How to use innerPadding method in wpt

Best JavaScript code snippet using wpt

CartesianChart.js

Source:CartesianChart.js Github

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1/**2 * @class Ext.chart.CartesianChart3 * @extends Ext.chart.AbstractChart4 *5 * Represents a chart that uses cartesian coordinates.6 * A cartesian chart have two directions, X direction and Y direction.7 * The series and axes are coordinated along these directions.8 * By default the x direction is horizontal and y direction is vertical,9 * You can swap the by setting {@link #flipXY} config to `true`.10 *11 * Cartesian series often treats x direction an y direction differently.12 * In most cases, data on x direction are assumed to be monotonically increasing.13 * Based on this property, cartesian series can be trimmed and summarized properly14 * to gain a better performance.15 *16 * @xtype chart17 */18Ext.define('Ext.chart.CartesianChart', {19 extend: 'Ext.chart.AbstractChart',20 alternateClassName: 'Ext.chart.Chart',21 requires: ['Ext.chart.grid.HorizontalGrid', 'Ext.chart.grid.VerticalGrid'],22 config: {23 /**24 * @cfg {Boolean} flipXY Flip the direction of X and Y axis.25 * If flipXY is true, the X axes will be vertical and Y axes will be horizontal.26 */27 flipXY: false,28 innerRegion: [0, 0, 1, 1]29 },30 xtype: 'chart',31 alias: 'Ext.chart.Chart',32 getDirectionForAxis: function (position) {33 var flipXY = this.getFlipXY();34 if (position === 'left' || position === 'right') {35 if (flipXY) {36 return 'X';37 } else {38 return 'Y';39 }40 } else {41 if (flipXY) {42 return 'Y';43 } else {44 return 'X';45 }46 }47 },48 /**49 * Layout the axes and series.50 */51 performLayout: function () {52 try {53 this.resizing++;54 this.callSuper();55 this.suspendThicknessChanged();56 var me = this,57 axes = me.getAxes(), axis,58 serieses = me.getSeries(), series,59 axisSurface, thickness,60 size = me.element.getSize(),61 width = size.width,62 height = size.height,63 insetPadding = me.getInsetPadding(),64 innerPadding = me.getInnerPadding(),65 surface,66 shrinkBox = {67 top: insetPadding.top,68 left: insetPadding.left,69 right: insetPadding.right,70 bottom: insetPadding.bottom71 },72 gridSurface,73 mainRegion, innerWidth, innerHeight,74 elements, floating, matrix, i, ln,75 flipXY = me.getFlipXY();76 if (width <= 0 || height <= 0) {77 return;78 }79 for (i = 0; i < axes.length; i++) {80 axis = axes[i];81 axisSurface = axis.getSurface();82 floating = axis.getStyle && axis.getStyle() && axis.getStyle().floating;83 thickness = axis.getThickness();84 switch (axis.getPosition()) {85 case 'top':86 axisSurface.setRegion([0, shrinkBox.top, width, thickness]);87 break;88 case 'bottom':89 axisSurface.setRegion([0, height - (shrinkBox.bottom + thickness), width, thickness]);90 break;91 case 'left':92 axisSurface.setRegion([shrinkBox.left, 0, thickness, height]);93 break;94 case 'right':95 axisSurface.setRegion([width - (shrinkBox.right + thickness), 0, thickness, height]);96 break;97 }98 if (!floating) {99 shrinkBox[axis.getPosition()] += thickness;100 }101 }102 width -= shrinkBox.left + shrinkBox.right;103 height -= shrinkBox.top + shrinkBox.bottom;104 mainRegion = [shrinkBox.left, shrinkBox.top, width, height];105 shrinkBox.left += innerPadding.left;106 shrinkBox.top += innerPadding.top;107 shrinkBox.right += innerPadding.right;108 shrinkBox.bottom += innerPadding.bottom;109 innerWidth = width - innerPadding.left - innerPadding.right;110 innerHeight = height - innerPadding.top - innerPadding.bottom;111 me.setInnerRegion([shrinkBox.left, shrinkBox.top, innerWidth, innerHeight]);112 if (innerWidth <= 0 || innerHeight <= 0) {113 return;114 }115 me.setMainRegion(mainRegion);116 me.getSurface('main').setRegion(mainRegion);117 for (i = 0, ln = me.surfaceMap.grid && me.surfaceMap.grid.length; i < ln; i++) {118 gridSurface = me.surfaceMap.grid[i];119 gridSurface.setRegion(mainRegion);120 gridSurface.matrix.set(1, 0, 0, 1, innerPadding.left, innerPadding.top);121 gridSurface.matrix.inverse(gridSurface.inverseMatrix);122 }123 for (i = 0; i < axes.length; i++) {124 axis = axes[i];125 axisSurface = axis.getSurface();126 matrix = axisSurface.matrix;127 elements = matrix.elements;128 switch (axis.getPosition()) {129 case 'top':130 case 'bottom':131 elements[4] = shrinkBox.left;132 axis.setLength(innerWidth);133 break;134 case 'left':135 case 'right':136 elements[5] = shrinkBox.top;137 axis.setLength(innerHeight);138 break;139 }140 axis.updateTitleSprite();141 matrix.inverse(axisSurface.inverseMatrix);142 }143 for (i = 0, ln = serieses.length; i < ln; i++) {144 series = serieses[i];145 surface = series.getSurface();146 surface.setRegion(mainRegion);147 if (flipXY) {148 surface.matrix.set(0, -1, 1, 0, innerPadding.left, innerHeight + innerPadding.top);149 } else {150 surface.matrix.set(1, 0, 0, -1, innerPadding.left, innerHeight + innerPadding.top);151 }152 surface.matrix.inverse(surface.inverseMatrix);153 series.getOverlaySurface().setRegion(mainRegion);154 }155 me.redraw();156 me.onPlaceWatermark();157 } finally {158 this.resizing--;159 this.resumeThicknessChanged();160 }161 },162 redraw: function () {163 var me = this,164 series = me.getSeries(),165 axes = me.getAxes(),166 region = me.getMainRegion(),167 innerWidth, innerHeight,168 innerPadding = me.getInnerPadding(),169 left, right, top, bottom, i, j,170 sprites, xRange, yRange, isSide, attr,171 axisX, axisY, range, visibleRange,172 flipXY = me.getFlipXY(),173 sprite, zIndex, zBase = 1000,174 markers, markerCount, markerIndex, markerSprite, markerZIndex;175 if (!region) {176 return;177 }178 innerWidth = region[2] - innerPadding.left - innerPadding.right;179 innerHeight = region[3] - innerPadding.top - innerPadding.bottom;180 for (i = 0; i < series.length; i++) {181 if ((axisX = series[i].getXAxis())) {182 visibleRange = axisX.getVisibleRange();183 xRange = axisX.getRange();184 xRange = [xRange[0] + (xRange[1] - xRange[0]) * visibleRange[0], xRange[0] + (xRange[1] - xRange[0]) * visibleRange[1]];185 } else {186 xRange = series[i].getXRange();187 }188 if ((axisY = series[i].getYAxis())) {189 visibleRange = axisY.getVisibleRange();190 yRange = axisY.getRange();191 yRange = [yRange[0] + (yRange[1] - yRange[0]) * visibleRange[0], yRange[0] + (yRange[1] - yRange[0]) * visibleRange[1]];192 } else {193 yRange = series[i].getYRange();194 }195 left = xRange[0];196 right = xRange[1];197 top = yRange[0];198 bottom = yRange[1];199 attr = {200 visibleMinX: xRange[0],201 visibleMaxX: xRange[1],202 visibleMinY: yRange[0],203 visibleMaxY: yRange[1],204 innerWidth: innerWidth,205 innerHeight: innerHeight,206 flipXY: flipXY207 };208 sprites = series[i].getSprites();209 for (j = 0; j < sprites.length; j++) {210 // All the series now share the same surface, so we must assign211 // the sprites a zIndex that depends on the index of their series.212 sprite = sprites[j];213 zIndex = (sprite.attr.zIndex || 0);214 if (zIndex < zBase) {215 // Set the sprite's zIndex216 zIndex += (i+1) * 100 + zBase;217 sprite.attr.zIndex = zIndex;218 // Iterate through its marker sprites to do the same.219 markers = sprite.boundMarkers;220 if (markers) {221 markersCount = (markers.items ? markers.items.length : 0);222 if (markersCount) {223 for (markerIndex = 0; markerIndex < markersCount; markerIndex++) {224 markerSprite = markers.items[markerIndex];225 markerZIndex = (markerSprite.attr.zIndex || 0);226 if (markerZIndex == Number.MAX_VALUE) {227 markerSprite.attr.zIndex = zIndex;228 } else {229 if (markerZIndex < zBase) {230 markerSprite.attr.zIndex = zIndex + markerZIndex;231 }232 }233 }234 }235 }236 }237 sprite.setAttributes(attr, true);238 }239 }240 for (i = 0; i < axes.length; i++) {241 isSide = axes[i].isSide();242 sprites = axes[i].getSprites();243 range = axes[i].getRange();244 visibleRange = axes[i].getVisibleRange();245 attr = {246 dataMin: range[0],247 dataMax: range[1],248 visibleMin: visibleRange[0],249 visibleMax: visibleRange[1]250 };251 if (isSide) {252 attr.length = innerHeight;253 attr.startGap = innerPadding.bottom;254 attr.endGap = innerPadding.top;255 } else {256 attr.length = innerWidth;257 attr.startGap = innerPadding.left;258 attr.endGap = innerPadding.right;259 }260 for (j = 0; j < sprites.length; j++) {261 sprites[j].setAttributes(attr, true);262 }263 }264 me.renderFrame();265 me.callSuper(arguments);266 },267 onPlaceWatermark: function () {268 var region0 = this.element.getBox(),269 region = this.getSurface ? this.getSurface('main').getRegion() : this.getItems().get(0).getRegion();270 if (region) {271 this.watermarkElement.setStyle({272 right: Math.round(region0.width - (region[2] + region[0])) + 'px',273 bottom: Math.round(region0.height - (region[3] + region[1])) + 'px'274 });275 }276 }...

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Using AI Code Generation

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1var editor = new Quill('#editor', {2 modules: {3 'toolbar': { container: '#toolbar' },4 'textpattern': { innerPadding: true }5 },6});7 [{ 'list': 'ordered'}, { 'list': 'bullet' }],8 [{ 'header': [1, 2, 3, 4, 5, 6, false] }],9 [{ 'font': [] }],10 [{ 'align': [] }],11];12var quill = new Quill('#editor', {13 modules: {14 },15});

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Using AI Code Generation

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1var wptexturize = require('wptexturize');2var text = "It's a beautiful day, isn't it?";3var result = wptexturize.innerPadding(text);4console.log(result);5wptexturize.outerPadding()6var wptexturize = require('wptexturize');7var text = "It's a beautiful day, isn't it?";8var result = wptexturize.outerPadding(text);9console.log(result);10wptexturize.replacements()11var wptexturize = require('wptexturize');12var result = wptexturize.replacements();13console.log(result);

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Using AI Code Generation

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1var wptextfill = require('wptextfill');2var innerPadding = wptextfill.innerPadding;3var text = "Hello World";4var width = 100;5var height = 100;6var padding = 10;7var options = {padding: padding};8var padding = innerPadding(text, width, height, options);9console.log(padding);10var wptextfill = require('wptextfill');11var innerPadding = wptextfill.innerPadding;12var text = "Hello World";13var width = 100;14var height = 100;15var padding = 10;16var options = {padding: padding};17var padding = innerPadding(text, width, height, options);18console.log(padding);19var wptextfill = require('wptextfill');20var innerPadding = wptextfill.innerPadding;21var text = "Hello World";22var width = 100;23var height = 100;24var padding = 10;25var options = {padding: padding};26var padding = innerPadding(text, width, height, options);27console.log(padding);28var wptextfill = require('wptextfill');29var innerPadding = wptextfill.innerPadding;30var text = "Hello World";31var width = 100;32var height = 100;33var padding = 10;34var options = {padding: padding};35var padding = innerPadding(text, width, height, options);36console.log(padding);37var wptextfill = require('wptextfill');38var innerPadding = wptextfill.innerPadding;39var text = "Hello World";40var width = 100;41var height = 100;42var padding = 10;43var options = {padding: padding};44var padding = innerPadding(text, width, height, options);45console.log(padding);

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Using AI Code Generation

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1var editor = CKEDITOR.instances.editor1;2var wptextpattern = editor.plugins.wptextpattern;3var innerPadding = wptextpattern.innerPadding;4var innerPaddingResult = innerPadding( 'test', 0, 4 );5console.log( innerPaddingResult );6 CKEDITOR.replace( 'editor1' );7Other details (browser, OS, CKEditor version, installed plugins):

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Using AI Code Generation

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1var text = new wptextfill();2text.innerPadding(10);3text.draw();4var text = new wptextfill();5text.innerPadding(10, 20);6text.draw();7var text = new wptextfill();8text.innerPadding(10, 20, 30, 40);9text.draw();10var text = new wptextfill();11text.innerPadding(10, 20, 30, 40);12text.innerPadding(10);13text.draw();14var text = new wptextfill();15text.innerPadding(10, 20, 30, 40);16text.innerPadding(10, 20);17text.draw();18var text = new wptextfill();19text.innerPadding(10, 20, 30, 40);20text.innerPadding(10, 20, 30);21text.draw();22var text = new wptextfill();23text.innerPadding(10, 20, 30, 40);24text.innerPadding(10, 20, 30, 40);25text.draw();26var text = new wptextfill();27text.innerPadding(

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Using AI Code Generation

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1var wptChart = require('wpt-chart');2var chart = new wptChart({3});4chart.draw();5var wptChart = require('wpt-chart');6var chart = new wptChart({7});8chart.draw();

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