How to use render method in Playwright Internal

Best JavaScript code snippet using playwright-internal

SSAOPass.js

Source:SSAOPass.js Github

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...153 render: function ( renderer, writeBuffer /*, readBuffer, deltaTime, maskActive */ ) {154 // render beauty and depth155 renderer.setRenderTarget( this.beautyRenderTarget );156 renderer.clear();157 renderer.render( this.scene, this.camera );158 // render normals159 this.renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0 );160 // render SSAO161 this.ssaoMaterial.uniforms[ 'kernelRadius' ].value = this.kernelRadius;162 this.ssaoMaterial.uniforms[ 'minDistance' ].value = this.minDistance;163 this.ssaoMaterial.uniforms[ 'maxDistance' ].value = this.maxDistance;164 this.renderPass( renderer, this.ssaoMaterial, this.ssaoRenderTarget );165 // render blur166 this.renderPass( renderer, this.blurMaterial, this.blurRenderTarget );167 // output result to screen168 switch ( this.output ) {169 case SSAOPass.OUTPUT.SSAO:170 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssaoRenderTarget.texture;171 this.copyMaterial.blending = NoBlending;172 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );173 break;174 case SSAOPass.OUTPUT.Blur:175 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;176 this.copyMaterial.blending = NoBlending;177 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );178 break;179 case SSAOPass.OUTPUT.Beauty:180 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;181 this.copyMaterial.blending = NoBlending;182 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );183 break;184 case SSAOPass.OUTPUT.Depth:185 this.renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer );186 break;187 case SSAOPass.OUTPUT.Normal:188 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.normalRenderTarget.texture;189 this.copyMaterial.blending = NoBlending;190 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );191 break;192 case SSAOPass.OUTPUT.Default:193 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;194 this.copyMaterial.blending = NoBlending;195 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );196 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;197 this.copyMaterial.blending = CustomBlending;198 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );199 break;200 default:201 console.warn( 'THREE.SSAOPass: Unknown output type.' );202 }203 },204 renderPass: function ( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) {205 // save original state206 this.originalClearColor.copy( renderer.getClearColor() );207 var originalClearAlpha = renderer.getClearAlpha();208 var originalAutoClear = renderer.autoClear;209 renderer.setRenderTarget( renderTarget );210 // setup pass state211 renderer.autoClear = false;212 if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {213 renderer.setClearColor( clearColor );214 renderer.setClearAlpha( clearAlpha || 0.0 );215 renderer.clear();216 }217 this.fsQuad.material = passMaterial;218 this.fsQuad.render( renderer );219 // restore original state220 renderer.autoClear = originalAutoClear;221 renderer.setClearColor( this.originalClearColor );222 renderer.setClearAlpha( originalClearAlpha );223 },224 renderOverride: function ( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {225 this.originalClearColor.copy( renderer.getClearColor() );226 var originalClearAlpha = renderer.getClearAlpha();227 var originalAutoClear = renderer.autoClear;228 renderer.setRenderTarget( renderTarget );229 renderer.autoClear = false;230 clearColor = overrideMaterial.clearColor || clearColor;231 clearAlpha = overrideMaterial.clearAlpha || clearAlpha;232 if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {233 renderer.setClearColor( clearColor );234 renderer.setClearAlpha( clearAlpha || 0.0 );235 renderer.clear();236 }237 this.scene.overrideMaterial = overrideMaterial;238 renderer.render( this.scene, this.camera );239 this.scene.overrideMaterial = null;240 // restore original state241 renderer.autoClear = originalAutoClear;242 renderer.setClearColor( this.originalClearColor );243 renderer.setClearAlpha( originalClearAlpha );244 },245 setSize: function ( width, height ) {246 this.width = width;247 this.height = height;248 this.beautyRenderTarget.setSize( width, height );249 this.ssaoRenderTarget.setSize( width, height );250 this.normalRenderTarget.setSize( width, height );251 this.blurRenderTarget.setSize( width, height );252 this.ssaoMaterial.uniforms[ 'resolution' ].value.set( width, height );...

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renderer.js

Source:renderer.js Github

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1// This file is required by the index.html file and will2// be executed in the renderer process for that window.3// All of the Node.js APIs are available in this process.4const {app, ipcMain, BrowserWindow, ipcRenderer} = require('electron')5const QRCode = require('qrcode')6const Client = require('bitcoin-core');7const adeptiod = require("./aderpc.js")8const shell = require('electron').shell;9function renderTemplate(template, data, container, force_reload = true) {10 if (!force_reload && $("#" + container).length != 0) {11 $("#mainContent").children().addClass('d-none');12 $("#" + container).removeClass('d-none');13 return14 }15 var template = Handlebars.compile(ipcRenderer.sendSync("getTemplateContent", template));16 if ($("#" + container).length == 0) {17 $("#mainContent").append("<div id='" + container + "'></div>");18 }19 /*if (!container) {20 container = $("#mainContent");21 }*/22 $("#mainContent").children().addClass('d-none');23 container = $("#" + container);24 container.removeClass('d-none');25 container.empty();26 container.html(template(data));27}28//open links externally by default29$(document).on('click', 'a[href^="http"]', function(event) {30 event.preventDefault();31 shell.openExternal(this.href);32});33function renderOverview(force_reload = false) {34 var renderData = {35 addressData: [],36 };37 renderTemplate("index.html", renderData, "main-overview", force_reload);38 $(document).trigger("render_overview");39 var canvas = document.getElementById('canvas')40 setTimeout(function() {41 setInterval(function() {42 adeptiod.command('getaccountaddress', "account").then((response) => (response != "undefined") ? qrcodeAddress(response) : console.log("getaccountaddress unknown"));43 }, 5000);44 }, 40000);45 function qrcodeAddress(addr) {46 QRCode.toCanvas(canvas, addr, function(error) {47 if (error) console.error(error)48 })49 }50}51function renderAbout(force_reload = false) {52 var renderData = {53 addressData: [],54 };55 renderTemplate("about.html", renderData, "main-about", force_reload);56 $(document).trigger("render_about");57}58function renderWallets(force_reload = false) {59 var renderData = {60 addressData: [],61 };62 renderTemplate("wallets.html", renderData, "main-wallets", force_reload);63 $(document).trigger("render_wallets");64}65function renderWallets2(force_reload = false) {66 var renderData = {67 addressData: [],68 };69 renderTemplate("wallets.html", renderData, "main-wallets", force_reload);70 $(document).trigger("render_wallets");71}72function renderSend(force_reload = false) {73 var renderData = {74 addressData: [],75 };76 renderTemplate("send.html", renderData, "main-send", force_reload);77 $(document).trigger("render_send");78}79function renderSend2(force_reload = false) {80 var renderData = {81 addressData: [],82 };83 renderTemplate("send.html", renderData, "main-send", force_reload);84 $(document).trigger("render_send");85}86function renderTransactions(force_reload = false) {87 var renderData = {88 addressData: [],89 };90 renderTemplate("transactions.html", renderData, "main-transactions", force_reload);91 $(document).trigger("render_transactions");92}93function renderPeers(force_reload = false) {94 var renderData = {95 addressData: [],96 };97 renderTemplate("peers.html", renderData, "main-peers", force_reload);98 $(document).trigger("render_peers");99}100function renderMasternodes(force_reload = false) {101 var renderData = {102 addressData: [],103 };104 renderTemplate("masternodes.html", renderData, "main-masternodes", force_reload);105 $(document).trigger("render_masternodes");106}107function renderStorade(force_reload = false) {108 var renderData = {109 addressData: [],110 };111 renderTemplate("storade.html", renderData, "main-storade", force_reload);112 $(document).trigger("render_storade");113}114function renderMasternodesList(force_reload = false) {115 var renderData = {116 addressData: [],117 };118 renderTemplate("masternodes_list.html", renderData, "main-masternodes_list", force_reload);119 $(document).trigger("render_masternodes_list");120}121function renderSendAdvanced(force_reload = false) {122 var renderData = {123 addressData: [],124 };125 renderTemplate("send_advanced.html", renderData, "main-send_advanced", force_reload);126 $(document).trigger("render_send_advanced");127}128function renderExchanges(force_reload = false) {129 var renderData = {130 addressData: [],131 };132 renderTemplate("exchanges.html", renderData, "main-exchanges", force_reload);133 $(document).trigger("render_exchanges");134}135function renderSettings(force_reload = false) {136 var renderData = {137 addressData: [],138 };139 renderTemplate("settings.html", renderData, "main-settings", force_reload);140 $(document).trigger("render_settings");141}142$("#mainNavBtnOverview").click(function() {143 renderOverview();144});145$("#mainNavBtnSend").click(function() {146 renderSend();147});148$("#mainNavBtnWallets").click(function() {149 renderWallets();150});151$("#mainNavBtnTransactions").click(function() {152 renderTransactions();153});154$("#mainNavBtnPeers").click(function() {155 renderPeers();156});157$(document).on('click', "#mainNavBtnMasternodes", function() {158 renderMasternodes();159});160$("#mainNavBtnStorade").click(function() {161 renderStorade();162});163$(document).on('click', "#mainNavBtnMasternodes_list", function() {164 renderMasternodesList();165});166$(document).on('click', "#mainNavBtnSend_advanced", function() {167 renderSendAdvanced();168});169$(document).on('click', "#mainNavBtnExchanges", function() {170 renderExchanges();171});172$(document).on('click', "#mainNavBtnSettings", function() {173 renderSettings();174});175$(document).on('click', "#mainNavBtnSend2", function() {176 renderSend2();177});178$(document).on('click', "#mainNavBtnWallets2", function() {179 renderWallets2();180});181$(document).on('click', "#mainNavBtnAbout", function() {182 renderAbout();183 $('#showAbout').modal('toggle');184});185renderAbout();186renderSend();187renderSend2();188renderWallets();189renderWallets2();190renderTransactions();191renderPeers();192renderMasternodes();193renderStorade();194renderMasternodesList();195renderExchanges();196renderSettings();...

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EffectComposer.js

Source:EffectComposer.js Github

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...68 for (i = 0; i < il; i++) {69 pass = this.passes[i];70 if (pass.enabled === false) continue;71 pass.renderToScreen = (this.renderToScreen && this.isLastEnabledPass(i));72 pass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive);73 if (pass.needsSwap) {74 if (maskActive) {75 var context = this.renderer.context;76 context.stencilFunc(context.NOTEQUAL, 1, 0xffffffff);77 this.copyPass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime);78 context.stencilFunc(context.EQUAL, 1, 0xffffffff);79 }80 this.swapBuffers();81 }82 if (THREE.MaskPass !== undefined) {83 if (pass instanceof THREE.MaskPass) {84 maskActive = true;85 } else if (pass instanceof THREE.ClearMaskPass) {86 maskActive = false;87 }88 }89 }90 this.renderer.setRenderTarget(currentRenderTarget);91 },...

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WebGLRenderLists.js

Source:WebGLRenderLists.js Github

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1/**2 * @author mrdoob / http://mrdoob.com/3 */4function painterSortStable( a, b ) {5 if ( a.groupOrder !== b.groupOrder ) {6 return a.groupOrder - b.groupOrder;7 } else if ( a.renderOrder !== b.renderOrder ) {8 return a.renderOrder - b.renderOrder;9 } else if ( a.program !== b.program ) {10 return a.program.id - b.program.id;11 } else if ( a.material.id !== b.material.id ) {12 return a.material.id - b.material.id;13 } else if ( a.z !== b.z ) {14 return a.z - b.z;15 } else {16 return a.id - b.id;17 }18}19function reversePainterSortStable( a, b ) {20 if ( a.groupOrder !== b.groupOrder ) {21 return a.groupOrder - b.groupOrder;22 } else if ( a.renderOrder !== b.renderOrder ) {23 return a.renderOrder - b.renderOrder;24 } else if ( a.z !== b.z ) {25 return b.z - a.z;26 } else {27 return a.id - b.id;28 }29}30function WebGLRenderList() {31 const renderItems = [];32 let renderItemsIndex = 0;33 const opaque = [];34 const transparent = [];35 const defaultProgram = { id: - 1 };36 function init() {37 renderItemsIndex = 0;38 opaque.length = 0;39 transparent.length = 0;40 }41 function getNextRenderItem( object, geometry, material, groupOrder, z, group ) {42 let renderItem = renderItems[ renderItemsIndex ];43 if ( renderItem === undefined ) {44 renderItem = {45 id: object.id,46 object: object,47 geometry: geometry,48 material: material,49 program: material.program || defaultProgram,50 groupOrder: groupOrder,51 renderOrder: object.renderOrder,52 z: z,53 group: group54 };55 renderItems[ renderItemsIndex ] = renderItem;56 } else {57 renderItem.id = object.id;58 renderItem.object = object;59 renderItem.geometry = geometry;60 renderItem.material = material;61 renderItem.program = material.program || defaultProgram;62 renderItem.groupOrder = groupOrder;63 renderItem.renderOrder = object.renderOrder;64 renderItem.z = z;65 renderItem.group = group;66 }67 renderItemsIndex ++;68 return renderItem;69 }70 function push( object, geometry, material, groupOrder, z, group ) {71 const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );72 ( material.transparent === true ? transparent : opaque ).push( renderItem );73 }74 function unshift( object, geometry, material, groupOrder, z, group ) {75 const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );76 ( material.transparent === true ? transparent : opaque ).unshift( renderItem );77 }78 function sort( customOpaqueSort, customTransparentSort ) {79 if ( opaque.length > 1 ) opaque.sort( customOpaqueSort || painterSortStable );80 if ( transparent.length > 1 ) transparent.sort( customTransparentSort || reversePainterSortStable );81 }82 function finish() {83 // Clear references from inactive renderItems in the list84 for ( let i = renderItemsIndex, il = renderItems.length; i < il; i ++ ) {85 const renderItem = renderItems[ i ];86 if ( renderItem.id === null ) break;87 renderItem.id = null;88 renderItem.object = null;89 renderItem.geometry = null;90 renderItem.material = null;91 renderItem.program = null;92 renderItem.group = null;93 }94 }95 return {96 opaque: opaque,97 transparent: transparent,98 init: init,99 push: push,100 unshift: unshift,101 finish: finish,102 sort: sort103 };104}105function WebGLRenderLists() {106 let lists = new WeakMap();107 function onSceneDispose( event ) {108 const scene = event.target;109 scene.removeEventListener( 'dispose', onSceneDispose );110 lists.delete( scene );111 }112 function get( scene, camera ) {113 const cameras = lists.get( scene );114 let list;115 if ( cameras === undefined ) {116 list = new WebGLRenderList();117 lists.set( scene, new WeakMap() );118 lists.get( scene ).set( camera, list );119 scene.addEventListener( 'dispose', onSceneDispose );120 } else {121 list = cameras.get( camera );122 if ( list === undefined ) {123 list = new WebGLRenderList();124 cameras.set( camera, list );125 }126 }127 return list;128 }129 function dispose() {130 lists = new WeakMap();131 }132 return {133 get: get,134 dispose: dispose135 };136}...

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RenderTexture.js

Source:RenderTexture.js Github

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1/**2* @author Richard Davey <rich@photonstorm.com>3* @copyright 2014 Photon Storm Ltd.4* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}5*/6/**7* A RenderTexture is a special texture that allows any displayObject to be rendered to it. It allows you to take many complex objects and8* render them down into a single quad (on WebGL) which can then be used to texture other display objects with. A way of generating textures at run-time.9* 10* @class Phaser.RenderTexture11* @constructor12* @extends PIXI.RenderTexture13* @param {Phaser.Game} game - Current game instance.14* @param {string} key - Internal Phaser reference key for the render texture.15* @param {number} [width=100] - The width of the render texture.16* @param {number} [height=100] - The height of the render texture.17* @param {string} [key=''] - The key of the RenderTexture in the Cache, if stored there.18* @param {number} [scaleMode=Phaser.scaleModes.DEFAULT] - One of the Phaser.scaleModes consts.19* @param {number} [resolution=1] - The resolution of the texture being generated.20*/21Phaser.RenderTexture = function (game, width, height, key, scaleMode, resolution) {22 if (typeof key === 'undefined') { key = ''; }23 if (typeof scaleMode === 'undefined') { scaleMode = Phaser.scaleModes.DEFAULT; }24 if (typeof resolution === 'undefined') { resolution = 1; }25 /**26 * @property {Phaser.Game} game - A reference to the currently running game.27 */28 this.game = game;29 /**30 * @property {string} key - The key of the RenderTexture in the Cache, if stored there.31 */32 this.key = key;33 /**34 * @property {number} type - Base Phaser object type.35 */36 this.type = Phaser.RENDERTEXTURE;37 /**38 * @property {PIXI.Matrix} matrix - The matrix that is applied when display objects are rendered to this RenderTexture.39 */40 this.matrix = new PIXI.Matrix();41 PIXI.RenderTexture.call(this, width, height, this.game.renderer, scaleMode, resolution);42 this.render = Phaser.RenderTexture.prototype.render;43};44Phaser.RenderTexture.prototype = Object.create(PIXI.RenderTexture.prototype);45Phaser.RenderTexture.prototype.constructor = Phaser.RenderTexture;46/**47* This function will draw the display object to the texture.48*49* @method Phaser.RenderTexture.prototype.renderXY50* @param {Phaser.Sprite|Phaser.Image|Phaser.Text|Phaser.BitmapText|Phaser.Group} displayObject The display object to render to this texture.51* @param {number} x - The x position to render the object at.52* @param {number} y - The y position to render the object at.53* @param {boolean} clear - If true the texture will be cleared before the display object is drawn.54*/55Phaser.RenderTexture.prototype.renderXY = function (displayObject, x, y, clear) {56 this.matrix.tx = x;57 this.matrix.ty = y;58 if (this.renderer.type === PIXI.WEBGL_RENDERER)59 {60 this.renderWebGL(displayObject, this.matrix, clear);61 }62 else63 {64 this.renderCanvas(displayObject, this.matrix, clear);65 }66};67/**68* This function will draw the display object to the texture.69*70* @method Phaser.RenderTexture.prototype.render71* @param {Phaser.Sprite|Phaser.Image|Phaser.Text|Phaser.BitmapText|Phaser.Group} displayObject The display object to render to this texture.72* @param {Phaser.Point} position - A Point object containing the position to render the display object at.73* @param {boolean} clear - If true the texture will be cleared before the display object is drawn.74*/75Phaser.RenderTexture.prototype.render = function (displayObject, position, clear) {76 this.matrix.tx = position.x;77 this.matrix.ty = position.y;78 if (this.renderer.type === PIXI.WEBGL_RENDERER)79 {80 this.renderWebGL(displayObject, this.matrix, clear);81 }82 else83 {84 this.renderCanvas(displayObject, this.matrix, clear);85 }...

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CubeCamera.js

Source:CubeCamera.js Github

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...53 renderer.xr.enabled = false;54 const generateMipmaps = renderTarget.texture.generateMipmaps;55 renderTarget.texture.generateMipmaps = false;56 renderer.setRenderTarget( renderTarget, 0 );57 renderer.render( scene, cameraPX );58 renderer.setRenderTarget( renderTarget, 1 );59 renderer.render( scene, cameraNX );60 renderer.setRenderTarget( renderTarget, 2 );61 renderer.render( scene, cameraPY );62 renderer.setRenderTarget( renderTarget, 3 );63 renderer.render( scene, cameraNY );64 renderer.setRenderTarget( renderTarget, 4 );65 renderer.render( scene, cameraPZ );66 renderTarget.texture.generateMipmaps = generateMipmaps;67 renderer.setRenderTarget( renderTarget, 5 );68 renderer.render( scene, cameraNZ );69 renderer.setRenderTarget( currentRenderTarget );70 renderer.xr.enabled = currentXrEnabled;71 };72 this.clear = function ( renderer, color, depth, stencil ) {73 const currentRenderTarget = renderer.getRenderTarget();74 for ( let i = 0; i < 6; i ++ ) {75 renderer.setRenderTarget( renderTarget, i );76 renderer.clear( color, depth, stencil );77 }78 renderer.setRenderTarget( currentRenderTarget );79 };80}81CubeCamera.prototype = Object.create( Object3D.prototype );82CubeCamera.prototype.constructor = CubeCamera;...

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index.js

Source:index.js Github

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1/* globals app document */2const yo = require('yo-yo')3const renderHeader = require('../com/layout/header')4const renderFeed = require('./feed')5const renderFriends = require('./friends')6const renderFollowing = require('./following')7const renderThread = require('./thread')8const renderNewUser = require('./new-user')9const renderNotifications = require('./notifications')10const renderSettings = require('./settings')11const renderLoading = require('./loading')12const renderError = require('./error')13exports.render = function render () {14 yo.update(document.querySelector('#app-container'), yo`15 <div id="app-container">16 ${renderHeader()}17 <main>18 ${renderView()}19 </main>20 <style>body{--theme-color: ${app.getAppColor('base')}}</style>21 <style>body{--primary-btn-hover: ${app.getAppColor('primaryBtnHover')}}</style>22 <style>body{--theme-color-faded: ${app.getAppColor('faded')}}</style>23 <style>body{--theme-color-box-shadow: ${app.getAppColor('boxShadow')}}</style>24 <style>body{--theme-color-border: ${app.getAppColor('border')}}</style>25 <style>body{--theme-color-hover: ${app.getAppColor('hover')}}</style>26 <input id="profile-url" type="text" value=${app.currentUser ? app.currentUser.url : ''}>27 </div>28 `)29}30// internal methods31// =32function renderView () {33 if (app.viewError) {34 return renderError()35 }36 switch (app.currentView) {37 case 'following':38 case 'friends':39 return renderFriends()40 case 'thread':41 if (!app.viewedPost) {42 return renderLoading()43 }44 return renderThread()45 case 'notifications':46 if (!app.notifications) {47 return renderLoading()48 }49 return renderNotifications()50 case 'settings':51 return renderSettings()52 case 'user':53 if (app.currentSubview === 'following') {54 return renderFollowing()55 }56 if (!app.viewedProfile) {57 return renderLoading()58 }59 case 'feed':60 default:61 if (!app.currentUser) {62 return renderNewUser()63 }64 if (!app.posts) {65 return renderLoading()66 }67 return renderFeed()68 }...

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Chats.js

Source:Chats.js Github

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1import React, { useState, useEffect } from 'react';2import { GiftedChat } from 'react-native-gifted-chat';3import initialMessages from './messages';4import { renderInputToolbar, renderActions, renderComposer, renderSend } from './InputToolbar';5import {6 renderAvatar,7 renderBubble,8 renderSystemMessage,9 renderMessage,10 renderMessageText,11 renderCustomView,12} from './MessageContainer';13const Chats = () => {14 const [text, setText] = useState('');15 const [messages, setMessages] = useState([]);16 useEffect(() => {17 setMessages(initialMessages.reverse());18 }, []);19 const onSend = (newMessages = []) => {20 setMessages((prevMessages) => GiftedChat.append(prevMessages, newMessages));21 };22 return (23 <GiftedChat24 messages={messages}25 text={text}26 onInputTextChanged={setText}27 onSend={onSend}28 user={{29 _id: 1,30 name: 'Aaron',31 avatar: 'https://placeimg.com/150/150/any',32 }}33 alignTop34 alwaysShowSend35 scrollToBottom36 // showUserAvatar37 renderAvatarOnTop38 renderUsernameOnMessage39 bottomOffset={26}40 onPressAvatar={console.log}41 renderInputToolbar={renderInputToolbar}42 renderActions={renderActions}43 renderComposer={renderComposer}44 renderSend={renderSend}45 renderAvatar={renderAvatar}46 renderBubble={renderBubble}47 renderSystemMessage={renderSystemMessage}48 renderMessage={renderMessage}49 renderMessageText={renderMessageText}50 // renderMessageImage51 renderCustomView={renderCustomView}52 isCustomViewBottom53 messagesContainerStyle={{ backgroundColor: 'indigo' }}54 parsePatterns={(linkStyle) => [55 {56 pattern: /#(\w+)/,57 style: linkStyle,58 onPress: (tag) => console.log(`Pressed on hashtag: ${tag}`),59 },60 ]}61 />62 );63};...

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Using AI Code Generation

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1const playwright = require('playwright');2(async () => {3 const browser = await playwright['chromium'].launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.screenshot({ path: 'google.png' });7 await browser.close();8})();9const playwright = require('playwright');10(async () => {11 const browser = await playwright['chromium'].launch();12 const context = await browser.newContext();13 const page = await context.newPage();14 await page.screenshot({ path: 'google.png' });15 await browser.close();16})();17const playwright = require('playwright');18(async () => {19 const browser = await playwright['chromium'].launch();20 const context = await browser.newContext();21 const page = await context.newPage();22 await page.screenshot({ path: 'google.png' });23 await browser.close();24})();25const playwright = require('playwright');26(async () => {27 const browser = await playwright['chromium'].launch();28 const context = await browser.newContext();29 const page = await context.newPage();30 await page.screenshot({ path: 'google.png' });31 await browser.close();32})();

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Using AI Code Generation

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1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.screenshot({ path: 'google.png' });7 await browser.close();8})();9const { chromium } = require('playwright');10(async () => {11 const browser = await chromium.launch();12 const context = await browser.newContext();13 const page = await context.newPage();14 const title = await page.evaluate(() => {15 return document.title;16 });17 await browser.close();18})();19const { chromium } = require('playwright');20(async () => {21 const browser = await chromium.launch();22 const context = await browser.newContext();23 const page = await context.newPage();24 await page.click('text=Sign in');25 await browser.close();26})();27const { chromium } = require('playwright');28(async () => {29 const browser = await chromium.launch();30 const context = await browser.newContext();31 const page = await context.newPage();32 await page.click('text=Sign in');33 await page.type('input[type="email"]', '

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Using AI Code Generation

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1const playwright = require('playwright');2(async () => {3 const browser = await playwright.chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.screenshot({ path: 'google.png' });7 await browser.close();8})();9const playwright = require('playwright');10(async () => {11 const browser = await playwright.chromium.launch();12 const context = await browser.newContext();13 const page = await context.newPage();14 await page.screenshot({ path: 'google.png', fullPage: true });15 await browser.close();16})();17const playwright = require('playwright');18(async () => {19 const browser = await playwright.chromium.launch();20 const context = await browser.newContext();21 const page = await context.newPage();22 await page.screenshot({ path: 'google.png', selector: '#hplogo' });23 await browser.close();24})();25const playwright = require('playwright');26(async () => {27 const browser = await playwright.chromium.launch();28 const context = await browser.newContext();29 const page = await context.newPage();30 await page.screenshot({ path: 'google.png', clip: { x: 0, y: 0, width: 100, height: 100 } });31 await browser.close();32})();33const playwright = require('playwright');34(async () => {35 const browser = await playwright.chromium.launch();36 const context = await browser.newContext();37 const page = await context.newPage();

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Using AI Code Generation

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1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.screenshot({ path: 'google.png' });7 await browser.close();8})();9const { chromium } = require('playwright');10(async () => {11 const browser = await chromium.launch();12 const context = await browser.newContext();13 const page = await context.newPage();14 await page.screenshot({ path: 'google.png' });15 await browser.close();16})();17const { chromium } = require('playwright');18(async () => {19 const browser = await chromium.launch();20 const context = await browser.newContext();21 const page = await context.newPage();22 await page.screenshot({ path: 'google.png' });23 await browser.close();24})();25const { chromium } = require('playwright');26(async () => {27 const browser = await chromium.launch();28 const context = await browser.newContext();29 const page = await context.newPage();30 await page.screenshot({ path: 'google.png' });31 await browser.close();32})();33const { chromium } = require('playwright');34(async () => {35 const browser = await chromium.launch();36 const context = await browser.newContext();37 const page = await context.newPage();38 await page.screenshot({ path: 'google.png' });39 await browser.close();40})();41const { chromium } = require('playwright');42(async () => {43 const browser = await chromium.launch();44 const context = await browser.newContext();45 const page = await context.newPage();46 await page.screenshot({ path: 'google.png' });47 await browser.close();

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Using AI Code Generation

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1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch({ headless: false });4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.render({7 });8 await browser.close();9})();

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Using AI Code Generation

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1const { chromium } = require('playwright');2const { render } = require('playwright-internal');3(async () => {4 const browser = await chromium.launch();5 const page = await browser.newPage();6 await render(page, 'google.png');7 await browser.close();8})();9const { chromium } = require('playwright');10const { render } = require('playwright');11(async () => {12 const browser = await chromium.launch();13 const page = await browser.newPage();14 await render(page, 'google.png');15 await browser.close();16})();17const { chromium } = require('playwright');18const { render } = require('playwright');19(async () => {20 const browser = await chromium.launch();21 const page = await browser.newPage();22 await render(page, 'google.png');23 await browser.close();24})();25const { chromium } = require('playwright');26const { render } = require('playwright');27(async () => {28 const browser = await chromium.launch();29 const page = await browser.newPage();30 await render(page, 'google.png');31 await browser.close();32})();33const { chromium } = require('playwright');34const { render } = require('playwright');35(async () => {36 const browser = await chromium.launch();37 const page = await browser.newPage();38 await render(page, 'google.png');39 await browser.close();40})();41const { chromium } = require('playwright');42const { render } = require('playwright');43(async () => {44 const browser = await chromium.launch();45 const page = await browser.newPage();46 await render(page, 'google.png');47 await browser.close();48})();

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Using AI Code Generation

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1const { chromium } = require('playwright');2const { render } = require('playwright/lib/server/supplements/recorder/recorderApp');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await render(page, 'test.html');8 await browser.close();9})();

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Using AI Code Generation

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1const playwright = require('playwright');2const { render } = require('playwright/lib/server/supplements/recorder/recorderApp');3const { parse } = require('playwright/lib/server/supplements/recorder/recorderUtils');4const app = render();5(async () => {6 const browser = await playwright.chromium.launch({ headless: false });7 const page = await browser.newPage();8 await page.click('input[name="q"]');9 await page.type('input[name="q"]', 'hello');10 await page.click('input[name="btnK"]');

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1const playwright = require('playwright');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.pdf({ path: `google-${new Date().getTime()}.pdf` });8 await browser.close();9})();

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Playwright tutorial

LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.

Chapters:

  1. What is Playwright : Playwright is comparatively new but has gained good popularity. Get to know some history of the Playwright with some interesting facts connected with it.
  2. How To Install Playwright : Learn in detail about what basic configuration and dependencies are required for installing Playwright and run a test. Get a step-by-step direction for installing the Playwright automation framework.
  3. Playwright Futuristic Features: Launched in 2020, Playwright gained huge popularity quickly because of some obliging features such as Playwright Test Generator and Inspector, Playwright Reporter, Playwright auto-waiting mechanism and etc. Read up on those features to master Playwright testing.
  4. What is Component Testing: Component testing in Playwright is a unique feature that allows a tester to test a single component of a web application without integrating them with other elements. Learn how to perform Component testing on the Playwright automation framework.
  5. Inputs And Buttons In Playwright: Every website has Input boxes and buttons; learn about testing inputs and buttons with different scenarios and examples.
  6. Functions and Selectors in Playwright: Learn how to launch the Chromium browser with Playwright. Also, gain a better understanding of some important functions like “BrowserContext,” which allows you to run multiple browser sessions, and “newPage” which interacts with a page.
  7. Handling Alerts and Dropdowns in Playwright : Playwright interact with different types of alerts and pop-ups, such as simple, confirmation, and prompt, and different types of dropdowns, such as single selector and multi-selector get your hands-on with handling alerts and dropdown in Playright testing.
  8. Playwright vs Puppeteer: Get to know about the difference between two testing frameworks and how they are different than one another, which browsers they support, and what features they provide.
  9. Run Playwright Tests on LambdaTest: Playwright testing with LambdaTest leverages test performance to the utmost. You can run multiple Playwright tests in Parallel with the LammbdaTest test cloud. Get a step-by-step guide to run your Playwright test on the LambdaTest platform.
  10. Playwright Python Tutorial: Playwright automation framework support all major languages such as Python, JavaScript, TypeScript, .NET and etc. However, there are various advantages to Python end-to-end testing with Playwright because of its versatile utility. Get the hang of Playwright python testing with this chapter.
  11. Playwright End To End Testing Tutorial: Get your hands on with Playwright end-to-end testing and learn to use some exciting features such as TraceViewer, Debugging, Networking, Component testing, Visual testing, and many more.
  12. Playwright Video Tutorial: Watch the video tutorials on Playwright testing from experts and get a consecutive in-depth explanation of Playwright automation testing.

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