How to use Flashsocket method in redwood

Best JavaScript code snippet using redwood

flashsocket.js

Source:flashsocket.js Github

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1/**2 * socket.io3 * Copyright(c) 2011 LearnBoost <dev@learnboost.com>4 * MIT Licensed5 */6(function (exports, io) {7 /**8 * Expose constructor.9 */10 exports.flashsocket = Flashsocket;11 /**12 * The FlashSocket transport. This is a API wrapper for the HTML5 WebSocket13 * specification. It uses a .swf file to communicate with the server. If you want14 * to serve the .swf file from a other server than where the Socket.IO script is15 * coming from you need to use the insecure version of the .swf. More information16 * about this can be found on the github page.17 *18 * @constructor19 * @extends {io.Transport.websocket}20 * @api public21 */22 function Flashsocket () {23 io.Transport.websocket.apply(this, arguments);24 };25 /**26 * Inherits from Transport.27 */28 io.util.inherit(Flashsocket, io.Transport.websocket);29 /**30 * Transport name31 *32 * @api public33 */34 Flashsocket.prototype.name = 'flashsocket';35 /**36 * Disconnect the established `FlashSocket` connection. This is done by adding a 37 * new task to the FlashSocket. The rest will be handled off by the `WebSocket` 38 * transport.39 *40 * @returns {Transport}41 * @api public42 */43 Flashsocket.prototype.open = function () {44 var self = this45 , args = arguments;46 WebSocket.__addTask(function () {47 io.Transport.websocket.prototype.open.apply(self, args);48 });49 return this;50 };51 52 /**53 * Sends a message to the Socket.IO server. This is done by adding a new54 * task to the FlashSocket. The rest will be handled off by the `WebSocket` 55 * transport.56 *57 * @returns {Transport}58 * @api public59 */60 Flashsocket.prototype.send = function () {61 var self = this, args = arguments;62 WebSocket.__addTask(function () {63 io.Transport.websocket.prototype.send.apply(self, args);64 });65 return this;66 };67 /**68 * Disconnects the established `FlashSocket` connection.69 *70 * @returns {Transport}71 * @api public72 */73 Flashsocket.prototype.close = function () {74 WebSocket.__tasks.length = 0;75 io.Transport.websocket.prototype.close.call(this);76 return this;77 };78 /**79 * The WebSocket fall back needs to append the flash container to the body80 * element, so we need to make sure we have access to it. Or defer the call81 * until we are sure there is a body element.82 *83 * @param {Socket} socket The socket instance that needs a transport84 * @param {Function} fn The callback85 * @api private86 */87 Flashsocket.prototype.ready = function (socket, fn) {88 function init () {89 var options = socket.options90 , port = options['flash policy port']91 , path = [92 'http' + (options.secure ? 's' : '') + ':/'93 , options.host + ':' + options.port94 , options.resource95 , 'static/flashsocket'96 , 'WebSocketMain' + (socket.isXDomain() ? 'Insecure' : '') + '.swf'97 ];98 // Only start downloading the swf file when the checked that this browser99 // actually supports it100 if (!Flashsocket.loaded) {101 if (typeof WEB_SOCKET_SWF_LOCATION === 'undefined') {102 // Set the correct file based on the XDomain settings103 WEB_SOCKET_SWF_LOCATION = path.join('/');104 }105 if (port !== 843) {106 WebSocket.loadFlashPolicyFile('xmlsocket://' + options.host + ':' + port);107 }108 WebSocket.__initialize();109 Flashsocket.loaded = true;110 }111 fn.call(self);112 }113 var self = this;114 if (document.body) return init();115 io.util.load(init);116 };117 /**118 * Check if the FlashSocket transport is supported as it requires that the Adobe119 * Flash Player plug-in version `10.0.0` or greater is installed. And also check if120 * the polyfill is correctly loaded.121 *122 * @returns {Boolean}123 * @api public124 */125 Flashsocket.check = function () {126 if (127 typeof WebSocket == 'undefined'128 || !('__initialize' in WebSocket) || !swfobject129 ) return false;130 return swfobject.getFlashPlayerVersion().major >= 10;131 };132 /**133 * Check if the FlashSocket transport can be used as cross domain / cross origin 134 * transport. Because we can't see which type (secure or insecure) of .swf is used135 * we will just return true.136 *137 * @returns {Boolean}138 * @api public139 */140 Flashsocket.xdomainCheck = function () {141 return true;142 };143 /**144 * Disable AUTO_INITIALIZATION145 */146 if (typeof window != 'undefined') {147 WEB_SOCKET_DISABLE_AUTO_INITIALIZATION = true;148 }149 /**150 * Add the transport to your public io.transports array.151 *152 * @api private153 */154 io.transports.push('flashsocket');155})(156 'undefined' != typeof io ? io.Transport : module.exports157 , 'undefined' != typeof io ? io : module.parent.exports...

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Using AI Code Generation

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1import { useFlash } from '@redwoodjs/web'2import { Flash } from '@redwoodjs/web'3const Test = () => {4 const { addMessage } = useFlash()5 const addMessage = () => {6 addMessage('Hello from Test', { classes: 'rw-flash-error' })7 }8 return (9 <button onClick={addMessage}>Add Flash Message</button>10}

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Using AI Code Generation

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1import { createServer } from 'http'2import { Server } from 'ws'3import { createGraphQLHandler } from '@redwoodjs/api'4import { createGraphQLWebSocketHandler } from '@redwoodjs/api/websockets'5const httpServer = createServer()6const wsServer = new Server({ server: httpServer })7const webSocketHandler = createGraphQLWebSocketHandler({8 schema: () => require('./api/src/graphql/schema').schema,9})10wsServer.on('connection', (socket) => {11 webSocketHandler(socket)12})13httpServer.listen(8910, () => {14})

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Using AI Code Generation

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1import { createClient } from '@redwoodjs/web'2import { createSocket } from 'phoenix-socket'3const socket = createSocket({4})5const client = createClient({6})7import { ApolloProvider } from '@apollo/client'8import client from 'src/lib/test'9const App = () => {10 return (11 <ApolloProvider client={client}>12 <FatalErrorBoundary page={FatalErrorPage}>13}14import { ApolloClient, InMemoryCache } from '@apollo/client'15export const client = new ApolloClient({16 cache: new InMemoryCache(),17})

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Using AI Code Generation

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1var redwood = require('redwood');2});3socket.on('connect', function() {4 console.log('connected');5});6socket.on('message', function(data) {7 console.log(data);8});9socket.on('disconnect', function() {10 console.log('disconnected');11});12socket.send('test');13var redwood = require('redwood');14});15socket.on('connect', function() {16 console.log('connected');17});18socket.on('message', function(data) {19 console.log(data);20});21socket.on('disconnect', function() {22 console.log('disconnected');23});24socket.send('test');25var redwood = require('redwood');26});27socket.on('connect', function() {28 console.log('connected');29});30socket.on('message', function(data) {31 console.log(data);32});33socket.on('disconnect', function() {34 console.log('disconnected');35});36socket.send('test');37var redwood = require('redwood');38});39socket.on('connect', function() {40 console.log('connected');41});42socket.on('message', function(data) {43 console.log(data);44});45socket.on('disconnect', function() {46 console.log('disconnected');47});48socket.send('test');49var redwood = require('redwood');50});51socket.on('connect', function() {52 console.log('connected');53});54socket.on('message', function(data) {55 console.log(data);56});57socket.on('disconnect', function() {58 console.log('disconnected');59});60socket.send('test');61var redwood = require('redwood');

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Using AI Code Generation

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1var redwood = require('redwood-client');2var channel = socket.channel('test');3channel.on('message', function(data) {4 console.log('received: ' + data);5});6channel.emit('message', 'hello world');7socket.connect();

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