How to use testTexImage2DFromVideoFrame method in wpt

Best JavaScript code snippet using wpt

videoFrame-texImage.any.js

Source:videoFrame-texImage.any.js Github

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...18 assertCompares(colorData[i + 2], expectedPixel[2]);19 assertCompares(colorData[i + 3], expectedPixel[3]);20 }21}22function testTexImage2DFromVideoFrame(23 width, height, useTexSubImage2D, expectedPixel) {24 let vfInit = {format: 'RGBA', timestamp: 0, codedWidth: width,25 codedHeight: height};26 let argbData = new Uint32Array(vfInit.codedWidth * vfInit.codedHeight);27 argbData.fill(0xFF966432); // 'rgb(50, 100, 150)';28 let frame = new VideoFrame(argbData, vfInit);29 let gl_canvas = new OffscreenCanvas(width, height);30 let gl = gl_canvas.getContext('webgl');31 let program = WebGLTestUtils.setupTexturedQuad(gl);32 gl.clearColor(0, 0, 0, 1);33 gl.clearDepth(1);34 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);35 gl.colorMask(1, 1, 1, 0); // Disable any writes to the alpha channel.36 let textureLoc = gl.getUniformLocation(program, 'tex');37 let texture = gl.createTexture();38 // Bind the texture to texture unit 0.39 gl.bindTexture(gl.TEXTURE_2D, texture);40 // Set up texture parameters.41 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);42 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);43 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);44 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);45 // Set up pixel store parameters.46 gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);47 gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);48 // Upload the videoElement into the texture49 if (useTexSubImage2D) {50 // Initialize the texture to black first51 gl.texImage2D(52 gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE,53 null);54 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, frame);55 } else {56 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, frame);57 }58 frame.close();59 assert_equals(gl.getError(), gl.NO_ERROR);60 // Point the uniform sampler to texture unit 061 gl.uniform1i(textureLoc, 0);62 // Draw the triangles63 WebGLTestUtils.drawQuad(gl, [0, 0, 0, 255]);64 // Wait for drawing to complete.65 gl.finish();66 testGLCanvas(gl, width, height, expectedPixel, assert_equals);67}68test(() => {69 return testTexImage2DFromVideoFrame(48, 36, false, kSRGBPixel);70}, 'drawImage(VideoFrame) with texImage2D (48x36) srgb.');71test(() => {72 return testTexImage2DFromVideoFrame(48, 36, true, kSRGBPixel);73}, 'drawImage(VideoFrame) with texSubImage2D (48x36) srgb.');74test(() => {75 return testTexImage2DFromVideoFrame(480, 360, false, kSRGBPixel);76}, 'drawImage(VideoFrame) with texImage2D (480x360) srgb.');77test(() => {78 return testTexImage2DFromVideoFrame(480, 360, true, kSRGBPixel);...

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Using AI Code Generation

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1function testTexImage2DFromVideoFrame() {2 var canvas = document.createElement("canvas");3 canvas.width = 640;4 canvas.height = 480;5 var gl = canvas.getContext("webgl");6 var video = document.createElement("video");7 video.src = "test.webm";8 video.autoplay = true;9 video.loop = true;10 video.onloadeddata = function() {11 var videoTexture = gl.createTexture();12 gl.bindTexture(gl.TEXTURE_2D, videoTexture);13 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);14 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);15 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);16 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);17 var videoFrame = new VideoFrame(video);18 gl.testTexImage2DFromVideoFrame(gl.TEXTURE_2D, 0, videoFrame);19 gl.bindTexture(gl.TEXTURE_2D, null);20 }21}

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Using AI Code Generation

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1var canvas = document.getElementById("canvas");2var video = document.getElementById("video");3var gl = canvas.getContext("webgl");4var texture = gl.createTexture();5gl.bindTexture(gl.TEXTURE_2D, texture);6gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, video);7gl.texImage2DFromVideoFrame(gl.TEXTURE_2D, 0, video);8gl.bindTexture(gl.TEXTURE_2D, null);9function testTexImage2DFromVideoFrame(textureTarget, level, video) {10 var program = wtu.setupTexturedQuad(gl);11 gl.bindTexture(textureTarget, texture);12 gl.texImage2DFromVideoFrame(textureTarget, level, video);13 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texImage2DFromVideoFrame should succeed");14 wtu.checkCanvasRect(gl, 0, 0, 1, 1, [255, 0, 0, 255]);15 gl.bindTexture(textureTarget, null);16 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");17}

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Using AI Code Generation

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1function testTexImage2DFromVideoFrame() {2 var canvas = document.getElementById("canvas");3 var gl = canvas.getContext("webgl");4 var program = gl.createProgram();5 var vertexShader = gl.createShader(gl.VERTEX_SHADER);6 var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);7 gl.shaderSource(vertexShader, vertexShaderSource);8 gl.shaderSource(fragmentShader, fragmentShaderSource);9 gl.compileShader(vertexShader);10 gl.compileShader(fragmentShader);11 gl.attachShader(program, vertexShader);12 gl.attachShader(program, fragmentShader);13 gl.linkProgram(program);14 gl.useProgram(program);15 var positionLocation = gl.getAttribLocation(program, "a_position");16 var texCoordLocation = gl.getAttribLocation(program, "a_texCoord");17 var positionBuffer = gl.createBuffer();18 gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);19 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([20 1.0, -1.0]), gl.STATIC_DRAW);21 gl.enableVertexAttribArray(positionLocation);22 gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0);23 var texCoordBuffer = gl.createBuffer();24 gl.bindBuffer(gl.ARRAY_BUFFER, texCoordBuffer);25 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([26 1.0, 1.0]), gl.STATIC_DRAW);27 gl.enableVertexAttribArray(texCoordLocation);28 gl.vertexAttribPointer(texCoordLocation, 2, gl.FLOAT, false, 0, 0);29 var texture = gl.createTexture();30 gl.bindTexture(gl.TEXTURE_2D, texture);31 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);32 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);33 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);34 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINE

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Using AI Code Generation

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1function testTexImage2DFromVideoFrame() {2 var video = document.createElement("video");3 video.src = "test.ogv";4 video.loop = true;5 video.play();6 var canvas = document.createElement("canvas");7 canvas.width = 64;8 canvas.height = 64;9 var gl = canvas.getContext("webgl");10 var texture = gl.createTexture();11 gl.bindTexture(gl.TEXTURE_2D, texture);12 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, video);13 var program = gl.createProgram();14 var vs = gl.createShader(gl.VERTEX_SHADER);15 gl.shaderSource(vs, "attribute vec2 aVertexPosition; \16 attribute vec2 aTextureCoord; \17 varying vec2 vTextureCoord; \18 void main() { \19 gl_Position = vec4(aVertexPosition, 0.0, 1.0); \20 vTextureCoord = aTextureCoord; \21 }");22 gl.compileShader(vs);23 var fs = gl.createShader(gl.FRAGMENT_SHADER);24 gl.shaderSource(fs, "precision mediump float; \25 varying vec2 vTextureCoord; \26 uniform sampler2D uSampler; \27 void main() { \28 gl_FragColor = texture2D(uSampler, vTextureCoord); \29 }");30 gl.compileShader(fs);31 gl.attachShader(program, vs);32 gl.attachShader(program, fs);33 gl.linkProgram(program);34 gl.useProgram(program);35 var vertices = new Float32Array([36 ]);37 var vertexBuffer = gl.createBuffer();38 gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);39 gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);40 var vertexPositionAttribute = gl.getAttribLocation(program, "aVertexPosition");41 gl.enableVertexAttribArray(vertexPositionAttribute);42 gl.vertexAttribPointer(vertexPositionAttribute, 2, gl.FLOAT, false, 0, 0);43 var texCoords = new Float32Array([

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Using AI Code Generation

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1function testTexImage2DFromVideoFrame() {2 var video = document.getElementById('video');3 var canvas = document.getElementById('canvas');4 var gl = canvas.getContext('webgl');5 var program = gl.createProgram();6 var vertexShader = gl.createShader(gl.VERTEX_SHADER);7 var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);8 var vertexShaderSource = "attribute vec4 a_position; attribute vec2 a_texCoord; varying vec2 v_texCoord; void main() { gl_Position = a_position; v_texCoord = a_texCoord; }";9 var fragmentShaderSource = "precision mediump float; varying vec2 v_texCoord; uniform sampler2D u_texture; void main() { gl_FragColor = texture2D(u_texture, v_texCoord); }";10 var positionLoc = 0;11 var texCoordLoc = 1;12 var positionBuffer = gl.createBuffer();13 var texCoordBuffer = gl.createBuffer();14 var positionArray = new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]);15 var texCoordArray = new Float32Array([0, 1, 1, 1, 0, 0, 1, 0]);16 var positionSize = 2;17 var texCoordSize = 2;18 var positionType = gl.FLOAT;19 var texCoordType = gl.FLOAT;20 var positionStride = 0;21 var texCoordStride = 0;22 var positionOffset = 0;23 var texCoordOffset = 0;24 var texture = gl.createTexture();25 var textureUnit = 0;26 var textureTarget = gl.TEXTURE_2D;27 var width = 0;28 var height = 0;29 var border = 0;30 var format = gl.RGBA;31 var type = gl.UNSIGNED_BYTE;32 var level = 0;33 var internalformat = gl.RGBA;34 var pixels = null;35 var srcOffset = 0;36 var dstOffset = 0;37 var rowLength = 0;38 var imageSize = 0;39 var flipY = false;40 var premultiplyAlpha = false;41 var colorSpaceConversion = "none";42 var videoFrame = null;43 var promise = null;

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Using AI Code Generation

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1function testTexImage2DFromVideoFrame() {2 var gl = canvas.getContext('webgl');3 var video = document.createElement('video');4 video.src = "test.mp4";5 video.play();6 var texture = gl.createTexture();7 gl.bindTexture(gl.TEXTURE_2D, texture);8 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);9 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);10 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);11 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, video);12 gl.drawArrays(gl.TRIANGLES, 0, 6);13}

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1testTexImage2DFromVideoFrame("testVideo", "glCanvas", "glCanvas2");2function testTexImage2DFromVideoFrame(videoId, canvasId, canvasId2) {3 var video = document.getElementById(videoId);4 var canvas = document.getElementById(canvasId);5 var canvas2 = document.getElementById(canvasId2);6 var gl = canvas.getContext("webgl");7 var gl2 = canvas2.getContext("webgl");8 var program = gl.createProgram();9 var vs = gl.createShader(gl.VERTEX_SHADER);10 gl.shaderSource(vs, `11 attribute vec3 pos;12 attribute vec2 texcoord;13 varying vec2 v_texcoord;14 void main() {15 gl_Position = vec4(pos, 1.0);16 v_texcoord = texcoord;17 }18 `);19 gl.compileShader(vs);20 gl.attachShader(program, vs);21 var fs = gl.createShader(gl.FRAGMENT_SHADER);22 gl.shaderSource(fs, `23 precision mediump float;24 varying vec2 v_texcoord;25 uniform sampler2D tex;26 void main() {27 gl_FragColor = texture2D(tex, v_texcoord);28 }29 `);30 gl.compileShader(fs);31 gl.attachShader(program, fs);32 gl.linkProgram(program);33 gl.useProgram(program);34 gl2.useProgram(program);35 var pos = gl.getAttribLocation(program, "pos");36 var texcoord = gl.getAttribLocation(program, "texcoord");37 var tex = gl.getUniformLocation(program, "tex");38 var vertices = new Float32Array([39 ]);40 var vbo = gl.createBuffer();41 gl.bindBuffer(gl.ARRAY_BUFFER, vbo);42 gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);43 gl.enableVertexAttribArray(pos);44 gl.vertexAttribPointer(pos, 3, gl.FLOAT, false, 5 * 4, 0);45 gl.enableVertexAttribArray(texcoord);46 gl.vertexAttribPointer(texcoord, 2, gl.FLOAT, false, 5 *

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