How to use updateData method in ts-auto-mock

Best JavaScript code snippet using ts-auto-mock

migration.js

Source:migration.js Github

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1/**2 * Perform a system migration for the entire World, applying migrations for Actors, Items, and Compendium packs3 * @return {Promise} A Promise which resolves once the migration is completed4 */5export const migrateWorld = async function() {6 ui.notifications.info(`Applying D&D5E System Migration for version ${game.system.data.version}. Please stand by.`);7 // Migrate World Actors8 for ( let a of game.actors.entities ) {9 try {10 const updateData = migrateActorData(a.data);11 if ( !isObjectEmpty(updateData) ) {12 console.log(`Migrating Actor entity ${a.name}`);13 await a.update(updateData, {enforceTypes: false});14 a.items = a._getItems(); // TODO - Temporary Hack15 }16 } catch(err) {17 console.error(err);18 }19 }20 // Migrate World Items21 for ( let i of game.items.entities ) {22 try {23 const updateData = migrateItemData(i.data);24 if ( !isObjectEmpty(updateData) ) {25 console.log(`Migrating Item entity ${i.name}`);26 await i.update(updateData, {enforceTypes: false});27 }28 } catch(err) {29 console.error(err);30 }31 }32 // Migrate Actor Override Tokens33 for ( let s of game.scenes.entities ) {34 try {35 const updateData = migrateSceneData(s.data);36 if ( !isObjectEmpty(updateData) ) {37 console.log(`Migrating Scene entity ${s.name}`);38 await s.update(updateData, {enforceTypes: false});39 }40 } catch(err) {41 console.error(err);42 }43 }44 // Migrate World Compendium Packs45 const packs = game.packs.filter(p => {46 return (p.metadata.package === "world") && ["Actor", "Item", "Scene"].includes(p.metadata.entity)47 });48 for ( let p of packs ) {49 await migrateCompendium(p);50 }51 // Set the migration as complete52 game.settings.set("dnd5e", "systemMigrationVersion", game.system.data.version);53 ui.notifications.info(`D&D5E System Migration to version ${game.system.data.version} succeeded!`);54};55/* -------------------------------------------- */56/**57 * Apply migration rules to all Entities within a single Compendium pack58 * @param pack59 * @return {Promise}60 */61export const migrateCompendium = async function(pack) {62 const entity = pack.metadata.entity;63 if ( !["Actor", "Item", "Scene"].includes(entity) ) return;64 // Begin by requesting server-side data model migration and get the migrated content65 await pack.migrate();66 const content = await pack.getContent();67 // Iterate over compendium entries - applying fine-tuned migration functions68 for ( let ent of content ) {69 try {70 let updateData = null;71 if (entity === "Item") updateData = migrateItemData(ent.data);72 else if (entity === "Actor") updateData = migrateActorData(ent.data);73 else if ( entity === "Scene" ) updateData = migrateSceneData(ent.data);74 if (!isObjectEmpty(updateData)) {75 expandObject(updateData);76 updateData["_id"] = ent._id;77 await pack.updateEntity(updateData);78 console.log(`Migrated ${entity} entity ${ent.name} in Compendium ${pack.collection}`);79 }80 } catch(err) {81 console.error(err);82 }83 }84 console.log(`Migrated all ${entity} entities from Compendium ${pack.collection}`);85};86/* -------------------------------------------- */87/* Entity Type Migration Helpers */88/* -------------------------------------------- */89/**90 * Migrate a single Actor entity to incorporate latest data model changes91 * Return an Object of updateData to be applied92 * @param {Actor} actor The actor to Update93 * @return {Object} The updateData to apply94 */95export const migrateActorData = function(actor) {96 const updateData = {};97 // Actor Data Updates98 _migrateActorTraits(actor, updateData);99 // Flatten values and remove deprecated fields100 const toFlatten = ["details.background", "details.trait", "details.ideal", "details.bond", "details.flaw",101 "details.type", "details.environment", "details.cr", "details.source", "details.alignment", "details.race",102 "attributes.exhaustion", "attributes.inspiration", "attributes.prof", "attributes.spellcasting",103 "attributes.spellDC", "traits.size", "traits.senses", "currency.pp", "currency.gp", "currency.ep", "currency.sp",104 "currency.cp"105 ];106 _migrateFlattenValues(actor, updateData, toFlatten);107 _migrateRemoveDeprecated(actor, updateData, toFlatten);108 // Migrate Owned Items109 if ( !actor.items ) return updateData;110 let hasItemUpdates = false;111 const items = actor.items.map(i => {112 // Migrate the Owned Item113 let itemUpdate = migrateItemData(i);114 // Prepared, Equipped, and Proficient for NPC actors115 if ( actor.type === "npc" ) {116 if (getProperty(i.data, "preparation.prepared") === false) itemUpdate["data.preparation.prepared"] = true;117 if (getProperty(i.data, "equipped") === false) itemUpdate["data.equipped"] = true;118 if (getProperty(i.data, "proficient") === false) itemUpdate["data.proficient"] = true;119 }120 // Update the Owned Item121 if ( !isObjectEmpty(itemUpdate) ) {122 hasItemUpdates = true;123 return mergeObject(i, itemUpdate, {enforceTypes: false, inplace: false});124 } else return i;125 });126 if ( hasItemUpdates ) updateData.items = items;127 return updateData;128};129/* -------------------------------------------- */130/**131 * Migrate a single Item entity to incorporate latest data model changes132 * @param item133 */134export const migrateItemData = function(item) {135 const updateData = {};136 // Migrate backpack to loot137 if ( item.type === "backpack" ) {138 _migrateBackpackLoot(item, updateData);139 }140 // Migrate Spell items141 if (item.type === "spell") {142 _migrateSpellComponents(item, updateData);143 _migrateSpellPreparation(item, updateData);144 _migrateSpellAction(item, updateData);145 }146 // Migrate Equipment items147 else if ( item.type === "equipment" ) {148 _migrateArmor(item, updateData);149 }150 // Migrate Weapon Items151 else if ( item.type === "weapon" ) {152 _migrateWeaponProperties(item, updateData);153 }154 // Migrate Consumable Items155 else if ( item.type === "consumable" ) {156 _migrateConsumableUsage(item, updateData);157 }158 // Spell and Feat cast times159 if (["spell", "feat"].includes(item.type)) {160 _migrateCastTime(item, updateData);161 _migrateTarget(item, updateData);162 }163 // Migrate General Properties164 _migrateRange(item, updateData);165 _migrateDuration(item, updateData);166 _migrateDamage(item, updateData);167 _migrateRarity(item, updateData);168 // Flatten values and remove deprecated fields169 const toFlatten = ["ability", "attuned", "consumableType", "equipped", "identified", "quantity", "levels", "price",170 "proficient", "rarity", "requirements", "stealth", "strength", "source", "subclass", "weight", "weaponType",171 "school", "level"172 ];173 _migrateFlattenValues(item, updateData, toFlatten);174 _migrateRemoveDeprecated(item, updateData, toFlatten);175 // Return the migrated update data176 return updateData;177};178/* -------------------------------------------- */179/**180 * Migrate a single Scene entity to incorporate changes to the data model of it's actor data overrides181 * Return an Object of updateData to be applied182 * @param {Object} scene The Scene data to Update183 * @return {Object} The updateData to apply184 */185export const migrateSceneData = function(scene) {186 const tokens = duplicate(scene.tokens);187 return {188 tokens: tokens.map(t => {189 if (!t.actorId || t.actorLink || !t.actorData.data) {190 t.actorData = {};191 return t;192 }193 const token = new Token(t);194 if ( !token.actor ) {195 t.actorId = null;196 t.actorData = {};197 }198 const originalActor = game.actors.get(token.actor.id);199 if (!originalActor) {200 t.actorId = null;201 t.actorData = {};202 } else {203 const updateData = migrateActorData(token.data.actorData);204 t.actorData = mergeObject(token.data.actorData, updateData);205 }206 return t;207 })208 };209};210/* -------------------------------------------- */211/* Low level migration utilities212/* -------------------------------------------- */213/**214 * Migrate string format traits with a comma separator to an array of strings215 * @private216 */217const _migrateActorTraits = function(actor, updateData) {218 if ( !actor.data.traits ) return;219 const dt = invertObject(CONFIG.DND5E.damageTypes);220 const map = {221 "dr": dt,222 "di": dt,223 "dv": dt,224 "ci": invertObject(CONFIG.DND5E.conditionTypes),225 "languages": invertObject(CONFIG.DND5E.languages)226 };227 for ( let [t, choices] of Object.entries(map) ) {228 const trait = actor.data.traits[t];229 if ( trait && (typeof trait.value === "string") ) {230 updateData[`data.traits.${t}.value`] = trait.value.split(",").map(t => choices[t.trim()]).filter(t => !!t);231 }232 }233};234/* -------------------------------------------- */235/**236 * Migrate from a "backpack" item subtype to a "loot" item subtype for more coherent naming237 * @private238 */239const _migrateBackpackLoot = function(item, updateData) {240 updateData["type"] = "loot";241 updateData["data.-=deprecationWarning"] = null;242};243/* -------------------------------------------- */244/**245 * Migrate consumable items to have246 * @param item247 * @param updateData248 * @private249 */250const _migrateConsumableUsage = function(item, updateData) {251 const data = item.data;252 if ( data.hasOwnProperty("charges") ) {253 updateData["data.uses.value"] = data.charges.value;254 updateData["data.uses.max"] = data.charges.max;255 updateData["data.uses.per"] = "charges";256 updateData["data.uses.autoUse"] = data.autoUse ? data.autoUse.value : false;257 updateData["data.uses.autoDestroy"] = data.autoDestroy ? data.autoDestroy.value : false;258 // Set default activation mode for potions259 updateData["data.activation"] = {type: "action", cost: 1};260 updateData["data.target.type"] = "self";261 }262};263/* -------------------------------------------- */264/**265 * Migrate from a string based armor class like "14" and a separate string armorType to a single armor object which266 * tracks both armor value and type.267 * @private268 */269const _migrateArmor = function(item, updateData) {270 const armor = item.data.armor;271 if ( armor && item.data.armorType && item.data.armorType.value ) {272 updateData["data.armor.type"] = item.data.armorType.value;273 }274};275/* -------------------------------------------- */276/**277 * Flatten several attributes which currently have an unnecessarily nested {value} object278 * @private279 */280const _migrateFlattenValues = function(ent, updateData, toFlatten) {281 for ( let a of toFlatten ) {282 const attr = getProperty(ent.data, a);283 if ( attr instanceof Object && !updateData.hasOwnProperty("data."+a) ) {284 updateData["data."+a] = attr.hasOwnProperty("value") ? attr.value : null;285 }286 }287};288/* -------------------------------------------- */289/**290 * Migrate from a string spell casting time like "1 Bonus Action" to separate fields for activation type and numeric cost291 * @private292 */293const _migrateCastTime = function(item, updateData) {294 const value = getProperty(item.data, "time.value");295 if ( !value ) return;296 const ATS = invertObject(CONFIG.DND5E.abilityActivationTypes);297 let match = value.match(/([\d]+\s)?([\w\s]+)/);298 if ( !match ) return;299 let type = ATS[match[2]] || "none";300 let cost = match[1] ? Number(match[1]) : 0;301 if ( type === "none" ) cost = 0;302 updateData["data.activation"] = {type, cost};303};304/* -------------------------------------------- */305/* General Migrations */306/* -------------------------------------------- */307/**308 * Migrate from a string based damage formula like "2d6 + 4 + 1d4" and a single string damage type like "slash" to309 * separated damage parts with associated damage type per part.310 * @private311 */312const _migrateDamage = function(item, updateData) {313 // Regular Damage314 let damage = item.data.damage;315 if ( damage && damage.value ) {316 let type = item.data.damageType ? item.data.damageType.value : "";317 const parts = damage.value.split("+").map(s => s.trim()).map(p => [p, type || null]);318 if ( item.type === "weapon" && parts.length ) parts[0][0] += " + @mod";319 updateData["data.damage.parts"] = parts;320 updateData["data.damage.-=value"] = null;321 }322 // Versatile Damage323 const d2 = item.data.damage2;324 if ( d2 && d2.value ) {325 let formula = d2.value.replace(/[\-\*\/]/g, "+");326 updateData["data.damage.versatile"] = formula.split("+").shift() + " + @mod";327 }328};329/* -------------------------------------------- */330/**331 * Migrate from a string duration field like "1 Minute" to separate fields for duration units and numeric value332 * @private333 */334const _migrateDuration = function(item, updateData) {335 const TIME = invertObject(CONFIG.DND5E.timePeriods);336 const dur = item.data.duration;337 if ( dur && dur.value && !dur.units ) {338 let match = dur.value.match(/([\d]+\s)?([\w\s]+)/);339 if ( !match ) return;340 let units = TIME[match[2]] || "inst";341 let value = units === "inst" ? "" : Number(match[1]) || "";342 updateData["data.duration"] = {units, value};343 }344};345/* -------------------------------------------- */346/**347 * Migrate from a string range field like "150 ft." to separate fields for units and numeric distance value348 * @private349 */350const _migrateRange = function(item, updateData) {351 if ( updateData["data.range"] ) return;352 const range = item.data.range;353 if ( range && range.value && !range.units ) {354 let match = range.value.match(/([\d\/]+)?(?:[\s]+)?([\w\s]+)?/);355 if ( !match ) return;356 let units = "none";357 if ( /ft/i.test(match[2]) ) units = "ft";358 else if ( /mi/i.test(match[2]) ) units = "mi";359 else if ( /touch/i.test(match[2]) ) units = "touch";360 updateData["data.range.units"] = units;361 // Range value362 if ( match[1] ) {363 let value = match[1].split("/").map(Number);364 updateData["data.range.value"] = value[0];365 if ( value[1] ) updateData["data.range.long"] = value[1];366 }367 }368};369/* -------------------------------------------- */370const _migrateRarity = function(item, updateData) {371 const rar = item.data.rarity;372 if ( (rar instanceof Object) && !rar.value ) updateData["data.rarity"] = "Common";373 else if ( (typeof rar === "string") && (rar === "") ) updateData["data.rarity"] = "Common";374};375/* -------------------------------------------- */376/**377 * A general migration to remove all fields from the data model which are flagged with a _deprecated tag378 * @private379 */380const _migrateRemoveDeprecated = function(ent, updateData, toFlatten) {381 const flat = flattenObject(ent.data);382 // Deprecate entire objects383 const toDeprecate = Object.entries(flat).filter(e => e[0].endsWith("_deprecated") && (e[1] === true)).map(e => {384 let parent = e[0].split(".");385 parent.pop();386 return parent.join(".");387 });388 for ( let k of toDeprecate ) {389 let parts = k.split(".");390 parts[parts.length-1] = "-=" + parts[parts.length-1];391 updateData[`data.${parts.join(".")}`] = null;392 }393 // Deprecate types and labels394 for ( let [k, v] of Object.entries(flat) ) {395 let parts = k.split(".");396 parts.pop();397 // Skip any fields which have already been touched by other migrations398 if ( toDeprecate.some(f => k.startsWith(f) ) ) continue;399 if ( toFlatten.some(f => k.startsWith(f)) ) continue;400 if ( updateData.hasOwnProperty(`data.${k}`) ) continue;401 // Remove the data type field402 const dtypes = ["Number", "String", "Boolean", "Array", "Object"];403 if ( k.endsWith("type") && dtypes.includes(v) ) {404 updateData[`data.${k.replace(".type", ".-=type")}`] = null;405 }406 // Remove string label407 else if ( k.endsWith("label") ) {408 updateData[`data.${k.replace(".label", ".-=label")}`] = null;409 }410 }411};412/* -------------------------------------------- */413/**414 * Migrate from a target string like "15 ft. Radius" to a more explicit data model with a value, units, and type415 * @private416 */417const _migrateTarget = function(item, updateData) {418 const target = item.data.target;419 if ( target.value && !Number.isNumeric(target.value) ) {420 // Target Type421 let type = null;422 for ( let t of Object.keys(CONFIG.DND5E.targetTypes) ) {423 let rgx = new RegExp(t, "i");424 if ( rgx.test(target.value) ) {425 type = t;426 continue;427 }428 }429 // Target Units430 let units = null;431 if ( /ft/i.test(target.value) ) units = "ft";432 else if ( /mi/i.test(target.value) ) units = "mi";433 else if ( /touch/i.test(target.value) ) units = "touch";434 // Target Value435 let value = null;436 let match = target.value.match(/([\d]+)([\w\s]+)?/);437 if ( match ) value = Number(match[1]);438 else if ( /one/i.test(target.value) ) value = 1;439 updateData["data.target"] = {type, units, value};440 }441};442/* -------------------------------------------- */443/**444 * Migrate from string based components like "V,S,M" to boolean flags for each component445 * Move concentration and ritual flags into the components object446 * @private447 */448const _migrateSpellComponents = function(item, updateData) {449 const components = item.data.components;450 if ( !components.value ) return;451 let comps = components.value.toUpperCase().replace(/\s/g, "").split(",");452 updateData["data.components"] = {453 value: "",454 vocal: comps.includes("V"),455 somatic: comps.includes("M"),456 material: comps.includes("S"),457 concentration: item.data.concentration.value === true,458 ritual: item.data.ritual.value === true459 };460};461/* -------------------------------------------- */462/**463 * Migrate from a simple object with save.value to an expanded object where the DC is also configured464 * @private465 */466const _migrateSpellAction = function(item, updateData) {467 // Set default action type for spells468 if ( item.data.spellType ) {469 updateData["data.actionType"] = {470 "attack": "rsak",471 "save": "save",472 "heal": "heal",473 "utility": "util",474 }[item.data.spellType.value] || "util";475 }476 // Spell saving throw477 const save = item.data.save;478 if ( !save.value ) return;479 updateData["data.save"] = {480 ability: save.value,481 dc: null482 };483 updateData["data.save.-=value"] = null;484};485/* -------------------------------------------- */486/**487 * Migrate spell preparation data to the new preparation object488 * @private489 */490const _migrateSpellPreparation = function(item, updateData) {491 const prep = item.data.preparation;492 if ( prep && !prep.mode ) {493 updateData["data.preparation.mode"] = "prepared";494 updateData["data.preparation.prepared"] = item.data.prepared ? Boolean(item.data.prepared.value) : false;495 }496};497/* -------------------------------------------- */498/**499 * Migrate from a string based weapon properties like "Heavy, Two-Handed" to an object of boolean flags500 * @private501 */502const _migrateWeaponProperties = function(item, updateData) {503 // Set default activation mode for weapons504 updateData["data.activation"] = {type: "action", cost: 1};505 // Set default action type for weapons506 updateData["data.actionType"] = {507 "simpleM": "mwak",508 "simpleR": "rwak",509 "martialM": "mwak",510 "martialR": "rwak",511 "natural": "mwak",512 "improv": "mwak",513 "ammo": "rwak"514 }[item.data.weaponType.value] || "mwak";515 // Set default melee weapon range516 if ( updateData["data.actionType"] === "mwak" ) {517 updateData["data.range"] = {518 value: updateData["data.properties.rch"] ? 10 : 5,519 units: "ft"520 }521 }522 // Map weapon property strings to boolean flags523 const props = item.data.properties;524 if ( props.value ) {525 const labels = invertObject(CONFIG.DND5E.weaponProperties);526 for (let k of props.value.split(",").map(p => p.trim())) {527 if (labels[k]) updateData[`data.properties.${labels[k]}`] = true;528 }529 updateData["data.properties.-=value"] = null;530 }...

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insertOrUpdateCryptoCurrencyData.js

Source:insertOrUpdateCryptoCurrencyData.js Github

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1const miscUtils = require('../utils/misc');2const { 3 percentDifferenceBeyondThreshold,4 percentDifferenceWithinThreshold5} = miscUtils;6function checkIfCurrentPriceIsNearHighOrLow(data) {7 // see if the current price in the vicinity of the high and low price from8 // last 7 and 30 days.9 if (10 percentDifferenceWithinThreshold(11 data.highLow.day7.high,12 data.price,13 2014 )15 ) {16 data.flags.day7HighFlag = true;17 }18 if (19 percentDifferenceWithinThreshold(20 data.highLow.day7.low,21 data.price,22 3023 )24 ) {25 data.flags.day7LowFlag = true;26 }27 if (28 percentDifferenceWithinThreshold(29 data.highLow.day30.high,30 data.price,31 2032 )33 ) {34 data.flags.day30HighFlag = true;35 }36 if (37 percentDifferenceWithinThreshold(38 data.highLow.day30.low,39 data.price,40 3041 )42 ) {43 data.flags.day30LowFlag = true;44 }45 return data;46}47function insertCryptoCurrencyData(collection, data) {48 let defaultData = {49 symbol: data.symbol,50 lastUpdated: Date.now(),51 milestonePrice: data.price,52 milestonePreviousPrice: data.price,53 milestonePriceDate: Date.now(),54 milestoneVolume: data.volume24h,55 milestonePreviousVolume: data.volume24h,56 milestoneVolumeDate: Date.now(),57 milestoneTwitterFollowers: data.socialData && data.socialData.twitter.followers,58 milestonePreviousTwitterFollowers: data.socialData && data.socialData.twitter.followers,59 milestoneRedditSubscribers: data.socialData && data.socialData.reddit.subscribers,60 milestoneRedditPreviousSubscribers: data.socialData && data.socialData.reddit.subscribers,61 milestoneRedditActiveUsers: data.socialData && data.socialData.reddit.activeUsers,62 milestoneRedditPreviousActiveUsers: data.socialData && data.socialData.reddit.activeUsers,63 flags: {64 priceFlag: false,65 volumeFlag: false,66 day7HighFlag: false,67 day7LowFlag: false,68 day30HighFlag: false,69 day30LowFlag: false,70 twitterFollowerFlag: false,71 redditSubscriberFlag: false,72 redditActiveUserFlag: false,73 },74 };75 let createData = Object.assign({}, defaultData, data);76 return collection.insert(createData);77}78function insertOrUpdateCryptoCurrencyData(collection, data) {79 return collection.findOne({ symbol: data.symbol })80 .then((result) => {81 if (!result) {82 return insertCryptoCurrencyData(collection, data);83 }84 let updateData = Object.assign({}, result, data);85 updateData.lastUpdated = Date.now();86 // set all the flags to false;87 Object.keys(updateData.flags).forEach((key) => {88 updateData.flags[key] = false;89 });90 91 // price difference92 if (93 percentDifferenceBeyondThreshold(94 updateData.milestonePrice,95 updateData.price,96 597 )98 ) {99 updateData.milestonePreviousPrice = updateData.milestonePrice;100 updateData.milestonePrice = data.price;101 updateData.milestonePriceDate = Date.now();102 updateData.flags.priceFlag = true;103 }104 // volume difference105 if (106 percentDifferenceBeyondThreshold(107 updateData.milestoneVolume,108 updateData.volume24h,109 10110 )111 ) {112 updateData.milestonePreviousVolume = updateData.milestoneVolume;113 updateData.milestoneVolume = data.volume24h;114 updateData.milestoneVolumeDate = Date.now();115 updateData.flags.volumeFlag = true;116 }117 // twitter follower difference118 if (119 percentDifferenceBeyondThreshold(120 updateData.milestoneTwitterFollowers,121 updateData.socialData.twitter.followers,122 5123 )124 ) {125 updateData.milestonePreviousTwitterFollowers = updateData.milestoneTwitterFollowers;126 updateData.milestoneTwitterFollowers = data.socialData.twitter.followers;127 updateData.flags.twitterFollowerFlag = true;128 }129 // reddit subscriber difference130 if (131 percentDifferenceBeyondThreshold(132 updateData.milestoneRedditSubscribers,133 updateData.socialData.reddit.subscribers,134 5135 )136 ) {137 updateData.milestoneRedditPreviousSubscribers = updateData.milestoneRedditSubscribers;138 updateData.milestoneRedditSubscribers = data.socialData.reddit.subscribers;139 updateData.flags.redditSubscriberFlag = true;140 }141 // reddit active user difference142 if (143 percentDifferenceBeyondThreshold(144 updateData.milestoneRedditActiveUsers,145 updateData.data.socialData.reddit.activeUsers,146 10147 )148 ) {149 updateData.milestoneRedditPreviousActiveUsers = updateData.milestoneRedditActiveUsers;150 updateData.milestoneRedditActiveUsers = data.socialData.reddit.activeUsers;151 updateData.flags.redditActiveUserFlag = true;152 }153 // for backwards compatibility. if the data didn't have milestonePrevious from before154 if (!updateData.milestonePreviousVolume) {155 updateData.milestonePreviousVolume = data.price;156 }157 if (!updateData.milestonePreviousPrice) {158 updateData.milestonePreviousVolume = data.volume24h;159 }160 if (!updateData.milestonePreviousTwitterFollowers) {161 updateData.milestonePreviousTwitterFollowers = data.socialData.twitter.followers;162 }163 if (!updateData.milestoneRedditPreviousSubscribers) {164 updateData.milestoneRedditPreviousSubscribers = data.socialData.reddit.subscribers;165 }166 if (!updateData.milestoneRedditPreviousActiveUsers) {167 updateData.milestoneRedditPreviousActiveUsers = data.socialData.reddit.activeUsers;168 }169 updateData = checkIfCurrentPriceIsNearHighOrLow(updateData);170 return collection.update({ symbol: data.symbol }, updateData);171 });172}...

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Using AI Code Generation

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1import { updateData } from 'ts-auto-mock';2import { updateData } from 'ts-auto-mock';3import { updateData } from 'ts-auto-mock';4import { updateData } from 'ts-auto-mock';5import { updateData } from 'ts-auto-mock';6import { updateData } from 'ts-auto-mock';7import { updateData } from 'ts-auto-mock';8import { updateData } from 'ts-auto-mock';9import { updateData } from 'ts-auto-mock';10import { updateData } from 'ts-auto-mock';11import { updateData } from 'ts-auto-mock';12import { updateData } from 'ts-auto-mock';13import { updateData } from 'ts-auto-mock';14import { updateData } from 'ts-auto-mock';15import { updateData } from 'ts-auto-mock';16import { updateData } from 'ts-auto-mock';

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Using AI Code Generation

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1import {updateData} from 'ts-auto-mock';2import {updateData} from 'ts-auto-mock';3import {updateData} from 'ts-auto-mock';4import {updateData} from 'ts-auto-mock';5import {updateData} from 'ts-auto-mock';6import {updateData} from 'ts-auto-mock';7import {updateData} from 'ts-auto-mock';8import {updateData} from 'ts-auto-mock';9import {updateData} from 'ts-auto-mock';10import {updateData} from 'ts-auto-mock';11import {updateData} from 'ts-auto-mock';12import {updateData} from 'ts-auto-mock';13import {updateData} from 'ts-auto-mock';14import {updateData} from 'ts-auto-mock';15import {updateData} from 'ts-auto-mock';16import {updateData} from 'ts-auto-mock';17import {updateData} from 'ts-auto-mock';18import {updateData} from 'ts-auto-mock';

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Using AI Code Generation

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1import {updateData} from 'ts-auto-mock';2updateData({3});4import {updateData} from 'ts-auto-mock';5updateData({6});7import {updateData} from './mockData/test1';8updateData({9});10import {updateData} from './mockData/test2';11updateData({12});

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Using AI Code Generation

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1import { updateData } from 'ts-auto-mock';2const myMock = updateData( myMock, { myProp: 'myValue' } );3import { updateData } from 'ts-auto-mock';4const myMock = updateData( myMock, { myProp: 'myValue' } );5import { updateData } from 'ts-auto-mock';6const myMock = updateData( myMock, { myProp: 'myValue' } );7import { updateData } from 'ts-auto-mock';8const myMock = updateData( myMock, { myProp: 'myValue' } );9import { updateData } from 'ts-auto-mock';10const myMock = updateData( myMock, { myProp: 'myValue' } );11import { updateData } from 'ts-auto-mock';12const myMock = updateData( myMock, { myProp: 'myValue' } );13import { updateData } from 'ts-auto-mock';14const myMock = updateData( myMock, { myProp: 'myValue' } );15import { updateData } from 'ts-auto-mock';16const myMock = updateData( myMock, { myProp: 'myValue' } );17import { updateData } from 'ts-auto-mock';18const myMock = updateData( myMock, { myProp: 'myValue' } );

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Using AI Code Generation

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1import { updateData } from 'ts-auto-mock';2import * as mocks from './mocks';3const mock: mocks.Mock = mocks.mock;4mock.name = 'new name';5mock.age = 30;6mock.birthday = new Date();7mock.age = 30;

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Using AI Code Generation

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1const result = updateData('path/to/my/tsconfig.json', 'path/to/my/file.ts', 'path/to/my/file.ts');2console.log(result);3console.log(result);4gulp.task('ts-auto-mock', () => {5 return updateData('path/to/my/tsconfig.json', 'path/to/my/file.ts', 'path/to/my/file.ts');6});7grunt.registerTask('ts-auto-mock', () => {8 return updateData('path/to/my/tsconfig.json', 'path/to/my/file.ts', 'path/to/my/file.ts');9});10const result = updateData('path/to/my/tsconfig.json', 'path/to/my/file.ts', 'path/to/my/file.ts');11module.exports = result;12const result = updateData('path/to/my/tsconfig.json', 'path/to/my/file.ts', 'path/to/my/file.ts');13export default result;14const result = updateData('path/to/my/tsconfig.json', 'path/to/my/file.ts', 'path/to/my/file.ts');15module.exports = result;16const result = updateData('path/to/my/tsconfig.json', 'path/to/my/file.ts', 'path/to/my/file.ts');17export default result;18const result = updateData('path/to/my/tsconfig.json', 'path/to/my/file.ts', 'path/to/my/file.ts');19console.log(result);20console.log(result);

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