How to use tap method in Playwright Internal

Best JavaScript code snippet using playwright-internal

jquery.flot.touch.js

Source:jquery.flot.touch.js Github

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1/* global jQuery */2(function($) {3 'use strict';4 var options = {5 propagateSupportedGesture: false6 };7 function init(plot) {8 plot.hooks.processOptions.push(initTouchNavigation);9 }10 function initTouchNavigation(plot, options) {11 var gestureState = {12 twoTouches: false,13 currentTapStart: { x: 0, y: 0 },14 currentTapEnd: { x: 0, y: 0 },15 prevTap: { x: 0, y: 0 },16 currentTap: { x: 0, y: 0 },17 interceptedLongTap: false,18 isUnsupportedGesture: false,19 prevTapTime: null,20 tapStartTime: null,21 longTapTriggerId: null22 },23 maxDistanceBetweenTaps = 20,24 maxIntervalBetweenTaps = 500,25 maxLongTapDistance = 20,26 minLongTapDuration = 1500,27 pressedTapDuration = 125,28 mainEventHolder;29 function interpretGestures(e) {30 var o = plot.getOptions();31 if (!o.pan.active && !o.zoom.active) {32 return;33 }34 updateOnMultipleTouches(e);35 mainEventHolder.dispatchEvent(new CustomEvent('touchevent', { detail: e }));36 if (isPinchEvent(e)) {37 executeAction(e, 'pinch');38 } else {39 executeAction(e, 'pan');40 if (!wasPinchEvent(e)) {41 if (isDoubleTap(e)) {42 executeAction(e, 'doubleTap');43 }44 executeAction(e, 'tap');45 executeAction(e, 'longTap');46 }47 }48 }49 function executeAction(e, gesture) {50 switch (gesture) {51 case 'pan':52 pan[e.type](e);53 break;54 case 'pinch':55 pinch[e.type](e);56 break;57 case 'doubleTap':58 doubleTap.onDoubleTap(e);59 break;60 case 'longTap':61 longTap[e.type](e);62 break;63 case 'tap':64 tap[e.type](e);65 break;66 }67 }68 function bindEvents(plot, eventHolder) {69 mainEventHolder = eventHolder[0];70 eventHolder[0].addEventListener('touchstart', interpretGestures, false);71 eventHolder[0].addEventListener('touchmove', interpretGestures, false);72 eventHolder[0].addEventListener('touchend', interpretGestures, false);73 }74 function shutdown(plot, eventHolder) {75 eventHolder[0].removeEventListener('touchstart', interpretGestures);76 eventHolder[0].removeEventListener('touchmove', interpretGestures);77 eventHolder[0].removeEventListener('touchend', interpretGestures);78 if (gestureState.longTapTriggerId) {79 clearTimeout(gestureState.longTapTriggerId);80 gestureState.longTapTriggerId = null;81 }82 }83 var pan = {84 touchstart: function(e) {85 updatePrevForDoubleTap();86 updateCurrentForDoubleTap(e);87 updateStateForLongTapStart(e);88 mainEventHolder.dispatchEvent(new CustomEvent('panstart', { detail: e }));89 },90 touchmove: function(e) {91 preventEventBehaviors(e);92 updateCurrentForDoubleTap(e);93 updateStateForLongTapEnd(e);94 if (!gestureState.isUnsupportedGesture) {95 mainEventHolder.dispatchEvent(new CustomEvent('pandrag', { detail: e }));96 }97 },98 touchend: function(e) {99 preventEventBehaviors(e);100 if (wasPinchEvent(e)) {101 mainEventHolder.dispatchEvent(new CustomEvent('pinchend', { detail: e }));102 mainEventHolder.dispatchEvent(new CustomEvent('panstart', { detail: e }));103 } else if (noTouchActive(e)) {104 mainEventHolder.dispatchEvent(new CustomEvent('panend', { detail: e }));105 }106 }107 };108 var pinch = {109 touchstart: function(e) {110 mainEventHolder.dispatchEvent(new CustomEvent('pinchstart', { detail: e }));111 },112 touchmove: function(e) {113 preventEventBehaviors(e);114 gestureState.twoTouches = isPinchEvent(e);115 if (!gestureState.isUnsupportedGesture) {116 mainEventHolder.dispatchEvent(new CustomEvent('pinchdrag', { detail: e }));117 }118 },119 touchend: function(e) {120 preventEventBehaviors(e);121 }122 };123 var doubleTap = {124 onDoubleTap: function(e) {125 preventEventBehaviors(e);126 mainEventHolder.dispatchEvent(new CustomEvent('doubletap', { detail: e }));127 }128 };129 var longTap = {130 touchstart: function(e) {131 longTap.waitForLongTap(e);132 },133 touchmove: function(e) {134 },135 touchend: function(e) {136 if (gestureState.longTapTriggerId) {137 clearTimeout(gestureState.longTapTriggerId);138 gestureState.longTapTriggerId = null;139 }140 },141 isLongTap: function(e) {142 var currentTime = new Date().getTime(),143 tapDuration = currentTime - gestureState.tapStartTime;144 if (tapDuration >= minLongTapDuration && !gestureState.interceptedLongTap) {145 if (distance(gestureState.currentTapStart.x, gestureState.currentTapStart.y, gestureState.currentTapEnd.x, gestureState.currentTapEnd.y) < maxLongTapDistance) {146 gestureState.interceptedLongTap = true;147 return true;148 }149 }150 return false;151 },152 waitForLongTap: function(e) {153 var longTapTrigger = function() {154 if (longTap.isLongTap(e)) {155 mainEventHolder.dispatchEvent(new CustomEvent('longtap', { detail: e }));156 }157 gestureState.longTapTriggerId = null;158 };159 if (!gestureState.longTapTriggerId) {160 gestureState.longTapTriggerId = setTimeout(longTapTrigger, minLongTapDuration);161 }162 }163 };164 var tap = {165 touchstart: function(e) {166 gestureState.tapStartTime = new Date().getTime();167 },168 touchmove: function(e) {169 },170 touchend: function(e) {171 if (tap.isTap(e)) {172 mainEventHolder.dispatchEvent(new CustomEvent('tap', { detail: e }));173 preventEventBehaviors(e);174 }175 },176 isTap: function(e) {177 var currentTime = new Date().getTime(),178 tapDuration = currentTime - gestureState.tapStartTime;179 if (tapDuration <= pressedTapDuration) {180 if (distance(gestureState.currentTapStart.x, gestureState.currentTapStart.y, gestureState.currentTapEnd.x, gestureState.currentTapEnd.y) < maxLongTapDistance) {181 return true;182 }183 }184 return false;185 }186 };187 if (options.pan.enableTouch === true || options.zoom.enableTouch) {188 plot.hooks.bindEvents.push(bindEvents);189 plot.hooks.shutdown.push(shutdown);190 };191 function updatePrevForDoubleTap() {192 gestureState.prevTap = {193 x: gestureState.currentTap.x,194 y: gestureState.currentTap.y195 };196 };197 function updateCurrentForDoubleTap(e) {198 gestureState.currentTap = {199 x: e.touches[0].pageX,200 y: e.touches[0].pageY201 };202 }203 function updateStateForLongTapStart(e) {204 gestureState.tapStartTime = new Date().getTime();205 gestureState.interceptedLongTap = false;206 gestureState.currentTapStart = {207 x: e.touches[0].pageX,208 y: e.touches[0].pageY209 };210 gestureState.currentTapEnd = {211 x: e.touches[0].pageX,212 y: e.touches[0].pageY213 };214 };215 function updateStateForLongTapEnd(e) {216 gestureState.currentTapEnd = {217 x: e.touches[0].pageX,218 y: e.touches[0].pageY219 };220 };221 function isDoubleTap(e) {222 var currentTime = new Date().getTime(),223 intervalBetweenTaps = currentTime - gestureState.prevTapTime;224 if (intervalBetweenTaps >= 0 && intervalBetweenTaps < maxIntervalBetweenTaps) {225 if (distance(gestureState.prevTap.x, gestureState.prevTap.y, gestureState.currentTap.x, gestureState.currentTap.y) < maxDistanceBetweenTaps) {226 e.firstTouch = gestureState.prevTap;227 e.secondTouch = gestureState.currentTap;228 return true;229 }230 }231 gestureState.prevTapTime = currentTime;232 return false;233 }234 function preventEventBehaviors(e) {235 if (!gestureState.isUnsupportedGesture) {236 e.preventDefault();237 if (!plot.getOptions().propagateSupportedGesture) {238 e.stopPropagation();239 }240 }241 }242 function distance(x1, y1, x2, y2) {243 return Math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));244 }245 function noTouchActive(e) {246 return (e.touches && e.touches.length === 0);247 }248 function wasPinchEvent(e) {249 return (gestureState.twoTouches && e.touches.length === 1);250 }251 function updateOnMultipleTouches(e) {252 if (e.touches.length >= 3) {253 gestureState.isUnsupportedGesture = true;254 } else {255 gestureState.isUnsupportedGesture = false;256 }257 }258 function isPinchEvent(e) {259 if (e.touches && e.touches.length >= 2) {260 if (e.touches[0].target === plot.getEventHolder() &&261 e.touches[1].target === plot.getEventHolder()) {262 return true;263 }264 }265 return false;266 }267 }268 $.plot.plugins.push({269 init: init,270 options: options,271 name: 'navigateTouch',272 version: '0.3'273 });...

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tapTarget.js

Source:tapTarget.js Github

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1(function ($) {2 var methods = {3 init: function (options) {4 return this.each(function() {5 var origin = $('#'+$(this).attr('data-activates'));6 var screen = $('body');7 // Creating tap target8 var tapTargetEl = $(this);9 var tapTargetWrapper = tapTargetEl.parent('.tap-target-wrapper');10 var tapTargetWave = tapTargetWrapper.find('.tap-target-wave');11 var tapTargetOriginEl = tapTargetWrapper.find('.tap-target-origin');12 var tapTargetContentEl = tapTargetEl.find('.tap-target-content');13 // Creating wrapper14 if (!tapTargetWrapper.length) {15 tapTargetWrapper = tapTargetEl.wrap($('<div class="tap-target-wrapper"></div>')).parent();16 }17 // Creating content18 if (!tapTargetContentEl.length) {19 tapTargetContentEl = $('<div class="tap-target-content"></div>');20 tapTargetEl.append(tapTargetContentEl);21 }22 // Creating foreground wave23 if (!tapTargetWave.length) {24 tapTargetWave = $('<div class="tap-target-wave"></div>');25 // Creating origin26 if (!tapTargetOriginEl.length) {27 tapTargetOriginEl = origin.clone(true, true);28 tapTargetOriginEl.addClass('tap-target-origin');29 tapTargetOriginEl.removeAttr('id');30 tapTargetOriginEl.removeAttr('style');31 tapTargetWave.append(tapTargetOriginEl);32 }33 tapTargetWrapper.append(tapTargetWave);34 }35 // Open36 var openTapTarget = function() {37 if (tapTargetWrapper.is('.open')) {38 return;39 }40 // Adding open class41 tapTargetWrapper.addClass('open');42 setTimeout(function() {43 tapTargetOriginEl.off('click.tapTarget').on('click.tapTarget', function(e) {44 closeTapTarget();45 tapTargetOriginEl.off('click.tapTarget');46 });47 $(document).off('click.tapTarget').on('click.tapTarget', function(e) {48 closeTapTarget();49 $(document).off('click.tapTarget');50 });51 var throttledCalc = Materialize.throttle(function() {52 calculateTapTarget();53 }, 200);54 $(window).off('resize.tapTarget').on('resize.tapTarget', throttledCalc);55 }, 0);56 };57 // Close58 var closeTapTarget = function(){59 if (!tapTargetWrapper.is('.open')) {60 return;61 }62 tapTargetWrapper.removeClass('open');63 tapTargetOriginEl.off('click.tapTarget')64 $(document).off('click.tapTarget');65 $(window).off('resize.tapTarget');66 };67 // Pre calculate68 var calculateTapTarget = function() {69 // Element or parent is fixed position?70 var isFixed = origin.css('position') === 'fixed';71 if (!isFixed) {72 var parents = origin.parents();73 for(var i = 0; i < parents.length; i++) {74 isFixed = $(parents[i]).css('position') == 'fixed';75 if (isFixed) {76 break;77 }78 }79 }80 // Calculating origin81 var originWidth = origin.outerWidth();82 var originHeight = origin.outerHeight();83 var originTop = isFixed ? origin.offset().top - $(document).scrollTop() : origin.offset().top;84 var originLeft = isFixed ? origin.offset().left - $(document).scrollLeft() : origin.offset().left;85 // Calculating screen86 var windowWidth = $(window).width();87 var windowHeight = $(window).height();88 var centerX = windowWidth / 2;89 var centerY = windowHeight / 2;90 var isLeft = originLeft <= centerX;91 var isRight = originLeft > centerX;92 var isTop = originTop <= centerY;93 var isBottom = originTop > centerY;94 var isCenterX = originLeft >= windowWidth*0.25 && originLeft <= windowWidth*0.75;95 var isCenterY = originTop >= windowHeight*0.25 && originTop <= windowHeight*0.75;96 // Calculating tap target97 var tapTargetWidth = tapTargetEl.outerWidth();98 var tapTargetHeight = tapTargetEl.outerHeight();99 var tapTargetTop = originTop + originHeight/2 - tapTargetHeight/2;100 var tapTargetLeft = originLeft + originWidth/2 - tapTargetWidth/2;101 var tapTargetPosition = isFixed ? 'fixed' : 'absolute';102 // Calculating content103 var tapTargetTextWidth = isCenterX ? tapTargetWidth : tapTargetWidth/2 + originWidth;104 var tapTargetTextHeight = tapTargetHeight/2;105 var tapTargetTextTop = isTop ? tapTargetHeight/2 : 0;106 var tapTargetTextBottom = 0;107 var tapTargetTextLeft = isLeft && !isCenterX ? tapTargetWidth/2 - originWidth : 0;108 var tapTargetTextRight = 0;109 var tapTargetTextPadding = originWidth;110 var tapTargetTextAlign = isBottom ? 'bottom' : 'top';111 // Calculating wave112 var tapTargetWaveWidth = originWidth > originHeight ? originWidth*2 : originWidth*2;113 var tapTargetWaveHeight = tapTargetWaveWidth;114 var tapTargetWaveTop = tapTargetHeight/2 - tapTargetWaveHeight/2;115 var tapTargetWaveLeft = tapTargetWidth/2 - tapTargetWaveWidth/2;116 // Setting tap target117 var tapTargetWrapperCssObj = {};118 tapTargetWrapperCssObj.top = isTop ? tapTargetTop : '';119 tapTargetWrapperCssObj.right = isRight ? windowWidth - tapTargetLeft - tapTargetWidth : '';120 tapTargetWrapperCssObj.bottom = isBottom ? windowHeight - tapTargetTop - tapTargetHeight : '';121 tapTargetWrapperCssObj.left = isLeft ? tapTargetLeft : '';122 tapTargetWrapperCssObj.position = tapTargetPosition;123 tapTargetWrapper.css(tapTargetWrapperCssObj);124 // Setting content125 tapTargetContentEl.css({126 width: tapTargetTextWidth,127 height: tapTargetTextHeight,128 top: tapTargetTextTop,129 right: tapTargetTextRight,130 bottom: tapTargetTextBottom,131 left: tapTargetTextLeft,132 padding: tapTargetTextPadding,133 verticalAlign: tapTargetTextAlign134 });135 // Setting wave136 tapTargetWave.css({137 top: tapTargetWaveTop,138 left: tapTargetWaveLeft,139 width: tapTargetWaveWidth,140 height: tapTargetWaveHeight141 });142 }143 if (options == 'open') {144 calculateTapTarget();145 openTapTarget();146 }147 if (options == 'close')148 closeTapTarget();149 });150 },151 open: function() {},152 close: function() {}153 };154 $.fn.tapTarget = function(methodOrOptions) {155 if (methods[methodOrOptions] || typeof methodOrOptions === 'object')156 return methods.init.apply( this, arguments );157 $.error( 'Method ' + methodOrOptions + ' does not exist on jQuery.tap-target' );158 };...

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tap.js.uncompressed.js

Source:tap.js.uncompressed.js Github

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...31 // | on(node, tap.hold, function(e){});32 // | on(node, tap.doubletap, function(e){});33 //34 // C. Used with dojox.gesture.tap.* directly35 // | dojox.gesture.tap(node, function(e){});36 // | dojox.gesture.tap.hold(node, function(e){});37 // | dojox.gesture.tap.doubletap(node, function(e){});38 //39 // Though there is always a default gesture instance after being required, e.g40 // | require(['dojox/gesture/tap'], function(){...});41 //42 // It's possible to create a new one with different parameter setting:43 // | var myTap = new dojox.gesture.tap.Tap({holdThreshold: 300});44 // | dojo.connect(node, myTap, function(e){});45 // | dojo.connect(node, myTap.hold, function(e){});46 // | dojo.connect(node, myTap.doubletap, function(e){});47 };48=====*/49kernel.experimental("dojox.gesture.tap");50// Declare an internal anonymous class which will only be exported51// by module return value e.g. dojox.gesture.tap.Tap...

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tap.js

Source:tap.js Github

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...31 // | on(node, tap.hold, function(e){});32 // | on(node, tap.doubletap, function(e){});33 //34 // C. Used with dojox.gesture.tap.* directly35 // | dojox.gesture.tap(node, function(e){});36 // | dojox.gesture.tap.hold(node, function(e){});37 // | dojox.gesture.tap.doubletap(node, function(e){});38 //39 // Though there is always a default gesture instance after being required, e.g40 // | require(['dojox/gesture/tap'], function(){...});41 //42 // It's possible to create a new one with different parameter setting:43 // | var myTap = new dojox.gesture.tap.Tap({holdThreshold: 300});44 // | dojo.connect(node, myTap, function(e){});45 // | dojo.connect(node, myTap.hold, function(e){});46 // | dojo.connect(node, myTap.doubletap, function(e){});47 };48=====*/49kernel.experimental("dojox.gesture.tap");50// Declare an internal anonymous class which will only be exported51// by module return value e.g. dojox.gesture.tap.Tap...

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tripletap.py

Source:tripletap.py Github

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...23 self.triple_tap_distance = dist / 1000.024 time = Config.getint('postproc', 'triple_tap_time')25 self.triple_tap_time = time / 1000.026 self.touches = {}27 def find_triple_tap(self, ref):28 '''Find a triple tap touch within *self.touches*.29 The touch must be not be a previous triple tap and the distance30 must be be within the bounds specified. Additionally, the touch profile31 must be the same kind of touch.32 '''33 ref_button = None34 if 'button' in ref.profile:35 ref_button = ref.button36 for touchid in self.touches:37 if ref.uid == touchid:38 continue39 etype, touch = self.touches[touchid]40 if not touch.is_double_tap:41 continue42 if etype != 'end':43 continue44 if touch.is_triple_tap:45 continue46 distance = Vector.distance(47 Vector(ref.sx, ref.sy),48 Vector(touch.osx, touch.osy))49 if distance > self.triple_tap_distance:50 continue51 if touch.is_mouse_scrolling or ref.is_mouse_scrolling:52 continue53 touch_button = None54 if 'button' in touch.profile:55 touch_button = touch.button56 if touch_button != ref_button:57 continue58 touch.triple_tap_distance = distance59 return touch60 def process(self, events):61 if self.triple_tap_distance == 0 or self.triple_tap_time == 0:62 return events63 # first, check if a touch down have a triple tap64 for etype, touch in events:65 if not touch.is_touch:66 continue67 if etype == 'begin':68 triple_tap = self.find_triple_tap(touch)69 if triple_tap:70 touch.is_double_tap = False71 touch.is_triple_tap = True72 tap_time = touch.time_start - triple_tap.time_start73 touch.triple_tap_time = tap_time74 distance = triple_tap.triple_tap_distance75 touch.triple_tap_distance = distance76 # add the touch internally77 self.touches[touch.uid] = (etype, touch)78 # second, check if up-touch is timeout for triple tap79 time_current = time()80 to_delete = []81 for touchid in self.touches.keys():82 etype, touch = self.touches[touchid]...

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doubletap.py

Source:doubletap.py Github

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...22 self.double_tap_distance = dist / 1000.023 tap_time = Config.getint('postproc', 'double_tap_time')24 self.double_tap_time = tap_time / 1000.025 self.touches = {}26 def find_double_tap(self, ref):27 '''Find a double tap touch within self.touches.28 The touch must be not a previous double tap and the distance must be29 within the specified threshold. Additionally, the touch profiles30 must be the same kind of touch.31 '''32 ref_button = None33 if 'button' in ref.profile:34 ref_button = ref.button35 for touchid in self.touches:36 if ref.uid == touchid:37 continue38 etype, touch = self.touches[touchid]39 if etype != 'end':40 continue41 if touch.is_double_tap:42 continue43 distance = Vector.distance(44 Vector(ref.sx, ref.sy),45 Vector(touch.osx, touch.osy))46 if distance > self.double_tap_distance:47 continue48 if touch.is_mouse_scrolling or ref.is_mouse_scrolling:49 continue50 touch_button = None51 if 'button' in touch.profile:52 touch_button = touch.button53 if touch_button != ref_button:54 continue55 touch.double_tap_distance = distance56 return touch57 def process(self, events):58 if self.double_tap_distance == 0 or self.double_tap_time == 0:59 return events60 # first, check if a touch down have a double tap61 for etype, touch in events:62 if not touch.is_touch:63 continue64 if etype == 'begin':65 double_tap = self.find_double_tap(touch)66 if double_tap:67 touch.is_double_tap = True68 tap_time = touch.time_start - double_tap.time_start69 touch.double_tap_time = tap_time70 distance = double_tap.double_tap_distance71 touch.double_tap_distance = distance72 # add the touch internally73 self.touches[touch.uid] = (etype, touch)74 # second, check if up-touch is timeout for double tap75 time_current = time()76 to_delete = []77 for touchid in self.touches.keys():78 etype, touch = self.touches[touchid]79 if etype != 'end':...

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tuntap_unittest.py

Source:tuntap_unittest.py Github

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1# Copyright (c) 2013 The Chromium OS Authors. All rights reserved.2# Use of this source code is governed by a BSD-style license that can be3# found in the LICENSE file.4import unittest5from lansim import tuntap6class TunTapTest(unittest.TestCase):7 """Unit tests for the TunTap class."""8 def testCreateTapDevice(self):9 """Tests creation of a TAP device and its attributes."""10 tap = tuntap.TunTap(tuntap.IFF_TAP, name="faketap%d")11 self.assertEqual(tap.mode, tuntap.IFF_TAP)12 # Interface name respects the provided format.13 self.assertTrue(hasattr(tap, 'name'))14 self.assertTrue(tap.name.startswith('faketap'))15 # MTU is set for the interface.16 self.assertTrue(hasattr(tap, 'mtu'))17 self.assertTrue(tap.mtu)18 def testCreateTunDevice(self):19 """Tests creation of a TAP device and its attributes."""20 tun = tuntap.TunTap(tuntap.IFF_TUN, name="faketun%d")21 self.assertEqual(tun.mode, tuntap.IFF_TUN)22 def testTapDeviceHWAddr(self):23 """Tests that we can get and set the HW address of a TAP device."""24 tap = tuntap.TunTap(tuntap.IFF_TAP, name="faketap%d")25 family, addr = tap.get_hwaddr()26 self.assertEqual(family, 1) # Ethernet address27 # Select a different hwaddr.28 addr = addr[:-2] + ('11' if addr[-2:] != '11' else '22')29 new_family, new_addr = tap.set_hwaddr(addr)30 self.assertEqual(new_family, 1)31 self.assertEqual(new_addr, addr)32 new_family, new_addr = tap.get_hwaddr()33 self.assertEqual(new_family, 1)34 self.assertEqual(new_addr, addr)35 def testTapDeviceUpDown(self):36 """Tests if it is possible to bring up and down the interface."""37 tap = tuntap.TunTap(tuntap.IFF_TAP, name="faketap%d")38 # Set the IP address to a safe value:39 tap.set_addr('169.254.10.1')40 self.assertEqual(tap.addr, '169.254.10.1')41 tap.set_addr('0.0.0.0')42 self.assertFalse(tap.is_up())43 tap.up()44 self.assertTrue(tap.is_up())45 # Checks that calling up() twice is harmless.46 tap.up()47 self.assertTrue(tap.is_up())48 tap.down()49 self.assertFalse(tap.is_up())50if __name__ == '__main__':...

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wscript

Source:wscript Github

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1## -*- Mode: python; py-indent-offset: 4; indent-tabs-mode: nil; coding: utf-8; -*-2import os.path3def configure(conf):4 if conf.env['ENABLE_THREADING']:5 conf.env['ENABLE_TAP'] = conf.check_nonfatal(header_name='linux/if_tun.h',6 define_name='HAVE_IF_TUN_H')7 conf.report_optional_feature("TapBridge", "Tap Bridge",8 conf.env['ENABLE_TAP'],9 "<linux/if_tun.h> include not detected")10 else:11 conf.report_optional_feature("TapBridge", "Tap Bridge",12 False,13 "needs threading support which is not available")14 if conf.env['ENABLE_TAP']:15 blddir = os.path.abspath(os.path.join(conf.bldnode.abspath(), conf.variant))16 tapcreatordir = os.path.abspath(os.path.join(blddir, "src/tap-bridge"))17 conf.env.append_value('NS3_EXECUTABLE_PATH', tapcreatordir)18 else:19 # Add this module to the list of modules that won't be built20 # if they are enabled.21 conf.env['MODULES_NOT_BUILT'].append('tap-bridge')22def build(bld):23 # Don't do anything for this module if tap-bridge's not enabled.24 if not bld.env['ENABLE_TAP']:25 return26 module = bld.create_ns3_module('tap-bridge', ['internet', 'network', 'core'])27 module.source = [28 'model/tap-bridge.cc',29 'model/tap-encode-decode.cc',30 'helper/tap-bridge-helper.cc',31 ]32 headers = bld(features='ns3header')33 headers.module = 'tap-bridge'34 headers.source = [35 'model/tap-bridge.h',36 'helper/tap-bridge-helper.h',37 'doc/tap.h',38 ]39 if not bld.env['PLATFORM'].startswith('freebsd'):40 tap_creator = bld.create_suid_program('tap-creator')41 tap_creator.source = [42 'model/tap-creator.cc',43 'model/tap-encode-decode.cc',44 ]45 module.env.append_value("DEFINES", "TAP_CREATOR=\"%s\"" % (tap_creator.target,))46 if bld.env['ENABLE_EXAMPLES']:47 bld.recurse('examples')...

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Using AI Code Generation

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1const { tap } = require('@playwright/test');2const { test } = require('@playwright/test');3test('test', async ({ page }) => {4 await tap(page.locator('text=Get Started'));5});6module.exports = {7 use: {8 }9};10{11 "devDependencies": {12 }13}14{15 "scripts": {16 }17}18{19 "scripts": {20 }21}22{23 "scripts": {24 }25}26{27 "scripts": {28 }29}30{31 "scripts": {32 }33}34{35 "scripts": {

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Using AI Code Generation

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1const { tap } = require('@playwright/test');2const { test } = require('@playwright/test');3test('my test', async ({ page }) => {4 await tap(page.locator('#docs-button'));5 await page.waitForSelector('.navbar__inner');6 await tap(page.locator('#navbar-docs-link'));7 await page.waitForSelector('#docs-content');8});9module.exports = {10 {11 use: {12 viewport: { width: 1280, height: 720 },13 },14 },15};16 at ElementHandle._assertBoundingBoxVisible (node_modules/playwright-core/lib/cjs/pw_api.js:303:19)17 at ElementHandle._clickablePoint (node_modules/playwright-core/lib/cjs/pw_api.js:243:14)18 at ElementHandle.click (node_modules/playwright-core/lib/cjs/pw_api.js:225:28)19 at ElementHandle.tap (node_modules/playwright-core/lib/cjs/pw_api.js:215:29)20 at Context.<anonymous> (test.js:16:7)21await page.click('#docs-button');22Your name to display (optional):

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1const { tap } = require('@playwright/test');2const { test } = require('@playwright/test');3test('example', async ({ page }) => {4 await page.click('a[href="/docs/intro"]');5 await tap(page, 'text=Docs');6});7{8 "compilerOptions": {9 }10}11import { PlaywrightTestConfig } from '@playwright/test';12const config: PlaywrightTestConfig = {13 {14 use: {15 },16 },17 {18 use: {19 },20 },21 {22 use: {23 },24 },25 globalSetup: require.resolve('./globalSetup.ts'),26 globalTeardown: require.resolve('./globalTeardown.ts'),27 reporter: [['dot'], ['junit', { outputFile: 'test-results.xml' }]],28};29export default config;30import { PlaywrightTestConfig } from '@playwright/test';31import { chromium, firefox, webkit } from 'playwright';32export default async function globalSetup(33): Promise<void> {34 const browser = await chromium.launch();35 const page = await browser.newPage();36 await page.click('a[href="/docs/intro"]');37 await page.screenshot({ path: 'docs-page.png' });38 await browser.close();39}40import { PlaywrightTestConfig } from '@playwright/test';41export default async function globalTeardown(42): Promise<void> {43}

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Using AI Code Generation

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1const { tap } = require('@playwright/test');2const { expect } = require('@playwright/test');3const { test } = require('@playwright/test');4test.describe('My first test', () => {5 test.beforeEach(async ({ page }) => {6 });7 test('My first test', async ({ page }) => {8 const title = page.locator('h1');9 await tap(title);10 expect(await title.innerText()).toBe('Google');11 });12});13const { tap } = require('@playwright/test');14const { expect } = require('@playwright/test');15const { test } = require('@playwright/test');16test.describe('My first test', () => {17 test.beforeEach(async ({ page }) => {18 });19 test('My first test', async ({ page }) => {20 const title = page.locator('h1');21 await tap(title);22 expect(await title.innerText()).toBe('Google');23 });24});

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Playwright tutorial

LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.

Chapters:

  1. What is Playwright : Playwright is comparatively new but has gained good popularity. Get to know some history of the Playwright with some interesting facts connected with it.
  2. How To Install Playwright : Learn in detail about what basic configuration and dependencies are required for installing Playwright and run a test. Get a step-by-step direction for installing the Playwright automation framework.
  3. Playwright Futuristic Features: Launched in 2020, Playwright gained huge popularity quickly because of some obliging features such as Playwright Test Generator and Inspector, Playwright Reporter, Playwright auto-waiting mechanism and etc. Read up on those features to master Playwright testing.
  4. What is Component Testing: Component testing in Playwright is a unique feature that allows a tester to test a single component of a web application without integrating them with other elements. Learn how to perform Component testing on the Playwright automation framework.
  5. Inputs And Buttons In Playwright: Every website has Input boxes and buttons; learn about testing inputs and buttons with different scenarios and examples.
  6. Functions and Selectors in Playwright: Learn how to launch the Chromium browser with Playwright. Also, gain a better understanding of some important functions like “BrowserContext,” which allows you to run multiple browser sessions, and “newPage” which interacts with a page.
  7. Handling Alerts and Dropdowns in Playwright : Playwright interact with different types of alerts and pop-ups, such as simple, confirmation, and prompt, and different types of dropdowns, such as single selector and multi-selector get your hands-on with handling alerts and dropdown in Playright testing.
  8. Playwright vs Puppeteer: Get to know about the difference between two testing frameworks and how they are different than one another, which browsers they support, and what features they provide.
  9. Run Playwright Tests on LambdaTest: Playwright testing with LambdaTest leverages test performance to the utmost. You can run multiple Playwright tests in Parallel with the LammbdaTest test cloud. Get a step-by-step guide to run your Playwright test on the LambdaTest platform.
  10. Playwright Python Tutorial: Playwright automation framework support all major languages such as Python, JavaScript, TypeScript, .NET and etc. However, there are various advantages to Python end-to-end testing with Playwright because of its versatile utility. Get the hang of Playwright python testing with this chapter.
  11. Playwright End To End Testing Tutorial: Get your hands on with Playwright end-to-end testing and learn to use some exciting features such as TraceViewer, Debugging, Networking, Component testing, Visual testing, and many more.
  12. Playwright Video Tutorial: Watch the video tutorials on Playwright testing from experts and get a consecutive in-depth explanation of Playwright automation testing.

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