How to use repeat method in stryker-parent

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virtualRepeat.js

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1/*!2 * Angular Material Design3 * https://github.com/angular/material4 * @license MIT5 * v1.1.16 */7goog.provide('ngmaterial.components.virtualRepeat');8goog.require('ngmaterial.components.showHide');9goog.require('ngmaterial.core');10/**11 * @ngdoc module12 * @name material.components.virtualRepeat13 */14VirtualRepeatContainerController.$inject = ["$$rAF", "$mdUtil", "$parse", "$rootScope", "$window", "$scope", "$element", "$attrs"];15VirtualRepeatController.$inject = ["$scope", "$element", "$attrs", "$browser", "$document", "$rootScope", "$$rAF", "$mdUtil"];16VirtualRepeatDirective.$inject = ["$parse"];17angular.module('material.components.virtualRepeat', [18 'material.core',19 'material.components.showHide'20])21.directive('mdVirtualRepeatContainer', VirtualRepeatContainerDirective)22.directive('mdVirtualRepeat', VirtualRepeatDirective);23/**24 * @ngdoc directive25 * @name mdVirtualRepeatContainer26 * @module material.components.virtualRepeat27 * @restrict E28 * @description29 * `md-virtual-repeat-container` provides the scroll container for md-virtual-repeat.30 *31 * VirtualRepeat is a limited substitute for ng-repeat that renders only32 * enough DOM nodes to fill the container and recycling them as the user scrolls.33 *34 * Once an element is not visible anymore, the VirtualRepeat recycles it and will reuse it for35 * another visible item by replacing the previous dataset with the new one.36 *37 * ### Common Issues38 *39 * > When having one-time bindings inside of the view template, the VirtualRepeat will not properly40 * > update the bindings for new items, since the view will be recycled.41 *42 * ### Notes43 *44 * > The VirtualRepeat is a similar implementation to the Android45 * [RecyclerView](https://developer.android.com/reference/android/support/v7/widget/RecyclerView.html)46 *47 * <!-- This comment forces a break between blockquotes //-->48 *49 * > Please also review the <a ng-href="api/directive/mdVirtualRepeat">VirtualRepeat</a>50 * documentation for more information.51 *52 *53 * @usage54 * <hljs lang="html">55 *56 * <md-virtual-repeat-container md-top-index="topIndex">57 * <div md-virtual-repeat="i in items" md-item-size="20">Hello {{i}}!</div>58 * </md-virtual-repeat-container>59 * </hljs>60 *61 * @param {number=} md-top-index Binds the index of the item that is at the top of the scroll62 * container to $scope. It can both read and set the scroll position.63 * @param {boolean=} md-orient-horizontal Whether the container should scroll horizontally64 * (defaults to orientation and scrolling vertically).65 * @param {boolean=} md-auto-shrink When present, the container will shrink to fit66 * the number of items when that number is less than its original size.67 * @param {number=} md-auto-shrink-min Minimum number of items that md-auto-shrink68 * will shrink to (default: 0).69 */70function VirtualRepeatContainerDirective() {71 return {72 controller: VirtualRepeatContainerController,73 template: virtualRepeatContainerTemplate,74 compile: function virtualRepeatContainerCompile($element, $attrs) {75 $element76 .addClass('md-virtual-repeat-container')77 .addClass($attrs.hasOwnProperty('mdOrientHorizontal')78 ? 'md-orient-horizontal'79 : 'md-orient-vertical');80 }81 };82}83function virtualRepeatContainerTemplate($element) {84 return '<div class="md-virtual-repeat-scroller">' +85 '<div class="md-virtual-repeat-sizer"></div>' +86 '<div class="md-virtual-repeat-offsetter">' +87 $element[0].innerHTML +88 '</div></div>';89}90/**91 * Maximum size, in pixels, that can be explicitly set to an element. The actual value varies92 * between browsers, but IE11 has the very lowest size at a mere 1,533,917px. Ideally we could93 * *compute* this value, but Firefox always reports an element to have a size of zero if it94 * goes over the max, meaning that we'd have to binary search for the value.95 * @const {number}96 */97var MAX_ELEMENT_SIZE = 1533917;98/**99 * Number of additional elements to render above and below the visible area inside100 * of the virtual repeat container. A higher number results in less flicker when scrolling101 * very quickly in Safari, but comes with a higher rendering and dirty-checking cost.102 * @const {number}103 */104var NUM_EXTRA = 3;105/** ngInject */106function VirtualRepeatContainerController(107 $$rAF, $mdUtil, $parse, $rootScope, $window, $scope, $element, $attrs) {108 this.$rootScope = $rootScope;109 this.$scope = $scope;110 this.$element = $element;111 this.$attrs = $attrs;112 /** @type {number} The width or height of the container */113 this.size = 0;114 /** @type {number} The scroll width or height of the scroller */115 this.scrollSize = 0;116 /** @type {number} The scrollLeft or scrollTop of the scroller */117 this.scrollOffset = 0;118 /** @type {boolean} Whether the scroller is oriented horizontally */119 this.horizontal = this.$attrs.hasOwnProperty('mdOrientHorizontal');120 /** @type {!VirtualRepeatController} The repeater inside of this container */121 this.repeater = null;122 /** @type {boolean} Whether auto-shrink is enabled */123 this.autoShrink = this.$attrs.hasOwnProperty('mdAutoShrink');124 /** @type {number} Minimum number of items to auto-shrink to */125 this.autoShrinkMin = parseInt(this.$attrs.mdAutoShrinkMin, 10) || 0;126 /** @type {?number} Original container size when shrank */127 this.originalSize = null;128 /** @type {number} Amount to offset the total scroll size by. */129 this.offsetSize = parseInt(this.$attrs.mdOffsetSize, 10) || 0;130 /** @type {?string} height or width element style on the container prior to auto-shrinking. */131 this.oldElementSize = null;132 if (this.$attrs.mdTopIndex) {133 /** @type {function(angular.Scope): number} Binds to topIndex on Angular scope */134 this.bindTopIndex = $parse(this.$attrs.mdTopIndex);135 /** @type {number} The index of the item that is at the top of the scroll container */136 this.topIndex = this.bindTopIndex(this.$scope);137 if (!angular.isDefined(this.topIndex)) {138 this.topIndex = 0;139 this.bindTopIndex.assign(this.$scope, 0);140 }141 this.$scope.$watch(this.bindTopIndex, angular.bind(this, function(newIndex) {142 if (newIndex !== this.topIndex) {143 this.scrollToIndex(newIndex);144 }145 }));146 } else {147 this.topIndex = 0;148 }149 this.scroller = $element[0].querySelector('.md-virtual-repeat-scroller');150 this.sizer = this.scroller.querySelector('.md-virtual-repeat-sizer');151 this.offsetter = this.scroller.querySelector('.md-virtual-repeat-offsetter');152 // After the dom stablizes, measure the initial size of the container and153 // make a best effort at re-measuring as it changes.154 var boundUpdateSize = angular.bind(this, this.updateSize);155 $$rAF(angular.bind(this, function() {156 boundUpdateSize();157 var debouncedUpdateSize = $mdUtil.debounce(boundUpdateSize, 10, null, false);158 var jWindow = angular.element($window);159 // Make one more attempt to get the size if it is 0.160 // This is not by any means a perfect approach, but there's really no161 // silver bullet here.162 if (!this.size) {163 debouncedUpdateSize();164 }165 jWindow.on('resize', debouncedUpdateSize);166 $scope.$on('$destroy', function() {167 jWindow.off('resize', debouncedUpdateSize);168 });169 $scope.$emit('$md-resize-enable');170 $scope.$on('$md-resize', boundUpdateSize);171 }));172}173/** Called by the md-virtual-repeat inside of the container at startup. */174VirtualRepeatContainerController.prototype.register = function(repeaterCtrl) {175 this.repeater = repeaterCtrl;176 angular.element(this.scroller)177 .on('scroll wheel touchmove touchend', angular.bind(this, this.handleScroll_));178};179/** @return {boolean} Whether the container is configured for horizontal scrolling. */180VirtualRepeatContainerController.prototype.isHorizontal = function() {181 return this.horizontal;182};183/** @return {number} The size (width or height) of the container. */184VirtualRepeatContainerController.prototype.getSize = function() {185 return this.size;186};187/**188 * Resizes the container.189 * @private190 * @param {number} size The new size to set.191 */192VirtualRepeatContainerController.prototype.setSize_ = function(size) {193 var dimension = this.getDimensionName_();194 this.size = size;195 this.$element[0].style[dimension] = size + 'px';196};197VirtualRepeatContainerController.prototype.unsetSize_ = function() {198 this.$element[0].style[this.getDimensionName_()] = this.oldElementSize;199 this.oldElementSize = null;200};201/** Instructs the container to re-measure its size. */202VirtualRepeatContainerController.prototype.updateSize = function() {203 // If the original size is already determined, we can skip the update.204 if (this.originalSize) return;205 this.size = this.isHorizontal()206 ? this.$element[0].clientWidth207 : this.$element[0].clientHeight;208 // Recheck the scroll position after updating the size. This resolves209 // problems that can result if the scroll position was measured while the210 // element was display: none or detached from the document.211 this.handleScroll_();212 this.repeater && this.repeater.containerUpdated();213};214/** @return {number} The container's scrollHeight or scrollWidth. */215VirtualRepeatContainerController.prototype.getScrollSize = function() {216 return this.scrollSize;217};218VirtualRepeatContainerController.prototype.getDimensionName_ = function() {219 return this.isHorizontal() ? 'width' : 'height';220};221/**222 * Sets the scroller element to the specified size.223 * @private224 * @param {number} size The new size.225 */226VirtualRepeatContainerController.prototype.sizeScroller_ = function(size) {227 var dimension = this.getDimensionName_();228 var crossDimension = this.isHorizontal() ? 'height' : 'width';229 // Clear any existing dimensions.230 this.sizer.innerHTML = '';231 // If the size falls within the browser's maximum explicit size for a single element, we can232 // set the size and be done. Otherwise, we have to create children that add up the the desired233 // size.234 if (size < MAX_ELEMENT_SIZE) {235 this.sizer.style[dimension] = size + 'px';236 } else {237 this.sizer.style[dimension] = 'auto';238 this.sizer.style[crossDimension] = 'auto';239 // Divide the total size we have to render into N max-size pieces.240 var numChildren = Math.floor(size / MAX_ELEMENT_SIZE);241 // Element template to clone for each max-size piece.242 var sizerChild = document.createElement('div');243 sizerChild.style[dimension] = MAX_ELEMENT_SIZE + 'px';244 sizerChild.style[crossDimension] = '1px';245 for (var i = 0; i < numChildren; i++) {246 this.sizer.appendChild(sizerChild.cloneNode(false));247 }248 // Re-use the element template for the remainder.249 sizerChild.style[dimension] = (size - (numChildren * MAX_ELEMENT_SIZE)) + 'px';250 this.sizer.appendChild(sizerChild);251 }252};253/**254 * If auto-shrinking is enabled, shrinks or unshrinks as appropriate.255 * @private256 * @param {number} size The new size.257 */258VirtualRepeatContainerController.prototype.autoShrink_ = function(size) {259 var shrinkSize = Math.max(size, this.autoShrinkMin * this.repeater.getItemSize());260 if (this.autoShrink && shrinkSize !== this.size) {261 if (this.oldElementSize === null) {262 this.oldElementSize = this.$element[0].style[this.getDimensionName_()];263 }264 var currentSize = this.originalSize || this.size;265 if (!currentSize || shrinkSize < currentSize) {266 if (!this.originalSize) {267 this.originalSize = this.size;268 }269 // Now we update the containers size, because shrinking is enabled.270 this.setSize_(shrinkSize);271 } else if (this.originalSize !== null) {272 // Set the size back to our initial size.273 this.unsetSize_();274 var _originalSize = this.originalSize;275 this.originalSize = null;276 // We determine the repeaters size again, if the original size was zero.277 // The originalSize needs to be null, to be able to determine the size.278 if (!_originalSize) this.updateSize();279 // Apply the original size or the determined size back to the container, because280 // it has been overwritten before, in the shrink block.281 this.setSize_(_originalSize || this.size);282 }283 this.repeater.containerUpdated();284 }285};286/**287 * Sets the scrollHeight or scrollWidth. Called by the repeater based on288 * its item count and item size.289 * @param {number} itemsSize The total size of the items.290 */291VirtualRepeatContainerController.prototype.setScrollSize = function(itemsSize) {292 var size = itemsSize + this.offsetSize;293 if (this.scrollSize === size) return;294 this.sizeScroller_(size);295 this.autoShrink_(size);296 this.scrollSize = size;297};298/** @return {number} The container's current scroll offset. */299VirtualRepeatContainerController.prototype.getScrollOffset = function() {300 return this.scrollOffset;301};302/**303 * Scrolls to a given scrollTop position.304 * @param {number} position305 */306VirtualRepeatContainerController.prototype.scrollTo = function(position) {307 this.scroller[this.isHorizontal() ? 'scrollLeft' : 'scrollTop'] = position;308 this.handleScroll_();309};310/**311 * Scrolls the item with the given index to the top of the scroll container.312 * @param {number} index313 */314VirtualRepeatContainerController.prototype.scrollToIndex = function(index) {315 var itemSize = this.repeater.getItemSize();316 var itemsLength = this.repeater.itemsLength;317 if(index > itemsLength) {318 index = itemsLength - 1;319 }320 this.scrollTo(itemSize * index);321};322VirtualRepeatContainerController.prototype.resetScroll = function() {323 this.scrollTo(0);324};325VirtualRepeatContainerController.prototype.handleScroll_ = function() {326 var doc = angular.element(document)[0];327 var ltr = doc.dir != 'rtl' && doc.body.dir != 'rtl';328 if(!ltr && !this.maxSize) {329 this.scroller.scrollLeft = this.scrollSize;330 this.maxSize = this.scroller.scrollLeft;331 }332 var offset = this.isHorizontal() ?333 (ltr?this.scroller.scrollLeft : this.maxSize - this.scroller.scrollLeft)334 : this.scroller.scrollTop;335 if (offset === this.scrollOffset || offset > this.scrollSize - this.size) return;336 var itemSize = this.repeater.getItemSize();337 if (!itemSize) return;338 var numItems = Math.max(0, Math.floor(offset / itemSize) - NUM_EXTRA);339 var transform = (this.isHorizontal() ? 'translateX(' : 'translateY(') +340 (!this.isHorizontal() || ltr ? (numItems * itemSize) : - (numItems * itemSize)) + 'px)';341 this.scrollOffset = offset;342 this.offsetter.style.webkitTransform = transform;343 this.offsetter.style.transform = transform;344 if (this.bindTopIndex) {345 var topIndex = Math.floor(offset / itemSize);346 if (topIndex !== this.topIndex && topIndex < this.repeater.getItemCount()) {347 this.topIndex = topIndex;348 this.bindTopIndex.assign(this.$scope, topIndex);349 if (!this.$rootScope.$$phase) this.$scope.$digest();350 }351 }352 this.repeater.containerUpdated();353};354/**355 * @ngdoc directive356 * @name mdVirtualRepeat357 * @module material.components.virtualRepeat358 * @restrict A359 * @priority 1000360 * @description361 * `md-virtual-repeat` specifies an element to repeat using virtual scrolling.362 *363 * Virtual repeat is a limited substitute for ng-repeat that renders only364 * enough dom nodes to fill the container and recycling them as the user scrolls.365 * Arrays, but not objects are supported for iteration.366 * Track by, as alias, and (key, value) syntax are not supported.367 *368 * > <b>Note:</b> Please also review the369 * <a ng-href="api/directive/mdVirtualRepeatContainer">VirtualRepeatContainer</a> documentation370 * for more information.371 *372 * @usage373 * <hljs lang="html">374 * <md-virtual-repeat-container>375 * <div md-virtual-repeat="i in items">Hello {{i}}!</div>376 * </md-virtual-repeat-container>377 *378 * <md-virtual-repeat-container md-orient-horizontal>379 * <div md-virtual-repeat="i in items" md-item-size="20">Hello {{i}}!</div>380 * </md-virtual-repeat-container>381 * </hljs>382 *383 * @param {number=} md-item-size The height or width of the repeated elements (which must be384 * identical for each element). Optional. Will attempt to read the size from the dom if missing,385 * but still assumes that all repeated nodes have same height or width.386 * @param {string=} md-extra-name Evaluates to an additional name to which the current iterated item387 * can be assigned on the repeated scope (needed for use in `md-autocomplete`).388 * @param {boolean=} md-on-demand When present, treats the md-virtual-repeat argument as an object389 * that can fetch rows rather than an array.390 *391 * **NOTE:** This object must implement the following interface with two (2) methods:392 *393 * - `getItemAtIndex: function(index) [object]` The item at that index or null if it is not yet394 * loaded (it should start downloading the item in that case).395 * - `getLength: function() [number]` The data length to which the repeater container396 * should be sized. Ideally, when the count is known, this method should return it.397 * Otherwise, return a higher number than the currently loaded items to produce an398 * infinite-scroll behavior.399 */400function VirtualRepeatDirective($parse) {401 return {402 controller: VirtualRepeatController,403 priority: 1000,404 require: ['mdVirtualRepeat', '^^mdVirtualRepeatContainer'],405 restrict: 'A',406 terminal: true,407 transclude: 'element',408 compile: function VirtualRepeatCompile($element, $attrs) {409 var expression = $attrs.mdVirtualRepeat;410 var match = expression.match(/^\s*([\s\S]+?)\s+in\s+([\s\S]+?)\s*$/);411 var repeatName = match[1];412 var repeatListExpression = $parse(match[2]);413 var extraName = $attrs.mdExtraName && $parse($attrs.mdExtraName);414 return function VirtualRepeatLink($scope, $element, $attrs, ctrl, $transclude) {415 ctrl[0].link_(ctrl[1], $transclude, repeatName, repeatListExpression, extraName);416 };417 }418 };419}420/** ngInject */421function VirtualRepeatController($scope, $element, $attrs, $browser, $document, $rootScope,422 $$rAF, $mdUtil) {423 this.$scope = $scope;424 this.$element = $element;425 this.$attrs = $attrs;426 this.$browser = $browser;427 this.$document = $document;428 this.$rootScope = $rootScope;429 this.$$rAF = $$rAF;430 /** @type {boolean} Whether we are in on-demand mode. */431 this.onDemand = $mdUtil.parseAttributeBoolean($attrs.mdOnDemand);432 /** @type {!Function} Backup reference to $browser.$$checkUrlChange */433 this.browserCheckUrlChange = $browser.$$checkUrlChange;434 /** @type {number} Most recent starting repeat index (based on scroll offset) */435 this.newStartIndex = 0;436 /** @type {number} Most recent ending repeat index (based on scroll offset) */437 this.newEndIndex = 0;438 /** @type {number} Most recent end visible index (based on scroll offset) */439 this.newVisibleEnd = 0;440 /** @type {number} Previous starting repeat index (based on scroll offset) */441 this.startIndex = 0;442 /** @type {number} Previous ending repeat index (based on scroll offset) */443 this.endIndex = 0;444 // TODO: measure width/height of first element from dom if not provided.445 // getComputedStyle?446 /** @type {?number} Height/width of repeated elements. */447 this.itemSize = $scope.$eval($attrs.mdItemSize) || null;448 /** @type {boolean} Whether this is the first time that items are rendered. */449 this.isFirstRender = true;450 /**451 * @private {boolean} Whether the items in the list are already being updated. Used to prevent452 * nested calls to virtualRepeatUpdate_.453 */454 this.isVirtualRepeatUpdating_ = false;455 /** @type {number} Most recently seen length of items. */456 this.itemsLength = 0;457 /**458 * @type {!Function} Unwatch callback for item size (when md-items-size is459 * not specified), or angular.noop otherwise.460 */461 this.unwatchItemSize_ = angular.noop;462 /**463 * Presently rendered blocks by repeat index.464 * @type {Object<number, !VirtualRepeatController.Block}465 */466 this.blocks = {};467 /** @type {Array<!VirtualRepeatController.Block>} A pool of presently unused blocks. */468 this.pooledBlocks = [];469 $scope.$on('$destroy', angular.bind(this, this.cleanupBlocks_));470}471/**472 * An object representing a repeated item.473 * @typedef {{element: !jqLite, new: boolean, scope: !angular.Scope}}474 */475VirtualRepeatController.Block;476/**477 * Called at startup by the md-virtual-repeat postLink function.478 * @param {!VirtualRepeatContainerController} container The container's controller.479 * @param {!Function} transclude The repeated element's bound transclude function.480 * @param {string} repeatName The left hand side of the repeat expression, indicating481 * the name for each item in the array.482 * @param {!Function} repeatListExpression A compiled expression based on the right hand side483 * of the repeat expression. Points to the array to repeat over.484 * @param {string|undefined} extraName The optional extra repeatName.485 */486VirtualRepeatController.prototype.link_ =487 function(container, transclude, repeatName, repeatListExpression, extraName) {488 this.container = container;489 this.transclude = transclude;490 this.repeatName = repeatName;491 this.rawRepeatListExpression = repeatListExpression;492 this.extraName = extraName;493 this.sized = false;494 this.repeatListExpression = angular.bind(this, this.repeatListExpression_);495 this.container.register(this);496};497/** @private Cleans up unused blocks. */498VirtualRepeatController.prototype.cleanupBlocks_ = function() {499 angular.forEach(this.pooledBlocks, function cleanupBlock(block) {500 block.element.remove();501 });502};503/** @private Attempts to set itemSize by measuring a repeated element in the dom */504VirtualRepeatController.prototype.readItemSize_ = function() {505 if (this.itemSize) {506 // itemSize was successfully read in a different asynchronous call.507 return;508 }509 this.items = this.repeatListExpression(this.$scope);510 this.parentNode = this.$element[0].parentNode;511 var block = this.getBlock_(0);512 if (!block.element[0].parentNode) {513 this.parentNode.appendChild(block.element[0]);514 }515 this.itemSize = block.element[0][516 this.container.isHorizontal() ? 'offsetWidth' : 'offsetHeight'] || null;517 this.blocks[0] = block;518 this.poolBlock_(0);519 if (this.itemSize) {520 this.containerUpdated();521 }522};523/**524 * Returns the user-specified repeat list, transforming it into an array-like525 * object in the case of infinite scroll/dynamic load mode.526 * @param {!angular.Scope} The scope.527 * @return {!Array|!Object} An array or array-like object for iteration.528 */529VirtualRepeatController.prototype.repeatListExpression_ = function(scope) {530 var repeatList = this.rawRepeatListExpression(scope);531 if (this.onDemand && repeatList) {532 var virtualList = new VirtualRepeatModelArrayLike(repeatList);533 virtualList.$$includeIndexes(this.newStartIndex, this.newVisibleEnd);534 return virtualList;535 } else {536 return repeatList;537 }538};539/**540 * Called by the container. Informs us that the containers scroll or size has541 * changed.542 */543VirtualRepeatController.prototype.containerUpdated = function() {544 // If itemSize is unknown, attempt to measure it.545 if (!this.itemSize) {546 // Make sure to clean up watchers if we can (see #8178)547 if(this.unwatchItemSize_ && this.unwatchItemSize_ !== angular.noop){548 this.unwatchItemSize_();549 }550 this.unwatchItemSize_ = this.$scope.$watchCollection(551 this.repeatListExpression,552 angular.bind(this, function(items) {553 if (items && items.length) {554 this.readItemSize_();555 }556 }));557 if (!this.$rootScope.$$phase) this.$scope.$digest();558 return;559 } else if (!this.sized) {560 this.items = this.repeatListExpression(this.$scope);561 }562 if (!this.sized) {563 this.unwatchItemSize_();564 this.sized = true;565 this.$scope.$watchCollection(this.repeatListExpression,566 angular.bind(this, function(items, oldItems) {567 if (!this.isVirtualRepeatUpdating_) {568 this.virtualRepeatUpdate_(items, oldItems);569 }570 }));571 }572 this.updateIndexes_();573 if (this.newStartIndex !== this.startIndex ||574 this.newEndIndex !== this.endIndex ||575 this.container.getScrollOffset() > this.container.getScrollSize()) {576 if (this.items instanceof VirtualRepeatModelArrayLike) {577 this.items.$$includeIndexes(this.newStartIndex, this.newEndIndex);578 }579 this.virtualRepeatUpdate_(this.items, this.items);580 }581};582/**583 * Called by the container. Returns the size of a single repeated item.584 * @return {?number} Size of a repeated item.585 */586VirtualRepeatController.prototype.getItemSize = function() {587 return this.itemSize;588};589/**590 * Called by the container. Returns the size of a single repeated item.591 * @return {?number} Size of a repeated item.592 */593VirtualRepeatController.prototype.getItemCount = function() {594 return this.itemsLength;595};596/**597 * Updates the order and visible offset of repeated blocks in response to scrolling598 * or items updates.599 * @private600 */601VirtualRepeatController.prototype.virtualRepeatUpdate_ = function(items, oldItems) {602 this.isVirtualRepeatUpdating_ = true;603 var itemsLength = items && items.length || 0;604 var lengthChanged = false;605 // If the number of items shrank, keep the scroll position.606 if (this.items && itemsLength < this.items.length && this.container.getScrollOffset() !== 0) {607 this.items = items;608 var previousScrollOffset = this.container.getScrollOffset();609 this.container.resetScroll();610 this.container.scrollTo(previousScrollOffset);611 }612 if (itemsLength !== this.itemsLength) {613 lengthChanged = true;614 this.itemsLength = itemsLength;615 }616 this.items = items;617 if (items !== oldItems || lengthChanged) {618 this.updateIndexes_();619 }620 this.parentNode = this.$element[0].parentNode;621 if (lengthChanged) {622 this.container.setScrollSize(itemsLength * this.itemSize);623 }624 if (this.isFirstRender) {625 this.isFirstRender = false;626 var startIndex = this.$attrs.mdStartIndex ?627 this.$scope.$eval(this.$attrs.mdStartIndex) :628 this.container.topIndex;629 this.container.scrollToIndex(startIndex);630 }631 // Detach and pool any blocks that are no longer in the viewport.632 Object.keys(this.blocks).forEach(function(blockIndex) {633 var index = parseInt(blockIndex, 10);634 if (index < this.newStartIndex || index >= this.newEndIndex) {635 this.poolBlock_(index);636 }637 }, this);638 // Add needed blocks.639 // For performance reasons, temporarily block browser url checks as we digest640 // the restored block scopes ($$checkUrlChange reads window.location to641 // check for changes and trigger route change, etc, which we don't need when642 // trying to scroll at 60fps).643 this.$browser.$$checkUrlChange = angular.noop;644 var i, block,645 newStartBlocks = [],646 newEndBlocks = [];647 // Collect blocks at the top.648 for (i = this.newStartIndex; i < this.newEndIndex && this.blocks[i] == null; i++) {649 block = this.getBlock_(i);650 this.updateBlock_(block, i);651 newStartBlocks.push(block);652 }653 // Update blocks that are already rendered.654 for (; this.blocks[i] != null; i++) {655 this.updateBlock_(this.blocks[i], i);656 }657 var maxIndex = i - 1;658 // Collect blocks at the end.659 for (; i < this.newEndIndex; i++) {660 block = this.getBlock_(i);661 this.updateBlock_(block, i);662 newEndBlocks.push(block);663 }664 // Attach collected blocks to the document.665 if (newStartBlocks.length) {666 this.parentNode.insertBefore(667 this.domFragmentFromBlocks_(newStartBlocks),668 this.$element[0].nextSibling);669 }670 if (newEndBlocks.length) {671 this.parentNode.insertBefore(672 this.domFragmentFromBlocks_(newEndBlocks),673 this.blocks[maxIndex] && this.blocks[maxIndex].element[0].nextSibling);674 }675 // Restore $$checkUrlChange.676 this.$browser.$$checkUrlChange = this.browserCheckUrlChange;677 this.startIndex = this.newStartIndex;678 this.endIndex = this.newEndIndex;679 this.isVirtualRepeatUpdating_ = false;680};681/**682 * @param {number} index Where the block is to be in the repeated list.683 * @return {!VirtualRepeatController.Block} A new or pooled block to place at the specified index.684 * @private685 */686VirtualRepeatController.prototype.getBlock_ = function(index) {687 if (this.pooledBlocks.length) {688 return this.pooledBlocks.pop();689 }690 var block;691 this.transclude(angular.bind(this, function(clone, scope) {692 block = {693 element: clone,694 new: true,695 scope: scope696 };697 this.updateScope_(scope, index);698 this.parentNode.appendChild(clone[0]);699 }));700 return block;701};702/**703 * Updates and if not in a digest cycle, digests the specified block's scope to the data704 * at the specified index.705 * @param {!VirtualRepeatController.Block} block The block whose scope should be updated.706 * @param {number} index The index to set.707 * @private708 */709VirtualRepeatController.prototype.updateBlock_ = function(block, index) {710 this.blocks[index] = block;711 if (!block.new &&712 (block.scope.$index === index && block.scope[this.repeatName] === this.items[index])) {713 return;714 }715 block.new = false;716 // Update and digest the block's scope.717 this.updateScope_(block.scope, index);718 // Perform digest before reattaching the block.719 // Any resulting synchronous dom mutations should be much faster as a result.720 // This might break some directives, but I'm going to try it for now.721 if (!this.$rootScope.$$phase) {722 block.scope.$digest();723 }724};725/**726 * Updates scope to the data at the specified index.727 * @param {!angular.Scope} scope The scope which should be updated.728 * @param {number} index The index to set.729 * @private730 */731VirtualRepeatController.prototype.updateScope_ = function(scope, index) {732 scope.$index = index;733 scope[this.repeatName] = this.items && this.items[index];734 if (this.extraName) scope[this.extraName(this.$scope)] = this.items[index];735};736/**737 * Pools the block at the specified index (Pulls its element out of the dom and stores it).738 * @param {number} index The index at which the block to pool is stored.739 * @private740 */741VirtualRepeatController.prototype.poolBlock_ = function(index) {742 this.pooledBlocks.push(this.blocks[index]);743 this.parentNode.removeChild(this.blocks[index].element[0]);744 delete this.blocks[index];745};746/**747 * Produces a dom fragment containing the elements from the list of blocks.748 * @param {!Array<!VirtualRepeatController.Block>} blocks The blocks whose elements749 * should be added to the document fragment.750 * @return {DocumentFragment}751 * @private752 */753VirtualRepeatController.prototype.domFragmentFromBlocks_ = function(blocks) {754 var fragment = this.$document[0].createDocumentFragment();755 blocks.forEach(function(block) {756 fragment.appendChild(block.element[0]);757 });758 return fragment;759};760/**761 * Updates start and end indexes based on length of repeated items and container size.762 * @private763 */764VirtualRepeatController.prototype.updateIndexes_ = function() {765 var itemsLength = this.items ? this.items.length : 0;766 var containerLength = Math.ceil(this.container.getSize() / this.itemSize);767 this.newStartIndex = Math.max(0, Math.min(768 itemsLength - containerLength,769 Math.floor(this.container.getScrollOffset() / this.itemSize)));770 this.newVisibleEnd = this.newStartIndex + containerLength + NUM_EXTRA;771 this.newEndIndex = Math.min(itemsLength, this.newVisibleEnd);772 this.newStartIndex = Math.max(0, this.newStartIndex - NUM_EXTRA);773};774/**775 * This VirtualRepeatModelArrayLike class enforces the interface requirements776 * for infinite scrolling within a mdVirtualRepeatContainer. An object with this777 * interface must implement the following interface with two (2) methods:778 *779 * getItemAtIndex: function(index) -> item at that index or null if it is not yet780 * loaded (It should start downloading the item in that case).781 *782 * getLength: function() -> number The data legnth to which the repeater container783 * should be sized. Ideally, when the count is known, this method should return it.784 * Otherwise, return a higher number than the currently loaded items to produce an785 * infinite-scroll behavior.786 *787 * @usage788 * <hljs lang="html">789 * <md-virtual-repeat-container md-orient-horizontal>790 * <div md-virtual-repeat="i in items" md-on-demand>791 * Hello {{i}}!792 * </div>793 * </md-virtual-repeat-container>794 * </hljs>795 *796 */797function VirtualRepeatModelArrayLike(model) {798 if (!angular.isFunction(model.getItemAtIndex) ||799 !angular.isFunction(model.getLength)) {800 throw Error('When md-on-demand is enabled, the Object passed to md-virtual-repeat must implement ' +801 'functions getItemAtIndex() and getLength() ');802 }803 this.model = model;804}805VirtualRepeatModelArrayLike.prototype.$$includeIndexes = function(start, end) {806 for (var i = start; i < end; i++) {807 if (!this.hasOwnProperty(i)) {808 this[i] = this.model.getItemAtIndex(i);809 }810 }811 this.length = this.model.getLength();812};813function abstractMethod() {814 throw Error('Non-overridden abstract method called.');815}...

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es3fSamplerObjectTests.js

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1/*-------------------------------------------------------------------------2 * drawElements Quality Program OpenGL ES Utilities3 * ------------------------------------------------4 *5 * Copyright 2014 The Android Open Source Project6 *7 * Licensed under the Apache License, Version 2.0 (the 'License');8 * you may not use this file except in compliance with the License.9 * You may obtain a copy of the License at10 *11 * http://www.apache.org/licenses/LICENSE-2.012 *13 * Unless required by applicable law or agreed to in writing, software14 * distributed under the License is distributed on an 'AS IS' BASIS,15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.16 * See the License for the specific language governing permissions and17 * limitations under the License.18 *19 */20'use strict';21goog.provide('functional.gles3.es3fSamplerObjectTests');22goog.require('framework.common.tcuTestCase');23goog.require('modules.shared.glsSamplerObjectTest');24goog.scope(function() {25var es3fSamplerObjectTests = functional.gles3.es3fSamplerObjectTests;26var tcuTestCase = framework.common.tcuTestCase;27var glsSamplerObjectTest = modules.shared.glsSamplerObjectTest;28 /** @type {WebGL2RenderingContext} */ var gl;29 // TODO: implement glsSamplerObjectTest and validate constructors30 es3fSamplerObjectTests.init = function() {31 var testGroup = tcuTestCase.runner.testCases;32 /** @type {Array<glsSamplerObjectTest.TestSpec>} */ var simpleTestCases = [33 new glsSamplerObjectTest.TestSpec('diff_wrap_t', 'Different gl.TEXTURE_WRAP_T', gl.TEXTURE_2D,34 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.MIRRORED_REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),35 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)36 ),37 new glsSamplerObjectTest.TestSpec('diff_wrap_s', 'Different gl.TEXTURE_WRAP_S', gl.TEXTURE_2D,38 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.MIRRORED_REPEAT, gl.REPEAT, -1000.0, 1000.0),39 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)40 ),41 new glsSamplerObjectTest.TestSpec('diff_wrap_r', 'Different gl.TEXTURE_WRAP_R', gl.TEXTURE_2D,42 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.MIRRORED_REPEAT, -1000.0, 1000.0),43 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)44 ),45 new glsSamplerObjectTest.TestSpec('diff_min_filter', 'Different gl.TEXTURE_MIN_FILTER', gl.TEXTURE_2D,46 new glsSamplerObjectTest.SamplingState(gl.LINEAR, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),47 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)48 ),49 new glsSamplerObjectTest.TestSpec('diff_mag_filter', 'Different gl.TEXTURE_MAG_FILTER', gl.TEXTURE_2D,50 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.LINEAR, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),51 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)52 ),53 new glsSamplerObjectTest.TestSpec('diff_max_lod', 'Different gl.TEXTURE_MAX_LOD', gl.TEXTURE_2D,54 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),55 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, -999.0)56 ),57 new glsSamplerObjectTest.TestSpec('diff_min_lod', 'Different gl.TEXTURE_MIN_LOD', gl.TEXTURE_2D,58 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, 0.0, 1000.0),59 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, 100.0, 1000.0)60 )61 ];62 /** @type {tcuTestCase.DeqpTest} */ var simpleTexture2D = tcuTestCase.newTest('single_tex_2d', 'Simple 2D texture with sampler');63 for (var testNdx = 0; testNdx < simpleTestCases.length; testNdx++)64 simpleTexture2D.addChild(new glsSamplerObjectTest.TextureSamplerTest(simpleTestCases[testNdx]));65 testGroup.addChild(simpleTexture2D);66 /** @type {Array<glsSamplerObjectTest.TestSpec>} */ var multiTestCases = [67 new glsSamplerObjectTest.TestSpec('diff_wrap_t', 'Different gl.TEXTURE_WRAP_T', gl.TEXTURE_2D,68 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.MIRRORED_REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),69 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.MIRRORED_REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),70 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)71 ),72 new glsSamplerObjectTest.TestSpec('diff_wrap_s', 'Different gl.TEXTURE_WRAP_S', gl.TEXTURE_2D,73 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.MIRRORED_REPEAT, gl.REPEAT, -1000.0, 1000.0),74 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.MIRRORED_REPEAT, gl.REPEAT, -1000.0, 1000.0),75 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)76 ),77 new glsSamplerObjectTest.TestSpec('diff_wrap_r', 'Different gl.TEXTURE_WRAP_R', gl.TEXTURE_2D,78 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.MIRRORED_REPEAT, -1000.0, 1000.0),79 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.MIRRORED_REPEAT, -1000.0, 1000.0),80 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)81 ),82 new glsSamplerObjectTest.TestSpec('diff_min_filter', 'Different gl.TEXTURE_MIN_FILTER', gl.TEXTURE_2D,83 new glsSamplerObjectTest.SamplingState(gl.LINEAR, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),84 new glsSamplerObjectTest.SamplingState(gl.LINEAR, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),85 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)86 ),87 new glsSamplerObjectTest.TestSpec('diff_mag_filter', 'Different gl.TEXTURE_MAG_FILTER', gl.TEXTURE_2D,88 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.LINEAR, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),89 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.LINEAR, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),90 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)91 ),92 new glsSamplerObjectTest.TestSpec('diff_max_lod', 'Different gl.TEXTURE_MAX_LOD', gl.TEXTURE_2D,93 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),94 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),95 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, -999.0)96 ),97 new glsSamplerObjectTest.TestSpec('diff_min_lod', 'Different gl.TEXTURE_MIN_LOD', gl.TEXTURE_2D,98 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, 0.0, 1000.0),99 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, 0.0, 1000.0),100 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, 100.0, 1000.0)101 )102 ];103 /** @type {tcuTestCase.DeqpTest} */ var multiTexture2D = tcuTestCase.newTest('multi_tex_2d', 'Multiple texture units 2D texture with sampler');104 for (var testNdx = 0; testNdx < multiTestCases.length; testNdx++)105 multiTexture2D.addChild(new glsSamplerObjectTest.MultiTextureSamplerTest(multiTestCases[testNdx]));106 testGroup.addChild(multiTexture2D);107 /** @type {Array<glsSamplerObjectTest.TestSpec>} */ var simpleTestCases3D = [108 new glsSamplerObjectTest.TestSpec('diff_wrap_t', 'Different gl.TEXTURE_WRAP_T', gl.TEXTURE_3D,109 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.MIRRORED_REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),110 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)111 ),112 new glsSamplerObjectTest.TestSpec('diff_wrap_s', 'Different gl.TEXTURE_WRAP_S', gl.TEXTURE_3D,113 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.MIRRORED_REPEAT, gl.REPEAT, -1000.0, 1000.0),114 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)115 ),116 new glsSamplerObjectTest.TestSpec('diff_wrap_r', 'Different gl.TEXTURE_WRAP_R', gl.TEXTURE_3D,117 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.MIRRORED_REPEAT, -1000.0, 1000.0),118 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)119 ),120 new glsSamplerObjectTest.TestSpec('diff_min_filter', 'Different gl.TEXTURE_MIN_FILTER', gl.TEXTURE_3D,121 new glsSamplerObjectTest.SamplingState(gl.LINEAR, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),122 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)123 ),124 new glsSamplerObjectTest.TestSpec('diff_mag_filter', 'Different gl.TEXTURE_MAG_FILTER', gl.TEXTURE_3D,125 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.LINEAR, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),126 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)127 ),128 new glsSamplerObjectTest.TestSpec('diff_max_lod', 'Different gl.TEXTURE_MAX_LOD', gl.TEXTURE_3D,129 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),130 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, -999.0)131 ),132 new glsSamplerObjectTest.TestSpec('diff_min_lod', 'Different gl.TEXTURE_MIN_LOD', gl.TEXTURE_3D,133 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, 0.0, 1000.0),134 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, 100.0, 1000.0)135 )136 ];137 /** @type {tcuTestCase.DeqpTest} */ var simpleTexture3D = tcuTestCase.newTest('single_tex_3d', 'Simple 3D texture with sampler');138 for (var testNdx = 0; testNdx < simpleTestCases3D.length; testNdx++)139 simpleTexture3D.addChild(new glsSamplerObjectTest.TextureSamplerTest(simpleTestCases3D[testNdx]));140 testGroup.addChild(simpleTexture3D);141 /** @type {Array<glsSamplerObjectTest.TestSpec>} */ var multiTestCases3D = [142 new glsSamplerObjectTest.TestSpec('diff_wrap_t', 'Different gl.TEXTURE_WRAP_T', gl.TEXTURE_3D,143 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.MIRRORED_REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),144 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.MIRRORED_REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),145 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)146 ),147 new glsSamplerObjectTest.TestSpec('diff_wrap_s', 'Different gl.TEXTURE_WRAP_S', gl.TEXTURE_3D,148 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.MIRRORED_REPEAT, gl.REPEAT, -1000.0, 1000.0),149 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.MIRRORED_REPEAT, gl.REPEAT, -1000.0, 1000.0),150 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)151 ),152 new glsSamplerObjectTest.TestSpec('diff_wrap_r', 'Different gl.TEXTURE_WRAP_R', gl.TEXTURE_3D,153 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.MIRRORED_REPEAT, -1000.0, 1000.0),154 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.MIRRORED_REPEAT, -1000.0, 1000.0),155 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)156 ),157 new glsSamplerObjectTest.TestSpec('diff_min_filter', 'Different gl.TEXTURE_MIN_FILTER', gl.TEXTURE_3D,158 new glsSamplerObjectTest.SamplingState(gl.LINEAR, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),159 new glsSamplerObjectTest.SamplingState(gl.LINEAR, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),160 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)161 ),162 new glsSamplerObjectTest.TestSpec('diff_mag_filter', 'Different gl.TEXTURE_MAG_FILTER', gl.TEXTURE_3D,163 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.LINEAR, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),164 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.LINEAR, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),165 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)166 ),167 new glsSamplerObjectTest.TestSpec('diff_max_lod', 'Different gl.TEXTURE_MAX_LOD', gl.TEXTURE_3D,168 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),169 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),170 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, -999.0)171 ),172 new glsSamplerObjectTest.TestSpec('diff_min_lod', 'Different gl.TEXTURE_MIN_LOD', gl.TEXTURE_3D,173 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, 0.0, 1000.0),174 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, 0.0, 1000.0),175 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, 100.0, 1000.0)176 )177 ];178 /** @type {tcuTestCase.DeqpTest} */ var multiTexture3D = tcuTestCase.newTest('multi_tex_3d', 'Multiple texture units 3D texture with sampler');179 for (var testNdx = 0; testNdx < multiTestCases3D.length; testNdx++)180 multiTexture3D.addChild(new glsSamplerObjectTest.MultiTextureSamplerTest(multiTestCases3D[testNdx]));181 testGroup.addChild(multiTexture3D);182 /** @type {Array<glsSamplerObjectTest.TestSpec>} */ var simpleTestCasesCube = [183 new glsSamplerObjectTest.TestSpec('diff_wrap_t', 'Different gl.TEXTURE_WRAP_T', gl.TEXTURE_CUBE_MAP,184 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.MIRRORED_REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),185 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)186 ),187 new glsSamplerObjectTest.TestSpec('diff_wrap_s', 'Different gl.TEXTURE_WRAP_S', gl.TEXTURE_CUBE_MAP,188 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.MIRRORED_REPEAT, gl.REPEAT, -1000.0, 1000.0),189 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)190 ),191 new glsSamplerObjectTest.TestSpec('diff_wrap_r', 'Different gl.TEXTURE_WRAP_R', gl.TEXTURE_CUBE_MAP,192 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.MIRRORED_REPEAT, -1000.0, 1000.0),193 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)194 ),195 new glsSamplerObjectTest.TestSpec('diff_min_filter', 'Different gl.TEXTURE_MIN_FILTER', gl.TEXTURE_CUBE_MAP,196 new glsSamplerObjectTest.SamplingState(gl.LINEAR, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),197 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)198 ),199 new glsSamplerObjectTest.TestSpec('diff_mag_filter', 'Different gl.TEXTURE_MAG_FILTER', gl.TEXTURE_CUBE_MAP,200 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.LINEAR, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),201 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)202 ),203 new glsSamplerObjectTest.TestSpec('diff_max_lod', 'Different gl.TEXTURE_MAX_LOD', gl.TEXTURE_CUBE_MAP,204 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),205 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, -999.0)206 ),207 new glsSamplerObjectTest.TestSpec('diff_min_lod', 'Different gl.TEXTURE_MIN_LOD', gl.TEXTURE_CUBE_MAP,208 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, 0.0, 1000.0),209 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, 100.0, 1000.0)210 )211 ];212 /** @type {tcuTestCase.DeqpTest} */ var simpleTextureCube = tcuTestCase.newTest('single_cubemap', 'Simple cubemap texture with sampler');213 for (var testNdx = 0; testNdx < simpleTestCasesCube.length; testNdx++)214 simpleTextureCube.addChild(new glsSamplerObjectTest.TextureSamplerTest(simpleTestCasesCube[testNdx]));215 testGroup.addChild(simpleTextureCube);216 /** @type {Array<glsSamplerObjectTest.TestSpec>} */ var multiTestCasesCube = [217 new glsSamplerObjectTest.TestSpec('diff_wrap_t', 'Different gl.TEXTURE_WRAP_T', gl.TEXTURE_CUBE_MAP,218 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.MIRRORED_REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),219 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.MIRRORED_REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),220 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)221 ),222 new glsSamplerObjectTest.TestSpec('diff_wrap_s', 'Different gl.TEXTURE_WRAP_S', gl.TEXTURE_CUBE_MAP,223 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.MIRRORED_REPEAT, gl.REPEAT, -1000.0, 1000.0),224 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.MIRRORED_REPEAT, gl.REPEAT, -1000.0, 1000.0),225 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)226 ),227 new glsSamplerObjectTest.TestSpec('diff_wrap_r', 'Different gl.TEXTURE_WRAP_R', gl.TEXTURE_CUBE_MAP,228 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.MIRRORED_REPEAT, -1000.0, 1000.0),229 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.MIRRORED_REPEAT, -1000.0, 1000.0),230 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)231 ),232 new glsSamplerObjectTest.TestSpec('diff_min_filter', 'Different gl.TEXTURE_MIN_FILTER', gl.TEXTURE_CUBE_MAP,233 new glsSamplerObjectTest.SamplingState(gl.LINEAR, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),234 new glsSamplerObjectTest.SamplingState(gl.LINEAR, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),235 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)236 ),237 new glsSamplerObjectTest.TestSpec('diff_mag_filter', 'Different gl.TEXTURE_MAG_FILTER', gl.TEXTURE_CUBE_MAP,238 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.LINEAR, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),239 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.LINEAR, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),240 new glsSamplerObjectTest.SamplingState(gl.NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0)241 ),242 new glsSamplerObjectTest.TestSpec('diff_max_lod', 'Different gl.TEXTURE_MAX_LOD', gl.TEXTURE_CUBE_MAP,243 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),244 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, 1000.0),245 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, -1000.0, -999.0)246 ),247 new glsSamplerObjectTest.TestSpec('diff_min_lod', 'Different gl.TEXTURE_MIN_LOD', gl.TEXTURE_CUBE_MAP,248 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, 0.0, 1000.0),249 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, 0.0, 1000.0),250 new glsSamplerObjectTest.SamplingState(gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST, gl.REPEAT, gl.REPEAT, gl.REPEAT, 100.0, 1000.0)251 )252 ];253 /** @type {tcuTestCase.DeqpTest} */ var multiTextureCube = tcuTestCase.newTest('multi_cubemap', 'Multiple texture units cubemap textures with sampler');254 for (var testNdx = 0; testNdx < multiTestCasesCube.length; testNdx++)255 multiTextureCube.addChild(new glsSamplerObjectTest.MultiTextureSamplerTest(multiTestCasesCube[testNdx]));256 testGroup.addChild(multiTextureCube);257 };258 es3fSamplerObjectTests.run = function(context) {259 gl = context;260 //Set up Test Root parameters261 var testName = 'sampler_object';262 var testDescription = 'Sampler Object Tests';263 var state = tcuTestCase.runner;264 state.testName = testName;265 state.setRoot(tcuTestCase.newTest(testName, testDescription, null));266 //Set up name and description of this test series.267 setCurrentTestName(testName);268 description(testDescription);269 try {270 //Create test cases271 es3fSamplerObjectTests.init();272 //Run test cases273 tcuTestCase.runTestCases();274 }275 catch (err) {276 testFailedOptions('Failed to es3fSamplerObjectTests.run tests', false);277 tcuTestCase.runner.terminate();278 }279 };...

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knockout-repeat.js

Source:knockout-repeat.js Github

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1// REPEAT binding for Knockout http://knockoutjs.com/2// (c) Michael Best3// License: MIT (http://www.opensource.org/licenses/mit-license.php)4// Version 2.1.05(function(factory) {6 if (typeof define === 'function' && define.amd) {7 // [1] AMD anonymous module8 define(['knockout'], factory);9 } else if (typeof exports === 'object') {10 // [2] commonJS11 factory(require('knockout'));12 } else {13 // [3] No module loader (plain <script> tag) - put directly in global namespace14 factory(window.ko);15 }16})(function(ko) {17if (!ko.virtualElements)18 throw Error('Repeat requires at least Knockout 2.1');19var ko_bindingFlags = ko.bindingFlags || {};20var ko_unwrap = ko.utils.unwrapObservable;21var koProtoName = '__ko_proto__';22if (ko.version >= "3.0.0") {23 // In Knockout 3.0.0, use the node preprocessor to replace a node with a repeat binding with a virtual element24 var provider = ko.bindingProvider.instance, previousPreprocessFn = provider.preprocessNode;25 provider.preprocessNode = function(node) {26 var newNodes, nodeBinding;27 if (!previousPreprocessFn || !(newNodes = previousPreprocessFn.call(this, node))) {28 if (node.nodeType === 1 && (nodeBinding = node.getAttribute('data-bind'))) {29 if (/^\s*repeat\s*:/.test(nodeBinding)) {30 var leadingComment = node.ownerDocument.createComment('ko ' + nodeBinding),31 trailingComment = node.ownerDocument.createComment('/ko');32 node.parentNode.insertBefore(leadingComment, node);33 node.parentNode.insertBefore(trailingComment, node.nextSibling);34 node.removeAttribute('data-bind');35 newNodes = [leadingComment, node, trailingComment];36 }37 }38 }39 return newNodes;40 };41}42ko.virtualElements.allowedBindings.repeat = true;43ko.bindingHandlers.repeat = {44 flags: ko_bindingFlags.contentBind | ko_bindingFlags.canUseVirtual,45 init: function(element, valueAccessor, allBindingsAccessor, xxx, bindingContext) {46 // Read and set fixed options--these options cannot be changed47 var repeatParam = ko_unwrap(valueAccessor());48 if (repeatParam && typeof repeatParam == 'object' && !('length' in repeatParam)) {49 var repeatIndex = repeatParam.index,50 repeatData = repeatParam.item,51 repeatStep = repeatParam.step,52 repeatReversed = repeatParam.reverse,53 repeatBind = repeatParam.bind,54 repeatInit = repeatParam.init,55 repeatUpdate = repeatParam.update;56 }57 // Set default values for options that need it58 repeatIndex = repeatIndex || '$index';59 repeatData = repeatData || ko.bindingHandlers.repeat.itemName || '$item';60 repeatStep = repeatStep || 1;61 repeatReversed = repeatReversed || false;62 var parent = element.parentNode, placeholder;63 if (element.nodeType == 8) { // virtual element64 // Extract the "children" and find the single element node65 var childNodes = ko.utils.arrayFilter(ko.virtualElements.childNodes(element), function(node) { return node.nodeType == 1;});66 if (childNodes.length !== 1) {67 throw Error("Repeat binding requires a single element to repeat");68 }69 ko.virtualElements.emptyNode(element);70 // The placeholder is the closing comment normally, or the opening comment if reversed71 placeholder = repeatReversed ? element : element.nextSibling;72 // The element to repeat is the contained element73 element = childNodes[0];74 } else { // regular element75 // First clean the element node and remove node's binding76 var origBindString = element.getAttribute('data-bind');77 ko.cleanNode(element);78 element.removeAttribute('data-bind');79 // Original element is no longer needed: delete it and create a placeholder comment80 placeholder = element.ownerDocument.createComment('ko_repeatplaceholder ' + origBindString);81 parent.replaceChild(placeholder, element);82 }83 // extract and remove a data-repeat-bind attribute, if present84 if (!repeatBind) {85 repeatBind = element.getAttribute('data-repeat-bind');86 if (repeatBind) {87 element.removeAttribute('data-repeat-bind');88 }89 }90 // Make a copy of the element node to be copied for each repetition91 var cleanNode = element.cloneNode(true);92 if (typeof repeatBind == "string") {93 cleanNode.setAttribute('data-bind', repeatBind);94 repeatBind = null;95 }96 // Set up persistent data97 var lastRepeatCount = 0,98 notificationObservable = ko.observable(),99 repeatArray, arrayObservable;100 if (repeatInit) {101 repeatInit(parent);102 }103 var subscribable = ko.computed(function() {104 function makeArrayItemAccessor(index) {105 var f = function(newValue) {106 var item = repeatArray[index];107 // Reading the value of the item108 if (!arguments.length) {109 notificationObservable(); // for dependency tracking110 return ko_unwrap(item);111 }112 // Writing a value to the item113 if (ko.isObservable(item)) {114 item(newValue);115 } else if (arrayObservable && arrayObservable.splice) {116 arrayObservable.splice(index, 1, newValue);117 } else {118 repeatArray[index] = newValue;119 }120 return this;121 };122 // Pretend that our accessor function is an observable123 f[koProtoName] = ko.observable;124 return f;125 }126 function makeBinding(item, index, context) {127 return repeatArray128 ? function() { return repeatBind.call(bindingContext.$data, item, index, context); }129 : function() { return repeatBind.call(bindingContext.$data, index, context); }130 }131 // Read and set up variable options--these options can change and will update the binding132 var paramObservable = valueAccessor(), repeatParam = ko_unwrap(paramObservable), repeatCount = 0;133 if (repeatParam && typeof repeatParam == 'object') {134 if ('length' in repeatParam) {135 repeatArray = repeatParam;136 repeatCount = repeatArray.length;137 } else {138 if ('foreach' in repeatParam) {139 repeatArray = ko_unwrap(paramObservable = repeatParam.foreach);140 if (repeatArray && typeof repeatArray == 'object' && 'length' in repeatArray) {141 repeatCount = repeatArray.length || 0;142 } else {143 repeatCount = repeatArray || 0;144 repeatArray = null;145 }146 }147 // If a count value is provided (>0), always output that number of items148 if ('count' in repeatParam)149 repeatCount = ko_unwrap(repeatParam.count) || repeatCount;150 // If a limit is provided, don't output more than the limit151 if ('limit' in repeatParam)152 repeatCount = Math.min(repeatCount, ko_unwrap(repeatParam.limit)) || repeatCount;153 }154 arrayObservable = repeatArray && ko.isObservable(paramObservable) ? paramObservable : null;155 } else {156 repeatCount = repeatParam || 0;157 }158 // Remove nodes from end if array is shorter159 for (; lastRepeatCount > repeatCount; lastRepeatCount-=repeatStep) {160 ko.removeNode(repeatReversed ? placeholder.nextSibling : placeholder.previousSibling);161 }162 // Notify existing nodes of change163 notificationObservable.notifySubscribers();164 // Add nodes to end if array is longer (also initially populates nodes)165 for (; lastRepeatCount < repeatCount; lastRepeatCount+=repeatStep) {166 // Clone node and add to document167 var newNode = cleanNode.cloneNode(true);168 parent.insertBefore(newNode, repeatReversed ? placeholder.nextSibling : placeholder);169 newNode.setAttribute('data-repeat-index', lastRepeatCount);170 // Apply bindings to inserted node171 if (repeatArray && repeatData == '$data') {172 var newContext = bindingContext.createChildContext(makeArrayItemAccessor(lastRepeatCount));173 } else {174 var newContext = bindingContext.extend();175 if (repeatArray)176 newContext[repeatData] = makeArrayItemAccessor(lastRepeatCount);177 }178 newContext[repeatIndex] = lastRepeatCount;179 if (repeatBind) {180 var result = ko.applyBindingsToNode(newNode, makeBinding(newContext[repeatData], lastRepeatCount, newContext), newContext, true),181 shouldBindDescendants = result && result.shouldBindDescendants;182 }183 if (!repeatBind || (result && shouldBindDescendants !== false)) {184 ko.applyBindings(newContext, newNode);185 }186 }187 if (repeatUpdate) {188 repeatUpdate(parent);189 }190 }, null, {disposeWhenNodeIsRemoved: placeholder});191 return { controlsDescendantBindings: true, subscribable: subscribable };192 }193};...

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string-repeat.js

Source:string-repeat.js Github

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...40assertEquals("1,2,3", String.prototype.repeat.apply([1, 2, 3], [1]));41assertEquals("true", String.prototype.repeat.apply(true, [1]));42assertEquals("false", String.prototype.repeat.apply(false, [1]));43assertEquals("[object Object]", String.prototype.repeat.apply({}, [1]));44assertEquals("\u10D8\u10D8\u10D8", "\u10D8".repeat(3));45assertThrows('String.prototype.repeat.call(null, 1)', TypeError);46assertThrows('String.prototype.repeat.call(undefined, 1)', TypeError);47assertThrows('String.prototype.repeat.apply(null, [1])', TypeError);48assertThrows('String.prototype.repeat.apply(undefined, [1])', TypeError);49// Test cases found in FF50assertEquals("abc", "abc".repeat(1));51assertEquals("abcabc", "abc".repeat(2));52assertEquals("abcabcabc", "abc".repeat(3));53assertEquals("aaaaaaaaaa", "a".repeat(10));54assertEquals("", "".repeat(5));55assertEquals("", "abc".repeat(0));56assertEquals("abcabc", "abc".repeat(2.0));57assertThrows('"a".repeat(-1)', RangeError);58assertThrows('"a".repeat(Number.POSITIVE_INFINITY)', RangeError);59var myobj = {60 toString: function() {61 return "abc";62 },63 repeat : String.prototype.repeat64};65assertEquals("abc", myobj.repeat(1));...

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repeat.js

Source:repeat.js Github

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1// 导入基础正则2let {Var, Func, Num, End, Op, Con, All} = require('./baseRegex');3// 定义Repeat开头的句式的映射规则4var repeatRegexPatternMap = new Map();5repeatRegexPatternMap.set(6 // Repeat,7 /^Repeat,$/i,8 'while(true)\n'9 );10repeatRegexPatternMap.set(11 // Repeat, while kPresent is false and k < len12 new RegExp(`^Repeat, while ${Func} is ${Var} and ${Func} ${Op} ${Func}${End}$`, 'i'),13 // /^Repeat, while ([a-zA-Z0-9$_ ()\[\].,"@]+?) is ([a-zA-Z0-9$_]+?) and ([a-zA-Z0-9$_ ()\[\].,"@]+?) ([≥≤><]) ([a-zA-Z0-9$_ ()\[\].,"@]+?)[,]*$/i,14 'while({%1%} === {%2%} && {%3%} {%4%} {%5%})\n'15 );16repeatRegexPatternMap.set(17 // Repeat, while q ≠ s18 new RegExp(`^Repeat, while ${Func} ${Op} ${Func}${End}$`, 'i'),19 // /^Repeat, while ([a-zA-Z0-9$_ ()\[\].,"@]+?) ≠ ([a-zA-Z0-9$_ ()\[\].,"@]+?)$/i,20 'while({%1%} {%2%} {%3%})\n'21 );22repeatRegexPatternMap.set(23 // Repeat, while done is false|true|null|undefined24 new RegExp(`^Repeat, while ${Func} is ${Con}${End}$`, 'i'),25 // /^Repeat, while ([a-zA-Z0-9$_ ()\[\].,"@]+?) is ([a-zA-Z0-9$_]+?)[,]*$/i,26 'while({%1%} === {%2%})\n'27 );28repeatRegexPatternMap.set(29 // Repeat, while done is not false|true|null|undefined30 new RegExp(`^Repeat, while ${Func} is not ${Con}${End}$`, 'i'),31 // /^Repeat, while ([a-zA-Z0-9$_ ()\[\].,"@]+?) is ([a-zA-Z0-9$_]+?)[,]*$/i,32 'while({%1%} !== {%2%})\n'33 );34repeatRegexPatternMap.set(35 // Repeat, while thisLex is not the same as varEnv,36 new RegExp(`^Repeat, while ${Func} is not the same as ${Func}${End}$`, 'i'),37 // /^Repeat, while ([a-zA-Z0-9$_ ()\[\].,"@]+?) is not the same as ([a-zA-Z0-9$_]+?)[,]*$/i,38 'while({%1%} !== {%2%})\n'39 );40repeatRegexPatternMap.set(41 // Repeat, while thisLex is not the same as varEnv,42 new RegExp(`^Repeat, while ${Func} is the same as ${Func}${End}$`, 'i'),43 // /^Repeat, while ([a-zA-Z0-9$_ ()\[\].,"@]+?) is not the same as ([a-zA-Z0-9$_]+?)[,]*$/i,44 'while({%1%} === {%2%})\n'45 );46repeatRegexPatternMap.set(47 // Repeat, while args is not empty48 /^Repeat, while args is not empty[,]*$/i,49 'while(arguments.length !== 0)\n'50 );51repeatRegexPatternMap.set(52 // Repeat, while args is not empty53 /^Repeat, while args is empty[,]*$/i,54 'while(arguments.length === 0)\n'55 );56repeatRegexPatternMap.set(57 // Repeat, while items is empty58 new RegExp(`^Repeat, while ${Func} is empty${End}$`, 'i'),59 // /^Repeat, while ([a-zA-Z0-9$_ ()\[\].,"@]+?) is empty[,]*$/i,60 'while({%1%}.length === 0)\n'61 );62repeatRegexPatternMap.set(63 // Repeat, while items is not empty64 new RegExp(`^Repeat, while ${Func} is not empty${End}$`, 'i'),65 // /^Repeat, while ([a-zA-Z0-9$_ ()\[\].,"@]+?) is not empty[,]*$/i,66 'while({%1%}.length !== 0)\n'67 );68// 最后的捕获条件(用来兜底)69// repeatRegexPatternMap.set(70// // Repeat, while k < argCount - 171// new RegExp(`^Repeat, while ${All}${End}$`, 'i'),72// // /^Repeat, while (.*?)[,]*$/i,73// 'while({%1%})\n'74// );...

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parsing-background-repeat.js

Source:parsing-background-repeat.js Github

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1description("This tests checks that all of the input values for background-repeat parse correctly.");2function test(value)3{4 var div = document.createElement("div");5 div.setAttribute("style", value);6 document.body.appendChild(div);7 8 var result = div.style.getPropertyValue("background-repeat");9 document.body.removeChild(div);10 return result;11}12shouldBe('test("background-repeat: repeat-x;")', '"repeat-x"');13shouldBe('test("background-repeat: repeat-y;")', '"repeat-y"');14shouldBe('test("background-repeat: repeat;")', '"repeat"');15shouldBe('test("background-repeat: no-repeat;")', '"no-repeat"');16shouldBe('test("background-repeat: round;")', '"round"');17shouldBe('test("background-repeat: space;")', '"space"');18shouldBe('test("background-repeat: repeat repeat;")', '"repeat repeat"');19shouldBe('test("background-repeat: no-repeat space;")', '"no-repeat space"');20shouldBe('test("background-repeat: round round;")', '"round round"');21shouldBe('test("background-repeat: space repeat;")', '"space repeat"');22shouldBe('test("background: purple url(resources/gradient.gif) repeat-x top left")', '"repeat-x"');23shouldBe('test("background: purple url(resources/gradient.gif) repeat-y 50% 50%")', '"repeat-y"');24shouldBe('test("background: purple url(resources/gradient.gif) repeat center")', '"repeat"');25shouldBe('test("background: purple url(resources/gradient.gif) no-repeat 12px")', '"no-repeat"');26shouldBe('test("background: purple url(resources/gradient.gif) round 50 left")', '"round"');27shouldBe('test("background: purple url(resources/gradient.gif) space 25 25")', '"space"');28shouldBe('test("background-repeat: 45;")', 'null');29shouldBe('test("background-repeat: coconut;")', 'null');...

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background-repeat.js

Source:background-repeat.js Github

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1import { PropertyDescriptorParsingType } from '../IPropertyDescriptor';2import { isIdentToken, parseFunctionArgs } from '../syntax/parser';3export var BACKGROUND_REPEAT;4(function (BACKGROUND_REPEAT) {5 BACKGROUND_REPEAT[BACKGROUND_REPEAT["REPEAT"] = 0] = "REPEAT";6 BACKGROUND_REPEAT[BACKGROUND_REPEAT["NO_REPEAT"] = 1] = "NO_REPEAT";7 BACKGROUND_REPEAT[BACKGROUND_REPEAT["REPEAT_X"] = 2] = "REPEAT_X";8 BACKGROUND_REPEAT[BACKGROUND_REPEAT["REPEAT_Y"] = 3] = "REPEAT_Y";9})(BACKGROUND_REPEAT || (BACKGROUND_REPEAT = {}));10export const backgroundRepeat = {11 name: 'background-repeat',12 initialValue: 'repeat',13 prefix: false,14 type: PropertyDescriptorParsingType.LIST,15 parse: (tokens) => {16 return parseFunctionArgs(tokens)17 .map(values => values18 .filter(isIdentToken)19 .map(token => token.value)20 .join(' '))21 .map(parseBackgroundRepeat);22 }23};24const parseBackgroundRepeat = (value) => {25 switch (value) {26 case 'no-repeat':27 return BACKGROUND_REPEAT.NO_REPEAT;28 case 'repeat-x':29 case 'repeat no-repeat':30 return BACKGROUND_REPEAT.REPEAT_X;31 case 'repeat-y':32 case 'no-repeat repeat':33 return BACKGROUND_REPEAT.REPEAT_Y;34 case 'repeat':35 default:36 return BACKGROUND_REPEAT.REPEAT;37 }...

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setTextureRepeatAndOffset.js

Source:setTextureRepeatAndOffset.js Github

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1const setTextureRepeatAndOffset = (texture, image, props) => {2 const w = props.scale.x;3 const h = props.scale.y;4 const w2 = (image.videoWidth) ? image.videoWidth : image.width;5 const h2 = (image.videoHeight) ? image.videoHeight : image.height;6 let fixedRepeatX = props.fixedRepeat.x;7 let fixedRepeatY = props.fixedRepeat.y;8 let repeatX, repeatY;9 let setRepeatXFromRepeatY = false;10 let setRepeatYFromRepeatX = false;11 repeatX = w * h2 / (h * w2);12 setRepeatXFromRepeatY = false;13 setRepeatYFromRepeatX = true;14 if (repeatX > 1) {15 repeatX = 1;16 setRepeatXFromRepeatY = false;17 setRepeatYFromRepeatX = true;18 } else if (repeatY > 1) {19 repeatY = 1;20 setRepeatXFromRepeatY = true;21 setRepeatYFromRepeatX = false;22 }23 if (fixedRepeatX) {24 repeatX = fixedRepeatX;25 setRepeatXFromRepeatY = false;26 setRepeatYFromRepeatX = true;27 }28 if (fixedRepeatY) {29 repeatY = fixedRepeatY;30 setRepeatXFromRepeatY = true;31 setRepeatYFromRepeatX = false;32 }33 if (setRepeatYFromRepeatX) {34 repeatY = repeatX * h * w2 / (w * h2);35 }36 if (setRepeatXFromRepeatY) {37 repeatX = repeatY * w * h2 / (h * w2);38 }39 40 texture.repeat.set(repeatX, repeatY);41 texture.offset.x = (repeatX - 1) * props.anchor.x * -1;42 texture.offset.y = (repeatY - 1) * (1 - props.anchor.y) * -1;43};...

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