How to use getMessageData method in wpt

Best JavaScript code snippet using wpt

YIN - Minigame - HardwareShop.js

Source:YIN - Minigame - HardwareShop.js Github

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...47 for (var i = 0; i < $gameSystem.shelves[shelf].length; i++) {48 if ($gameSystem.shelves[shelf][i] === -1) { // First empty space49 // console.log($gameSystem.shelves[shelf][i]);50 //51 if ($gameVariables.value(815) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_3").text) $gameSystem.shelves[shelf][i] = 0;52 else if ($gameVariables.value(815) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_4").text) $gameSystem.shelves[shelf][i] = 10;53 else if ($gameVariables.value(815) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_5").text) $gameSystem.shelves[shelf][i] = 3;54 else if ($gameVariables.value(815) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_6").text) $gameSystem.shelves[shelf][i] = 4;55 else if ($gameVariables.value(815) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_7").text) $gameSystem.shelves[shelf][i] = 6;56 else if ($gameVariables.value(815) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_8").text) $gameSystem.shelves[shelf][i] = 7;57 break;58 }59 }60 this.checkHardwareOrganization();61 // console.log("Current Shelf: " + $gameVariables.value(812),62 // "Index: " + $gameVariables.value(814),63 // "Selected Item: " + $gameVariables.value(815),64 // "Currently Held Item: " + $gameVariables.value(813));65}66Game_Interpreter.prototype.replaceTool = function() {67 var shelf = $gameVariables.value(812);68 //69 if ($gameVariables.value(813) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_3").text) $gameSystem.shelves[shelf][$gameVariables.value(814)] = 0;70 else if ($gameVariables.value(813) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_4").text) $gameSystem.shelves[shelf][$gameVariables.value(814)] = 10;71 else if ($gameVariables.value(813) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_5").text) $gameSystem.shelves[shelf][$gameVariables.value(814)] = 3;72 else if ($gameVariables.value(813) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_6").text) $gameSystem.shelves[shelf][$gameVariables.value(814)] = 4;73 else if ($gameVariables.value(813) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_7").text) $gameSystem.shelves[shelf][$gameVariables.value(814)] = 6;74 else if ($gameVariables.value(813) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_8").text) $gameSystem.shelves[shelf][$gameVariables.value(814)] = 7;75 this.checkHardwareOrganization();76 // console.log("REPLACING " + "Current Shelf: " + $gameVariables.value(812),77 // "Index: " + $gameVariables.value(814),78 // "Selected Item: " + $gameVariables.value(815),79 // "Currently Held Item: " + $gameVariables.value(813));80}81Game_Interpreter.prototype.returnTool = function() {82 for (var shelf = 0; shelf < $gameSystem.shelves.length; shelf++) {83 console.log(shelf);84 for (var i = 0; i < $gameSystem.shelves[shelf].length; i++) {85 if ($gameSystem.shelves[shelf][i] === -1) { // First empty space86 // console.log($gameSystem.shelves[shelf][i]);87 //88 if ($gameVariables.value(815) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_3").text) $gameSystem.shelves[shelf][i] = 0;89 else if ($gameVariables.value(815) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_4").text) $gameSystem.shelves[shelf][i] = 10;90 else if ($gameVariables.value(815) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_5").text) $gameSystem.shelves[shelf][i] = 3;91 else if ($gameVariables.value(815) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_6").text) $gameSystem.shelves[shelf][i] = 4;92 else if ($gameVariables.value(815) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_7").text) $gameSystem.shelves[shelf][i] = 6;93 else if ($gameVariables.value(815) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_8").text) $gameSystem.shelves[shelf][i] = 7;94 break;95 }96 }97 }98 $gameVariables.setValue(813, -1);99 $gameVariables.setValue(814, -1);100 $gameVariables.setValue(815, 0);101}102var yin_GameInterpreter_setupChoicesShop = Game_Interpreter.prototype.setupChoices;103Game_Interpreter.prototype.setupChoices = function (params) {104 if ($gameSwitches.value(804)) {105 if (params[0][0] === "Hardware Shelf") {106 var shelfNum = $gameVariables.value(812);107 var shelfProducts = [];108 for (var i = 0; i < $gameSystem.shelves[shelfNum].length; i++) {109 if ($gameSystem.shelves[shelfNum][i] === -1) continue;110 else if ($gameSystem.shelves[shelfNum][i] === 0) shelfProducts.push(LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_3").text);111 else if ($gameSystem.shelves[shelfNum][i] === 10) shelfProducts.push(LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_4").text);112 else if ($gameSystem.shelves[shelfNum][i] === 3) shelfProducts.push(LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_5").text);113 else if ($gameSystem.shelves[shelfNum][i] === 4) shelfProducts.push(LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_6").text);114 else if ($gameSystem.shelves[shelfNum][i] === 6) shelfProducts.push(LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_7").text);115 else if ($gameSystem.shelves[shelfNum][i] === 7) shelfProducts.push(LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_8").text);116 }117 // for (var i = 0; i < $gameSystem.shelves[shelfNum].length; i++) {118 // console.log("Shelf " + shelfNum + " Contents: " + this.getToolName($gameSystem.shelves[shelfNum][i]));119 // }120 // console.log("Shelf " + shelfNum + " Options List: " + shelfProducts);121 shelfProducts.push(LanguageManager.getMessageData("farawaytown_extras_pizzaminigame.message_17").text);122 }123 var choices = shelfProducts ? shelfProducts : params[0].clone();124 var cancelType = params[1];125 var defaultType = params.length > 2 ? params[2] : 0;126 var positionType = params.length > 3 ? params[3] : 2;127 var background = params.length > 4 ? params[4] : 0;128 // console.log(choices);129 $gameMessage.setChoices(choices, defaultType, cancelType);130 $gameMessage.setChoiceBackground(background);131 $gameMessage.setChoicePositionType(positionType);132 $gameMessage.setChoiceCallback(function (n) {133 this._branch[this._indent] = n;134 }.bind(this));135 } else yin_GameInterpreter_setupChoicesShop.call(this, params);136};137Game_Interpreter.prototype.getToolName = function(id) {138 // console.log(id);139 if (id === -1) return "Nothing";140 else if (id === 0) return LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_3").text;141 else if (id === 1) return LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_4").text;142 else if (id === 3) return LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_5").text;143 else if (id === 4) return LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_6").text;144 else if (id === 6) return LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_7").text;145 else if (id === 7) return LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_8").text;146}147Game_Interpreter.prototype.checkHardwareOrganization = function() {148 for (var i = 0; i < $gameSystem.shelves.length; i++) {149 var shelf = $gameSystem.shelves[i];150 if (i === 0) var rightfulProduct = 0;151 if (i === 1) var rightfulProduct = 4;152 if (i === 2) var rightfulProduct = 10;153 if (i === 3) var rightfulProduct = 6;154 if (i === 4) var rightfulProduct = 3;155 if (i === 5) var rightfulProduct = 7;156 for (var j = 0; j < shelf.length; j++) {157 if (shelf[j] === rightfulProduct) {158 // console.log("Shelf " + i + ", Item " + j + ": TRUE");159 var result = true;...

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index.js

Source:index.js Github

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...33 const { getMessageData, messageData } = this.props34 this.props.getAbout()35 if (messageData.length === 0) {36 this.setState({ loading: true })37 await getMessageData({ page, size })38 this.setState({ loading: false })39 }40 }41 componentWillUnmount() {42 this.props.clearMessageData()43 }44 onLoadData = currentPage => {45 this.setState({46 page: currentPage === 0 ? 0 : this.state.page + 147 }, this.onLoadMessageList)48 }49 onLoadMessageList = async () => {50 const { getMessageData } = this.props51 const { page, size } = this.state52 const res = await getMessageData({ page, size })53 if (!res.result) {54 notification.warn({ message: '请求留言列表失败,请稍后再试' })55 }56 }57 render() {58 const { info, messageData, total } = this.props59 const { loading } = this.state60 let html = converter.makeHtml(info)61 return <div className="about">62 <div className="about-header"></div>63 <Helmet>64 <meta name="keywords" content="前端 web前端 React Vue node.js Angular 前端开发 网站建设 IT咨询 个人网站 React服务端渲染"/>65 <meta name="description" content="NERO的个人网站,分享前端知识与设计作品"/>66 <title>关于网站</title>67 </Helmet>68 {69 loading ?70 <Spin text={"加载中..."}/>71 :72 <div className="inner">73 <div className="content" dangerouslySetInnerHTML={{__html: html}}></div>74 <Message messageData={messageData} total={total} loadData={this.onLoadData}/>75 </div>76 }77 </div>78 }79}80const mapStateToProps = state => {81 const { article, message } = state82 return {83 detailData: article.detailData,84 messageData: message.list,85 total: message.total,86 info: state.about.information,87 }88}89const About = connect(mapStateToProps, {90 getAbout,91 getMessageData,92 clearMessageData,93})(withStyle(AboutComponent, styles))94About.loadData = store => {95 const getMessage = store.dispatch(getMessageData({ page: PAGE, size: SIZE }))96 const getAboutData = store.dispatch(getAbout())97 return Promise.all([getAboutData, getMessage])98}...

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Using AI Code Generation

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1var wptApi = require('wpt-api');2var options = {3 videoParams: {4 }5};6wptApi.runTest(options, function (err, data) {7 if (!err) {8 wptApi.getMessageData(data.data.testId, function (err, data) {9 if (!err) {10 console.log(data);11 }12 else {13 console.log(err);14 }15 });16 }17 else {18 console.log(err);19 }20});21var wptApi = require('wpt-api');22wptApi.getLocations(function (err, data) {23 if (!err) {24 console.log(data);25 }26 else {27 console.log(err);28 }29});30var wptApi = require('wpt-api');31wptApi.getTesters(function (err, data) {32 if (!err) {33 console.log(data);34 }35 else {36 console.log(err);37 }38});39var wptApi = require('wpt-api');40wptApi.getTestStatus('140123_NA_3d8e', function (err, data) {41 if (!err) {42 console.log(data);43 }44 else {45 console.log(err);46 }47});48var wptApi = require('wpt-api');49wptApi.getTestResults('140123_NA_3d8

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Using AI Code Generation

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1var wptoolkit = require('wptoolkit');2var wp = new wptoolkit({3});4wp.getMessageData('messageId', function(err, data) {5 if (err) {6 console.log(err);7 } else {8 console.log(data);9 }10});11var wptoolkit = require('wptoolkit');12var wp = new wptoolkit({13});14wp.getMessages(function(err, data) {15 if (err) {16 console.log(err);17 } else {18 console.log(data);19 }20});21var wptoolkit = require('wptoolkit');22var wp = new wptoolkit({23});24wp.getPages(function(err, data) {25 if (err) {26 console.log(err);27 } else {28 console.log(data);29 }30});31var wptoolkit = require('wptoolkit');32var wp = new wptoolkit({33});34wp.getPageData('pageId', function(err, data) {35 if (err) {36 console.log(err);37 } else {38 console.log(data);39 }40});41var wptoolkit = require('wptoolkit');42var wp = new wptoolkit({

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Using AI Code Generation

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1var wpt = require('wpt');2var wpt = new wpt('API_KEY');3wpt.getMessageData('test', function(err, data) {4 console.log(data);5});6var wpt = require('wpt');7var wpt = new wpt('API_KEY');8wpt.getLocations(function(err, data) {9 console.log(data);10});11var wpt = require('wpt');12var wpt = new wpt('API_KEY');13wpt.getLocations(function(err, data) {14 console.log(data);15});16var wpt = require('wpt');17var wpt = new wpt('API_KEY');18wpt.getTesters(function(err, data) {19 console.log(data);20});21var wpt = require('wpt');22var wpt = new wpt('API_KEY');23wpt.getRunningTest('test', function(err, data) {24 console.log(data);25});26var wpt = require('wpt');27var wpt = new wpt('API_KEY');28wpt.getLocations(function(err, data) {29 console.log(data

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