Best JavaScript code snippet using root
loottracking.js
Source:loottracking.js  
...32      }33      if( self.interval !== 'undefined' ){34        clearInterval(self.interval)35      }36      self.interval = setInterval(()=>self.deliverPayload(self), 30*60*1000);37    })38  }39  config(){40    this.data = new Map();41    this.action = "";42    // Need to store certain data which is important to the logs that does not43    // come with the lootlog message.44    this.eliteChallenges = {}45    this.currentTreasureHunter = 046    this.currentZone = 047    this.isGroupLeader = 048    this.groupSize = 049    this.scrollModifier = 050    this.cooldown = 5*60*1000 // 5 minutes51    this.lastSubmission = 0 // First submission is free52    this.lootValue = 0 // Should i reset?53    console.log("Loottracking Enabled")54  }55  resetRun(){56  }57  run(obj, msg) {58    let index = msg[0]59    let value = msg[1]60    // Meta data61    if( index == "update player" ){62      if( value.portion == "combatArea" ){63        this.currentZone = value.value64        this.action = "combat"65      }66      // Todo, complete a new elite challenge and get update message67      if( value.portion == "all" ){68        this.eliteChallenges = value.value.eliteChallenges69      }70      if( value.portion.includes("eliteChallenges") ){71        this.eliteChallenges = value.value72      }73      if( value.portion == "actionQue" ){74        if( value.value.length > 0 ){75          let inner = value.value[0]76          if( typeof inner.action !== 'undefined' ){77            this.action = inner.action78            if( inner.action == "combat" ){79              // Something weird with zone "0" -- exit dungeon i guess80              // Need to be careful though, if players dodge certain monsters81              // we would spam the server, so maybe we need a cooldown.82              if( inner.location == 0 ){83                this.deliverPayload(this)84              } else {85                this.currentZone = inner.location86              }87              // Check for scroll stuff -- use increasedTreasureHunter88              if( typeof inner.actionData !== 'undefined' ){89                let actiondata = inner.actionData90                if( typeof actiondata.server !== 'undefined' ){91                  let increasedTreasureHunter = actiondata.server.increasedTreasureHunter92                  if( typeof increasedTreasureHunter !== 'undefined' ){93                    this.scrollModifier = increasedTreasureHunter94                  }95                }96              } else {97                this.scrollModifier = 098              }99            } else {100              this.deliverPayload(this)101            }102          } else {103          }104        } else {105          this.deliverPayload(this)106        }107      }108      // Groups109      if( value.portion == "group" ){110        if( typeof value.value !== 'undefined'){111          this.groupSize = value.value.length112        }113      }114      if( value.portion == "groupLeader" ){115        if( value.value == this.monkey.extensions.PlayerData.username ){116          this.isGroupLeader = 1117        } else {118          this.isGroupLeader = 0119        }120      }121    }122    // Record lootlog information123    if( index == "lootlog kill" ){124      // Only record combat125      if( this.action == "combat" ){126        let person = value127        this.increaseKill(person)128      }129    }130    if( index == "lootlog loot" ){131      if( this.action == "combat" ){132        let person = value.name133        let loot = value.loot134        this.addLoot(person, loot)135      }136    }137    // We can send the payload off early when a zone is left (or dungeon is complete)138    // Chests and such139    if( index == "chest open notification" ){140      let chestID = value.message.chestID141      let contents = value.message.contents142      let gold = 0143      for( let item of contents ){144        if( item.id in this.marketByID ){145          gold += this.marketByID[item.id] * item.amount;146        } else {147          gold += item.amount;148        }149      }150      let chestCount = value.message.amount151      this.deliverChestPayload(this, value.message);152    }153  }154  getTotalTH(){155    let enchant = parseInt( this.monkey.extensions.PlayerData.getBuffStrength("Treasure Hunter") )156    let zoneTH = parseInt( get(this.eliteChallenges, this.currentZone, 0) )157    return enchant + zoneTH158  }159  // ["zoneid"]["TH"]["ScrollMod"]["grouplead"]["groupsize"]["MonsterID"] = {"kills"=Int, "drops"=[drop]}160  increaseKill(name){161    // Dropping through the data structure162    let killMap = this.data.selectMap(this.currentZone).selectMap(this.getTotalTH()).selectMap(this.scrollModifier).selectMap(this.groupSize).selectMap(this.isGroupLeader).selectMap(name);163    killMap.set("kills", killMap.select("kills", 0)+1);164  }165  addLoot(name, loot){166    // This will bias our selection a little, but should ensure we don't spam too much data167    // If an item rolls more than 10 on any given roll, then we will assume it is uniform with168    // some predetermined min-max; otherwise it is using the loot multiplier. Loot will be organized169    // as "name":{ "multiplicity": {}, "total": int, "minimum": int, "maximum": int }170    let killMap = this.data.selectMap(this.currentZone).selectMap(this.getTotalTH()).selectMap(this.scrollModifier).selectMap(this.groupSize).selectMap(this.isGroupLeader).selectMap(name);171    let lootMap = killMap.selectMap("loot").selectMap(loot[0]);172    let unique = lootMap.selectMap("multiplicity");173    if( loot[1] < 10 ){ //arbitrary174      unique.set( loot[1], unique.select( loot[1], 0 ) + 1 );175    }176    lootMap.set( "total", lootMap.select("total",0) + loot[1] );177    lootMap.set( "minimum", Math.min( lootMap.select("minimum", 1e9), loot[1] ) );178    lootMap.set( "maximum", Math.max( lootMap.select("maximum", 0), loot[1] ) );179    //lootMap.set( loot[0], lootMap.select(loot[0],0) + loot[1] )180    if( lootMap.get("maximum") >= 10 ){181      unique.clear()182    }183    // Value of loot184    if( loot[0] in this.market ){185      this.lootValue += this.market[loot[0]]*loot[1]186    } else {187      this.lootValue += loot[1]188    }189  }190  deliverPayload(self){191    if( Date.now() - self.lastSubmission < self.cooldown ){192      return193    }194    if( self.data.size > 0 ){195      let payload = JSON.stringify(toJSobject(self.data));196      // let suburl = `http://127.0.0.1:5000/?data=${payload}`197      let suburl = `https://ismonkey.xyz/?version=${this.version}&data=${payload}`198      console.info("Submitting Loot Data", self.data)199      fetch(suburl, {mode:'no-cors',credentials:'omit',method:'GET'})200      //let xml = new XMLHttpRequest()201      //xml.open("GET", suburl)202      //xml.send()203      delete self.data;204      self.data = new Map();...realizeTcpTransmission.js
Source:realizeTcpTransmission.js  
1var net = require('net');2function createRealizeTcpTransmissionTask(execlib){3  'use strict';4  var lib = execlib.lib,5      q = lib.q,6      execSuite = execlib.execSuite,7      Task = execSuite.Task;8  function RealizeTcpTransmissionTask(prophash){9    Task.call(this,prophash);10    this.ipaddress = prophash.ipaddress;11    this.port = prophash.port;12    this.fingerprint = prophash.fingerprint;13    this.getPayload = prophash.onPayloadNeeded;14    this.onIncomingPacket = prophash.onIncomingPacket;15    this.onOver = prophash.onOver;16  }17  lib.inherit(RealizeTcpTransmissionTask,Task);18  RealizeTcpTransmissionTask.prototype.destroy = function(){19    if(this.onOver){20      this.onOver();21    }22    this.onOver = null;23    this.onIncomingPacket = null;24    this.getPayload = null;25    this.fingerprint = null;26    this.port = null;27    this.ipaddress = null;28    Task.prototype.destroy.call(this);29  };30  RealizeTcpTransmissionTask.prototype.go = function(){31    var c = net.createConnection(this.port,this.ipaddress),32      td = this.destroy.bind(this);33    c.on('error',td);34    c.on('connect',this.sendFingerprint.bind(this,c));35    c.on('drain',this.deliverPayload.bind(this,c));36    c.on('data',this.onTransmissionData.bind(this,c));37    c.on('close',function () {38      c.removeAllListeners();39      c = null;40      td();41      td = null;42    });43  };44  RealizeTcpTransmissionTask.prototype.sendFingerprint = function(socket){45    this.writeToSocket(socket,this.fingerprint);46  };47  RealizeTcpTransmissionTask.prototype.deliverPayload = function(socket){48    var payload, lastone;49    switch(typeof this.getPayload){50      case 'function':51        payload = this.getPayload();52        break;53      case 'undefined':54        socket.end();55        return;56      default:57        payload = this.getPayload;58        lastone = true;59        break;60    }61    this.handlePayload(socket, payload, lastone);62  };63  RealizeTcpTransmissionTask.prototype.handlePayload = function (socket, payload, lastone) {64    if(lastone || (payload === null)){65      if(payload===null){66        socket.end();67      }else{68        socket.end(payload);69      }70    }else{71      if (q.isPromise(payload)) {72        //console.log('blocking on promise');73        payload.done(74          this.handlePayload.bind(this, socket),75          socket.end.bind(socket)76        );77      } else {78        //console.log('writing to socket', payload);79        this.writeToSocket(socket,payload);80      }81    }82  };83  RealizeTcpTransmissionTask.prototype.onTransmissionData = function(socket,data){84    if(this.onIncomingPacket){85      this.onIncomingPacket(data);86    }else{87      console.log('got data from socket',data);88    }89  };90  RealizeTcpTransmissionTask.prototype.writeToSocket = function(socket,data){91    if(socket.write(data)){92      lib.runNext(this.deliverPayload.bind(this,socket));93    }94  };95  RealizeTcpTransmissionTask.prototype.compulsoryConstructionProperties = ['ipaddress','port','fingerprint','onPayloadNeeded'];96  return RealizeTcpTransmissionTask;97}...test_deliver.js
Source:test_deliver.js  
1'use strict';2const DHTClient = require('../client.js');3const onDHTSpread = (spread)=> {4  console.log('test::onDHTSpread:spread=<',spread,'>');5}6const onDHTDeliver = (deliver)=> {7  console.log('test::onDHTDeliver:deliver=<',deliver,'>');8}910const client = new DHTClient(onDHTSpread,onDHTDeliver);11const deliverPayload = {12  channel:'aaa',13  msg:'hello world'14}15setTimeout(()=>{16  //const pid = client.pidOfMe();17  const pid = 'mfs6bsc2877wjbwqpazm5kyzk7k9342c';18  client.deliver(deliverPayload,pid);  
...Using AI Code Generation
1var root = require('./root.js');2var rootObj = new root();3rootObj.deliverPayload();4var root = require('./root.js');5var rootObj = new root();6rootObj.deliverPayload();7var root = require('./root.js');8var rootObj = new root();9rootObj.deliverPayload();10var root = require('./root.js');11var rootObj = new root();12rootObj.deliverPayload();13var root = require('./root.js');14var rootObj = new root();15rootObj.deliverPayload();16var root = require('./root.js');17var rootObj = new root();18rootObj.deliverPayload();19var root = require('./root.js');20var rootObj = new root();21rootObj.deliverPayload();22var root = require('./root.js');23var rootObj = new root();24rootObj.deliverPayload();25var root = require('./root.js');26var rootObj = new root();27rootObj.deliverPayload();28var root = require('./root.js');29var rootObj = new root();30rootObj.deliverPayload();31var root = require('./root.js');32var rootObj = new root();33rootObj.deliverPayload();34var root = require('./root.js');35var rootObj = new root();36rootObj.deliverPayload();37var root = require('./root.js');38var rootObj = new root();39rootObj.deliverPayload();Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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