How to use copyObject method in ladle

Best JavaScript code snippet using ladle

NewRecipePage.js

Source:NewRecipePage.js Github

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1import React, { useState } from 'react'2import recipeService from "../services/recipes";3const NewRecipePage = ({ setRecipes, recipes }) => {4 const [newRecipe, setNewRecipe] = useState({5 name: '',6 ingredientsInfo: {7 servings: 0,8 ingredients: [],9 },10 steps: '',11 categories: [],12 origin: '',13 time: '',14 })15 const [newIngredient, setNewIngredient] = useState({16 ingredient: '',17 quantity: 0,18 unit: ''19 })20 const [newCategory, setNewCategory] = useState('')21 const handleSubmit = event => {22 event.preventDefault()23 recipeService.add(newRecipe)24 .then(res=> {25 setRecipes(recipes.concat(res))26 })27 .then(setNewRecipe({28 name: '',29 ingredientsInfo: {30 servings: 0,31 ingredients: [],32 },33 steps: '',34 categories: [],35 origin: '',36 time: '',37 }))38 .then(setNewIngredient({39 ingredient: '',40 quantity: 0,41 unit: ''42 }))43 return ''44 }45 const handleInputIngredientChange = event => {46 const target = event.target47 let copyObject = JSON.parse(JSON.stringify(newIngredient))48 switch (target.name) {49 case 'unit':50 case 'ingredient':51 copyObject[target.name] = target.value52 setNewIngredient(copyObject)53 break;54 case 'quantity':55 const parsedQuantity = parseFloat(target.value)56 if (isNaN(parsedQuantity)) {57 console.log('deu nan', copyObject)58 return setNewIngredient(copyObject)59 }60 copyObject.quantity = parsedQuantity61 setNewIngredient(copyObject)62 break;63 default:64 console.log('handleInputIngredient went to default')65 }66 }67 const handleInputChange = event => {68 const target = event.target69 let copyObject = JSON.parse(JSON.stringify(newRecipe))70 console.log('copyObject', copyObject)71 console.log('handle input change target', target)72 switch (target.name) {73 case 'servings':74 console.log('case servings')75 const newServing = parseFloat(target.value)76 console.log(newServing, 'newServing', isNaN(newServing))77 if (isNaN(newServing)) {78 console.log('deu nan', copyObject)79 return setNewRecipe(copyObject)80 }81 copyObject.ingredientsInfo.servings = newServing82 setNewRecipe(copyObject)83 break;84 case 'categories':85 console.log('case categories')86 setNewCategory(target.value)87 break;88 case 'name':89 case 'steps':90 case 'origin':91 case 'time': {92 console.log('case multiple')93 copyObject[target.name] = target.value94 setNewRecipe(copyObject)95 break;96 }97 default:98 console.log('input isnt in the cases')99 break;100 }101 }102 const createCategoryItems = (categories) => {103 return categories.map((category, index )=> {104 console.log('category', category)105 return <li key={index}>{category}</li>106 })107 }108 const addNewCategory = (event) => {109 event.preventDefault()110 const arrNewCategory = newRecipe.categories.concat([newCategory])111 let copyObject = JSON.parse(JSON.stringify(newRecipe))112 copyObject['categories'] = arrNewCategory113 setNewRecipe(copyObject)114 setNewCategory('')115 }116 const createIngredientItems = (ingredients) => {117 return ingredients.map(({ingredient, quantity, unit},index) => {118 console.log('ingredient', ingredient)119 return <li key={index}>{ingredient}, {quantity} {unit}</li>120 })121 }122 const addNewIngredient = (event) => {123 event.preventDefault()124 if (newIngredient.ingredient === '' || newIngredient.unit === '' || newIngredient.quantity === 0) {125 return ''126 }127 let copyObject = JSON.parse(JSON.stringify(newRecipe))128 copyObject.ingredientsInfo.ingredients = copyObject.ingredientsInfo.ingredients.concat([newIngredient])129 console.log('copyObject', copyObject.ingredientsInfo['ingredients'])130 console.log('copyObject', copyObject)131 setNewRecipe(copyObject)132 setNewIngredient({133 ingredient: '',134 quantity: 0,135 unit: ''136 })137 }138 return (139 <div>140 <h2>New recipe Page</h2>141 <form >142 <ul>143 <li> Name: <input type='text' name='name' value={newRecipe.name} onChange={handleInputChange} /> </li>144 <li> Servings: <input type='number' name='servings' value={newRecipe.ingredientsInfo.servings} onChange={handleInputChange} /> </li>145 <ul className='ingredients-list'>146 <h3>Ingredients</h3>147 <ul>148 {createIngredientItems(newRecipe.ingredientsInfo.ingredients)}149 </ul>150 <li>ingredient: <input type='text' name='ingredient' value={newIngredient.ingredient} onChange={handleInputIngredientChange} /> </li>151 <li>quantity: <input type='number' name='quantity' value={newIngredient.quantity} onChange={handleInputIngredientChange} /> </li>152 <li>unit: <input type='text' name='unit' value={newIngredient.unit} onChange={handleInputIngredientChange} /> </li>153 <li><button onClick={addNewIngredient}>Add ingredient</button></li>154 </ul>155 <li>Steps: <input type='text' name='steps' value={newRecipe.steps} onChange={handleInputChange} /></li>156 <li>Categories:157 <input type='text' name='categories' value={newCategory} onChange={handleInputChange} />158 <button onClick={addNewCategory}> Add category</button>159 <ul>160 {createCategoryItems(newRecipe.categories)}161 </ul>162 </li>163 <li>Origin: <input type='text' name='origin' value={newRecipe.origin} onChange={handleInputChange} /></li>164 <li>Time: <input type='text' name='time' value={newRecipe.time} onChange={handleInputChange} /></li>165 </ul>166 <button type='submit' onClick={handleSubmit}>submit</button>167 </form>168 </div>169 )170}...

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quests.js

Source:quests.js Github

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...11 12 const i = D4()13 if (i === 1) {14 echo('Rumors speak of a great treasure hidden in the', runId)15 const q = copyObject(quest)16 q.goalCoordinates = [1,1]17 18 return q19 } else if (quest === 2) {20 } else if (quest === 3) {21 } else {22 }23}24const rumorsOfMonster = (quest, runId) => {25 26 const i = D4()27 if (i === 1) {28 echo('Rumors speak of a dangerous monster in the south west forests. Killing travelers and attacking merchants. The party decides to investigate.', runId)29 const q = copyObject(quest)30 q.goalCoordinates = [15,5]31 32 return q33 } else if (quest === 2) {34 echo('Rumors speak of a dangerous monster in the nothern mountain. Attacking the royal mines. The party decides to investigate.', runId)35 const q = copyObject(quest)36 q.goalCoordinates = [1,5]37 38 return q39 } else if (quest === 3) {40 echo('Rumors speak of a dangerous monster in the eastern province. The party decides to investigate.', runId)41 const q = copyObject(quest)42 q.goalCoordinates = [9,16]43 44 return q45 } else {46 echo('Rumors speak of a dangerous monster in the western swamps. The party decides to investigate.', runId)47 const q = copyObject(quest)48 q.goalCoordinates = [12,3]49 q.questEvents.push()50 51 return q52 }53}54const rumorsOfMagic = (quest, runId) => {55 const i = D4()56 if (i === 1) {57 const q = copyObject(quest)58 q.goalCoordinates = [1,1]59 echo('', runId)60 return q61 } else if (quest === 2) {62 } else if (quest === 3) {63 } else {64 }65}66const rumorsOfRuins = (quest, runId) => {67 const i = D4()68 if (i === 1) {69 echo('The party hear rumors of a some ancient ruins', runId)70 const q = copyObject(quest)71 q.goalCoordinates = [1,1]72 q.questEvents.push(copyObject(questEvents.randomEntrance))73 q.questEvents.push(copyObject(questEvents.goingDown))74 q.questEvents.push(copyObject(questEvents.hall))75 q.questEvents.push(copyObject(questEvents.treasureRoom))76 return q77 } else if (quest === 2) {78 echo('The party hear rumors of a some ancient ruins', runId)79 const q = copyObject(quest)80 q.goalCoordinates = [1,1]81 q.questEvents.push(copyObject(questEvents.randomEntrance))82 q.questEvents.push(copyObject(questEvents.smallChamber))83 q.questEvents.push(copyObject(questEvents.goingDown))84 q.questEvents.push(copyObject(questEvents.smallChamberWithTraps))85 q.questEvents.push(copyObject(questEvents.goingDown))86 q.questEvents.push(copyObject(questEvents.treasureRoom))87 } else if (quest === 3) {88 echo('The party hear rumors of a some ancient ruins', runId)89 const q = copyObject(quest)90 q.goalCoordinates = [1,1]91 q.questEvents.push(copyObject(questEvents.randomEntrance))92 q.questEvents.push(copyObject(questEvents.goingDown))93 q.questEvents.push(copyObject(questEvents.smallChamberWithHiddenDoor))94 q.questEvents.push(copyObject(questEvents.hall))95 q.questEvents.push(copyObject(questEvents.altar))96 q.questEvents.push(copyObject(questEvents.treasureRoom))97 } else {98 echo('The party hear rumors of a some ancient ruins', runId)99 const q = copyObject(quest)100 q.goalCoordinates = [1,1]101 q.questEvents.push(copyObject(questEvents.randomEntrance))102 q.questEvents.push(copyObject(questEvents.hall))103 q.questEvents.push(copyObject(questEvents.crevice))104 q.questEvents.push(copyObject(questEvents.smallChamberWithHiddenDoor))105 q.questEvents.push(copyObject(questEvents.goingDown))106 q.questEvents.push(copyObject(questEvents.smallChamberWithTraps))107 q.questEvents.push(copyObject(questEvents.treasureRoom))108 }109}110const rumorsOfLostCaravan = (quest, runId) => {111 const i = D4()112 if (i === 1) {113 const q = copyObject(quest)114 q.goalCoordinates = [1,1]115 echo('', runId)116 return q117 } else if (quest === 2) {118 } else if (quest === 3) {119 } else {120 }121}122const rumorsOfVillageInDistress = (quest, runId) => {123 const i = D4()124 if (i === 1) {125 const q = copyObject(quest)126 q.goalCoordinates = [1,1]127 echo('', runId)128 return q129 } else if (quest === 2) {130 } else if (quest === 3) {131 } else {132 }133}134const getQuest = (runId) => {135 const i = D4()136 if (i === 1) {137 const q = copyObject(quest)138 q.goalCoordinates = [1,1]139 echo('', runId)140 return q141 } else if (quest === 2) {142 } else if (quest === 3) {143 } else {144 }145}146module.exports = {147 quest...

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equipment.js

Source:equipment.js Github

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...6const shields = require('./shields')7const armor = require('./armor')8const getEquipment = char => {9 if (char.jobs[0].name === ENUM_JOB_NAMES.knight) {10 char.equipment.rightHand = copyObject(weapons.longSword)11 char.equipment.head = copyObject(helmets.skullCap)12 char.equipment.leftHand = copyObject(shields.woodenShield)13 char.equipment.body = copyObject(armor.chainMail)14 char.equipment.legs = copyObject(armor.trousers)15 }16 if (char.jobs[0].name === ENUM_JOB_NAMES.fighter) {17 char.equipment.rightHand = copyObject(weapons.twoHandedSword)18 char.equipment.body = copyObject(armor.shirt)19 char.equipment.legs = copyObject(armor.trousers)20 }21 if (char.jobs[0].name === ENUM_JOB_NAMES.peseant) {22 char.equipment.rightHand = copyObject(weapons.woodenSpear)23 char.equipment.body = copyObject(armor.shirt)24 char.equipment.legs = copyObject(armor.trousers)25 }26 if (char.jobs[0].name === ENUM_JOB_NAMES.noble) {27 char.equipment.rightHand = copyObject(weapons.longSword)28 char.equipment.leftHand = copyObject(shields.heraldicShield)29 char.equipment.body = copyObject(armor.shirt)30 char.equipment.legs = copyObject(armor.trousers)31 }32 if (char.jobs[0].name === ENUM_JOB_NAMES.thief) {33 char.equipment.rightHand = copyObject(weapons.dagger)34 char.equipment.body = copyObject(armor.shirt)35 char.equipment.legs = copyObject(armor.trousers)36 }37 if (char.jobs[0].name === ENUM_JOB_NAMES.ranger) {38 char.equipment.rightHand = copyObject(weapons.longBow)39 char.equipment.body = copyObject(armor.shirt)40 char.equipment.legs = copyObject(armor.trousers)41 }42 if (char.jobs[0].name === ENUM_JOB_NAMES.rouge) {43 char.equipment.rightHand = copyObject(weapons.shortBow)44 char.equipment.body = copyObject(armor.shirt)45 char.equipment.legs = copyObject(armor.trousers)46 }47 if (char.jobs[0].name === ENUM_JOB_NAMES.monk) {48 char.equipment.rightHand = copyObject(weapons.woodenStaff)49 char.equipment.body = copyObject(armor.robes)50 char.equipment.legs = copyObject(armor.trousers)51 }52 if (char.jobs[0].name === ENUM_JOB_NAMES.wizard) {53 char.equipment.rightHand = copyObject(weapons.woodenStaff)54 char.equipment.body = copyObject(armor.robes)55 char.equipment.legs = copyObject(armor.trousers)56 }57 if (char.jobs[0].name === ENUM_JOB_NAMES.cleric) {58 char.equipment.rightHand = copyObject(weapons.club)59 char.equipment.leftHand = copyObject(shields.woodenShield)60 char.equipment.head = copyObject(helmets.skullCap)61 char.equipment.body = copyObject(armor.chainMail)62 char.equipment.legs = copyObject(armor.trousers)63 }64 65 return copyObject(char)66}67const checkValidEquipment = (char, equipment) => {68}69module.exports = {70 getEquipment, checkValidEquipment...

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Using AI Code Generation

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1var ladle = require('ladle');2var copyObject = ladle.copyObject;3var obj1 = {a:1,b:2,c:3,d:4};4var obj2 = {a:5,b:6,c:7,d:8};5var obj3 = copyObject(obj1,obj2);6var ladle = require('ladle');7var copyObject = ladle.copyObject;8var obj1 = {a:1,b:2,c:3,d:4};9var obj2 = {a:5,b:6,c:7,d:8};10var obj3 = copyObject(obj1,obj2);11var ladle = require('ladle');12var copyObject = ladle.copyObject;13var obj1 = {a:1,b:2,c:3,d:4};14var obj2 = {a:5,b:6,c:7,d:8};15var obj3 = copyObject(obj1,obj2);16var ladle = require('ladle');17var copyObject = ladle.copyObject;18var obj1 = {a:1,b:2,c:3,d:4};19var obj2 = {a:5,b:6,c:7,d:8};20var obj3 = copyObject(obj1,obj2);

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Using AI Code Generation

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1var ladle = require('ladle');2var ladleClient = ladle.createClient({port: 6379, host: 'localhost'});3ladleClient.copyObject('source', 'destination', function(err, result) {4 console.log(result);5});6var redis = require('redis');7var redisClient = redis.createClient(6379, 'localhost');8redisClient.copy('source', 'destination', function(err, result) {9 console.log(result);10});11var redis = require('redis');12var redisClient = redis.createClient(6379, 'localhost');13redisClient.copy('source', 'destination', function(err, result) {14 console.log(result);15});16var redis = require('redis');17var redisClient = redis.createClient(6379, 'localhost');18redisClient.copy('source', 'destination', function(err, result) {19 console.log(result);20});21var redis = require('redis');22var redisClient = redis.createClient(6379, 'localhost');23redisClient.copy('source', 'destination', function(err, result) {24 console.log(result);25});26var redis = require('redis');27var redisClient = redis.createClient(6379, 'localhost');28redisClient.copy('source', 'destination', function(err, result) {29 console.log(result);30});31var redis = require('redis');32var redisClient = redis.createClient(6379, 'localhost');33redisClient.copy('source', 'destination', function(err, result) {34 console.log(result);35});36var redis = require('redis');37var redisClient = redis.createClient(6379, 'localhost');38redisClient.copy('source', 'destination', function(err, result) {39 console.log(result);40});41var redis = require('redis');42var redisClient = redis.createClient(6379, 'localhost');

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Using AI Code Generation

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1var ladle = require('ladle');2var copyObject = ladle.copyObject;3var obj = {4 address: {5 }6};7var copy = copyObject(obj);8copy.address.city = 'Los Angeles';9console.log(obj);10console.log(copy);11obj.address.city = 'Chicago';12console.log(obj);13console.log(copy);

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Using AI Code Generation

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1var ladle = require('ladle');2var ladle = new ladle();3var fs = require('fs');4var source = fs.createReadStream('source.txt');5var destination = fs.createWriteStream('destination.txt');6var result = ladle.copyObject(source, destination);7console.log(result);8var ladle = require('ladle');9var ladle = new ladle();10var fs = require('fs');11var source = fs.createReadStream('source.txt');12var destination = fs.createWriteStream('destination.txt');13var result = ladle.copyObject(source, destination);14console.log(result);15var ladle = require('ladle');16var ladle = new ladle();17var fs = require('fs');18var source = fs.createReadStream('source.txt');19var destination = fs.createWriteStream('destination.txt');20var result = ladle.copyObject(source, destination);21console.log(result);22var ladle = require('ladle');23var ladle = new ladle();24var fs = require('fs');25var source = fs.createReadStream('source.txt');26var destination = fs.createWriteStream('destination.txt');27var result = ladle.copyObject(source, destination);28console.log(result);29var ladle = require('ladle');30var ladle = new ladle();31var fs = require('fs');32var source = fs.createReadStream('source.txt');33var destination = fs.createWriteStream('destination.txt');34var result = ladle.copyObject(source, destination);35console.log(result);36var ladle = require('ladle');37var ladle = new ladle();38var fs = require('fs');

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Using AI Code Generation

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1var ladle = require('ladle');2var ladleClient = ladle.createClient();3var ladleClient = ladleClient.copyObject("bucketName","objectName","newBucketName","newObjectName",function(err,data){4 if(err){5 }6 else{7 }8});9var ladle = require('ladle');10var ladleClient = ladle.createClient();11var ladleClient = ladleClient.deleteObject("bucketName","objectName",function(err,data){12 if(err){13 }14 else{15 }16});17var ladle = require('ladle');18var ladleClient = ladle.createClient();19var ladleClient = ladleClient.deleteBucket("bucketName",function(err,data){20 if(err){21 }22 else{23 }24});25var ladle = require('ladle');26var ladleClient = ladle.createClient();27var ladleClient = ladleClient.deleteObjects("bucketName","key1,key2,key3",function(err,data){28 if(err){29 }30 else{31 }32});33var ladle = require('ladle');34var ladleClient = ladle.createClient();35var ladleClient = ladleClient.getBucketAcl("bucketName",function(err,data){36 if(err){37 }38 else{39 }40});41var ladle = require('ladle');42var ladleClient = ladle.createClient();43var ladleClient = ladleClient.getObjectAcl("bucketName","objectName",function(err,data){44 if(err){45 }46 else{47 }48});49var ladle = require('ladle');

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