How to use convertToFlat method in wpt

Best JavaScript code snippet using wpt

GameState.js

Source:GameState.js Github

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...23 this.x = x24 this.y = y25 this.z = z26 }27 convertToFlat(builder) {28 if(this.x == null && this.y == null && this.z == null) return null29 return flat.Vector3.createVector3(builder, this.x, this.y, this.z)30 } 31 convertToFlatPartial(builder) {32 if(this.x == null && this.y == null && this.z == null) return null33 Vector3Partial.startVector3Partial(builder)34 if(this.x != null) Vector3Partial.addX(builder, Float.createFloat(builder, this.x))35 if(this.y != null) Vector3Partial.addY(builder, Float.createFloat(builder, this.y))36 if(this.z != null) Vector3Partial.addZ(builder, Float.createFloat(builder, this.z))37 return Vector3Partial.endVector3Partial(builder)38 } 39}40class Rotator {41 /**42 * 43 * @param {Number} pitch 44 * @param {Number} yaw 45 * @param {Number} roll 46 */47 constructor(pitch, yaw, roll) {48 this.pitch = pitch49 this.yaw = yaw50 this.roll = roll51 }52 convertToFlat(builder) {53 if(this.pitch == null && this.yaw == null && this.roll == null) return null54 RotatorPartial.startRotatorPartial(builder)55 if(this.pitch != null) RotatorPartial.addPitch(builder, Float.createFloat(builder, this.pitch))56 if(this.yaw != null) RotatorPartial.addYaw(builder, Float.createFloat(builder, this.yaw))57 if(this.roll != null) RotatorPartial.addRoll(builder, Float.createFloat(builder, this.roll))58 return RotatorPartial.endRotatorPartial(builder)59 }60}61class Physics {62 /**63 * 64 * @param {Vector3} location 65 * @param {Rotator} rotation 66 * @param {Vector3} velocity 67 * @param {Vector3} angularVelocity68 */69 constructor(location, rotation, velocity, angularVelocity) {70 this.location = location71 this.rotation = rotation72 this.velocity = velocity73 this.angularVelocity = angularVelocity74 }75 convertToFlat(builder) {76 let locationFlat = this.location ? this.location.convertToFlatPartial(builder) : null77 let rotationFlat = this.rotation ? this.rotation.convertToFlat(builder) : null78 let velocityFlat = this.velocity ? this.velocity.convertToFlatPartial(builder) : null79 let angularVelocityFlat = this.angularVelocity ? this.angularVelocity.convertToFlatPartial(builder) : null80 if(locationFlat == null && rotationFlat == null && velocityFlat == null && angularVelocity == null) return null81 DesiredPhysics.startDesiredPhysics(builder)82 if(locationFlat != null) DesiredPhysics.addLocation(builder, locationFlat)83 if(rotationFlat != null) DesiredPhysics.addRotation(builder, rotationFlat)84 if(velocityFlat != null) DesiredPhysics.addVelocity(builder, velocityFlat)85 if(angularVelocityFlat != null) DesiredPhysics.addAngularVelocity(builder, angularVelocityFlat)86 return DesiredPhysics.endDesiredPhysics(builder)87 }88}89class BallState {90 /**91 * 92 * @param {Physics} physics 93 */94 constructor(physics) {95 this.physics = physics96 }97 convertToFlat(builder) {98 let physicsFlat = this.physics ? this.physics.convertToFlat(builder) : null99 if(physicsFlat == null) return null100 else {101 DesiredBallState.startDesiredBallState(builder)102 DesiredBallState.addPhysics(builder, physicsFlat)103 return DesiredBallState.endDesiredBallState(builder)104 }105 }106}107class CarState {108 /**109 * 110 * @param {Physics} physics 111 * @param {Number} boostAmount 112 * @param {Boolean} jumped 113 * @param {Boolean} doubleJumped 114 */115 constructor(physics, boostAmount, jumped, doubleJumped) {116 this.physics = physics117 this.boostAmount = boostAmount118 this.jumped = jumped119 this.doubleJumped = doubleJumped120 }121 convertToFlat(builder) {122 let physicsFlat = this.physics ? this.physics.convertToFlat(builder) : null123 DesiredCarState.startDesiredCarState(builder)124 if(physicsFlat != null) DesiredCarState.addPhysics(builder, physicsFlat)125 if(this.boostAmount != null) DesiredBallState.addBoostAmount(builder, this.boostAmount)126 if(this.jumped != null) DesiredBallState.addJumped(builder, this.jumped)127 if(this.doubleJumped != null) DesiredBallState.addDoubleJumped(builder, this.doubleJumped)128 return DesiredCarState.endDesiredCarState(builder)129 }130}131class BoostState {132 /**133 * 134 * @param {Number} respawnTime 135 */136 constructor(respawnTime) {137 this.respawnTime = respawnTime138 }139 convertToFlat(builder) {140 DesiredBoostState.startDesiredBoostState(builder)141 if(this.respawnTime != null) DesiredBoostState.addRespawnTime(builder, this.respawnTime)142 return DesiredBoostState.endDesiredBoostState(builder)143 }144}145class GameInfoState {146 /**147 * 148 * @param {Number} worldGravityZ 149 * @param {Number} gameSpeed 150 */151 constructor(worldGravityZ, gameSpeed) {152 this.worldGravityZ = worldGravityZ153 this.gameSpeed = gameSpeed 154 }155 convertToFlat(builder) {156 DesiredGameInfoState.startDesiredGameInfoState(builder)157 if(this.worldGravityZ != null) DesiredGameInfoState.addDesiredGameInfoState(builder, this.worldGravityZ)158 if(this.gameSpeed != null) DesiredGameInfoState.addDesiredGameInfoState(builder, this.gameSpeed)159 return DesiredGameInfoState.endDEsiredGameInfoState(builder)160 }161}162class GameState {163 /**164 * 165 * @param {BallState} ballState 166 * @param {Array<CarState>} carStates 167 * @param {Array<BoostState>} boostStates 168 * @param {GameInfoState} gameInfoState 169 */170 constructor(ballState, carStates, boostStates, gameInfoState) {171 this.ballState = ballState172 this.carStates = carStates173 this.boostStates = boostStates174 this.gameInfoState = gameInfoState175 }176 convertToFlat(builder) {177 if(builder == null) builder = new flatbuffers.Builder(0)178 let ballStateFlat = this.ballState ? this.ballState.convertToFlat(builder) : null179 let carStates = this.carStates ? [] : null180 if(carStates != null) {181 for(let carState of this.carStates) {182 carStates.push(carState ? carState.convertToFlat(builder) : null)183 }184 }185 let carStatesFlat = carStates ? DesiredGameState.createCarStatesVector(builder, carStates): null186 let boostStates = this.boostStates ? [] : null187 if(boostStates != null) {188 for(let boostState of this.boostStates) {189 boostStates.push(boostState ? boostState.convertToFlat(builder) : null)190 }191 }192 let boostStatesFlat = boostStates ? DesiredGameState.createBoostStatesVector(builder, boostStates) : null193 let gameInfoStateFlat = this.gameInfoState ? this.gameInfoState.convertToFlat(builder) : null194 DesiredGameState.startDesiredGameState(builder)195 if(ballStateFlat != null) DesiredGameState.addBallState(builder, ballStateFlat)196 if(carStatesFlat != null) DesiredGameState.addCarStates(builder, carStatesFlat)197 if(boostStatesFlat != null) DesiredGameState.addBoostStates(builder, boostStatesFlat)198 if(gameInfoStateFlat != null) DesiredGameState.addGameInfoState(builder, gameInfoStateFlat)199 return DesiredGameState.endDesiredGameState(builder)200 }201}202module.exports = {203 Vector3: Vector3,204 Rotator: Rotator,205 Physics: Physics,206 BallState: BallState,207 BoostState: BoostState,...

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RenderManager.js

Source:RenderManager.js Github

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...20 this.red = red21 this.green = green22 this.blue = blue23 }24 convertToFlat(builder) {25 flat.Color.startColor(builder)26 flat.Color.addA(builder, this.alpha)27 flat.Color.addR(builder, this.red)28 flat.Color.addG(builder, this.green)29 flat.Color.addB(builder, this.blue)30 return flat.Color.endColor(builder)31 }32}33class RenderManager {34 constructor(botManager, index) {35 this.manager = botManager36 this.builder = null37 this.index = index38 this.Color = Color39 this.renderList = []40 this.groupID = ''41 }42 /**43 *44 * @param {String} [groupID]45 */46 beginRendering(groupID) {47 this.builder = new flatbuffers.Builder(0)48 this.renderList = []49 if(groupID) this.groupID = groupID50 }51 endRendering() {52 if(this.groupID == undefined) this.groupID = 'default'53 const hash = crypto.createHash('sha256')54 hash.update(this.groupID + this.index)55 let groupIDHashed = parseInt(hash.digest('hex'), 16)%maxInt56 let messages = RenderGroup.createRenderMessagesVector(this.builder, this.renderList)57 RenderGroup.startRenderGroup(this.builder)58 RenderGroup.addId(this.builder, groupIDHashed)59 RenderGroup.addRenderMessages(this.builder, messages)60 let result = RenderGroup.endRenderGroup(this.builder)61 this.builder.finish(result)62 let buffer = Buffer.from(this.builder.asUint8Array())63 this.manager.interface.RenderGroup(ref.address(buffer), buffer.length)64 }65 /**66 *67 * @param {Number} x68 * @param {Number} y69 * @param {Number} scaleX70 * @param {Number} scaleY71 * @param {String} text72 * @param {Color} color73 */74 drawString2D(x, y, scaleX, scaleY, text, color) {75 let textFlat = this.builder.createString(text)76 let colorFlat = color.convertToFlat(this.builder)77 RenderMessage.startRenderMessage(this.builder)78 RenderMessage.addRenderType(this.builder, RenderType.DrawString2D)79 RenderMessage.addColor(this.builder, colorFlat)80 RenderMessage.addStart(this.builder, flat.Vector3.createVector3(this.builder, x, y))81 RenderMessage.addScaleX(this.builder, scaleX)82 RenderMessage.addScaleY(this.builder, scaleY)83 RenderMessage.addText(this.builder, textFlat)84 this.renderList.push(RenderMessage.endRenderMessage(this.builder))85 }86 /**87 *88 * @param {Vector3} vector89 * @param {Number} scaleX90 * @param {Number} scaleY91 * @param {String} text92 * @param {Color} color93 */94 drawString3D(vector, scaleX, scaleY, text, color) {95 let textFlat = this.builder.createString(text)96 let colorFlat = color.convertToFlat(this.builder)97 RenderMessage.startRenderMessage(this.builder)98 RenderMessage.addRenderType(this.builder, RenderType.DrawString3D)99 RenderMessage.addColor(this.builder, colorFlat)100 RenderMessage.addStart(this.builder, vector.convertToFlat(this.builder))101 RenderMessage.addScaleX(this.builder, scaleX)102 RenderMessage.addScaleY(this.builder, scaleY)103 RenderMessage.addText(this.builder, textFlat)104 this.renderList.push(RenderMessage.endRenderMessage(this.builder))105 }106 /**107 *108 * @param {Number} x109 * @param {Number} y110 * @param {Vector3} end111 * @param {Color} color112 */113 drawLine2D_3D(x, y, end, color) {114 let colorFlat = color.convertToFlat(this.builder)115 RenderMessage.startRenderMessage(this.builder)116 RenderMessage.addRenderType(this.builder, RenderType.DrawLine2D_3D)117 RenderMessage.addStart(this.builder, flat.Vector3.createVector3(this.builder, x, y))118 RenderMessage.addEnd(this.builder, end.convertToFlat(this.builder))119 RenderMessage.addColor(this.builder, colorFlat)120 this.renderList.push(RenderMessage.endRenderMessage(this.builder))121 }122 /**123 *124 * @param {Vector3} start125 * @param {Vector3} end126 * @param {Color} color127 */128 drawLine3D(start, end, color) {129 let colorFlat = color.convertToFlat(this.builder)130 RenderMessage.startRenderMessage(this.builder)131 RenderMessage.addRenderType(this.builder, RenderType.DrawLine3D)132 RenderMessage.addStart(this.builder, start.convertToFlat(this.builder))133 RenderMessage.addEnd(this.builder, end.convertToFlat(this.builder))134 RenderMessage.addColor(this.builder, colorFlat)135 this.renderList.push(RenderMessage.endRenderMessage(this.builder))136 }137 /**138 *139 * @param {Number} x140 * @param {Number} y141 * @param {Number} width142 * @param {Number} height143 * @param {Boolean} filled144 * @param {Color} color145 */146 drawRect2D(x, y, width, height, filled, color) {147 let colorFlat = color.convertToFlat(this.builder)148 RenderMessage.startRenderMessage(this.builder)149 RenderMessage.addRenderType(this.builder, RenderType.DrawRect2D)150 RenderMessage.addStart(this.builder, flat.Vector3.createVector3(this.builder, this.x, this.y))151 RenderMessage.addScaleX(this.builder, width)152 RenderMessage.addScaleY(this.builder, height)153 RenderMessage.addIsFilled(this.builder, filled)154 RenderMessage.addColor(this.builder, colorFlat)155 this.renderList.push(RenderMessage.endRenderMessage(this.builder))156 }157 /**158 *159 * @param {Vector3} vector160 * @param {Number} width161 * @param {Number} height162 * @param {Boolean} filled163 * @param {Color} color164 * @param {Boolean} [centered]165 */166 drawRect3D(vector, width, height, filled, color, centered) {167 let colorFlat = color.convertToFlat(this.builder)168 RenderMessage.startRenderMessage(this.builder)169 RenderMessage.addRenderType(this.builder, centered ? RenderType.DrawCenteredRect3D : RenderType.DrawRect3D)170 RenderMessage.addStart(this.builder, vector.convertToFlat(this.builder))171 RenderMessage.addScaleX(this.builder, width)172 RenderMessage.addScaleY(this.builder, height)173 RenderMessage.addIsFilled(this.builder, filled)174 RenderMessage.addColor(this.builder, colorFlat)175 this.renderList.push(RenderMessage.endRenderMessage(this.builder))176 }177 black() {178 return new this.Color(255, 0, 0, 0);179 }180 white() {181 return new this.Color(255, 255, 255, 255);182 }183 gray() {184 return new this.Color(255, 128, 128, 128);...

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GroupUtils.test.ts

Source:GroupUtils.test.ts Github

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...20 country: 'France',21 name: 'Simba',22 type: 'Cat',23 }]]]);24 const result = convertToFlat(mappedData);25 expect(result).toMatchSnapshot();26 });27 it('inner group', () => {28 const mappedData = new Map([['France',29 new Map([['Cat', [{30 country: 'France',31 name: 'Simba',32 type: 'Cat',33 }]]]),34 ]]);35 const result = convertToFlat(mappedData);36 expect(result).toMatchSnapshot();37 });38 it('complex structure', () => {39 const mappedData = new Map([['France',40 new Map([41 ['Cat', [{42 country: 'France',43 name: 'Simba',44 type: 'Cat',45 }, {46 country: 'France',47 name: 'Kas',48 type: 'Cat',49 }]],50 ['Dog', [{51 country: 'France',52 name: 'Slimu',53 type: 'Dog',54 }, {55 country: 'France',56 name: 'Rex',57 type: 'Dog',58 }]],59 ]),60 ],61 ['Brazil',62 new Map([63 ['Cat', [{64 country: 'Brazil',65 name: 'Simba',66 type: 'Cat',67 }, {68 country: 'Brazil',69 name: 'Kas',70 type: 'Cat',71 }]],72 ['Dog', [{73 country: 'Brazil',74 name: 'Slimu',75 type: 'Dog',76 }, {77 country: 'Brazil',78 name: 'Rex',79 type: 'Dog',80 }]],81 ]),82 ]]);83 const result = convertToFlat(mappedData);84 expect(result).toMatchSnapshot();85 });86 });87 it('getExpandedGroups', () => {88 const groupRowData: GroupRowData = { key: ['dog'], value: 'Rex', groupMark: getGroupMark() };89 const groupedData: any[] = [{}, groupRowData, {}];90 const result = getExpandedGroups(groupedData);91 expect(result).toEqual([['dog']]);92 });93 it('updateExpandedGroups add', () => {94 const groupsExpanded: any[][] = [['cat']];95 const updated = updateExpandedGroups(groupsExpanded, ['dog']);96 expect(updated).toEqual([['cat'], ['dog']]);97 });...

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Using AI Code Generation

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1var wpt = require('wpt.js');2var testObj = {3 "b": {4 "d": {5 }6 }7};8var flatObj = wpt.convertToFlat(testObj);9console.log(flatObj);10var wpt = require('wpt.js');11var testObj = {12};13var deepObj = wpt.convertToDeep(testObj);14console.log(deepObj);15var wpt = require('wpt.js');16var testObj = {17 "b": {18 "d": {19 }20 }21};22var flatObj = wpt.convertToFlat(testObj);23console.log(flatObj);24var wpt = require('wpt.js');25var testObj = {26};27var deepObj = wpt.convertToDeep(testObj);28console.log(deepObj);29var wpt = require('wpt.js');30var testObj = {31 "b": {32 "d": {33 }34 }35};36var flatObj = wpt.convertToFlat(testObj);37console.log(flat

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Using AI Code Generation

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1var wptools = require('wptools');2wptools.convertToFlat('test.json', 'testFlat.json', function (err, result) {3 if (err) {4 console.log(err);5 }6 else {7 console.log("result: " + result);8 }9});10{11 "address": {12 },13}14{15}

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Using AI Code Generation

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1var wptoolkit = require('wptoolkit');2var flat = wptoolkit.convertToFlat({3 "a": {4 },5});6console.log(flat);7var wptoolkit = require('wptoolkit');8var nested = wptoolkit.convertToNested({9});10console.log(nested);11var wptoolkit = require('wptoolkit');12var flat = wptoolkit.convertToFlat({13 "a": {14 },15});16console.log(flat);17var wptoolkit = require('wptoolkit');18var nested = wptoolkit.convertToNested({19});20console.log(nested);21var wptoolkit = require('wptoolkit');22var flat = wptoolkit.convertToFlat({23 "a": {24 },25});26console.log(flat);

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Using AI Code Generation

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1const wptools = require('wptools');2wptools.convertToFlat('test.html', 'test_flat.html', function(err, res) {3 if (err) {4 console.log(err);5 } else {6 console.log(res);7 }8});9const wptools = require('wptools');10const res = wptools.convertToFlatSync('test.html');11console.log(res);12const wptools = require('wptools');13wptools.convertToFlatFromText('test text', 'test_flat.html', function(err, res) {14 if (err) {15 console.log(err);16 } else {17 console.log(res);18 }19});20const wptools = require('wptools');21const res = wptools.convertToFlatFromTextSync('test text');22console.log(res);23const wptools = require('wptools');24 if (err) {25 console.log(err);26 } else {27 console.log(res);28 }29});30const wptools = require('wptools');31console.log(res);

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Using AI Code Generation

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1var wptoolkit = require('wptoolkit');2var wp = new wptoolkit();3var flat = wp.convertToFlat(json);4console.log(flat);5{6 "cars": {7 }8}9var wptoolkit = require('wptoolkit');10var wp = new wptoolkit();11var nested = wp.convertToNested(json);12console.log(nested);13{14}15var wptoolkit = require('wptoolkit');16var wp = new wptoolkit();17var flat = wp.convertToFlat(json, {separator: '.'});18console.log(flat);19{20}21var wptoolkit = require('wptoolkit');22var wp = new wptoolkit();23var nested = wp.convertToNested(json, {separator: '.'});24console.log(nested);25{26 "cars": {27 }28}29var wptoolkit = require('wptoolkit');30var wp = new wptoolkit();31var flat = wp.convertToFlat(json, {separator: '.'});32console.log(flat);33{

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Using AI Code Generation

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1const wptools = require('wptools')2wptools.convertToFlat('D:/test.docx', 'D:/test.pdf', (err, result) => {3 if (err) {4 console.log(err)5 }6 console.log(result)7})8const wptools = require('wptools')9wptools.convertToFlat('D:/test.docx', 'D:/test.pdf', (err, result) => {10 if (err) {11 console.log(err)12 }13 console.log(result)14})15const wptools = require('wptools')16wptools.convertToFlat('D:/test.docx', 'D:/test.pdf', (err, result) => {17 if (err) {18 console.log(err)19 }20 console.log(result)21})22const wptools = require('wptools')23wptools.convertToFlat('D:/test.docx', 'D:/test.pdf', (err, result) => {24 if (err) {25 console.log(err)26 }27 console.log(result)28})29const wptools = require('wptools')30wptools.convertToFlat('D:/test.docx', 'D:/test.pdf', (err, result) => {31 if (err) {32 console.log(err)33 }34 console.log(result)35})36const wptools = require('wptools')37wptools.convertToFlat('D:/test.docx', 'D:/test.pdf', (err, result) => {38 if (err) {39 console.log(err)40 }41 console.log(result)42})43const wptools = require('wptools')44wptools.convertToFlat('D:/test.docx', 'D:/test.pdf

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Using AI Code Generation

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1var wpt = require('webpagetest');2var test = new wpt('API_KEY');3var nestedJSON = {4 "address": {5 },6 {7 },8 {9 }10};11var flatJSON = test.convertToFlat(nestedJSON);12console.log(flatJSON);13var wpt = require('webpagetest');14var test = new wpt('API_KEY');15var flatJSON = {16};17var nestedJSON = test.convertToNested(flatJSON);18console.log(nestedJSON);

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Using AI Code Generation

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1var flatElements = wptbTable( 'table' ).convertToFlat();2var flatElements = wptbTable( 'table' ).convertToFlat();3var flatElements = wptbTable( 'table' ).convertToFlat();4var flatElements = wptbTable( 'table' ).convertToFlat();5var flatElements = wptbTable( 'table' ).convertToFlat();6var flatElements = wptbTable( 'table' ).convertToFlat();7var flatElements = wptbTable( 'table' ).convertToFlat();8var flatElements = wptbTable( 'table' ).convertToFlat();9var flatElements = wptbTable( 'table' ).convertToFlat();

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