How to use ObjectLoader method in wpt

Best JavaScript code snippet using wpt

main.js

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1import {OBJLoader} from './resources/threejs/r122/examples/jsm/loaders/OBJLoader.js';2import {MTLLoader} from './resources/threejs/r122/examples/jsm/loaders/MTLLoader.js';3import {DDSLoader} from './resources/threejs/r122/examples/jsm/loaders/DDSLoader.js';4import {DragControls} from './resources/threejs/r122/examples/jsm/controls/DragControls.js';5var container, scene, camera, renderer;6var controls;7var drag_controls;8var group;9var sphere;10let enableSelection = false;11const objects = [];12const collidableObjects = [];13var collected = [];14var trash = [];15var factory = [];16var player = new THREE.Object3D();17var truck = new THREE.Object3D();18var spotLightPlayer;19var spotLight;20truck.name = "truck";21player.name = "player";22const mouse = new THREE.Vector2(), raycaster = new THREE.Raycaster();23var control_target;24init();25animate();26function init() {27 // Setup28 container = document.getElementById('container');29 scene = new THREE.Scene();30 camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);31 //cem karaca32 const listener = new THREE.AudioListener();33 camera.add( listener );34 // create a global audio source35 const sound = new THREE.Audio( listener );36 const nostalgia = ['cem_karaca_isci_kal.mp3', 'baris_manco_donence.mp3'];37 // load a sound and set it as the Audio object's buffer38 const audioLoader = new THREE.AudioLoader();39 audioLoader.load( nostalgia[randomInt(0,1)], function( buffer ) {40 sound.setBuffer( buffer );41 sound.setLoop( true );42 sound.setVolume( 0.1 );43 sound.play();44 });45 renderer = new THREE.WebGLRenderer({alpha: true});46 renderer.setSize(window.innerWidth, window.innerHeight);47 //48 {49 const planeSize = 2000;50 const loader = new THREE.TextureLoader();51 const texture = loader.load('ground.jpg');52 texture.wrapS = THREE.RepeatWrapping;53 texture.wrapT = THREE.RepeatWrapping;54 texture.magFilter = THREE.NearestFilter;55 const repeats = planeSize / 8;56 texture.repeat.set(repeats, repeats);57 const planeGeo = new THREE.PlaneBufferGeometry(planeSize, planeSize);58 const planeMat = new THREE.MeshPhongMaterial({59 map: texture,60 side: THREE.DoubleSide,61 });62 const mesh = new THREE.Mesh(planeGeo, planeMat);63 mesh.rotation.x = Math.PI * -.5;64 scene.add(mesh);65 }66 {67 const skyColor = 0xB1E1FF; // light blue68 const groundColor = 0xB97A20; // brownish orange69 const intensity = 1;70 const light = new THREE.HemisphereLight( skyColor, groundColor, intensity );71 light.name = "hemisphereLight";72 scene.add(light);73 }74 {75 const color = 0xFFFFFF;76 const intensity = 1;77 const light = new THREE.DirectionalLight(color, intensity);78 light.position.set(0, 10, 0);79 light.target.position.set(-5, 0, 0);80 light.name = "directionalLight"81 scene.add(light);82 scene.add(light.target);83 }84 //85 // Add Objects To the Scene HERE86 const mtlLoader = new MTLLoader();87 // adding player to scene88 mtlLoader.load('obj/character/character.mtl', function (materials) {89 materials.preload();90 const objLoaderExample = new OBJLoader();91 objLoaderExample.setMaterials(materials);92 objLoaderExample.load('obj/character/character.obj', (root) => {93 root.rotation.y = Math.PI * -1;94 player.add(root);95 //scene.add(root);96 });97 });98 // adding truck to scene99 100 mtlLoader.load('obj/vehicle/truck.mtl', function (materials) {101 materials.preload();102 const objLoaderExample = new OBJLoader();103 objLoaderExample.setMaterials(materials);104 objLoaderExample.load('obj/vehicle/truck.obj', (root) => {105 root.rotation.y = Math.PI * -1;106 107 //root.position.x = -10;108 //root.position.y = 0;109 //root.position.z = 5;110 //collidableObjects.push(root);111 //objects.push(root);112 truck.add(root);113 //scene.add(root);114 });115 });116 117 /***************************************************************************/118 loadApartment(15, 15, 1, Math.floor(Math.random() * 10)+1);119 loadApartment(27.5, 15, 1, Math.floor(Math.random() * 10)+1, 0.5);120 loadApartment(27.5, 25, 1, Math.floor(Math.random() * 10)+1, 0.5);121 loadApartment(52.5, 15, 1, Math.floor(Math.random() * 10)+1, -0.5);122 loadApartment(52.5, 25, 1, Math.floor(Math.random() * 10)+1, -0.5);123 loadApartment(52.5, 35, 1, Math.floor(Math.random() * 10)+1, -0.5);124 loadApartment(40, 45, 2, Math.floor(Math.random() * 20)+1);125 126 loadApartment(-15, 10, 1, Math.floor(Math.random() * 10)+1, 0.5);127 loadApartment(-15, 20, 1, Math.floor(Math.random() * 10)+1, 0.5);128 loadApartment(-15, 30, 1, Math.floor(Math.random() * 10)+1, 0.5);129 /*130 objectLoader('obj/trash/bottle1.mtl', 'obj/trash/bottle1.obj', 0, 5, 0, true);131 objectLoader('obj/trash/bottle2.mtl', 'obj/trash/bottle2.obj', -5, 5, 0, true);132 objectLoader('obj/trash/bottle3.mtl', 'obj/trash/bottle3.obj', -10, 5, 0, true);133 objectLoader('obj/trash/trash_bag.mtl', 'obj/trash/trash_bag.obj', 0, 10, 0, true);134 objectLoader('obj/trash/trash_can.mtl', 'obj/trash/trash_can.obj', -5, 10, 0, true);135 objectLoader('obj/trash/trash_can_wlid.mtl', 'obj/trash/trash_can_wlid.obj', -10, 10, 0, true);136 objectLoader('obj/trash/trash_dumpster.mtl', 'obj/trash/trash_dumpster.obj', 0, 15, 0, );137 objectLoader('obj/trash/trash_dumpster_open.mtl', 'obj/trash/trash_dumpster_open.obj', -5, 15, 0);138 objectLoader('obj/character/character.mtl', 'obj/character/character.obj', -10, 15, 0, true);139 objectLoader('obj/vehicle/truck.mtl', 'obj/vehicle/truck.obj', 0, 0, 0, false);140 objectLoader('obj/vehicle/truck.mtl', 'obj/vehicle/truck.obj', -20, 15, 0, true);*/141 objectLoader('obj/trash/trash_can.mtl', 'obj/trash/trash_can.obj', 7, 7, 0, false);142 143 objectLoader('obj/trash/trash_dumpster_open.mtl', 'obj/trash/trash_dumpster_open.obj', -7, 15, 0, false, 0.5);144 objectLoader('obj/trash/trash_dumpster_open.mtl', 'obj/trash/trash_dumpster_open.obj', -7, 55, 0, false, 0.75);145 objectLoader('obj/trash/trash_dumpster_open.mtl', 'obj/trash/trash_dumpster_open.obj', -7, -20, 0, false, 0.5);146 objectLoader('obj/trash/trash_dumpster_open.mtl', 'obj/trash/trash_dumpster_open.obj', -7, -50, 0, false, 0.5);147 148 149 objectLoader('obj/trash/trash_dumpster_open.mtl', 'obj/trash/trash_dumpster_open.obj', 30, 7, 0, false, -1);150 151 objectLoader('obj/trash/trash_dumpster_open.mtl', 'obj/trash/trash_dumpster_open.obj', -40, 7, 0, false, -1);152 objectLoader('obj/trash/trash_dumpster_open.mtl', 'obj/trash/trash_dumpster_open.obj', -70, 7, 0, false, -1);153 154 objectLoader('obj/trash/trash_dumpster_open.mtl', 'obj/trash/trash_dumpster_open.obj', -30, -67.5, 0, false, 0);155 objectLoader('obj/trash/trash_dumpster_open.mtl', 'obj/trash/trash_dumpster_open.obj', -65, -67.5, 0, false, 0);156 objectLoader('obj/trash/trash_dumpster_open.mtl', 'obj/trash/trash_dumpster_open.obj', 30, -67.5, 0, false, 0);157 158 objectLoader('obj/trash/trash_dumpster_open.mtl', 'obj/trash/trash_dumpster_open.obj', 80, 7, 0, false, -1);159 160 objectLoader('obj/trash/trash_dumpster_open.mtl', 'obj/trash/trash_dumpster_open.obj', 30, 45, 0, false, -1);161 162 163 164 165 166 objectLoader('obj/way/connector.mtl', 'obj/way/connector.obj', 0, 0, 0.01, false, 0);167 168 // 0.5 way169 for (var i = 1; i <= 3; i++)170 objectLoader('obj/way/mid.mtl', 'obj/way/mid.obj', 10 * i, 0, 0.01, false, 0.5);171 172 objectLoader('obj/way/connector.mtl', 'obj/way/connector.obj', 40, 0, 0.01, false, 0);173 for (var i = 1; i <= 3; i++)174 objectLoader('obj/way/mid.mtl', 'obj/way/mid.obj', 40 + 10 * i, 0, 0.01, false, 0.5);175 // 0 turn at 0.5 way176 for (var i = 1; i <= 2; i++)177 objectLoader('obj/way/mid.mtl', 'obj/way/mid.obj', 40, 10 * i, 0.01, false, 0);178 objectLoader('obj/way/end.mtl', 'obj/way/end.obj', 40, 30, 0.01, false, 0);179 // end of 0.5 way180 for (var i = 1; i <= 3; i++)181 objectLoader('obj/way/mid.mtl', 'obj/way/mid.obj', 40 + 10 * i, 0, 0.01, false, 0.5);182 objectLoader('obj/way/end.mtl', 'obj/way/end.obj', 80, 0, 0.01, false, 0.5);183 loadApartment(95, 0, 2, 9, -0.5);184 loadApartment(65, 15, 1, 2, -1);185 186 for (var i = 1; i <= 7; i++)187 loadApartment(85 - 10*i, -15, 1, Math.floor(Math.random() * 10), 0);188 189 for (var i = 1; i <= 2; i++)190 loadApartment(-15 -15*i, 15, 1, Math.floor(Math.random() * 10), -1);191 192 loadApartment(-15, -15, 1, Math.floor(Math.random() * 10)+1, 0.5);193 loadApartment(-15, -25, 1, Math.floor(Math.random() * 10)+1, 0.5);194 loadApartment(-15, -35, 1, Math.floor(Math.random() * 10)+1, 0.5);195 loadApartment(-15, -45, 1, Math.floor(Math.random() * 10)+1, 0.5);196 197 loadApartment(15, -25, 1, Math.floor(Math.random() * 10)+1, -0.5);198 loadApartment(15, -35, 1, Math.floor(Math.random() * 10)+1, -0.5);199 loadApartment(15, -45, 1, Math.floor(Math.random() * 10)+1, -0.5);200 201 loadApartment(-25, -45, 1, Math.floor(Math.random() * 10)+1, -1);202 loadApartment(-35, -45, 1, Math.floor(Math.random() * 10)+1, -1);203 loadApartment(-25, -75, 1, Math.floor(Math.random() * 10)+1, 1);204 loadApartment(-35, -75, 1, Math.floor(Math.random() * 10)+1, 1);205 loadApartment(-15, -75, 1, Math.floor(Math.random() * 10)+1, 1);206 loadApartment(-45, -75, 1, Math.floor(Math.random() * 10)+1, 1);207 208 loadApartment(-45, -25, 1, Math.floor(Math.random() * 10)+1, -0.5);209 loadApartment(-45, -35, 1, Math.floor(Math.random() * 10)+1, -0.5);210 loadApartment(-75, -25, 1, Math.floor(Math.random() * 10)+1, 0.5);211 loadApartment(-75, -35, 1, Math.floor(Math.random() * 10)+1, 0.5);212 loadApartment(-75, -15, 1, Math.floor(Math.random() * 10)+1, 0.5);213 loadApartment(-75, -45, 1, Math.floor(Math.random() * 10)+1, 0.5);214 215 216 loadApartment(-45, 30, 1, Math.floor(Math.random() * 10)+1, -0.75);217 loadApartment(-60, 35, 1, Math.floor(Math.random() * 10)+1, -1);218 loadApartment(-75, 30, 1, Math.floor(Math.random() * 10)+1, 0.75);219 220 loadApartment(-75, 15, 1, Math.floor(Math.random() * 10)+1, 0.5);221 222 loadApartment(-25, -15, 1, Math.floor(Math.random() * 10)+1, 0);223 loadApartment(-35, -15, 1, Math.floor(Math.random() * 10)+1, 0);224 225 loadApartment(70, 15, 1, Math.floor(Math.random() * 10)+1, -1);226 227 loadApartment(40, -75, 2, Math.floor(Math.random() * 10)+1, 0);228 loadApartment(-75, -65, 2, Math.floor(Math.random() * 10)+1, 0.5);229 230 loadApartment(25, -75, 1, Math.floor(Math.random() * 10)+1, 0);231 loadApartment(30, -45, 1, Math.floor(Math.random() * 10)+1, -1);232 loadApartment(40, -45, 1, Math.floor(Math.random() * 10)+1, -1);233 234 // -1 way235 for (var i = 1; i <= 5; i++)236 objectLoader('obj/way/mid.mtl', 'obj/way/mid.obj', 0, -10*i, 0.01, false, -1);237 238 objectLoader('obj/way/connector.mtl', 'obj/way/connector.obj', 0, -60, 0.01, false, -1);239 for (var i = 1; i <= 10; i++)240 objectLoader('obj/way/mid.mtl', 'obj/way/mid.obj', 0, -60-10*i, 0.01, false, -1);241 objectLoader('obj/way/end.mtl', 'obj/way/end.obj', 0, -170, 0.01, false, -1);242 for (var i = 1; i <= 3; i++)243 objectLoader('obj/way/mid.mtl', 'obj/way/mid.obj', 10*i, -60, 0.01, false, 0.5);244 objectLoader('obj/way/end.mtl', 'obj/way/end.obj', 40, -60, 0.01, false, 0.5);245 for (var i = 1; i <= 5; i++)246 objectLoader('obj/way/mid.mtl', 'obj/way/mid.obj', -10*i, -60, 0.01, false, -0.5);247 248 249 objectLoader('obj/way/connector.mtl', 'obj/way/connector.obj', -60, -60, 0.01, false, 0);250 for (var i = 1; i <= 5; i++)251 objectLoader('obj/way/mid.mtl', 'obj/way/mid.obj', -60, -60+10*i, 0.01, false, 0);252 253 objectLoader('obj/way/connector.mtl', 'obj/way/connector.obj', -60, 0, 0.01, false, 0);254 objectLoader('obj/way/mid.mtl', 'obj/way/mid.obj', -60, 10, 0.01, false, 0);255 objectLoader('obj/way/end.mtl', 'obj/way/end.obj', -60, 20, 0.01, false, 0);256 for (var i = 1; i <= 5; i++)257 objectLoader('obj/way/mid.mtl', 'obj/way/mid.obj', -60+10*i, 0, 0.01, false, 0.5);258 for (var i = 1; i <= 10; i++)259 objectLoader('obj/way/mid.mtl', 'obj/way/mid.obj', -60-10*i, 0, 0.01, false, -0.5);260 261 262 objectLoader('obj/way/end.mtl', 'obj/way/end.obj', -170, 0, 0.01, false, -0.5);263 264 265 // 0 way266 for (var i = 1; i <= 3; i++)267 objectLoader('obj/way/mid.mtl', 'obj/way/mid.obj', 0, 10*i, 0.01, false, 0);268 269 270 objectLoader('obj/way/end.mtl', 'obj/way/end.obj', 10, 40, 0.01, false, 0.5);271 objectLoader('obj/way/connector.mtl', 'obj/way/connector.obj', 0, 40, 0.01, false, 0);272 objectLoader('obj/way/end.mtl', 'obj/way/end.obj', 0, 50, 0.01, false, 0);273 loadApartment(15, 55, 1, Math.floor(Math.random() * 10)+1, -0.75);274 loadApartment(0, 65, 1, Math.floor(Math.random() * 10)+1, -1);275 loadApartment(-15, 55, 1, Math.floor(Math.random() * 10)+1, 0.75);276 objectLoader('obj/way/end.mtl', 'obj/way/end.obj', -10, 40, 0.01, false, -0.5);277 loadApartment(-25, 40, 1, Math.floor(Math.random() * 10)+1, 0.5);278 279 280 281 282 for (var i = -170; i <= -100; i= i + 2)283 objectLoader('obj/field/plant.mtl', 'obj/field/plant.obj', i, 15, 0, false, Math.random() * 2 - 1);284 for (var i = -170; i <= -100; i= i + 2)285 objectLoader('obj/field/plant.mtl', 'obj/field/plant.obj', i, 20, 0, false, Math.random() * 2 - 1);286 for (var i = -170; i <= -100; i= i + 2)287 objectLoader('obj/field/plant.mtl', 'obj/field/plant.obj', i, 25, 0, false, Math.random() * 2 - 1);288 for (var i = -170; i <= -100; i= i + 2)289 objectLoader('obj/field/plant.mtl', 'obj/field/plant.obj', i, 30, 0, false, Math.random() * 2 - 1);290 291 for (var i = -170; i < -100; i= i + 6.25)292 objectLoader('obj/field/fence.mtl', 'obj/field/fence.obj', i, 10, 0, false, 0);293 for (var i = -170; i < -100; i= i + 6.25)294 objectLoader('obj/field/fence.mtl', 'obj/field/fence.obj', i, 35, 0, false, 0);295 296 for (var i = 10; i < 35; i= i + 6.25)297 objectLoader('obj/field/fence.mtl', 'obj/field/fence.obj', -176.25, i, 0, false, 0.5);298 for (var i = 10; i < 35; i= i + 6.25)299 objectLoader('obj/field/fence.mtl', 'obj/field/fence.obj', -101.25, i, 0, false, 0.5);300 301 302 for (var i = 0; i < 30; i++)303 objectLoader('obj/field/cow.mtl', 'obj/field/cow.obj', randomInt(-190, -100), randomInt(-15, -50), 0, false, Math.random() * 2 - 1);304 305 306 307 308 309 310 311 312 313 for (var i = 0; i < 300; i++){314 var type = Math.floor(Math.random() * 3)+1;315 objectLoader('obj/tree/'+type+'.mtl', 'obj/tree/'+type+'.obj', randomInt(-200, 150), randomInt(75, 200), 0.1, false, Math.random() * 2 - 1);316 } 317 318 for (var i = 0; i < 150; i++){319 var type = Math.floor(Math.random() * 3)+1;320 objectLoader('obj/tree/'+type+'.mtl', 'obj/tree/'+type+'.obj', randomInt(105, 150), randomInt(-200, 75), 0.1, false, Math.random() * 2 - 1);321 }322 323 for (var i = 0; i < 250; i++){324 var type = Math.floor(Math.random() * 3)+1;325 objectLoader('obj/tree/'+type+'.mtl', 'obj/tree/'+type+'.obj', randomInt(-200, 150), randomInt(-325, -200), 0.1, false, Math.random() * 2 - 1);326 }327 328 for (var i = 0; i < 200; i++){329 var type = Math.floor(Math.random() * 3)+1;330 objectLoader('obj/tree/'+type+'.mtl', 'obj/tree/'+type+'.obj', randomInt(-245, -200), randomInt(-325, 200), 0.1, false, Math.random() * 2 - 1);331 }332 333 334 objectLoader('obj/farm.mtl', 'obj/farm.obj', -180, 0, 0.01, false, 0);335 objectLoader('obj/factory.mtl', 'obj/factory.obj', 0, -190, 0.01, false, -0.5);336 337 338 339 340 341 342 343 /************************************************************************/344 objectLoader('obj/trash/bottle1.mtl', 'obj/trash/bottle1.obj', 0, 5, 0, true);345 objectLoader('obj/trash/bottle2.mtl', 'obj/trash/bottle2.obj', -5, 5, 0, true);346 objectLoader('obj/trash/bottle3.mtl', 'obj/trash/bottle3.obj', -10, 5, 0, true);347 objectLoader('obj/trash/trash_bag.mtl', 'obj/trash/trash_bag.obj', 0, 10, 0, true);348 objectLoader('obj/trash/trash_can.mtl', 'obj/trash/trash_can.obj', -5, 10, 0, true);349 objectLoader('obj/trash/trash_can_wlid.mtl', 'obj/trash/trash_can_wlid.obj', -10, 10, 0, true);350 objectLoader('obj/trash/trash_dumpster.mtl', 'obj/trash/trash_dumpster.obj', 0, 15, 0, );351 objectLoader('obj/trash/trash_dumpster_open.mtl', 'obj/trash/trash_dumpster_open.obj', -5, 15, 0);352 //objectLoader('obj/character/character.mtl', 'obj/character/character.obj', -10, 15, 0, true);353 //objectLoader('obj/vehicle/truck.mtl', 'obj/vehicle/truck.obj', -20, 15, 0, true);354 355 356 357 358 // spotlight359 {360 spotLight = new THREE.SpotLight(0xffffff, 1);361 spotLight.position.set(player.position.x, player.position.y, player.position.z);362 spotLight.angle = Math.PI / 30;363 spotLight.penumbra = 0.1;364 spotLight.decay = 2;365 spotLight.distance = 200;366 spotLight.castShadow = true;367 spotLight.shadow.mapSize.width = 50;368 spotLight.shadow.mapSize.height = 50;369 spotLight.shadow.camera.near = 10;370 spotLight.shadow.camera.far = 200;371 spotLight.shadow.focus = 2;372 scene.add(spotLight);373 374 const targetObject = spotLightPlayer;375 scene.add(targetObject);376 377 spotLight.target = targetObject;378 }379 380 player.position.x = 0;381 //objectLoader('obj/vehicle/truck.mtl', 'obj/vehicle/truck.obj', -20, 15, 0, false);382 //383 //player.position.x = 0;384 //player.rotation.y += Math.PI * 0.5;385 truck.position.x = -10;386 scene.add(player);387 scene.add(truck);388 control_target = player;389 controls = new THREE.PlayerControls(camera, player, collidableObjects, raycaster);390 controls.init();391 group = new THREE.Group();392 scene.add(group);393 drag_controls = new DragControls(objects, camera, renderer.domElement);394 drag_controls.addEventListener('drag', render);395 // Events396 controls.addEventListener('change', render, false);397 window.addEventListener('resize', onWindowResize, false);398 399 // Final touches400 container.appendChild(renderer.domElement);401 document.body.appendChild(container);402}403function update() {404 //raycaster.set(player.position, new THREE.Vector3(0, 0, 1));405 //console.log(player.position);406 //const intersects = raycaster.intersectObjects(scene.children, true);407 408 409 410 411 412 /*if(intersects.length > 0){413 for(let i = 0; i< intersects.length; i++){414 if(intersects[i].distance < 0.5){415 console.log("we hit something");416 break;417 }418 else{419 //console.log("object is far away")420 };421 }422 423 //intersects[0].object.material.color.set( 0xff0000 );424 }425 else{426 console.log("no collision")427 }*/428 //console.log(intersects.length);429 let directionalLight = scene.getObjectByName("directionalLight");430 let hemisphereLight = scene.getObjectByName("hemisphereLight");431 directionalLight.intensity = GLOBAL_SERVICE_PROVIDER.lightingIntensity;432 hemisphereLight.intensity = GLOBAL_SERVICE_PROVIDER.lightingIntensity;433 controls.update();434 // Drag Control435 document.addEventListener('oncontextmenu', onClick, false);436 //document.addEventListener('onmouseup', onRelease, false);437}438function animate() {439 //raycaster.set(player.position, new THREE.Vector3(0, 0, 1));440 //console.log(player.position);441 //const intersects = raycaster.intersectObjects(scene.children, true);442 /*if(intersects.length > 0){443 for(let i = 0; i< intersects.length; i++){444 if(intersects[i].distance < 0.5){445 console.log("we hit something");446 break;447 }448 else{449 //console.log("object is far away")450 };451 }452 453 //intersects[0].object.material.color.set( 0xff0000 );454 }455 else{456 console.log("no collision")457 }*/458 //console.log(intersects.length);459 //controls.update();460 requestAnimationFrame(animate);461 render();462 requestAnimationFrame(update);463}464function render() {465 // Render Scene466 /*467 if ( drag_controls.enabled )468 controls.enabled = false;469 else470 controls.enabled = true;471 472 */473 spotLight.position.set(player.position.x, player.position.y + 30, player.position.z);474 spotLight.target = player;475 camera.lookAt(control_target);476/* console.log("player : ", player.position.x, player.position.y, player.position.z);477 console.log("truck : ", truck.position.x, truck.position.y, player.position.z);478 console.log("target : ", control_target.name); */479 renderer.clear();480 controls.update();481 renderer.render(scene, camera);482}483function onWindowResize() {484 camera.aspect = window.innerWidth / window.innerHeight;485 camera.updateProjectionMatrix();486 renderer.setSize(window.innerWidth, window.innerHeight);487}488function loadApartment(x = 0.0, z = 0.0, type = 1, floor = 1, rot=-1.0, y = 0.0) {489 type = type.toString();490 objectLoader('obj/apartment/' + type + '/bot.mtl', 'obj/apartment/' + type + '/bot.obj', x, z, y + 0, false, rot);491 var i = 1;492 for (; i < floor; i++)493 objectLoader('obj/apartment/' + type + '/mid.mtl', 'obj/apartment/' + type + '/mid.obj', x, z, y + 3.417 * i, false, rot);494 objectLoader('obj/apartment/' + type + '/top.mtl', 'obj/apartment/' + type + '/top.obj', x, z, y + 3.417 * floor, false, rot);495}496function objectLoader(mtlUrl, objUrl, x, z, y = 0.0, draggable = false, rotation = - 1) {497 //if we wanna use obj outside and they aren't static, we can add it to a list or smth.498 const mtlLoader = new MTLLoader();499 mtlLoader.load(mtlUrl, function (materials) {500 materials.preload();501 const objLoaderExample = new OBJLoader();502 objLoaderExample.setMaterials(materials);503 objLoaderExample.load(objUrl, (root) => {504 root.rotation.y = Math.PI * rotation;505 root.position.x = x;506 root.position.y = y;507 root.position.z = z;508 collidableObjects.push(root);509 if (objUrl === 'obj/trash/trash_bag.obj'){510 root.isCollectible = true;511 root.collectedValue = 4;512 trash.push(root);513 }514 else if (objUrl === 'obj/trash/bottle2.obj'){515 root.isCollectible = true;516 root.collectedValue = 2;517 trash.push(root);518 }519 else if (objUrl === 'obj/trash/bottle1.obj'){520 root.isCollectible = true;521 root.collectedValue = 2;522 trash.push(root);523 }524 else if (objUrl === 'obj/trash/bottle3.obj'){525 root.isCollectible = true;526 root.collectedValue = 2;527 trash.push(root);528 }529 else if (objUrl === ' obj/field/poo.obj'){530 root.isCollectible = true;531 root.collectedValue = 1;532 trash.push(root);533 }534 if(objUrl === 'obj/factory.obj'){535 factory.push(root);536 }537 538 if (draggable)539 objects.push(root);540 if ( objUrl === 'obj/vehicle/truck.obj')541 truck.add(root);542 else543 scene.add(root);544 545 546 547 });548 });549}550document.addEventListener('keydown', function (event) {551 552 // add to collect datas553 if (event.keyCode === 76)554 {555 if (spotLight.intensity === 1)556 spotLight.intensity = 0;557 else if(spotLight.intensity === 0)558 spotLight.intensity = 1;559 }560 561 var targetChanged = true;562 563 if (event.keyCode == 70) {564 if (control_target == player)565 {566 if(playerCanMountTruck()){567 control_target = truck;568 player.visible = false;569 player.position.x = truck.position.x;570 player.position.y = truck.position.y;571 player.position.z = truck.position.z;572 }573 else{574 targetChanged = false;575 }576 } 577 else578 {579 control_target = player;580 player.visible = true;581 player.position.x = truck.position.x - 8;582 player.position.y = truck.position.y;583 player.position.z = truck.position.z;584 }585 if(targetChanged){586 controls = new THREE.PlayerControls(camera, control_target, collidableObjects, raycaster);587 }588 //controls.init();589 render();590 }591 if(event.keyCode == 88){592 pickTrash();593 }594 }, true);595 function onRelease(event)596 {597 drag_controls.enabled = false;598 controls.enabled = true;599}600function onClick(event) {601 event.preventDefault();602 controls.enabled = false;603 if (enableSelection === true) {604 const draggableObjects = drag_controls.getObjects();605 draggableObjects.length = 0;606 mouse.x = (event.clientX / window.innerWidth) * 2 - 1;607 mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;608 raycaster.setFromCamera(mouse, camera);609 const intersections = raycaster.intersectObjects(objects, true);610 if (intersections.length > 0) {611 const object = intersections[ 0 ].object;612 if (group.children.includes(object) === true) {613 object.material.emissive.set(0x000000);614 scene.attach(object);615 } else {616 object.material.emissive.set(0xaaaaaa);617 group.attach(object);618 }619 drag_controls.transformGroup = true;620 draggableObjects.push(group);621 }622 if (group.children.length === 0) {623 drag_controls.transformGroup = false;624 draggableObjects.push(...objects);625 }626 }627 render();628}629function playerCanMountTruck(){630 631 const rays = [632 new THREE.Vector3(0, 1, 1),633 new THREE.Vector3(1, 1, 1),634 new THREE.Vector3(1, 1, 0),635 new THREE.Vector3(1, 1, -1),636 new THREE.Vector3(0, 1, -1),637 new THREE.Vector3(-1, 1, -1),638 new THREE.Vector3(-1, 1, 0),639 new THREE.Vector3(-1, 1, 1)640 ];641 var distance = 30;642 var nearTruck = false;643 644 645 646 var playerDirection = new THREE.Vector3();647 player.getWorldDirection(playerDirection);648 player.worldDirection = playerDirection;649 650 for (let i = 0; i < rays.length; i += 1) {651 // We reset the raycaster to this direction652 raycaster.set(player.position, rays[i]);653 // Test if we intersect with any obstacle mesh654 const intersects = raycaster.intersectObjects([truck], true);655 // And disable that direction if we do656 if (intersects.length > 0 && intersects[0].distance <= distance) {657 // Yep, this.rays[i] gives us : 0 => up, 1 => up-left, 2 => left, ...658 659 nearTruck = true;660 661 662 }663 }664 665 return nearTruck;666 }667 668function randomInt(min, max) { // min and max included 669 return Math.round(Math.random() * (max - min + 1) + min);670}671// random waste generator672setInterval(function(){673 var rand = Math.floor(Math.random() * 4)674 var rand_x = Math.floor(Math.random() * 140) -70;675 var rand_y = 0;676 var rand_z = Math.floor(Math.random() * 300) -180;677 console.log(rand_x, rand_z);678 if (rand == 0)679 {objectLoader('obj/trash/trash_bag.mtl', 'obj/trash/trash_bag.obj', rand_x, rand_z, rand_y, true);}680 if (rand == 1)681 {objectLoader('obj/trash/bottle2.mtl', 'obj/trash/bottle2.obj', rand_x, rand_z, rand_y, true);}682 if (rand == 2)683 {objectLoader('obj/trash/bottle1.mtl', 'obj/trash/bottle1.obj', rand_x, rand_z, rand_y, true);}684 if (rand == 3)685 { objectLoader('obj/trash/bottle3.mtl', 'obj/trash/bottle3.obj', rand_x, rand_z, rand_y, true);}686 }, 800);687 688 setInterval(function(){689 var rand_x = Math.floor(Math.random() * 100) + -170;690 var rand_z = Math.floor(Math.random() * 30) -40;691 objectLoader('obj/field/poo.mtl', 'obj/field/poo.obj', rand_x, rand_z, 0, true);692 }, 1000);693 function pickTrash(){694 const rays = [695 new THREE.Vector3(0, 1, 1),696 new THREE.Vector3(1, 1, 1),697 new THREE.Vector3(1, 1, 0),698 new THREE.Vector3(1, 1, -1),699 new THREE.Vector3(0, 1, -1),700 new THREE.Vector3(-1, 1, -1),701 new THREE.Vector3(-1, 1, 0),702 new THREE.Vector3(-1, 1, 1)703 ];704 var distance = 30;705 706 707 708 var playerDirection = new THREE.Vector3();709 player.getWorldDirection(playerDirection);710 player.worldDirection = playerDirection;711 712 let addToTruck = false;713 for (let i = 0; i < rays.length; i += 1) {714 // We reset the raycaster to this direction715 raycaster.set(player.position, rays[i]);716 // Test if we intersect with any obstacle mesh717 const intersects = raycaster.intersectObjects(trash, true);718 // And disable that direction if we do719 if (intersects.length > 0 && intersects[0].distance <= distance) {720 // Yep, this.rays[i] gives us : 0 => up, 1 => up-left, 2 => left, ...721 addToTruck = true;722 intersects[0].object.visible = false;723 724 }725 }726 if(addToTruck){727 if(targetProxy.truckLoad <=17){728 targetProxy.truckLoad +=3;729 730 }731 732 }733 for (let i = 0; i < rays.length; i += 1) {734 // We reset the raycaster to this direction735 raycaster.set(player.position, rays[i]);736 // Test if we intersect with any obstacle mesh737 const intersects = raycaster.intersectObjects(factory, true);738 // And disable that direction if we do739 if (intersects.length > 0 && intersects[0].distance <= distance) {740 // Yep, this.rays[i] gives us : 0 => up, 1 => up-left, 2 => left, ...741 targetProxy.unload = true;742 743 }744 }745 746 }...

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stone.spec.ts

Source:stone.spec.ts Github

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...5describe("Stone tester should", function () {6 this.timeout(15000);7 let objectLoader: ObjectLoader;8 before(() => {9 objectLoader = new ObjectLoader();10 });11 it("load red stone", done => {12 Stone.createStone(objectLoader, StoneColor.Red, new Vector3(0, 0, 0)).then((stone: Stone) => {13 expect(stone).to.be.instanceof(Stone);14 expect(stone.stoneColor).to.equals(StoneColor.Red);15 done();16 }).catch(() => {17 console.log("rip");18 });19 });20 it("load blue stone", done => {21 Stone.createStone(objectLoader, StoneColor.Blue, new Vector3(0, 0, 0)).then((stone: Stone) => {22 expect(stone).to.be.instanceof(Stone);23 stone.sweeping = true;24 expect(stone.isSweeping).to.equals(true);25 expect(stone.stoneColor).to.equals(StoneColor.Blue);26 done();27 }).catch(() => {28 console.log("rip");29 });30 });31 it("build stone with a clockwise spin then invert its spin", done => {32 Stone.createStone(objectLoader, StoneColor.Blue, new Vector3(0, 0, 0)).then((stone: Stone) => {33 expect(stone).to.be.instanceof(Stone);34 expect(stone.spin).to.equals(StoneSpin.Clockwise);35 stone.spin = StoneSpin.CounterClockwise;36 expect(stone.spin).to.equals(StoneSpin.CounterClockwise);37 expect(stone.stoneColor).to.equals(StoneColor.Blue);38 done();39 });40 });41 it("Make a stone bounce up and down", done => {42 let subject = new Subject();43 Stone.createStone(objectLoader, StoneColor.Blue, new Vector3(0, 0, 0)).then((stone: Stone) => {44 let observer = stone.bounce();45 subject.subscribe(observer);46 expect(stone.position.y).to.equal(0);47 subject.next();48 expect(stone.position.y > 0).to.be.true;49 subject.complete();50 expect(stone.position.y).to.equal(0);51 done();52 });53 });54 it('contains a group of Glow component in a Blue Stone', (done) => {55 Stone.createStone(objectLoader, StoneColor.Blue, new Vector3(0, 0, 0))56 .then((stone: Stone) => {57 stone.setIllumination(true);58 // Should contains the glow object59 let glow = stone.getStoneGlowObject();60 assert(glow.visible === true);61 stone.setIllumination(false);62 done();63 })64 .catch((error: any) => {65 console.log("error", error);66 });67 });68 it('contains a group of Glow component in a Red Stone', (done) => {69 Stone.createStone(objectLoader, StoneColor.Blue, new Vector3(0, 0, 0))70 .then((stone: Stone) => {71 stone.setIllumination(true);72 let glow = stone.getStoneGlowObject();73 assert(glow.visible === true);74 done();75 })76 .catch((error: any) => {77 console.log("error", error);78 });79 });80 it('remove a group of Glow component in a Stone', (done) => {81 Stone.createStone(objectLoader, StoneColor.Blue, new Vector3(0, 0, 0))82 .then((stone: Stone) => {83 stone.setIllumination(true);84 let glow = stone.getStoneGlowObject();85 assert(glow.visible === true);86 stone.setIllumination(false);87 let glowOff = stone.getStoneGlowObject();88 // expect(glowOff).to.be.undefined;89 done();90 })91 .catch((error: any) => {92 console.log("error when stopping the illumination", error);93 });94 });95});96describe("Stone tester physics should", () => {97 let objectLoader: ObjectLoader;98 let stone: Stone;99 let initialPosition: Vector3;100 let frameNumber: number;101 let totalNumberOfFrames: number;102 let timePerFrame: number;103 before(() => {104 objectLoader = new ObjectLoader();105 totalNumberOfFrames = 20;106 timePerFrame = 1 / totalNumberOfFrames;107 initialPosition = new Vector3(0, 0, 0);108 });109 beforeEach(done => {110 frameNumber = 0;111 Stone.createStone(objectLoader, StoneColor.Red, initialPosition).then((stoneCreated: Stone) => {112 stone = stoneCreated;113 done();114 });115 });...

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broom.spec.ts

Source:broom.spec.ts Github

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...5describe("Broom class should", () => {6 let objectLoader: ObjectLoader;7 let scene: Scene;8 before(() => {9 objectLoader = new ObjectLoader();10 scene = new Scene();11 });12 it("instantiate a broom object", () => {13 Broom.createBroom(objectLoader, scene, new Vector3(0, 0, -11.4)).then((broom: Broom) => {14 expect(broom).to.be.instanceof(Broom);15 });16 });17 it("change a broom to red correctly", () => {18 Broom.createBroom(objectLoader, scene, new Vector3(0, 0, -11.4)).then((broom: Broom) => {19 broom.changeColourTo(THREE.ColorKeywords.red);20 expect(broom.isRed()).to.be.true;21 });22 });23 it("change a broom to red correctly", () => {...

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Using AI Code Generation

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1var wptools = require('wptools');2var objLoader = new wptools.ObjectLoader();3obj.then(function (obj) {4 console.log(obj);5});6var wptools = require('wptools');7var objLoader = new wptools.ObjectLoader();8var obj = objLoader.load('Barack_Obama');9obj.then(function (obj) {10 console.log(obj);11});12var wptools = require('wptools');13var objLoader = new wptools.ObjectLoader();14var obj = objLoader.load('Barack Obama');15obj.then(function (obj) {16 console.log(obj);17});18var wptools = require('wptools');19var objLoader = new wptools.ObjectLoader();20var obj = objLoader.load('Barack Obama', 'en');21obj.then(function (obj) {22 console.log(obj);23});24var wptools = require('wptools');25var objLoader = new wptools.ObjectLoader();26var obj = objLoader.load('Barack Obama', 'en', 'wikipedia');27obj.then(function (obj) {28 console.log(obj);29});30var wptools = require('wptools');31var objLoader = new wptools.ObjectLoader();32var obj = objLoader.load('Barack Obama', 'en', 'wikipedia', 'wikipedia');33obj.then(function (obj) {34 console.log(obj);35});36var wptools = require('wptools');37var objLoader = new wptools.ObjectLoader();38var obj = objLoader.load('Barack Obama', 'en', 'wikipedia', 'wikipedia', 'wikipedia');39obj.then(function (obj) {40 console.log(obj);41});

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Using AI Code Generation

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1var wptools = require('wptools');2var page = wptools.page('Albert Einstein');3page.get(function(err, resp) {4 console.log(resp);5});6 at ObjectLoader.get (/Users/rohitkumar/Documents/Projects/wptools/lib/object_loader.js:87:13)7 at ObjectLoader.<anonymous> (/Users/rohitkumar/Documents/Projects/wptools/lib/object_loader.js:41:8)8 at ObjectLoader.emit (events.js:107:17)9 at ObjectLoader.<anonymous> (/Users/rohitkumar/Documents/Projects/wptools/lib/object_loader.js:31:10)10 at ObjectLoader.emit (events.js:107:17)11 at ObjectLoader.<anonymous> (/Users/rohitkumar/Documents/Projects/wptools/lib/object_loader.js:29:10)12 at ObjectLoader.emit (events.js:107:17)13 at ObjectLoader.<anonymous> (/Users/rohitkumar/Documents/Projects/wptools/lib/object_loader.js:27:10)14 at ObjectLoader.emit (events.js:107:17)15 at ObjectLoader.<anonymous> (/Users/rohitkumar/Documents/Projects/wptools/lib/object_loader.js:25:10)16var wptools = require('wptools');17var page = wptools.page('Albert Einstein', {api_endpoint: 'wikipedia.org/w/api.php'});18page.get(function(err, resp) {19 console.log(resp);20});

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Using AI Code Generation

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1var wptools = require('wptools');2var fs = require('fs');3var path = require('path');4var obj = new wptools();5var file = fs.createWriteStream('test.json');6var file2 = fs.createWriteStream('test2.json');7var file3 = fs.createWriteStream('test3.json');8var file4 = fs.createWriteStream('test4.json');9var file5 = fs.createWriteStream('test5.json');10var file6 = fs.createWriteStream('test6.json');11var file7 = fs.createWriteStream('test7.json');12var file8 = fs.createWriteStream('test8.json');13var file9 = fs.createWriteStream('test9.json');14var file10 = fs.createWriteStream('test10.json');15var file11 = fs.createWriteStream('test11.json');16var file12 = fs.createWriteStream('test12.json');17var file13 = fs.createWriteStream('test13.json');18var file14 = fs.createWriteStream('test14.json');19var file15 = fs.createWriteStream('test15.json');20var file16 = fs.createWriteStream('test16.json');21var file17 = fs.createWriteStream('test17.json');22var file18 = fs.createWriteStream('test18.json');23var file19 = fs.createWriteStream('test19.json');24var file20 = fs.createWriteStream('test20.json');25var file21 = fs.createWriteStream('test21.json');26var file22 = fs.createWriteStream('test22.json');27var file23 = fs.createWriteStream('test23.json');28var file24 = fs.createWriteStream('test24.json');29var file25 = fs.createWriteStream('test25.json');30var file26 = fs.createWriteStream('test26.json');31var file27 = fs.createWriteStream('test27.json');32var file28 = fs.createWriteStream('test28.json');33var file29 = fs.createWriteStream('test29.json');34var file30 = fs.createWriteStream('test30.json');35var file31 = fs.createWriteStream('test31.json');36var file32 = fs.createWriteStream('test32.json');37var file33 = fs.createWriteStream('test33.json');38var file34 = fs.createWriteStream('test34.json');39var file35 = fs.createWriteStream('test35.json');40var file36 = fs.createWriteStream('test36

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Using AI Code Generation

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1var obj = new ObjectLoader();2obj.prop1 = 'value1';3obj.prop2 = 'value2';4obj.prop3 = 'value3';5var obj2 = new ObjectLoader();6obj2.load(obj);

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Using AI Code Generation

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1const wptools = require('wptools');2const fs = require('fs');3var json = JSON.parse(fs.readFileSync('test.json', 'utf8'));4var loader = wptools.loader(json);5loader.get(function(err, page) {6 if (err) {7 console.log('Error: ' + err);8 return;9 }10 console.log('Title: ' + page.title());11 console.log('Content: ' + page.content());12 console.log('Categories: ' + page.categories());13 console.log('Links: ' + page.links());14 console.log('Images: ' + page.images());15 console.log('Infobox: ' + page.infobox());16 console.log('Tables: ' + page.tables());17 console.log('Coordinates: ' + page.coordinates());18 console.log('References: ' + page.references());19 console.log('External Links: ' + page.external_links());20 console.log('Language Links: ' + page.langlinks());21 console.log('Sections: ' + page.sections());22 console.log('Templates: ' + page.templates());23});

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Using AI Code Generation

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1var wpt = require('webpagetest');2var client = wpt('www.webpagetest.org');3var testId = '140301_4Y_7f2a4f4c7b4a2b2f8ed2f2e0a7a1f1fc';4var test = client.getTestStatus(testId);5console.log(test);6var wpt = require('webpagetest');7var client = wpt('www.webpagetest.org');8var testId = '140301_4Y_7f2a4f4c7b4a2b2f8ed2f2e0a7a1f1fc';9var test = client.getTestResults(testId);10console.log(test);11var wpt = require('webpagetest');12var client = wpt('www.webpagetest.org');13var testId = '140301_4Y_7f2a4f4c7b4a2b2f8ed2f2e0a7a1f1fc';14var test = client.getTestResults(testId);15console.log(test.data.median.firstView);16var wpt = require('webpagetest');17var client = wpt('www.webpagetest.org');18var testId = '140301_4Y_7f2a4f4c7b4a2b2f8ed2f2e0a7a1f1fc';19var test = client.getTestResults(testId);20console.log(test.data.median.firstView.requests);21var wpt = require('webpagetest');22var client = wpt('www.webpagetest.org');

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Using AI Code Generation

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1var wptools = require('wptools');2var table = require('text-table');3wptools.page('Barack Obama').then(function(page) {4 return page.info();5}).then(function(info) {6 ['Spouse(s)', info.spouse]7 ];8 console.log(table(data));9});

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