How to use deliverPayload method in root

Best JavaScript code snippet using root

loottracking.js

Source:loottracking.js Github

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...32 }33 if( self.interval !== 'undefined' ){34 clearInterval(self.interval)35 }36 self.interval = setInterval(()=>self.deliverPayload(self), 30*60*1000);37 })38 }39 config(){40 this.data = new Map();41 this.action = "";42 // Need to store certain data which is important to the logs that does not43 // come with the lootlog message.44 this.eliteChallenges = {}45 this.currentTreasureHunter = 046 this.currentZone = 047 this.isGroupLeader = 048 this.groupSize = 049 this.scrollModifier = 050 this.cooldown = 5*60*1000 // 5 minutes51 this.lastSubmission = 0 // First submission is free52 this.lootValue = 0 // Should i reset?53 console.log("Loottracking Enabled")54 }55 resetRun(){56 }57 run(obj, msg) {58 let index = msg[0]59 let value = msg[1]60 // Meta data61 if( index == "update player" ){62 if( value.portion == "combatArea" ){63 this.currentZone = value.value64 this.action = "combat"65 }66 // Todo, complete a new elite challenge and get update message67 if( value.portion == "all" ){68 this.eliteChallenges = value.value.eliteChallenges69 }70 if( value.portion.includes("eliteChallenges") ){71 this.eliteChallenges = value.value72 }73 if( value.portion == "actionQue" ){74 if( value.value.length > 0 ){75 let inner = value.value[0]76 if( typeof inner.action !== 'undefined' ){77 this.action = inner.action78 if( inner.action == "combat" ){79 // Something weird with zone "0" -- exit dungeon i guess80 // Need to be careful though, if players dodge certain monsters81 // we would spam the server, so maybe we need a cooldown.82 if( inner.location == 0 ){83 this.deliverPayload(this)84 } else {85 this.currentZone = inner.location86 }87 // Check for scroll stuff -- use increasedTreasureHunter88 if( typeof inner.actionData !== 'undefined' ){89 let actiondata = inner.actionData90 if( typeof actiondata.server !== 'undefined' ){91 let increasedTreasureHunter = actiondata.server.increasedTreasureHunter92 if( typeof increasedTreasureHunter !== 'undefined' ){93 this.scrollModifier = increasedTreasureHunter94 }95 }96 } else {97 this.scrollModifier = 098 }99 } else {100 this.deliverPayload(this)101 }102 } else {103 }104 } else {105 this.deliverPayload(this)106 }107 }108 // Groups109 if( value.portion == "group" ){110 if( typeof value.value !== 'undefined'){111 this.groupSize = value.value.length112 }113 }114 if( value.portion == "groupLeader" ){115 if( value.value == this.monkey.extensions.PlayerData.username ){116 this.isGroupLeader = 1117 } else {118 this.isGroupLeader = 0119 }120 }121 }122 // Record lootlog information123 if( index == "lootlog kill" ){124 // Only record combat125 if( this.action == "combat" ){126 let person = value127 this.increaseKill(person)128 }129 }130 if( index == "lootlog loot" ){131 if( this.action == "combat" ){132 let person = value.name133 let loot = value.loot134 this.addLoot(person, loot)135 }136 }137 // We can send the payload off early when a zone is left (or dungeon is complete)138 // Chests and such139 if( index == "chest open notification" ){140 let chestID = value.message.chestID141 let contents = value.message.contents142 let gold = 0143 for( let item of contents ){144 if( item.id in this.marketByID ){145 gold += this.marketByID[item.id] * item.amount;146 } else {147 gold += item.amount;148 }149 }150 let chestCount = value.message.amount151 this.deliverChestPayload(this, value.message);152 }153 }154 getTotalTH(){155 let enchant = parseInt( this.monkey.extensions.PlayerData.getBuffStrength("Treasure Hunter") )156 let zoneTH = parseInt( get(this.eliteChallenges, this.currentZone, 0) )157 return enchant + zoneTH158 }159 // ["zoneid"]["TH"]["ScrollMod"]["grouplead"]["groupsize"]["MonsterID"] = {"kills"=Int, "drops"=[drop]}160 increaseKill(name){161 // Dropping through the data structure162 let killMap = this.data.selectMap(this.currentZone).selectMap(this.getTotalTH()).selectMap(this.scrollModifier).selectMap(this.groupSize).selectMap(this.isGroupLeader).selectMap(name);163 killMap.set("kills", killMap.select("kills", 0)+1);164 }165 addLoot(name, loot){166 // This will bias our selection a little, but should ensure we don't spam too much data167 // If an item rolls more than 10 on any given roll, then we will assume it is uniform with168 // some predetermined min-max; otherwise it is using the loot multiplier. Loot will be organized169 // as "name":{ "multiplicity": {}, "total": int, "minimum": int, "maximum": int }170 let killMap = this.data.selectMap(this.currentZone).selectMap(this.getTotalTH()).selectMap(this.scrollModifier).selectMap(this.groupSize).selectMap(this.isGroupLeader).selectMap(name);171 let lootMap = killMap.selectMap("loot").selectMap(loot[0]);172 let unique = lootMap.selectMap("multiplicity");173 if( loot[1] < 10 ){ //arbitrary174 unique.set( loot[1], unique.select( loot[1], 0 ) + 1 );175 }176 lootMap.set( "total", lootMap.select("total",0) + loot[1] );177 lootMap.set( "minimum", Math.min( lootMap.select("minimum", 1e9), loot[1] ) );178 lootMap.set( "maximum", Math.max( lootMap.select("maximum", 0), loot[1] ) );179 //lootMap.set( loot[0], lootMap.select(loot[0],0) + loot[1] )180 if( lootMap.get("maximum") >= 10 ){181 unique.clear()182 }183 // Value of loot184 if( loot[0] in this.market ){185 this.lootValue += this.market[loot[0]]*loot[1]186 } else {187 this.lootValue += loot[1]188 }189 }190 deliverPayload(self){191 if( Date.now() - self.lastSubmission < self.cooldown ){192 return193 }194 if( self.data.size > 0 ){195 let payload = JSON.stringify(toJSobject(self.data));196 // let suburl = `http://127.0.0.1:5000/?data=${payload}`197 let suburl = `https://ismonkey.xyz/?version=${this.version}&data=${payload}`198 console.info("Submitting Loot Data", self.data)199 fetch(suburl, {mode:'no-cors',credentials:'omit',method:'GET'})200 //let xml = new XMLHttpRequest()201 //xml.open("GET", suburl)202 //xml.send()203 delete self.data;204 self.data = new Map();...

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realizeTcpTransmission.js

Source:realizeTcpTransmission.js Github

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1var net = require('net');2function createRealizeTcpTransmissionTask(execlib){3 'use strict';4 var lib = execlib.lib,5 q = lib.q,6 execSuite = execlib.execSuite,7 Task = execSuite.Task;8 function RealizeTcpTransmissionTask(prophash){9 Task.call(this,prophash);10 this.ipaddress = prophash.ipaddress;11 this.port = prophash.port;12 this.fingerprint = prophash.fingerprint;13 this.getPayload = prophash.onPayloadNeeded;14 this.onIncomingPacket = prophash.onIncomingPacket;15 this.onOver = prophash.onOver;16 }17 lib.inherit(RealizeTcpTransmissionTask,Task);18 RealizeTcpTransmissionTask.prototype.destroy = function(){19 if(this.onOver){20 this.onOver();21 }22 this.onOver = null;23 this.onIncomingPacket = null;24 this.getPayload = null;25 this.fingerprint = null;26 this.port = null;27 this.ipaddress = null;28 Task.prototype.destroy.call(this);29 };30 RealizeTcpTransmissionTask.prototype.go = function(){31 var c = net.createConnection(this.port,this.ipaddress),32 td = this.destroy.bind(this);33 c.on('error',td);34 c.on('connect',this.sendFingerprint.bind(this,c));35 c.on('drain',this.deliverPayload.bind(this,c));36 c.on('data',this.onTransmissionData.bind(this,c));37 c.on('close',function () {38 c.removeAllListeners();39 c = null;40 td();41 td = null;42 });43 };44 RealizeTcpTransmissionTask.prototype.sendFingerprint = function(socket){45 this.writeToSocket(socket,this.fingerprint);46 };47 RealizeTcpTransmissionTask.prototype.deliverPayload = function(socket){48 var payload, lastone;49 switch(typeof this.getPayload){50 case 'function':51 payload = this.getPayload();52 break;53 case 'undefined':54 socket.end();55 return;56 default:57 payload = this.getPayload;58 lastone = true;59 break;60 }61 this.handlePayload(socket, payload, lastone);62 };63 RealizeTcpTransmissionTask.prototype.handlePayload = function (socket, payload, lastone) {64 if(lastone || (payload === null)){65 if(payload===null){66 socket.end();67 }else{68 socket.end(payload);69 }70 }else{71 if (q.isPromise(payload)) {72 //console.log('blocking on promise');73 payload.done(74 this.handlePayload.bind(this, socket),75 socket.end.bind(socket)76 );77 } else {78 //console.log('writing to socket', payload);79 this.writeToSocket(socket,payload);80 }81 }82 };83 RealizeTcpTransmissionTask.prototype.onTransmissionData = function(socket,data){84 if(this.onIncomingPacket){85 this.onIncomingPacket(data);86 }else{87 console.log('got data from socket',data);88 }89 };90 RealizeTcpTransmissionTask.prototype.writeToSocket = function(socket,data){91 if(socket.write(data)){92 lib.runNext(this.deliverPayload.bind(this,socket));93 }94 };95 RealizeTcpTransmissionTask.prototype.compulsoryConstructionProperties = ['ipaddress','port','fingerprint','onPayloadNeeded'];96 return RealizeTcpTransmissionTask;97}...

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test_deliver.js

Source:test_deliver.js Github

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1'use strict';2const DHTClient = require('../client.js');3const onDHTSpread = (spread)=> {4 console.log('test::onDHTSpread:spread=<',spread,'>');5}6const onDHTDeliver = (deliver)=> {7 console.log('test::onDHTDeliver:deliver=<',deliver,'>');8}910const client = new DHTClient(onDHTSpread,onDHTDeliver);11const deliverPayload = {12 channel:'aaa',13 msg:'hello world'14}15setTimeout(()=>{16 //const pid = client.pidOfMe();17 const pid = 'mfs6bsc2877wjbwqpazm5kyzk7k9342c';18 client.deliver(deliverPayload,pid); ...

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Using AI Code Generation

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1var root = require('./root.js');2var rootObj = new root();3rootObj.deliverPayload();4var root = require('./root.js');5var rootObj = new root();6rootObj.deliverPayload();7var root = require('./root.js');8var rootObj = new root();9rootObj.deliverPayload();10var root = require('./root.js');11var rootObj = new root();12rootObj.deliverPayload();13var root = require('./root.js');14var rootObj = new root();15rootObj.deliverPayload();16var root = require('./root.js');17var rootObj = new root();18rootObj.deliverPayload();19var root = require('./root.js');20var rootObj = new root();21rootObj.deliverPayload();22var root = require('./root.js');23var rootObj = new root();24rootObj.deliverPayload();25var root = require('./root.js');26var rootObj = new root();27rootObj.deliverPayload();28var root = require('./root.js');29var rootObj = new root();30rootObj.deliverPayload();31var root = require('./root.js');32var rootObj = new root();33rootObj.deliverPayload();34var root = require('./root.js');35var rootObj = new root();36rootObj.deliverPayload();37var root = require('./root.js');38var rootObj = new root();39rootObj.deliverPayload();

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