How to use _transformRayToMojoSpace method in wpt

Best JavaScript code snippet using wpt

webxr-test.js

Source:webxr-test.js Github

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...670 // Non-transient hit test:671 for (const [id, subscription] of this.hitTestSubscriptions_) {672 const mojo_from_native_origin = this._getMojoFromNativeOrigin(subscription.nativeOriginInformation);673 if (!mojo_from_native_origin) continue;674 const [mojo_ray_origin, mojo_ray_direction] = this._transformRayToMojoSpace(675 subscription.ray,676 mojo_from_native_origin677 );678 const results = this._hitTestWorld(mojo_ray_origin, mojo_ray_direction, subscription.entityTypes);679 const result = new device.mojom.XRHitTestSubscriptionResultData();680 result.subscriptionId = id;681 result.hitTestResults = results;682 frameData.hitTestSubscriptionResults.results.push(result);683 }684 // Transient hit test:685 const mojo_from_viewer = this._getMojoFromViewer();686 for (const [id, subscription] of this.transientHitTestSubscriptions_) {687 const result = new device.mojom.XRHitTestTransientInputSubscriptionResultData();688 result.subscriptionId = id;689 result.inputSourceIdToHitTestResults = new Map();690 // Find all input sources that match the profile name:691 const matching_input_sources = Array.from(this.input_sources_.values())692 .filter(input_source => input_source.profiles_.includes(subscription.profileName));693 for (const input_source of matching_input_sources) {694 const mojo_from_native_origin = this._getMojoFromInputSource(mojo_from_viewer, input_source);695 const [mojo_ray_origin, mojo_ray_direction] = this._transformRayToMojoSpace(696 subscription.ray,697 mojo_from_native_origin698 );699 const results = this._hitTestWorld(mojo_ray_origin, mojo_ray_direction, subscription.entityTypes);700 result.inputSourceIdToHitTestResults.set(input_source.source_id_, results);701 }702 frameData.hitTestSubscriptionResults.transientInputResults.push(result);703 }704 }705 // Returns 2-element array [origin, direction] of a ray in mojo space.706 // |ray| is expressed relative to native origin.707 _transformRayToMojoSpace(ray, mojo_from_native_origin) {708 const ray_origin = {709 x: ray.origin.x,710 y: ray.origin.y,711 z: ray.origin.z,712 w: 1713 };714 const ray_direction = {715 x: ray.direction.x,716 y: ray.direction.y,717 z: ray.direction.z,718 w: 0719 };720 const mojo_ray_origin = XRMathHelper.transform_by_matrix(721 mojo_from_native_origin,...

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Using AI Code Generation

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1var wpt = new WebPointingTransform();2var origin = [0, 0, 0];3var direction = [0, 0, -1];4var result = wpt._transformRayToMojoSpace(origin, direction);5var wpt = new WebPointingTransform();6var origin = [0, 0, 0];7var direction = [0, 0, 1];8var result = wpt._transformRayFromMojoSpace(origin, direction);9var wpt = new WebPointingTransform();10var origin = [0, 0, 0];11var direction = [0, 0, -1];12var result = wpt._transformRayToMojoSpace(origin, direction);13var wpt = new WebPointingTransform();14var origin = [0, 0, 0];15var direction = [0, 0, 1];16var result = wpt._transformRayFromMojoSpace(origin, direction);17var wpt = new WebPointingTransform();18var origin = [0, 0, 0];19var direction = [0, 0, -1];20var result = wpt._transformRayToMojoSpace(origin, direction);21var wpt = new WebPointingTransform();22var origin = [0, 0, 0];

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Using AI Code Generation

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1var wpt = MojoLoader.require({ name: "test", version: "1.0" });2var ray = { origin: { x: 0, y: 0, z: 0 }, direction: { x: 0, y: 0, z: 1 } };3var modelMatrix = { matrix: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] };4var rayMojoSpace = wpt._transformRayToMojoSpace(ray, modelMatrix);5console.log("rayMojoSpace", rayMojoSpace);6var wpt = MojoLoader.require({ name: "test", version: "1.0" });7var ray = { origin: { x: 0, y: 0, z: 0 }, direction: { x: 0, y: 0, z: 1 } };8var modelMatrix = { matrix: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] };9var rayMojoSpace = wpt._transformRayToMojoSpace(ray, modelMatrix);10console.log("rayMojoSpace", rayMojoSpace);

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Using AI Code Generation

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1wpt._transformRayToMojoSpace(0,0,0,1,1,1);2var wpt = (function() {3 return {4 _transformRayToMojoSpace: function(x, y, z, dx, dy, dz) {5 }6 }7})();8var wpt = (function() {9 return {10 _transformRayToMojoSpace: function(x, y, z, dx, dy, dz) {11 }12 }13})();14var wpt = (function() {15 return {16 _transformRayToMojoSpace: function(x, y, z, dx, dy, dz) {17 }18 }19})();20var wpt = (function() {21 return {22 _transformRayToMojoSpace: function(x, y, z, dx, dy, dz) {23 }24 }25})();26var wpt = (function() {27 return {28 _transformRayToMojoSpace: function(x, y, z, dx, dy, dz) {29 }30 }31})();32var wpt = (function() {33 return {34 _transformRayToMojoSpace: function(x, y, z, dx, dy, dz) {35 }36 }37})();38var wpt = (function() {39 return {40 _transformRayToMojoSpace: function(x, y, z, dx, dy, dz) {41 }42 }43})();

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Using AI Code Generation

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1var ray = {origin: {x: 0, y: 0, z: 0}, direction: {x: 0, y: 0, z: -1}};2var rayMojo = _transformRayToMojoSpace(ray);3var rayWorld = _transformRayToWorldSpace(rayMojo);4print(JSON.stringify(rayWorld));5function _transformRayToMojoSpace(ray) {6 var rayMojo = {origin: {}, direction: {}};7 var rayOrigin = ray.origin;8 var rayDirection = ray.direction;9 var rayOriginMojo = vec3.multiplyQbyV(MyAvatar.orientation, rayOrigin);10 rayOriginMojo = vec3.sum(rayOriginMojo, MyAvatar.position);11 var rayDirectionMojo = vec3.multiplyQbyV(MyAvatar.orientation, rayDirection);12 rayMojo.origin = rayOriginMojo;13 rayMojo.direction = rayDirectionMojo;14 return rayMojo;15}16function _transformRayToWorldSpace(ray) {17 var rayWorld = {origin: {}, direction: {}};18 var rayOrigin = ray.origin;19 var rayDirection = ray.direction;20 var rayOriginWorld = vec3.multiplyQbyV(Quat.inverse(MyAvatar.orientation), rayOrigin);21 rayOriginWorld = vec3.sum(rayOriginWorld, vec3.multiplyQbyV(Quat.inverse(MyAvatar.orientation), MyAvatar.position));22 var rayDirectionWorld = vec3.multiplyQbyV(Quat.inverse(MyAvatar.orientation), rayDirection);23 rayWorld.origin = rayOriginWorld;24 rayWorld.direction = rayDirectionWorld;25 return rayWorld;26}

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Using AI Code Generation

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1import * as wpt from './wpt.js';2var ray = new wpt.Ray();3ray.origin = [0, 0, 0];4ray.direction = [0, 0, -1];5var mojoSpaceRay = wpt._transformRayToMojoSpace(ray);6console.log(mojoSpaceRay);7export function _transformRayToMojoSpace(ray) {8}

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Using AI Code Generation

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1var ray = new Ray(new Vector3(0, 0, 0), new Vector3(0, 0, 1));2var result = _transformRayToMojoSpace(ray);3log("Ray origin: " + result.origin);4log("Ray direction: " + result.direction);5function _transformRayToMojoSpace(ray) {6 var rayOrigin = ray.origin;7 var rayDirection = ray.direction;8 var rayOriginInMojoSpace = Vec3.multiplyQbyV(MyAvatar.orientation, rayOrigin);9 var rayDirectionInMojoSpace = Vec3.multiplyQbyV(MyAvatar.orientation, rayDirection);10 return new Ray(rayOriginInMojoSpace, rayDirectionInMojoSpace);11}12function _transformRayToAvatarSpace(ray) {13 var rayOrigin = ray.origin;14 var rayDirection = ray.direction;15 var rayOriginInAvatarSpace = Vec3.multiplyQbyV(MyAvatar.orientation, rayOrigin);16 var rayDirectionInAvatarSpace = Vec3.multiplyQbyV(MyAvatar.orientation, rayDirection);17 return new Ray(rayOriginInAvatarSpace, rayDirectionInAvatarSpace);18}

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