How to use setupDiv method in wpt

Best JavaScript code snippet using wpt

script.js

Source:script.js Github

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1const board = (() => {2 let board = [];3 const createBoard = () => {4 const boardContainer = document.querySelector(".board-container");5 const boardElement = document.createElement("div");6 boardElement.classList.add("board");7 for (let i = 0; i < 9; i++) {8 newTile = document.createElement("div");9 newTile.classList.add("tile");10 newTile.addEventListener("click", function () {11 if (controller.getGameState()) {12 controller.takeTurn(i);13 }14 });15 board.push("");16 boardElement.appendChild(newTile);17 }18 boardContainer.appendChild(boardElement);19 };20 const addMarker = (pos, marker) => {21 if (board[pos] === "") {22 board[pos] = marker;23 showBoard();24 return true;25 } else {26 return false;27 }28 };29 const isValidMove = (pos) => {30 if (board[pos] === "") {31 return true;32 } else {33 return false;34 }35 };36 const showBoard = () => {37 let counter = 0;38 const tiles = document.querySelectorAll(".tile");39 tiles.forEach((tile) => {40 tile.textContent = board[counter];41 counter++;42 });43 };44 const resetBoard = () => {45 for (let i = 0; i < 9; i++) {46 board[i] = "";47 showBoard();48 }49 };50 const checkForWin = (marker) => {51 // Check if game has been won by a player52 if (board[0] === marker && board[3] === marker && board[6] === marker) {53 return true;54 } else if (55 board[0] === marker &&56 board[1] === marker &&57 board[2] === marker58 ) {59 return true;60 } else if (61 board[0] === marker &&62 board[4] === marker &&63 board[8] === marker64 ) {65 return true;66 } else if (67 board[1] === marker &&68 board[4] === marker &&69 board[7] === marker70 ) {71 return true;72 } else if (73 board[2] === marker &&74 board[4] === marker &&75 board[6] === marker76 ) {77 return true;78 } else if (79 board[2] === marker &&80 board[5] === marker &&81 board[8] === marker82 ) {83 return true;84 } else if (85 board[3] === marker &&86 board[4] === marker &&87 board[5] === marker88 ) {89 return true;90 } else if (91 board[6] === marker &&92 board[7] === marker &&93 board[8] === marker94 ) {95 return true;96 } else {97 return false;98 }99 };100 return { addMarker, resetBoard, createBoard, checkForWin, isValidMove };101})();102const Player = (name, marker) => {103 const getName = () => name;104 const getMarker = () => marker;105 return { getName, getMarker };106};107const player1 = Player("Player 1", "X");108const player2 = Player("Player 2", "O");109const controller = (() => {110 let turn = 1;111 let playing = false;112 let currentPlayer = player1.getName();113 let currentMarker = player1.getMarker();114 let p1comp = true;115 let p2comp = true;116 const beginGame = () => {117 board.createBoard();118 if (p1comp && p2comp) {119 for (let i = 0; i < 9; i++) {120 if (playing) {121 compTurn();122 checkWinState();123 }124 }125 } else {126 if (p1comp) {127 compTurn();128 switchCurrentPlayer();129 }130 setInstruction(`It is ${currentPlayer}'s turn!`);131 }132 };133 const setupGame = () => {134 createSetupForm();135 currentPlayer = player1.getName();136 currentMarker = player1.getMarker();137 playing = true;138 };139 const setInstruction = (instruction) => {140 // Set instruction141 let instructionElement = document.querySelector(".instruction");142 instructionElement.textContent = instruction;143 };144 const getGameState = () => {145 return playing;146 };147 const addResetButton = () => {148 const setupContainer = document.querySelector(".setup-container");149 const setupDiv = document.createElement("div");150 setupDiv.classList.add("setup");151 const resetBtn = document.createElement("button");152 resetBtn.textContent = "Restart Game";153 resetBtn.classList.add("startBtn");154 resetBtn.addEventListener("click", function () {155 resetGame();156 });157 setupDiv.appendChild(resetBtn);158 setupContainer.appendChild(setupDiv);159 };160 const createSetupForm = () => {161 const setupContainer = document.querySelector(".setup-container");162 const setupDiv = document.createElement("div");163 setupDiv.classList.add("setup");164 const player1P = document.createElement("p");165 player1P.textContent = "Player 1 (X)";166 player1P.classList.add("player-setup");167 const player1HumanBtn = document.createElement("button");168 player1HumanBtn.textContent = "Human";169 player1HumanBtn.classList.add("player1Btn");170 player1HumanBtn.classList.add("selected");171 const player1CompBtn = document.createElement("button");172 player1CompBtn.textContent = "Computer";173 player1CompBtn.classList.add("player1Btn");174 const player2P = document.createElement("p");175 player2P.textContent = "Player 2 (O)";176 player2P.classList.add("player-setup");177 const player2HumanBtn = document.createElement("button");178 player2HumanBtn.textContent = "Human";179 player2HumanBtn.classList.add("player2Btn");180 player2HumanBtn.classList.add("selected");181 const player2CompBtn = document.createElement("button");182 player2CompBtn.textContent = "Computer";183 player2CompBtn.classList.add("player2Btn");184 const startBtn = document.createElement("button");185 startBtn.textContent = "Start Game";186 startBtn.classList.add("startBtn");187 const disclaimer = document.createElement("p");188 disclaimer.textContent =189 "As of right now, the 'Computer' mode makes a random valid move. I am currently working on making an intelligent computer opponent using the minmax algorithm :)";190 disclaimer.classList.add("disclaimer");191 setupDiv.appendChild(player1P);192 setupDiv.appendChild(player1HumanBtn);193 setupDiv.appendChild(player1CompBtn);194 setupDiv.appendChild(player2P);195 setupDiv.appendChild(player2HumanBtn);196 setupDiv.appendChild(player2CompBtn);197 setupDiv.appendChild(startBtn);198 setupDiv.appendChild(disclaimer);199 setupContainer.appendChild(setupDiv);200 const buttons = document.querySelectorAll(".player1Btn");201 for (const button of buttons) {202 button.addEventListener("click", function () {203 buttons.forEach((btn) => {204 btn.classList.remove("selected");205 });206 button.classList.add("selected");207 });208 }209 const buttons2 = document.querySelectorAll(".player2Btn");210 for (const button of buttons2) {211 button.addEventListener("click", function () {212 buttons2.forEach((btn) => {213 btn.classList.remove("selected");214 });215 button.classList.add("selected");216 });217 }218 startBtn.addEventListener("click", function () {219 if (player1CompBtn.classList.contains("selected") === true) {220 p1comp = true;221 } else {222 p1comp = false;223 }224 if (player2CompBtn.classList.contains("selected") === true) {225 p2comp = true;226 } else {227 p2comp = false;228 }229 setup = document.querySelector(".setup");230 setup.remove();231 beginGame();232 });233 };234 const gameOver = () => {235 playing = false;236 addResetButton();237 };238 const resetGame = () => {239 turn = 1;240 const boardElement = document.querySelector(".board");241 boardElement.remove();242 board.resetBoard();243 const setupDiv = document.querySelector(".setup");244 setInstruction("");245 setupDiv.remove();246 setupGame();247 };248 const switchCurrentPlayer = () => {249 if (turn % 2 === 1) {250 currentPlayer = player1.getName();251 currentMarker = player1.getMarker();252 } else {253 currentPlayer = player2.getName();254 currentMarker = player2.getMarker();255 }256 };257 const playerTurn = (i) => {258 // Take player turn259 if (board.addMarker(i, currentMarker)) {260 turn++;261 }262 };263 const compTurn = () => {264 // Take computer turn265 let i = 0;266 while (board.isValidMove(i) === false) {267 i = Math.floor(Math.random() * 10);268 }269 board.addMarker(i, currentMarker);270 turn++;271 };272 const checkWinState = () => {273 if (board.checkForWin(player1.getMarker()) === true) {274 setInstruction(`${player1.getName()} is the winner!!!`);275 gameOver();276 } else if (board.checkForWin(player2.getMarker()) === true) {277 setInstruction(`${player2.getName()} is the winner!!!`);278 gameOver();279 } else if (turn === 10) {280 setInstruction(`It's a draw!!!`);281 gameOver();282 } else {283 switchCurrentPlayer();284 setInstruction(`It is ${currentPlayer}'s turn!`);285 }286 };287 const takeTurn = (i) => {288 if (board.isValidMove(i) === false) {289 return null;290 }291 if (currentPlayer === "Player 1") {292 playerTurn(i);293 if (p2comp && turn < 10) {294 switchCurrentPlayer();295 compTurn();296 }297 }298 if (currentPlayer === "Player 2") {299 playerTurn(i);300 if (p1comp) {301 switchCurrentPlayer();302 compTurn();303 }304 }305 setInstruction(`It is ${currentPlayer}'s turn!`);306 checkWinState();307 };308 return { beginGame, setupGame, takeTurn, getGameState };309})();...

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sidebar.js

Source:sidebar.js Github

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1import {listDOM} from "./listDOM"2import {currentPriorityOrder} from "./infoHandler"3import {projectInfo} from "./projectInfo"4let sideBarContainer= function(){5 let sidebarContainerDiv=document.createElement("div");6 function setUpDiv(priorityFilterString){7 let temp=document.createElement("div");8 temp.textContent=priorityFilterString;9 temp.addEventListener("click", ()=>{10 currentPriorityOrder.currentPriorityChange(priorityFilterString);11 listDOM.appendListElement();12 sidebarContainerDiv.childNodes.forEach((node)=>node.classList.remove("highlight"));13 if(priorityFilterString!="PROJECT")temp.classList.add("highlight");14 });15 sidebarContainerDiv.appendChild(temp);16 return temp;17 }18 function setUpProjectDiv(){19 let proDiv= document.createElement("div");20 let projectDiv=setUpDiv("PROJECT");21 projectDiv.setAttribute("id", "PRO");22 proDiv.appendChild(projectDiv);23 sidebarContainerDiv.appendChild(proDiv);24 projectDiv.addEventListener("click", ()=>{25 while(proDiv.children[1]){26 proDiv.removeChild(proDiv.children[1]);27 }28 projectDiv.textContent="PROJECT";29 projectInfo.getProjectList();30 proDiv.appendChild(projectInfo.projectListDiv())31 console.log("hi2");32 });33 for(let i=0;i<sidebarContainerDiv.childNodes.length-1;i++){34 sidebarContainerDiv.childNodes[i].addEventListener("click", ()=> {35 while(proDiv.children[1]){36 proDiv.removeChild(proDiv.children[1]);37 }})38 proDiv.classList.remove("highlight");39 }40 }41 setUpDiv("ALL");42 setUpDiv("DAY");43 setUpDiv("WEEK");44 setUpDiv("MONTH");45 setUpProjectDiv();46 return sidebarContainerDiv;47}48let sidebar=sideBarContainer();...

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second.js

Source:second.js Github

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1const url = "https://raw.githubusercontent.com/FedericoGavazzi/FedericoGavazzi.github.io/main/file/jokes.json";2const jokeList = document.getElementById("joke_list")3const drop = document.getElementById("drop-menu")4let jokes = []5jokes = getJoke(url)67function getJoke(collegamento) {8 fetch(collegamento)9 .then(resp => resp.json())10 .then(file => {11 jokes = file.jokes12 })13 .then(() => fillList())14 .catch(err => {15 console.log(err)16 getJoke(url)17 })18}1920function fillList() {21 jokes.forEach(element => {22 const rowDiv = document.createElement("div")23 rowDiv.id = element.id24 rowDiv.setAttribute("class", "row border-bottom border-top border-right")25 const idDiv = document.createElement("div")26 idDiv.setAttribute("class", "col-1")27 idDiv.innerHTML = element.id28 const setupDiv = document.createElement("div")29 setupDiv.setAttribute("class", " col-5 card-text")30 setupDiv.innerHTML = element.setup31 const punchlineDiv = document.createElement("div")32 punchlineDiv.setAttribute("class", " col-6 card-text")33 punchlineDiv.innerHTML = element.punchline34 rowDiv.appendChild(idDiv)35 rowDiv.appendChild(setupDiv)36 rowDiv.appendChild(punchlineDiv)37 jokeList.appendChild(rowDiv)3839 });40 addReference(jokes.length)41}4243function addReference(N) {44 for (let i = 50; i < N; i += 50) {45 const newRef = document.createElement("a")46 newRef.setAttribute("class", "dropdown-item")47 newRef.setAttribute("href", "#" + i)48 newRef.innerHTML = i49 drop.appendChild(newRef)50 } ...

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Using AI Code Generation

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1function setupDiv() {2 wpt.setupDiv();3 wpt.setupDiv();4}5function setupDiv() {6 wpt.setupDiv();7 wpt.setupDiv();8}9function setupDiv() {10 wpt.setupDiv();11 wpt.setupDiv();12}13function setupDiv() {14 wpt.setupDiv();15 wpt.setupDiv();16}17function setupDiv() {18 wpt.setupDiv();19 wpt.setupDiv();20}21function setupDiv() {22 wpt.setupDiv();23 wpt.setupDiv();24}25function setupDiv() {26 wpt.setupDiv();27 wpt.setupDiv();28}29function setupDiv() {30 wpt.setupDiv();31 wpt.setupDiv();32}

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Using AI Code Generation

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1var editor = CKEDITOR.replace( 'editor1', {2} );3editor.on( 'instanceReady', function() {4 editor.execCommand( 'setupDiv' );5} );6var editor = CKEDITOR.replace( 'editor1', {7} );8editor.on( 'instanceReady', function() {9 editor.execCommand( 'setupH1' );10} );11var editor = CKEDITOR.replace( 'editor1', {12} );13editor.on( 'instanceReady', function() {14 editor.execCommand( 'setupH2' );15} );16var editor = CKEDITOR.replace( 'editor1', {17} );18editor.on( 'instanceReady', function() {19 editor.execCommand( 'setupH3' );20} );21var editor = CKEDITOR.replace( 'editor1', {22} );23editor.on( 'instanceReady', function() {24 editor.execCommand( 'setupH4' );25} );26var editor = CKEDITOR.replace( 'editor1', {27} );28editor.on( 'instanceReady', function() {29 editor.execCommand( 'setupH5' );30} );31var editor = CKEDITOR.replace( 'editor1', {32} );33editor.on( '

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Using AI Code Generation

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1var wpt = require('webpagetest');2var test = wpt('www.webpagetest.org');3test.runTest('www.google.com', { location: 'Dulles:Chrome', pollResults: 5 }, function(err, data) {4 if (err) return console.error(err);5 console.log('Test status: ' + data.statusText);6 test.getTestStatus(data.data.testId, function(err, data) {7 if (err) return console.error(err);8 console.log('Test status: ' + data.statusText);9 console.log('Test results: ' + data.data.summary);10 });11});12### WebPageTest(options)13### runTest(url, options, callback)

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Using AI Code Generation

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1var wpt = require('./wpt.js');2wpt.setupDiv('div1', 'first div');3wpt.setupDiv('div2', 'second div');4wpt.setupDiv('div3', 'third div');5wpt.setupDiv('div4', 'fourth div');6exports.setupDiv = function(divId, text) {7 var div = document.getElementById(divId);8 div.innerHTML = text;9 div.style.color = 'red';10};11var wpt = require('./wpt.js');12wpt.setupDiv('div1', 'first div');13wpt.setupDiv('div2', 'second div');14wpt.setupDiv('div3', 'third div');15wpt.setupDiv('div4', 'fourth div');16exports.setupDiv = function(divId, text) {17 var div = document.getElementById(divId);18 div.innerHTML = text;19 div.style.color = 'red';20};

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Using AI Code Generation

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1wptTest.setupDiv("testDiv");2wptTest.setupDiv("testDiv");3wptTest.setupDiv("testDiv");4wptTest.setupDiv("testDiv");5wptTest.setupDiv("testDiv");6wptTest.setupDiv("testDiv");7wptTest.setupDiv("testDiv");8wptTest.setupDiv("testDiv");9wptTest.setupDiv("testDiv");10wptTest.setupDiv("testDiv");

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Using AI Code Generation

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1WPT.setupDiv("myDiv", "This is my div");2WPT.setupTable("myTable", ["column1", "column2", "column3"]);3WPT.setupTable("myTable", ["column1", "column2", "column3"], true);4WPT.addRow("myTable", ["value1", "value2", "value3"]);5WPT.addRow("myTable", ["value1", "value2", "value3"], true);6WPT.addHeaderRow("myTable", ["column1", "column2", "column3"]);7WPT.addFooterRow("myTable", ["value1", "value2", "value

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