How to use ticking method in ATX

Best Python code snippet using ATX

battle_timers.py

Source:battle_timers.py Github

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1# Python bytecode 2.7 (decompiled from Python 2.7)2# Embedded file name: scripts/client/gui/Scaleform/daapi/view/battle/shared/battle_timers.py3import SoundGroups4from gui.Scaleform.daapi.view.meta.BattleTimerMeta import BattleTimerMeta5from gui.Scaleform.daapi.view.meta.PrebattleTimerMeta import PrebattleTimerMeta6from gui.battle_control.battle_constants import COUNTDOWN_STATE7from gui.battle_control.controllers.period_ctrl import IAbstractPeriodView8from helpers import dependency9from helpers import i18n10from skeletons.gui.battle_session import IBattleSessionProvider11class _WWISE_EVENTS(object):12 BATTLE_ENDING_SOON = 'time_buzzer_02'13 COUNTDOWN_TICKING = 'time_countdown'14 STOP_TICKING = 'time_countdown_stop'15_BATTLE_END_TIME = 016_STATE_TO_MESSAGE = {COUNTDOWN_STATE.WAIT: i18n.makeString('#ingame_gui:timer/waiting'),17 COUNTDOWN_STATE.START: i18n.makeString('#ingame_gui:timer/starting'),18 COUNTDOWN_STATE.STOP: i18n.makeString('#ingame_gui:timer/started')}19class PreBattleTimer(PrebattleTimerMeta, IAbstractPeriodView):20 def updateBattleCtx(self, battleCtx):21 self.as_setWinConditionTextS(battleCtx.getArenaWinString())22 def setCountdown(self, state, timeLeft):23 self.as_setMessageS(_STATE_TO_MESSAGE[state])24 if state == COUNTDOWN_STATE.WAIT:25 self.as_hideTimerS()26 else:27 self.as_setTimerS(timeLeft)28 def hideCountdown(self, state, speed):29 self.as_setMessageS(_STATE_TO_MESSAGE[state])30 self.as_hideAllS(speed)31class BattleTimer(BattleTimerMeta, IAbstractPeriodView):32 sessionProvider = dependency.descriptor(IBattleSessionProvider)33 def __init__(self):34 super(BattleTimer, self).__init__()35 self.__isTicking = False36 self.__state = COUNTDOWN_STATE.UNDEFINED37 self.__roundLength = self.arenaVisitor.type.getRoundLength()38 self.__endingSoonTime = self.arenaVisitor.type.getBattleEndingSoonTime()39 self.__endWarningIsEnabled = self.__checkEndWarningStatus()40 self.__sounds = dict()41 def destroy(self):42 for sound in self.__sounds.values():43 sound.stop()44 self.__sounds.clear()45 super(BattleTimer, self).destroy()46 @property47 def arenaVisitor(self):48 return self.sessionProvider.arenaVisitor49 def setTotalTime(self, totalTime):50 minutes, seconds = divmod(int(totalTime), 60)51 if self.__endWarningIsEnabled and self.__state == COUNTDOWN_STATE.STOP:52 if _BATTLE_END_TIME < totalTime <= self.__endingSoonTime:53 if not self.__isTicking:54 self._startTicking()55 if totalTime == self.__endingSoonTime:56 self._callWWISE(_WWISE_EVENTS.BATTLE_ENDING_SOON)57 elif self.__isTicking:58 self.__stopTicking()59 self._sendTime(minutes, seconds)60 def setState(self, state):61 self.__state = state62 def hideTotalTime(self):63 self.as_showBattleTimerS(False)64 def showTotalTime(self):65 self.as_showBattleTimerS(True)66 def _sendTime(self, minutes, seconds):67 self.as_setTotalTimeS('{:02d}'.format(minutes), '{:02d}'.format(seconds))68 def _callWWISE(self, wwiseEventName):69 sound = SoundGroups.g_instance.getSound2D(wwiseEventName)70 if sound is not None:71 sound.play()72 self.__sounds[wwiseEventName] = sound73 return74 def _setColor(self):75 self.as_setColorS(self.__isTicking)76 def _startTicking(self):77 self._callWWISE(_WWISE_EVENTS.COUNTDOWN_TICKING)78 self.__isTicking = True79 self._setColor()80 def __stopTicking(self):81 self._callWWISE(_WWISE_EVENTS.STOP_TICKING)82 self.__isTicking = False83 self._setColor()84 def __validateEndingSoonTime(self):85 return 0 < self.__endingSoonTime < self.__roundLength86 def __checkEndWarningStatus(self):87 endingSoonTimeIsValid = self.__validateEndingSoonTime()...

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pairprogramming.py

Source:pairprogramming.py Github

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1import time2persons = []3ticking = -14start = time.time()5class Person:6 def __init__(self,id,name):7 self.id = id8 self.name=name9 self.friend = None10 self.time = 011 self.inQueue = False12 self.decoration = ""13 def friendName(self):14 if self.friend: return self.friend.name15 return ""16def display():17 for person in persons:18 print person.id, '{:>10}'.format(person.name) + ' {:<10}'.format(person.friendName()), "%.2f" % person.time, person.decoration19def decorate():20 queue = [person for person in persons if person.inQueue]21 arr = sorted(queue, key=lambda person: person.time)22 for person in persons:23 person.decoration = ""24 for i in range(len(arr)):25 person = arr[i]26 person.decoration = i+127 if ticking >= 0:28 persons[ticking].decoration = "*"29def debitera(id):30 seconds = time.time() - start31 if persons[id].friend==None:32 persons[id].time += seconds33 else:34 persons[id].time += seconds/235 persons[id].friend.time += seconds/236persons.append(Person(0,"Adam"))37persons.append(Person(1,"Bertil"))38persons.append(Person(2,"Cesar"))39persons.append(Person(3,"David"))40persons.append(Person(4,"Erik"))41persons.append(Person(5,"Filip"))42persons[0].friend = persons[2]43persons[2].friend = persons[0]44persons[0].time = 13.545persons[1].time = 12.246persons[2].time = 6.547persons[3].time = 18.948persons[4].time = 1749persons[5].time = 050persons[1].inQueue = True51persons[5].inQueue = True52#persons[1].friend = persons[2]53#persons[2].friend = persons[1]54ticking = -155while True:56 decorate()57 display()58 cmd = raw_input("Command:")59 if len(cmd) == 1: # ticking on/off60 id1 = "abcdef".index(cmd[0])61 if ticking == -1:62 start = time.time()63 ticking = id164 persons[ticking].inQueue=False65 elif ticking == id1: # samma person, stoppa66 debitera(id1)67 start = 068 ticking = -169 elif ticking != -1: # olika personer70 debitera(ticking)71 start = time.time()72 ticking = id173 persons[ticking].inQueue=False74 elif len(cmd) == 2:75 id1 = "abcdef".index(cmd[0])76 id2 = "abcdef".index(cmd[1])77 if id1 == id2:78 persons[id1].inQueue = not persons[id1].inQueue79 else:80 if persons[id1].friend == None and persons[id1].friend == None:81 persons[id1].friend = persons[id2]82 persons[id2].friend = persons[id1]83 else:84 friend = persons[id1].friend85 friend.friend = None...

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