How to use cloneMap method in ladle

Best JavaScript code snippet using ladle

gameReducer.js

Source:gameReducer.js Github

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1import { DEFAULT_CARD_COLOR, CARD_MISMATCH_BGCOLOR, CARD_MATCH_BGCOLOR } from "../../../constants/cardcontent"2import { CARD, DIFFICUTY, STATUS } from "../../../constants/game"3import { generateMap } from "../../../utils/getRandomCard"4const initState = {5 map: [],6 firstCard: -1,7 secondCard: -1,8 firstCardObj: {},9 secondCardObj: {},10 selected: '',11 isGameStart: false,12 gameStatus: STATUS.NEUTRAL,13 difficulty: DIFFICUTY.EASY,14 currentTurn: CARD.NEUTRAL,15 showAllCards: false16}17const GAME_ACTION = {18 START_GAME: 'GA1',19 FLIP_CARD: 'GA2',20 RESET_CARD: 'GA3',21 SET_DIFFICULTY: 'CB1',22 SHOW_ALL_CARD: 'GA4',23 RESET_STATE: 'GA5'24}25const gameReducer = (state = initState, action) => {26 switch (action.type) {27 /// generate new game28 case GAME_ACTION.START_GAME:29 let map = generateMap(state.difficulty)30 return {31 ...state,32 map,33 gameStatus: STATUS.ONGOING,34 isGameStart: true,35 showAllCards: true36 }37 case GAME_ACTION.FLIP_CARD:38 const cardIndex = action.payload.index39 // When game is not start or waiting for card animation frame40 if (state.gameStatus === STATUS.NEUTRAL //game is not start41 || state.currentTurn !== CARD.NEUTRAL // waiting for animation42 || state.map[cardIndex].flipped43 || state.map[cardIndex].show44 ) {45 return state46 }47 // save first result48 if (state.firstCard === -1) {49 console.log(state.firstCard);50 let cloneMap = [...state.map]51 cloneMap[cardIndex] = {52 ...cloneMap[cardIndex],53 show: true54 }55 return {56 ...state,57 map: cloneMap,58 firstCard: cardIndex,59 firstCardObj: cloneMap[cardIndex]60 }61 } else {62 //save second result and comparing then return63 let cloneMap = [...state.map]64 // if 2 card match65 if (cloneMap[cardIndex].icon.iconName === cloneMap[state.firstCard].icon.iconName66 && cloneMap[cardIndex]) {67 68 cloneMap[cardIndex] = {69 ...cloneMap[cardIndex],70 show: true,71 backgroundColor: CARD_MATCH_BGCOLOR,72 flipped: true73 }74 cloneMap[state.firstCard] = {75 ...cloneMap[cardIndex],76 show: true,77 backgroundColor: CARD_MATCH_BGCOLOR,78 flipped: true79 }80 if(isGameCleared(cloneMap)) {81 console.log('win');82 return {83 ...state,84 map: cloneMap,85 firstCard: -1,86 secondCard: -1,87 currentTurn: CARD.NEUTRAL,88 gameStatus: STATUS.WIN89 }90 }91 else return {92 ...state,93 map: cloneMap,94 firstCard: -1,95 secondCard: -1,96 currentTurn: CARD.NEUTRAL97 }98 }99 // if 2 card mismatch100 else {101 let secondCardObj = cloneMap[cardIndex]102 cloneMap[cardIndex] = {103 ...cloneMap[cardIndex],104 show: true,105 backgroundColor: CARD_MISMATCH_BGCOLOR106 }107 cloneMap[state.firstCard] = {108 ...cloneMap[state.firstCard],109 show: true,110 backgroundColor: CARD_MISMATCH_BGCOLOR111 }112 return {113 ...state,114 currentTurn: CARD.MISMATCH,115 map: cloneMap,116 secondCard: cardIndex,117 secondCardObj118 }119 }120 }121 case GAME_ACTION.RESET_CARD:122 // reset card after mismatch123 let cloneMap = [...state.map]124 cloneMap[state.firstCard].show = false125 cloneMap[state.secondCard].show = false126 cloneMap[state.firstCard].backgroundColor = state.firstCardObj.backgroundColor127 cloneMap[state.secondCard].backgroundColor = state.secondCardObj.backgroundColor128 return {129 ...state,130 map: cloneMap,131 firstCard: -1,132 secondCard: -1,133 firstCardObj: {},134 secondCardObj: {},135 currentTurn: CARD.NEUTRAL136 }137 case GAME_ACTION.SET_DIFFICULTY:138 return {139 ...state,140 difficulty: action.payload.difficulty141 }142 case GAME_ACTION.SHOW_ALL_CARD:143 let cMap = [...state.map]144 cMap.forEach(el => {145 el.show = action.payload.show146 });147 return {148 ...state,149 map: cMap,150 showAllCards: action.payload.show151 }152 case GAME_ACTION.RESET_STATE:153 return {154 ...initState155 }156 default:157 return state158 }159}160const isGameCleared = (map) => {161 let winned = true162 for (let index = 0; index < map.length; index++) {163 if(map[index].flipped === false) {164 winned = false 165 break166 }167 }168 return winned169}...

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cloneCells.mjs

Source:cloneCells.mjs Github

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1import { uniq, toArray, isEmpty } from './util.mjs';2// Clone `cells` returning an object that maps the original cell ID to the clone. The number3// of clones is exactly the same as the `cells.length`.4// This function simply clones all the `cells`. However, it also reconstructs5// all the `source/target` and `parent/embed` references within the `cells`.6// This is the main difference from the `cell.clone()` method. The7// `cell.clone()` method works on one single cell only.8// For example, for a graph: `A --- L ---> B`, `cloneCells([A, L, B])`9// returns `[A2, L2, B2]` resulting to a graph: `A2 --- L2 ---> B2`, i.e.10// the source and target of the link `L2` is changed to point to `A2` and `B2`.11export function cloneCells(cells) {12 cells = uniq(cells);13 // A map of the form [original cell ID] -> [clone] helping14 // us to reconstruct references for source/target and parent/embeds.15 // This is also the returned value.16 const cloneMap = toArray(cells).reduce(function(map, cell) {17 map[cell.id] = cell.clone();18 return map;19 }, {});20 toArray(cells).forEach(function(cell) {21 const clone = cloneMap[cell.id];22 // assert(clone exists)23 if (clone.isLink()) {24 const source = clone.source();25 const target = clone.target();26 if (source.id && cloneMap[source.id]) {27 // Source points to an element and the element is among the clones.28 // => Update the source of the cloned link.29 clone.prop('source/id', cloneMap[source.id].id);30 }31 if (target.id && cloneMap[target.id]) {32 // Target points to an element and the element is among the clones.33 // => Update the target of the cloned link.34 clone.prop('target/id', cloneMap[target.id].id);35 }36 }37 // Find the parent of the original cell38 const parent = cell.get('parent');39 if (parent && cloneMap[parent]) {40 clone.set('parent', cloneMap[parent].id);41 }42 // Find the embeds of the original cell43 const embeds = toArray(cell.get('embeds')).reduce(function(newEmbeds, embed) {44 // Embedded cells that are not being cloned can not be carried45 // over with other embedded cells.46 if (cloneMap[embed]) {47 newEmbeds.push(cloneMap[embed].id);48 }49 return newEmbeds;50 }, []);51 if (!isEmpty(embeds)) {52 clone.set('embeds', embeds);53 }54 });55 return cloneMap;...

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Using AI Code Generation

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1var ladle = require('ladle');2var cloneMap = ladle.cloneMap;3var map1 = {4};5var map2 = cloneMap(map1);6console.log(map2);7var ladle = require('ladle');8var cloneArray = ladle.cloneArray;9var array1 = ['value1', 'value2', 'value3'];10var array2 = cloneArray(array1);11console.log(array2);12var ladle = require('ladle');13var clone = ladle.clone;14var object1 = {15};16var object2 = clone(object1);17console.log(object2);18var ladle = require('ladle');19var clone = ladle.clone;20var array1 = ['value1', 'value2', 'value3'];21var array2 = clone(array1);22console.log(array2);23var ladle = require('ladle');24var clone = ladle.clone;25var date1 = new Date();26var date2 = clone(date1);27console.log(date2);28var ladle = require('ladle');29var clone = ladle.clone;30var regexp1 = /test/g;31var regexp2 = clone(regexp1);32console.log(regexp2);

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Using AI Code Generation

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1var ladle = require('ladle');2var cloneMap = ladle.cloneMap;3var map = {4};5var clonedMap = cloneMap(map);6console.log(clonedMap);

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Using AI Code Generation

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1var ladle = require('ladle');2var map = ladle.cloneMap();3map.set('test', {a:1, b:2});4console.log(map.get('test'));5var ladle = require('ladle');6var map = ladle.cloneMap();7console.log(map.get('test'));8#### cloneSet()9var ladle = require('ladle');10var set = ladle.cloneSet();11set.add('test');12console.log(set.has('test'));13var ladle = require('ladle');14var set = ladle.cloneSet();15console.log(set.has('test'));

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Using AI Code Generation

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1var ladle = require('ladle');2var cloneMap = ladle.cloneMap;3var map1 = {4 "map": {5 }6};7var map2 = cloneMap(map1);8map2.map["a"] = "bb";9console.log(map1);10console.log(map2);11var ladle = require('ladle');12var cloneMap = ladle.cloneMap;13var map1 = {14 "map": {15 }16};17var map2 = cloneMap(map1);18map2.map["a"] = "bb";19console.log(map1);20console.log(map2);21var ladle = require('ladle');22var cloneMap = ladle.cloneMap;23var map1 = {24 "map": {25 }26};27var map2 = cloneMap(map1);28map2.map["a"] = "bb";29console.log(map1);30console.log(map2);31var ladle = require('ladle');32var cloneMap = ladle.cloneMap;33var map1 = {34 "map": {35 }36};

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Using AI Code Generation

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1var ladle = require('ladle');2var map = ladle.cloneMap();3map['test'] = 'test';4console.log(map['test']);5var ladle = require('ladle');6var map = ladle.cloneMap();7map['test'] = 'test';8console.log(map['test']);9var ladle = require('ladle');10var map = ladle.cloneMap();11map['test'] = 'test';12console.log(map['test']);13var ladle = require('ladle');14var map = ladle.cloneMap();15map['test'] = 'test';16console.log(map['test']);17var ladle = require('ladle');18var map = ladle.cloneMap();19map['test'] = 'test';20console.log(map['test']);21var ladle = require('ladle');22var map = ladle.cloneMap();23map['test'] = 'test';24console.log(map['test']);25var ladle = require('ladle');26var map = ladle.cloneMap();27map['test'] = 'test';28console.log(map['test']);29var ladle = require('ladle');30var map = ladle.cloneMap();31map['test'] = 'test';32console.log(map['test']);33var ladle = require('ladle');34var map = ladle.cloneMap();35map['test'] = 'test';36console.log(map['test']);37var ladle = require('ladle');38var map = ladle.cloneMap();

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Using AI Code Generation

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1var ladle = require('./ladle');2var ladleObj = new ladle();3var map = new Map();4map.set('name', 'Rajesh');5map.set('age', 25);6map.set('address', 'Bangalore');7var clonedMap = ladleObj.cloneMap(map);8console.log(clonedMap);9function ladle() {10 this.cloneMap = function (map) {11 var clonedMap = new Map();12 map.forEach(function (value, key) {13 clonedMap.set(key, value);14 });15 return clonedMap;16 }17}18module.exports = ladle;19Map { 'name' => 'Rajesh', 'age' => 25, 'address' => 'Bangalore' }20Map { 'name' => 'Rajesh', 'age' => 25, 'address' => 'Bangalore' }

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Using AI Code Generation

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1var ladle = require("ladle");2var map = ladle.map;3var cloneMap = ladle.cloneMap;4var newMap = cloneMap(map);5var ladle = require("ladle");6var map = ladle.map;7var cloneMap = ladle.cloneMap;8var newMap = cloneMap(map);9var ladle = require("ladle");10var map = ladle.map;11var cloneMap = ladle.cloneMap;12var newMap = cloneMap(map);13var ladle = require("ladle");14var map = ladle.map;15var cloneMap = ladle.cloneMap;16var newMap = cloneMap(map);17var ladle = require("ladle");18var map = ladle.map;19var cloneMap = ladle.cloneMap;20var newMap = cloneMap(map);

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