How to use createFragmentShader method in wpt

Best JavaScript code snippet using wpt

webgl-util.js

Source:webgl-util.js Github

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...4 ctx.shaderSource(vs, v);5 ctx.compileShader(vs);6 return vs;7}8function createFragmentShader(ctx, f) {9 let fs = ctx.createShader(ctx.FRAGMENT_SHADER);10 ctx.shaderSource(fs, f);11 ctx.compileShader(fs);12 return fs;13}14function createDefaultVertexShader(ctx) {15 let v = `16 uniform vec2 u_resolution;17 attribute vec2 a_position;18 void main(void) {19 vec2 clipspace = a_position / u_resolution * 2.0 - 1.0;20 gl_Position = vec4(clipspace * vec2(1, -1), 0, 1);21 }22 `23 return createVertexShader(ctx, v);24}25function createDefaultFragmentShader(ctx, r, g, b, a) {26 let f = `27 precision mediump float;28 void main(void) {29 gl_FragColor = vec4(${r},${g},${b},${a});30 }31 ` 32 return createFragmentShader(ctx, f);33}34function createProgram(ctx, vs, fs) {35 let program = ctx.createProgram();36 ctx.attachShader(program, vs);37 ctx.attachShader(program, fs);38 ctx.linkProgram(program); 39 40 let linked = ctx.getProgramParameter(program, ctx.LINK_STATUS);41 if (!linked) {42 let error = ctx.getProgramInfoLog(program);43 console.log('Failed to link program: ' + error);44 ctx.deleteProgram(program);45 ctx.deleteShader(fs);46 ctx.deleteShader(vs);47 return null;48 } else {49 return program;50 }51}52function createProgramFromSource(ctx, v, f) {53 let vs = createVertexShader(ctx, v);54 let fs = createFragmentShader(ctx, f);55 return createProgram(ctx, vs, fs);56}57function createDefaultProgram(ctx, r, g, b, a) {58 let vs = createDefaultVertexShader(ctx);59 let fs = createDefaultFragmentShader(ctx, r, g, b, a);60 return createProgram(ctx, vs, fs);61}62function createFragmentProgramFromSource(ctx, f) {63 let vs = createDefaultVertexShader(ctx);64 let fs = createFragmentShader(ctx, f);65 return createProgram(ctx, vs, fs);66}67// ~ ~ ~ ~ ~ ~ ~ ~ ~ ~68function glBackground(ctx, r, g, b, a) {69 ctx.clearColor(r, g, b, a);70 ctx.clear(ctx.COLOR_BUFFER_BIT);71}72function glPrepareVertexData(ctx, program, attributes, vertexData) {73 let vertexDataTyped = new Float32Array(vertexData);74 let buffer = ctx.createBuffer();75 ctx.bindBuffer(ctx.ARRAY_BUFFER, buffer);76 ctx.bufferData(ctx.ARRAY_BUFFER, vertexDataTyped, ctx.STATIC_DRAW);77 78 let resolutionLocation = ctx.getUniformLocation(program, "u_resolution");...

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shader.js

Source:shader.js Github

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1import { assignDefaults } from '../../utils'2import { Shader } from '../../shader'3import * as defaults from '../defaults'4Object.assign(MaterialShader, {5 createFragmentShader({uniformName} = {}) {6 return `7 #define GLSL_MATERIAL_UNIFORM_VARIABLE ${uniformName}8 #include <material/fragment/main>9 `10 }11})12export function MaterialShader(ctx, initialState = {}) {13 const {createFragmentShader} = MaterialShader14 assignDefaults(initialState, defaults)15 return Shader(ctx, {16 fragmentShader: createFragmentShader(initialState),17 ...initialState18 })...

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Using AI Code Generation

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1var wptoolkit = require('wptoolkit');2var fragmentShader = wptoolkit.createFragmentShader();3var wptoolkit = require('wptoolkit');4var vertexShader = wptoolkit.createVertexShader();5var wptoolkit = require('wptoolkit');6var shaderProgram = wptoolkit.createShaderProgram();7var wptoolkit = require('wptoolkit');8var buffer = wptoolkit.createBuffer();9var wptoolkit = require('wptoolkit');10var texture = wptoolkit.createTexture();11var wptoolkit = require('wptoolkit');12var framebuffer = wptoolkit.createFramebuffer();13var wptoolkit = require('wptoolkit');14var renderbuffer = wptoolkit.createRenderbuffer();15var wptoolkit = require('wptoolkit');16var query = wptoolkit.createQuery();17var wptoolkit = require('wptoolkit');18var sampler = wptoolkit.createSampler();19var wptoolkit = require('wptoolkit');20var transformFeedback = wptoolkit.createTransformFeedback();21var wptoolkit = require('wptoolkit');22var vertexArray = wptoolkit.createVertexArray();23var wptoolkit = require('wptoolkit');24var uniformBlock = wptoolkit.createUniformBlock();25var wptoolkit = require('wptoolkit');26var uniformBlockIndex = wptoolkit.createUniformBlockIndex();

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Using AI Code Generation

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1var fragmentShader = wptcgl.createFragmentShader();2var vertexShader = wptcgl.createVertexShader();3var program = wptcgl.createProgram();4wptcgl.attachShader(program, fragmentShader);5wptcgl.attachShader(program, vertexShader);6wptcgl.linkProgram(program);7wptcgl.useProgram(program);8var buffer = wptcgl.createBuffer();9wptcgl.bindBuffer(wptcgl.ARRAY_BUFFER, buffer);10wptcgl.enableVertexAttribArray(0);11wptcgl.vertexAttribPointer(0, 2, wptcgl.FLOAT, false, 0, 0);12wptcgl.drawArrays(wptcgl.TRIANGLE_STRIP, 0, 4);13var uResolutionLocation = wptcgl.getUniformLocation(program, "u_resolution");14var uColorLocation = wptcgl.getUniformLocation(program, "u_color");15var aPositionLocation = wptcgl.getAttribLocation(program, "a_position");16wptcgl.uniform2f(uResolutionLocation, wptcgl.canvas.width, wptcgl.canvas.height);17wptcgl.uniform4f(uColorLocation, 1, 0, 0.5, 1);

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Using AI Code Generation

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1importScripts('/resources/testharness.js');2importScripts('/resources/webgl-test-utils.js');3test(function() {4 var gl = wtu.create3DContext(undefined, undefined, 2);5 var shader = gl.createFragmentShader();6 gl.shaderSource(shader, "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }");7 gl.compileShader(shader);8 assertMsg(gl.getShaderParameter(shader, gl.COMPILE_STATUS), "Shader compilation failed");9 var program = gl.createProgram();10 gl.attachShader(program, shader);11 gl.linkProgram(program);12 gl.useProgram(program);13 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "shader compilation failed");14 var location = gl.getUniformLocation(program, "u_foo");15 assertMsg(location != null, "Uniform location should not be null");16 gl.uniform1f(location, 1.0);17 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "uniform location is null");18 gl.deleteShader(shader);19 gl.deleteProgram(program);20}, "Create fragment shader");21done();

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Using AI Code Generation

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1var wptoolkit = require("wptoolkit");2var fs = require("fs");3var fragmentShader = fs.readFileSync("fragmentShader.glsl", "utf8");4wptoolkit.createFragmentShader(fragmentShader);5var vertexShader = fs.readFileSync("vertexShader.glsl", "utf8");6wptoolkit.createVertexShader(vertexShader);7wptoolkit.createProgram();8var image = fs.readFileSync("image.png", "base64");9wptoolkit.createTexture(image);10var buffer = fs.readFileSync("buffer.txt", "utf8");11wptoolkit.createBuffer(buffer);12wptoolkit.createVertexArray();13wptoolkit.createFrameBuffer();14wptoolkit.createRenderBuffer();15var uniformBuffer = fs.readFileSync("uniformBuffer.txt", "utf8");16wptoolkit.createUniformBuffer(uniformBuffer);17wptoolkit.createSampler();18wptoolkit.createTransformFeedback();19wptoolkit.createQuery();20wptoolkit.createSync();21wptoolkit.createFenceSync();22wptoolkit.createTransformFeedback();23wptoolkit.createQuery();24wptoolkit.createSync();25wptoolkit.createFenceSync();26wptoolkit.createSampler();

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Using AI Code Generation

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1var wptoolkit = require('wptoolkit');2var fragmentShader = wptoolkit.createFragmentShader();3fragmentShader.setSourceCode("void main() { gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); }");4fragmentShader.compile();5var wptoolkit = require('wptoolkit');6var fragmentShader = wptoolkit.createFragmentShader();7fragmentShader.setSourceCode("void main() { gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); }");8fragmentShader.compile();9fragmentShader.delete();10var wptoolkit = require('wptoolkit');11var fragmentShader = wptoolkit.createFragmentShader();12fragmentShader.setSourceCode("void main() { gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); }");13fragmentShader.compile();14fragmentShader.delete();15fragmentShader.compile();16var wptoolkit = require('wptoolkit');17var fragmentShader = wptoolkit.createFragmentShader();18fragmentShader.setSourceCode("void main() { gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); }");19fragmentShader.compile();20fragmentShader.delete();21fragmentShader.compile();22fragmentShader.delete();23var wptoolkit = require('wptoolkit');24var fragmentShader = wptoolkit.createFragmentShader();25fragmentShader.setSourceCode("void main() { gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); }");26fragmentShader.compile();27fragmentShader.delete();28fragmentShader.compile();29fragmentShader.delete();30fragmentShader.compile();31var wptoolkit = require('wptoolkit');

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Using AI Code Generation

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1var shader = wptoolkit.createFragmentShader('void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }');2var shader = wptoolkit.createVertexShader('void main() { gl_Position = vec4(1.0, 0.0, 0.0, 1.0); }');3var program = wptoolkit.createProgram(vertexShader, fragmentShader);4var buffer = wptoolkit.createBuffer([0.0, 0.0, 0.0, 1.0, 1.0, 0.0]);5var texture = wptoolkit.createTexture(image);6var renderbuffer = wptoolkit.createRenderbuffer(256, 256);7var framebuffer = wptoolkit.createFramebuffer(renderbuffer, texture);8var shader = wptoolkit.createShader('void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }', WebGLRenderingContext.FRAGMENT_SHADER);9var program = wptoolkit.createProgram(vertexShader, fragmentShader);10var buffer = wptoolkit.createBuffer([0.0, 0.0

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Using AI Code Generation

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1var shader = wpt.createFragmentShader();2shader.setCode("void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }");3shader.compile();4var compiledCode = shader.getCompiledCode();5var compileStatus = shader.getCompileStatus();6var infoLog = shader.getInfoLog();7var shaderType = shader.getShaderType();8var shaderSource = shader.getSource();9var shaderId = shader.getId();10var shaderObject = shader.getShader();11shader.test();12shader.setSource("void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }");13shader.compile();14var compiledCode = shader.getCompiledCode();15var compileStatus = shader.getCompileStatus();16var infoLog = shader.getInfoLog();17var shaderType = shader.getShaderType();18var shaderSource = shader.getSource();19var shaderId = shader.getId();20var shaderObject = shader.getShader();21shader.test();22shader.setSource("void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }");23shader.compile();24var compiledCode = shader.getCompiledCode();25var compileStatus = shader.getCompileStatus();26var infoLog = shader.getInfoLog();27var shaderType = shader.getShaderType();28var shaderSource = shader.getSource();29var shaderId = shader.getId();30var shaderObject = shader.getShader();31shader.test();32shader.setSource("void

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Using AI Code Generation

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1var fragmentShader = wpTexture.createFragmentShader();2var wpShader = new THREE.ShaderMaterial({3});4wpShader.uniforms.map.value = wpTexture.texture;5wpShader.uniforms.map.value.needsUpdate = true;6var wpMesh = new THREE.Mesh(wpTexture.geometry, wpShader);7wpMesh.position.set(0, 0, 0);8wpMesh.rotation.set(0, 0, 0);9wpMesh.scale.set(1, 1, 1);10wpMesh.name = "wpMesh";11scene.add(wpMesh);12var wpTexture = (function() {13 var createFragmentShader = function() {14 var fragmentShader = document.getElementById('fragmentShader').textContent;15 return fragmentShader;16 };17 return {18 };19}());20I think the problem is that you're trying to add the shader to the scene, but you should actually add the mesh. So in your init() function, you should have scene.add(wpMesh) instead of scene.add(wpShader). Then in your animate() function, you should have wpShader.uniforms.map.value = wpTexture.texture; instead of wp

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Using AI Code Generation

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1var fragmentShader = wptoolkit.createFragmentShader( "myShader" );2var program = wptoolkit.createProgram( fragmentShader );3var texture = wptoolkit.createTexture( "myTexture" );4var textureUnit = wptoolkit.createTextureUnit( "myTextureUnit" );5var sampler = wptoolkit.createSampler( "mySampler" );6var buffer = wptoolkit.createBuffer( "myBuffer" );7var vertexShader = wptoolkit.createVertexShader( "myShader" );8var program = wptoolkit.createProgram( vertexShader );9var mesh = wptoolkit.createMesh( "myMesh" );10var camera = wptoolkit.createCamera( "myCamera" );11var light = wptoolkit.createLight( "myLight" );12var material = wptoolkit.createMaterial( "myMaterial" );13var materialInstance = wptoolkit.createMaterialInstance( "myMaterialInstance" );14var scene = wptoolkit.createScene( "myScene" );

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Using AI Code Generation

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1import wptoolkit from 'wptoolkit';2let fragmentShader = wptoolkit.createFragmentShader(`3 void main(void) {4 gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);5 }6`);7let program = wptoolkit.createProgram({8 vertexShader: wptoolkit.createVertexShader()9});10let renderTarget = wptoolkit.createRenderTarget();11let mesh = wptoolkit.createMesh({12});13mesh.render();14wptoolkit.createFragmentShader(code);15wptoolkit.createProgram({16});17wptoolkit.createRenderTarget({18});19wptoolkit.createVertexShader();20wptoolkit.createMesh({21});22wptoolkit.createTexture({23});24wptoolkit.createTextureFromCanvas({25});

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