How to use levelName method in stryker-parent

Best JavaScript code snippet using stryker-parent

FLARElevelLoader.js

Source:FLARElevelLoader.js Github

copy

Full Screen

1// SIMPLE AND EASY FLARE TILEMAP LOADER for JS2// by Luca Leon Happel3// LEVEL ATTRIBUTES4// .header5 // .width = rows6 // .height = collumns7 // .tilewidth8 // .tileheight9// .tilesets10 // array of tilesels used11 // .img.src = url to image12 // .width = of individual tile13 // .height = of individual tile14 // .marginHow15 // .marginVer16// .layer17 // array of layers used18// HOW TO USE19// simlpy call20 // loadLevel("path/to/level.txt", "nameOfLevel")21 // level["nameOfLevel"].foreground22level = new Object();23function loadLevel(url, levelname){24 level[levelname] = new Object();25 // everytime a new level is being loaded, this flag is set to "false", so the game does not preceed26 // without the game being fully loaded. This flag changes to true, after the server returned the level file27 level[levelname].loaded = false;28 // make a request for the level file29 var client = new XMLHttpRequest();30 client.open('GET', url);31 // this is executed after the level file was loaded32 client.onreadystatechange = function() {33 // the level file is loaded into a temp variable for further modification34 var tempLoadedLevel = client.responseText;35 // define all big parts of the level file36 level[levelname].header = new Object();37 level[levelname].header.width = parseInt( tempLoadedLevel.slice(tempLoadedLevel.indexOf("width=") + 6, tempLoadedLevel.indexOf("height=") ) );38 level[levelname].header.height = parseInt( tempLoadedLevel.slice(tempLoadedLevel.indexOf("height=") + 7, tempLoadedLevel.indexOf("tilewidth=") ) );39 level[levelname].header.tilewidth = parseInt( tempLoadedLevel.slice(tempLoadedLevel.indexOf("tilewidth=") + 10, tempLoadedLevel.indexOf("tileheight=") ) );40 level[levelname].header.tileheight = parseInt( tempLoadedLevel.slice(tempLoadedLevel.indexOf("tileheight=") + 11, tempLoadedLevel.indexOf("orientation=") ) );41 level[levelname].header.orientation = tempLoadedLevel.slice(tempLoadedLevel.indexOf("orientation=") + 12, tempLoadedLevel.indexOf("[tilesets]") - 2);42 level[levelname].tilesets = new Array();43 // read all the tilesets + the very last one and set their size44 for (var i = 0; i < (tempLoadedLevel.match(/tileset=/g) || []).length - 1; i++) {45 level[levelname].tilesets[i] = new Object();46 level[levelname].tilesets[i] = tempLoadedLevel.slice(tempLoadedLevel.split("tileset=", i+1).join("tileset=").length + 8, tempLoadedLevel.split("tileset=", i+2).join("tileset=").length - 1);47 }48 level[levelname].tilesets[level[levelname].tilesets.length] = new Object();49 level[levelname].tilesets[level[levelname].tilesets.length - 1].img = new Image();50 level[levelname].tilesets[level[levelname].tilesets.length - 1].img.src = url.substring(0,url.lastIndexOf("/")+1) + tempLoadedLevel.slice(tempLoadedLevel.split("tileset=", level[levelname].tilesets.length - 1+1).join("tileset=").length + 8, tempLoadedLevel.indexOf("[layer]") - 2);51 level[levelname].tilesets[level[levelname].tilesets.length - 1].width = parseInt( level[levelname].tilesets[level[levelname].tilesets.length - 1].img.src.slice(level[levelname].tilesets[level[levelname].tilesets.length - 1].img.src.split(",", 1).join(",").length + 1, level[levelname].tilesets[level[levelname].tilesets.length - 1].img.src.split(",", 2).join(",").length) );52 level[levelname].tilesets[level[levelname].tilesets.length - 1].height = parseInt( level[levelname].tilesets[level[levelname].tilesets.length - 1].img.src.slice(level[levelname].tilesets[level[levelname].tilesets.length - 1].img.src.split(",", 2).join(",").length + 1, level[levelname].tilesets[level[levelname].tilesets.length - 1].img.src.split(",", 3).join(",").length) );53 level[levelname].tilesets[level[levelname].tilesets.length - 1].marginHor = parseInt( level[levelname].tilesets[level[levelname].tilesets.length - 1].img.src.slice(level[levelname].tilesets[level[levelname].tilesets.length - 1].img.src.split(",", 3).join(",").length + 1, level[levelname].tilesets[level[levelname].tilesets.length - 1].img.src.split(",", 4).join(",").length) );54 level[levelname].tilesets[level[levelname].tilesets.length - 1].marginVer = parseInt( level[levelname].tilesets[level[levelname].tilesets.length - 1].img.src.slice(level[levelname].tilesets[level[levelname].tilesets.length - 1].img.src.split(",", 4).join(",").length + 1, level[levelname].tilesets[level[levelname].tilesets.length - 1].img.src.length) );55 level[levelname].tilesets[level[levelname].tilesets.length - 1].img.src = level[levelname].tilesets[level[levelname].tilesets.length - 1].img.src.slice(0, level[levelname].tilesets[level[levelname].tilesets.length - 1].img.src.indexOf(","));56 level[levelname].layer = new Array();57 // how many different layers does the level have?58 // typically foreground, collision, background59 var layers = (tempLoadedLevel.match(/layer/g) || []).length;60 // load the temp level file into a set of arrays61 tempLoadedLevel = tempLoadedLevel.slice(tempLoadedLevel.indexOf("[layer]"), tempLoadedLevel.length);62 //define individual layers. Get their names and add them to the level object63 for (var i = 0; i <= layers-1; i++) {64 var name = tempLoadedLevel.slice(tempLoadedLevel.split("type=", i+1).join("type=").length + 5, tempLoadedLevel.split("data=", i+1).join("data=").length - 1);65 level[levelname].layer[name] = tempLoadedLevel.slice(tempLoadedLevel.split("data=", i+1).join("data=").length + 6, tempLoadedLevel.split("[layer]", i+2).join("[layer]").length - 2);66 // console.log(tempLoadedLevel.slice(tempLoadedLevel.split("type=", i+1).join("type=").length, tempLoadedLevel.split("type=", i+2).join("type=").length))67 tempLayer = new Array();68 for (var j = 0; j <= (level[levelname].layer[name].match(/,/g) || []).length; j++) {69 tempLayer[j-1] = parseInt(level[levelname].layer[name].slice(level[levelname].layer[name].split(",", j).join(",").length+1, level[levelname].layer[name].split(",", j+1).join(",").length));70 }71 level[levelname].layer[name] = tempLayer;72 }73 // this flag is set to true, so the game can continue74 level[levelname].loaded = true;75 }76 client.send();...

Full Screen

Full Screen

app.js

Source:app.js Github

copy

Full Screen

1/* CHART ETAB */2$(document).ready(function () {3 //import json data format from (data.php)4 $.ajax({5 url: 'http://localhost/project/STATIX/chart/chart_level/data.php',6 method: 'GET',7 success: function (data) {8 console.log(data); //a verifier dans la console de index.html9 //nombre d'attribut de l'objet (ici attrib = 2)10 var levelFreq = [];11 var levelName = [];12 var date = [];13 //recuperation de valeur14 for (var i in data) {15 levelFreq.push(data[i].levelFreq);16 levelName.push(data[i].levelName);17 date.push(data[i].date);18 19 if (levelName[i] === undefined && date[i] === undefined) { //fix20 levelName[i] = "name";21 date[i] = "date";22 }23 }24 /*25 PYTHON generator 26 for x in range(<limit>):27 #levelName[0]+'('+date[0]+')'28 print("levelName[{0}]+'('+date[{0}]+')'".format(x))29 */30 //chart core (integration des donnees dans chartJS)31 var chartdata = {32 labels: [33levelName[0]+' ('+date[0]+')',34levelName[1]+' ('+date[1]+')',35levelName[2]+' ('+date[2]+')',36levelName[3]+' ('+date[3]+')',37levelName[4]+' ('+date[4]+')',38levelName[5]+' ('+date[5]+')',39levelName[6]+' ('+date[6]+')',40levelName[7]+' ('+date[7]+')',41levelName[8]+' ('+date[8]+')',42levelName[9]+' ('+date[9]+')',43levelName[10]+' ('+date[10]+')',44levelName[11]+' ('+date[11]+')',45levelName[12]+' ('+date[12]+')',46levelName[13]+' ('+date[13]+')',47levelName[14]+' ('+date[14]+')',48levelName[15]+' ('+date[15]+')',49levelName[16]+' ('+date[16]+')',50levelName[17]+' ('+date[17]+')',51levelName[18]+' ('+date[18]+')',52levelName[19]+' ('+date[19]+')',53levelName[20]+' ('+date[20]+')',54levelName[21]+' ('+date[21]+')',55levelName[22]+' ('+date[22]+')',56levelName[23]+' ('+date[23]+')',57levelName[24]+' ('+date[24]+')',58levelName[25]+' ('+date[25]+')',59levelName[26]+' ('+date[26]+')',60levelName[27]+' ('+date[27]+')',61levelName[28]+' ('+date[28]+')',62levelName[29]+' ('+date[29]+')',63levelName[30]+' ('+date[30]+')',64levelName[32]+' ('+date[32]+')',65levelName[33]+' ('+date[33]+')',66levelName[34]+' ('+date[34]+')',67levelName[35]+' ('+date[35]+')',68levelName[36]+' ('+date[36]+')',69levelName[37]+' ('+date[37]+')',70levelName[38]+' ('+date[38]+')',71levelName[39]+' ('+date[39]+')',72levelName[40]+' ('+date[40]+')',73levelName[41]+' ('+date[41]+')',74levelName[42]+' ('+date[42]+')',75levelName[43]+' ('+date[43]+')',76levelName[44]+' ('+date[44]+')',77levelName[45]+' ('+date[45]+')',78levelName[46]+' ('+date[46]+')',79levelName[47]+' ('+date[47]+')',80levelName[48]+' ('+date[48]+')',81levelName[49]+' ('+date[49]+')',82levelName[50]+' ('+date[50]+')',83levelName[51]+' ('+date[51]+')',84levelName[52]+' ('+date[52]+')',85levelName[53]+' ('+date[53]+')',86levelName[54]+' ('+date[54]+')',87levelName[55]+' ('+date[55]+')',88levelName[56]+' ('+date[56]+')',89levelName[57]+' ('+date[57]+')',90levelName[58]+' ('+date[58]+')',91levelName[59]+' ('+date[59]+')',92levelName[60]+' ('+date[60]+')'93/* 94 COLOR{95 black-test: rgba(0, 0, 0, 1)96 grey: rgba(150, 150, 150, 0.88)97 grey-transparent: rgba(150, 150, 150, 0.38)98 blue: rgba(23, 93, 255, 0.87)99 blue-transparent: rgba(59, 173, 245, 0.63)100 red: rgba(252, 12, 12, 0.87)101 red-transparent: rgba(255, 0, 0, 0.56)102 yellow: rgba(252, 229, 12, 1)103 yellow-transparent: rgba(252, 244, 12, 0.55)104 purple: rgba(204, 12, 252, 0.92)105 purple-transparent: rgba(252, 12, 249, 0.35)106 green: rgba(34, 196, 21, 0.87) 107 green-transparent: rgba(29, 252, 12, 0.5)108 brown: rgba(158, 99, 19, 0.88)109 brown-transparent: rgba(196, 121, 21, 0.65)110 cyan: rgba(19, 158, 156, 0.86)111 cyan-transparent: rgba(19, 158, 156, 0.39)112 orange: rgba(248, 126, 12, 0.91)113 orange-transparent: rgba(248, 126, 12, 0.49)114 }115*/116 ], //reference axe X117 datasets: [118 {119 label: "bar",120 type: 'bar',121 backgroundColor: 'rgba(19, 158, 156, 0.39)',122 borderColor: 'rgba(19, 158, 156, 0.86)',123 hoverBackgroundColor: 'rgba(252, 12, 12, 0.87)',124 hoverBorderColor: 'rgba(252, 12, 12, 0.87)',125 data: levelFreq,126 hidden: true 127 },128 {//line: OK129 label: "ligne",130 type: 'line',131 backgroundColor: 'rgba(19, 158, 156, 0.39)',132 borderColor: 'rgba(19, 158, 156, 0.86)',133 hoverBackgroundColor: 'rgba(252, 12, 12, 0.87)',134 hoverBorderColor: 'rgba(252, 12, 12, 0.87)',135 data: levelFreq,136 },137 {//line: OK138 label: "dispersion",139 type: 'scatter',140 backgroundColor: 'rgba(19, 158, 156, 0.39)',141 borderColor: 'rgba(19, 158, 156, 0.86)',142 hoverBackgroundColor: 'rgba(252, 12, 12, 0.87)',143 hoverBorderColor: 'rgba(252, 12, 12, 0.87)',144 data: levelFreq,145 hidden: true 146 }147 ],148 };149 var ctx = $('#mycanvas'); //creation du context a partir de l'id de canvas150 var barGraph = new Chart(ctx, {151 type: 'bar', //type de graph152 data: chartdata, //importation des donnees "chartdata" dans le context153 options: {154 scales: {155 yAxes: [156 {157 ticks: {158 beginAtZero: true,159 },160 },161 ],162 },163 },164 });165 },166 error: function (data) {167 console.log(data);168 },169 });...

Full Screen

Full Screen

levels.js

Source:levels.js Github

copy

Full Screen

1"no-require";2exports.levels = {3 XP2_Skybar: {4 gameExpansion: 2048,5 id: "XP2_Skybar",6 label: "BF3_ID_RP_LEVELNAME_MULTIPLAYER_SKYBAR"7 },8 XP3_Alborz: {9 gameExpansion: 4096,10 id: "XP3_Alborz",11 label: "BF3_ID_RP_LEVELNAME_MULTIPLAYER_ALBORZ"12 },13 XP5_004: {14 gameExpansion: 16384,15 id: "XP5_004",16 label: "BF3_ID_RP_LEVELNAME_MULTIPLAYER_XP5_004"17 },18 XP5_003: {19 gameExpansion: 16384,20 id: "XP5_003",21 label: "BF3_ID_RP_LEVELNAME_MULTIPLAYER_XP5_003"22 },23 XP5_002: {24 gameExpansion: 16384,25 id: "XP5_002",26 label: "BF3_ID_RP_LEVELNAME_MULTIPLAYER_XP5_002"27 },28 XP5_001: {29 gameExpansion: 16384,30 id: "XP5_001",31 label: "BF3_ID_RP_LEVELNAME_MULTIPLAYER_XP5_001"32 },33 XP4_Quake: {34 gameExpansion: 8192,35 id: "XP4_Quake",36 label: "BF3_ID_RP_LEVELNAME_MULTIPLAYER_EARTHQUAKE"37 },38 XP3_Desert: {39 gameExpansion: 4096,40 id: "XP3_Desert",41 label: "BF3_ID_RP_LEVELNAME_MULTIPLAYER_DESERT"42 },43 XP3_Valley: {44 gameExpansion: 4096,45 id: "XP3_Valley",46 label: "BF3_ID_RP_LEVELNAME_MULTIPLAYER_VALLEY"47 },48 XP1_003: {49 gameExpansion: 512,50 id: "XP1_003",51 label: "BF3_ID_RP_LEVELNAME_MULTIPLAYER_SHARQI"52 },53 XP1_002: {54 gameExpansion: 512,55 id: "XP1_002",56 label: "BF3_ID_RP_LEVELNAME_MULTIPLAYER_OMAN"57 },58 XP1_001: {59 gameExpansion: 512,60 id: "XP1_001",61 label: "BF3_ID_RP_LEVELNAME_MULTIPLAYER_KARKAND"62 },63 XP1_004: {64 gameExpansion: 512,65 id: "XP1_004",66 label: "BF3_ID_RP_LEVELNAME_MULTIPLAYER_WAKE"67 },68 XP2_Palace: {69 gameExpansion: 2048,70 id: "XP2_Palace",71 label: "BF3_ID_RP_LEVELNAME_MULTIPLAYER_PALACE"72 },73 XP2_Office: {74 gameExpansion: 2048,75 id: "XP2_Office",76 label: "BF3_ID_RP_LEVELNAME_MULTIPLAYER_OFFICE"77 },78 MP_001: {79 gameExpansion: 0,80 id: "MP_001",81 label: "BF3_ID_RP_LEVELNAME_MULTIPLAYER_BAZAAR"82 },83 MP_003: {84 gameExpansion: 0,85 id: "MP_003",86 label: "BF3_ID_RP_LEVELNAME_MULTIPLAYER_HIGHWAY"87 },88 MP_007: {89 gameExpansion: 0,90 id: "MP_007",91 label: "BF3_ID_RP_LEVELNAME_MULTIPLAYER_FOREST"92 },93 XP4_FD: {94 gameExpansion: 8192,95 id: "XP4_FD",96 label: "BF3_ID_RP_LEVELNAME_MULTIPLAYER_FINANCIAL"97 },98 XP4_Rubble: {99 gameExpansion: 8192,100 id: "XP4_Rubble",101 label: "BF3_ID_RP_LEVELNAME_MULTIPLAYER_RUBBLE"102 },103 XP2_Factory: {104 gameExpansion: 2048,105 id: "XP2_Factory",106 label: "BF3_ID_RP_LEVELNAME_MULTIPLAYER_FACTORY"107 },108 MP_Subway: {109 gameExpansion: 0,110 id: "MP_Subway",111 label: "BF3_ID_RP_LEVELNAME_MULTIPLAYER_SUBWAY"112 },113 XP3_Shield: {114 gameExpansion: 4096,115 id: "XP3_Shield",116 label: "BF3_ID_RP_LEVELNAME_MULTIPLAYER_SHIELD"117 },118 XP4_Parl: {119 gameExpansion: 8192,120 id: "XP4_Parl",121 label: "BF3_ID_RP_LEVELNAME_MULTIPLAYER_PARLIAMENT"122 },123 MP_017: {124 gameExpansion: 0,125 id: "MP_017",126 label: "BF3_ID_RP_LEVELNAME_MULTIPLAYER_CANALS"127 },128 MP_013: {129 gameExpansion: 0,130 id: "MP_013",131 label: "BF3_ID_RP_LEVELNAME_MULTIPLAYER_BASEJUMP"132 },133 MP_012: {134 gameExpansion: 0,135 id: "MP_012",136 label: "BF3_ID_RP_LEVELNAME_MULTIPLAYER_OILFIELDS"137 },138 MP_011: {139 gameExpansion: 0,140 id: "MP_011",141 label: "BF3_ID_RP_LEVELNAME_MULTIPLAYER_PARIS"142 },143 MP_018: {144 gameExpansion: 0,145 id: "MP_018",146 label: "BF3_ID_RP_LEVELNAME_MULTIPLAYER_KHARG"147 }...

Full Screen

Full Screen

Using AI Code Generation

copy

Full Screen

1var strykerParent = require('stryker-parent');2console.log(strykerParent.levelName(1));3var strykerParent = require('stryker-parent');4console.log(strykerParent.levelName(1));5var strykerParent = require('stryker-parent');6console.log(strykerParent.levelName(1));7var strykerParent = require('stryker-parent');8console.log(strykerParent.levelName(1));9var strykerParent = require('stryker-parent');10console.log(strykerParent.levelName(1));11var strykerParent = require('stryker-parent');12console.log(strykerParent.levelName(1));13var strykerParent = require('stryker-parent');14console.log(strykerParent.levelName(1));15var strykerParent = require('stryker-parent');16console.log(strykerParent.levelName(1));17var strykerParent = require('stryker-parent');18console.log(strykerParent.levelName(1));19var strykerParent = require('stryker-parent');20console.log(strykerParent.levelName(1));21var strykerParent = require('stryker-parent');22console.log(strykerParent.levelName(1));23var strykerParent = require('stryker-parent');24console.log(strykerParent.levelName(1));

Full Screen

Using AI Code Generation

copy

Full Screen

1var levelName = require('stryker-parent').levelName;2console.log(levelName());3var levelName = require('stryker-parent').levelName;4console.log(levelName());5var levelName = require('stryker-parent').levelName;6console.log(levelName());7var levelName = require('stryker-parent').levelName;8console.log(levelName());9var levelName = require('stryker-parent').levelName;10console.log(levelName());11var levelName = require('stryker-parent').levelName;12console.log(levelName());13var levelName = require('stryker-parent').levelName;14console.log(levelName());15var levelName = require('stryker-parent').levelName;16console.log(levelName());17var levelName = require('stryker-parent').levelName;18console.log(levelName());19var levelName = require('stryker-parent').levelName;20console.log(levelName());21var levelName = require('stryker-parent').levelName;22console.log(levelName());23var levelName = require('stryker-parent').levelName;24console.log(levelName());25var levelName = require('stryker-parent').levelName;26console.log(levelName());27var levelName = require('stryker-parent').levelName;28console.log(levelName());

Full Screen

Using AI Code Generation

copy

Full Screen

1var strykerParent = require('stryker-parent');2console.log(strykerParent.levelName());3{4 "dependencies": {5 },6 "scripts": {7 }8}

Full Screen

Using AI Code Generation

copy

Full Screen

1var strykerParent = require('stryker-parent');2strykerParent.levelName(1);3var strykerParent = require('stryker-parent');4strykerParent.levelName(1);5var strykerParent = require('stryker-parent');6strykerParent.levelName(1);7var strykerParent = require('stryker-parent');8strykerParent.levelName(1);9var strykerParent = require('stryker-parent');10strykerParent.levelName(1);11var strykerParent = require('stryker-parent');12strykerParent.levelName(1);13var strykerParent = require('stryker-parent');14strykerParent.levelName(1);15var strykerParent = require('stryker-parent');16strykerParent.levelName(1);17var strykerParent = require('stryker-parent');18strykerParent.levelName(1);19var strykerParent = require('stryker-parent');20strykerParent.levelName(1);21var strykerParent = require('stryker-parent');22strykerParent.levelName(1);23var strykerParent = require('stryker-parent');24strykerParent.levelName(1);25var strykerParent = require('stryker-parent');26strykerParent.levelName(1);27var strykerParent = require('stryker-parent');28strykerParent.levelName(1);

Full Screen

Using AI Code Generation

copy

Full Screen

1var strykerParent = require('stryker-parent');2var strykerParent = require('stryker-parent');3var strykerParent = require('stryker-parent');4var strykerParent = require('stryker-parent');5var strykerParent = require('stryker-parent');6var strykerParent = require('stryker-parent');7var strykerParent = require('stryker-parent');8var strykerParent = require('stryker-parent');9var strykerParent = require('stryker-parent');10var strykerParent = require('stryker-parent');11var strykerParent = require('stryker-parent');12var strykerParent = require('stryker-parent');

Full Screen

Using AI Code Generation

copy

Full Screen

1var stryker = require('stryker-parent');2console.log(stryker.levelName);3console.log(stryker.level);4var stryker = require('stryker-parent');5console.log(stryker.levelName);6console.log(stryker.level);7var stryker = require('stryker-parent');8console.log(stryker.levelName);9console.log(stryker.level);10var stryker = require('stryker-parent');11console.log(stryker.levelName);12console.log(stryker.level);13var stryker = require('stryker-parent');14console.log(stryker.levelName);15console.log(stryker.level);16var stryker = require('stryker-parent');17console.log(stryker.levelName);18console.log(stryker.level);19var stryker = require('stryker-parent');20console.log(stryker.levelName);21console.log(stryker.level);22var stryker = require('stryker-parent');23console.log(stryker.levelName);24console.log(stryker.level);25var stryker = require('stryker-parent');26console.log(stryker.levelName);27console.log(stryker.level);28var stryker = require('stryker-parent');29console.log(stryker.levelName);30console.log(stryker.level);31var stryker = require('stryker-parent');32console.log(stryker.levelName);33console.log(stryker.level);

Full Screen

Using AI Code Generation

copy

Full Screen

1var strykerParent = require('stryker-parent');2console.log(strykerParent.levelName(2));3var strykerParent = require('stryker-parent');4console.log(strykerParent.levelName(2));5var strykerParent = require('stryker-parent');6console.log(strykerParent.levelName(2));7var strykerParent = require('stryker-parent');8console.log(strykerParent.levelName(2));9var strykerParent = require('stryker-parent');10console.log(strykerParent.levelName(2));11var strykerParent = require('stryker-parent');12console.log(strykerParent.levelName(2));13var strykerParent = require('stryker-parent');14console.log(strykerParent.levelName(2));15var strykerParent = require('stryker-parent');16console.log(strykerParent.levelName(2));17var strykerParent = require('stryker-parent');18console.log(strykerParent.levelName(2));19var strykerParent = require('stryker-parent');20console.log(strykerParent.levelName(2));21var strykerParent = require('stryker-parent');22console.log(strykerParent.levelName(2));

Full Screen

Using AI Code Generation

copy

Full Screen

1module.exports = {2 levelName: function(level) {3 return levelName(level);4 }5}6function levelName(level) {7 if (level === 1) {8 return 'level1';9 }10 return 'level2';11}12function levelName(level) {13 if (level === 1) {14 return 'level1';15 }16 return 'level2';17}18function levelName(level) {19 if (level === 1) {20 return 'level1';21 }22 return 'level2';23}24function levelName(level) {25 if (level === 1) {26 return 'level1';27 }28 return 'level2';29}30function levelName(level) {31 if (level === 1) {32 return 'level1';33 }34 return 'level2';35}36function levelName(level) {37 if (level === 1) {38 return 'level1';39 }40 return 'level2';41}42function levelName(level) {43 if (level === 1) {44 return 'level1';45 }46 return 'level2';47}48function levelName(level) {49 if (level === 1) {50 return 'level1';51 }52 return 'level2';53}54function levelName(level) {55 if (level === 1) {56 return 'level1';57 }58 return 'level2';59}60function levelName(level) {61 if (level === 1) {62 return 'level1';63 }64 return 'level2';65}66function levelName(level) {67 if (level === 1) {68 return 'level1';69 }70 return 'level2';71}

Full Screen

Using AI Code Generation

copy

Full Screen

1var strykerParent = require('stryker-parent');2var stryker = strykerParent({level: 'info'});3console.log(stryker.levelName());4var strykerParent = require('stryker-parent');5var stryker = strykerParent({level: 'info'});6console.log(stryker.levelName());7var strykerParent = require('stryker-parent');8var stryker = strykerParent({level: 'info'});9console.log(stryker.levelName());10var strykerParent = require('stryker-parent');11var stryker = strykerParent({level: 'info'});12console.log(stryker.levelName());13var strykerParent = require('stryker-parent');14var stryker = strykerParent({level: 'info'});15console.log(stryker.levelName());16var strykerParent = require('stryker-parent');17var stryker = strykerParent({level: 'info'});18console.log(stryker.levelName());19var strykerParent = require('stryker-parent');20var stryker = strykerParent({level: 'info'});21console.log(stryker.levelName());22var strykerParent = require('stryker-parent');23var stryker = strykerParent({level: 'info'});24console.log(stryker.levelName());25var strykerParent = require('stryker-parent');26var stryker = strykerParent({level: 'info'});27console.log(stryker.levelName());28var strykerParent = require('stryker-parent');29var stryker = strykerParent({level: 'info'});30console.log(stry

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Run stryker-parent automation tests on LambdaTest cloud grid

Perform automation testing on 3000+ real desktop and mobile devices online.

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful