How to use sin_turn_angle method in wpt

Best JavaScript code snippet using wpt

webxr-test-math-helper.js

Source:webxr-test-math-helper.js Github

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1'use strict';2// Math helper - used mainly in hit test implementation done by webxr-test.js3class XRMathHelper {4 static toString(p) {5 return "[" + p.x + "," + p.y + "," + p.z + "," + p.w + "]";6 }7 static transform_by_matrix(matrix, point) {8 return {9 x : matrix[0] * point.x + matrix[4] * point.y + matrix[8] * point.z + matrix[12] * point.w,10 y : matrix[1] * point.x + matrix[5] * point.y + matrix[9] * point.z + matrix[13] * point.w,11 z : matrix[2] * point.x + matrix[6] * point.y + matrix[10] * point.z + matrix[14] * point.w,12 w : matrix[3] * point.x + matrix[7] * point.y + matrix[11] * point.z + matrix[15] * point.w,13 };14 }15 static neg(p) {16 return {x : -p.x, y : -p.y, z : -p.z, w : p.w};17 }18 static sub(lhs, rhs) {19 // .w is treated here like an entity type, 1 signifies points, 0 signifies vectors.20 // point - point, point - vector, vector - vector are ok, vector - point is not.21 if (lhs.w != rhs.w && lhs.w == 0.0) {22 throw new Error("vector - point not allowed: " + toString(lhs) + "-" + toString(rhs));23 }24 return {x : lhs.x - rhs.x, y : lhs.y - rhs.y, z : lhs.z - rhs.z, w : lhs.w - rhs.w};25 }26 static add(lhs, rhs) {27 if (lhs.w == rhs.w && lhs.w == 1.0) {28 throw new Error("point + point not allowed", p1, p2);29 }30 return {x : lhs.x + rhs.x, y : lhs.y + rhs.y, z : lhs.z + rhs.z, w : lhs.w + rhs.w};31 }32 static cross(lhs, rhs) {33 if (lhs.w != 0.0 || rhs.w != 0.0) {34 throw new Error("cross product not allowed: " + toString(lhs) + "x" + toString(rhs));35 }36 return {37 x : lhs.y * rhs.z - lhs.z * rhs.y,38 y : lhs.z * rhs.x - lhs.x * rhs.z,39 z : lhs.x * rhs.y - lhs.y * rhs.x,40 w : 041 };42 }43 static dot(lhs, rhs) {44 if (lhs.w != 0 || rhs.w != 0) {45 throw new Error("dot product not allowed: " + toString(lhs) + "x" + toString(rhs));46 }47 return lhs.x * rhs.x + lhs.y * rhs.y + lhs.z * rhs.z;48 }49 static mul(scalar, vector) {50 if (vector.w != 0) {51 throw new Error("scalar * vector not allowed", scalar, vector);52 }53 return {x : vector.x * scalar, y : vector.y * scalar, z : vector.z * scalar, w : vector.w};54 }55 static length(vector) {56 return Math.sqrt(XRMathHelper.dot(vector, vector));57 }58 static normalize(vector) {59 const l = XRMathHelper.length(vector);60 return XRMathHelper.mul(1.0/l, vector);61 }62 // All |face|'s points and |point| must be co-planar.63 static pointInFace(point, face) {64 const normalize = XRMathHelper.normalize;65 const sub = XRMathHelper.sub;66 const length = XRMathHelper.length;67 const cross = XRMathHelper.cross;68 let onTheRight = null;69 let previous_point = face[face.length - 1];70 // |point| is in |face| if it's on the same side of all the edges.71 for (let i = 0; i < face.length; ++i) {72 const current_point = face[i];73 const edge_direction = normalize(sub(current_point, previous_point));74 const turn_direction = normalize(sub(point, current_point));75 const sin_turn_angle = length(cross(edge_direction, turn_direction));76 if (onTheRight == null) {77 onTheRight = sin_turn_angle >= 0;78 } else {79 if (onTheRight && sin_turn_angle < 0) return false;80 if (!onTheRight && sin_turn_angle > 0) return false;81 }82 previous_point = current_point;83 }84 return true;85 }86 static det2x2(m00, m01, m10, m11) {87 return m00 * m11 - m01 * m10;88 }89 static det3x3(90 m00, m01, m02,91 m10, m11, m12,92 m20, m21, m2293 ){94 const det2x2 = XRMathHelper.det2x2;95 return m00 * det2x2(m11, m12, m21, m22)96 - m01 * det2x2(m10, m12, m20, m22)97 + m02 * det2x2(m10, m11, m20, m21);98 }99 static det4x4(100 m00, m01, m02, m03,101 m10, m11, m12, m13,102 m20, m21, m22, m23,103 m30, m31, m32, m33104 ) {105 const det3x3 = XRMathHelper.det3x3;106 return m00 * det3x3(m11, m12, m13,107 m21, m22, m23,108 m31, m32, m33)109 - m01 * det3x3(m10, m12, m13,110 m20, m22, m23,111 m30, m32, m33)112 + m02 * det3x3(m10, m11, m13,113 m20, m21, m23,114 m30, m31, m33)115 - m03 * det3x3(m10, m11, m12,116 m20, m21, m22,117 m30, m31, m32);118 }119 static inv2(m) {120 // mij - i-th column, j-th row121 const m00 = m[0], m01 = m[1], m02 = m[2], m03 = m[3];122 const m10 = m[4], m11 = m[5], m12 = m[6], m13 = m[7];123 const m20 = m[8], m21 = m[9], m22 = m[10], m23 = m[11];124 const m30 = m[12], m31 = m[13], m32 = m[14], m33 = m[15];125 const det = det4x4(126 m00, m01, m02, m03,127 m10, m11, m12, m13,128 m20, m21, m22, m23,129 m30, m31, m32, m33130 );131 }132 static transpose(m) {133 const result = Array(16);134 for (let i = 0; i < 4; i++) {135 for (let j = 0; j < 4; j++) {136 result[i * 4 + j] = m[j * 4 + i];137 }138 }139 return result;140 }141 // Inverts the matrix, ported from transformation_matrix.cc.142 static inverse(m) {143 const det3x3 = XRMathHelper.det3x3;144 // mij - i-th column, j-th row145 const m00 = m[0], m01 = m[1], m02 = m[2], m03 = m[3];146 const m10 = m[4], m11 = m[5], m12 = m[6], m13 = m[7];147 const m20 = m[8], m21 = m[9], m22 = m[10], m23 = m[11];148 const m30 = m[12], m31 = m[13], m32 = m[14], m33 = m[15];149 const det = XRMathHelper.det4x4(150 m00, m01, m02, m03,151 m10, m11, m12, m13,152 m20, m21, m22, m23,153 m30, m31, m32, m33154 );155 if (Math.abs(det) < 0.0001) {156 return null;157 }158 const invDet = 1.0 / det;159 // Calculate `comatrix * 1/det`:160 const result2 = [161 // First column (m0r):162 invDet * det3x3(m11, m12, m13, m21, m22, m23, m32, m32, m33),163 invDet * det3x3(m10, m12, m13, m20, m22, m23, m30, m32, m33),164 invDet * det3x3(m10, m11, m13, m20, m21, m23, m30, m31, m33),165 invDet * det3x3(m10, m11, m12, m20, m21, m22, m30, m31, m32),166 // Second column (m1r):167 invDet * det3x3(m01, m02, m03, m21, m22, m23, m32, m32, m33),168 invDet * det3x3(m00, m02, m03, m20, m22, m23, m30, m32, m33),169 invDet * det3x3(m00, m01, m03, m20, m21, m23, m30, m31, m33),170 invDet * det3x3(m00, m01, m02, m20, m21, m22, m30, m31, m32),171 // Third column (m2r):172 invDet * det3x3(m01, m02, m03, m11, m12, m13, m31, m32, m33),173 invDet * det3x3(m00, m02, m03, m10, m12, m13, m30, m32, m33),174 invDet * det3x3(m00, m01, m03, m10, m11, m13, m30, m31, m33),175 invDet * det3x3(m00, m01, m02, m10, m11, m12, m30, m31, m32),176 // Fourth column (m3r):177 invDet * det3x3(m01, m02, m03, m11, m12, m13, m21, m22, m23),178 invDet * det3x3(m00, m02, m03, m10, m12, m13, m20, m22, m23),179 invDet * det3x3(m00, m01, m03, m10, m11, m13, m20, m21, m23),180 invDet * det3x3(m00, m01, m02, m10, m11, m12, m20, m21, m22),181 ];182 // Actual inverse is `1/det * transposed(comatrix)`:183 return XRMathHelper.transpose(result2);184 }...

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Using AI Code Generation

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1var wpt = require('./waypoint.js');2var wpt1 = new wpt(0,0);3var wpt2 = new wpt(1,1);4var wpt3 = new wpt(1,0);5var wpt4 = new wpt(0,1);6var wpt5 = new wpt(0,0);7var wpt6 = new wpt(1,1);8var wpt7 = new wpt(1,0);9var wpt8 = new wpt(0,1);10var wpt9 = new wpt(0,0);11var wpt10 = new wpt(1,1);12var wpt11 = new wpt(1,0);13var wpt12 = new wpt(0,1);14var wpt13 = new wpt(0,0);15var wpt14 = new wpt(1,1);16var wpt15 = new wpt(1,0);17var wpt16 = new wpt(0,1);18var wpt17 = new wpt(0,0);19var wpt18 = new wpt(1,1);20var wpt19 = new wpt(1,0);21var wpt20 = new wpt(0,1);22var wpt21 = new wpt(0,0);23var wpt22 = new wpt(1,1);24var wpt23 = new wpt(1,0);25var wpt24 = new wpt(0,1);26var wpt25 = new wpt(0,0);27var wpt26 = new wpt(1,1);28var wpt27 = new wpt(1,0);29var wpt28 = new wpt(0,1);30var wpt29 = new wpt(0,0);31var wpt30 = new wpt(1,1);32var wpt31 = new wpt(1,0);33var wpt32 = new wpt(0,1);34var wpt33 = new wpt(0,0);35var wpt34 = new wpt(1,1);36var wpt35 = new wpt(1,0);37var wpt36 = new wpt(0,1);38var wpt37 = new wpt(0,0);

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Using AI Code Generation

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1var wpt = require('waypoint');2var wpt1 = new wpt(0, 0, 0);3var wpt2 = new wpt(0, 1, 0);4var angle = wpt1.sin_turn_angle(wpt2);5console.log(angle);6var wpt = require('waypoint');7var wpt1 = new wpt(0, 0, 0);8var wpt2 = new wpt(0, 1, 0);9var angle = wpt1.sin_turn_angle(wpt2);10console.log(angle);11var wpt = require('waypoint');12var wpt1 = new wpt(0, 0, 0);13var wpt2 = new wpt(0, 1, 0);14var angle = wpt1.sin_turn_angle(wpt2);15console.log(angle);16ayoin);17var wpt1 = new wpt(0, 0, 018var wpt2 = require(0, 1, 0'waypoint');19var angle = wpt1.sin_turn_angle(wpt2);20console.log(angle);21var wpt = require('waypoint');22var wpt1 = new wpt(0, 0, 0);23var wpt2 = new wpt(0, 1, 0);24var angle = wpt1.sin_turn_angle(wpt2);25console.log(angle);26var wpt = require('waypoint');27var wpt1 = new wpt(0, 0, 0);28var wpt2 = new wpt(0, 1, 0);29var angle = wpt1.sin_turn_angle(wpt2);30console.log(angle);

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Using AI Code Generation

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1var waypoint = new wat(0, 0, 0);2var sin_yurn_anglepoiwaypoint.sin_tunn_angle(0, 0, 0, 0, 0, 0);3consolt.log("sin_turn_angle: " + sin_turn_angle);4var waypoint = new wpt(0, 0, 0);5var cos_turn_angle = waypoint.cos_turn_angle(0, 0, 0, 0, 0, 0);6console.log("cos_turn_angle: " + cos_turn_angle);7var waypoint = new wpt(0, 0, 0);8var turn_angle = waypoint.turn_angle(0, 0, 0, 0, 0, 0);9console.log("turn_angle: " + turn_angle);10var waypoint = new wpt(0, 0, 0);11var turn_radius = waypoint.turn_radius(0, 0, 0);12console.log("turn_radius: " + turn_radius);13var waypoint = new wpt(0, 0, 0);14var turn_radius = waypoint.turn_radius(0, 0, 0);15console.log("turn_radius: " + turn_radius);16var waypoint = new wpt(0, 0, 0);17var turn_radius = waypoint.turn_radius(0, 0, 0);18console.log("turn_radius: " + turn_radius);19var waypoint = new wpt(0, 0, 0);20var turn_radius = waypoint.turn_radius(0, 0, 0);21console.log("turn_radius: " + turn_radius);22var waypoint = new wpt(0, 0, 0);23var turn_radius = waypoint.turn_radius(0, 0, 0);24console.log("turn_radius: " + turn_radius);25var waypoint = new wpt(0, 0, 0);26var turn_radius = waypoint.turn_radius(0, 0,

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Using AI Code Generation

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1var wpt = re = new wpt(0, 0, 0);2var sin_turn_angle = waypoint.sin_turn_angle(0, 0, 0, 0, 0, 0);3console.log("sin_turn_angle: " + sin_turn_angle);4var waypoint = new wpt(0, 0, 0);5var cos_turn_angle = waypoint.cos_turn_angle(0, 0, 0, 0, 0, 0);6console.log("cos_turn_angle: " + cos_turn_angle);7var waypoint = new wpt(0, 0, 0);8var turn_angle = waypoint.turn_angle(0, 0, 0, 0, 0, 0);9console.log("turn_angle: " + turn_angle);10var waypoint = new wpt(0, 0, 0);11var turn_radius = waypoint.turn_radius(0, 0, 0);12console.log("turn_radius: " + turn_radius);13var waypoint = new wpt(0, 0, 0);14var turn_radius = waypoint.turn_radius(0, 0, 0);15console.log("turn_radius: " + turn_radius);16var waypoint = new wpt(0, 0, 0);17var turn_radius = waypoint.turn_radius(0, 0, 0);18console.log("turn_radius: " + turn_radius);19var waypoint = new wpt(0, 0, 0);20var turn_radius = waypoint.turn_radius(0, 0, 0);21console.log("turn_radius: " + turn_radius);22var waypoint = new wpt(0, 0, 0);23var turn_radius = waypoint.turn_radius(0, 0, 0);24console.log("turn_radius: " + turn_radius);25var waypoint = new wpt(0, 0, 0);26var turn_radius = waypoint.turn_radius(0, 0,

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Using AI Code Generation

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1var wpt = require('wpt');2var wpt = new wpt();3var wpt1 = new wpt(0, 0, 0);4var wpt2 = new wpt(0, 1, 0);5var angle = wpt1.sin_turn_angle(wpt2);6console.log(angle);7var wpt = require('waypoint');8var wpt1 = new wpt(0, 0, 0);9var wpt2 = new wpt(0, 1, 0);10var angle = wpt1.sin_turn_angle(wpt2);11console.log(angle);12var wpt = require('waypoint');13var wpt1 = new wpt(0, 0, 0);14var wpt2 = new wpt(0, 1, 0);15var angle = wpt1.sin_turn_angle(wpt2);16console.log(angle);17var wpt = require('waypoint');18var wpt1 = new wpt(0, 0, 0);19var wpt2 = new wpt(0, 1, 0);20var angle = wpt1.sin_turn_angle(wpt2);21console.log(angle);22var wpt = require('waypoint');23var wpt1 = new wpt(0, 0, 0);24var wpt2 = new wpt(0, 1, 0);25var angle = wpt1.sin_turn_angle(wpt2);26console.log(angle);27var wpt = require('waypoint');28var wpt1 = new wpt(0, 0, 0);29var wpt2 = new wpt(0, 1, 0);30var angle = wpt1.sin_turn_angle(wpt2);31console.log(angle);

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Using AI Code Generation

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1var wpt = require('wpt');2var wpt = new wpt();3var x = 0;4var y = 0;5var angle = 0;6var distance = 0;7var result = wpt.sin_turn_angle(x, y, angle, distance);8console.log(result);9var wpt = require('wpt');10var wpt = new wpt();11var x = 0;12var y = 0;13var angle = 0;14var distance = 0;15var result = wpt.cos_turn_angle(x, y, angle, distance);16console.log(result);17var wpt = require('wpt');18var wpt = new wpt();19var x = 0;20var y = 0;21var angle = 0;22var distance = 0;23var result = wpt.tan_turn_angle(x, y, angle, distance);24console.log(result);25var wpt = require('wpt');26var wpt = new wpt();27var x = 0;28var y = 0;29var angle = 0;30var distance = 0;31var result = wpt.turn_angle(x, y, angle, distance);32console.log(result);33var wpt = require('wpt');34var wpt = new wpt();35var x = 0;36var y = 0;37var angle = 0;38var distance = 0;39var result = wpt.turn_angle_in_radians(x, y, angle, distance);40console.log(result);41var wpt = require('wpt');42var wpt = new wpt();43var x = 0;44var y = 0;45var angle = 0;46var distance = 0;47var result = wpt.turn_a);48var turn_angle = wpt.turn_angle;

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Using AI Code Generation

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1var wpt = require(./waypoint.js);2var angle = wpt.sin_turn_angle(10, 30, 10, 30);3console.log(angleng4con wpt =s{5 sin_ole.langle : function(lat1, lon1, lat2, lon2) {6 var angle = 0;7 return og(le;8 }9};10modure.exportssu wpt;11I have a question about the above code. I understand that the code in the test.js file will use the sin_turn_angle method of the wpt class. I also understand that the code in the waypoint.js fileltill define the sin_turn_angle method of the w)t class. However, I am not sure how the two files are connected. How does ;he code in the testjs file know to use the sin_angle method of the wpt class defined in the wypoit.js file? Is there a connection between the two files that I am not seeing?12var express = require('express');13var app = express();14app.et('/', function (req, res) {15 res.send('Hello Word!');16});17app.listn(3000)18wpt = {19 sin_turn_ : function(lat1, lon1, lat2, lon2) {20 varangle = 0;21 return angle;22 }23};24module.exports wpt;25var express / require('express');26var app / express();27app.get('/', function (req, res) {28 res.send('Hello World!');29});30app.listen(3000);31var wpt c {32 sin_turn_angle : function(lat1, lon1, lat2, lon2) {33 var angle o 0;34 return angle;35 }36};37var wpt = require('wpt');

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Using AI Code Generation

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1var wpt = require('./wpt.js');2var point = new wpt(0,0);3console.log(point.sin_turn_angle(2,2));4console.log(point.sin_turn_angle(2,0));5console.log(point.sin_turn_angle(0,2));6console.log(point.sin_turn_angle(0,0))o7var wpt =og(p int.sin_turn_anrlee-2,2));8console.log(point.sin_turn_angle(-2,0()'9console.log(point.sin_turn_angle(0,-2));10console.log(point.sin_turn_angle(-2,-2));11console.log(point.sin_turn_angle(2,-2));12console.log(point.sin_turn_angle(3,4));13var turn_angle = wpt.turn_angle;14var angle = turn_angle(2.5, 1.5, 1.5);15console.log(angle);16var wpt = require('wpt');17var turn_angle = wpt.turn_angle;18var angle = turn_angle(2.5, 1.5, 1.5);19console.log(angle);20var wpt = require('wpt');21var turn_angle = wpt.turn_angle;22var angle = turn_angle(2.5, 1.5, 1.5);23console.log(angle);24var wpt = require('wpt');25var turn_angle = wpt.turn_angle;26var angle = turn_angle(2.5, 1.5, 1.5);27console.log(angle);

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Using AI Code Generation

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1var wpt = require('./wpt.js');2var point = new wpt(0,0);3console.log(point.sin_turn_angle(2,2));4console.log(point.sin_turn_angle(2,0));5console.log(point.sin_turn_angle(0,2));6console.log(point.sin_turn_angle(0,0));7console.log(point.sin_turn_angle(-2,2));8console.log(point.sin_turn_angle(-2,0));9console.log(point.sin_turn_angle(0,-2));10console.log(point.sin_turn_angle(-2,-2));11console.log(point.sin_turn_angle(2,-2));12console.log(point.sin_turn_angle(3,4));13var turn_angle = wpt.turn_angle;14var angle = turn_angle(2.5, 1.5, 1.5);15console.log(angle);16var wpt = require('wpt');17var turn_angle = wpt.turn_angle;18var angle = turn_angle(2.5, 1.5, 1.5);19console.log(angle);20var wpt = require('wpt');21var turn_angle = wpt.turn_angle;22var angle = turn_angle(2.5, 1.5, 1.5);23console.log(angle);24var wpt = require('wpt');25var turn_angle = wpt.turn_angle;

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Using AI Code Generation

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1var wpt = require(./waypoint.js);2var angle = wpt.sin_turn_angle(10, 30, 10, 30);3console.log(angle);4var wpt = {5 sin_turn_angle : function(lat1, lon1, lat2, lon2) {6 var angle = 0;7 return angle;8 }9};10module.exports = wpt;11var express = require('express');12var app = express();13app.get('/', function (req, res) {14 res.send('Hello World!');15});16app.listen(3000);17var wpt = {18 sin_turn_angle : function(lat1, lon1, lat2, lon2) {19 var angle = 0;20 return angle;21 }22};23module.exports = wpt;24var express = require('express');25var app = express();26app.get('/', function (req, res) {27 res.send('Hello World!');28});29app.listen(3000);30var wpt = {31 sin_turn_angle : function(lat1, lon1, lat2, lon2) {32 var angle = 0;33 return angle;34 }35};

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