How to use screenSize method in fMBT

Best Python code snippet using fMBT_python

game.py

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1import pygame, sys, json, ctypes, random, linecache2from pygame.locals import *3from random import randrange4user32 = ctypes.windll.user32567#setup wordcount (used to gen max random number later to fetch words)8file = open("./resources/data/words.txt", "r")9line_count = 010for line in file:11 if line != "\n":12 line_count += 113file.close()1415#check resolution settings16f = open("./resources/data/settings.json", "r")17data = json.load(f)18f.close()19if data['resolution'] == 0:20 data['resolution'] = user32.GetSystemMetrics(78), user32.GetSystemMetrics(79)21 f = open("./resources/data/settings.json", "w")22 json.dump(data, f)23 f.close()2425#start game engine & clock26mainClock = pygame.time.Clock()27pygame.init()2829#set window settings30pygame.display.set_caption('Typing Fever')31screensize = data['resolution'][0], data['resolution'][1]32if data['fullscreen'] == "yes":33 screen = pygame.display.set_mode((screensize),FULLSCREEN,32)34else:35 screen = pygame.display.set_mode((screensize),0,32)36pygame.mouse.set_visible(0)37bg = pygame.image.load("./resources/images/bg.jpg")3839#set sounds40menusound = pygame.mixer.Sound('./resources/sounds/menu.wav')41menusound.set_volume(int(data['sfx'])/100)42hitsound = pygame.mixer.Sound('./resources/sounds/hit.wav')43hitsound.set_volume(int(data['sfx'])/100)44killsound = pygame.mixer.Sound('./resources/sounds/kill.wav')45killsound.set_volume(int(data['sfx'])/100)46backgroundmusic = pygame.mixer.music.load('./resources/sounds/bgm.mp3')47pygame.mixer.music.set_volume(int(data['bgm'])/100)48pygame.mixer.music.play(-1)495051#set font52def font(size):53 return pygame.font.Font("./resources/fonts/RobotCrush.ttf", size)5455#text drawer56def draw_text(text, font, color, surface, x, y):57 textobj = font.render(text, 1, color)58 textrect = textobj.get_rect(center=(x, y))59 surface.blit(textobj, textrect)6061#create our starting menu screen62def startMenu(selected):63 while True:64 #create background65 screen.fill((0,0,0))66 screen.blit(pygame.transform.scale(bg, screensize), (0, 0))67 #title68 draw_text('TYPING FEVER', font(150), (255,255,255), screen, (screensize[0]/2), (screensize[1]/8))69 #menu handler70 if selected == 0:71 draw_text('>S T A R T', font(60), (255,51,0), screen, (screensize[0]/2), (screensize[1]/2.8))72 draw_text('LEADERBOARDS', font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/2.15))73 draw_text('OPTIONS', font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.7))74 draw_text('QUIT', font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.4))75 elif selected == 1:76 draw_text('START', font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/2.8))77 draw_text('>L E A D E R B O A R D S', font(60), (255,51,0), screen, (screensize[0]/2), (screensize[1]/2.15))78 draw_text('OPTIONS', font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.7))79 draw_text('QUIT', font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.4))80 elif selected == 2:81 draw_text('START', font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/2.8))82 draw_text('LEADERBOARDS', font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/2.15))83 draw_text('>O P T I O N S', font(60), (255,51,0), screen, (screensize[0]/2), (screensize[1]/1.7))84 draw_text('QUIT', font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.4))85 elif selected == 3:86 draw_text('START', font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/2.8))87 draw_text('LEADERBOARDS', font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/2.15))88 draw_text('OPTIONS', font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.7))89 draw_text('>Q U I T', font(60), (255,51,0), screen, (screensize[0]/2), (screensize[1]/1.4))90 #event handler91 for event in pygame.event.get():92 if event.type == KEYDOWN:93 if event.key == K_RETURN or event.key == K_SPACE:94 if selected == 0:95 menusound.play()96 start(0)97 elif selected == 1:98 menusound.play()99 leaderboards(0)100 elif selected == 2:101 menusound.play()102 options(0)103 elif selected == 3:104 pygame.quit()105 sys.exit()106 elif event.key == K_DOWN or event.key == K_s:107 if selected < 3:108 menusound.play()109 selected = selected + 1110 elif selected == 3:111 menusound.play()112 selected = 0113 elif event.key == K_UP or event.key == K_w:114 if selected > 0:115 menusound.play()116 selected = selected - 1117 elif selected == 0:118 menusound.play()119 selected = 3120 #gametick and display updater121 pygame.display.update()122 mainClock.tick(60)123124def options(selected):125 #setup all variables and fetch data from json file126 active = True127 f = open("./resources/data/settings.json", "r")128 data = json.load(f)129 bgmval = data['bgm']130 sfxval = data['sfx']131 fullscreenval = data['fullscreen']132 resolutions = ["1920x1080", "1600x900", "1366x768", "1280x720", "1920x1200", "1680x1050", "1440x900", "1024x768"]133 currentres = str(data['resolution'][0])+"x"+str(data['resolution'][1])134 resindex = 0135 for i in range(len(resolutions)):136 if resolutions[i] == currentres:137 resindex = i138 break139 while active:140 #create background141 screen.fill((0,0,0))142 screen.blit(pygame.transform.scale(bg, screensize), (0, 0))143 #title144 draw_text('OPTIONS', font(150), (255,255,255), screen, (screensize[0]/2), (screensize[1]/8))145 if selected == 0:146 draw_text('>B G M: '+bgmval, font(60), (255,51,0), screen, (screensize[0]/2), (screensize[1]/3.1))147 draw_text('SFX: '+sfxval, font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/2.4))148 draw_text('FULLSCREEN: '+fullscreenval, font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.95))149 draw_text('RESOLUTION: '+resolutions[resindex], font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.65))150 draw_text('SAVE AND QUIT', font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.4))151 draw_text('QUIT', font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.2))152 elif selected == 1:153 draw_text('BGM: '+bgmval, font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/3.1))154 draw_text('>S F X: '+sfxval, font(60), (255,51,0), screen, (screensize[0]/2), (screensize[1]/2.4))155 draw_text('FULLSCREEN: '+fullscreenval, font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.95))156 draw_text('RESOLUTION: '+resolutions[resindex], font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.65))157 draw_text('SAVE AND QUIT', font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.4))158 draw_text('QUIT', font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.2))159 elif selected == 2:160 draw_text('BGM: '+bgmval, font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/3.1))161 draw_text('SFX: '+sfxval, font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/2.4))162 draw_text('>F U L L S C R E E N: '+fullscreenval, font(60), (255,51,0), screen, (screensize[0]/2), (screensize[1]/1.95))163 draw_text('RESOLUTION: '+resolutions[resindex], font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.65))164 draw_text('SAVE AND QUIT', font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.4))165 draw_text('QUIT', font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.2))166 elif selected == 3:167 draw_text('BGM: '+bgmval, font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/3.1))168 draw_text('SFX: '+sfxval, font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/2.4))169 draw_text('FULLSCREEN: '+fullscreenval, font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.95))170 draw_text('>R E S O L U T I O N: '+resolutions[resindex], font(60), (255,51,0), screen, (screensize[0]/2), (screensize[1]/1.65))171 draw_text('SAVE AND QUIT', font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.4))172 draw_text('QUIT', font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.2))173 elif selected == 4:174 draw_text('BGM: '+bgmval, font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/3.1))175 draw_text('SFX: '+sfxval, font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/2.4))176 draw_text('FULLSCREEN: '+fullscreenval, font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.95))177 draw_text('RESOLUTION: '+resolutions[resindex], font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.65))178 draw_text('>S A V E A N D Q U I T', font(60), (255,51,0), screen, (screensize[0]/2), (screensize[1]/1.4))179 draw_text('QUIT', font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.2))180 elif selected == 5:181 draw_text('BGM: '+bgmval, font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/3.1))182 draw_text('SFX: '+sfxval, font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/2.4))183 draw_text('FULLSCREEN: '+fullscreenval, font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.95))184 draw_text('RESOLUTION: '+resolutions[resindex], font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.65))185 draw_text('SAVE AND QUIT', font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.4))186 draw_text('>Q U I T', font(60), (255,51,0), screen, (screensize[0]/2), (screensize[1]/1.2))187 #event handler188 for event in pygame.event.get():189 if event.type == KEYDOWN:190 if event.key == K_RETURN or event.key == K_SPACE:191 if selected == 4:192 menusound.play()193 data['bgm'] = bgmval194 data['sfx'] = sfxval195 newres = list(map(int, resolutions[resindex].split("x")))196 f = open("./resources/data/settings.json", "w")197 json.dump(data, f)198 f.close()199 if fullscreenval != data['fullscreen']:200 restart(0, fullscreenval, newres)201 active = False202 startMenu(0)203 elif newres != data['resolution']:204 restart(0, fullscreenval, newres)205 active = False206 startMenu(0)207 pygame.mixer.music.set_volume(int(data['bgm'])/100)208 menusound.set_volume(int(data['sfx'])/100)209 hitsound.set_volume(int(data['sfx'])/100)210 killsound.set_volume(int(data['sfx'])/100)211 active = False212 startMenu(0)213 elif selected == 5:214 menusound.play()215 active = False216 startMenu(0)217 elif event.key == K_RIGHT or event.key == K_d:218 if selected == 0:219 if int(bgmval) < 100:220 bgmval = str(int(bgmval) + 10)221 pygame.mixer.music.set_volume(int(bgmval)/100)222 menusound.play()223 elif selected == 1:224 if int(sfxval) < 100:225 sfxval = str(int(sfxval) + 10)226 menusound.set_volume(int(sfxval)/100)227 hitsound.set_volume(int(sfxval)/100)228 killsound.set_volume(int(sfxval)/100)229 menusound.play()230 elif selected == 2:231 if fullscreenval == "yes":232 menusound.play()233 fullscreenval = "no"234 elif fullscreenval == "no":235 menusound.play()236 fullscreenval = "yes"237 elif selected == 3:238 if resindex < len(resolutions)-1:239 menusound.play()240 resindex = resindex +1241 elif event.key == K_LEFT or event.key == K_a:242 if selected == 0:243 if int(bgmval) > 0:244 bgmval = str(int(bgmval) - 10)245 pygame.mixer.music.set_volume(int(bgmval)/100)246 menusound.play()247 elif selected == 1:248 if int(sfxval) > 0:249 sfxval = str(int(sfxval) - 10)250 menusound.set_volume(int(sfxval)/100)251 hitsound.set_volume(int(sfxval)/100)252 killsound.set_volume(int(sfxval)/100)253 menusound.play()254 elif selected == 2:255 if fullscreenval == "yes":256 menusound.play()257 fullscreenval = "no"258 elif fullscreenval == "no":259 menusound.play()260 fullscreenval = "yes"261 elif selected == 3:262 if resindex > 0:263 menusound.play()264 resindex = resindex -1265 elif event.key == K_DOWN or event.key == K_s:266 if selected < 5:267 menusound.play()268 selected = selected + 1269 elif selected == 5:270 menusound.play()271 selected = 0272 elif event.key == K_UP or event.key == K_w:273 if selected > 0:274 menusound.play()275 selected = selected - 1276 elif selected == 0:277 menusound.play()278 selected = 5279 #gametick and display updater280 pygame.display.update()281 mainClock.tick(60)282283def restart(selected, fullscreenval, newres):284 #define vars285 active = True286 while active:287 #create background288 screen.fill((0,0,0))289 screen.blit(pygame.transform.scale(bg, screensize), (0, 0))290 draw_text('OPTIONS', font(150), (255,255,255), screen, (screensize[0]/2), (screensize[1]/8))291 draw_text('SOME CHANGES NEED A RESTART TO TAKE EFFECT', font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/3.1))292 if selected == 0:293 draw_text('>O K A Y<', font(60), (255,51,0), screen, (screensize[0]/2), (screensize[1]/1.95))294 draw_text('UNDO CHANGES', font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.65))295 if selected == 1:296 draw_text('OKAY', font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.95))297 draw_text('>U N D O C H A N G E S<', font(60), (255,51,0), screen, (screensize[0]/2), (screensize[1]/1.65))298 #event handler299 for event in pygame.event.get():300 if event.type == KEYDOWN:301 if event.key == K_RETURN or event.key == K_SPACE:302 if selected == 0:303 menusound.play()304 f = open("./resources/data/settings.json", "r")305 data = json.load(f)306 f.close()307 data['fullscreen'] = fullscreenval308 data['resolution'] = newres309 f = open("./resources/data/settings.json", "w")310 json.dump(data, f)311 f.close()312 active = False313 startMenu(0)314 elif selected == 1:315 menusound.play()316 active = False317 startMenu(0)318 elif event.key == K_DOWN or event.key == K_s:319 if selected < 1:320 menusound.play()321 selected = selected + 1322 elif selected == 1:323 menusound.play()324 selected = 0325 elif event.key == K_UP or event.key == K_w:326 if selected > 0:327 menusound.play()328 selected = selected - 1329 elif selected == 0:330 menusound.play()331 selected = 1332 #gametick and display updater333 pygame.display.update()334 mainClock.tick(60)335336def start(selected):337 #define vars338 active = True339 difficulties = ['E A S Y', 'M E D I U M', 'H A R D', 'I M P O S S I B L E', 'easy', 'medium', 'hard', 'impossible']340 index = 0341 while active:342 #create background343 screen.fill((0,0,0))344 screen.blit(pygame.transform.scale(bg, screensize), (0, 0))345 draw_text('DIFFICULTY', font(150), (255,255,255), screen, (screensize[0]/2), (screensize[1]/8))346 if selected == 0:347 draw_text('>'+difficulties[index]+'<', font(60), (255,51,0), screen, (screensize[0]/2), (screensize[1]/1.95))348 draw_text('BACK', font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.65))349 elif selected == 1:350 draw_text(difficulties[index+4], font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.95))351 draw_text('>B A C K<', font(60), (255,51,0), screen, (screensize[0]/2), (screensize[1]/1.65))352 #event handler353 for event in pygame.event.get():354 if event.type == KEYDOWN:355 if event.key == K_RETURN or event.key == K_SPACE:356 if selected == 0:357 menusound.play()358 active = False359 play(index)360 elif selected == 1:361 menusound.play()362 active = False363 startMenu(0)364 elif event.key == K_RIGHT or event.key == K_d:365 if selected == 0:366 if index < 3:367 menusound.play()368 index = index +1369 elif index == 3:370 menusound.play()371 index = 0372 elif event.key == K_LEFT or event.key == K_a:373 if selected == 0:374 if index > 0:375 menusound.play()376 index = index - 1377 elif index == 0:378 menusound.play()379 index = 3380 elif event.key == K_DOWN or event.key == K_s:381 if selected < 1:382 menusound.play()383 selected = selected + 1384 elif selected == 1:385 menusound.play()386 selected = 0387 elif event.key == K_UP or event.key == K_w:388 if selected > 0:389 menusound.play()390 selected = selected - 1391 elif selected == 0:392 menusound.play()393 selected = 1394 #gametick and display updater395 pygame.display.update()396 mainClock.tick(60)397398def spawn():399 #return array consisting of random word from file, random color as well as random x and y coordinates400 word = linecache.getline('./resources/data/words.txt', random.randint(1, line_count)).rstrip('\n')401 return [pygame.font.Font("./resources/fonts/Inlanders.otf", 60).render(word, 1, (randrange(255),randrange(255),255)), randrange(screensize[0]-500), (randrange(800)*-1), word]402403def play(difficulty):404 #define vars405 active = True406 enemies = []407 health = 3408 score = 0409 typed = ""410 spawnspeed = int(10000/(int(difficulty)+1))411 scrollspeed = 1412 #create event timer413 SPAWNEVENT = pygame.USEREVENT+1414 pygame.time.set_timer(SPAWNEVENT, spawnspeed)415 enemies.append(spawn())416 while active:417 #create background418 screen.fill((0,0,0))419 screen.blit(pygame.transform.scale(bg, screensize), (0, 0))420 #draw stats and heads-up display421 draw_text("Health: "+str(health), font(60), (255,51,0), screen, (screensize[0]/10), (screensize[1]/8))422 draw_text("Score: "+str(score), font(60), (255,51,0), screen, (screensize[0]/10), (screensize[1]/15))423 draw_text(">"+typed, font(60), (255,51,0), screen, (screensize[0]/2), (screensize[1]/1.1))424 #animate enemies425 for i in range(len(enemies)):426 screen.blit(enemies[i][0], (enemies[i][1],enemies[i][2]))427 enemies[i][2]+=scrollspeed428 #check if enemy passed screen429 if enemies[i][2] > screensize[1]+100:430 #if enemy passed screen, reset speed, clear all enemies, play hit sound and remove health431 hitsound.play()432 enemies = []433 spawnspeed = int(10000/(int(difficulty)+1))434 scrollspeed = 1435 health -= 1436 break437 #check if game lost438 if health <= -1:439 #game lost, switch to save score menu and pass final score440 active = False441 savescore(score, difficulty)442 #event handler443 for event in pygame.event.get():444 if event.type == SPAWNEVENT:445 enemies.append(spawn())446 elif event.type == KEYDOWN:447 if event.key == K_ESCAPE:448 active = False449 startMenu(0)450 elif event.key == K_RETURN:451 #check if typed word is an enemy452 for n in range(len(enemies)):453 if typed == enemies[n][3]:454 #remove enemy, increase spawn and scroll speeds, add score and play kill sound455 killsound.play()456 enemies.pop(n)457 score += 100458 spawnspeed -= randrange(10)459 scrollspeed += ((difficulty/10000)+0.05)460 pygame.time.set_timer(SPAWNEVENT, spawnspeed)461 break462 #reset typed word463 typed = ""464 elif event.key == K_BACKSPACE:465 typed = typed[:-1]466 else:467 typed += event.unicode468 #gametick and display updater469 pygame.display.update()470 mainClock.tick(60)471472def savescore(score, difficulty):473 active = True474 f = open("./resources/data/scores.json", "r")475 data = json.load(f)476 f.close()477 pushDownAmount = 0478 difficulties = ['easy', 'medium', 'hard', 'impossible']479 selected = 0480 newscore = False481 setname = False482 name = ""483 for obj in data[difficulties[difficulty]]:484 if score > data[difficulties[difficulty]][obj]['score']:485 pushDownAmount = int(obj)486 break487 while active:488 #create background489 screen.fill((0,0,0))490 screen.blit(pygame.transform.scale(bg, screensize), (0, 0))491 #check if new high-score492 if pushDownAmount == 0:493 draw_text('GAME OVER', font(150), (255,255,255), screen, (screensize[0]/2), (screensize[1]/8))494 draw_text('>B A C K<', font(60), (255,51,0), screen, (screensize[0]/2), (screensize[1]/1.95))495 else:496 draw_text('GAME OVER', font(150), (255,255,255), screen, (screensize[0]/2), (screensize[1]/8))497 draw_text('NEW HIGH-SCORE!', font(80), (255,255,255), screen, (screensize[0]/2), (screensize[1]/4))498 draw_text('ENTER YOUR NAME', font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/2.3))499 if selected == 0:500 draw_text('>'+name, font(60), (255,51,0), screen, (screensize[0]/2), (screensize[1]/1.95))501 draw_text('SAVE', font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.75))502 elif selected == 1:503 draw_text(name, font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.95))504 draw_text('>S A V E<', font(60), (255,51,0), screen, (screensize[0]/2), (screensize[1]/1.75))505 newscore = True506 #event handler507 for event in pygame.event.get():508 if event.type == KEYDOWN:509 if event.key == K_RETURN or event.key == K_SPACE:510 if newscore == False:511 active = False512 startMenu(0)513 else:514 if selected == 0:515 setname = True516 if selected == 1:517 pushDownAmount = int(pushDownAmount)518 if pushDownAmount == 1:519 data[difficulties[difficulty]]["5"]['score'] = data[difficulties[difficulty]]["4"]['score']520 data[difficulties[difficulty]]["5"]['name'] = data[difficulties[difficulty]]["4"]['name']521 data[difficulties[difficulty]]["4"]['score'] = data[difficulties[difficulty]]["3"]['score']522 data[difficulties[difficulty]]["4"]['name'] = data[difficulties[difficulty]]["3"]['name']523 data[difficulties[difficulty]]["3"]['score'] = data[difficulties[difficulty]]["2"]['score']524 data[difficulties[difficulty]]["3"]['name'] = data[difficulties[difficulty]]["2"]['name']525 data[difficulties[difficulty]]["2"]['score'] = data[difficulties[difficulty]]["1"]['score']526 data[difficulties[difficulty]]["2"]['name'] = data[difficulties[difficulty]]["1"]['name']527 data[difficulties[difficulty]]["1"]['score'] = score528 data[difficulties[difficulty]]["1"]['name'] = name529 elif pushDownAmount == 2:530 data[difficulties[difficulty]]["5"]['score'] = data[difficulties[difficulty]]["4"]['score']531 data[difficulties[difficulty]]["5"]['name'] = data[difficulties[difficulty]]["4"]['name']532 data[difficulties[difficulty]]["4"]['score'] = data[difficulties[difficulty]]["3"]['score']533 data[difficulties[difficulty]]["4"]['name'] = data[difficulties[difficulty]]["3"]['name']534 data[difficulties[difficulty]]["3"]['score'] = data[difficulties[difficulty]]["2"]['score']535 data[difficulties[difficulty]]["3"]['name'] = data[difficulties[difficulty]]["2"]['name']536 data[difficulties[difficulty]]["2"]['score'] = score537 data[difficulties[difficulty]]["2"]['name'] = name538 elif pushDownAmount == 3:539 data[difficulties[difficulty]]["5"]['score'] = data[difficulties[difficulty]]["4"]['score']540 data[difficulties[difficulty]]["5"]['name'] = data[difficulties[difficulty]]["4"]['name']541 data[difficulties[difficulty]]["4"]['score'] = data[difficulties[difficulty]]["3"]['score']542 data[difficulties[difficulty]]["4"]['name'] = data[difficulties[difficulty]]["3"]['name']543 data[difficulties[difficulty]]["3"]['score'] = score544 data[difficulties[difficulty]]["3"]['name'] = name545 elif pushDownAmount == 4:546 data[difficulties[difficulty]]["5"]['score'] = data[difficulties[difficulty]]["4"]['score']547 data[difficulties[difficulty]]["5"]['name'] = data[difficulties[difficulty]]["4"]['name']548 data[difficulties[difficulty]]["4"]['score'] = score549 data[difficulties[difficulty]]["4"]['name'] = name550 elif pushDownAmount == 4:551 data[difficulties[difficulty]]["5"]['score'] = score552 data[difficulties[difficulty]]["5"]['name'] = name553 f = open("./resources/data/scores.json", "w")554 json.dump(data, f)555 f.close()556 setname = False557 active = False558 startMenu(0)559 elif event.key == K_DOWN:560 if selected < 1:561 menusound.play()562 selected = selected + 1563 elif selected == 1:564 menusound.play()565 selected = 0566 elif event.key == K_UP:567 if selected > 0:568 menusound.play()569 selected = selected - 1570 elif selected == 0:571 menusound.play()572 selected = 1573 elif event.key == K_BACKSPACE:574 name = name[:-1]575 else:576 if len(name) < 3:577 name += event.unicode578 #gametick and display updater579 pygame.display.update()580 mainClock.tick(60)581582 583def leaderboards(selected):584 active = True585 f = open("./resources/data/scores.json", "r")586 data = json.load(f)587 f.close()588 difficulties = ['E A S Y', 'M E D I U M', 'H A R D', 'I M P O S S I B L E', 'easy', 'medium', 'hard', 'impossible']589 difficultiesNonText = ['easy', 'medium', 'hard', 'impossible']590 index = 0591 while active:592 #create background593 screen.fill((0,0,0))594 screen.blit(pygame.transform.scale(bg, screensize), (0, 0))595 #title and table key setup596 draw_text('LEADRBOARDS', font(150), (255,255,255), screen, (screensize[0]/2), (screensize[1]/8))597 draw_text('RANK', font(80), (255,255,255), screen, (screensize[0]/3), (screensize[1]/4))598 draw_text('NAME', font(80), (255,255,255), screen, (screensize[0]/2), (screensize[1]/4))599 draw_text('SCORE', font(80), (255,255,255), screen, (screensize[0]/1.5), (screensize[1]/4))600 #display scores601 draw_text('1st', font(60), (255,255,255), screen, (screensize[0]/3), (screensize[1]/3))602 draw_text(data[difficultiesNonText[index]]["1"]["name"], font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/3))603 draw_text(str(data[difficultiesNonText[index]]["1"]["score"]), font(60), (255,255,255), screen, (screensize[0]/1.5), (screensize[1]/3))604 draw_text('2nd', font(60), (255,255,255), screen, (screensize[0]/3), (screensize[1]/2.4))605 draw_text(data[difficultiesNonText[index]]["2"]["name"], font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/2.4))606 draw_text(str(data[difficultiesNonText[index]]["2"]["score"]), font(60), (255,255,255), screen, (screensize[0]/1.5), (screensize[1]/2.4))607 draw_text('3rd', font(60), (255,255,255), screen, (screensize[0]/3), (screensize[1]/2))608 draw_text(data[difficultiesNonText[index]]["3"]["name"], font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/2))609 draw_text(str(data[difficultiesNonText[index]]["3"]["score"]), font(60), (255,255,255), screen, (screensize[0]/1.5), (screensize[1]/2))610 draw_text('4th', font(60), (255,255,255), screen, (screensize[0]/3), (screensize[1]/1.7))611 draw_text(data[difficultiesNonText[index]]["4"]["name"], font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.7))612 draw_text(str(data[difficultiesNonText[index]]["4"]["score"]), font(60), (255,255,255), screen, (screensize[0]/1.5), (screensize[1]/1.7))613 draw_text('5th', font(60), (255,255,255), screen, (screensize[0]/3), (screensize[1]/1.5))614 draw_text(data[difficultiesNonText[index]]["5"]["name"], font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.5))615 draw_text(str(data[difficultiesNonText[index]]["5"]["score"]), font(60), (255,255,255), screen, (screensize[0]/1.5), (screensize[1]/1.5))616617 #change mode scores618 if selected == 0:619 draw_text('>'+difficulties[index]+'<', font(60), (255,51,0), screen, (screensize[0]/2), (screensize[1]/1.3))620 draw_text('BACK', font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.2))621 elif selected == 1:622 draw_text(difficulties[index+4], font(60), (255,255,255), screen, (screensize[0]/2), (screensize[1]/1.3))623 draw_text('>B A C K<', font(60), (255,51,0), screen, (screensize[0]/2), (screensize[1]/1.2))624 #event handler625 for event in pygame.event.get():626 if event.type == KEYDOWN:627 if event.key == K_RETURN or event.key == K_SPACE:628 if selected == 1:629 menusound.play()630 active = False631 startMenu(0)632 elif event.key == K_RIGHT or event.key == K_d:633 if selected == 0:634 if index < 3:635 menusound.play()636 index = index +1637 elif index == 3:638 menusound.play()639 index = 0640 elif event.key == K_LEFT or event.key == K_a:641 if selected == 0:642 if index > 0:643 menusound.play()644 index = index - 1645 elif index == 0:646 menusound.play()647 index = 3648 elif event.key == K_DOWN or event.key == K_s:649 if selected < 1:650 menusound.play()651 selected = selected + 1652 elif selected == 1:653 menusound.play()654 selected = 0655 elif event.key == K_UP or event.key == K_w:656 if selected > 0:657 menusound.play()658 selected = selected - 1659 elif selected == 0:660 menusound.play()661 selected = 1662 #gametick and display updater663 pygame.display.update()664 mainClock.tick(60)665 666#start game ...

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MainMenu.py

Source:MainMenu.py Github

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1'''2Created on 07/02/201334@author: Simon5'''6#from zModule import * #includes pygame, os, sys and pygame.locals7import pygame, os8import sys910class MainMenu:1112 def __init__(self):13 pathWork = os.getcwd()14 pathMenu = os.path.join(pathWork, os.path.join("images","menu"))15 self.pathPapers = os.path.join(pathMenu, "papers")16 self.background = pygame.image.load(os.path.join(pathMenu, "background.png"))1718 self.Clock = pygame.time.Clock()19 self.timer = 020 self.aniTimer = 021 self.aniRunning = True2223 self.menuItems = {}24 self.current = 025 self.following = 126 self.sprites = pygame.sprite.RenderUpdates()27# self.set_items()28 self.initiative = True29 self.screenSize = (0,0)30 print "Finished initializing MainMenu..."3132 def controller(self, screen, event):33 screenSize = screen.get_size()34 tick = self.Clock.tick()35 self.timer += tick36 updates = []37 if self.initiative:38 self.menuItems[0].rect.topleft = [0,0]39 self.menuItems[0].rect = self.menuItems[0].rect.move(screenSize[0]*0.5-self.menuItems[0].rect.width*0.5,screenSize[1]*0.06)40 self.sprites.add(self.menuItems[0])41 self.sprites.clear(screen, self.bg)42 updates += self.sprites.draw(screen)43 self.initiative = False44 if self.aniRunning and self.timer >= 2000:45 self.animation(tick, screenSize, self.current, self.following)46 self.sprites.add(self.menuItems[self.current])47 self.sprites.add(self.menuItems[self.following])48 self.sprites.clear(screen, self.bg)49 updates += self.sprites.draw(screen)5051 pygame.display.update(updates)52 return screen5354 def set_items(self, screenSize = (800,600)):55 self.sprites.empty()56 counter = 057 for element in os.listdir(self.pathPapers):58 path = os.path.join(self.pathPapers, element)59 element = pygame.image.load(path)60 size = element.get_size()61 ratio = size[0]/float(size[1])62 height = int(screenSize[1]-(screenSize[1]*0.1))63 width = int(height * ratio)64 element = pygame.transform.smoothscale(element, (width, height))65 sprite = pygame.sprite.Sprite()66 sprite.image = element67 sprite.rect = sprite.image.get_rect()68 try:69 ratio2 = (self.menuItems[counter].rect[0]+self.screenSize[0])/float(self.menuItems[counter].rect[0])70 sprite.rect[0] = screenSize[0]/ratio271 sprite.rect[1] = screenSize[1]*0.0672 except:73 print "error"74 sprite.rect = sprite.rect.move(screenSize[0],screenSize[1]*0.06)75 self.menuItems[counter] = sprite76 counter += 177# self.initiative = True78 self.screenSize = screenSize7980 def animation(self, tick, screenSize, current, following):81 curSprite = self.menuItems[current]82 folSprite = self.menuItems[following]83 curSprite.rect = curSprite.rect.move(-screenSize[0]*3*(tick/1000.0), 0)84 folSprite.rect = folSprite.rect.move(-screenSize[0]*3*(tick/1000.0), 0)85 self.menuItems[current] = curSprite86 self.menuItems[following] = folSprite87 left = folSprite.rect.topleft[0]88 width = folSprite.rect.width89 if left <= (screenSize[0]*0.5)-(width*0.5):90 folSprite.rect = folSprite.rect.move((left-(screenSize[0]*0.5-width*0.5))*-1,0)91 self.aniRunning = False9293 def set_background(self, screen, refresh=False):94 if refresh:95 size = screen.get_size()96 print size97 self.bg = pygame.transform.smoothscale(self.background, size)98 screen.blit(self.bg, (0,0))99 return screen100 try:101 self.bg102 return True103 except:104 size = screen.get_size()105 self.bg = pygame.transform.smoothscale(self.background, size)106 return False107108109110# def controller(self, screen, event):111# pygame.mouse.set_visible(True)112# screenSize = list(screen.get_size())113# size = list(self.background.get_size())114# if screenSize[0] != size[0] or screenSize[1] != size[1]:115# self.bgresize = pygame.transform.smoothscale(self.background, screenSize)116# screen.blit(self.bgresize, (0,0))117# screen = self.draw_paper(screen)118# return screen119#120# def draw_paper(self, screen):121# screenSize = list(screen.get_size())122# size = list(self.texture1.get_size())123# if size[1] != int(screenSize[1]*0.7):124# y = int(screenSize[1]*0.7)125# ratio = float(size[0]*0.7)/size[1]126# x = size[0]*ratio127# self.tx1resize = pygame.transform.smoothscale(self.texture1, (x,y))128# size = list(self.tx1resize.get_size())129# halfsize = [size[0]*0.5, size[1]*0.5]130# mid = [screenSize[0]*0.5 - halfsize[0], screenSize[1]*0.5 - halfsize[1]]131# screen.blit(self.tx1resize, (mid)) ...

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pygamewithgui.py

Source:pygamewithgui.py Github

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1import pygame2from pygame import *3import random as r 4import time, sys5pygame.init()6RUNNING = True7DISPLAY_SIZE = pygame.display.get_desktop_sizes()[0]8LIST_DISPLAY_SIZE = list(DISPLAY_SIZE)9DISPLAYSURF = pygame.display.set_mode(tuple(map(lambda i, j: i - j, DISPLAY_SIZE, (2,60))),pygame.RESIZABLE)10SCREENSIZE = DISPLAYSURF.get_size()11FONT = pygame.font.SysFont('Tahoma',int((SCREENSIZE[0]+SCREENSIZE[1])/40),False,False)12WHITE = pygame.Color(255,255,255) 13BLACK = pygame.Color(0,0,0)14TIMEDELAY = pygame.time.get_ticks()15ESC = False16HOVER = False17playerpos = (0,int(SCREENSIZE[1]/20))18DELAY2 = pygame.time.get_ticks()19movementdistx = 3520movementdisty = 3521movementspd = 10022collectables = []23def update():24 global HOVER, RUNNING, pressed_keys, playerpos, DELAY2, movementdist, movementspd, kpl, collectables25 SCREENSIZE = DISPLAYSURF.get_size()26 27 pressed_keys = pygame.key.get_pressed()28 if pressed_keys[K_a] and pygame.time.get_ticks()>=DELAY2+movementspd and playerpos[0]>=movementdistx:29 DELAY2 = pygame.time.get_ticks()30 playerpos = (playerpos[0]-movementdistx,playerpos[1])31 if pressed_keys[K_d] and pygame.time.get_ticks()>=DELAY2+movementspd and playerpos[0]<=SCREENSIZE[0]-movementdistx:32 DELAY2 = pygame.time.get_ticks()33 playerpos = (playerpos[0]+movementdistx,playerpos[1])34 if pressed_keys[K_s] and pygame.time.get_ticks()>=DELAY2+movementspd and playerpos[1]<=SCREENSIZE[1]-movementdisty:35 DELAY2 = pygame.time.get_ticks()36 playerpos = (playerpos[0],playerpos[1]+movementdisty)37 if pressed_keys[K_w] and pygame.time.get_ticks()>=DELAY2+movementspd and playerpos[1]>=int(SCREENSIZE[1]/20)+movementdisty:38 DELAY2 = pygame.time.get_ticks()39 playerpos = (playerpos[0],playerpos[1]-movementdisty)40 41 if playerpos[0]>SCREENSIZE[0]-25: playerpos = (playerpos[0]-25,playerpos[1])42 if playerpos[1]>SCREENSIZE[1]-35: playerpos = (playerpos[0],playerpos[1]-35)43 44 DISPLAYSURF.fill(WHITE)45 pygame.draw.rect(DISPLAYSURF,pygame.Color(127,127,127),(0,0,SCREENSIZE[0],int(SCREENSIZE[1]/20)),0)46 47 pygame.draw.rect(DISPLAYSURF,pygame.Color(255,0,0),(playerpos[0]+5,playerpos[1],15,15),0)48 pygame.draw.rect(DISPLAYSURF,pygame.Color(0,255,0),(playerpos[0],playerpos[1]+10,5,15),0)49 pygame.draw.rect(DISPLAYSURF,pygame.Color(0,255,0),(playerpos[0]+20,playerpos[1]+10,5,15),0)50 pygame.draw.rect(DISPLAYSURF,pygame.Color(255,255,0),(playerpos[0]+5,playerpos[1]+15,7.5,20),0)51 pygame.draw.rect(DISPLAYSURF,pygame.Color(0,255,255),(playerpos[0]+12.5,playerpos[1]+15,8,20),0)52 53 # collectables54 if len(collectables)<1:55 collectables.append([r.randrange(0,SCREENSIZE[0],25),r.randrange(int(SCREENSIZE[1]/20),SCREENSIZE[1],35)])56 [pygame.draw.rect(DISPLAYSURF,pygame.Color(255,0,0),(i[0],i[1],25,35),0) for i in collectables]57 58 [collectables.remove(i) if playerpos[0]>i[0]-30 and playerpos[0]<i[0]+25 and playerpos[1]>i[1]-15 and playerpos[1]<i[1]+35 else "" for i in collectables]59 60 if ESC:61 if not HOVER:62 FONT = pygame.font.SysFont('Tahoma',int((SCREENSIZE[0]+SCREENSIZE[1])/40),False,False)63 pygame.draw.rect(DISPLAYSURF, pygame.Color(100,100,100), (2/6*SCREENSIZE[0],SCREENSIZE[1]/2-int(SCREENSIZE[1]/20),2/6*SCREENSIZE[0],SCREENSIZE[1]/10),0)64 buttontext = FONT.render("Escape",True,(0,0,0))65 DISPLAYSURF.blit(buttontext, (2/6*SCREENSIZE[0]+2/24*SCREENSIZE[0],SCREENSIZE[1]/2-int(SCREENSIZE[1]/20)))66 MOUSELOCATION = pygame.mouse.get_pos()67 if MOUSELOCATION[0]>2/6*SCREENSIZE[0] and MOUSELOCATION[0]<2/6*SCREENSIZE[0]+2/6*SCREENSIZE[0] and MOUSELOCATION[1]>SCREENSIZE[1]/2-int(SCREENSIZE[1]/20) and MOUSELOCATION[1]<SCREENSIZE[1]/2-int(SCREENSIZE[1]/20)+SCREENSIZE[1]/10:68 HOVER = True69 if HOVER:70 FONT = pygame.font.SysFont('Tahoma',int((SCREENSIZE[0]+SCREENSIZE[1])/35),False,False)71 pygame.draw.rect(DISPLAYSURF, pygame.Color(100,100,100), (5/18*SCREENSIZE[0],SCREENSIZE[1]/2-SCREENSIZE[1]/15,8/18*SCREENSIZE[0],SCREENSIZE[1]*2/15),0)72 buttontext = FONT.render("Escape",True,(0,0,0))73 DISPLAYSURF.blit(buttontext, (2/6*SCREENSIZE[0]+2/24*SCREENSIZE[0],SCREENSIZE[1]/2-int(SCREENSIZE[1]/20)))74 MOUSELOCATION = pygame.mouse.get_pos()75 if not (MOUSELOCATION[0]>5/18*SCREENSIZE[0] and MOUSELOCATION[0]<5/18*SCREENSIZE[0]+3/18*SCREENSIZE[0] and MOUSELOCATION[1]>SCREENSIZE[1]/2-SCREENSIZE[1]/15 and MOUSELOCATION[1]<SCREENSIZE[1]/2-SCREENSIZE[1]/15+SCREENSIZE[1]*2/15):76 HOVER = False77 for event in pygame.event.get():78 if event.type == MOUSEBUTTONDOWN: 79 RUNNING = False80 pygame.display.update()81while RUNNING:82 pressed_keys = pygame.key.get_pressed()83 for event in pygame.event.get(): 84 if event.type == pygame.QUIT: RUNNING = False85 if pressed_keys[K_ESCAPE] and not ESC and pygame.time.get_ticks()>TIMEDELAY+500: 86 ESC = True87 TIMEDELAY = pygame.time.get_ticks()88 if pressed_keys[K_ESCAPE] and ESC and pygame.time.get_ticks()>TIMEDELAY+500: 89 ESC = False90 TIMEDELAY = pygame.time.get_ticks()91 ...

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