How to use isPixelData method in Playwright Internal

Best JavaScript code snippet using playwright-internal

image.js

Source:image.js Github

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...260 diffColorAlt: null, // whether to detect dark on light differences between img1 and img2 and set an alternative color to differentiate between the two261 diffMask: false // draw the diff over a transparent background (a mask)262};263function pixelmatch(img1, img2, output, width, height, options) {264 if (!isPixelData(img1) || !isPixelData(img2) || (output && !isPixelData(output)))265 throw new Error('Image data: Uint8Array, Uint8ClampedArray or Buffer expected.');266 if (img1.length !== img2.length || (output && output.length !== img1.length))267 throw new Error('Image sizes do not match.');268 if (img1.length !== width * height * 4) throw new Error('Image data size does not match width/height.');269 options = Object.assign({}, defaultOptions, options);270 // check if images are identical271 const len = width * height;272 const a32 = new Uint32Array(img1.buffer, img1.byteOffset, len);273 const b32 = new Uint32Array(img2.buffer, img2.byteOffset, len);274 let identical = true;275 for (let i = 0; i < len; i++) {276 if (a32[i] !== b32[i]) { identical = false; break; }277 }278 if (identical) { // fast path if identical279 if (output && !options.diffMask) {280 for (let i = 0; i < len; i++) drawGrayPixel(img1, 4 * i, options.alpha, output);281 }282 return 0;283 }284 // maximum acceptable square distance between two colors;285 // 35215 is the maximum possible value for the YIQ difference metric286 const maxDelta = 35215 * options.threshold * options.threshold;287 let diff = 0;288 // compare each pixel of one image against the other one289 for (let y = 0; y < height; y++) {290 for (let x = 0; x < width; x++) {291 const pos = (y * width + x) * 4;292 // squared YUV distance between colors at this pixel position, negative if the img2 pixel is darker293 const delta = colorDelta(img1, img2, pos, pos);294 // the color difference is above the threshold295 if (Math.abs(delta) > maxDelta) {296 // check it's a real rendering difference or just anti-aliasing297 if (!options.includeAA && (antialiased(img1, x, y, width, height, img2) ||298 antialiased(img2, x, y, width, height, img1))) {299 // one of the pixels is anti-aliasing; draw as yellow and do not count as difference300 // note that we do not include such pixels in a mask301 if (output && !options.diffMask) drawPixel(output, pos, ...options.aaColor);302 } else {303 // found substantial difference not caused by anti-aliasing; draw it as such304 if (output) {305 drawPixel(output, pos, ...(delta < 0 && options.diffColorAlt || options.diffColor));306 }307 diff++;308 }309 } else if (output) {310 // pixels are similar; draw background as grayscale image blended with white311 if (!options.diffMask) drawGrayPixel(img1, pos, options.alpha, output);312 }313 }314 }315 // return the number of different pixels316 return diff;317}318function isPixelData(arr) {319 // work around instanceof Uint8Array not working properly in some Jest environments320 return ArrayBuffer.isView(arr) && arr.constructor.BYTES_PER_ELEMENT === 1;321}322// check if a pixel is likely a part of anti-aliasing;323// based on "Anti-aliased Pixel and Intensity Slope Detector" paper by V. Vysniauskas, 2009324function antialiased(img, x1, y1, width, height, img2) {325 const x0 = Math.max(x1 - 1, 0);326 const y0 = Math.max(y1 - 1, 0);327 const x2 = Math.min(x1 + 1, width - 1);328 const y2 = Math.min(y1 + 1, height - 1);329 const pos = (y1 * width + x1) * 4;330 let zeroes = x1 === x0 || x1 === x2 || y1 === y0 || y1 === y2 ? 1 : 0;331 let min = 0;332 let max = 0;...

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parser.js

Source:parser.js Github

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...85 if (daikon.Parser.verbose) {86 console.log(tag.toString());87 }88 image.putTag(tag);89 if (tag.isPixelData()) {90 break;91 }92 if (this.needsDeflate && (tag.offsetEnd >= this.metaFinishedOffset)) {93 this.needsDeflate = false;94 copyMeta = data.buffer.slice(0, tag.offsetEnd);95 copyDeflated = data.buffer.slice(tag.offsetEnd);96 this.inflated = daikon.Utils.concatArrayBuffers(copyMeta, pako.inflateRaw(copyDeflated));97 data = new DataView(this.inflated);98 }99 tag = this.getNextTag(data, tag.offsetEnd);100 }101 } catch (err) {102 this.error = err;103 }...

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pixelmatch.mjs

Source:pixelmatch.mjs Github

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...27 diffColorAlt: null, // whether to detect dark on light differences between img1 and img2 and set an alternative color to differentiate between the two28 diffMask: false // draw the diff over a transparent background (a mask)29};30export default function pixelmatch(img1, img2, output, width, height, options) {31 if (!isPixelData(img1) || !isPixelData(img2) || (output && !isPixelData(output)))32 throw new Error('Image data: Uint8Array, Uint8ClampedArray or Buffer expected.');33 if (img1.length !== img2.length || (output && output.length !== img1.length))34 throw new Error('Image sizes do not match.');35 if (img1.length !== width * height * 4) throw new Error('Image data size does not match width/height.');36 options = Object.assign({}, defaultOptions, options);37 // check if images are identical38 const len = width * height;39 const a32 = new Uint32Array(img1.buffer, img1.byteOffset, len);40 const b32 = new Uint32Array(img2.buffer, img2.byteOffset, len);41 let identical = true;42 for (let i = 0; i < len; i++) {43 if (a32[i] !== b32[i]) { identical = false; break; }44 }45 if (identical) { // fast path if identical46 if (output && !options.diffMask) {47 for (let i = 0; i < len; i++) drawGrayPixel(img1, 4 * i, options.alpha, output);48 }49 return 0;50 }51 // maximum acceptable square distance between two colors;52 // 35215 is the maximum possible value for the YIQ difference metric53 const maxDelta = 35215 * options.threshold * options.threshold;54 let diff = 0;55 // compare each pixel of one image against the other one56 for (let y = 0; y < height; y++) {57 for (let x = 0; x < width; x++) {58 const pos = (y * width + x) * 4;59 // squared YUV distance between colors at this pixel position, negative if the img2 pixel is darker60 const delta = colorDelta(img1, img2, pos, pos);61 // the color difference is above the threshold62 if (Math.abs(delta) > maxDelta) {63 // check it's a real rendering difference or just anti-aliasing64 if (!options.includeAA && (antialiased(img1, x, y, width, height, img2) ||65 antialiased(img2, x, y, width, height, img1))) {66 // one of the pixels is anti-aliasing; draw as yellow and do not count as difference67 // note that we do not include such pixels in a mask68 if (output && !options.diffMask) drawPixel(output, pos, ...options.aaColor);69 } else {70 // found substantial difference not caused by anti-aliasing; draw it as such71 if (output) {72 drawPixel(output, pos, ...(delta < 0 && options.diffColorAlt || options.diffColor));73 }74 diff++;75 }76 } else if (output) {77 // pixels are similar; draw background as grayscale image blended with white78 if (!options.diffMask) drawGrayPixel(img1, pos, options.alpha, output);79 }80 }81 }82 // return the number of different pixels83 return diff;84}85function isPixelData(arr) {86 // work around instanceof Uint8Array not working properly in some Jest environments87 return ArrayBuffer.isView(arr) && arr.constructor.BYTES_PER_ELEMENT === 1;88}89// check if a pixel is likely a part of anti-aliasing;90// based on "Anti-aliased Pixel and Intensity Slope Detector" paper by V. Vysniauskas, 200991function antialiased(img, x1, y1, width, height, img2) {92 const x0 = Math.max(x1 - 1, 0);93 const y0 = Math.max(y1 - 1, 0);94 const x2 = Math.min(x1 + 1, width - 1);95 const y2 = Math.min(y1 + 1, height - 1);96 const pos = (y1 * width + x1) * 4;97 let zeroes = x1 === x0 || x1 === x2 || y1 === y0 || y1 === y2 ? 1 : 0;98 let min = 0;99 let max = 0;...

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ImgDiffUtil.js

Source:ImgDiffUtil.js Github

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...9 diffColorAlt: null, // whether to detect dark on light differences between img1 and img2 and set an alternative color to differentiate between the two10 diffMask: false // draw the diff over a transparent background (a mask)11 },12 pixelmatch: function (img1, img2, output, width, height, options) {13 if (! ImgDiffUtil.isPixelData(img1) || ! ImgDiffUtil.isPixelData(img2) || (output && ! ImgDiffUtil.isPixelData(output)))14 throw new Error('Image data: Uint8Array, Uint8ClampedArray or Buffer expected.');15 // if (img1.length !== img2.length || (output && output.length !== img1.length))16 // throw new Error('Image sizes do not match.');17 //FIXME 怎么都不对 if (img1.length !== width * height * 4) throw new Error('Image data size does not match width/height.');18 options = Object.assign({}, ImgDiffUtil.defaultOptions, options);19 // check if images are identical20 const len = width * height;21 const a32 = img1; // new Uin8Array(img1.buffer, img1.byteOffset, len); // img1.buffer['[[Uint8Array]]']; // new Uin32Array(img1.buffer, img1.byteOffset, len);22 const b32 = img2; // new Uin8Array(img2.buffer, img2.byteOffset, len); // img2.buffer['[[Uint8Array]]']; // new Uint32Array(img2.buffer, img2.byteOffset, len);23 let identical = true;24 for (let i = 0; i < len; i++) {25 if (a32[i] !== b32[i]) { identical = false; break; }26 }27 if (identical) { // fast path if identical...

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index.js

Source:index.js Github

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...9 diffColorAlt: null, // whether to detect dark on light differences between img1 and img2 and set an alternative color to differentiate between the two10 diffMask: false // draw the diff over a transparent background (a mask)11};12function pixelmatch(img1, img2, output, width, height, options) {13 if (!isPixelData(img1) || !isPixelData(img2) || (output && !isPixelData(output)))14 throw new Error('Image data: Uint8Array, Uint8ClampedArray or Buffer expected.');15 if (img1.length !== img2.length || (output && output.length !== img1.length))16 throw new Error('Image sizes do not match.');17 if (img1.length !== width * height * 4) throw new Error('Image data size does not match width/height.');18 options = Object.assign({}, defaultOptions, options);19 // check if images are identical20 const len = width * height;21 const a32 = new Uint32Array(img1.buffer, img1.byteOffset, len);22 const b32 = new Uint32Array(img2.buffer, img2.byteOffset, len);23 let identical = true;24 for (let i = 0; i < len; i++) {25 if (a32[i] !== b32[i]) { identical = false; break; }26 }27 if (identical) { // fast path if identical28 if (output && !options.diffMask) {29 for (let i = 0; i < len; i++) drawGrayPixel(img1, 4 * i, options.alpha, output);30 }31 return 0;32 }33 // maximum acceptable square distance between two colors;34 // 35215 is the maximum possible value for the YIQ difference metric35 const maxDelta = 35215 * options.threshold * options.threshold;36 let diff = 0;37 // compare each pixel of one image against the other one38 for (let y = 0; y < height; y++) {39 for (let x = 0; x < width; x++) {40 const pos = (y * width + x) * 4;41 // squared YUV distance between colors at this pixel position, negative if the img2 pixel is darker42 const delta = colorDelta(img1, img2, pos, pos);43 // the color difference is above the threshold44 if (Math.abs(delta) > maxDelta) {45 // check it's a real rendering difference or just anti-aliasing46 if (!options.includeAA && (antialiased(img1, x, y, width, height, img2) ||47 antialiased(img2, x, y, width, height, img1))) {48 // one of the pixels is anti-aliasing; draw as yellow and do not count as difference49 // note that we do not include such pixels in a mask50 if (output && !options.diffMask) drawPixel(output, pos, ...options.aaColor);51 } else {52 // found substantial difference not caused by anti-aliasing; draw it as such53 if (output) {54 drawPixel(output, pos, ...(delta < 0 && options.diffColorAlt || options.diffColor));55 }56 diff++;57 }58 } else if (output) {59 // pixels are similar; draw background as grayscale image blended with white60 if (!options.diffMask) drawGrayPixel(img1, pos, options.alpha, output);61 }62 }63 }64 // return the number of different pixels65 return diff;66}67function isPixelData(arr) {68 // work around instanceof Uint8Array not working properly in some Jest environments69 return ArrayBuffer.isView(arr) && arr.constructor.BYTES_PER_ELEMENT === 1;70}71// check if a pixel is likely a part of anti-aliasing;72// based on "Anti-aliased Pixel and Intensity Slope Detector" paper by V. Vysniauskas, 200973function antialiased(img, x1, y1, width, height, img2) {74 const x0 = Math.max(x1 - 1, 0);75 const y0 = Math.max(y1 - 1, 0);76 const x2 = Math.min(x1 + 1, width - 1);77 const y2 = Math.min(y1 + 1, height - 1);78 const pos = (y1 * width + x1) * 4;79 let zeroes = x1 === x0 || x1 === x2 || y1 === y0 || y1 === y2 ? 1 : 0;80 let min = 0;81 let max = 0;...

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pixelmatch-5.2.0.js

Source:pixelmatch-5.2.0.js Github

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...9 diffColorAlt: null, // whether to detect dark on light differences between img1 and img2 and set an alternative color to differentiate between the two10 diffMask: false // draw the diff over a transparent background (a mask)11};12function pixelmatch(img1, img2, output, width, height, options) {13 if (!isPixelData(img1) || !isPixelData(img2) || (output && !isPixelData(output)))14 throw new Error('Image data: Uint8Array, Uint8ClampedArray or Buffer expected.');15 if (img1.length !== img2.length || (output && output.length !== img1.length))16 throw new Error('Image sizes do not match.');17 if (img1.length !== width * height * 4) throw new Error('Image data size does not match width/height.');18 options = Object.assign({}, defaultOptions, options);19 // check if images are identical20 const len = width * height;21 const a32 = new Uint32Array(img1.buffer, img1.byteOffset, len);22 const b32 = new Uint32Array(img2.buffer, img2.byteOffset, len);23 let identical = true;24 for (let i = 0; i < len; i++) {25 if (a32[i] !== b32[i]) { identical = false; break; }26 }27 if (identical) { // fast path if identical28 if (output && !options.diffMask) {29 for (let i = 0; i < len; i++) drawGrayPixel(img1, 4 * i, options.alpha, output);30 }31 return 0;32 }33 // maximum acceptable square distance between two colors;34 // 35215 is the maximum possible value for the YIQ difference metric35 const maxDelta = 35215 * options.threshold * options.threshold;36 let diff = 0;37 // compare each pixel of one image against the other one38 for (let y = 0; y < height; y++) {39 for (let x = 0; x < width; x++) {40 const pos = (y * width + x) * 4;41 // squared YUV distance between colors at this pixel position, negative if the img2 pixel is darker42 const delta = colorDelta(img1, img2, pos, pos);43 // the color difference is above the threshold44 if (Math.abs(delta) > maxDelta) {45 // check it's a real rendering difference or just anti-aliasing46 if (!options.includeAA && (antialiased(img1, x, y, width, height, img2) ||47 antialiased(img2, x, y, width, height, img1))) {48 // one of the pixels is anti-aliasing; draw as yellow and do not count as difference49 // note that we do not include such pixels in a mask50 if (output && !options.diffMask) drawPixel(output, pos, ...options.aaColor);51 } else {52 // found substantial difference not caused by anti-aliasing; draw it as such53 if (output) {54 drawPixel(output, pos, ...(delta < 0 && options.diffColorAlt || options.diffColor));55 }56 diff++;57 }58 } else if (output) {59 // pixels are similar; draw background as grayscale image blended with white60 if (!options.diffMask) drawGrayPixel(img1, pos, options.alpha, output);61 }62 }63 }64 // return the number of different pixels65 return diff;66}67function isPixelData(arr) {68 // work around instanceof Uint8Array not working properly in some Jest environments69 return ArrayBuffer.isView(arr) && arr.constructor.BYTES_PER_ELEMENT === 1;70}71// check if a pixel is likely a part of anti-aliasing;72// based on "Anti-aliased Pixel and Intensity Slope Detector" paper by V. Vysniauskas, 200973function antialiased(img, x1, y1, width, height, img2) {74 const x0 = Math.max(x1 - 1, 0);75 const y0 = Math.max(y1 - 1, 0);76 const x2 = Math.min(x1 + 1, width - 1);77 const y2 = Math.min(y1 + 1, height - 1);78 const pos = (y1 * width + x1) * 4;79 let zeroes = x1 === x0 || x1 === x2 || y1 === y0 || y1 === y2 ? 1 : 0;80 let min = 0;81 let max = 0;...

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pixelmatch.js

Source:pixelmatch.js Github

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...9 diffColorAlt: null, // whether to detect dark on light differences between img1 and img2 and set an alternative color to differentiate between the two10 diffMask: false // draw the diff over a transparent background (a mask)11};12function pixelmatch(img1, img2, output, width, height, options) {13 if (!isPixelData(img1) || !isPixelData(img2) || (output && !isPixelData(output)))14 throw new Error('Image data: Uint8Array, Uint8ClampedArray or Buffer expected.');15 if (img1.length !== img2.length || (output && output.length !== img1.length))16 throw new Error('Image sizes do not match.');17 if (img1.length !== width * height * 4) throw new Error('Image data size does not match width/height.');18 options = Object.assign({}, defaultOptions, options);19 // check if images are identical20 const len = width * height;21 const a32 = new Uint32Array(img1.buffer, img1.byteOffset, len);22 const b32 = new Uint32Array(img2.buffer, img2.byteOffset, len);23 let identical = true;24 for (let i = 0; i < len; i++) {25 if (a32[i] !== b32[i]) { identical = false; break; }26 }27 if (identical) { // fast path if identical28 if (output && !options.diffMask) {29 for (let i = 0; i < len; i++) drawGrayPixel(img1, 4 * i, options.alpha, output);30 }31 return 0;32 }33 // maximum acceptable square distance between two colors;34 // 35215 is the maximum possible value for the YIQ difference metric35 const maxDelta = 35215 * options.threshold * options.threshold;36 let diff = 0;37 // compare each pixel of one image against the other one38 for (let y = 0; y < height; y++) {39 for (let x = 0; x < width; x++) {40 const pos = (y * width + x) * 4;41 // squared YUV distance between colors at this pixel position, negative if the img2 pixel is darker42 const delta = colorDelta(img1, img2, pos, pos);43 // the color difference is above the threshold44 if (Math.abs(delta) > maxDelta) {45 // check it's a real rendering difference or just anti-aliasing46 if (!options.includeAA && (antialiased(img1, x, y, width, height, img2) ||47 antialiased(img2, x, y, width, height, img1))) {48 // one of the pixels is anti-aliasing; draw as yellow and do not count as difference49 // note that we do not include such pixels in a mask50 if (output && !options.diffMask) drawPixel(output, pos, ...options.aaColor);51 } else {52 // found substantial difference not caused by anti-aliasing; draw it as such53 if (output) {54 drawPixel(output, pos, ...(delta < 0 && options.diffColorAlt || options.diffColor));55 }56 diff++;57 }58 } else if (output) {59 // pixels are similar; draw background as grayscale image blended with white60 if (!options.diffMask) drawGrayPixel(img1, pos, options.alpha, output);61 }62 }63 }64 // return the number of different pixels65 return diff;66}67function isPixelData(arr) {68 // work around instanceof Uint8Array not working properly in some Jest environments69 return ArrayBuffer.isView(arr) && arr.constructor.BYTES_PER_ELEMENT === 1;70}71// check if a pixel is likely a part of anti-aliasing;72// based on "Anti-aliased Pixel and Intensity Slope Detector" paper by V. Vysniauskas, 200973function antialiased(img, x1, y1, width, height, img2) {74 const x0 = Math.max(x1 - 1, 0);75 const y0 = Math.max(y1 - 1, 0);76 const x2 = Math.min(x1 + 1, width - 1);77 const y2 = Math.min(y1 + 1, height - 1);78 const pos = (y1 * width + x1) * 4;79 let zeroes = x1 === x0 || x1 === x2 || y1 === y0 || y1 === y2 ? 1 : 0;80 let min = 0;81 let max = 0;...

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dicomtag.js

Source:dicomtag.js Github

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...73 /**74 * check has image bits in this tag data75 * @return {boolean} true, if image bits is inside tag data76 */77 isPixelData() {78 if ((this.m_group === TAG_PIXEL_DATA[0]) && (this.m_element === TAG_PIXEL_DATA[1])) {79 return true;80 }81 return false;82 }83}...

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Using AI Code Generation

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1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 const img = await page.$('img');7 const imgData = await img.screenshot();8 console.log('Is pixel data', imgData.isPixelData);9 await browser.close();10})();11const { chromium } = require('playwright');12(async () => {13 const browser = await chromium.launch();14 const context = await browser.newContext();15 const page = await context.newPage();16 const img = await page.$('img');17 const imgData = await img.screenshot({ type: 'png' });18 console.log('Is pixel data', imgData.isPixelData);19 await browser.close();20})();21const { chromium } = require('playwright');22(async () => {23 const browser = await chromium.launch();24 const context = await browser.newContext();25 const page = await context.newPage();26 const img = await page.$('img');27 const imgData = await img.screenshot({ type: 'jpeg' });28 console.log('Is pixel data', imgData.isPixelData);29 await browser.close();30})();31const { chromium } = require('playwright');32(async () => {33 const browser = await chromium.launch();34 const context = await browser.newContext();35 const page = await context.newPage();36 const img = await page.$('img');37 const imgData = await img.screenshot({ type: 'webp' });38 console.log('Is pixel data', imgData.isPixelData);39 await browser.close();40})();41const { chromium } = require('playwright');42(async () => {43 const browser = await chromium.launch();44 const context = await browser.newContext();

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Using AI Code Generation

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1const playwright = require('playwright');2(async () => {3 const browser = await playwright.chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 const image = await page.$('img');7 const isPixelData = await image.evaluateHandle((element) => {8 return element.isPixelData();9 });10 console.log(await isPixelData.jsonValue());11 await browser.close();12})();

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Using AI Code Generation

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1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch({ headless: false });4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.screenshot({ path: 'example.png' });7 const image = await page.screenshot();8 const isPixelData = image.isPixelData();9 console.log(isPixelData);10 await browser.close();11})();

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1const {chromium, webkit, firefox} = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 const img = await page.$('img');7 const image = await img.screenshot();8 const isPixelData = await page._delegate.isPixelData(image);9 console.log(isPixelData);10 await browser.close();11})();

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Using AI Code Generation

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1const fs = require('fs');2const path = require('path');3const { chromium } = require('playwright');4(async () => {5 const browser = await chromium.launch();6 const page = await browser.newPage();7 const image = await page.screenshot();8 const isPixelData = await page._delegate.isPixelData(image);9 console.log(isPixelData);10 await browser.close();11})();12const fs = require('fs');13const path = require('path');14const { chromium } = require('playwright');15(async () => {16 const browser = await chromium.launch();17 const page = await browser.newPage();18 const image = await page.screenshot();19 const isPixelData = await page._delegate.isPixelData(image);20 console.log(isPixelData);21 await browser.close();22})();23const fs = require('fs');24const path = require('path');25const { chromium } = require('playwright');26(async () => {27 const browser = await chromium.launch();28 const page = await browser.newPage();29 const image = await page.screenshot();30 const isPixelData = await page._delegate.isPixelData(image);31 console.log(isPixelData);32 await browser.close();33})();34const fs = require('fs');35const path = require('path');36const { chromium } = require('playwright');37(async () => {38 const browser = await chromium.launch();39 const page = await browser.newPage();40 const image = await page.screenshot();41 const isPixelData = await page._delegate.isPixelData(image);42 console.log(isPixelData);43 await browser.close();44})();45const fs = require('fs');46const path = require('path');47const { chromium } = require('playwright');

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1const path = require('path');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch({ headless: false });5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.screenshot({ path: 'google.png' });8 const screenshot = await page.screenshot();9 const isPixelData = await page._delegate.isPixelData(screenshot);10 console.log(isPixelData);11 await browser.close();12})();13const path = require('path');14const { chromium } = require('playwright');15(async () => {16 const browser = await chromium.launch({ headless: false });17 const context = await browser.newContext();18 const page = await context.newPage();19 await page.screenshot({ path: 'google.png' });20 const screenshot = await page.screenshot();21 const isPixelData = await page._delegate.isPixelData(screenshot);22 console.log(isPixelData);23 await browser.close();24})();25const path = require('path');26const { chromium } = require('playwright');27(async () => {28 const browser = await chromium.launch({ headless: false });29 const context = await browser.newContext();30 const page = await context.newPage();31 await page.screenshot({ path: 'google.png' });32 const screenshot = await page.screenshot();33 const isPixelData = await page._delegate.isPixelData(screenshot);34 console.log(isPixelData);35 await browser.close();36})();37const path = require('path');

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1const { chromium } = require('playwright');2const fs = require('fs');3(async () => {4 const browser = await chromium.launch();5 const page = await browser.newPage();6 const screenshot = await page.screenshot({ fullPage: true });7 const isPixelData = await page._isPixelData(screenshot);8 console.log(isPixelData);9 await browser.close();10})();11{12 "scripts": {13 },14 "dependencies": {15 }16}

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1const { chromium, webkit, firefox } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const page = await browser.newPage();5 const imageHandle = await page.$('img');6 const isPixelData = await imageHandle.evaluateHandle((node) => node.isPixelData);7 console.log(isPixelData);8 await browser.close();9})();

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1const { chromium, webkit, firefox } = require('playwright');2const { isPixelData } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 const image = await page.screenshot();8 const isPixelData = isPixelData(image);9 console.log(isPixelData);10 await browser.close();11})();

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Using AI Code Generation

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1const { isPixelData } = require('playwright/lib/internal/frames');2const fs = require('fs');3const path = require('path');4(async () => {5 const img = fs.readFileSync(path.join(__dirname, 'test.png'));6 const result = await isPixelData(img);7 console.log(result);8})();9const { isPixelData } = require('playwright/lib/internal/frames');10const fs = require('fs');11const path = require('path');12(async () => {13 const img = fs.readFileSync(path.join(__dirname, 'test.png'));14 const result = await isPixelData(img);15 console.log(result);16})();17const { isPixelData } = require('playwright/lib/server/frames');18const fs = require('fs');19const path = require('path');20(async () => {21 const img = fs.readFileSync(path.join(__dirname, 'test.png'));22 const result = await isPixelData(img);23 console.log(result);24})();25const { isPixelData } = require('playwright/lib/server/frames');26const fs = require('fs');27const path = require('path');28(async () => {29 const img = fs.readFileSync(path.join(__dirname, 'test.png'));30 const result = await isPixelData(img);31 console.log(result);32})();33const { isPixelData } = require('playwright/lib/server/frames');34const fs = require('fs');35const path = require('path');36(async () => {37 const img = fs.readFileSync(path.join(__dirname, 'test.png'));38 const result = await isPixelData(img);39 console.log(result);40})();

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Playwright tutorial

LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.

Chapters:

  1. What is Playwright : Playwright is comparatively new but has gained good popularity. Get to know some history of the Playwright with some interesting facts connected with it.
  2. How To Install Playwright : Learn in detail about what basic configuration and dependencies are required for installing Playwright and run a test. Get a step-by-step direction for installing the Playwright automation framework.
  3. Playwright Futuristic Features: Launched in 2020, Playwright gained huge popularity quickly because of some obliging features such as Playwright Test Generator and Inspector, Playwright Reporter, Playwright auto-waiting mechanism and etc. Read up on those features to master Playwright testing.
  4. What is Component Testing: Component testing in Playwright is a unique feature that allows a tester to test a single component of a web application without integrating them with other elements. Learn how to perform Component testing on the Playwright automation framework.
  5. Inputs And Buttons In Playwright: Every website has Input boxes and buttons; learn about testing inputs and buttons with different scenarios and examples.
  6. Functions and Selectors in Playwright: Learn how to launch the Chromium browser with Playwright. Also, gain a better understanding of some important functions like “BrowserContext,” which allows you to run multiple browser sessions, and “newPage” which interacts with a page.
  7. Handling Alerts and Dropdowns in Playwright : Playwright interact with different types of alerts and pop-ups, such as simple, confirmation, and prompt, and different types of dropdowns, such as single selector and multi-selector get your hands-on with handling alerts and dropdown in Playright testing.
  8. Playwright vs Puppeteer: Get to know about the difference between two testing frameworks and how they are different than one another, which browsers they support, and what features they provide.
  9. Run Playwright Tests on LambdaTest: Playwright testing with LambdaTest leverages test performance to the utmost. You can run multiple Playwright tests in Parallel with the LammbdaTest test cloud. Get a step-by-step guide to run your Playwright test on the LambdaTest platform.
  10. Playwright Python Tutorial: Playwright automation framework support all major languages such as Python, JavaScript, TypeScript, .NET and etc. However, there are various advantages to Python end-to-end testing with Playwright because of its versatile utility. Get the hang of Playwright python testing with this chapter.
  11. Playwright End To End Testing Tutorial: Get your hands on with Playwright end-to-end testing and learn to use some exciting features such as TraceViewer, Debugging, Networking, Component testing, Visual testing, and many more.
  12. Playwright Video Tutorial: Watch the video tutorials on Playwright testing from experts and get a consecutive in-depth explanation of Playwright automation testing.

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