How to use make_canvas method in ATX

Best Python code snippet using ATX

Game.py

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1 # Ludo game with Aditya#2from tkinter import *3from tkinter import messagebox4from PIL import Image,ImageTk5import time6from random import randint7class Ludo:8 def __init__(self, root,six_side_block,five_side_block,four_side_block,three_side_block,two_side_block,one_side_block):9 self.window = root10 # Make canvas11 self.make_canvas = Canvas(self.window, bg="#4d4dff", width=800, height=630)12 self.make_canvas.pack(fill=BOTH,expand=1)13 # Make some containers to store data14 self.made_red_coin = []15 self.made_green_coin = []16 self.made_yellow_coin = []17 self.made_sky_blue_coin = []18 self.red_number_label = []19 self.green_number_label = []20 self.yellow_number_label = []21 self.sky_blue_number_label = []22 self.block_value_predict = []23 self.total_people_play = []24 # Ludo block all side image store25 self.block_number_side = [one_side_block, two_side_block, three_side_block, four_side_block, five_side_block, six_side_block]26 # Use for store specific position of all coins27 self.red_coord_store = [-1, -1, -1, -1]28 self.green_coord_store = [-1, -1, -1, -1]29 self.yellow_coord_store = [-1, -1, -1, -1]30 self.sky_blue_coord_store = [-1, -1, -1, -1]31 self.red_coin_position = [0, 1, 2, 3]32 self.green_coin_position = [0, 1, 2, 3]33 self.yellow_coin_position = [0, 1, 2, 3]34 self.sky_blue_coin_position = [0, 1, 2, 3]35 for index in range(len(self.red_coin_position)):# Specific coin position set to -1 by default36 self.red_coin_position[index] = -137 self.green_coin_position[index] = -138 self.yellow_coin_position[index] = -139 self.sky_blue_coin_position[index] = -140 # Number to room to be traverse by specific color coin, store in that variable41 self.move_red_counter = 042 self.move_green_counter = 043 self.move_yellow_counter = 044 self.move_sky_blue_counter = 045 self.take_permission = 046 self.six_with_overlap = 047 self.red_store_active = 048 self.sky_blue_store_active = 049 self.yellow_store_active = 050 self.green_store_active = 051 self.six_counter = 052 self.time_for = -153 # Some variables initializes with None54 self.right_star = None55 self.down_star = None56 self.left_star = None57 self.up_star = None58 # By default some function call59 self.board_set_up()60 self.instruction_btn_red()61 self.instruction_btn_sky_blue()62 self.instruction_btn_yellow()63 self.instruction_btn_green()64 self.take_initial_control()65 def board_set_up(self):66 # Cover Box made67 self.make_canvas.create_rectangle(100, 15, 100 + (40 * 15), 15 + (40 * 15), width=6, fill="white")68 # Square box69 self.make_canvas.create_rectangle(100, 15, 100+240, 15+240, width=3, fill="red")# left up large square70 self.make_canvas.create_rectangle(100, (15+240)+(40*3), 100+240, (15+240)+(40*3)+(40*6), width=3, fill="#04d9ff")# left down large square71 self.make_canvas.create_rectangle(340+(40*3), 15, 340+(40*3)+(40*6), 15+240, width=3, fill="#00FF00")# right up large square72 self.make_canvas.create_rectangle(340+(40*3), (15+240)+(40*3), 340+(40*3)+(40*6), (15+240)+(40*3)+(40*6), width=3, fill="yellow")# right down large square73 # Left 3 box(In white region)74 self.make_canvas.create_rectangle(100, (15+240), 100+240, (15+240)+40, width=3)75 self.make_canvas.create_rectangle(100+40, (15 + 240)+40, 100 + 240, (15 + 240) + 40+40, width=3, fill="#F00000")76 self.make_canvas.create_rectangle(100, (15 + 240)+80, 100 + 240, (15 + 240) + 80+40, width=3)77 # right 3 box(In white region)78 self.make_canvas.create_rectangle(100+240, 15, 100 + 240+40, 15 + (40*6), width=3)79 self.make_canvas.create_rectangle(100+240+40, 15+40, 100+240+80, 15 + (40*6), width=3, fill="#00FF00")80 self.make_canvas.create_rectangle(100+240+80, 15, 100 + 240+80+40, 15 + (40*6), width=3)81 # up 3 box(In white region)82 self.make_canvas.create_rectangle(340+(40*3), 15+240, 340+(40*3)+(40*6), 15+240+40, width=3)83 self.make_canvas.create_rectangle(340+(40*3), 15+240+40, 340+(40*3)+(40*6)-40, 15+240+80, width=3, fill="yellow")84 self.make_canvas.create_rectangle(340+(40*3), 15+240+80, 340+(40*3)+(40*6), 15+240+120, width=3)85 # down 3 box(In white region)86 self.make_canvas.create_rectangle(100, (15 + 240)+(40*3), 100 + 240+40, (15 + 240)+(40*3)+(40*6), width=3)87 self.make_canvas.create_rectangle(100+240+40, (15 + 240)+(40*3), 100 + 240+40+40, (15 + 240)+(40*3)+(40*6)-40, width=3, fill="#04d9ff")88 self.make_canvas.create_rectangle(100 + 240+40+40, (15 + 240)+(40*3), 100 + 240+40+40+40, (15 + 240)+(40*3)+(40*6), width=3)89 # All left separation line90 start_x = 100 + 4091 start_y = 15 + 24092 end_x = 100 + 4093 end_y = 15 + 240 + (40 * 3)94 for _ in range(5):95 self.make_canvas.create_line(start_x, start_y, end_x, end_y, width=3)96 start_x+=4097 end_x+= 4098 # All right separation line99 start_x = 100+240+(40*3)+40100 start_y = 15 + 240101 end_x = 100+240+(40*3)+40102 end_y = 15 + 240 + (40 * 3)103 for _ in range(5):104 self.make_canvas.create_line(start_x, start_y, end_x, end_y, width=3)105 start_x += 40106 end_x += 40107 # All up separation done108 start_x = 100+240109 start_y = 15+40110 end_x = 100+240+(40*3)111 end_y = 15+40112 for _ in range(5):113 self.make_canvas.create_line(start_x, start_y, end_x, end_y, width=3)114 start_y += 40115 end_y += 40116 # All down separation done117 start_x = 100 + 240118 start_y = 15 + (40*6)+(40*3)+40119 end_x = 100 + 240 + (40 * 3)120 end_y = 15 + (40*6)+(40*3)+40121 for _ in range(5):122 self.make_canvas.create_line(start_x, start_y, end_x, end_y, width=3)123 start_y += 40124 end_y += 40125 # Square box(Coins containers) white region make126 self.make_canvas.create_rectangle(100+20, 15+40-20, 100 + 40 + 60 + 40 +60+20, 15+40+40+40+100-20, width=3, fill="white")127 self.make_canvas.create_rectangle(340+(40*3)+40 - 20, 15 + 40-20, 340+(40*3)+40 + 60 + 40 + 40+20+20, 15+40+40+40+100-20, width=3, fill="white")128 self.make_canvas.create_rectangle(100+20, 340+80-20+15, 100 + 40 + 60 + 40 +60+20, 340+80+60+40+40+20+15, width=3, fill="white")129 self.make_canvas.create_rectangle(340+(40*3)+40 - 20, 340 + 80 - 20+15, 340+(40*3)+40 + 60 + 40 + 40+20+20, 340 + 80 + 60 + 40 + 40 + 20+15, width=3, fill="white")130 # Left up square inside box made131 self.make_canvas.create_rectangle(100+40, 15+40, 100+40+40, 15+40+40, width=3, fill="red")132 self.make_canvas.create_rectangle(100+40+60+60, 15 + 40, 100+40+60+40+60, 15 + 40 + 40, width=3, fill="red")133 self.make_canvas.create_rectangle(100 + 40, 15 + 40+100, 100 + 40 + 40, 15 + 40 + 40+100, width=3, fill="red")134 self.make_canvas.create_rectangle(100 + 40 + 60 + 60, 15 + 40+100, 100 + 40 + 60 + 40 +60, 15 + 40 + 40+100, width=3, fill="red")135 # Right up square inside box made136 self.make_canvas.create_rectangle(340+(40*3)+40, 15 + 40, 340+(40*3)+40 + 40, 15 + 40 + 40, width=3, fill="#00FF00")137 self.make_canvas.create_rectangle(340+(40*3)+40+ 60 + 40+20, 15 + 40, 340+(40*3)+40 + 60 + 40 + 40+20, 15 + 40 + 40, width=3, fill="#00FF00")138 self.make_canvas.create_rectangle(340+(40*3)+40, 15 + 40 + 100, 340+(40*3)+40 + 40, 15 + 40 + 40 + 100, width=3, fill="#00FF00")139 self.make_canvas.create_rectangle(340+(40*3)+40+ 60 + 40+20, 15 + 40 + 100, 340+(40*3)+40 + 60 + 40 + 40+20, 15 + 40 + 40 + 100, width=3, fill="#00FF00")140 # Left down square inside box made141 self.make_canvas.create_rectangle(100 + 40, 340+80+15, 100 + 40 + 40, 340+80+40+15, width=3, fill="#04d9ff")142 self.make_canvas.create_rectangle(100 + 40 + 60 + 40+20, 340+80+15, 100 + 40 + 60 + 40 + 40+20, 340+80+40+15, width=3, fill="#04d9ff")143 self.make_canvas.create_rectangle(100 + 40, 340+80+60+40+15, 100 + 40 + 40, 340+80+60+40+40+15, width=3, fill="#04d9ff")144 self.make_canvas.create_rectangle(100 + 40 + 60 + 40+20, 340+80+60+40+15, 100 + 40 + 60 + 40 + 40+20, 340+80+60+40+40+15, width=3, fill="#04d9ff")145 # Right down square inside box made146 self.make_canvas.create_rectangle(340 + (40 * 3) + 40, 340+80+15, 340 + (40 * 3) + 40 + 40, 340+80+40+15, width=3, fill="yellow")147 self.make_canvas.create_rectangle(340 + (40 * 3) + 40 + 60 + 40+20, 340+80+15, 340 + (40 * 3) + 40 + 60 + 40 + 40+20, 340+80+40+15, width=3, fill="yellow")148 self.make_canvas.create_rectangle(340 + (40 * 3) + 40, 340+80+60+40+15, 340 + (40 * 3) + 40 + 40,340+80+60+40+40+15, width=3, fill="yellow")149 self.make_canvas.create_rectangle(340 + (40 * 3) + 40 + 60 + 40+20, 340+80+60+40+15,340 + (40 * 3) + 40 + 60 + 40 + 40+20, 340+80+60+40+40+15, width=3, fill="yellow")150 # sky_blue start position151 self.make_canvas.create_rectangle(100+240,340+(40*5)-5,100+240+40,340+(40*6)-5,fill="#04d9ff",width=3)152 # Red start position153 self.make_canvas.create_rectangle(100 + 40, 15+(40*6), 100 +40 + 40, 15+(40*6)+40, fill="red", width=3)154 # Green start position155 self.make_canvas.create_rectangle(100 + (40*8), 15 + 40, 100 +(40*9), 15 + 40+ 40, fill="#00FF00", width=3)156 # Yellow start position157 self.make_canvas.create_rectangle(100 + (40 * 6)+(40*3)+(40*4), 15 + (40*8), 100 + (40 * 6)+(40*3)+(40*5), 15 + (40*9), fill="yellow", width=3)158 # Traingle in middle159 self.make_canvas.create_polygon(100+240, 15+240, 100+240+60, 15+240+60, 100+240, 15+240+(40*3), width=3,fill="red",outline="black")160 self.make_canvas.create_polygon(100 + 240+(40*3), 15 + 240, 100 + 240 + 60, 15 + 240 + 60, 100 + 240+(40*3), 15 + 240 + (40 * 3), width=3, fill="yellow",outline="black")161 self.make_canvas.create_polygon(100 + 240, 15 + 240, 100 + 240 + 60, 15 + 240 + 60, 100 + 240 + (40 * 3), 15 + 240, width=3, fill="#00FF00",outline="black")162 self.make_canvas.create_polygon(100 + 240, 15 + 240+(40*3), 100 + 240 + 60, 15 + 240 + 60, 100 + 240 + (40 * 3), 15 + 240+(40*3), width=3, fill="#04d9ff",outline="black")163 # Make coin for red left up block164 red_1_coin = self.make_canvas.create_oval(100+40, 15+40, 100+40+40, 15+40+40, width=3, fill="red", outline="black")165 red_2_coin = self.make_canvas.create_oval(100+40+60+60, 15 + 40, 100+40+60+60+40, 15 + 40 + 40, width=3, fill="red", outline="black")166 red_3_coin = self.make_canvas.create_oval(100 + 40 + 60 + 60, 15 + 40 + 100, 100 + 40 + 60 + 60 + 40, 15 + 40 + 40 + 100, width=3, fill="red", outline="black")167 red_4_coin = self.make_canvas.create_oval(100 + 40, 15 + 40+100, 100 + 40 + 40, 15 + 40 + 40+100, width=3,fill="red", outline="black")168 self.made_red_coin.append(red_1_coin)169 self.made_red_coin.append(red_2_coin)170 self.made_red_coin.append(red_3_coin)171 self.made_red_coin.append(red_4_coin)172 # Make coin under number label for red left up block173 red_1_label = Label(self.make_canvas, text="1", font=("Arial", 15, "bold"), bg="red", fg="black")174 red_1_label.place(x=100 + 40 + 10, y=15 + 40 + 5)175 red_2_label = Label(self.make_canvas, text="2", font=("Arial", 15, "bold"), bg="red", fg="black")176 red_2_label.place(x=100 + 40 + 60 + 60 + 10, y=15 + 40 + 5)177 red_3_label = Label(self.make_canvas, text="3", font=("Arial", 15, "bold"), bg="red", fg="black")178 red_3_label.place(x=100 + 40 + 60 + 60 + 10, y=15 + 40 + 100 + 5)179 red_4_label = Label(self.make_canvas, text="4", font=("Arial", 15, "bold"), bg="red", fg="black")180 red_4_label.place(x=100 + 40 + 10, y=15 + 40 + 100 + 5)181 self.red_number_label.append(red_1_label)182 self.red_number_label.append(red_2_label)183 self.red_number_label.append(red_3_label)184 self.red_number_label.append(red_4_label)185 # Make coin for green right up block186 green_1_coin = self.make_canvas.create_oval(340+(40*3)+40, 15 + 40, 340+(40*3)+40 + 40, 15 + 40 + 40, width=3, fill="#00FF00", outline="black")187 green_2_coin = self.make_canvas.create_oval(340+(40*3)+40+ 60 + 40+20, 15 + 40, 340+(40*3)+40 + 60 + 40 + 40+20, 15 + 40 + 40, width=3, fill="#00FF00", outline="black")188 green_3_coin = self.make_canvas.create_oval(340 + (40 * 3) + 40 + 60 + 40 + 20, 15 + 40 + 100, 340 + (40 * 3) + 40 + 60 + 40 + 40 + 20, 15 + 40 + 40 + 100, width=3, fill="#00FF00", outline="black")189 green_4_coin = self.make_canvas.create_oval(340+(40*3)+40, 15 + 40 + 100, 340+(40*3)+40 + 40, 15 + 40 + 40 + 100, width=3, fill="#00FF00", outline="black")190 self.made_green_coin.append(green_1_coin)191 self.made_green_coin.append(green_2_coin)192 self.made_green_coin.append(green_3_coin)193 self.made_green_coin.append(green_4_coin)194 # Make coin under number label for green right up block195 green_1_label = Label(self.make_canvas, text="1", font=("Arial", 15, "bold"), bg="#00FF00", fg="black")196 green_1_label.place(x=340 + (40 * 3) + 40 + 10, y=15 + 40 + 5)197 green_2_label = Label(self.make_canvas, text="2", font=("Arial", 15, "bold"), bg="#00FF00", fg="black")198 green_2_label.place(x=340 + (40 * 3) + 40 + 40 + 60 + 30, y=15 + 40 + 5)199 green_3_label = Label(self.make_canvas, text="3", font=("Arial", 15, "bold"), bg="#00FF00", fg="black")200 green_3_label.place(x=340 + (40 * 3) + 40 + 40 + 60 + 30, y=15 + 40 + 100 + 5)201 green_4_label = Label(self.make_canvas, text="4", font=("Arial", 15, "bold"), bg="#00FF00", fg="black")202 green_4_label.place(x=340 + (40 * 3) + 40 + 10, y=15 + 40 + 100 + 5)203 self.green_number_label.append(green_1_label)204 self.green_number_label.append(green_2_label)205 self.green_number_label.append(green_3_label)206 self.green_number_label.append(green_4_label)207 # Make coin for sky_blue left down block208 sky_blue_1_coin = self.make_canvas.create_oval(100 + 40, 340+80+15, 100 + 40 + 40, 340+80+40+15, width=3, fill="#04d9ff", outline="black")209 sky_blue_2_coin = self.make_canvas.create_oval(100 + 40 + 60 + 40+20, 340+80+15, 100 + 40 + 60 + 40 + 40+20, 340+80+40+15, width=3, fill="#04d9ff", outline="black")210 sky_blue_3_coin = self.make_canvas.create_oval(100 + 40 + 60 + 40 + 20, 340 + 80 + 60 + 40 + 15, 100 + 40 + 60 + 40 + 40 + 20, 340 + 80 + 60 + 40 + 40 + 15, width=3, fill="#04d9ff", outline="black")211 sky_blue_4_coin = self.make_canvas.create_oval( 100 + 40, 340+80+60+40+15, 100 + 40 + 40, 340+80+60+40+40+15, width=3, fill="#04d9ff", outline="black")212 self.made_sky_blue_coin.append(sky_blue_1_coin)213 self.made_sky_blue_coin.append(sky_blue_2_coin)214 self.made_sky_blue_coin.append(sky_blue_3_coin)215 self.made_sky_blue_coin.append(sky_blue_4_coin)216 # Make coin under number label for sky_blue left down block217 sky_blue_1_label = Label(self.make_canvas, text="1", font=("Arial", 15, "bold"), bg="#04d9ff", fg="black")218 sky_blue_1_label.place(x=100 + 40 + 10, y=30 + (40 * 6) + (40 * 3) + 40 + 10)219 sky_blue_2_label = Label(self.make_canvas, text="2", font=("Arial", 15, "bold"), bg="#04d9ff", fg="black")220 sky_blue_2_label.place(x=100 + 40 + 60 + 60 + 10, y=30 + (40 * 6) + (40 * 3) + 40 + 10)221 sky_blue_3_label = Label(self.make_canvas, text="3", font=("Arial", 15, "bold"), bg="#04d9ff", fg="black")222 sky_blue_3_label.place(x=100 + 40 + 60 + 60 + 10, y=30 + (40 * 6) + (40 * 3) + 40 + 60 + 40 + 10)223 sky_blue_4_label = Label(self.make_canvas, text="4", font=("Arial", 15, "bold"), bg="#04d9ff", fg="black")224 sky_blue_4_label.place(x=100 + 40 + 10, y=30 + (40 * 6) + (40 * 3) + 40 + 60 + 40 + 10)225 self.sky_blue_number_label.append(sky_blue_1_label)226 self.sky_blue_number_label.append(sky_blue_2_label)227 self.sky_blue_number_label.append(sky_blue_3_label)228 self.sky_blue_number_label.append(sky_blue_4_label)229 # Make coin for yellow right down block230 yellow_1_coin = self.make_canvas.create_oval(340 + (40 * 3) + 40, 340+80+15, 340 + (40 * 3) + 40 + 40, 340+80+40+15, width=3, fill="yellow", outline="black")231 yellow_2_coin = self.make_canvas.create_oval(340 + (40 * 3) + 40 + 60 + 40 + 20, 340+80+15, 340 + (40 * 3) + 40 + 60 + 40 + 40+20, 340+80+40+15, width=3, fill="yellow", outline="black")232 yellow_3_coin = self.make_canvas.create_oval(340 + (40 * 3) + 40 + 60 + 40 + 20, 340 + 80 + 60 + 40 + 15, 340 + (40 * 3) + 40 + 60 + 40 + 40 + 20, 340 + 80 + 60 + 40 + 40 + 15, width=3, fill="yellow", outline="black")233 yellow_4_coin = self.make_canvas.create_oval(340 + (40 * 3) + 40, 340+80+60+40+15, 340 + (40 * 3) + 40 + 40,340+80+60+40+40+15, width=3, fill="yellow", outline="black")234 self.made_yellow_coin.append(yellow_1_coin)235 self.made_yellow_coin.append(yellow_2_coin)236 self.made_yellow_coin.append(yellow_3_coin)237 self.made_yellow_coin.append(yellow_4_coin)238 # Make coin under number label for yellow right down block239 yellow_1_label = Label(self.make_canvas, text="1", font=("Arial", 15, "bold"), bg="yellow", fg="black")240 yellow_1_label.place(x=340 + (40 * 3) + 40 + 10, y=30 + (40 * 6) + (40 * 3) + 40 + 10)241 yellow_2_label = Label(self.make_canvas, text="2", font=("Arial", 15, "bold"), bg="yellow", fg="black")242 yellow_2_label.place(x=340 + (40 * 3) + 40 + 40 + 60 + 30, y=30 + (40 * 6) + (40 * 3) + 40 + 10)243 yellow_3_label = Label(self.make_canvas, text="3", font=("Arial", 15, "bold"), bg="yellow", fg="black")244 yellow_3_label.place(x=340 + (40 * 3) + 40 + 40 + 60 + 30, y=30 + (40 * 6) + (40 * 3) + 40 + 100 + 10)245 yellow_4_label = Label(self.make_canvas, text="4", font=("Arial", 15, "bold"), bg="yellow", fg="black")246 yellow_4_label.place(x=340 + (40 * 3) + 40 + 10, y=30 + (40 * 6) + (40 * 3) + 40 + 100 + 10)247 self.yellow_number_label.append(yellow_1_label)248 self.yellow_number_label.append(yellow_2_label)249 self.yellow_number_label.append(yellow_3_label)250 self.yellow_number_label.append(yellow_4_label)251 # Make star safe zone252 """253 A254 L * B255 K * * * * * * C256 * *257 J * * D258 * *259 I* * * * * * E260 H * F261 G262 """263 # Right star264 common_x = 340+(40*6)+20265 common_y = 15+240+2266 # A B C D E F G H I J K L267 coord = [common_x,common_y, common_x+5,common_y+15, common_x+15,common_y+15, common_x+8,common_y+20, common_x+15,common_y+25, common_x+5,common_y+25, common_x,common_y+25+10, common_x-5,common_y+25, common_x-16,common_y+25, common_x-8,common_y+15+5, common_x-15,common_y+15, common_x-5,common_y+15]268 self.make_canvas.create_polygon(coord,width=3,fill="blue")269 # Up star270 common_x = 100+240+2+18271 common_y = 15 + (40*2) + 2272 # A B C D E F G H I J K L273 coord = [common_x, common_y, common_x + 5, common_y + 15, common_x + 15, common_y + 15, common_x + 8, common_y + 20, common_x + 15, common_y + 25, common_x + 5, common_y + 25, common_x, common_y + 25 + 10, common_x - 5, common_y + 25, common_x - 16, common_y + 25, common_x - 8,common_y + 15 + 5, common_x - 15,common_y + 15, common_x - 5,common_y + 15]274 self.make_canvas.create_polygon(coord, width=3, fill="blue")275 # Left star276 common_x = 100 + (40*2) + 2 +18277 common_y = 15 + 240+(40*2) + 2278 # A B C D E F G H I J K L279 coord = [common_x, common_y, common_x + 5, common_y + 15, common_x + 15, common_y + 15, common_x + 8,common_y + 20, common_x + 15, common_y + 25, common_x + 5, common_y + 25, common_x, common_y + 25 + 10, common_x - 5, common_y + 25, common_x - 16, common_y + 25, common_x - 8, common_y + 15 + 5, common_x - 15, common_y + 15, common_x - 5, common_y + 15]280 self.make_canvas.create_polygon(coord, width=3, fill="blue")281 # Down star282 common_x = 100 + 240 + (40*2) + 2 + 18283 common_y = 15 + (40 * 6) + (40*3)+(40*3)+2284 # A B C D E F G H I J K L285 coord = [common_x, common_y, common_x + 5, common_y + 15, common_x + 15, common_y + 15, common_x + 8, common_y + 20, common_x + 15, common_y + 25, common_x + 5, common_y + 25, common_x, common_y + 25 + 10, common_x - 5, common_y + 25, common_x - 16, common_y + 25, common_x - 8, common_y + 15 + 5, common_x - 15, common_y + 15, common_x - 5, common_y + 15]286 self.make_canvas.create_polygon(coord, width=3, fill="blue")287 # Total number of players: Control take at first288 def take_initial_control(self):289 for i in range(4):290 self.block_value_predict[i][1]['state'] = DISABLED291 # Make other window to control take292 top = Toplevel()293 top.geometry("600x150")294 top.maxsize(600,150)295 top.minsize(600,150)296 top.config(bg="orange")297 top.iconbitmap("Images/ludo_icon.ico")298 head = Label(top,text="-:Total number of players:- ",font=("Arial",25,"bold","italic"),bg="orange",fg="chocolate")299 head.place(x=70,y=30)300 take_entry = Entry(top,font=("Arial",18,"bold","italic"),relief=SUNKEN,bd=7,width=12)301 take_entry.place(x=150,y=80)302 take_entry.focus()303 def filtering():# Total player input value filtering304 response_take = self.input_filtering(take_entry.get())305 if response_take is True and int(take_entry.get())>1:306 for player_index in range(int(take_entry.get())):307 self.total_people_play.append(player_index)308 print(self.total_people_play)309 self.make_command()310 top.destroy()311 else:312 messagebox.showerror("Input Error", "Please input number of players between 2 and 4")313 submit_btn = Button(top,text="Submit",bg="black",fg="#00FF00",font=("Arial",13,"bold"),relief=RAISED,bd=8,command=filtering)314 submit_btn.place(x=350,y=80)315 top.mainloop()316 # Get block value after prediction based on probability317 def make_prediction(self,color_indicator):318 try:319 if color_indicator == "red":320 block_value_predict = self.block_value_predict[0]321 permanent_block_number = self.move_red_counter = randint(1, 6)322 elif color_indicator == "sky_blue":323 block_value_predict = self.block_value_predict[1]324 permanent_block_number = self.move_sky_blue_counter = randint(1, 6)325 elif color_indicator == "yellow":326 block_value_predict = self.block_value_predict[2]327 permanent_block_number = self.move_yellow_counter = randint(1, 6)328 else:329 block_value_predict = self.block_value_predict[3]330 permanent_block_number = self.move_green_counter = randint(1, 6)331 block_value_predict[1]['state'] = DISABLED332 # Illusion of coin floating333 temp_counter = 15334 while temp_counter>0:335 move_temp_counter = randint(1, 6)336 block_value_predict[0]['image'] = self.block_number_side[move_temp_counter - 1]337 self.window.update()338 time.sleep(0.1)339 temp_counter-=1340 print("Prediction result: ", permanent_block_number)341 # Permanent predicted value containing image set342 block_value_predict[0]['image'] = self.block_number_side[permanent_block_number-1]343 self.instructional_btn_customization_based_on_current_situation(color_indicator,permanent_block_number,block_value_predict)344 except:345 print("Force stop error")346 def instructional_btn_customization_based_on_current_situation(self,color_indicator,permanent_block_number,block_value_predict):347 if color_indicator == "red":348 temp_coin_position = self.red_coin_position349 elif color_indicator == "green":350 temp_coin_position = self.green_coin_position351 elif color_indicator == "yellow":352 temp_coin_position = self.yellow_coin_position353 else:354 temp_coin_position = self.sky_blue_coin_position355 all_in = 1356 for i in range(4):357 if temp_coin_position[i] == -1:358 all_in = 1359 else:360 all_in = 0361 break362 if permanent_block_number == 6:363 self.six_counter += 1364 else:365 self.six_counter = 0366 if ((all_in == 1 and permanent_block_number == 6) or (all_in==0)) and self.six_counter<3:367 permission = 1368 if color_indicator == "red":369 temp = self.red_coord_store370 elif color_indicator == "green":371 temp = self.green_coord_store372 elif color_indicator == "yellow":373 temp = self.yellow_coord_store374 else:375 temp = self.sky_blue_coord_store376 if permanent_block_number<6:377 if self.six_with_overlap == 1:378 self.time_for-=1379 self.six_with_overlap=0380 for i in range(4):381 if temp[i] == -1:382 permission=0383 elif temp[i]>100:384 if temp[i]+permanent_block_number<=106:385 permission=1386 break387 else:388 permission=0389 else:390 permission=1391 break392 else:393 for i in range(4):394 if temp[i]>100:395 if temp[i] + permanent_block_number <= 106:396 permission = 1397 break398 else:399 permission = 0400 else:401 permission = 1402 break403 if permission == 0:404 self.make_command()405 else:406 block_value_predict[3]['state'] = NORMAL# Give btn activation407 block_value_predict[1]['state'] = DISABLED# Predict btn deactivation408 else:409 block_value_predict[1]['state'] = NORMAL# Predict btn activation410 if self.six_with_overlap == 1:411 self.time_for -= 1412 self.six_with_overlap = 0413 self.make_command()414 if permanent_block_number == 6 and self.six_counter<3 and block_value_predict[3]['state'] == NORMAL:415 self.time_for-=1416 else:417 self.six_counter=0418 # Player Scope controller419 def make_command(self):420 if self.time_for == -1:421 pass422 else:423 self.block_value_predict[self.total_people_play[self.time_for]][1]['state'] = DISABLED424 if self.time_for == len(self.total_people_play)-1:425 self.time_for = -1426 self.time_for+=1427 self.block_value_predict[self.total_people_play[self.time_for]][1]['state'] = NORMAL428 def instruction_btn_red(self):429 block_predict_red = Label(self.make_canvas,image=self.block_number_side[0])430 block_predict_red.place(x=45,y=15)431 predict_red = Button(self.make_canvas, bg="black", fg="#00FF00", relief=RAISED, bd=5, text="Predict", font=("Arial", 8, "bold"), command=lambda: self.make_prediction("red"))432 predict_red.place(x=37, y=15 + 40)433 entry_take_red = Entry(self.make_canvas,bg="white",fg="blue",font=("Arial",25,"bold","italic"),width=2,relief=SUNKEN,bd=5)434 entry_take_red.place(x=40,y=15+80)435 final_move = Button(self.make_canvas,bg="black",fg="#00FF00",relief=RAISED,bd=5,text="Give",font=("Arial",8,"bold"),command=lambda: self.main_controller("red",entry_take_red.get()),state=DISABLED)436 final_move.place(x=42,y=15+140)437 Label(self.make_canvas,text="Player 1",bg="#4d4dff",fg="gold",font=("Arial",15,"bold")).place(x=15,y=15+140+40)438 self.store_instructional_btn(block_predict_red,predict_red,entry_take_red,final_move)439 def instruction_btn_sky_blue(self):440 block_predict_sky_blue = Label(self.make_canvas, image=self.block_number_side[0])441 block_predict_sky_blue.place(x=45, y=15+(40*6+40*3)+10)442 predict_sky_blue = Button(self.make_canvas, bg="black", fg="#00FF00", relief=RAISED, bd=5, text="Predict",font=("Arial", 8, "bold"), command=lambda: self.make_prediction("sky_blue"))443 predict_sky_blue.place(x=37, y=15+(40*6+40*3)+40 + 10)444 entry_take_sky_blue = Entry(self.make_canvas, bg="white", fg="blue", font=("Arial", 25, "bold", "italic"), width=2,relief=SUNKEN, bd=5)445 entry_take_sky_blue.place(x=40, y=15+(40*6+40*3)+40 + 50)446 final_move = Button(self.make_canvas, bg="black", fg="#00FF00", relief=RAISED, bd=5, text="Give", font=("Arial", 8, "bold"),command=lambda: self.main_controller("sky_blue",entry_take_sky_blue.get()),state=DISABLED)447 final_move.place(x=42, y=15+(40*6+40*3)+40 + 110)448 Label(self.make_canvas, text="Player 2", bg="#4d4dff", fg="gold", font=("Arial", 15, "bold")).place(x=15,y=15+(40*6+40*3)+40 + 110+ 40)449 self.store_instructional_btn(block_predict_sky_blue, predict_sky_blue, entry_take_sky_blue, final_move)450 def instruction_btn_yellow(self):451 block_predict_yellow = Label(self.make_canvas, image=self.block_number_side[0])452 block_predict_yellow.place(x=100 + (40 * 6 + 40 * 3 + 40 * 6 + 10)+10, y=15 + (40 * 6 + 40 * 3) + 10)453 predict_yellow = Button(self.make_canvas, bg="black", fg="#00FF00", relief=RAISED, bd=5, text="Predict",font=("Arial", 8, "bold"), command=lambda: self.make_prediction("yellow"))454 predict_yellow.place(x=100 + (40 * 6 + 40 * 3 + 40 * 6 + 2)+10, y=15 + (40 * 6 + 40 * 3) + 40 + 10)455 entry_take_yellow = Entry(self.make_canvas, bg="white", fg="blue", font=("Arial", 25, "bold", "italic"),width=2, relief=SUNKEN, bd=5)456 entry_take_yellow.place(x=100 + (40 * 6 + 40 * 3 + 40 * 6 + 2)+13, y=15 + (40 * 6 + 40 * 3) + 40 + 50)457 final_move = Button(self.make_canvas, bg="black", fg="#00FF00", relief=RAISED, bd=5, text="Give",font=("Arial", 8, "bold"),command=lambda: self.main_controller("yellow",entry_take_yellow.get()),state=DISABLED)458 final_move.place(x=100 + (40 * 6 + 40 * 3 + 40 * 6 + 2)+17, y=15 + (40 * 6 + 40 * 3) + 40 + 110)459 Label(self.make_canvas, text="Player 3", bg="#4d4dff", fg="gold", font=("Arial", 15, "bold")).place(x=100 + (40 * 6 + 40 * 3 + 40 * 6 + 3),y=15 + (40 * 6 + 40 * 3) + 40 + 110 + 40)460 self.store_instructional_btn(block_predict_yellow, predict_yellow, entry_take_yellow, final_move)461 def instruction_btn_green(self):462 block_predict_green = Label(self.make_canvas, image=self.block_number_side[0])463 block_predict_green.place(x=100+(40*6+40*3+40*6+10)+10, y=15)464 predict_green = Button(self.make_canvas, bg="black", fg="#00FF00", relief=RAISED, bd=5, text="Predict", font=("Arial", 8, "bold"), command=lambda: self.make_prediction("green"))465 predict_green.place(x=100+(40*6+40*3+40*6+2)+10, y=15 + 40)466 entry_take_green = Entry(self.make_canvas, bg="white", fg="blue", font=("Arial", 25, "bold", "italic"), width=2, relief=SUNKEN, bd=5)467 entry_take_green.place(x=100+(40*6+40*3+40*6+2)+13, y=15 + 80)468 final_move = Button(self.make_canvas, bg="black", fg="#00FF00", relief=RAISED, bd=5, text="Give",font=("Arial", 8, "bold"),command=lambda: self.main_controller("green",entry_take_green.get()),state=DISABLED)469 final_move.place(x=100+(40*6+40*3+40*6+2)+17, y=15 + 140)470 Label(self.make_canvas, text="Player 4", bg="#4d4dff", fg="gold", font=("Arial", 15, "bold")).place(x=100+(40*6+40*3+40*6+3), y=15 + 140+40)471 self.store_instructional_btn(block_predict_green, predict_green, entry_take_green, final_move)472 def store_instructional_btn(self, block_indicator, predictor, entry_controller, give_finally):473 temp = []474 temp.append(block_indicator)475 temp.append(predictor)476 temp.append(entry_controller)477 temp.append(give_finally)478 self.block_value_predict.append(temp)479 # self.block_value_predict[0] = red instruction information480 # self.block_value_predict[1] = sky_blue instruction information481 # self.block_value_predict[2] = yellow instruction information482 # self.block_value_predict[3] = green instruction information483 # self.block_value_predict[something][1] = Predict btn484 # self.block_value_predict[something][3] = Give btn485 def red_circle_start_position(self, coin_number):486 self.make_canvas.delete(self.made_red_coin[int(coin_number)-1])487 self.made_red_coin[int(coin_number)-1] = self.make_canvas.create_oval(100 + 40, 15+(40*6), 100 +40 + 40, 15+(40*6)+40, fill="red", width=3, outline="black")488 self.red_number_label[int(coin_number)-1].place_forget()489 red_start_label_x = 100 + 40 + 10490 red_start_label_y = 15 + (40 * 6) + 5491 self.red_number_label[int(coin_number)-1].place(x=red_start_label_x, y=red_start_label_y)492 self.red_coin_position[int(coin_number)-1] = 1493 self.window.update()494 time.sleep(0.2)495 def green_circle_start_position(self,coin_number):496 self.make_canvas.delete(self.made_green_coin[int(coin_number)-1])497 self.made_green_coin[int(coin_number)-1] = self.make_canvas.create_oval(100 + (40*8), 15 + 40, 100 +(40*9), 15 + 40+ 40, fill="#00FF00", width=3)498 self.green_number_label[int(coin_number)-1].place_forget()499 green_start_label_x = 100 + (40*8) + 10500 green_start_label_y = 15 + 40 + 5501 self.green_number_label[int(coin_number)-1].place(x=green_start_label_x, y=green_start_label_y)502 self.green_coin_position[int(coin_number)-1] = 14503 self.window.update()504 time.sleep(0.2)505 def yellow_circle_start_position(self,coin_number):506 self.make_canvas.delete(self.made_yellow_coin[int(coin_number)-1])507 self.made_yellow_coin[int(coin_number)-1] = self.make_canvas.create_oval(100 + (40 * 6)+(40*3)+(40*4), 15 + (40*8), 100 + (40 * 6)+(40*3)+(40*5), 15 + (40*9), fill="yellow", width=3)508 self.yellow_number_label[int(coin_number)-1].place_forget()509 yellow_start_label_x = 100 + (40 * 6)+(40*3)+(40*4) + 10510 yellow_start_label_y = 15 + (40*8) + 5511 self.yellow_number_label[int(coin_number) - 1].place(x=yellow_start_label_x, y=yellow_start_label_y)512 self.yellow_coin_position[int(coin_number) - 1] = 27513 self.window.update()514 time.sleep(0.2)515 def sky_blue_circle_start_position(self,coin_number):516 self.make_canvas.delete(self.made_sky_blue_coin[int(coin_number)-1])517 self.made_sky_blue_coin[int(coin_number)-1] = self.make_canvas.create_oval(100+240,340+(40*5)-5,100+240+40,340+(40*6)-5,fill="#04d9ff",width=3)518 self.sky_blue_number_label[int(coin_number)-1].place_forget()519 sky_blue_start_label_x = 100+240 + 10520 sky_blue_start_label_y = 340+(40*5)-5 + 5521 self.sky_blue_number_label[int(coin_number) - 1].place(x=sky_blue_start_label_x, y=sky_blue_start_label_y)522 self.sky_blue_coin_position[int(coin_number) - 1] = 40523 self.window.update()524 time.sleep(0.2)525 def main_controller(self, color_coin, coin_number):526 processing_result = self.input_filtering(coin_number)# Value filtering527 if processing_result is True:528 pass529 else:530 messagebox.showerror("Wrong input number","Please input the coin number between 1 to 4")531 return532 if color_coin == "red":533 self.block_value_predict[0][3]['state'] = DISABLED534 if self.move_red_counter == 106:535 messagebox.showwarning("Destination reached","Reached at the destination")536 elif self.red_coin_position[int(coin_number)-1] == -1 and self.move_red_counter == 6:537 self.red_circle_start_position(coin_number)538 self.red_coord_store[int(coin_number) - 1] = 1539 elif self.red_coin_position[int(coin_number)-1] > -1:540 take_coord = self.make_canvas.coords(self.made_red_coin[int(coin_number)-1])541 red_start_label_x = take_coord[0] + 10542 red_start_label_y = take_coord[1] + 5543 self.red_number_label[int(coin_number) - 1].place(x=red_start_label_x, y=red_start_label_y)544 if self.red_coin_position[int(coin_number)-1]+self.move_red_counter<=106:545 self.red_coin_position[int(coin_number)-1] = self.motion_of_coin(self.red_coin_position[int(coin_number) - 1],self.made_red_coin[int(coin_number)-1],self.red_number_label[int(coin_number)-1],red_start_label_x,red_start_label_y,"red",self.move_red_counter)546 else:547 messagebox.showerror("Not possible","Sorry, not permitted")548 self.block_value_predict[0][3]['state'] = NORMAL549 return550 if self.red_coin_position[int(coin_number)-1]==22 or self.red_coin_position[int(coin_number)-1]==9 or self.red_coin_position[int(coin_number)-1]==48 or self.red_coin_position[int(coin_number)-1]==35 or self.red_coin_position[int(coin_number)-1]==14 or self.red_coin_position[int(coin_number)-1]==27 or self.red_coin_position[int(coin_number)-1]==40:551 pass552 else:553 if self.red_coin_position[int(coin_number) - 1] < 100:554 self.coord_overlap(self.red_coin_position[int(coin_number)-1],color_coin, self.move_red_counter)555 self.red_coord_store[int(coin_number)-1] = self.red_coin_position[int(coin_number)-1]556 else:557 messagebox.showerror("Wrong choice","Sorry, Your coin in not permitted to travel")558 self.block_value_predict[0][3]['state'] = NORMAL559 return560 self.block_value_predict[0][1]['state'] = NORMAL561 elif color_coin == "green":562 self.block_value_predict[3][3]['state'] = DISABLED563 if self.move_green_counter == 106:564 messagebox.showwarning("Destination reached","Reached at the destination")565 elif self.green_coin_position[int(coin_number) - 1] == -1 and self.move_green_counter == 6:566 self.green_circle_start_position(coin_number)567 self.green_coord_store[int(coin_number) - 1] = 14568 elif self.green_coin_position[int(coin_number) - 1] > -1:569 take_coord = self.make_canvas.coords(self.made_green_coin[int(coin_number) - 1])570 green_start_label_x = take_coord[0] + 10571 green_start_label_y = take_coord[1] + 5572 self.green_number_label[int(coin_number) - 1].place(x=green_start_label_x, y=green_start_label_y)573 if self.green_coin_position[int(coin_number) - 1] + self.move_green_counter <= 106:574 self.green_coin_position[int(coin_number) - 1] = self.motion_of_coin(self.green_coin_position[int(coin_number) - 1], self.made_green_coin[int(coin_number) - 1], self.green_number_label[int(coin_number) - 1], green_start_label_x, green_start_label_y, "green", self.move_green_counter)575 else:576 messagebox.showerror("Not possible","No path available")577 self.block_value_predict[3][3]['state'] = NORMAL578 return579 if self.green_coin_position[int(coin_number)-1]==22 or self.green_coin_position[int(coin_number)-1]==9 or self.green_coin_position[int(coin_number)-1]==48 or self.green_coin_position[int(coin_number)-1]==35 or self.green_coin_position[int(coin_number)-1]==1 or self.green_coin_position[int(coin_number)-1]==27 or self.green_coin_position[int(coin_number)-1]==40:580 pass581 else:582 if self.green_coin_position[int(coin_number) - 1] < 100:583 self.coord_overlap(self.green_coin_position[int(coin_number) - 1],color_coin, self.move_green_counter)584 self.green_coord_store[int(coin_number) - 1] = self.green_coin_position[int(coin_number) - 1]585 else:586 messagebox.showerror("Wrong choice", "Sorry, Your coin in not permitted to travel")587 self.block_value_predict[3][3]['state'] = NORMAL588 return589 self.block_value_predict[3][1]['state'] = NORMAL590 elif color_coin == "yellow":591 self.block_value_predict[2][3]['state'] = DISABLED592 if self.move_yellow_counter == 106:593 messagebox.showwarning("Destination reached","Reached at the destination")594 elif self.yellow_coin_position[int(coin_number) - 1] == -1 and self.move_yellow_counter == 6:595 self.yellow_circle_start_position(coin_number)596 self.yellow_coord_store[int(coin_number) - 1] = 27597 elif self.yellow_coin_position[int(coin_number) - 1] > -1:598 take_coord = self.make_canvas.coords(self.made_yellow_coin[int(coin_number) - 1])599 yellow_start_label_x = take_coord[0] + 10600 yellow_start_label_y = take_coord[1] + 5601 self.yellow_number_label[int(coin_number) - 1].place(x=yellow_start_label_x, y=yellow_start_label_y)602 if self.yellow_coin_position[int(coin_number) - 1] + self.move_yellow_counter <= 106:603 self.yellow_coin_position[int(coin_number) - 1] = self.motion_of_coin(self.yellow_coin_position[int(coin_number) - 1], self.made_yellow_coin[int(coin_number) - 1], self.yellow_number_label[int(coin_number) - 1], yellow_start_label_x, yellow_start_label_y, "yellow", self.move_yellow_counter)604 else:605 messagebox.showerror("Not possible","No path available")606 self.block_value_predict[2][3]['state'] = NORMAL607 return608 if self.yellow_coin_position[int(coin_number)-1]==22 or self.yellow_coin_position[int(coin_number)-1]==9 or self.yellow_coin_position[int(coin_number)-1]==48 or self.yellow_coin_position[int(coin_number)-1]==35 or self.yellow_coin_position[int(coin_number)-1]==1 or self.yellow_coin_position[int(coin_number)-1]==14 or self.yellow_coin_position[int(coin_number)-1]==40:609 pass610 else:611 if self.yellow_coin_position[int(coin_number) - 1] < 100:612 self.coord_overlap(self.yellow_coin_position[int(coin_number) - 1],color_coin, self.move_yellow_counter)613 self.yellow_coord_store[int(coin_number) - 1] = self.yellow_coin_position[int(coin_number) - 1]614 else:615 messagebox.showerror("Wrong choice", "Sorry, Your coin in not permitted to travel")616 self.block_value_predict[2][3]['state'] = NORMAL617 return618 self.block_value_predict[2][1]['state'] = NORMAL619 elif color_coin == "sky_blue":620 self.block_value_predict[1][3]['state'] = DISABLED621 if self.move_red_counter == 106:622 messagebox.showwarning("Destination reached","Reached at the destination")623 elif self.sky_blue_coin_position[int(coin_number) - 1] == -1 and self.move_sky_blue_counter == 6:624 self.sky_blue_circle_start_position(coin_number)625 self.sky_blue_coord_store[int(coin_number) - 1] = 40626 elif self.sky_blue_coin_position[int(coin_number) - 1] > -1:627 take_coord = self.make_canvas.coords(self.made_sky_blue_coin[int(coin_number) - 1])628 sky_blue_start_label_x = take_coord[0] + 10629 sky_blue_start_label_y = take_coord[1] + 5630 self.sky_blue_number_label[int(coin_number) - 1].place(x=sky_blue_start_label_x, y=sky_blue_start_label_y)631 if self.sky_blue_coin_position[int(coin_number) - 1] + self.move_sky_blue_counter <= 106:632 self.sky_blue_coin_position[int(coin_number) - 1] = self.motion_of_coin(self.sky_blue_coin_position[int(coin_number) - 1], self.made_sky_blue_coin[int(coin_number) - 1], self.sky_blue_number_label[int(coin_number) - 1], sky_blue_start_label_x, sky_blue_start_label_y, "sky_blue", self.move_sky_blue_counter)633 else:634 messagebox.showerror("Not possible","No path available")635 self.block_value_predict[1][3]['state'] = NORMAL636 return637 if self.sky_blue_coin_position[int(coin_number)-1]==22 or self.sky_blue_coin_position[int(coin_number)-1]==9 or self.sky_blue_coin_position[int(coin_number)-1]==48 or self.sky_blue_coin_position[int(coin_number)-1]==35 or self.sky_blue_coin_position[int(coin_number)-1]==1 or self.sky_blue_coin_position[int(coin_number)-1]==14 or self.sky_blue_coin_position[int(coin_number)-1]==27:638 pass639 else:640 if self.sky_blue_coin_position[int(coin_number) - 1] < 100:641 self.coord_overlap(self.sky_blue_coin_position[int(coin_number) - 1],color_coin, self.move_sky_blue_counter)642 self.sky_blue_coord_store[int(coin_number) - 1] = self.sky_blue_coin_position[int(coin_number) - 1]643 else:644 messagebox.showerror("Wrong choice", "Sorry, Your coin in not permitted to travel")645 self.block_value_predict[1][3]['state'] = NORMAL646 return647 self.block_value_predict[1][1]['state'] = NORMAL648 print(self.red_coord_store)649 print(self.green_coord_store)650 print(self.yellow_coord_store)651 print(self.sky_blue_coord_store)652 permission_granted_to_proceed = True653 if color_coin == "red" and self.red_coin_position[int(coin_number)-1] == 106:654 permission_granted_to_proceed = self.check_winner_and_runner(color_coin)655 elif color_coin == "green" and self.green_coin_position[int(coin_number)-1] == 106:656 permission_granted_to_proceed = self.check_winner_and_runner(color_coin)657 elif color_coin == "yellow" and self.yellow_coin_position[int(coin_number)-1] == 106:658 permission_granted_to_proceed = self.check_winner_and_runner(color_coin)659 elif color_coin == "sky_blue" and self.sky_blue_coin_position[int(coin_number)-1] == 106:660 permission_granted_to_proceed = self.check_winner_and_runner(color_coin)661 if permission_granted_to_proceed:# if that is False, Game is over and not proceed more662 self.make_command()663 def motion_of_coin(self,counter_coin,specific_coin,number_label,number_label_x ,number_label_y,color_coin,path_counter):664 number_label.place(x=number_label_x,y=number_label_y)665 while True:666 if path_counter == 0:667 break668 elif (counter_coin == 51 and color_coin == "red") or (counter_coin==12 and color_coin == "green") or (counter_coin == 25 and color_coin == "yellow") or (counter_coin == 38 and color_coin == "sky_blue") or counter_coin>=100:669 if counter_coin<100:670 counter_coin=100671 counter_coin = self.under_room_traversal_control(specific_coin, number_label, number_label_x, number_label_y, path_counter, counter_coin, color_coin)672 if counter_coin == 106:673 messagebox.showinfo("Destination reached","Congrats! You now at the destination")674 if path_counter == 6:675 self.six_with_overlap = 1676 else:677 self.time_for -= 1678 break679 counter_coin += 1680 path_counter -=1681 number_label.place_forget()682 print(counter_coin)683 if counter_coin<=5:684 self.make_canvas.move(specific_coin, 40, 0)685 number_label_x+=40686 elif counter_coin == 6:687 self.make_canvas.move(specific_coin, 40, -40)688 number_label_x += 40689 number_label_y-=40690 elif 6< counter_coin <=11:691 self.make_canvas.move(specific_coin, 0, -40)692 number_label_y -= 40693 elif counter_coin <=13:694 self.make_canvas.move(specific_coin, 40, 0)695 number_label_x += 40696 elif counter_coin <=18:697 self.make_canvas.move(specific_coin, 0, 40)698 number_label_y += 40699 elif counter_coin == 19:700 self.make_canvas.move(specific_coin, 40, 40)701 number_label_x += 40702 number_label_y += 40703 elif counter_coin <=24:704 self.make_canvas.move(specific_coin, 40, 0)705 number_label_x += 40706 elif counter_coin <=26:707 self.make_canvas.move(specific_coin, 0, 40)708 number_label_y += 40709 elif counter_coin <=31:710 self.make_canvas.move(specific_coin, -40, 0)711 number_label_x -= 40712 elif counter_coin == 32:713 self.make_canvas.move(specific_coin, -40, 40)714 number_label_x -= 40715 number_label_y += 40716 elif counter_coin <= 37:717 self.make_canvas.move(specific_coin, 0, 40)718 number_label_y += 40719 elif counter_coin <= 39:720 self.make_canvas.move(specific_coin, -40, 0)721 number_label_x -= 40722 elif counter_coin <= 44:723 self.make_canvas.move(specific_coin, 0, -40)724 number_label_y -= 40725 elif counter_coin == 45:726 self.make_canvas.move(specific_coin, -40, -40)727 number_label_x -= 40728 number_label_y -= 40729 elif counter_coin <= 50:730 self.make_canvas.move(specific_coin, -40, 0)731 number_label_x -= 40732 elif 50< counter_coin <=52:733 self.make_canvas.move(specific_coin, 0, -40)734 number_label_y -= 40735 elif counter_coin == 53:736 self.make_canvas.move(specific_coin, 40, 0)737 number_label_x += 40738 counter_coin = 1739 number_label.place_forget()740 number_label.place(x=number_label_x, y=number_label_y)741 self.window.update()742 time.sleep(0.2)743 return counter_coin744 # For same position, previous coin deleted and set to the room745 def coord_overlap(self, counter_coin, color_coin, path_to_traverse_before_overlap):746 if color_coin!="red":747 for take_coin_number in range(len(self.red_coord_store)):748 if self.red_coord_store[take_coin_number] == counter_coin:749 if path_to_traverse_before_overlap == 6:750 self.six_with_overlap=1751 else:752 self.time_for-=1753 self.make_canvas.delete(self.made_red_coin[take_coin_number])754 self.red_number_label[take_coin_number].place_forget()755 self.red_coin_position[take_coin_number] = -1756 self.red_coord_store[take_coin_number] = -1757 if take_coin_number == 0:758 remade_coin = self.make_canvas.create_oval(100+40, 15+40, 100+40+40, 15+40+40, width=3, fill="red", outline="black")759 self.red_number_label[take_coin_number].place(x=100 + 40 + 10, y=15 + 40 + 5)760 elif take_coin_number == 1:761 remade_coin = self.make_canvas.create_oval(100+40+60+60, 15 + 40, 100+40+60+60+40, 15 + 40 + 40, width=3, fill="red", outline="black")762 self.red_number_label[take_coin_number].place(x=100 + 40 + 60 +60 + 10, y=15 + 40 + 5)763 elif take_coin_number == 2:764 remade_coin = self.make_canvas.create_oval(100 + 40 + 60 + 60, 15 + 40 + 100, 100 + 40 + 60 + 60 + 40, 15 + 40 + 40 + 100, width=3, fill="red", outline="black")765 self.red_number_label[take_coin_number].place(x=100 + 40 + 60 + 60 + 10, y=15 + 40 + 100 + 5)766 else:767 remade_coin = self.make_canvas.create_oval(100 + 40, 15 + 40+100, 100 + 40 + 40, 15 + 40 + 40+100, width=3,fill="red", outline="black")768 self.red_number_label[take_coin_number].place(x=100 + 40 + 10, y=15 + 40 + 100 + 5)769 self.made_red_coin[take_coin_number]=remade_coin770 if color_coin != "green":771 for take_coin_number in range(len(self.green_coord_store)):772 if self.green_coord_store[take_coin_number] == counter_coin:773 if path_to_traverse_before_overlap == 6:774 self.six_with_overlap = 1775 else:776 self.time_for-=1777 self.make_canvas.delete(self.made_green_coin[take_coin_number])778 self.green_number_label[take_coin_number].place_forget()779 self.green_coin_position[take_coin_number] = -1780 self.green_coord_store[take_coin_number] = -1781 if take_coin_number == 0:782 remade_coin = self.make_canvas.create_oval(340+(40*3)+40, 15 + 40, 340+(40*3)+40 + 40, 15 + 40 + 40, width=3, fill="#00FF00", outline="black")783 self.green_number_label[take_coin_number].place(x=340 + (40 * 3) + 40 + 10, y=15 + 40 + 5)784 elif take_coin_number == 1:785 remade_coin = self.make_canvas.create_oval(340+(40*3)+40+ 60 + 40+20, 15 + 40, 340+(40*3)+40 + 60 + 40 + 40+20, 15 + 40 + 40, width=3, fill="#00FF00", outline="black")786 self.green_number_label[take_coin_number].place(x=340 + (40 * 3) + 40 + 40 + 60 + 30, y=15 + 40 + 5)787 elif take_coin_number == 2:788 remade_coin = self.make_canvas.create_oval(340 + (40 * 3) + 40 + 60 + 40 + 20, 15 + 40 + 100, 340 + (40 * 3) + 40 + 60 + 40 + 40 + 20, 15 + 40 + 40 + 100, width=3, fill="#00FF00", outline="black")789 self.green_number_label[take_coin_number].place(x=340 + (40 * 3) + 40 + 40 + 60 + 30, y=15 + 40 + 100 + 5)790 else:791 remade_coin = self.make_canvas.create_oval(340+(40*3)+40, 15 + 40 + 100, 340+(40*3)+40 + 40, 15 + 40 + 40 + 100, width=3, fill="#00FF00", outline="black")792 self.green_number_label[take_coin_number].place(x=340+(40*3) + 40 + 10, y=15 + 40 + 100 + 5)793 self.made_green_coin[take_coin_number] = remade_coin794 if color_coin != "yellow":795 for take_coin_number in range(len(self.yellow_coord_store)):796 if self.yellow_coord_store[take_coin_number] == counter_coin:797 if path_to_traverse_before_overlap == 6:798 self.six_with_overlap = 1799 else:800 self.time_for -= 1801 self.make_canvas.delete(self.made_yellow_coin[take_coin_number])802 self.yellow_number_label[take_coin_number].place_forget()803 self.yellow_coin_position[take_coin_number] = -1804 self.yellow_coord_store[take_coin_number] = -1805 if take_coin_number == 0:806 remade_coin = self.make_canvas.create_oval(340 + (40 * 3) + 40, 340+80+15, 340 + (40 * 3) + 40 + 40, 340+80+40+15, width=3, fill="yellow", outline="black")807 self.yellow_number_label[take_coin_number].place(x=340+(40*3) + 40 + 10, y=30 + (40*6)+(40*3)+40+10)808 elif take_coin_number == 1:809 remade_coin = self.make_canvas.create_oval(340 + (40 * 3) + 40 + 60 + 40 + 20, 340+80+15, 340 + (40 * 3) + 40 + 60 + 40 + 40+20, 340+80+40+15, width=3, fill="yellow", outline="black")810 self.yellow_number_label[take_coin_number].place(x=340+(40*3)+ 40 + 40+ 60 + 30, y=30 + (40*6)+(40*3)+40+10)811 elif take_coin_number == 2:812 remade_coin = self.make_canvas.create_oval(340 + (40 * 3) + 40 + 60 + 40 + 20, 340 + 80 + 60 + 40 + 15, 340 + (40 * 3) + 40 + 60 + 40 + 40 + 20, 340 + 80 + 60 + 40 + 40 + 15, width=3, fill="yellow", outline="black")813 self.yellow_number_label[take_coin_number].place(x=340+(40*3)+ 40 + 40+ 60 + 30, y=30 + (40*6)+(40*3)+40+100+10)814 else:815 remade_coin = self.make_canvas.create_oval(340 + (40 * 3) + 40, 340+80+60+40+15, 340 + (40 * 3) + 40 + 40,340+80+60+40+40+15, width=3, fill="yellow", outline="black")816 self.yellow_number_label[take_coin_number].place(x=340 + (40 * 3) + 40 + 10, y=30 + (40 * 6) + (40 * 3) + 40 + 100 + 10)817 self.made_yellow_coin[take_coin_number] = remade_coin818 if color_coin != "sky_blue":819 for take_coin_number in range(len(self.sky_blue_coord_store)):820 if self.sky_blue_coord_store[take_coin_number] == counter_coin:821 if path_to_traverse_before_overlap == 6:822 self.six_with_overlap = 1823 else:824 self.time_for -= 1825 self.make_canvas.delete(self.made_sky_blue_coin[take_coin_number])826 self.sky_blue_number_label[take_coin_number].place_forget()827 self.sky_blue_coin_position[take_coin_number] = -1828 self.sky_blue_coord_store[take_coin_number]=-1829 if take_coin_number == 0:830 remade_coin = self.make_canvas.create_oval(100 + 40, 340+80+15, 100 + 40 + 40, 340+80+40+15, width=3, fill="#04d9ff", outline="black")831 self.sky_blue_number_label[take_coin_number].place(x=100+40+10, y=30 + (40*6)+(40*3)+40+10)832 elif take_coin_number == 1:833 remade_coin = self.make_canvas.create_oval(100 + 40 + 60 + 40+20, 340+80+15, 100 + 40 + 60 + 40 + 40+20, 340+80+40+15, width=3, fill="#04d9ff", outline="black")834 self.sky_blue_number_label[take_coin_number].place(x=100 + 40 + 60 +60 + 10, y=30 + (40*6)+(40*3)+40+10)835 elif take_coin_number == 2:836 remade_coin = self.make_canvas.create_oval(100 + 40 + 60 + 40 + 20, 340 + 80 + 60 + 40 + 15, 100 + 40 + 60 + 40 + 40 + 20, 340 + 80 + 60 + 40 + 40 + 15, width=3, fill="#04d9ff", outline="black")837 self.sky_blue_number_label[take_coin_number].place(x=100 + 40 + 60 + 60 + 10, y=30 + (40 * 6) + (40 * 3) + 40 + 60 + 40 + 10)838 else:839 remade_coin = self.make_canvas.create_oval( 100 + 40, 340+80+60+40+15, 100 + 40 + 40, 340+80+60+40+40+15, width=3, fill="#04d9ff", outline="black")840 self.sky_blue_number_label[take_coin_number].place(x=100+40+10, y=30 + (40*6)+(40*3)+40+60+40+10)841 self.made_sky_blue_coin[take_coin_number] = remade_coin842 def under_room_traversal_control(self,specific_coin,number_label,number_label_x,number_label_y,path_counter,counter_coin,color_coin):843 if color_coin == "red" and counter_coin >= 100:844 if int(counter_coin)+int(path_counter)<=106:845 counter_coin = self.room_red_traversal(specific_coin, number_label, number_label_x, number_label_y, path_counter, counter_coin)846 elif color_coin == "green" and counter_coin >= 100:847 if int(counter_coin) + int(path_counter) <= 106:848 counter_coin = self.room_green_traversal(specific_coin, number_label, number_label_x, number_label_y,path_counter,counter_coin)849 elif color_coin == "yellow" and counter_coin >= 100:850 if int(counter_coin) + int(path_counter) <= 106:851 counter_coin = self.room_yellow_traversal(specific_coin, number_label, number_label_x, number_label_y,path_counter,counter_coin)852 elif color_coin == "sky_blue" and counter_coin >= 100:853 if int(counter_coin) + int(path_counter) <= 106:854 counter_coin = self.room_sky_blue_traversal(specific_coin, number_label, number_label_x, number_label_y,path_counter,counter_coin)855 return counter_coin856 def room_red_traversal(self, specific_coin, number_label, number_label_x, number_label_y, path_counter, counter_coin):857 while path_counter>0:858 counter_coin += 1859 path_counter -= 1860 self.make_canvas.move(specific_coin, 40, 0)861 number_label_x+=40862 number_label.place(x=number_label_x,y=number_label_y)863 self.window.update()864 time.sleep(0.2)865 return counter_coin866 def room_green_traversal(self, specific_coin, number_label, number_label_x, number_label_y, path_counter, counter_coin):867 while path_counter > 0:868 counter_coin += 1869 path_counter -= 1870 self.make_canvas.move(specific_coin, 0, 40)871 number_label_y += 40872 number_label.place(x=number_label_x, y=number_label_y)873 self.window.update()874 time.sleep(0.2)875 return counter_coin876 def room_yellow_traversal(self, specific_coin, number_label, number_label_x, number_label_y,path_counter,counter_coin):877 while path_counter > 0:878 counter_coin += 1879 path_counter -= 1880 self.make_canvas.move(specific_coin, -40, 0)881 number_label_x -= 40882 number_label.place(x=number_label_x, y=number_label_y)883 self.window.update()884 time.sleep(0.2)885 return counter_coin886 def room_sky_blue_traversal(self, specific_coin, number_label, number_label_x, number_label_y,path_counter,counter_coin):887 while path_counter > 0:888 counter_coin += 1889 path_counter -= 1890 self.make_canvas.move(specific_coin, 0, -40)891 number_label_y -= 40892 number_label.place(x=number_label_x, y=number_label_y)893 self.window.update()894 time.sleep(0.2)895 return counter_coin896 def check_winner_and_runner(self,color_coin):897 destination_reached = 0 # Check for all specific color coins898 if color_coin == "red":899 temp_store = self.red_coord_store900 temp_delete = 0# Player index901 elif color_coin == "green":902 temp_store = self.green_coord_store903 temp_delete = 3# Player index904 elif color_coin == "yellow":905 temp_store = self.yellow_coord_store906 temp_delete = 2# Player index907 else:908 temp_store = self.sky_blue_coord_store909 temp_delete = 1# Player index910 for take in temp_store:911 if take == 106:912 destination_reached = 1913 else:914 destination_reached = 0915 break916 if destination_reached == 1:# If all coins in block reach to the destination, winner and runner check917 self.take_permission += 1918 if self.take_permission == 1:# Winner check919 messagebox.showinfo("Winner","Congrats! You are the winner")920 elif self.take_permission == 2:# 1st runner check921 messagebox.showinfo("Winner", "Wow! You are 1st runner")922 elif self.take_permission == 3:# 2nd runner check923 messagebox.showinfo("Winner", "Wow! You are 2nd runner")924 self.block_value_predict[temp_delete][1]['state'] = DISABLED925 self.total_people_play.remove(temp_delete)926 if len(self.total_people_play) == 1:927 messagebox.showinfo("Game Over","Good bye!!!!")928 self.block_value_predict[0][1]['state'] = DISABLED929 return False930 else:931 self.time_for-=1932 else:933 print("Winner not decided")934 return True935 # Input value checking936 def input_filtering(self,coin_number):937 try:938 if (4>=int(coin_number)>=1) or type(coin_number) == int:939 return True940 else:941 return False942 except:943 return False944if __name__ == '__main__':945 window = Tk()946 window.geometry("800x630")947 window.maxsize(800,630)948 window.minsize(800,630)949 window.title("Play Ludo with Aditya")950 window.iconbitmap("Images/ludo_icon.ico")951 block_six_side = ImageTk.PhotoImage(Image.open("Images/6_block.png").resize((33, 33), Image.ANTIALIAS))952 block_five_side = ImageTk.PhotoImage(Image.open("Images/5_block.png").resize((33, 33), Image.ANTIALIAS))953 block_four_side = ImageTk.PhotoImage(Image.open("Images/4_block.png").resize((33, 33), Image.ANTIALIAS))954 block_three_side = ImageTk.PhotoImage(Image.open("Images/3_block.png").resize((33, 33), Image.ANTIALIAS))955 block_two_side = ImageTk.PhotoImage(Image.open("Images/2_block.png").resize((33, 33), Image.ANTIALIAS))956 block_one_side = ImageTk.PhotoImage(Image.open("Images/1_block.png").resize((33, 33), Image.ANTIALIAS))957 Ludo(window,block_six_side,block_five_side,block_four_side,block_three_side,block_two_side,block_one_side)...

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ludo.py

Source:ludo.py Github

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1 # Ludo game with Sam #2from tkinter import *3from tkinter import messagebox4from PIL import Image,ImageTk5import time6from random import randint7class Ludo:8 def __init__(self, root,six_side_block,five_side_block,four_side_block,three_side_block,two_side_block,one_side_block):9 self.window = root10 # Make canvas11 self.make_canvas = Canvas(self.window, bg="#4d4dff", width=800, height=630)12 self.make_canvas.pack(fill=BOTH,expand=1)13 # Make some containers to store data14 self.made_red_coin = []15 self.made_green_coin = []16 self.made_yellow_coin = []17 self.made_sky_blue_coin = []18 self.red_number_label = []19 self.green_number_label = []20 self.yellow_number_label = []21 self.sky_blue_number_label = []22 self.block_value_predict = []23 self.total_people_play = []24 # Ludo block all side image store25 self.block_number_side = [one_side_block, two_side_block, three_side_block, four_side_block, five_side_block, six_side_block]26 # Use for store specific position of all coins27 self.red_coord_store = [-1, -1, -1, -1]28 self.green_coord_store = [-1, -1, -1, -1]29 self.yellow_coord_store = [-1, -1, -1, -1]30 self.sky_blue_coord_store = [-1, -1, -1, -1]31 self.red_coin_position = [0, 1, 2, 3]32 self.green_coin_position = [0, 1, 2, 3]33 self.yellow_coin_position = [0, 1, 2, 3]34 self.sky_blue_coin_position = [0, 1, 2, 3]35 for index in range(len(self.red_coin_position)):# Specific coin position set to -1 by default36 self.red_coin_position[index] = -137 self.green_coin_position[index] = -138 self.yellow_coin_position[index] = -139 self.sky_blue_coin_position[index] = -140 # Number to room to be traverse by specific color coin, store in that variable41 self.move_red_counter = 042 self.move_green_counter = 043 self.move_yellow_counter = 044 self.move_sky_blue_counter = 045 self.take_permission = 046 self.six_with_overlap = 047 self.red_store_active = 048 self.sky_blue_store_active = 049 self.yellow_store_active = 050 self.green_store_active = 051 self.six_counter = 052 self.time_for = -153 # Some variables initializes with None54 self.right_star = None55 self.down_star = None56 self.left_star = None57 self.up_star = None58 # By default some function call59 self.board_set_up()60 self.instruction_btn_red()61 self.instruction_btn_sky_blue()62 self.instruction_btn_yellow()63 self.instruction_btn_green()64 self.take_initial_control()65 def board_set_up(self):66 # Cover Box made67 self.make_canvas.create_rectangle(100, 15, 100 + (40 * 15), 15 + (40 * 15), width=6, fill="white")68 # Square box69 self.make_canvas.create_rectangle(100, 15, 100+240, 15+240, width=3, fill="red")# left up large square70 self.make_canvas.create_rectangle(100, (15+240)+(40*3), 100+240, (15+240)+(40*3)+(40*6), width=3, fill="#04d9ff")# left down large square71 self.make_canvas.create_rectangle(340+(40*3), 15, 340+(40*3)+(40*6), 15+240, width=3, fill="#00FF00")# right up large square72 self.make_canvas.create_rectangle(340+(40*3), (15+240)+(40*3), 340+(40*3)+(40*6), (15+240)+(40*3)+(40*6), width=3, fill="yellow")# right down large square73 # Left 3 box(In white region)74 self.make_canvas.create_rectangle(100, (15+240), 100+240, (15+240)+40, width=3)75 self.make_canvas.create_rectangle(100+40, (15 + 240)+40, 100 + 240, (15 + 240) + 40+40, width=3, fill="#F00000")76 self.make_canvas.create_rectangle(100, (15 + 240)+80, 100 + 240, (15 + 240) + 80+40, width=3)77 # right 3 box(In white region)78 self.make_canvas.create_rectangle(100+240, 15, 100 + 240+40, 15 + (40*6), width=3)79 self.make_canvas.create_rectangle(100+240+40, 15+40, 100+240+80, 15 + (40*6), width=3, fill="#00FF00")80 self.make_canvas.create_rectangle(100+240+80, 15, 100 + 240+80+40, 15 + (40*6), width=3)81 # up 3 box(In white region)82 self.make_canvas.create_rectangle(340+(40*3), 15+240, 340+(40*3)+(40*6), 15+240+40, width=3)83 self.make_canvas.create_rectangle(340+(40*3), 15+240+40, 340+(40*3)+(40*6)-40, 15+240+80, width=3, fill="yellow")84 self.make_canvas.create_rectangle(340+(40*3), 15+240+80, 340+(40*3)+(40*6), 15+240+120, width=3)85 # down 3 box(In white region)86 self.make_canvas.create_rectangle(100, (15 + 240)+(40*3), 100 + 240+40, (15 + 240)+(40*3)+(40*6), width=3)87 self.make_canvas.create_rectangle(100+240+40, (15 + 240)+(40*3), 100 + 240+40+40, (15 + 240)+(40*3)+(40*6)-40, width=3, fill="#04d9ff")88 self.make_canvas.create_rectangle(100 + 240+40+40, (15 + 240)+(40*3), 100 + 240+40+40+40, (15 + 240)+(40*3)+(40*6), width=3)89 # All left separation line90 start_x = 100 + 4091 start_y = 15 + 24092 end_x = 100 + 4093 end_y = 15 + 240 + (40 * 3)94 for _ in range(5):95 self.make_canvas.create_line(start_x, start_y, end_x, end_y, width=3)96 start_x+=4097 end_x+= 4098 # All right separation line99 start_x = 100+240+(40*3)+40100 start_y = 15 + 240101 end_x = 100+240+(40*3)+40102 end_y = 15 + 240 + (40 * 3)103 for _ in range(5):104 self.make_canvas.create_line(start_x, start_y, end_x, end_y, width=3)105 start_x += 40106 end_x += 40107 # All up separation done108 start_x = 100+240109 start_y = 15+40110 end_x = 100+240+(40*3)111 end_y = 15+40112 for _ in range(5):113 self.make_canvas.create_line(start_x, start_y, end_x, end_y, width=3)114 start_y += 40115 end_y += 40116 # All down separation done117 start_x = 100 + 240118 start_y = 15 + (40*6)+(40*3)+40119 end_x = 100 + 240 + (40 * 3)120 end_y = 15 + (40*6)+(40*3)+40121 for _ in range(5):122 self.make_canvas.create_line(start_x, start_y, end_x, end_y, width=3)123 start_y += 40124 end_y += 40125 # Square box(Coins containers) white region make126 self.make_canvas.create_rectangle(100+20, 15+40-20, 100 + 40 + 60 + 40 +60+20, 15+40+40+40+100-20, width=3, fill="white")127 self.make_canvas.create_rectangle(340+(40*3)+40 - 20, 15 + 40-20, 340+(40*3)+40 + 60 + 40 + 40+20+20, 15+40+40+40+100-20, width=3, fill="white")128 self.make_canvas.create_rectangle(100+20, 340+80-20+15, 100 + 40 + 60 + 40 +60+20, 340+80+60+40+40+20+15, width=3, fill="white")129 self.make_canvas.create_rectangle(340+(40*3)+40 - 20, 340 + 80 - 20+15, 340+(40*3)+40 + 60 + 40 + 40+20+20, 340 + 80 + 60 + 40 + 40 + 20+15, width=3, fill="white")130 # Left up square inside box made131 self.make_canvas.create_rectangle(100+40, 15+40, 100+40+40, 15+40+40, width=3, fill="red")132 self.make_canvas.create_rectangle(100+40+60+60, 15 + 40, 100+40+60+40+60, 15 + 40 + 40, width=3, fill="red")133 self.make_canvas.create_rectangle(100 + 40, 15 + 40+100, 100 + 40 + 40, 15 + 40 + 40+100, width=3, fill="red")134 self.make_canvas.create_rectangle(100 + 40 + 60 + 60, 15 + 40+100, 100 + 40 + 60 + 40 +60, 15 + 40 + 40+100, width=3, fill="red")135 # Right up square inside box made136 self.make_canvas.create_rectangle(340+(40*3)+40, 15 + 40, 340+(40*3)+40 + 40, 15 + 40 + 40, width=3, fill="#00FF00")137 self.make_canvas.create_rectangle(340+(40*3)+40+ 60 + 40+20, 15 + 40, 340+(40*3)+40 + 60 + 40 + 40+20, 15 + 40 + 40, width=3, fill="#00FF00")138 self.make_canvas.create_rectangle(340+(40*3)+40, 15 + 40 + 100, 340+(40*3)+40 + 40, 15 + 40 + 40 + 100, width=3, fill="#00FF00")139 self.make_canvas.create_rectangle(340+(40*3)+40+ 60 + 40+20, 15 + 40 + 100, 340+(40*3)+40 + 60 + 40 + 40+20, 15 + 40 + 40 + 100, width=3, fill="#00FF00")140 # Left down square inside box made141 self.make_canvas.create_rectangle(100 + 40, 340+80+15, 100 + 40 + 40, 340+80+40+15, width=3, fill="#04d9ff")142 self.make_canvas.create_rectangle(100 + 40 + 60 + 40+20, 340+80+15, 100 + 40 + 60 + 40 + 40+20, 340+80+40+15, width=3, fill="#04d9ff")143 self.make_canvas.create_rectangle(100 + 40, 340+80+60+40+15, 100 + 40 + 40, 340+80+60+40+40+15, width=3, fill="#04d9ff")144 self.make_canvas.create_rectangle(100 + 40 + 60 + 40+20, 340+80+60+40+15, 100 + 40 + 60 + 40 + 40+20, 340+80+60+40+40+15, width=3, fill="#04d9ff")145 # Right down square inside box made146 self.make_canvas.create_rectangle(340 + (40 * 3) + 40, 340+80+15, 340 + (40 * 3) + 40 + 40, 340+80+40+15, width=3, fill="yellow")147 self.make_canvas.create_rectangle(340 + (40 * 3) + 40 + 60 + 40+20, 340+80+15, 340 + (40 * 3) + 40 + 60 + 40 + 40+20, 340+80+40+15, width=3, fill="yellow")148 self.make_canvas.create_rectangle(340 + (40 * 3) + 40, 340+80+60+40+15, 340 + (40 * 3) + 40 + 40,340+80+60+40+40+15, width=3, fill="yellow")149 self.make_canvas.create_rectangle(340 + (40 * 3) + 40 + 60 + 40+20, 340+80+60+40+15,340 + (40 * 3) + 40 + 60 + 40 + 40+20, 340+80+60+40+40+15, width=3, fill="yellow")150 # sky_blue start position151 self.make_canvas.create_rectangle(100+240,340+(40*5)-5,100+240+40,340+(40*6)-5,fill="#04d9ff",width=3)152 # Red start position153 self.make_canvas.create_rectangle(100 + 40, 15+(40*6), 100 +40 + 40, 15+(40*6)+40, fill="red", width=3)154 # Green start position155 self.make_canvas.create_rectangle(100 + (40*8), 15 + 40, 100 +(40*9), 15 + 40+ 40, fill="#00FF00", width=3)156 # Yellow start position157 self.make_canvas.create_rectangle(100 + (40 * 6)+(40*3)+(40*4), 15 + (40*8), 100 + (40 * 6)+(40*3)+(40*5), 15 + (40*9), fill="yellow", width=3)158 # Traingle in middle159 self.make_canvas.create_polygon(100+240, 15+240, 100+240+60, 15+240+60, 100+240, 15+240+(40*3), width=3,fill="red",outline="black")160 self.make_canvas.create_polygon(100 + 240+(40*3), 15 + 240, 100 + 240 + 60, 15 + 240 + 60, 100 + 240+(40*3), 15 + 240 + (40 * 3), width=3, fill="yellow",outline="black")161 self.make_canvas.create_polygon(100 + 240, 15 + 240, 100 + 240 + 60, 15 + 240 + 60, 100 + 240 + (40 * 3), 15 + 240, width=3, fill="#00FF00",outline="black")162 self.make_canvas.create_polygon(100 + 240, 15 + 240+(40*3), 100 + 240 + 60, 15 + 240 + 60, 100 + 240 + (40 * 3), 15 + 240+(40*3), width=3, fill="#04d9ff",outline="black")163 # Make coin for red left up block164 red_1_coin = self.make_canvas.create_oval(100+40, 15+40, 100+40+40, 15+40+40, width=3, fill="red", outline="black")165 red_2_coin = self.make_canvas.create_oval(100+40+60+60, 15 + 40, 100+40+60+60+40, 15 + 40 + 40, width=3, fill="red", outline="black")166 red_3_coin = self.make_canvas.create_oval(100 + 40 + 60 + 60, 15 + 40 + 100, 100 + 40 + 60 + 60 + 40, 15 + 40 + 40 + 100, width=3, fill="red", outline="black")167 red_4_coin = self.make_canvas.create_oval(100 + 40, 15 + 40+100, 100 + 40 + 40, 15 + 40 + 40+100, width=3,fill="red", outline="black")168 self.made_red_coin.append(red_1_coin)169 self.made_red_coin.append(red_2_coin)170 self.made_red_coin.append(red_3_coin)171 self.made_red_coin.append(red_4_coin)172 # Make coin under number label for red left up block173 red_1_label = Label(self.make_canvas, text="1", font=("Arial", 15, "bold"), bg="red", fg="black")174 red_1_label.place(x=100 + 40 + 10, y=15 + 40 + 5)175 red_2_label = Label(self.make_canvas, text="2", font=("Arial", 15, "bold"), bg="red", fg="black")176 red_2_label.place(x=100 + 40 + 60 + 60 + 10, y=15 + 40 + 5)177 red_3_label = Label(self.make_canvas, text="3", font=("Arial", 15, "bold"), bg="red", fg="black")178 red_3_label.place(x=100 + 40 + 60 + 60 + 10, y=15 + 40 + 100 + 5)179 red_4_label = Label(self.make_canvas, text="4", font=("Arial", 15, "bold"), bg="red", fg="black")180 red_4_label.place(x=100 + 40 + 10, y=15 + 40 + 100 + 5)181 self.red_number_label.append(red_1_label)182 self.red_number_label.append(red_2_label)183 self.red_number_label.append(red_3_label)184 self.red_number_label.append(red_4_label)185 # Make coin for green right up block186 green_1_coin = self.make_canvas.create_oval(340+(40*3)+40, 15 + 40, 340+(40*3)+40 + 40, 15 + 40 + 40, width=3, fill="#00FF00", outline="black")187 green_2_coin = self.make_canvas.create_oval(340+(40*3)+40+ 60 + 40+20, 15 + 40, 340+(40*3)+40 + 60 + 40 + 40+20, 15 + 40 + 40, width=3, fill="#00FF00", outline="black")188 green_3_coin = self.make_canvas.create_oval(340 + (40 * 3) + 40 + 60 + 40 + 20, 15 + 40 + 100, 340 + (40 * 3) + 40 + 60 + 40 + 40 + 20, 15 + 40 + 40 + 100, width=3, fill="#00FF00", outline="black")189 green_4_coin = self.make_canvas.create_oval(340+(40*3)+40, 15 + 40 + 100, 340+(40*3)+40 + 40, 15 + 40 + 40 + 100, width=3, fill="#00FF00", outline="black")190 self.made_green_coin.append(green_1_coin)191 self.made_green_coin.append(green_2_coin)192 self.made_green_coin.append(green_3_coin)193 self.made_green_coin.append(green_4_coin)194 # Make coin under number label for green right up block195 green_1_label = Label(self.make_canvas, text="1", font=("Arial", 15, "bold"), bg="#00FF00", fg="black")196 green_1_label.place(x=340 + (40 * 3) + 40 + 10, y=15 + 40 + 5)197 green_2_label = Label(self.make_canvas, text="2", font=("Arial", 15, "bold"), bg="#00FF00", fg="black")198 green_2_label.place(x=340 + (40 * 3) + 40 + 40 + 60 + 30, y=15 + 40 + 5)199 green_3_label = Label(self.make_canvas, text="3", font=("Arial", 15, "bold"), bg="#00FF00", fg="black")200 green_3_label.place(x=340 + (40 * 3) + 40 + 40 + 60 + 30, y=15 + 40 + 100 + 5)201 green_4_label = Label(self.make_canvas, text="4", font=("Arial", 15, "bold"), bg="#00FF00", fg="black")202 green_4_label.place(x=340 + (40 * 3) + 40 + 10, y=15 + 40 + 100 + 5)203 self.green_number_label.append(green_1_label)204 self.green_number_label.append(green_2_label)205 self.green_number_label.append(green_3_label)206 self.green_number_label.append(green_4_label)207 # Make coin for sky_blue left down block208 sky_blue_1_coin = self.make_canvas.create_oval(100 + 40, 340+80+15, 100 + 40 + 40, 340+80+40+15, width=3, fill="#04d9ff", outline="black")209 sky_blue_2_coin = self.make_canvas.create_oval(100 + 40 + 60 + 40+20, 340+80+15, 100 + 40 + 60 + 40 + 40+20, 340+80+40+15, width=3, fill="#04d9ff", outline="black")210 sky_blue_3_coin = self.make_canvas.create_oval(100 + 40 + 60 + 40 + 20, 340 + 80 + 60 + 40 + 15, 100 + 40 + 60 + 40 + 40 + 20, 340 + 80 + 60 + 40 + 40 + 15, width=3, fill="#04d9ff", outline="black")211 sky_blue_4_coin = self.make_canvas.create_oval( 100 + 40, 340+80+60+40+15, 100 + 40 + 40, 340+80+60+40+40+15, width=3, fill="#04d9ff", outline="black")212 self.made_sky_blue_coin.append(sky_blue_1_coin)213 self.made_sky_blue_coin.append(sky_blue_2_coin)214 self.made_sky_blue_coin.append(sky_blue_3_coin)215 self.made_sky_blue_coin.append(sky_blue_4_coin)216 # Make coin under number label for sky_blue left down block217 sky_blue_1_label = Label(self.make_canvas, text="1", font=("Arial", 15, "bold"), bg="#04d9ff", fg="black")218 sky_blue_1_label.place(x=100 + 40 + 10, y=30 + (40 * 6) + (40 * 3) + 40 + 10)219 sky_blue_2_label = Label(self.make_canvas, text="2", font=("Arial", 15, "bold"), bg="#04d9ff", fg="black")220 sky_blue_2_label.place(x=100 + 40 + 60 + 60 + 10, y=30 + (40 * 6) + (40 * 3) + 40 + 10)221 sky_blue_3_label = Label(self.make_canvas, text="3", font=("Arial", 15, "bold"), bg="#04d9ff", fg="black")222 sky_blue_3_label.place(x=100 + 40 + 60 + 60 + 10, y=30 + (40 * 6) + (40 * 3) + 40 + 60 + 40 + 10)223 sky_blue_4_label = Label(self.make_canvas, text="4", font=("Arial", 15, "bold"), bg="#04d9ff", fg="black")224 sky_blue_4_label.place(x=100 + 40 + 10, y=30 + (40 * 6) + (40 * 3) + 40 + 60 + 40 + 10)225 self.sky_blue_number_label.append(sky_blue_1_label)226 self.sky_blue_number_label.append(sky_blue_2_label)227 self.sky_blue_number_label.append(sky_blue_3_label)228 self.sky_blue_number_label.append(sky_blue_4_label)229 # Make coin for yellow right down block230 yellow_1_coin = self.make_canvas.create_oval(340 + (40 * 3) + 40, 340+80+15, 340 + (40 * 3) + 40 + 40, 340+80+40+15, width=3, fill="yellow", outline="black")231 yellow_2_coin = self.make_canvas.create_oval(340 + (40 * 3) + 40 + 60 + 40 + 20, 340+80+15, 340 + (40 * 3) + 40 + 60 + 40 + 40+20, 340+80+40+15, width=3, fill="yellow", outline="black")232 yellow_3_coin = self.make_canvas.create_oval(340 + (40 * 3) + 40 + 60 + 40 + 20, 340 + 80 + 60 + 40 + 15, 340 + (40 * 3) + 40 + 60 + 40 + 40 + 20, 340 + 80 + 60 + 40 + 40 + 15, width=3, fill="yellow", outline="black")233 yellow_4_coin = self.make_canvas.create_oval(340 + (40 * 3) + 40, 340+80+60+40+15, 340 + (40 * 3) + 40 + 40,340+80+60+40+40+15, width=3, fill="yellow", outline="black")234 self.made_yellow_coin.append(yellow_1_coin)235 self.made_yellow_coin.append(yellow_2_coin)236 self.made_yellow_coin.append(yellow_3_coin)237 self.made_yellow_coin.append(yellow_4_coin)238 # Make coin under number label for yellow right down block239 yellow_1_label = Label(self.make_canvas, text="1", font=("Arial", 15, "bold"), bg="yellow", fg="black")240 yellow_1_label.place(x=340 + (40 * 3) + 40 + 10, y=30 + (40 * 6) + (40 * 3) + 40 + 10)241 yellow_2_label = Label(self.make_canvas, text="2", font=("Arial", 15, "bold"), bg="yellow", fg="black")242 yellow_2_label.place(x=340 + (40 * 3) + 40 + 40 + 60 + 30, y=30 + (40 * 6) + (40 * 3) + 40 + 10)243 yellow_3_label = Label(self.make_canvas, text="3", font=("Arial", 15, "bold"), bg="yellow", fg="black")244 yellow_3_label.place(x=340 + (40 * 3) + 40 + 40 + 60 + 30, y=30 + (40 * 6) + (40 * 3) + 40 + 100 + 10)245 yellow_4_label = Label(self.make_canvas, text="4", font=("Arial", 15, "bold"), bg="yellow", fg="black")246 yellow_4_label.place(x=340 + (40 * 3) + 40 + 10, y=30 + (40 * 6) + (40 * 3) + 40 + 100 + 10)247 self.yellow_number_label.append(yellow_1_label)248 self.yellow_number_label.append(yellow_2_label)249 self.yellow_number_label.append(yellow_3_label)250 self.yellow_number_label.append(yellow_4_label)251 # Make star safe zone252 """253 A254 L * B255 K * * * * * * C256 * *257 J * * D258 * *259 I* * * * * * E260 H * F261 G262 """263 # Right star264 common_x = 340+(40*6)+20265 common_y = 15+240+2266 # A B C D E F G H I J K L267 coord = [common_x,common_y, common_x+5,common_y+15, common_x+15,common_y+15, common_x+8,common_y+20, common_x+15,common_y+25, common_x+5,common_y+25, common_x,common_y+25+10, common_x-5,common_y+25, common_x-16,common_y+25, common_x-8,common_y+15+5, common_x-15,common_y+15, common_x-5,common_y+15]268 self.make_canvas.create_polygon(coord,width=3,fill="blue")269 # Up star270 common_x = 100+240+2+18271 common_y = 15 + (40*2) + 2272 # A B C D E F G H I J K L273 coord = [common_x, common_y, common_x + 5, common_y + 15, common_x + 15, common_y + 15, common_x + 8, common_y + 20, common_x + 15, common_y + 25, common_x + 5, common_y + 25, common_x, common_y + 25 + 10, common_x - 5, common_y + 25, common_x - 16, common_y + 25, common_x - 8,common_y + 15 + 5, common_x - 15,common_y + 15, common_x - 5,common_y + 15]274 self.make_canvas.create_polygon(coord, width=3, fill="blue")275 # Left star276 common_x = 100 + (40*2) + 2 +18277 common_y = 15 + 240+(40*2) + 2278 # A B C D E F G H I J K L279 coord = [common_x, common_y, common_x + 5, common_y + 15, common_x + 15, common_y + 15, common_x + 8,common_y + 20, common_x + 15, common_y + 25, common_x + 5, common_y + 25, common_x, common_y + 25 + 10, common_x - 5, common_y + 25, common_x - 16, common_y + 25, common_x - 8, common_y + 15 + 5, common_x - 15, common_y + 15, common_x - 5, common_y + 15]280 self.make_canvas.create_polygon(coord, width=3, fill="blue")281 # Down star282 common_x = 100 + 240 + (40*2) + 2 + 18283 common_y = 15 + (40 * 6) + (40*3)+(40*3)+2284 # A B C D E F G H I J K L285 coord = [common_x, common_y, common_x + 5, common_y + 15, common_x + 15, common_y + 15, common_x + 8, common_y + 20, common_x + 15, common_y + 25, common_x + 5, common_y + 25, common_x, common_y + 25 + 10, common_x - 5, common_y + 25, common_x - 16, common_y + 25, common_x - 8, common_y + 15 + 5, common_x - 15, common_y + 15, common_x - 5, common_y + 15]286 self.make_canvas.create_polygon(coord, width=3, fill="blue")287 # Total number of players: Control take at first288 def take_initial_control(self):289 for i in range(4):290 self.block_value_predict[i][1]['state'] = DISABLED291 # Make other window to control take292 top = Toplevel()293 top.geometry("600x150")294 top.maxsize(600,150)295 top.minsize(600,150)296 top.config(bg="orange")297 top.iconbitmap("Images/ludo_icon.ico")298 head = Label(top,text="-:Total number of players:- ",font=("Arial",25,"bold","italic"),bg="orange",fg="chocolate")299 head.place(x=70,y=30)300 take_entry = Entry(top,font=("Arial",18,"bold","italic"),relief=SUNKEN,bd=7,width=12)301 take_entry.place(x=150,y=80)302 take_entry.focus()303 def filtering():# Total player input value filtering304 response_take = self.input_filtering(take_entry.get())305 if response_take is True and int(take_entry.get())>1:306 for player_index in range(int(take_entry.get())):307 self.total_people_play.append(player_index)308 print(self.total_people_play)309 self.make_command()310 top.destroy()311 else:312 messagebox.showerror("Input Error", "Please input number of players between 2 and 4")313 submit_btn = Button(top,text="Submit",bg="black",fg="#00FF00",font=("Arial",13,"bold"),relief=RAISED,bd=8,command=filtering)314 submit_btn.place(x=350,y=80)315 top.mainloop()316 # Get block value after prediction based on probability317 def make_prediction(self,color_indicator):318 try:319 if color_indicator == "red":320 block_value_predict = self.block_value_predict[0]321 permanent_block_number = self.move_red_counter = randint(1, 6)322 elif color_indicator == "sky_blue":323 block_value_predict = self.block_value_predict[1]324 permanent_block_number = self.move_sky_blue_counter = randint(1, 6)325 elif color_indicator == "yellow":326 block_value_predict = self.block_value_predict[2]327 permanent_block_number = self.move_yellow_counter = randint(1, 6)328 else:329 block_value_predict = self.block_value_predict[3]330 permanent_block_number = self.move_green_counter = randint(1, 6)331 block_value_predict[1]['state'] = DISABLED332 # Illusion of coin floating333 temp_counter = 15334 while temp_counter>0:335 move_temp_counter = randint(1, 6)336 block_value_predict[0]['image'] = self.block_number_side[move_temp_counter - 1]337 self.window.update()338 time.sleep(0.1)339 temp_counter-=1340 print("Prediction result: ", permanent_block_number)341 # Permanent predicted value containing image set342 block_value_predict[0]['image'] = self.block_number_side[permanent_block_number-1]343 self.instructional_btn_customization_based_on_current_situation(color_indicator,permanent_block_number,block_value_predict)344 except:345 print("Force stop error")346 def instructional_btn_customization_based_on_current_situation(self,color_indicator,permanent_block_number,block_value_predict):347 if color_indicator == "red":348 temp_coin_position = self.red_coin_position349 elif color_indicator == "green":350 temp_coin_position = self.green_coin_position351 elif color_indicator == "yellow":352 temp_coin_position = self.yellow_coin_position353 else:354 temp_coin_position = self.sky_blue_coin_position355 all_in = 1356 for i in range(4):357 if temp_coin_position[i] == -1:358 all_in = 1359 else:360 all_in = 0361 break362 if permanent_block_number == 6:363 self.six_counter += 1364 else:365 self.six_counter = 0366 if ((all_in == 1 and permanent_block_number == 6) or (all_in==0)) and self.six_counter<3:367 permission = 1368 if color_indicator == "red":369 temp = self.red_coord_store370 elif color_indicator == "green":371 temp = self.green_coord_store372 elif color_indicator == "yellow":373 temp = self.yellow_coord_store374 else:375 temp = self.sky_blue_coord_store376 if permanent_block_number<6:377 if self.six_with_overlap == 1:378 self.time_for-=1379 self.six_with_overlap=0380 for i in range(4):381 if temp[i] == -1:382 permission=0383 elif temp[i]>100:384 if temp[i]+permanent_block_number<=106:385 permission=1386 break387 else:388 permission=0389 else:390 permission=1391 break392 else:393 for i in range(4):394 if temp[i]>100:395 if temp[i] + permanent_block_number <= 106:396 permission = 1397 break398 else:399 permission = 0400 else:401 permission = 1402 break403 if permission == 0:404 self.make_command()405 else:406 block_value_predict[3]['state'] = NORMAL# Give btn activation407 block_value_predict[1]['state'] = DISABLED# Predict btn deactivation408 else:409 block_value_predict[1]['state'] = NORMAL# Predict btn activation410 if self.six_with_overlap == 1:411 self.time_for -= 1412 self.six_with_overlap = 0413 self.make_command()414 if permanent_block_number == 6 and self.six_counter<3 and block_value_predict[3]['state'] == NORMAL:415 self.time_for-=1416 else:417 self.six_counter=0418 # Player Scope controller419 def make_command(self):420 if self.time_for == -1:421 pass422 else:423 self.block_value_predict[self.total_people_play[self.time_for]][1]['state'] = DISABLED424 if self.time_for == len(self.total_people_play)-1:425 self.time_for = -1426 self.time_for+=1427 self.block_value_predict[self.total_people_play[self.time_for]][1]['state'] = NORMAL428 def instruction_btn_red(self):429 block_predict_red = Label(self.make_canvas,image=self.block_number_side[0])430 block_predict_red.place(x=45,y=15)431 predict_red = Button(self.make_canvas, bg="black", fg="#00FF00", relief=RAISED, bd=5, text="Predict", font=("Arial", 8, "bold"), command=lambda: self.make_prediction("red"))432 predict_red.place(x=37, y=15 + 40)433 entry_take_red = Entry(self.make_canvas,bg="white",fg="blue",font=("Arial",25,"bold","italic"),width=2,relief=SUNKEN,bd=5)434 entry_take_red.place(x=40,y=15+80)435 final_move = Button(self.make_canvas,bg="black",fg="#00FF00",relief=RAISED,bd=5,text="Give",font=("Arial",8,"bold"),command=lambda: self.main_controller("red",entry_take_red.get()),state=DISABLED)436 final_move.place(x=42,y=15+140)437 Label(self.make_canvas,text="Player 1",bg="#4d4dff",fg="gold",font=("Arial",15,"bold")).place(x=15,y=15+140+40)438 self.store_instructional_btn(block_predict_red,predict_red,entry_take_red,final_move)439 def instruction_btn_sky_blue(self):440 block_predict_sky_blue = Label(self.make_canvas, image=self.block_number_side[0])441 block_predict_sky_blue.place(x=45, y=15+(40*6+40*3)+10)442 predict_sky_blue = Button(self.make_canvas, bg="black", fg="#00FF00", relief=RAISED, bd=5, text="Predict",font=("Arial", 8, "bold"), command=lambda: self.make_prediction("sky_blue"))443 predict_sky_blue.place(x=37, y=15+(40*6+40*3)+40 + 10)444 entry_take_sky_blue = Entry(self.make_canvas, bg="white", fg="blue", font=("Arial", 25, "bold", "italic"), width=2,relief=SUNKEN, bd=5)445 entry_take_sky_blue.place(x=40, y=15+(40*6+40*3)+40 + 50)446 final_move = Button(self.make_canvas, bg="black", fg="#00FF00", relief=RAISED, bd=5, text="Give", font=("Arial", 8, "bold"),command=lambda: self.main_controller("sky_blue",entry_take_sky_blue.get()),state=DISABLED)447 final_move.place(x=42, y=15+(40*6+40*3)+40 + 110)448 Label(self.make_canvas, text="Player 2", bg="#4d4dff", fg="gold", font=("Arial", 15, "bold")).place(x=15,y=15+(40*6+40*3)+40 + 110+ 40)449 self.store_instructional_btn(block_predict_sky_blue, predict_sky_blue, entry_take_sky_blue, final_move)450 def instruction_btn_yellow(self):451 block_predict_yellow = Label(self.make_canvas, image=self.block_number_side[0])452 block_predict_yellow.place(x=100 + (40 * 6 + 40 * 3 + 40 * 6 + 10)+10, y=15 + (40 * 6 + 40 * 3) + 10)453 predict_yellow = Button(self.make_canvas, bg="black", fg="#00FF00", relief=RAISED, bd=5, text="Predict",font=("Arial", 8, "bold"), command=lambda: self.make_prediction("yellow"))454 predict_yellow.place(x=100 + (40 * 6 + 40 * 3 + 40 * 6 + 2)+10, y=15 + (40 * 6 + 40 * 3) + 40 + 10)455 entry_take_yellow = Entry(self.make_canvas, bg="white", fg="blue", font=("Arial", 25, "bold", "italic"),width=2, relief=SUNKEN, bd=5)456 entry_take_yellow.place(x=100 + (40 * 6 + 40 * 3 + 40 * 6 + 2)+13, y=15 + (40 * 6 + 40 * 3) + 40 + 50)457 final_move = Button(self.make_canvas, bg="black", fg="#00FF00", relief=RAISED, bd=5, text="Give",font=("Arial", 8, "bold"),command=lambda: self.main_controller("yellow",entry_take_yellow.get()),state=DISABLED)458 final_move.place(x=100 + (40 * 6 + 40 * 3 + 40 * 6 + 2)+17, y=15 + (40 * 6 + 40 * 3) + 40 + 110)459 Label(self.make_canvas, text="Player 3", bg="#4d4dff", fg="gold", font=("Arial", 15, "bold")).place(x=100 + (40 * 6 + 40 * 3 + 40 * 6 + 3),y=15 + (40 * 6 + 40 * 3) + 40 + 110 + 40)460 self.store_instructional_btn(block_predict_yellow, predict_yellow, entry_take_yellow, final_move)461 def instruction_btn_green(self):462 block_predict_green = Label(self.make_canvas, image=self.block_number_side[0])463 block_predict_green.place(x=100+(40*6+40*3+40*6+10)+10, y=15)464 predict_green = Button(self.make_canvas, bg="black", fg="#00FF00", relief=RAISED, bd=5, text="Predict", font=("Arial", 8, "bold"), command=lambda: self.make_prediction("green"))465 predict_green.place(x=100+(40*6+40*3+40*6+2)+10, y=15 + 40)466 entry_take_green = Entry(self.make_canvas, bg="white", fg="blue", font=("Arial", 25, "bold", "italic"), width=2, relief=SUNKEN, bd=5)467 entry_take_green.place(x=100+(40*6+40*3+40*6+2)+13, y=15 + 80)468 final_move = Button(self.make_canvas, bg="black", fg="#00FF00", relief=RAISED, bd=5, text="Give",font=("Arial", 8, "bold"),command=lambda: self.main_controller("green",entry_take_green.get()),state=DISABLED)469 final_move.place(x=100+(40*6+40*3+40*6+2)+17, y=15 + 140)470 Label(self.make_canvas, text="Player 4", bg="#4d4dff", fg="gold", font=("Arial", 15, "bold")).place(x=100+(40*6+40*3+40*6+3), y=15 + 140+40)471 self.store_instructional_btn(block_predict_green, predict_green, entry_take_green, final_move)472 def store_instructional_btn(self, block_indicator, predictor, entry_controller, give_finally):473 temp = []474 temp.append(block_indicator)475 temp.append(predictor)476 temp.append(entry_controller)477 temp.append(give_finally)478 self.block_value_predict.append(temp)479 # self.block_value_predict[0] = red instruction information480 # self.block_value_predict[1] = sky_blue instruction information481 # self.block_value_predict[2] = yellow instruction information482 # self.block_value_predict[3] = green instruction information483 # self.block_value_predict[something][1] = Predict btn484 # self.block_value_predict[something][3] = Give btn485 def red_circle_start_position(self, coin_number):486 self.make_canvas.delete(self.made_red_coin[int(coin_number)-1])487 self.made_red_coin[int(coin_number)-1] = self.make_canvas.create_oval(100 + 40, 15+(40*6), 100 +40 + 40, 15+(40*6)+40, fill="red", width=3, outline="black")488 self.red_number_label[int(coin_number)-1].place_forget()489 red_start_label_x = 100 + 40 + 10490 red_start_label_y = 15 + (40 * 6) + 5491 self.red_number_label[int(coin_number)-1].place(x=red_start_label_x, y=red_start_label_y)492 self.red_coin_position[int(coin_number)-1] = 1493 self.window.update()494 time.sleep(0.2)495 def green_circle_start_position(self,coin_number):496 self.make_canvas.delete(self.made_green_coin[int(coin_number)-1])497 self.made_green_coin[int(coin_number)-1] = self.make_canvas.create_oval(100 + (40*8), 15 + 40, 100 +(40*9), 15 + 40+ 40, fill="#00FF00", width=3)498 self.green_number_label[int(coin_number)-1].place_forget()499 green_start_label_x = 100 + (40*8) + 10500 green_start_label_y = 15 + 40 + 5501 self.green_number_label[int(coin_number)-1].place(x=green_start_label_x, y=green_start_label_y)502 self.green_coin_position[int(coin_number)-1] = 14503 self.window.update()504 time.sleep(0.2)505 def yellow_circle_start_position(self,coin_number):506 self.make_canvas.delete(self.made_yellow_coin[int(coin_number)-1])507 self.made_yellow_coin[int(coin_number)-1] = self.make_canvas.create_oval(100 + (40 * 6)+(40*3)+(40*4), 15 + (40*8), 100 + (40 * 6)+(40*3)+(40*5), 15 + (40*9), fill="yellow", width=3)508 self.yellow_number_label[int(coin_number)-1].place_forget()509 yellow_start_label_x = 100 + (40 * 6)+(40*3)+(40*4) + 10510 yellow_start_label_y = 15 + (40*8) + 5511 self.yellow_number_label[int(coin_number) - 1].place(x=yellow_start_label_x, y=yellow_start_label_y)512 self.yellow_coin_position[int(coin_number) - 1] = 27513 self.window.update()514 time.sleep(0.2)515 def sky_blue_circle_start_position(self,coin_number):516 self.make_canvas.delete(self.made_sky_blue_coin[int(coin_number)-1])517 self.made_sky_blue_coin[int(coin_number)-1] = self.make_canvas.create_oval(100+240,340+(40*5)-5,100+240+40,340+(40*6)-5,fill="#04d9ff",width=3)518 self.sky_blue_number_label[int(coin_number)-1].place_forget()519 sky_blue_start_label_x = 100+240 + 10520 sky_blue_start_label_y = 340+(40*5)-5 + 5521 self.sky_blue_number_label[int(coin_number) - 1].place(x=sky_blue_start_label_x, y=sky_blue_start_label_y)522 self.sky_blue_coin_position[int(coin_number) - 1] = 40523 self.window.update()524 time.sleep(0.2)525 def main_controller(self, color_coin, coin_number):526 processing_result = self.input_filtering(coin_number)# Value filtering527 if processing_result is True:528 pass529 else:530 messagebox.showerror("Wrong input number","Please input the coin number between 1 to 4")531 return532 if color_coin == "red":533 self.block_value_predict[0][3]['state'] = DISABLED534 if self.move_red_counter == 106:535 messagebox.showwarning("Destination reached","Reached at the destination")536 elif self.red_coin_position[int(coin_number)-1] == -1 and self.move_red_counter == 6:537 self.red_circle_start_position(coin_number)538 self.red_coord_store[int(coin_number) - 1] = 1539 elif self.red_coin_position[int(coin_number)-1] > -1:540 take_coord = self.make_canvas.coords(self.made_red_coin[int(coin_number)-1])541 red_start_label_x = take_coord[0] + 10542 red_start_label_y = take_coord[1] + 5543 self.red_number_label[int(coin_number) - 1].place(x=red_start_label_x, y=red_start_label_y)544 if self.red_coin_position[int(coin_number)-1]+self.move_red_counter<=106:545 self.red_coin_position[int(coin_number)-1] = self.motion_of_coin(self.red_coin_position[int(coin_number) - 1],self.made_red_coin[int(coin_number)-1],self.red_number_label[int(coin_number)-1],red_start_label_x,red_start_label_y,"red",self.move_red_counter)546 else:547 messagebox.showerror("Not possible","Sorry, not permitted")548 self.block_value_predict[0][3]['state'] = NORMAL549 return550 if self.red_coin_position[int(coin_number)-1]==22 or self.red_coin_position[int(coin_number)-1]==9 or self.red_coin_position[int(coin_number)-1]==48 or self.red_coin_position[int(coin_number)-1]==35 or self.red_coin_position[int(coin_number)-1]==14 or self.red_coin_position[int(coin_number)-1]==27 or self.red_coin_position[int(coin_number)-1]==40:551 pass552 else:553 if self.red_coin_position[int(coin_number) - 1] < 100:554 self.coord_overlap(self.red_coin_position[int(coin_number)-1],color_coin, self.move_red_counter)555 self.red_coord_store[int(coin_number)-1] = self.red_coin_position[int(coin_number)-1]556 else:557 messagebox.showerror("Wrong choice","Sorry, Your coin in not permitted to travel")558 self.block_value_predict[0][3]['state'] = NORMAL559 return560 self.block_value_predict[0][1]['state'] = NORMAL561 elif color_coin == "green":562 self.block_value_predict[3][3]['state'] = DISABLED563 if self.move_green_counter == 106:564 messagebox.showwarning("Destination reached","Reached at the destination")565 elif self.green_coin_position[int(coin_number) - 1] == -1 and self.move_green_counter == 6:566 self.green_circle_start_position(coin_number)567 self.green_coord_store[int(coin_number) - 1] = 14568 elif self.green_coin_position[int(coin_number) - 1] > -1:569 take_coord = self.make_canvas.coords(self.made_green_coin[int(coin_number) - 1])570 green_start_label_x = take_coord[0] + 10571 green_start_label_y = take_coord[1] + 5572 self.green_number_label[int(coin_number) - 1].place(x=green_start_label_x, y=green_start_label_y)573 if self.green_coin_position[int(coin_number) - 1] + self.move_green_counter <= 106:574 self.green_coin_position[int(coin_number) - 1] = self.motion_of_coin(self.green_coin_position[int(coin_number) - 1], self.made_green_coin[int(coin_number) - 1], self.green_number_label[int(coin_number) - 1], green_start_label_x, green_start_label_y, "green", self.move_green_counter)575 else:576 messagebox.showerror("Not possible","No path available")577 self.block_value_predict[3][3]['state'] = NORMAL578 return579 if self.green_coin_position[int(coin_number)-1]==22 or self.green_coin_position[int(coin_number)-1]==9 or self.green_coin_position[int(coin_number)-1]==48 or self.green_coin_position[int(coin_number)-1]==35 or self.green_coin_position[int(coin_number)-1]==1 or self.green_coin_position[int(coin_number)-1]==27 or self.green_coin_position[int(coin_number)-1]==40:580 pass581 else:582 if self.green_coin_position[int(coin_number) - 1] < 100:583 self.coord_overlap(self.green_coin_position[int(coin_number) - 1],color_coin, self.move_green_counter)584 self.green_coord_store[int(coin_number) - 1] = self.green_coin_position[int(coin_number) - 1]585 else:586 messagebox.showerror("Wrong choice", "Sorry, Your coin in not permitted to travel")587 self.block_value_predict[3][3]['state'] = NORMAL588 return589 self.block_value_predict[3][1]['state'] = NORMAL590 elif color_coin == "yellow":591 self.block_value_predict[2][3]['state'] = DISABLED592 if self.move_yellow_counter == 106:593 messagebox.showwarning("Destination reached","Reached at the destination")594 elif self.yellow_coin_position[int(coin_number) - 1] == -1 and self.move_yellow_counter == 6:595 self.yellow_circle_start_position(coin_number)596 self.yellow_coord_store[int(coin_number) - 1] = 27597 elif self.yellow_coin_position[int(coin_number) - 1] > -1:598 take_coord = self.make_canvas.coords(self.made_yellow_coin[int(coin_number) - 1])599 yellow_start_label_x = take_coord[0] + 10600 yellow_start_label_y = take_coord[1] + 5601 self.yellow_number_label[int(coin_number) - 1].place(x=yellow_start_label_x, y=yellow_start_label_y)602 if self.yellow_coin_position[int(coin_number) - 1] + self.move_yellow_counter <= 106:603 self.yellow_coin_position[int(coin_number) - 1] = self.motion_of_coin(self.yellow_coin_position[int(coin_number) - 1], self.made_yellow_coin[int(coin_number) - 1], self.yellow_number_label[int(coin_number) - 1], yellow_start_label_x, yellow_start_label_y, "yellow", self.move_yellow_counter)604 else:605 messagebox.showerror("Not possible","No path available")606 self.block_value_predict[2][3]['state'] = NORMAL607 return608 if self.yellow_coin_position[int(coin_number)-1]==22 or self.yellow_coin_position[int(coin_number)-1]==9 or self.yellow_coin_position[int(coin_number)-1]==48 or self.yellow_coin_position[int(coin_number)-1]==35 or self.yellow_coin_position[int(coin_number)-1]==1 or self.yellow_coin_position[int(coin_number)-1]==14 or self.yellow_coin_position[int(coin_number)-1]==40:609 pass610 else:611 if self.yellow_coin_position[int(coin_number) - 1] < 100:612 self.coord_overlap(self.yellow_coin_position[int(coin_number) - 1],color_coin, self.move_yellow_counter)613 self.yellow_coord_store[int(coin_number) - 1] = self.yellow_coin_position[int(coin_number) - 1]614 else:615 messagebox.showerror("Wrong choice", "Sorry, Your coin in not permitted to travel")616 self.block_value_predict[2][3]['state'] = NORMAL617 return618 self.block_value_predict[2][1]['state'] = NORMAL619 elif color_coin == "sky_blue":620 self.block_value_predict[1][3]['state'] = DISABLED621 if self.move_red_counter == 106:622 messagebox.showwarning("Destination reached","Reached at the destination")623 elif self.sky_blue_coin_position[int(coin_number) - 1] == -1 and self.move_sky_blue_counter == 6:624 self.sky_blue_circle_start_position(coin_number)625 self.sky_blue_coord_store[int(coin_number) - 1] = 40626 elif self.sky_blue_coin_position[int(coin_number) - 1] > -1:627 take_coord = self.make_canvas.coords(self.made_sky_blue_coin[int(coin_number) - 1])628 sky_blue_start_label_x = take_coord[0] + 10629 sky_blue_start_label_y = take_coord[1] + 5630 self.sky_blue_number_label[int(coin_number) - 1].place(x=sky_blue_start_label_x, y=sky_blue_start_label_y)631 if self.sky_blue_coin_position[int(coin_number) - 1] + self.move_sky_blue_counter <= 106:632 self.sky_blue_coin_position[int(coin_number) - 1] = self.motion_of_coin(self.sky_blue_coin_position[int(coin_number) - 1], self.made_sky_blue_coin[int(coin_number) - 1], self.sky_blue_number_label[int(coin_number) - 1], sky_blue_start_label_x, sky_blue_start_label_y, "sky_blue", self.move_sky_blue_counter)633 else:634 messagebox.showerror("Not possible","No path available")635 self.block_value_predict[1][3]['state'] = NORMAL636 return637 if self.sky_blue_coin_position[int(coin_number)-1]==22 or self.sky_blue_coin_position[int(coin_number)-1]==9 or self.sky_blue_coin_position[int(coin_number)-1]==48 or self.sky_blue_coin_position[int(coin_number)-1]==35 or self.sky_blue_coin_position[int(coin_number)-1]==1 or self.sky_blue_coin_position[int(coin_number)-1]==14 or self.sky_blue_coin_position[int(coin_number)-1]==27:638 pass639 else:640 if self.sky_blue_coin_position[int(coin_number) - 1] < 100:641 self.coord_overlap(self.sky_blue_coin_position[int(coin_number) - 1],color_coin, self.move_sky_blue_counter)642 self.sky_blue_coord_store[int(coin_number) - 1] = self.sky_blue_coin_position[int(coin_number) - 1]643 else:644 messagebox.showerror("Wrong choice", "Sorry, Your coin in not permitted to travel")645 self.block_value_predict[1][3]['state'] = NORMAL646 return647 self.block_value_predict[1][1]['state'] = NORMAL648 print(self.red_coord_store)649 print(self.green_coord_store)650 print(self.yellow_coord_store)651 print(self.sky_blue_coord_store)652 permission_granted_to_proceed = True653 if color_coin == "red" and self.red_coin_position[int(coin_number)-1] == 106:654 permission_granted_to_proceed = self.check_winner_and_runner(color_coin)655 elif color_coin == "green" and self.green_coin_position[int(coin_number)-1] == 106:656 permission_granted_to_proceed = self.check_winner_and_runner(color_coin)657 elif color_coin == "yellow" and self.yellow_coin_position[int(coin_number)-1] == 106:658 permission_granted_to_proceed = self.check_winner_and_runner(color_coin)659 elif color_coin == "sky_blue" and self.sky_blue_coin_position[int(coin_number)-1] == 106:660 permission_granted_to_proceed = self.check_winner_and_runner(color_coin)661 if permission_granted_to_proceed:# if that is False, Game is over and not proceed more662 self.make_command()663 def motion_of_coin(self,counter_coin,specific_coin,number_label,number_label_x ,number_label_y,color_coin,path_counter):664 number_label.place(x=number_label_x,y=number_label_y)665 while True:666 if path_counter == 0:667 break668 elif (counter_coin == 51 and color_coin == "red") or (counter_coin==12 and color_coin == "green") or (counter_coin == 25 and color_coin == "yellow") or (counter_coin == 38 and color_coin == "sky_blue") or counter_coin>=100:669 if counter_coin<100:670 counter_coin=100671 counter_coin = self.under_room_traversal_control(specific_coin, number_label, number_label_x, number_label_y, path_counter, counter_coin, color_coin)672 if counter_coin == 106:673 messagebox.showinfo("Destination reached","Congrats! You now at the destination")674 if path_counter == 6:675 self.six_with_overlap = 1676 else:677 self.time_for -= 1678 break679 counter_coin += 1680 path_counter -=1681 number_label.place_forget()682 print(counter_coin)683 if counter_coin<=5:684 self.make_canvas.move(specific_coin, 40, 0)685 number_label_x+=40686 elif counter_coin == 6:687 self.make_canvas.move(specific_coin, 40, -40)688 number_label_x += 40689 number_label_y-=40690 elif 6< counter_coin <=11:691 self.make_canvas.move(specific_coin, 0, -40)692 number_label_y -= 40693 elif counter_coin <=13:694 self.make_canvas.move(specific_coin, 40, 0)695 number_label_x += 40696 elif counter_coin <=18:697 self.make_canvas.move(specific_coin, 0, 40)698 number_label_y += 40699 elif counter_coin == 19:700 self.make_canvas.move(specific_coin, 40, 40)701 number_label_x += 40702 number_label_y += 40703 elif counter_coin <=24:704 self.make_canvas.move(specific_coin, 40, 0)705 number_label_x += 40706 elif counter_coin <=26:707 self.make_canvas.move(specific_coin, 0, 40)708 number_label_y += 40709 elif counter_coin <=31:710 self.make_canvas.move(specific_coin, -40, 0)711 number_label_x -= 40712 elif counter_coin == 32:713 self.make_canvas.move(specific_coin, -40, 40)714 number_label_x -= 40715 number_label_y += 40716 elif counter_coin <= 37:717 self.make_canvas.move(specific_coin, 0, 40)718 number_label_y += 40719 elif counter_coin <= 39:720 self.make_canvas.move(specific_coin, -40, 0)721 number_label_x -= 40722 elif counter_coin <= 44:723 self.make_canvas.move(specific_coin, 0, -40)724 number_label_y -= 40725 elif counter_coin == 45:726 self.make_canvas.move(specific_coin, -40, -40)727 number_label_x -= 40728 number_label_y -= 40729 elif counter_coin <= 50:730 self.make_canvas.move(specific_coin, -40, 0)731 number_label_x -= 40732 elif 50< counter_coin <=52:733 self.make_canvas.move(specific_coin, 0, -40)734 number_label_y -= 40735 elif counter_coin == 53:736 self.make_canvas.move(specific_coin, 40, 0)737 number_label_x += 40738 counter_coin = 1739 number_label.place_forget()740 number_label.place(x=number_label_x, y=number_label_y)741 self.window.update()742 time.sleep(0.2)743 return counter_coin744 # For same position, previous coin deleted and set to the room745 def coord_overlap(self, counter_coin, color_coin, path_to_traverse_before_overlap):746 if color_coin!="red":747 for take_coin_number in range(len(self.red_coord_store)):748 if self.red_coord_store[take_coin_number] == counter_coin:749 if path_to_traverse_before_overlap == 6:750 self.six_with_overlap=1751 else:752 self.time_for-=1753 self.make_canvas.delete(self.made_red_coin[take_coin_number])754 self.red_number_label[take_coin_number].place_forget()755 self.red_coin_position[take_coin_number] = -1756 self.red_coord_store[take_coin_number] = -1757 if take_coin_number == 0:758 remade_coin = self.make_canvas.create_oval(100+40, 15+40, 100+40+40, 15+40+40, width=3, fill="red", outline="black")759 self.red_number_label[take_coin_number].place(x=100 + 40 + 10, y=15 + 40 + 5)760 elif take_coin_number == 1:761 remade_coin = self.make_canvas.create_oval(100+40+60+60, 15 + 40, 100+40+60+60+40, 15 + 40 + 40, width=3, fill="red", outline="black")762 self.red_number_label[take_coin_number].place(x=100 + 40 + 60 +60 + 10, y=15 + 40 + 5)763 elif take_coin_number == 2:764 remade_coin = self.make_canvas.create_oval(100 + 40 + 60 + 60, 15 + 40 + 100, 100 + 40 + 60 + 60 + 40, 15 + 40 + 40 + 100, width=3, fill="red", outline="black")765 self.red_number_label[take_coin_number].place(x=100 + 40 + 60 + 60 + 10, y=15 + 40 + 100 + 5)766 else:767 remade_coin = self.make_canvas.create_oval(100 + 40, 15 + 40+100, 100 + 40 + 40, 15 + 40 + 40+100, width=3,fill="red", outline="black")768 self.red_number_label[take_coin_number].place(x=100 + 40 + 10, y=15 + 40 + 100 + 5)769 self.made_red_coin[take_coin_number]=remade_coin770 if color_coin != "green":771 for take_coin_number in range(len(self.green_coord_store)):772 if self.green_coord_store[take_coin_number] == counter_coin:773 if path_to_traverse_before_overlap == 6:774 self.six_with_overlap = 1775 else:776 self.time_for-=1777 self.make_canvas.delete(self.made_green_coin[take_coin_number])778 self.green_number_label[take_coin_number].place_forget()779 self.green_coin_position[take_coin_number] = -1780 self.green_coord_store[take_coin_number] = -1781 if take_coin_number == 0:782 remade_coin = self.make_canvas.create_oval(340+(40*3)+40, 15 + 40, 340+(40*3)+40 + 40, 15 + 40 + 40, width=3, fill="#00FF00", outline="black")783 self.green_number_label[take_coin_number].place(x=340 + (40 * 3) + 40 + 10, y=15 + 40 + 5)784 elif take_coin_number == 1:785 remade_coin = self.make_canvas.create_oval(340+(40*3)+40+ 60 + 40+20, 15 + 40, 340+(40*3)+40 + 60 + 40 + 40+20, 15 + 40 + 40, width=3, fill="#00FF00", outline="black")786 self.green_number_label[take_coin_number].place(x=340 + (40 * 3) + 40 + 40 + 60 + 30, y=15 + 40 + 5)787 elif take_coin_number == 2:788 remade_coin = self.make_canvas.create_oval(340 + (40 * 3) + 40 + 60 + 40 + 20, 15 + 40 + 100, 340 + (40 * 3) + 40 + 60 + 40 + 40 + 20, 15 + 40 + 40 + 100, width=3, fill="#00FF00", outline="black")789 self.green_number_label[take_coin_number].place(x=340 + (40 * 3) + 40 + 40 + 60 + 30, y=15 + 40 + 100 + 5)790 else:791 remade_coin = self.make_canvas.create_oval(340+(40*3)+40, 15 + 40 + 100, 340+(40*3)+40 + 40, 15 + 40 + 40 + 100, width=3, fill="#00FF00", outline="black")792 self.green_number_label[take_coin_number].place(x=340+(40*3) + 40 + 10, y=15 + 40 + 100 + 5)793 self.made_green_coin[take_coin_number] = remade_coin794 if color_coin != "yellow":795 for take_coin_number in range(len(self.yellow_coord_store)):796 if self.yellow_coord_store[take_coin_number] == counter_coin:797 if path_to_traverse_before_overlap == 6:798 self.six_with_overlap = 1799 else:800 self.time_for -= 1801 self.make_canvas.delete(self.made_yellow_coin[take_coin_number])802 self.yellow_number_label[take_coin_number].place_forget()803 self.yellow_coin_position[take_coin_number] = -1804 self.yellow_coord_store[take_coin_number] = -1805 if take_coin_number == 0:806 remade_coin = self.make_canvas.create_oval(340 + (40 * 3) + 40, 340+80+15, 340 + (40 * 3) + 40 + 40, 340+80+40+15, width=3, fill="yellow", outline="black")807 self.yellow_number_label[take_coin_number].place(x=340+(40*3) + 40 + 10, y=30 + (40*6)+(40*3)+40+10)808 elif take_coin_number == 1:809 remade_coin = self.make_canvas.create_oval(340 + (40 * 3) + 40 + 60 + 40 + 20, 340+80+15, 340 + (40 * 3) + 40 + 60 + 40 + 40+20, 340+80+40+15, width=3, fill="yellow", outline="black")810 self.yellow_number_label[take_coin_number].place(x=340+(40*3)+ 40 + 40+ 60 + 30, y=30 + (40*6)+(40*3)+40+10)811 elif take_coin_number == 2:812 remade_coin = self.make_canvas.create_oval(340 + (40 * 3) + 40 + 60 + 40 + 20, 340 + 80 + 60 + 40 + 15, 340 + (40 * 3) + 40 + 60 + 40 + 40 + 20, 340 + 80 + 60 + 40 + 40 + 15, width=3, fill="yellow", outline="black")813 self.yellow_number_label[take_coin_number].place(x=340+(40*3)+ 40 + 40+ 60 + 30, y=30 + (40*6)+(40*3)+40+100+10)814 else:815 remade_coin = self.make_canvas.create_oval(340 + (40 * 3) + 40, 340+80+60+40+15, 340 + (40 * 3) + 40 + 40,340+80+60+40+40+15, width=3, fill="yellow", outline="black")816 self.yellow_number_label[take_coin_number].place(x=340 + (40 * 3) + 40 + 10, y=30 + (40 * 6) + (40 * 3) + 40 + 100 + 10)817 self.made_yellow_coin[take_coin_number] = remade_coin818 if color_coin != "sky_blue":819 for take_coin_number in range(len(self.sky_blue_coord_store)):820 if self.sky_blue_coord_store[take_coin_number] == counter_coin:821 if path_to_traverse_before_overlap == 6:822 self.six_with_overlap = 1823 else:824 self.time_for -= 1825 self.make_canvas.delete(self.made_sky_blue_coin[take_coin_number])826 self.sky_blue_number_label[take_coin_number].place_forget()827 self.sky_blue_coin_position[take_coin_number] = -1828 self.sky_blue_coord_store[take_coin_number]=-1829 if take_coin_number == 0:830 remade_coin = self.make_canvas.create_oval(100 + 40, 340+80+15, 100 + 40 + 40, 340+80+40+15, width=3, fill="#04d9ff", outline="black")831 self.sky_blue_number_label[take_coin_number].place(x=100+40+10, y=30 + (40*6)+(40*3)+40+10)832 elif take_coin_number == 1:833 remade_coin = self.make_canvas.create_oval(100 + 40 + 60 + 40+20, 340+80+15, 100 + 40 + 60 + 40 + 40+20, 340+80+40+15, width=3, fill="#04d9ff", outline="black")834 self.sky_blue_number_label[take_coin_number].place(x=100 + 40 + 60 +60 + 10, y=30 + (40*6)+(40*3)+40+10)835 elif take_coin_number == 2:836 remade_coin = self.make_canvas.create_oval(100 + 40 + 60 + 40 + 20, 340 + 80 + 60 + 40 + 15, 100 + 40 + 60 + 40 + 40 + 20, 340 + 80 + 60 + 40 + 40 + 15, width=3, fill="#04d9ff", outline="black")837 self.sky_blue_number_label[take_coin_number].place(x=100 + 40 + 60 + 60 + 10, y=30 + (40 * 6) + (40 * 3) + 40 + 60 + 40 + 10)838 else:839 remade_coin = self.make_canvas.create_oval( 100 + 40, 340+80+60+40+15, 100 + 40 + 40, 340+80+60+40+40+15, width=3, fill="#04d9ff", outline="black")840 self.sky_blue_number_label[take_coin_number].place(x=100+40+10, y=30 + (40*6)+(40*3)+40+60+40+10)841 self.made_sky_blue_coin[take_coin_number] = remade_coin842 def under_room_traversal_control(self,specific_coin,number_label,number_label_x,number_label_y,path_counter,counter_coin,color_coin):843 if color_coin == "red" and counter_coin >= 100:844 if int(counter_coin)+int(path_counter)<=106:845 counter_coin = self.room_red_traversal(specific_coin, number_label, number_label_x, number_label_y, path_counter, counter_coin)846 elif color_coin == "green" and counter_coin >= 100:847 if int(counter_coin) + int(path_counter) <= 106:848 counter_coin = self.room_green_traversal(specific_coin, number_label, number_label_x, number_label_y,path_counter,counter_coin)849 elif color_coin == "yellow" and counter_coin >= 100:850 if int(counter_coin) + int(path_counter) <= 106:851 counter_coin = self.room_yellow_traversal(specific_coin, number_label, number_label_x, number_label_y,path_counter,counter_coin)852 elif color_coin == "sky_blue" and counter_coin >= 100:853 if int(counter_coin) + int(path_counter) <= 106:854 counter_coin = self.room_sky_blue_traversal(specific_coin, number_label, number_label_x, number_label_y,path_counter,counter_coin)855 return counter_coin856 def room_red_traversal(self, specific_coin, number_label, number_label_x, number_label_y, path_counter, counter_coin):857 while path_counter>0:858 counter_coin += 1859 path_counter -= 1860 self.make_canvas.move(specific_coin, 40, 0)861 number_label_x+=40862 number_label.place(x=number_label_x,y=number_label_y)863 self.window.update()864 time.sleep(0.2)865 return counter_coin866 def room_green_traversal(self, specific_coin, number_label, number_label_x, number_label_y, path_counter, counter_coin):867 while path_counter > 0:868 counter_coin += 1869 path_counter -= 1870 self.make_canvas.move(specific_coin, 0, 40)871 number_label_y += 40872 number_label.place(x=number_label_x, y=number_label_y)873 self.window.update()874 time.sleep(0.2)875 return counter_coin876 def room_yellow_traversal(self, specific_coin, number_label, number_label_x, number_label_y,path_counter,counter_coin):877 while path_counter > 0:878 counter_coin += 1879 path_counter -= 1880 self.make_canvas.move(specific_coin, -40, 0)881 number_label_x -= 40882 number_label.place(x=number_label_x, y=number_label_y)883 self.window.update()884 time.sleep(0.2)885 return counter_coin886 def room_sky_blue_traversal(self, specific_coin, number_label, number_label_x, number_label_y,path_counter,counter_coin):887 while path_counter > 0:888 counter_coin += 1889 path_counter -= 1890 self.make_canvas.move(specific_coin, 0, -40)891 number_label_y -= 40892 number_label.place(x=number_label_x, y=number_label_y)893 self.window.update()894 time.sleep(0.2)895 return counter_coin896 def check_winner_and_runner(self,color_coin):897 destination_reached = 0 # Check for all specific color coins898 if color_coin == "red":899 temp_store = self.red_coord_store900 temp_delete = 0# Player index901 elif color_coin == "green":902 temp_store = self.green_coord_store903 temp_delete = 3# Player index904 elif color_coin == "yellow":905 temp_store = self.yellow_coord_store906 temp_delete = 2# Player index907 else:908 temp_store = self.sky_blue_coord_store909 temp_delete = 1# Player index910 for take in temp_store:911 if take == 106:912 destination_reached = 1913 else:914 destination_reached = 0915 break916 if destination_reached == 1:# If all coins in block reach to the destination, winner and runner check917 self.take_permission += 1918 if self.take_permission == 1:# Winner check919 messagebox.showinfo("Winner","Congrats! You are the winner")920 elif self.take_permission == 2:# 1st runner check921 messagebox.showinfo("Winner", "Wow! You are 1st runner")922 elif self.take_permission == 3:# 2nd runner check923 messagebox.showinfo("Winner", "Wow! You are 2nd runner")924 self.block_value_predict[temp_delete][1]['state'] = DISABLED925 self.total_people_play.remove(temp_delete)926 if len(self.total_people_play) == 1:927 messagebox.showinfo("Game Over","Good bye!!!!")928 self.block_value_predict[0][1]['state'] = DISABLED929 return False930 else:931 self.time_for-=1932 else:933 print("Winner not decided")934 return True935 # Input value checking936 def input_filtering(self,coin_number):937 try:938 if (4>=int(coin_number)>=1) or type(coin_number) == int:939 return True940 else:941 return False942 except:943 return False944if __name__ == '__main__':945 window = Tk()946 window.geometry("800x630")947 window.maxsize(800,630)948 window.minsize(800,630)949 window.title("Play Ludo super")950 window.iconbitmap("Images/ludo_icon.ico")951 block_six_side = ImageTk.PhotoImage(Image.open("Images/6_block.png").resize((33, 33), Image.ANTIALIAS))952 block_five_side = ImageTk.PhotoImage(Image.open("Images/5_block.png").resize((33, 33), Image.ANTIALIAS))953 block_four_side = ImageTk.PhotoImage(Image.open("Images/4_block.png").resize((33, 33), Image.ANTIALIAS))954 block_three_side = ImageTk.PhotoImage(Image.open("Images/3_block.png").resize((33, 33), Image.ANTIALIAS))955 block_two_side = ImageTk.PhotoImage(Image.open("Images/2_block.png").resize((33, 33), Image.ANTIALIAS))956 block_one_side = ImageTk.PhotoImage(Image.open("Images/1_block.png").resize((33, 33), Image.ANTIALIAS))957 Ludo(window,block_six_side,block_five_side,block_four_side,block_three_side,block_two_side,block_one_side)...

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Searching_Algo_Visualizer.py

Source:Searching_Algo_Visualizer.py Github

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1 # Searching Algorithm Visualizer #2from tkinter import *3from tkinter import messagebox4from PIL import Image,ImageTk5import time6class Initialization:7 def __init__(self,root):8 self.window= root9 self.store=[10,20,30,40,50,60,70,80,90,100]10 self.search_position_linear = -111 self.search_position_binary = -112 self.start_binary = 013 self.end_binary = 914 self.linear_indicator = 015 self.binary_indicator = 016 self.search_value_take = None17 self.make_canvas = Canvas(self.window,bg="chocolate",width=900,height=600,relief=RAISED,bd=4)18 self.make_canvas.pack()19 heading = lambda: Label(self.make_canvas,text="Searching Algo Visualizer",bg="chocolate",fg="yellow",font=("Arial",25,"bold","italic")).place(x=250,y=15)20 heading()21class Setup(Initialization):22 def __init__(self, root):23 super(Setup,self).__init__(root)24 self.__search_and_index_label_indicate()25 self.__two_array_maker()26 self.__array_void_containers_and_index_maker()27 self.make_arrow()28 self.__make_correct_wrong()29 self.__steps_label()30 def __search_and_index_label_indicate(self):31 Label(self.make_canvas, text="Linear\nSearch", font=("Arial",30,"bold"), bg="chocolate", fg="gold").place(x=40, y=150 + 50)32 Label(self.make_canvas, text="Binary\nSearch", font=("Arial", 30, "bold"), bg="chocolate", fg="gold").place(x=40, y=150 + 50+250)33 Label(self.make_canvas, text="Index no.", font=("Arial", 13, "bold"), bg="chocolate", fg="brown").place(x=70, y=150 + 10)34 Label(self.make_canvas, text="Index no.", font=("Arial", 13, "bold"), bg="chocolate", fg="brown").place(x=70, y=150 + 10 + 250)35 def __two_array_maker(self):36 self.make_canvas.create_line(200, 150+50, 718+3, 150+50,width=3,fill="blue")37 self.make_canvas.create_line(200, 206+50, 718+3, 206+50, width=3,fill="blue")38 self.make_canvas.create_line(200, 450, 718 + 3, 450, width=3, fill="blue")39 self.make_canvas.create_line(200, 506, 718 + 3, 506, width=3, fill="blue")40 def __array_void_containers_and_index_maker(self):41 start_x=20142 Label(self.make_canvas,text="-1",font=("Arial",20,"bold","italic"),bg="chocolate",fg="blue").place(x=start_x-52,y=203-50)43 Label(self.make_canvas,text="-1",font=("Arial",20,"bold","italic"),bg="chocolate",fg="blue").place(x=start_x-52,y=453-50)44 for i in range(10):45 self.make_canvas.create_rectangle(start_x,203,start_x+50,253,width=3,outline="#00FF00")46 Label(self.make_canvas,text=(i+1)*10,font=("Arial",15,"bold","italic"),bg="chocolate",fg="yellow").place(x=start_x+10,y=203+10)47 # Up array index maker48 Label(self.make_canvas,text=i,font=("Arial",20,"bold","italic"),bg="chocolate",fg="blue").place(x=start_x+15,y=203-50)49 50 self.make_canvas.create_rectangle(start_x,453,start_x+50,503,width=3,outline="#00FF00")51 Label(self.make_canvas,text=(i+1)*10,font=("Arial",15,"bold","italic"),bg="chocolate",fg="yellow").place(x=start_x+10,y=453+10)52 # Down array index maker53 Label(self.make_canvas,text=i,font=("Arial",20,"bold","italic"),bg="chocolate",fg="blue").place(x=start_x+15,y=453-50)54 start_x+=5255 def make_arrow(self):56 points_linear = (170,100+50, 170-20,(100+60)/2+50, 170-10,(100+60)/2+50, 170-10,60+50, 170+10,60+50, 170+10,(100+60)/2+50, 170+20,(100+60)/2+50)57 self.linear_indicator = self.make_canvas.create_polygon(points_linear,width=3,fill="#0FFF0F",outline="black")58 points_binary = (170,100+50+250, 170-20,(100+60)/2+50+250, 170-10,(100+60)/2+50+250, 170-10,60+50+250, 170+10,60+50+250, 170+10,(100+60)/2+50+250, 170+20,(100+60)/2+50+250)59 self.binary_indicator = self.make_canvas.create_polygon(points_binary,width=3,fill="#0FFF0F",outline="black")60 def __make_correct_wrong(self):61 global img_correct, img_wrong62 self.pic_correct_x=15563 self.pic_wrong_x=15564 img_correct = ImageTk.PhotoImage(Image.open("Images/correct.png").resize((30,30),Image.ANTIALIAS))65 self.pic_correct = Label(self.make_canvas,image=img_correct,bg="chocolate")66 img_wrong = ImageTk.PhotoImage(Image.open("Images/wrong.png").resize((30, 30), Image.ANTIALIAS))67 self.pic_wrong = Label(self.make_canvas, image=img_wrong, bg="chocolate")68 def __steps_label(self):69 self.binary_step_counter = 070 self.linear_step_counter = 071 self.step_linear = Label(self.make_canvas,text="Steps: "+ str(self.binary_step_counter),font=("Arial",20,"bold"),bg="chocolate",fg="gold")72 self.step_linear.place(x=750,y=210)73 self.step_binary = Label(self.make_canvas, text="Steps: " + str(self.linear_step_counter), font=("Arial", 20, "bold"), bg="chocolate", fg="gold")74 self.step_binary.place(x=750, y=210+250)75 # According to the instruction change arrow position76 def arrow_movement_controller(self,counter,direction,arrow_particular):77 try:78 num = 52 * counter79 while num:80 if direction == 0:81 if arrow_particular == "linear":82 self.make_canvas.move(self.linear_indicator, -1, 0)83 else:84 self.make_canvas.move(self.binary_indicator, -1, 0)85 self.pic_wrong_x -= 186 self.pic_correct_x -= 187 else:88 if arrow_particular == "linear":89 self.make_canvas.move(self.linear_indicator, 1, 0)90 else:91 self.make_canvas.move(self.binary_indicator, 1, 0)92 self.pic_wrong_x += 193 self.pic_correct_x += 194 self.window.update()95 time.sleep(0.01)96 num -= 197 except:98 print("Force stop error")99class Functionality(Setup):100 def __init__(self, root):101 super(Functionality, self).__init__(root)102 self.__introduction_btn()103 def __introduction_btn(self):104 self.search_val_btn = Button(self.window, text="Search a value", font=("Arial", 25, "bold", "italic"), bg="black", fg="green", relief=RAISED, bd=7, command=self.__entry_take_forward)105 self.search_val_btn.place(x=50, y=618)106 self.reset_btn = Button(self.window, text="Reset", font=("Arial", 25, "bold", "italic"), bg="black", fg="green", relief=RAISED, bd=7, command=self.__reset_all, state=DISABLED)107 self.reset_btn.place(x=700, y=618)108 # Take entry from user and forward109 def __entry_take_forward(self):110 self.search_value_take = Entry(self.window, font=("Arial", 25, "bold", "italic"), fg="green", relief=SUNKEN, bd=7, width=5)111 self.search_value_take.place(x=350, y=630)112 self.search_value_take.focus()113 self.search_val_activation = Button(self.window, text="Search Value", font=("Arial", 18, "bold", "italic"), bg="gold", fg="green", relief=RAISED, bd=5, command=self.__give_searching_control)114 self.search_val_activation.place(x=500, y=630)115 # Linear and Binary Search Control give116 def __give_searching_control(self):117 try:118 self.search_val_btn['state'] = DISABLED119 self.search_val_activation['state'] = DISABLED120 # Searching value filtering121 try:122 if int(self.search_value_take.get()):123 pass124 except:125 messagebox.showerror("Input error","Please give a integer value to input")126 self.search_val_btn['state'] = NORMAL127 return128 self.__linear_search_it()129 # After linear search customization130 if 9>=self.search_position_linear>=0:131 self.pic_correct.place_forget()132 self.linear_conformation = Label(self.make_canvas,text="Found",font=("Arial",20,"bold"),bg="chocolate",fg="brown")133 self.linear_conformation.place(x=self.pic_correct_x-15,y=70)134 else:135 self.make_canvas.move(self.linear_indicator,-(52*2),0)136 self.make_canvas.itemconfig(self.linear_indicator,fill="red")137 self.window.update()138 self.linear_conformation = Label(self.make_canvas, text="Not found searching value in this array", font=("Arial", 20, "bold"), bg="chocolate", fg="brown")139 self.linear_conformation.place(x=self.pic_correct_x - 400, y=70)140 # Default position set141 self.pic_correct_x=155142 self.pic_correct_y = 70+250143 self.pic_wrong_x = 155144 self.pic_wrong_y = 70+250145 self.__binary_search_it()146 # After binary search customization147 if self.start_binary<=self.end_binary:148 self.pic_correct.place_forget()149 self.binary_conformation = Label(self.make_canvas,text="Found",font=("Arial",20,"bold"),bg="chocolate",fg="brown")150 self.binary_conformation.place(x=self.pic_correct_x-15,y=70+250)151 else:152 self.make_canvas.itemconfig(self.binary_indicator,fill="Red")153 self.binary_conformation = Label(self.make_canvas, text="Not found searching value", font=("Arial", 20, "bold"), bg="chocolate", fg="brown")154 self.binary_conformation.place(x=self.pic_correct_x - 200, y=70+250)155 self.reset_btn['state'] = NORMAL156 except:157 print("Force stop error")158 # Linear Search Process Control159 def __linear_search_it(self):160 try:161 if self.search_position_linear>9:162 messagebox.showerror("Not found","Searching value not found")163 # Initial Condition164 elif self.search_position_linear == -1:165 self.arrow_movement_controller(1,1,"linear")166 self.search_position_linear += 1167 self.linear_step_counter += 1168 self.step_linear['text'] = "Steps: "+ str(self.linear_step_counter)169 self.__linear_search_it()170 # Value get condition171 elif self.store[self.search_position_linear] == int(self.search_value_take.get()):172 self.pic_correct.place(x=self.pic_correct_x, y=70)173 self.window.update()174 time.sleep(0.5)175 else:176 # Pic Show and forget177 self.pic_wrong.place(x=self.pic_correct_x, y=70)178 self.window.update()179 time.sleep(0.5)180 self.pic_wrong.place_forget()181 # Arrow Movement Control182 self.search_position_linear+=1183 self.arrow_movement_controller(1,1,"linear")184 # Steps Update185 if self.linear_step_counter<10:186 self.linear_step_counter += 1187 self.step_linear['text'] = "Steps: " + str(self.linear_step_counter)188 self.__linear_search_it()189 except:190 print("Force stop error")191 192 def __binary_search_it(self):193 try:194 if self.start_binary<=self.end_binary:195 middle = int((self.start_binary + self.end_binary) / 2)196 if self.search_position_binary == -1:# Initial Condition197 self.arrow_movement_controller(middle + 1, 1,"binary")198 elif self.search_position_binary < middle:199 self.arrow_movement_controller(middle - self.search_position_binary, 1,"binary")200 else:201 self.arrow_movement_controller(self.search_position_binary - middle, 0,"binary")202 self.search_position_binary = middle203 # Steps Update204 self.binary_step_counter += 1205 self.step_binary['text'] = "Steps: " + str(self.binary_step_counter)206 # Value get situation207 if self.store[middle] == int(self.search_value_take.get()):208 self.pic_correct.place(x=self.pic_correct_x, y=70 + 250)209 self.window.update()210 else:211 # Pic Show and forget212 self.pic_wrong.place(x=self.pic_correct_x, y=70 + 250)213 self.window.update()214 time.sleep(0.5)215 self.pic_wrong.place_forget()216 # Range Concept217 if int(self.search_value_take.get()) > self.store[middle]:218 self.start_binary = middle + 1219 else:220 self.end_binary = middle - 1221 self.__binary_search_it()222 else:223 messagebox.showerror("Not found","Searching value not found")224 except:225 print("Force stop error")226 def __reset_all(self):227 # Button state customization228 self.reset_btn['state'] = DISABLED229 self.search_val_btn['state'] = NORMAL230 self.search_val_activation['state'] = NORMAL231 # Default set232 self.pic_correct_x = self.pic_wrong_x = 155233 self.pic_correct_y = self.pic_wrong_y = 70234 self.make_canvas.delete(self.linear_indicator)235 self.make_canvas.delete(self.binary_indicator)236 self.make_arrow()237 self.linear_conformation.place_forget()238 self.binary_conformation.place_forget()239 self.search_position_linear = -1240 self.search_position_binary = -1241 self.start_binary = 0242 self.end_binary = 9243 self.linear_step_counter = 0244 self.binary_step_counter = 0245 self.step_linear['text'] = "Steps: " + str(self.linear_step_counter)246 self.step_binary['text'] = "Steps: " + str(self.binary_step_counter)247if __name__ == '__main__':248 window = Tk()249 window.geometry("900x700")250 window.maxsize(900,700)251 window.minsize(900,700)252 window.title("Searching Visualizer")253 window.config(bg="orange")254 window.iconbitmap("Images/search_icon.ico")255 Functionality(window)...

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