How to use currentTime method in wpt

Best JavaScript code snippet using wpt

animation.js

Source:animation.js Github

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1suite('animation', function() {2 setup(function() {3 webAnimations1.timeline._animations = [];4 });5 test('zero duration animation works', function() {6 tick(90);7 var a = document.body.animate([], 0);8 tick(100);9 assert.equal(a.startTime, 100);10 assert.equal(a.currentTime, 0);11 });12 test('playing works as expected', function() {13 tick(90);14 var a = document.body.animate([], 2000);15 tick(100);16 assert.equal(a.startTime, 100);17 assert.equal(a.currentTime, 0);18 tick(300);19 assert.equal(a.startTime, 100);20 assert.equal(a.currentTime, 200);21 });22 test('pause at start of play', function() {23 tick(90);24 var a = document.body.animate([], 2000);25 a.pause();26 tick(100);27 assert.equal(a.currentTime, 0);28 tick(300);29 a.play();30 assert.equal(a.currentTime, 0);31 tick(310);32 assert.equal(a.currentTime, 0);33 assert.equal(a.startTime, 310);34 var a = document.body.animate([], 2000);35 a.startTime = -690;36 a.pause();37 assert.equal(a.currentTime, null);38 tick(700);39 a.play();40 tick(701);41 assert.equal(a.currentTime, 1000);42 tick(800);43 assert.equal(a.currentTime, 1099);44 assert.equal(a.startTime, -299);45 });46 test('pausing works as expected', function() {47 tick(190);48 var a = document.body.animate([], 3000);49 tick(200);50 tick(1500);51 assert.equal(a.startTime, 200);52 assert.equal(a.currentTime, 1300);53 a.pause();54 assert.equal(a.startTime, null);55 assert.equal(a.currentTime, null);56 tick(2500);57 assert.equal(a.startTime, null);58 assert.equal(a.currentTime, 1300);59 a.play();60 tick(2510);61 assert.equal(a.startTime, 1210);62 assert.equal(a.currentTime, 1300);63 tick(3500);64 assert.equal(a.startTime, 1210);65 assert.equal(a.currentTime, 2290);66 });67 test('reversing works as expected', function() {68 tick(290);69 var a = document.body.animate([], 1000);70 tick(300);71 assert.equal(a.startTime, 300);72 assert.equal(a.currentTime, 0);73 tick(600);74 assert.equal(a.startTime, 300);75 assert.equal(a.currentTime, 300);76 assert.equal(a.playbackRate, 1);77 a.reverse();78 tick(600);79 assert.equal(a.startTime, 900);80 assert.equal(a.currentTime, 300);81 assert.equal(a.playbackRate, -1);82 tick(700);83 assert.equal(a.startTime, 900);84 assert.equal(a.currentTime, 200);85 });86 test('reversing after pausing', function() {87 tick(90);88 var a = document.body.animate([], 1000);89 tick(100);90 tick(600);91 a.reverse();92 tick(601);93 tick(700);94 assert.equal(a.startTime, 1101);95 assert.equal(a.currentTime, 401);96 });97 test('reversing after finishing works as expected', function() {98 tick(90);99 var a = document.body.animate([], 1000);100 tick(100);101 tick(1200);102 assert.equal(a.playState, 'finished');103 assert.equal(a.startTime, 100);104 assert.equal(a.currentTime, 1000);105 tick(1500);106 assert.equal(a.currentTime, 1000);107 assert.equal(isTicking(), false);108 a.reverse();109 assert.equal(a._startTime, null);110 assert.equal(a.currentTime, 1000);111 tick(1600);112 assert.equal(a.startTime, 2600);113 assert.equal(a.currentTime, 1000);114 });115 test('playing after finishing works as expected', function() {116 tick(90);117 var a = document.body.animate([], 1000);118 tick(100);119 tick(1200);120 assert.equal(a.playState, 'finished');121 assert.equal(a.startTime, 100);122 assert.equal(a.currentTime, 1000);123 tick(1500);124 assert.equal(a.currentTime, 1000);125 assert.equal(isTicking(), false);126 a.play();127 assert.equal(a.startTime, null);128 assert.equal(a.currentTime, 0);129 tick(1600);130 assert.equal(a.startTime, 1600);131 assert.equal(a.currentTime, 0);132 });133 test('limiting works as expected', function() {134 tick(390);135 var a = document.body.animate([], 1000);136 tick(400);137 assert.equal(a.startTime, 400);138 assert.equal(a.currentTime, 0);139 tick(900);140 assert.equal(a.startTime, 400);141 assert.equal(a.currentTime, 500);142 tick(1400);143 assert.equal(a.startTime, 400);144 assert.equal(a.currentTime, 1000);145 tick(1500);146 assert.equal(a.startTime, 400);147 assert.equal(a.currentTime, 1000);148 a.reverse();149 assert.equal(a.playbackRate, -1);150 assert.equal(a.currentTime, 1000);151 assert.equal(a._startTime, null);152 tick(2000);153 assert.equal(a.currentTime, 1000);154 assert.equal(a.startTime, 3000);155 tick(2200);156 assert.equal(a.currentTime, 800);157 assert.equal(a.startTime, 3000);158 tick(3200);159 assert.equal(a.currentTime, 0);160 assert.equal(a.startTime, 3000);161 tick(3500);162 assert.equal(a.currentTime, 0);163 assert.equal(a.startTime, 3000);164 });165 test('play after limit works as expected', function() {166 tick(490);167 var a = document.body.animate([], 2000);168 tick(500);169 tick(2600);170 assert.equal(a.currentTime, 2000);171 assert.equal(a.startTime, 500);172 assert.equal(a.playState, 'finished');173 assert.equal(a.playbackRate, 1);174 setTicking(true);175 a.play();176 tick(2700);177 assert.equal(a.startTime, 2700);178 assert.equal(a.currentTime, 0);179 assert.notEqual(a.playState, 'finished');180 assert.equal(a.playbackRate, 1);181 });182 test('play after limit works as expected (reversed)', function() {183 tick(590);184 var a = document.body.animate([], 3000);185 tick(600);186 tick(700);187 a.reverse();188 tick(701);189 tick(900);190 assert.equal(a.startTime, 801);191 assert.equal(a.currentTime, 0);192 assert.equal(a.playState, 'finished');193 assert.equal(a.playbackRate, -1);194 setTicking(true);195 a.play();196 tick(1000);197 assert.equal(a.startTime, 4000);198 assert.equal(a.currentTime, 3000);199 assert.notEqual(a.playState, 'finished');200 assert.equal(a.playbackRate, -1);201 });202 test('seeking works as expected', function() {203 tick(690);204 var a = document.body.animate([], 2000);205 tick(700);206 tick(900);207 assert.equal(a.currentTime, 200);208 a.currentTime = 600;209 assert.equal(a.currentTime, 600);210 assert.equal(a.startTime, 300);211 a.reverse();212 tick(1000);213 assert.equal(a.startTime, 1600);214 a.currentTime = 300;215 assert.equal(a.currentTime, 300);216 assert.equal(a.startTime, 1300);217 });218 test('seeking while paused works as expected', function() {219 tick(790);220 var a = document.body.animate([], 1000);221 tick(800);222 tick(1000);223 a.pause();224 assert.equal(a.currentTime, null);225 assert.equal(a.startTime, null);226 assert.equal(a._paused, true);227 a.currentTime = 500;228 assert.equal(a.startTime, null);229 assert.equal(a._paused, true);230 });231 test('setting start time while paused is ignored', function() {232 tick(900);233 var a = document.body.animate([], 1234);234 a.pause();235 assert.equal(a.startTime, null);236 assert.equal(a.currentTime, null);237 a.startTime = 2232;238 assert.equal(a.startTime, null);239 assert.equal(a.currentTime, null);240 });241 test('setting playbackRate sets startTime to null unless the playbackRate is not changing, ' +242 'preserves the current time', function() {243 tick(0);244 var a = document.body.animate([], 1000);245 tick(1);246 tick(11);247 assert.equal(a.currentTime, 10);248 a.playbackRate = 2;249 assert.equal(a.playbackRate, 2);250 assert.equal(a.currentTime, 10);251 assert.equal(a.startTime, null);252 tick(12);253 assert.equal(a.currentTime, 10);254 assert.equal(a.startTime, 7);255 tick(22);256 assert.equal(a.currentTime, 30);257 assert.equal(a.startTime, 7);258 a.playbackRate = -1;259 assert.equal(a.playbackRate, -1);260 assert.equal(a.currentTime, 30);261 assert.equal(a.startTime, null);262 tick(23);263 assert.equal(a.currentTime, 30);264 assert.equal(a.startTime, 53);265 tick(33);266 assert.equal(a.currentTime, 20);267 assert.equal(a.startTime, 53);268 a.playbackRate = -1;269 assert.equal(a.playbackRate, -1);270 assert.equal(a.currentTime, 20);271 assert.equal(a.startTime, 53);272 tick(43);273 assert.equal(a.currentTime, 10);274 assert.equal(a.startTime, 53);275 }276 );277 test('setting playbackRate puts animation back into effect if it is not finished', function() {278 tick(0);279 var a = document.body.animate([], 1000);280 assert.equal(a.playbackRate, 1);281 tick(1);282 tick(1002);283 assert.equal(a.currentTime, 1000);284 a.playbackRate = -1;285 assert.equal(a.playbackRate, -1);286 assert.equal(a.currentTime, 1000);287 tick(1003);288 assert.equal(a.currentTime, 1000);289 tick(1503);290 assert.equal(a.currentTime, 500);291 });292 test('setting playbackRate does not put animation back into effect if it is finished', function() {293 tick(0);294 var a = document.body.animate([], 1000);295 assert.equal(a.playbackRate, 1);296 tick(1);297 tick(1002);298 assert.equal(a.currentTime, 1000);299 assert.equal(a.startTime, 1);300 a.playbackRate = 0.5;301 assert.equal(a.playbackRate, 0.5);302 assert.equal(a.currentTime, 1000);303 assert.equal(a.startTime, null);304 tick(1003);305 assert.equal(a.currentTime, 1000);306 assert.equal(a.startTime, -997);307 tick(1503);308 assert.equal(a.currentTime, 1000);309 assert.equal(a.startTime, -997);310 });311 test('finishing works as expected', function() {312 tick(1000);313 var a = document.body.animate([], 2000);314 a.finish();315 assert.equal(a.startTime, 0);316 assert.equal(a.currentTime, 2000);317 a.reverse();318 a.finish();319 assert.equal(a.currentTime, 0);320 assert.equal(a.startTime, 2000);321 tick(2000);322 });323 test('cancelling clears all effects', function() {324 tick(0);325 var target = document.createElement('div');326 document.documentElement.appendChild(target);327 var animation = target.animate([{marginLeft: '50px'}, {marginLeft: '50px'}], 1000);328 tick(10);329 tick(110);330 assert.equal(getComputedStyle(target).marginLeft, '50px');331 animation.cancel();332 tick(110);333 assert.equal(getComputedStyle(target).marginLeft, '0px');334 assert.deepEqual(webAnimations1.timeline._animations, []);335 tick(120);336 assert.equal(getComputedStyle(target).marginLeft, '0px');337 assert.deepEqual(webAnimations1.timeline._animations, []);338 document.documentElement.removeChild(target);339 });340 test('cancelling a newly created animation clears all effects', function() {341 tick(0);342 var target = document.createElement('div');343 document.documentElement.appendChild(target);344 var animation = target.animate([{marginLeft: '50px'}, {marginLeft: '50px'}], 1000);345 assert.equal(getComputedStyle(target).marginLeft, '50px');346 animation.cancel();347 assert.equal(getComputedStyle(target).marginLeft, '0px');348 document.documentElement.removeChild(target);349 });350 test('startTime is set on first tick if timeline hasn\'t started', function() {351 webAnimations1.timeline.currentTime = undefined;352 var a = document.body.animate([], 1000);353 tick(0);354 tick(100);355 assert.equal(a.startTime, 0);356 });357 test('animations which are finished and not filling get discarded', function() {358 tick(90);359 var nofill = document.body.animate([], 100);360 var fill = document.body.animate([], {duration: 100, fill: 'forwards'});361 assert.deepEqual(webAnimations1.timeline._animations, [nofill._animation || nofill, fill._animation || fill]);362 tick(100);363 assert.deepEqual(webAnimations1.timeline._animations, [nofill._animation || nofill, fill._animation || fill]);364 tick(400);365 assert.deepEqual(webAnimations1.timeline._animations, [fill._animation || fill]);366 });367 test('discarded animations get re-added on modification', function() {368 tick(90);369 var animation = document.body.animate([], 100);370 tick(100);371 tick(400);372 assert.deepEqual(webAnimations1.timeline._animations, []);373 animation.currentTime = 0;374 assert.deepEqual(webAnimations1.timeline._animations, [animation._animation || animation]);375 });376 test('animations in the before phase are not discarded', function() {377 tick(100);378 var animation = document.body.animate([], 100);379 animation.currentTime = -50;380 tick(110);381 assert.deepEqual(webAnimations1.timeline._animations, [animation._animation || animation]);382 });383 test('animations that go out of effect should not clear the effect of animations that are in effect', function() {384 var target = document.createElement('div');385 document.body.appendChild(target);386 tick(0);387 var animationBehind = target.animate([{marginLeft: '200px'}, {marginLeft: '200px'}], 200);388 var animationInfront = target.animate([{marginLeft: '100px'}, {marginLeft: '100px'}], 100);389 tick(50);390 assert.equal(getComputedStyle(target).marginLeft, '100px', 't = 50');391 tick(150);392 assert.equal(getComputedStyle(target).marginLeft, '200px', 't = 150');393 tick(250);394 assert.equal(getComputedStyle(target).marginLeft, '0px', 't = 250');395 document.body.removeChild(target);396 });397 test('animation modifications should update CSS effects immediately', function() {398 var target = document.createElement('div');399 document.body.appendChild(target);400 tick(0);401 var animationBehind = target.animate([{width: '1234px'}, {width: '1234px'}], {duration: 1, fill: 'both'});402 var animationInfront = target.animate([{width: '0px'}, {width: '100px'}], 100);403 assert.equal(getComputedStyle(target).width, '0px');404 animationInfront.currentTime = 50;405 assert.equal(getComputedStyle(target).width, '50px');406 animationInfront.currentTime = 100;407 assert.equal(getComputedStyle(target).width, '1234px');408 animationInfront.play();409 assert.equal(getComputedStyle(target).width, '0px');410 animationInfront.startTime = -50;411 assert.equal(getComputedStyle(target).width, '50px');412 document.body.removeChild(target);413 });414 test('KeyframeEffect that hasn\'t been played has playState \'idle\'', function() {415 var effect = new webAnimations1KeyframeEffect(document.body, [], 1000);416 var a = new webAnimations1Animation(effect);417 assert.equal(a.playState, 'idle');418 });419 test('playState works for a simple effect', function() {420 var a = document.body.animate([], 1000);421 tick(0);422 assert.equal(a.playState, 'running');423 tick(100);424 assert.equal(a.playState, 'running');425 a.pause();426 assert.equal(a.playState, 'pending');427 tick(101);428 assert.equal(a.playState, 'paused');429 a.play();430 assert.equal(a.playState, 'pending');431 tick(102);432 assert.equal(a.playState, 'running');433 tick(1002);434 assert.equal(a.playState, 'finished');435 });436 test('Play after cancel', function() {437 var a = document.body.animate([], 1000);438 assert.equal(a.playState, 'pending');439 tick(0);440 a.cancel();441 assert.equal(a.playState, 'idle');442 assert.equal(a.currentTime, null);443 assert.equal(a.startTime, null);444 tick(1);445 assert.equal(a.playState, 'idle');446 assert.equal(a.currentTime, null);447 assert.equal(a.startTime, null);448 a.play();449 assert.equal(a.playState, 'pending');450 assert.equal(a.currentTime, 0);451 assert.equal(a.startTime, null);452 tick(10);453 assert.equal(a.playState, 'running');454 assert.equal(a.currentTime, 0);455 assert.equal(a.startTime, 10);456 });457 test('Reverse after cancel', function() {458 var a = document.body.animate([], 300);459 tick(0);460 a.cancel();461 assert.equal(a.playState, 'idle');462 assert.equal(a.currentTime, null);463 assert.equal(a.startTime, null);464 tick(1);465 a.reverse();466 assert.equal(a.playState, 'pending');467 assert.equal(a.currentTime, 300);468 assert.equal(a.startTime, null);469 tick(100);470 assert.equal(a.playState, 'running');471 assert.equal(a.currentTime, 300);472 assert.equal(a.startTime, 400);473 tick(300);474 assert.equal(a.playState, 'running');475 assert.equal(a.currentTime, 100);476 assert.equal(a.startTime, 400);477 tick(400);478 assert.equal(a.playState, 'finished');479 assert.equal(a.currentTime, 0);480 assert.equal(a.startTime, 400);481 });482 test('Finish after cancel', function() {483 var a = document.body.animate([], 300);484 tick(0);485 a.cancel();486 assert.equal(a.playState, 'idle');487 assert.equal(a.currentTime, null);488 assert.equal(a.startTime, null);489 tick(1);490 a.finish();491 assert.equal(a.playState, 'idle');492 assert.equal(a.currentTime, null);493 assert.equal(a.startTime, null);494 tick(2);495 assert.equal(a.playState, 'idle');496 assert.equal(a.currentTime, null);497 assert.equal(a.startTime, null);498 });499 test('Pause after cancel', function() {500 var a = document.body.animate([], 300);501 tick(0);502 a.cancel();503 assert.equal(a.playState, 'idle');504 assert.equal(a.currentTime, null);505 assert.equal(a.startTime, null);506 tick(1);507 a.pause();508 assert.equal(a.playState, 'paused');509 assert.equal(a.currentTime, 0);510 assert.equal(a.startTime, null);511 });512 test('Animations ignore NaN times', function() {513 var a = document.body.animate([], 300);514 a.startTime = 100;515 tick(110);516 assert.equal(a.currentTime, 10);517 a.startTime = NaN;518 assert.equal(a.startTime, 100);519 a.currentTime = undefined;520 assert.equal(a.currentTime, 10);521 });522 test('play() should not set a start time', function() {523 var a = document.body.animate([], 1000);524 a.cancel();525 assert.equal(a.startTime, null);526 assert.equal(a.playState, 'idle');527 a.play();528 assert.equal(a.startTime, null);529 assert.equal(a.playState, 'pending');530 });531 test('reverse() should not set a start time', function() {532 var a = document.body.animate([], 1000);533 a.cancel();534 assert.equal(a.startTime, null);535 assert.equal(a.playState, 'idle');536 a.reverse();537 assert.equal(a.startTime, null);538 assert.equal(a.playState, 'pending');539 });540 test('Animations have optional ID', function() {541 tick(100);542 var a = document.body.animate([], { duration: 1000 });543 assert.equal(a.id, '');544 a = document.body.animate([], { duration: 1000, id: 'anim-id' });545 assert.equal(a.id, 'anim-id');546 });...

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ClockSpec.js

Source:ClockSpec.js Github

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1/*global defineSuite*/2defineSuite([3 'Core/Clock',4 'Core/ClockRange',5 'Core/ClockStep',6 'Core/JulianDate',7 'Specs/pollToPromise'8 ], function(9 Clock,10 ClockRange,11 ClockStep,12 JulianDate,13 pollToPromise) {14 "use strict";15 /*global jasmine,describe,xdescribe,it,xit,expect,beforeEach,afterEach,beforeAll,afterAll,spyOn*/16 it('constructor sets default parameters', function() {17 var clock = new Clock();18 expect(clock.stopTime).toEqual(JulianDate.addDays(clock.startTime, 1, new JulianDate()));19 expect(clock.startTime).toEqual(clock.currentTime);20 expect(clock.clockStep).toEqual(ClockStep.SYSTEM_CLOCK_MULTIPLIER);21 expect(clock.clockRange).toEqual(ClockRange.UNBOUNDED);22 expect(clock.multiplier).toEqual(1.0);23 });24 it('constructor sets provided parameters correctly', function() {25 var start = new JulianDate(12);26 var stop = new JulianDate(112);27 var currentTime = new JulianDate(13);28 var step = ClockStep.TICK_DEPENDENT;29 var range = ClockRange.LOOP_STOP;30 var multiplier = 1.5;31 var clock = new Clock({32 currentTime : currentTime,33 clockStep : step,34 multiplier : multiplier,35 startTime : start,36 stopTime : stop,37 clockRange : range38 });39 expect(clock.startTime).toEqual(start);40 expect(clock.stopTime).toEqual(stop);41 expect(clock.currentTime).toEqual(currentTime);42 expect(clock.clockStep).toEqual(step);43 expect(clock.clockRange).toEqual(range);44 expect(clock.multiplier).toEqual(multiplier);45 });46 it('constructor works with no currentTime parameter', function() {47 var start = new JulianDate(12);48 var stop = new JulianDate(112);49 var currentTime = new JulianDate(12);50 var step = ClockStep.TICK_DEPENDENT;51 var range = ClockRange.LOOP_STOP;52 var multiplier = 1.5;53 var clock = new Clock({54 clockStep : step,55 multiplier : multiplier,56 startTime : start,57 stopTime : stop,58 clockRange : range59 });60 expect(clock.startTime).toEqual(start);61 expect(clock.stopTime).toEqual(stop);62 expect(clock.currentTime).toEqual(currentTime);63 expect(clock.clockStep).toEqual(step);64 expect(clock.clockRange).toEqual(range);65 expect(clock.multiplier).toEqual(multiplier);66 });67 it('constructor works with no startTime parameter', function() {68 var stop = new JulianDate(112);69 var currentTime = new JulianDate(13);70 var step = ClockStep.TICK_DEPENDENT;71 var range = ClockRange.LOOP_STOP;72 var multiplier = 1.5;73 var clock = new Clock({74 currentTime : currentTime,75 clockStep : step,76 multiplier : multiplier,77 stopTime : stop,78 clockRange : range79 });80 expect(clock.startTime).toEqual(clock.currentTime);81 expect(clock.stopTime).toEqual(stop);82 expect(clock.currentTime).toEqual(currentTime);83 expect(clock.clockStep).toEqual(step);84 expect(clock.clockRange).toEqual(range);85 expect(clock.multiplier).toEqual(multiplier);86 });87 it('constructor works with no start or stop time', function() {88 var start = new JulianDate(12);89 var stop = new JulianDate(13);90 var currentTime = new JulianDate(12);91 var step = ClockStep.TICK_DEPENDENT;92 var range = ClockRange.LOOP_STOP;93 var multiplier = 1.5;94 var clock = new Clock({95 currentTime : currentTime,96 clockStep : step,97 multiplier : multiplier,98 clockRange : range99 });100 expect(clock.startTime).toEqual(start);101 expect(clock.stopTime).toEqual(stop);102 expect(clock.currentTime).toEqual(currentTime);103 expect(clock.clockStep).toEqual(step);104 expect(clock.clockRange).toEqual(range);105 expect(clock.multiplier).toEqual(multiplier);106 });107 it('constructor works with no start or current time', function() {108 var start = new JulianDate(12);109 var stop = new JulianDate(13);110 var currentTime = new JulianDate(12);111 var step = ClockStep.TICK_DEPENDENT;112 var range = ClockRange.LOOP_STOP;113 var multiplier = 1.5;114 var clock = new Clock({115 clockStep : step,116 multiplier : multiplier,117 stopTime : stop,118 clockRange : range119 });120 expect(clock.startTime).toEqual(start);121 expect(clock.stopTime).toEqual(stop);122 expect(clock.currentTime).toEqual(currentTime);123 expect(clock.clockStep).toEqual(step);124 expect(clock.clockRange).toEqual(range);125 expect(clock.multiplier).toEqual(multiplier);126 });127 it('constructor works with no current or stop time', function() {128 var start = new JulianDate(12);129 var stop = new JulianDate(13);130 var currentTime = new JulianDate(12);131 var step = ClockStep.TICK_DEPENDENT;132 var range = ClockRange.LOOP_STOP;133 var multiplier = 1.5;134 var clock = new Clock({135 clockStep : step,136 multiplier : multiplier,137 startTime : start,138 clockRange : range139 });140 expect(clock.startTime).toEqual(start);141 expect(clock.stopTime).toEqual(stop);142 expect(clock.currentTime).toEqual(currentTime);143 expect(clock.clockStep).toEqual(step);144 expect(clock.clockRange).toEqual(range);145 expect(clock.multiplier).toEqual(multiplier);146 });147 it('constructor works with no stopTime parameter', function() {148 var start = new JulianDate(12);149 var stop = new JulianDate(13);150 var currentTime = new JulianDate(12);151 var step = ClockStep.TICK_DEPENDENT;152 var range = ClockRange.LOOP_STOP;153 var multiplier = 1.5;154 var clock = new Clock({155 currentTime : currentTime,156 clockStep : step,157 multiplier : multiplier,158 startTime : start,159 clockRange : range160 });161 expect(clock.startTime).toEqual(start);162 expect(clock.stopTime).toEqual(stop);163 expect(clock.currentTime).toEqual(currentTime);164 expect(clock.clockStep).toEqual(step);165 expect(clock.clockRange).toEqual(range);166 expect(clock.multiplier).toEqual(multiplier);167 });168 it('Tick dependant clock step works animating forward.', function() {169 var start = new JulianDate(0);170 var stop = new JulianDate(1);171 var currentTime = new JulianDate(0.5);172 var step = ClockStep.TICK_DEPENDENT;173 var range = ClockRange.LOOP_STOP;174 var multiplier = 1.5;175 var clock = new Clock({176 currentTime : currentTime,177 clockStep : step,178 multiplier : multiplier,179 startTime : start,180 stopTime : stop,181 clockRange : range182 });183 expect(clock.currentTime).toEqual(currentTime);184 currentTime = JulianDate.addSeconds(currentTime, multiplier, new JulianDate());185 expect(currentTime).toEqual(clock.tick());186 expect(clock.currentTime).toEqual(currentTime);187 currentTime = JulianDate.addSeconds(currentTime, multiplier, new JulianDate());188 expect(currentTime).toEqual(clock.tick());189 expect(clock.currentTime).toEqual(currentTime);190 });191 it('Tick dependant clock step works animating backwards.', function() {192 var start = new JulianDate(0);193 var stop = new JulianDate(1);194 var currentTime = new JulianDate(0.5);195 var step = ClockStep.TICK_DEPENDENT;196 var range = ClockRange.LOOP_STOP;197 var multiplier = -1.5;198 var clock = new Clock({199 currentTime : currentTime,200 clockStep : step,201 multiplier : multiplier,202 startTime : start,203 stopTime : stop,204 clockRange : range205 });206 expect(clock.currentTime).toEqual(currentTime);207 currentTime = JulianDate.addSeconds(currentTime, multiplier, new JulianDate());208 expect(currentTime).toEqual(clock.tick());209 expect(clock.currentTime).toEqual(currentTime);210 currentTime = JulianDate.addSeconds(currentTime, multiplier, new JulianDate());211 expect(currentTime).toEqual(clock.tick());212 expect(clock.currentTime).toEqual(currentTime);213 });214 it('Tick dependant clock step works unbounded animating forward.', function() {215 var start = new JulianDate(0);216 var stop = new JulianDate(1);217 var currentTime = new JulianDate(1);218 var step = ClockStep.TICK_DEPENDENT;219 var range = ClockRange.UNBOUNDED;220 var multiplier = 1.5;221 var clock = new Clock({222 currentTime : currentTime,223 clockStep : step,224 multiplier : multiplier,225 startTime : start,226 stopTime : stop,227 clockRange : range228 });229 expect(clock.currentTime).toEqual(currentTime);230 currentTime = JulianDate.addSeconds(currentTime, multiplier, new JulianDate());231 expect(currentTime).toEqual(clock.tick());232 expect(clock.currentTime).toEqual(currentTime);233 currentTime = JulianDate.addSeconds(currentTime, multiplier, new JulianDate());234 expect(currentTime).toEqual(clock.tick());235 expect(clock.currentTime).toEqual(currentTime);236 });237 it('Tick dependant clock step works unbounded animating backwards.', function() {238 var start = new JulianDate(0);239 var stop = new JulianDate(1);240 var currentTime = new JulianDate(0);241 var step = ClockStep.TICK_DEPENDENT;242 var range = ClockRange.UNBOUNDED;243 var multiplier = -1.5;244 var clock = new Clock({245 currentTime : currentTime,246 clockStep : step,247 multiplier : multiplier,248 startTime : start,249 stopTime : stop,250 clockRange : range251 });252 expect(clock.currentTime).toEqual(currentTime);253 currentTime = JulianDate.addSeconds(currentTime, multiplier, new JulianDate());254 expect(currentTime).toEqual(clock.tick());255 expect(clock.currentTime).toEqual(currentTime);256 currentTime = JulianDate.addSeconds(currentTime, multiplier, new JulianDate());257 expect(currentTime).toEqual(clock.tick());258 expect(clock.currentTime).toEqual(currentTime);259 });260 it('Tick dependant clock loops animating forward.', function() {261 var start = new JulianDate(0);262 var stop = new JulianDate(1);263 var currentTime = new JulianDate(1);264 var step = ClockStep.TICK_DEPENDENT;265 var range = ClockRange.LOOP_STOP;266 var multiplier = 1.5;267 var clock = new Clock({268 currentTime : currentTime,269 clockStep : step,270 multiplier : multiplier,271 startTime : start,272 stopTime : stop,273 clockRange : range274 });275 expect(clock.currentTime).toEqual(currentTime);276 currentTime = JulianDate.addSeconds(start, multiplier, new JulianDate());277 expect(currentTime).toEqual(clock.tick());278 expect(clock.currentTime).toEqual(currentTime);279 currentTime = JulianDate.addSeconds(currentTime, multiplier, new JulianDate());280 expect(currentTime).toEqual(clock.tick());281 expect(clock.currentTime).toEqual(currentTime);282 });283 it('Tick dependant clock step stops at start when animating backwards with ClockRange.LOOP_STOP.', function() {284 var start = new JulianDate(0);285 var stop = new JulianDate(1);286 var currentTime = new JulianDate(0);287 var step = ClockStep.TICK_DEPENDENT;288 var range = ClockRange.LOOP_STOP;289 var multiplier = -100.0;290 var clock = new Clock({291 currentTime : currentTime,292 clockStep : step,293 multiplier : multiplier,294 startTime : start,295 stopTime : stop,296 clockRange : range297 });298 expect(clock.currentTime).toEqual(currentTime);299 expect(start).toEqual(clock.tick());300 expect(start).toEqual(clock.currentTime);301 });302 it('Tick dependant clock step stops at end when animating forwards.', function() {303 var start = new JulianDate(0);304 var stop = new JulianDate(1);305 var currentTime = new JulianDate(1);306 var step = ClockStep.TICK_DEPENDENT;307 var range = ClockRange.CLAMPED;308 var multiplier = 100.0;309 var clock = new Clock({310 currentTime : currentTime,311 clockStep : step,312 multiplier : multiplier,313 startTime : start,314 stopTime : stop,315 clockRange : range316 });317 expect(clock.currentTime).toEqual(currentTime);318 expect(stop).toEqual(clock.tick());319 expect(stop).toEqual(clock.currentTime);320 });321 it('Ticks in real-time.', function() {322 //We can't numerically validate the real-time clock, but we323 //can at least make sure the code executes.324 var clock = new Clock({325 clockStep : ClockStep.SYSTEM_CLOCK326 });327 var time1 = JulianDate.clone(clock.tick());328 return pollToPromise(function() {329 var time2 = clock.tick();330 return JulianDate.greaterThan(time2, time1);331 });332 });333 it('Tick dependant clock step stops at start animating backwards.', function() {334 var start = new JulianDate(0);335 var stop = new JulianDate(1);336 var currentTime = new JulianDate(0);337 var step = ClockStep.TICK_DEPENDENT;338 var range = ClockRange.CLAMPED;339 var multiplier = -100.0;340 var clock = new Clock({341 currentTime : currentTime,342 clockStep : step,343 multiplier : multiplier,344 startTime : start,345 stopTime : stop,346 clockRange : range347 });348 expect(clock.currentTime).toEqual(currentTime);349 expect(start).toEqual(clock.tick());350 expect(start).toEqual(clock.currentTime);351 });352 it('throws if start time is after stop time.', function() {353 var start = new JulianDate(1);354 var stop = new JulianDate(0);355 expect(function() {356 return new Clock({357 startTime : start,358 stopTime : stop359 });360 }).toThrowDeveloperError();361 });362 it('system clock multiplier clock step works fine', function() {363 var clock = new Clock({364 clockStep : ClockStep.SYSTEM_CLOCK_MULTIPLIER365 });366 var time1 = JulianDate.clone(clock.tick());367 return pollToPromise(function() {368 var time2 = clock.tick();369 return JulianDate.greaterThan(time2, time1);370 });371 });372 it('clock does not advance if shouldAnimate is false and advances if true', function() {373 var clock = new Clock();374 var time1;375 var time2;376 clock.clockStep = ClockStep.SYSTEM_CLOCK_MULTIPLIER;377 var currentTime = clock.currentTime;378 clock.shouldAnimate = false;379 expect(currentTime).toEqual(clock.tick());380 expect(clock.currentTime).toEqual(currentTime);381 clock.shouldAnimate = true;382 time1 = JulianDate.clone(clock.tick());383 return pollToPromise(function() {384 time2 = clock.tick();385 return JulianDate.greaterThan(time2, time1);386 }).then(function() {387 clock.clockStep = ClockStep.SYSTEM_CLOCK;388 currentTime = clock.currentTime;389 clock.shouldAnimate = false;390 expect(currentTime).toEqual(clock.tick());391 expect(clock.currentTime).toEqual(currentTime);392 clock.shouldAnimate = true;393 time1 = JulianDate.clone(clock.tick());394 return pollToPromise(function() {395 time2 = clock.tick();396 return JulianDate.greaterThan(time2, time1);397 }).then(function() {398 clock.clockStep = ClockStep.TICK_DEPENDENT;399 currentTime = JulianDate.clone(clock.currentTime);400 clock.shouldAnimate = false;401 expect(currentTime).toEqual(clock.tick());402 expect(clock.currentTime).toEqual(currentTime);403 clock.shouldAnimate = true;404 expect(JulianDate.greaterThan(clock.tick(), currentTime)).toEqual(true);405 });406 });407 });...

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player.js

Source:player.js Github

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1suite('player', function() {2 setup(function() {3 webAnimationsMinifill.timeline._players = [];4 });5 test('zero duration animation works', function() {6 tick(90);7 var p = document.body.animate([], 0);8 tick(100);9 assert.equal(p.startTime, 100);10 assert.equal(p.currentTime, 0);11 });12 test('playing works as expected', function() {13 tick(90);14 var p = document.body.animate([], 2000);15 tick(100);16 assert.equal(p.startTime, 100);17 assert.equal(p.currentTime, 0);18 tick(300);19 assert.equal(p.startTime, 100);20 assert.equal(p.currentTime, 200);21 });22 test('pause at start of play', function() {23 tick(90);24 var p = document.body.animate([], 2000);25 p.pause();26 tick(100);27 assert.equal(p.currentTime, 0);28 tick(300);29 p.play();30 assert.equal(p.currentTime, 0);31 tick(310);32 assert.equal(p.currentTime, 0);33 assert.equal(p.startTime, 310);34 var p = document.body.animate([], 2000);35 p.startTime = -690;36 p.pause();37 assert.equal(p.currentTime, null);38 tick(700);39 p.play();40 tick(701);41 assert.equal(p.currentTime, 1000);42 tick(800);43 assert.equal(p.currentTime, 1099);44 assert.equal(p.startTime, -299);45 });46 test('pausing works as expected', function() {47 tick(190);48 var p = document.body.animate([], 3000);49 tick(200);50 tick(1500);51 assert.equal(p.startTime, 200);52 assert.equal(p.currentTime, 1300);53 p.pause();54 assert.equal(p.startTime, null);55 assert.equal(p.currentTime, null);56 tick(2500);57 assert.equal(p.startTime, null);58 assert.equal(p.currentTime, 1300);59 p.play();60 tick(2510);61 assert.equal(p.startTime, 1210);62 assert.equal(p.currentTime, 1300);63 tick(3500);64 assert.equal(p.startTime, 1210);65 assert.equal(p.currentTime, 2290);66 });67 test('reversing works as expected', function() {68 tick(290);69 var p = document.body.animate([], 1000);70 tick(300);71 assert.equal(p.startTime, 300);72 assert.equal(p.currentTime, 0);73 tick(600);74 assert.equal(p.startTime, 300);75 assert.equal(p.currentTime, 300);76 assert.equal(p.playbackRate, 1);77 p.reverse();78 tick(600);79 assert.equal(p.startTime, 900);80 assert.equal(p.currentTime, 300);81 assert.equal(p.playbackRate, -1);82 tick(700);83 assert.equal(p.startTime, 900);84 assert.equal(p.currentTime, 200);85 });86 test('reversing after pausing', function() {87 tick(90);88 var p = document.body.animate([], 1000);89 tick(100);90 tick(600);91 p.reverse();92 tick(601);93 tick(700);94 assert.equal(p.startTime, 1101);95 assert.equal(p.currentTime, 401);96 });97 test('reversing after finishing works as expected', function() {98 tick(90);99 var p = document.body.animate([], 1000);100 tick(100);101 tick(1200);102 assert.equal(p.finished, true);103 assert.equal(p.startTime, 100);104 assert.equal(p.currentTime, 1000);105 tick(1500);106 assert.equal(p.currentTime, 1000);107 assert.equal(isTicking(), false);108 p.reverse();109 assert.equal(p._startTime, null);110 assert.equal(p.currentTime, 1000);111 tick(1600);112 assert.equal(p.startTime, 2600);113 assert.equal(p.currentTime, 1000);114 });115 test('playing after finishing works as expected', function() {116 tick(90);117 var p = document.body.animate([], 1000);118 tick(100);119 tick(1200);120 assert.equal(p.finished, true);121 assert.equal(p.startTime, 100);122 assert.equal(p.currentTime, 1000);123 tick(1500);124 assert.equal(p.currentTime, 1000);125 assert.equal(isTicking(), false);126 p.play();127 assert.equal(p.startTime, null);128 assert.equal(p.currentTime, 0);129 tick(1600);130 assert.equal(p.startTime, 1600);131 assert.equal(p.currentTime, 0);132 });133 test('limiting works as expected', function() {134 tick(390);135 var p = document.body.animate([], 1000);136 tick(400);137 assert.equal(p.startTime, 400);138 assert.equal(p.currentTime, 0);139 tick(900);140 assert.equal(p.startTime, 400);141 assert.equal(p.currentTime, 500);142 tick(1400);143 assert.equal(p.startTime, 400);144 assert.equal(p.currentTime, 1000);145 tick(1500);146 assert.equal(p.startTime, 400);147 assert.equal(p.currentTime, 1000);148 p.reverse();149 assert.equal(p.playbackRate, -1);150 assert.equal(p.currentTime, 1000);151 assert.equal(p._startTime, null);152 tick(2000);153 assert.equal(p.currentTime, 1000);154 assert.equal(p.startTime, 3000);155 tick(2200);156 assert.equal(p.currentTime, 800);157 assert.equal(p.startTime, 3000);158 tick(3200);159 assert.equal(p.currentTime, 0);160 assert.equal(p.startTime, 3000);161 tick(3500);162 assert.equal(p.currentTime, 0);163 assert.equal(p.startTime, 3000);164 });165 test('play after limit works as expected', function() {166 tick(490);167 var p = document.body.animate([], 2000);168 tick(500);169 tick(2600);170 assert.equal(p.currentTime, 2000);171 assert.equal(p.startTime, 500);172 assert.equal(p.finished, true);173 assert.equal(p.playbackRate, 1);174 setTicking(true);175 p.play();176 tick(2700);177 assert.equal(p.startTime, 2700);178 assert.equal(p.currentTime, 0);179 assert.equal(p.finished, false);180 assert.equal(p.playbackRate, 1);181 });182 test('play after limit works as expected (reversed)', function() {183 tick(590);184 var p = document.body.animate([], 3000);185 tick(600);186 tick(700);187 p.reverse();188 tick(701);189 tick(900);190 assert.equal(p.startTime, 801);191 assert.equal(p.currentTime, 0);192 assert.equal(p.finished, true);193 assert.equal(p.playbackRate, -1);194 setTicking(true);195 p.play();196 tick(1000);197 assert.equal(p.startTime, 4000);198 assert.equal(p.currentTime, 3000);199 assert.equal(p.finished, false);200 assert.equal(p.playbackRate, -1);201 });202 test('seeking works as expected', function() {203 tick(690);204 var p = document.body.animate([], 2000);205 tick(700);206 tick(900);207 assert.equal(p.currentTime, 200);208 p.currentTime = 600;209 assert.equal(p.currentTime, 600);210 assert.equal(p.startTime, 300);211 p.reverse();212 tick(1000);213 assert.equal(p.startTime, 1600);214 p.currentTime = 300;215 assert.equal(p.currentTime, 300);216 assert.equal(p.startTime, 1300);217 });218 test('seeking while paused works as expected', function() {219 tick(790);220 var p = document.body.animate([], 1000);221 tick(800);222 tick(1000);223 p.pause();224 assert.equal(p.currentTime, null);225 assert.equal(p.startTime, null);226 assert.equal(p.paused, true);227 p.currentTime = 500;228 assert.equal(p.startTime, null);229 assert.equal(p.paused, true);230 });231 test('setting start time while paused is ignored', function() {232 tick(900);233 var p = document.body.animate([], 1234);234 p.pause();235 assert.equal(p.startTime, null);236 assert.equal(p.currentTime, null);237 p.startTime = 2232;238 assert.equal(p.startTime, null);239 assert.equal(p.currentTime, null);240 });241 test('finishing works as expected', function() {242 tick(1000);243 var p = document.body.animate([], 2000);244 p.finish();245 assert.equal(p.startTime, 0);246 assert.equal(p.currentTime, 2000);247 p.reverse();248 p.finish();249 assert.equal(p.currentTime, 0);250 assert.equal(p.startTime, 2000);251 tick(2000);252 });253 test('cancelling clears all effects', function() {254 tick(0);255 var target = document.createElement('div');256 document.documentElement.appendChild(target);257 var player = target.animate([{marginLeft: '50px'}, {marginLeft: '50px'}], 1000);258 tick(10);259 tick(110);260 assert.equal(getComputedStyle(target).marginLeft, '50px');261 player.cancel();262 // getComputedStyle forces a tick.263 assert.equal(getComputedStyle(target).marginLeft, '0px');264 assert.deepEqual(webAnimationsMinifill.timeline._players, []);265 tick(120);266 assert.equal(getComputedStyle(target).marginLeft, '0px');267 assert.deepEqual(webAnimationsMinifill.timeline._players, []);268 document.documentElement.removeChild(target);269 });270 test('startTime is set on first tick if timeline hasn\'t started', function() {271 webAnimationsMinifill.timeline.currentTime = undefined;272 var p = document.body.animate([], 1000);273 tick(0);274 tick(100);275 assert.equal(p.startTime, 0);276 });277 test('players which are finished and not filling get discarded', function() {278 tick(90);279 var nofill = document.body.animate([], 100);280 var fill = document.body.animate([], {duration: 100, fill: 'forwards'});281 assert.deepEqual(webAnimationsMinifill.timeline._players, [nofill._player || nofill, fill._player || fill]);282 tick(100);283 assert.deepEqual(webAnimationsMinifill.timeline._players, [nofill._player || nofill, fill._player || fill]);284 tick(400);285 assert.deepEqual(webAnimationsMinifill.timeline._players, [fill._player || fill]);286 });287 test('discarded players get re-added on modification', function() {288 tick(90);289 var player = document.body.animate([], 100);290 tick(100);291 tick(400);292 assert.deepEqual(webAnimationsMinifill.timeline._players, []);293 player.currentTime = 0;294 assert.deepEqual(webAnimationsMinifill.timeline._players, [player._player || player]);295 });296 test('players in the before phase are not discarded', function() {297 tick(100);298 var player = document.body.animate([], 100);299 player.currentTime = -50;300 tick(110);301 assert.deepEqual(webAnimationsMinifill.timeline._players, [player._player || player]);302 });303 test('players that go out of effect should not clear the effect of players that are in effect', function() {304 var target = document.createElement('div');305 document.body.appendChild(target);306 tick(0);307 var playerBehind = target.animate([{marginLeft: '200px'}, {marginLeft: '200px'}], 200);308 var playerInfront = target.animate([{marginLeft: '100px'}, {marginLeft: '100px'}], 100);309 tick(50);310 assert.equal(getComputedStyle(target).marginLeft, '100px', 't = 50');311 tick(150);312 assert.equal(getComputedStyle(target).marginLeft, '200px', 't = 150');313 tick(250);314 assert.equal(getComputedStyle(target).marginLeft, '0px', 't = 250');315 document.body.removeChild(target);316 });317 test('player modifications should update CSS effects immediately', function() {318 var target = document.createElement('div');319 document.body.appendChild(target);320 tick(0);321 var playerBehind = target.animate([{width: '1234px'}, {width: '1234px'}], {duration: 1, fill: 'both'});322 var playerInfront = target.animate([{width: '0px'}, {width: '100px'}], 100);323 assert.equal(getComputedStyle(target).width, '0px');324 playerInfront.currentTime = 50;325 assert.equal(getComputedStyle(target).width, '50px');326 playerInfront.currentTime = 100;327 assert.equal(getComputedStyle(target).width, '1234px');328 playerInfront.play();329 assert.equal(getComputedStyle(target).width, '0px');330 playerInfront.startTime = -50;331 assert.equal(getComputedStyle(target).width, '50px');332 document.body.removeChild(target);333 });334 test('Player that hasn\'t been played has playState \'idle\'', function() {335 var source = new minifillAnimation(document.body, [], 1000);336 var p = new Player(source);337 assert.equal(p.playState, 'idle');338 });339 test('playState works for a simple animation', function() {340 var p = document.body.animate([], 1000);341 tick(0);342 assert.equal(p.playState, 'running');343 tick(100);344 assert.equal(p.playState, 'running');345 p.pause();346 assert.equal(p.playState, 'pending');347 tick(101);348 assert.equal(p.playState, 'paused');349 p.play();350 assert.equal(p.playState, 'pending');351 tick(102);352 assert.equal(p.playState, 'running');353 tick(1002);354 assert.equal(p.playState, 'finished');355 });356 test('Play after cancel', function() {357 var p = document.body.animate([], 1000);358 assert.equal(p.playState, 'pending');359 tick(0);360 p.cancel();361 assert.equal(p.playState, 'idle');362 assert.equal(p.currentTime, null);363 assert.equal(p.startTime, null);364 tick(1);365 assert.equal(p.playState, 'idle');366 assert.equal(p.currentTime, null);367 assert.equal(p.startTime, null);368 p.play();369 assert.equal(p.playState, 'pending');370 assert.equal(p.currentTime, 0);371 assert.equal(p.startTime, null);372 tick(10);373 assert.equal(p.playState, 'running');374 assert.equal(p.currentTime, 0);375 assert.equal(p.startTime, 10);376 });377 test('Reverse after cancel', function() {378 var p = document.body.animate([], 300);379 tick(0);380 p.cancel();381 assert.equal(p.playState, 'idle');382 assert.equal(p.currentTime, null);383 assert.equal(p.startTime, null);384 tick(1);385 p.reverse();386 assert.equal(p.playState, 'pending');387 assert.equal(p.currentTime, 300);388 assert.equal(p.startTime, null);389 tick(100);390 assert.equal(p.playState, 'running');391 assert.equal(p.currentTime, 300);392 assert.equal(p.startTime, 400);393 tick(300);394 assert.equal(p.playState, 'running');395 assert.equal(p.currentTime, 100);396 assert.equal(p.startTime, 400);397 tick(400);398 assert.equal(p.playState, 'finished');399 assert.equal(p.currentTime, 0);400 assert.equal(p.startTime, 400);401 });402 test('Finish after cancel', function() {403 var p = document.body.animate([], 300);404 tick(0);405 p.cancel();406 assert.equal(p.playState, 'idle');407 assert.equal(p.currentTime, null);408 assert.equal(p.startTime, null);409 tick(1);410 p.finish();411 assert.equal(p.playState, 'idle');412 assert.equal(p.currentTime, null);413 assert.equal(p.startTime, null);414 tick(2);415 assert.equal(p.playState, 'idle');416 assert.equal(p.currentTime, null);417 assert.equal(p.startTime, null);418 });419 test('Pause after cancel', function() {420 var p = document.body.animate([], 300);421 tick(0);422 p.cancel();423 assert.equal(p.playState, 'idle');424 assert.equal(p.currentTime, null);425 assert.equal(p.startTime, null);426 tick(1);427 p.pause();428 assert.equal(p.playState, 'idle');429 assert.equal(p.currentTime, null);430 assert.equal(p.startTime, null);431 });432 test('Players ignore NaN times', function() {433 var p = document.body.animate([], 300);434 p.startTime = 100;435 tick(110);436 assert.equal(p.currentTime, 10);437 p.startTime = NaN;438 assert.equal(p.startTime, 100);439 p.currentTime = undefined;440 assert.equal(p.currentTime, 10);441 });442 test('play() should not set a start time', function() {443 var p = document.body.animate([], 1000);444 p.cancel();445 assert.equal(p.startTime, null);446 assert.equal(p.playState, 'idle');447 p.play();448 assert.equal(p.startTime, null);449 assert.equal(p.playState, 'pending');450 });451 test('reverse() should not set a start time', function() {452 var p = document.body.animate([], 1000);453 p.cancel();454 assert.equal(p.startTime, null);455 assert.equal(p.playState, 'idle');456 p.reverse();457 assert.equal(p.startTime, null);458 assert.equal(p.playState, 'pending');459 });...

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Clock.js

Source:Clock.js Github

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1/*global define*/2define([3 './ClockRange',4 './ClockStep',5 './defaultValue',6 './defined',7 './DeveloperError',8 './Event',9 './getTimestamp',10 './JulianDate'11 ], function(12 ClockRange,13 ClockStep,14 defaultValue,15 defined,16 DeveloperError,17 Event,18 getTimestamp,19 JulianDate) {20 "use strict";21 /**22 * A simple clock for keeping track of simulated time.23 *24 * @alias Clock25 * @constructor26 *27 * @param {Object} options Object with the following properties:28 * @param {JulianDate} [options.startTime] The start time of the clock.29 * @param {JulianDate} [options.stopTime] The stop time of the clock.30 * @param {JulianDate} [options.currentTime] The current time.31 * @param {Number} [options.multiplier=1.0] Determines how much time advances when tick is called, negative values allow for advancing backwards.32 * @param {ClockStep} [options.clockStep=ClockStep.SYSTEM_CLOCK_MULTIPLIER] Determines if calls to <code>tick</code> are frame dependent or system clock dependent.33 * @param {ClockRange} [options.clockRange=ClockRange.UNBOUNDED] Determines how the clock should behave when <code>startTime</code> or <code>stopTime</code> is reached.34 * @param {Boolean} [options.canAnimate=true] Indicates whether tick can advance time. This could be false if data is being buffered, for example. The clock will only tick when both <code>canAnimate</code> and <code>shouldAnimate</code> are true.35 * @param {Boolean} [options.shouldAnimate=true] Indicates whether tick should attempt to advance time. The clock will only tick when both <code>canAnimate</code> and <code>shouldAnimate</code> are true.36 *37 * @exception {DeveloperError} startTime must come before stopTime.38 *39 * @see ClockStep40 * @see ClockRange41 * @see JulianDate42 *43 * @example44 * // Create a clock that loops on Christmas day 2013 and runs in real-time.45 * var clock = new Cesium.Clock({46 * startTime : Cesium.JulianDate.fromIso8601("2013-12-25"),47 * currentTime : Cesium.JulianDate.fromIso8601("2013-12-25"),48 * stopTime : Cesium.JulianDate.fromIso8601("2013-12-26"),49 * clockRange : Cesium.ClockRange.LOOP_STOP,50 * clockStep : Cesium.ClockStep.SYSTEM_CLOCK_MULTIPLIER51 * });52 */53 var Clock = function(options) {54 options = defaultValue(options, defaultValue.EMPTY_OBJECT);55 var startTime = options.startTime;56 var startTimeUndefined = !defined(startTime);57 var stopTime = options.stopTime;58 var stopTimeUndefined = !defined(stopTime);59 var currentTime = options.currentTime;60 var currentTimeUndefined = !defined(currentTime);61 if (startTimeUndefined && stopTimeUndefined && currentTimeUndefined) {62 currentTime = JulianDate.now();63 startTime = JulianDate.clone(currentTime);64 stopTime = JulianDate.addDays(currentTime, 1.0, new JulianDate());65 } else if (startTimeUndefined && stopTimeUndefined) {66 startTime = JulianDate.clone(currentTime);67 stopTime = JulianDate.addDays(currentTime, 1.0, new JulianDate());68 } else if (startTimeUndefined && currentTimeUndefined) {69 startTime = JulianDate.addDays(stopTime, -1.0, new JulianDate());70 currentTime = JulianDate.clone(startTime);71 } else if (currentTimeUndefined && stopTimeUndefined) {72 currentTime = JulianDate.clone(startTime);73 stopTime = JulianDate.addDays(startTime, 1.0, new JulianDate());74 } else if (currentTimeUndefined) {75 currentTime = JulianDate.clone(startTime);76 } else if (stopTimeUndefined) {77 stopTime = JulianDate.addDays(currentTime, 1.0, new JulianDate());78 } else if (startTimeUndefined) {79 startTime = JulianDate.clone(currentTime);80 }81 //>>includeStart('debug', pragmas.debug);82 if (JulianDate.greaterThan(startTime, stopTime)) {83 throw new DeveloperError('startTime must come before stopTime.');84 }85 //>>includeEnd('debug');86 /**87 * The start time of the clock.88 * @type {JulianDate}89 */90 this.startTime = startTime;91 /**92 * The stop time of the clock.93 * @type {JulianDate}94 */95 this.stopTime = stopTime;96 /**97 * The current time.98 * @type {JulianDate}99 */100 this.currentTime = currentTime;101 /**102 * Determines how much time advances when tick is called, negative values allow for advancing backwards.103 * If <code>clockStep</code> is set to ClockStep.TICK_DEPENDENT this is the number of seconds to advance.104 * If <code>clockStep</code> is set to ClockStep.SYSTEM_CLOCK_MULTIPLIER this value is multiplied by the105 * elapsed system time since the last call to tick.106 * @type {Number}107 * @default 1.0108 */109 this.multiplier = defaultValue(options.multiplier, 1.0);110 /**111 * Determines if calls to <code>tick</code> are frame dependent or system clock dependent.112 * @type ClockStep113 * @default {@link ClockStep.SYSTEM_CLOCK_MULTIPLIER}114 */115 this.clockStep = defaultValue(options.clockStep, ClockStep.SYSTEM_CLOCK_MULTIPLIER);116 /**117 * Determines how the clock should behave when <code>startTime</code> or <code>stopTime</code> is reached.118 * @type {ClockRange}119 * @default {@link ClockRange.UNBOUNDED}120 */121 this.clockRange = defaultValue(options.clockRange, ClockRange.UNBOUNDED);122 /**123 * Indicates whether tick can advance time. This could be false if data is being buffered,124 * for example. The clock will only tick when both <code>canAnimate</code> and <code>shouldAnimate</code> are true.125 * @type {Boolean}126 * @default true127 */128 this.canAnimate = defaultValue(options.canAnimate, true);129 /**130 * Indicates whether tick should attempt to advance time.131 * The clock will only tick when both <code>canAnimate</code> and <code>shouldAnimate</code> are true.132 * @type {Boolean}133 * @default true134 */135 this.shouldAnimate = defaultValue(options.shouldAnimate, true);136 /**137 * An {@link Event} that is fired whenever <code>tick</code>.138 */139 this.onTick = new Event();140 this._lastSystemTime = getTimestamp();141 };142 /**143 * Advances the clock from the currentTime based on the current configuration options.144 * tick should be called every frame, regardless of whether animation is taking place145 * or not. To control animation, use the <code>shouldAnimate</code> property.146 *147 * @returns {JulianDate} The new value of the <code>currentTime</code> property.148 */149 Clock.prototype.tick = function() {150 var currentSystemTime = getTimestamp();151 var currentTime = JulianDate.clone(this.currentTime);152 var startTime = this.startTime;153 var stopTime = this.stopTime;154 var multiplier = this.multiplier;155 if (this.canAnimate && this.shouldAnimate) {156 if (this.clockStep === ClockStep.SYSTEM_CLOCK) {157 currentTime = JulianDate.now(currentTime);158 } else {159 if (this.clockStep === ClockStep.TICK_DEPENDENT) {160 currentTime = JulianDate.addSeconds(currentTime, multiplier, currentTime);161 } else {162 var milliseconds = currentSystemTime - this._lastSystemTime;163 currentTime = JulianDate.addSeconds(currentTime, multiplier * (milliseconds / 1000.0), currentTime);164 }165 if (this.clockRange === ClockRange.CLAMPED) {166 if (JulianDate.lessThan(currentTime, startTime)) {167 currentTime = JulianDate.clone(startTime, currentTime);168 } else if (JulianDate.greaterThan(currentTime, stopTime)) {169 currentTime = JulianDate.clone(stopTime, currentTime);170 }171 } else if (this.clockRange === ClockRange.LOOP_STOP) {172 if (JulianDate.lessThan(currentTime, startTime)) {173 currentTime = JulianDate.clone(startTime, currentTime);174 }175 while (JulianDate.greaterThan(currentTime, stopTime)) {176 currentTime = JulianDate.addSeconds(startTime, JulianDate.secondsDifference(currentTime, stopTime), currentTime);177 }178 }179 }180 }181 this.currentTime = currentTime;182 this._lastSystemTime = currentSystemTime;183 this.onTick.raiseEvent(this);184 return currentTime;185 };186 return Clock;...

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index.js

Source:index.js Github

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1var goku = new Audio('sounds/0.mp3')2var zerotwo = new Audio('sounds/1.mp3')3var kaguya = new Audio('sounds/2.mp3')4var yumeko = new Audio('sounds/3.mp3')5var hori = new Audio('sounds/4.mp3')6var marin = new Audio('sounds/5.mp3')7var mai = new Audio('sounds/6.mp3')8var jinx = new Audio('sounds/7.mp3')9document.addEventListener("keypress", function(e) {10 makesound(e.key)11 animationyep(e.key)12})13var numdrum = document.querySelectorAll(".drum").length14for (var i = 0; i < numdrum; i++) {15 document.querySelectorAll(".drum")[i].addEventListener("click", function() {16 var btninner = this.innerHTML17 makesound(btninner)18 animationyep(btninner)19 })20}21function makesound(key) {22 switch (key) {23 case "w":24 goku.pause()25 zerotwo.pause()26 kaguya.pause()27 yumeko.pause()28 hori.pause()29 marin.pause()30 mai.pause()31 jinx.pause()32 goku.currentTime = 033 zerotwo.currentTime = 034 kaguya.currentTime = 035 yumeko.currentTime = 036 hori.currentTime = 037 marin.currentTime = 038 mai.currentTime = 039 jinx.currentTime = 040 goku.play()41 42 break43 44 case "a":45 goku.pause()46 zerotwo.pause()47 kaguya.pause()48 yumeko.pause()49 hori.pause()50 marin.pause()51 mai.pause()52 jinx.pause()53 goku.currentTime = 054 zerotwo.currentTime = 055 kaguya.currentTime = 056 yumeko.currentTime = 057 hori.currentTime = 058 marin.currentTime = 059 mai.currentTime = 060 jinx.currentTime = 061 62 zerotwo.play()63 break64 case "s":65 goku.pause()66 zerotwo.pause()67 kaguya.pause()68 yumeko.pause()69 hori.pause()70 marin.pause()71 mai.pause()72 jinx.pause()73 goku.currentTime = 074 zerotwo.currentTime = 075 kaguya.currentTime = 076 yumeko.currentTime = 077 hori.currentTime = 078 marin.currentTime = 079 mai.currentTime = 080 jinx.currentTime = 081 82 kaguya.play()83 break84 case "d":85 goku.pause()86 zerotwo.pause()87 kaguya.pause()88 yumeko.pause()89 hori.pause()90 marin.pause()91 mai.pause()92 jinx.pause()93 goku.currentTime = 094 zerotwo.currentTime = 095 kaguya.currentTime = 096 yumeko.currentTime = 097 hori.currentTime = 098 marin.currentTime = 099 mai.currentTime = 0100 jinx.currentTime = 0101 102 yumeko.play()103 break104 case "i":105 goku.pause()106 zerotwo.pause()107 kaguya.pause()108 yumeko.pause()109 hori.pause()110 marin.pause()111 mai.pause()112 jinx.pause()113 goku.currentTime = 0114 zerotwo.currentTime = 0115 kaguya.currentTime = 0116 yumeko.currentTime = 0117 hori.currentTime = 0118 marin.currentTime = 0119 mai.currentTime = 0120 jinx.currentTime = 0121 122 hori.play()123 break124 case "j":125 goku.pause()126 zerotwo.pause()127 kaguya.pause()128 yumeko.pause()129 hori.pause()130 marin.pause()131 mai.pause()132 jinx.pause()133 goku.currentTime = 0134 zerotwo.currentTime = 0135 kaguya.currentTime = 0136 yumeko.currentTime = 0137 hori.currentTime = 0138 marin.currentTime = 0139 mai.currentTime = 0140 jinx.currentTime = 0141 142 marin.play()143 break144 case "k":145 goku.pause()146 zerotwo.pause()147 kaguya.pause()148 yumeko.pause()149 hori.pause()150 marin.pause()151 mai.pause()152 jinx.pause()153 goku.currentTime = 0154 zerotwo.currentTime = 0155 kaguya.currentTime = 0156 yumeko.currentTime = 0157 hori.currentTime = 0158 marin.currentTime = 0159 mai.currentTime = 0160 jinx.currentTime = 0161 162 mai.play()163 break164 case "l":165 goku.pause()166 zerotwo.pause()167 kaguya.pause()168 yumeko.pause()169 hori.pause()170 marin.pause()171 mai.pause()172 jinx.pause()173 goku.currentTime = 0174 zerotwo.currentTime = 0175 kaguya.currentTime = 0176 yumeko.currentTime = 0177 hori.currentTime = 0178 marin.currentTime = 0179 mai.currentTime = 0180 jinx.currentTime = 0181 182 jinx.play()183 break184 185 default:186 goku.pause()187 zerotwo.pause()188 kaguya.pause()189 yumeko.pause()190 hori.pause()191 marin.pause()192 mai.pause()193 jinx.pause()194 goku.currentTime = 0195 zerotwo.currentTime = 0196 kaguya.currentTime = 0197 yumeko.currentTime = 0198 hori.currentTime = 0199 marin.currentTime = 0200 mai.currentTime = 0201 jinx.currentTime = 0202 203 break204 205 }206}207function animationyep(btninner) {208 var actbtn = document.querySelector("." + btninner)209 actbtn.classList.add("pressed")210 setTimeout(function() {211 actbtn.classList.remove("pressed")212 }, 500)...

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Transition.js

Source:Transition.js Github

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1var Transition = (function (Math) {2 "use strict";3 function linearTweening(currentTime, startValue, changeInValue, duration) {4 return changeInValue * currentTime / duration + startValue;5 }6 function exponentialEasingInAndOut(currentTime, startValue, changeInValue, duration) {7 if (currentTime == 0)8 return startValue;9 if (currentTime == duration)10 return startValue + changeInValue;11 if ((currentTime /= duration / 2) < 1)12 return changeInValue / 2 * Math.pow(2, 10 * (currentTime - 1)) + startValue;13 return changeInValue / 2 * (-Math.pow(2, -10 * --currentTime) + 2) + startValue;14 }15 function elasticEasingInAndOut(currentTime, startValue, changeInValue, duration) {16 if (currentTime == 0)17 return startValue;18 if ((currentTime /= duration) == 1)19 return startValue + changeInValue;20 var period = duration * .3, s = changeInValue < Math.abs(changeInValue) ? period / 4 :21 period / (2 * Math.PI) * Math.asin(changeInValue / changeInValue);22 return changeInValue * Math.pow(2, -10 * currentTime) *23 Math.sin((currentTime * duration - s) * (2 * Math.PI) / period) + changeInValue + startValue;24 }25 function elasticEasingOut(currentTime, startValue, changeInValue, duration) {26 if (currentTime == 0) {27 return startValue;28 }29 if ((currentTime /= duration) == 1) {30 return startValue + changeInValue;31 }32 var period = duration * .3;33 var s;34 if (changeInValue < Math.abs(changeInValue)) {35 s = period / 4;36 } else {37 s = period / (2 * Math.PI) * Math.asin(changeInValue / changeInValue);38 }39 return changeInValue * Math.pow(2, -10 * currentTime) *40 Math.sin((currentTime * duration - s) * (2 * Math.PI) / period) + changeInValue + startValue;41 }42 function quadraticEasingInAndOut(currentTime, startValue, changeInValue, duration) {43 if ((currentTime /= duration / 2) < 1) {44 return changeInValue / 2 * currentTime * currentTime + startValue;45 }46 return -changeInValue / 2 * ((--currentTime) * (currentTime - 2) - 1) + startValue;47 }48 function exponentialEasingIn(currentTime, startValue, changeInValue, duration) {49 if (currentTime != 0) {50 return changeInValue * Math.pow(2, 10 * (currentTime / duration - 1)) + startValue;51 }52 return startValue;53 }54 function exponentialEasingOut(currentTime, startValue, changeInValue, duration) {55 if (currentTime == duration) {56 return startValue + changeInValue;57 } else {58 return changeInValue * (-Math.pow(2, -10 * currentTime / duration) + 1) + startValue;59 }60 }61 function quadraticEasingIn(currentTime, startValue, changeInValue, duration) {62 return changeInValue * (currentTime /= duration) * currentTime + startValue;63 }64 function quadraticEasingOut(currentTime, startValue, changeInValue, duration) {65 return -changeInValue * (currentTime /= duration) * (currentTime - 2) + startValue;66 }67 // not working :( ... don't copy random shit from the fucking internet68 function quinticEasingOutAndIn(currentTime, startValue, changeInValue, duration) {69 currentTime /= duration / 2;70 return changeInValue / 2 * (--currentTime * currentTime * currentTime * currentTime * currentTime + 1) +71 startValue;72 }73 function sinusoidalEasingOutAndIn(currentTime, startValue, changeInValue, duration) {74 if ((currentTime /= duration / 2) < 1) return changeInValue / 2 * (Math.sin(Math.PI * currentTime / 2) ) +75 startValue;76 return -changeInValue / 2 * (Math.cos(Math.PI * --currentTime / 2) - 2) + startValue;77 }78 function sinusoidalEasingIn(currentTime, startValue, changeInValue, duration) {79 return -changeInValue / 2 * (Math.cos(Math.PI * currentTime / duration) - 1) + startValue;80 }81 function sinusoidalEasingOut(currentTime, startValue, changeInValue, duration) {82 return changeInValue * Math.sin(currentTime / duration * (Math.PI / 2)) + startValue;83 }84 // sinusoidal easing in/out - accelerating until halfway, then decelerating85 function sinusoidalEasingInAndOut(currentTime, startValue, changeInValue, duration) {86 return -changeInValue / 2 * (Math.cos(Math.PI * currentTime / duration) - 1) + startValue;87 }88 function bouncingEasingOut(currentTime, startValue, changeInValue, duration) {89 if ((currentTime /= duration) < (1 / 2.75)) {90 return changeInValue * (7.5625 * currentTime * currentTime) + startValue;91 } else if (currentTime < (2 / 2.75)) {92 return changeInValue * (7.5625 * (currentTime -= (1.5 / 2.75)) * currentTime + .75) + startValue;93 } else if (currentTime < (2.5 / 2.75)) {94 return changeInValue * (7.5625 * (currentTime -= (2.25 / 2.75)) * currentTime + .9375) + startValue;95 } else {96 return changeInValue * (7.5625 * (currentTime -= (2.625 / 2.75)) * currentTime + .984375) + startValue;97 }98 }99 return {100 LINEAR: linearTweening,101 EASE_OUT_BOUNCE: bouncingEasingOut,102 EASE_OUT_ELASTIC: elasticEasingOut,103 EASE_IN_OUT_ELASTIC: elasticEasingInAndOut,104 EASE_IN_EXPO: exponentialEasingIn,105 EASE_OUT_EXPO: exponentialEasingOut,106 EASE_IN_OUT_EXPO: exponentialEasingInAndOut,107 EASE_IN_QUAD: quadraticEasingIn,108 EASE_OUT_QUAD: quadraticEasingOut,109 EASE_IN_OUT_QUAD: quadraticEasingInAndOut,110 EASE_OUT_IN_QUINT: quinticEasingOutAndIn,111 EASE_IN_SIN: sinusoidalEasingIn,112 EASE_OUT_SIN: sinusoidalEasingOut,113 EASE_OUT_IN_SIN: sinusoidalEasingOutAndIn,114 EASE_IN_OUT_SIN: sinusoidalEasingInAndOut115 };...

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script.js

Source:script.js Github

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1moment(Date);2$("#todaysDate").text(moment().format('dddd MMMM Do YYYY, h:mm a'));3var currentTime = moment();4// the following line of code changes the current time to the most recent hour, i.e. 9:30 is read as 9:005currentTime = currentTime.startOf("hour");6//the following line of code adds 9 to "start of day" so that the day starts at 9am (start of work day)7var before = moment().startOf("day").add(9, "hours");8//the following code is for the time blocks, one for each hour from 9am-5pm. 9var timeSlot1 = before.add(0, "h");10timeSlot1 = timeSlot1.format('hh:mm A');11$(".block1").text(timeSlot1);12var timeSlot2 = before.add(1, "h");13timeSlot2 = timeSlot2.format('hh:mm A');14$(".block2").text(timeSlot2);15var timeSlot3 = before.add(1, "h");16 timeSlot3 = timeSlot3.format('hh:mm A');17$(".block3").text(timeSlot3);18var timeSlot4 = before.add(1, "h");19 timeSlot4 = timeSlot4.format('hh:mm A');20$(".block4").text(timeSlot4);21var timeSlot5 = before.add(1, "h");22 timeSlot5 = timeSlot5.format('hh:mm A');23$(".block5").text(timeSlot5);24var timeSlot6 = before.add(1, "h");25 timeSlot6 = timeSlot6.format('hh:mm A');26$(".block6").text(timeSlot6);27var timeSlot7 = before.add(1, "h");28 timeSlot7 = timeSlot7.format('hh:mm A')29$(".block7").text(timeSlot7);30var timeSlot8 = before.add(1, "h");31 timeSlot8 = timeSlot8.format('hh:mm A');32$(".block8").text(timeSlot8);33var timeSlot9 = before.add(1, "h");34 timeSlot9 = timeSlot9.format('hh:mm A');35$(".block9").text(timeSlot9); 36//the following function compares the "hour" in the above time slots to the current time. A class of past, present, or future is given to 'var currentTime'.37// just like above where we added 9 hours to make 9am the start of the day, we are adding hours to the various time slots. 38//".form" is named based on the actual time. for example, "timeSlot8" is for the 4pm hour, and ".form4" is used.39function timeTest() {40 timeSlot1 = moment().startOf('day').add(9, "hours");41 currentTime = currentTime.startOf("hour");42 if (currentTime.isAfter(timeSlot1)) {43 $(".form9").addClass("past");44 }else if (currentTime.isBefore(timeSlot1)) {45 $(".form9").addClass("future");46 }else if (currentTime.isSame(timeSlot1)) {47 $(".form9").addClass("present");48 };49 timeSlot2 = moment().startOf('day').add(10, "hours");50currentTime = currentTime.startOf("hour");51if (currentTime.isAfter(timeSlot2)) {52 $(".form10").addClass("past");53}54else if (currentTime.isBefore(timeSlot2)) {55 $(".form10").addClass("future");56}57else if (currentTime.isSame(timeSlot2)) {58 $(".form10").addClass("present");59};60timeSlot3 = moment().startOf('day').add(11, "hours");61currentTime = currentTime.startOf("hour");62if (currentTime.isAfter(timeSlot3)) {63$(".form11").addClass("past");64}65else if (currentTime.isBefore(timeSlot3)) {66$(".form11").addClass("future");67}68else if (currentTime.isSame(timeSlot3)) {69$(".form11").addClass("present");70};71timeSlot4 = moment().startOf('day').add(12, "hours");72currentTime = currentTime.startOf("hour");73if (currentTime.isAfter(timeSlot4)) {74$(".form12").addClass("past");75}76else if (currentTime.isBefore(timeSlot4)) {77$(".form12").addClass("future");78}79else if (currentTime.isSame(timeSlot4)) {80$(".form12").addClass("present");81};82timeSlot5 = moment().startOf('day').add(13, "hours");83currentTime = currentTime.startOf("hour");84if (currentTime.isAfter(timeSlot5)) {85$(".form1").addClass("past");86}87else if (currentTime.isBefore(timeSlot5)) {88$(".form1").addClass("future");89}90else if (currentTime.isSame(timeSlot5)) {91$(".form1").addClass("present");92};93timeSlot6 = moment().startOf('day').add(14, "hours");94currentTime = currentTime.startOf("hour");95if (currentTime.isAfter(timeSlot6)) {96$(".form2").addClass("past");97}98else if (currentTime.isBefore(timeSlot6)) {99$(".form2").addClass("future");100}101else if (currentTime.isSame(timeSlot6)) {102$(".form2").addClass("present");103};104timeSlot7 = moment().startOf('day').add(15, "hours");105currentTime = currentTime.startOf("hour");106if (currentTime.isAfter(timeSlot7)) {107$(".form3").addClass("past");108}109else if (currentTime.isBefore(timeSlot7)) {110$(".form3").addClass("future");111}112else if (currentTime.isSame(timeSlot7)) {113$(".form3").addClass("present");114};115timeSlot8 = moment().startOf('day').add(16, "hours");116currentTime = currentTime.startOf("hour");117if (currentTime.isAfter(timeSlot8)) {118$(".form4").addClass("past");119}120else if (currentTime.isBefore(timeSlot8)) {121$(".form4").addClass("future");122}123else if (currentTime.isSame(timeSlot8)) {124$(".form4").addClass("present");125};126timeSlot9 = moment().startOf('day').add(16, "hours");127currentTime = currentTime.startOf("hour");128if (currentTime.isAfter(timeSlot9)) {129 $(".form5").addClass("past");130 }131 else if (currentTime.isBefore(timeSlot9)) {132 $(".form5").addClass("future");133 }134 else if (currentTime.isSame(timeSlot9)) {135 $(".form5").addClass("present");136 };137}138timeTest();139//the following for loop cycles through the input area to get item from local storage.140var x = [9, 10, 11, 12, 1, 2, 3, 4, 5];141for (var i = 0; i < x.length; i++) {142 var localHour = localStorage.getItem(x[i]);143 $(".form" + x[i]).val(localHour);144} 145// the following code saves input to local storage when the ".saveBtn" is clicked146 $(".saveBtn").click(function() {147 event.preventDefault();148 var form = $(this).siblings(".form-control").val();149 var list =$(this).parent().data("hour");150 localStorage.setItem(list, form);151 });...

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Using AI Code Generation

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1var wpt = require('webpagetest');2var wpt = new WebPageTest('www.webpagetest.org');3 if (err) return console.log(err);4 console.log(data);5 wpt.getTestStatus(data.data.testId, function(err, data) {6 if (err) return console.log(err);7 console.log(data);8 });9});10{ [Error: getaddrinfo ENOTFOUND www.webpagetest.org www.webpagetest.org:80]11 port: 80 }

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Using AI Code Generation

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1var wpt = require('webpagetest');2var wpt = new WebPageTest('www.webpagetest.org');3if (err)4console.log(err);5console.log(data);6});7wpt.getTestResults(data.data.testId, function(err, data) {8if (err)9console.log(err);10console.log(data);11});12wpt.getLocations(function(err, data) {13if (err)14console.log(err);15console.log(data);16});17wpt.getBrowsers(function(err, data) {18if (err)19console.log(err);20console.log(data);21});22wpt.getTesters(function(err, data) {23if (err)24console.log(err);25console.log(data);26});27wpt.getLocations(function(err, data) {28if (err)29console.log(err);30console.log(data);31});32wpt.getTesters(function(err, data) {33if (err)34console.log(err);35console.log(data);36});37wpt.getTesters(function(err, data) {38if (err)39console.log(err);40console.log(data);41});42wpt.getTesters(function(err, data) {43if (err)44console.log(err);45console.log(data);46});47wpt.getTesters(function(err, data) {48if (err)49console.log(err);50console.log(data);51});52wpt.getTesters(function(err, data) {53if (err)54console.log(err);55console.log(data);56});57wpt.getTesters(function(err, data) {58if (err)59console.log(err);60console.log(data);61});

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Using AI Code Generation

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1var time = wpt.currentTime();2console.log(time);3var time = wpt.currentTime();4console.log(time);5var time = wpt.currentTime();6console.log(time);7var time = wpt.currentTime();8console.log(time);9var time = wpt.currentTime();10console.log(time);11var time = wpt.currentTime();12console.log(time);13var time = wpt.currentTime();14console.log(time);15var time = wpt.currentTime();16console.log(time);17var time = wpt.currentTime();18console.log(time);19var time = wpt.currentTime();20console.log(time);21var time = wpt.currentTime();22console.log(time);23var time = wpt.currentTime();24console.log(time);25var time = wpt.currentTime();26console.log(time);27var time = wpt.currentTime();28console.log(time);29var time = wpt.currentTime();30console.log(time);31var time = wpt.currentTime();32console.log(time);33var time = wpt.currentTime();34console.log(time);35var time = wpt.currentTime();36console.log(time);37var time = wpt.currentTime();38console.log(time);39var time = wpt.currentTime();40console.log(time);

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Using AI Code Generation

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1var wpt = require('wpt');2var wpt = new WebPageTest('www.webpagetest.org', 'A.1234567890abcdef1234567890abcdef');3wpt.runTest(url, function(err, data) {4 if (err) return console.error(err);5 wpt.getTestResults(data.data.testId, function(err, data) {6 if (err) return console.error(err);7 console.log(data.data.median.firstView.TTFB);8 });9});10var wpt = require('wpt');11var wpt = new WebPageTest('www.webpagetest.org', 'A.1234567890abcdef1234567890abcdef');12wpt.runTest(url, function(err, data) {13 if (err) return console.error(err);14 wpt.getTestResults(data.data.testId, function(err, data) {15 if (err) return console.error(err);16 console.log(data.data.median.firstView.TTFB);17 });18});

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Using AI Code Generation

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1var wpt = require('wpt');2wpt.getTestStatus('1234567890', function(err, status) {3 if (err) {4 console.log('Error: ' + err);5 } else {6 console.log('Test Status: ' + status.status);7 }8});9var wpt = require('wpt');10wpt.getTestStatus('1234567890', function(err, status) {11 if (err) {12 console.log('Error: ' + err);13 } else {14 console.log('Test Status: ' + status.status);15 }16});17var wpt = require('wpt');18wpt.getTestStatus('1234567890', function(err, status) {19 if (err) {20 console.log('Error: ' + err);21 } else {22 console.log('Test Status: ' + status.status);23 }24});25var wpt = require('wpt');26wpt.getTestStatus('1234567890', function(err, status) {27 if (err) {28 console.log('Error: ' + err);29 } else {30 console.log('Test Status: ' + status.status);31 }32});33var wpt = require('wpt');34wpt.getTestStatus('1234567890', function(err, status) {35 if (err) {36 console.log('Error: ' + err);37 } else {38 console.log('Test Status: ' + status.status);39 }40});41var wpt = require('wpt');42wpt.getTestStatus('1234567890', function(err, status) {43 if (err) {44 console.log('Error: ' + err);45 } else {46 console.log('Test Status: ' + status.status);47 }48});49var wpt = require('wpt');50wpt.getTestStatus('1234567890', function(err, status) {51 if (err) {52 console.log('Error: ' + err);53 } else {54 console.log('Test Status: ' + status.status);55 }56});

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Using AI Code Generation

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1var wpt = require('wpt');2var wpt = new WebPageTest('www.webpagetest.org');3wpt.getTestStatus('131105_8A_1Y', function(err, data) {4 if (err) {5 console.log(err);6 } else {7 console.log(data);8 }9});10var WebPageTest = require('webpagetest');11var wpt = new WebPageTest('www.webpagetest.org');12wpt.getTestStatus('131105_8A_1Y', function(err, data) {13 if (err) {14 console.log(err);15 } else {16 console.log(data);17 }18});19npm ERR! at Error (native)20npm ERR! { [Error: EPERM: operation not permitted, open

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Automation Testing Tutorials

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