How to use get_sQ method in redwood

Best JavaScript code snippet using redwood

websock.js

Source:websock.js Github

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...63 test_mode = false;64//65// Queue public functions66//67function get_sQ() {68 return sQ;69}70function get_rQ() {71 return rQ;72}73function get_rQi() {74 return rQi;75}76function set_rQi(val) {77 rQi = val;78}79function rQlen() {80 return rQ.length - rQi;81}...

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game.js

Source:game.js Github

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1"use strict"2const players_props = [ 3 { name: "player1"},4 { name: "player2"}5]; 6const weapon_props = [7 {name:'weapon0', damage:10},8 {name:'weapon1', damage:30},9 {name:'weapon2', damage:50},10 {name:'weapon3', damage:25},11 {name:'weapon4', damage:20},12];13class Game {14 constructor() {15 this.myboard = new Board(9, 9, players_props, weapon_props); 16 this.update_panel()17 this.start_game();18 }19 start_game(){20 let delay = setInterval(function (obj) {21 let position = obj.myboard.check_click() 22 if (position !== null) {23 obj.myboard.player_turn(position)24 // update panel25 obj.update_panel()26 if (obj.myboard.side_by_side() === true) {27 clearInterval(delay);28 obj.battle();29 }30 }31 }, 300, this)32 }33 battle(){34 let player1 = this.myboard.get_sq(this.myboard.positions['player1']).player;35 let player2 = this.myboard.get_sq(this.myboard.positions['player2']).player;36 $('#game_board').css("opacity", ".5");37 // enable buttons38 // enable events39 $('#atk1').on('click', function(event){40 if (player1.active === true) {41 // $('player0_info_panel p').css('color', 'green')42 let damage_coef = 1;43 if (player2.defense === true) {44 damage_coef = 0.5;45 player2.defense = false;46 }47 player2.life_points -= damage_coef * player1.weapon.damage;48 player1.active = !player1.active;49 player2.active = !player2.active;50 }51 });52 $('#def1').on('click', function(event){53 if (player1.active === true) {54 player1.defense = !(player1.defense);55 player2.defense = false; 56 player1.active = !player1.active;57 player2.active = !player2.active;58 }59 });60 $('#atk2').on('click', function(event){61 let damage_coef = 1;62 if (player1.defense === true) {63 damage_coef = 0.564 player1.defense = false;65 }66 if (player2.active === true) {67 player1.life_points -= damage_coef * player2.weapon.damage;68 player1.active = !player1.active;69 player2.active = !player2.active;70 }71 });72 $('#def2').on('click', function(event){73 if (player2.active === true) {74 player2.defense = !(player2.defense);75 player1.defense = false; 76 player1.active = !player1.active;77 player2.active = !player2.active;78 }79 });80 let delay = setInterval(function (obj) {81 obj.update_panel()82 if (obj.check_win() === true) {83 clearInterval(delay)84 obj.end_game();85 }86 }, 300, this)87 }88 end_game() {89 // Print winner90 let player1 = this.myboard.get_sq(this.myboard.positions['player1']).player91 if (player1.life_points > 0) {92 $('#game_board').prepend('<div>Congratulations! Player1 HAS WON!</div>').css('font-size','2em')93 } else {94 $('#game_board').prepend('<div>Congratulations! Player2 HAS WON!</div>').css('font-size','2em')95 }96 }97 check_win() {98 let player1 = this.myboard.get_sq(this.myboard.positions['player1']).player;99 let player2 = this.myboard.get_sq(this.myboard.positions['player2']).player;100 return player1.life_points <= 0 || player2.life_points <= 0101 }102 update_panel(){ 103 let player1 = this.myboard.get_sq(this.myboard.positions['player1']).player;104 let player2 = this.myboard.get_sq(this.myboard.positions['player2']).player;105 //PANEL FOR PLAYER 1106 $("#life_1").html('Life Points: ' + player1.life_points);107 $("#atk_power_1").html('Attack Power: ' + player1.weapon.damage);108 $("#def_power_1").html('Defense:' + player1.defense);109 //PANEL FOR PLAYER 2110 $("#life_2").html('Life Points: ' + player2.life_points);111 $("#atk_power_2").html('Attack Power: ' + player2.weapon.damage);112 $("#def_power_2").html('Defense:' + player2.defense);113 if(player1.active === true) {114 $("#player1_info_panel").addClass('player_active'); 115 $("#player2_info_panel").removeClass('player_active'); 116 } else {117 $("#player2_info_panel").addClass('player_active'); 118 $("#player1_info_panel").removeClass('player_active'); 119 }120 }...

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Using AI Code Generation

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1var redwood = require('./redwood.js');2var sQ = redwood.get_sQ();3var redwood = require('./redwood.js');4var sQ = redwood.get_sQ();5var redwood = require('./redwood.js');6var sQ = redwood.get_sQ();7var redwood = require('./redwood.js');8var sQ = redwood.get_sQ();9var redwood = require('./redwood.js');10var sQ = redwood.get_sQ();11var redwood = require('./redwood.js');12var sQ = redwood.get_sQ();13var redwood = require('./redwood.js');14var sQ = redwood.get_sQ();15var redwood = require('./redwood.js');16var sQ = redwood.get_sQ();17var redwood = require('./redwood.js');18var sQ = redwood.get_sQ();

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Using AI Code Generation

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1var redwood = require('./redwood.js');2var sQ = redwood.get_sQ();3console.log(sQ);4module.exports = {5 get_sQ: function(){6 var sQ = [];7 sQ[0] = "A";8 sQ[1] = "B";9 sQ[2] = "C";10 sQ[3] = "D";11 sQ[4] = "E";12 sQ[5] = "F";13 return sQ;14 }15};16var redwood = require('./redwood.js');17var redwood = require('./redwood.js');

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Using AI Code Generation

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1var redwood = require('redwood');2var sQ = redwood.get_sQ();3var result = sQ.select('name', 'age').from('users').where('age', '>', 18).execute();4console.log(result);5sQ.select([fields])6sQ.from(table)7sQ.where(field, operator, value)8sQ.orWhere(field, operator, value)9sQ.orderBy(field, direction)

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Using AI Code Generation

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1var redwood = require('redwood-js');2var sQ = redwood.get_sQ();3var a = 10;4var b = 20;5var c = 30;6var d = sQ(a,b,c);

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Using AI Code Generation

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1var redwood = require( 'redwood' );2var red = redwood();3var sQ = red.get_sQ();4sQ( 'select * from my_table' )5.then( function( results ) {6 console.log( results );7})8.catch( function( err ) {9 console.log( err );10});11var redwood = require( 'redwood' );12var red = redwood();13var sQ = red.get_sQ();14sQ( 'select * from my_table' )15.then( function( results ) {16 console.log( results );17})18.catch( function( err ) {19 console.log( err );20});21var redwood = require( 'redwood' );22var red = redwood();23var sQ = red.get_sQ();24sQ( 'select * from my_table' )25.then( function( results ) {26 console.log( results );27})28.catch( function( err ) {29 console.log( err );30});31var redwood = require( 'redwood' );32var red = redwood();33var sQ = red.get_sQ();34sQ( 'select * from my_table' )35.then( function( results ) {36 console.log( results );37})38.catch( function( err ) {39 console.log( err );40});41### redwood( [options] )

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Using AI Code Generation

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1var redwood = require('redwood');2var sQ = redwood.get_sQ();3var p = sQ('div').append('div').append('div');4console.log(p);5var redwood = require('redwood');6var sQ = redwood.get_sQ();7sQ.fn.myMethod = function(){8 console.log('Hello from myMethod');9};10var p = sQ('div').append('div').append('div');11var redwood = require('redwood');12var sQ = redwood.get_sQ();13var p = sQ('div').append('div').append('div');14p.each(function(el, i){15 console.log(el);16 if(i > 1) return false;17});18var redwood = require('redwood');19var sQ = redwood.get_sQ();20var p = sQ('div').append('div').append('div');21p.on('click', function(e, i){22 console.log(e);23 console.log(i);24});

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