How to use yellow method in green

Best Python code snippet using green

Learning_pygame.py

Source:Learning_pygame.py Github

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1import pygame2import os3pygame.font.init()4# create variables for the dimensions and then inser them into pygame.display5WIDTH, HEIGHT = 900, 5006WIN = pygame.display.set_mode((WIDTH, HEIGHT))7pygame.display.set_caption("First Game!")8# variables for reused numbers, always helpful to store numbers u are going to use many times9WHITE = (255, 255, 255)10BLACK = (0, 0, 0)11RED = (255, 0, 0)12YELLOW = (255, 255, 0)13BORDER = pygame.Rect(WIDTH//2 - 5, 0, 10, HEIGHT)14HEALTH_FONT = pygame.font.SysFont('comic sans ms', 40)15WINNER_FONT = pygame.font.SysFont('comic sans ms', 100)16FPS = 6017VEL = 418BULLET_VEL = 819MAX_BULLETS = 1020SPACESHIP_WIDTH, SPACESHIP_HEIGHT = 55, 4021YELLOW_HIT = pygame.USEREVENT + 122RED_HIT = pygame.USEREVENT + 223# calling the assets folder and taking the images from there using the OS import24YELLOW_SPACESHIP_IMAGE = pygame.image.load(os.path.join('Assets', 'spaceship_yellow.png'))25YELLOW_SPACESHIP = pygame.transform.rotate(pygame.transform.scale(YELLOW_SPACESHIP_IMAGE, (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 90)26RED_SPACESHIP_IMAGE = pygame.image.load(os.path.join('Assets', 'spaceship_red.png'))27RED_SPACESHIP = pygame.transform.rotate(pygame.transform.scale(RED_SPACESHIP_IMAGE, (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 270)28SPACE = pygame.transform.scale(pygame.image.load(os.path.join('Assets', 'space.png')), (WIDTH, HEIGHT))29# all drawing will go under this define. .update is what allows the color to change30def draw_window(red, yellow, red_bullets, yellow_bullets, red_health, yellow_health):31 WIN.blit(SPACE, (0, 0)) # if SPACE (the background) was after the blit method then you would not see the ship because the order of drawing things matters32 pygame.draw.rect(WIN, BLACK, BORDER)33 red_health_text = HEALTH_FONT.render("Health: " + str(red_health), 1, WHITE)34 yellow_health_text = HEALTH_FONT.render("Health: " + str(yellow_health), 1, WHITE)35 WIN.blit(red_health_text, (WIDTH - red_health_text.get_width() - 10, 10))36 WIN.blit(yellow_health_text, (10, 10))37 WIN.blit(YELLOW_SPACESHIP, (yellow.x, yellow.y))38 WIN.blit(RED_SPACESHIP, (red.x, red.y))39 for bullet in red_bullets:40 pygame.draw.rect(WIN, RED, bullet)41 for bullet in yellow_bullets:42 pygame.draw.rect(WIN, YELLOW, bullet)43 pygame.display.update() # any changes above will updated from display.update44# Controls for the yellow ship45def yellow_handle_movement(keys_pressed, yellow):46 if keys_pressed[pygame.K_a] and yellow.x - VEL > 0: # Left47 yellow.x -= VEL48 if keys_pressed[pygame.K_d] and yellow.x + VEL + yellow.width < BORDER.x: # right49 yellow.x += VEL50 if keys_pressed[pygame.K_w] and yellow.y - VEL > 0: # up51 yellow.y -= VEL52 if keys_pressed[pygame.K_s] and yellow.y + VEL + yellow.height < HEIGHT - 13: # down53 yellow.y += VEL54# Controls for the red ship55def red_handle_movement(keys_pressed, red):56 if keys_pressed[pygame.K_LEFT] and red.x - VEL > BORDER.x + BORDER.width: # left57 red.x -= VEL58 if keys_pressed[pygame.K_RIGHT] and red.x + VEL + red.width < WIDTH: # right59 red.x += VEL60 if keys_pressed[pygame.K_UP] and red.y - VEL > 0: # Up61 red.y -= VEL62 if keys_pressed[pygame.K_DOWN] and red.y + VEL + red.height < HEIGHT - 13: # down63 red.y += VEL64 65# bullet speed, and removing the bullets when they hit the other ship and the back wall66def handle_bullets(yellow_bullets, red_bullets, yellow, red):67 for bullet in yellow_bullets:68 bullet.x += BULLET_VEL69 if red.colliderect(bullet):70 pygame.event.post(pygame.event.Event(RED_HIT))71 yellow_bullets.remove(bullet)72 elif bullet.x > WIDTH:73 yellow_bullets.remove(bullet)74 for bullet in red_bullets:75 bullet.x -= BULLET_VEL76 if yellow.colliderect(bullet):77 pygame.event.post(pygame.event.Event(YELLOW_HIT))78 red_bullets.remove(bullet)79 elif bullet.x < 0:80 red_bullets.remove(bullet)81def draw_winner(text):82 draw_text = WINNER_FONT.render(text, 1, WHITE)83 WIN.blit(draw_text, (WIDTH/2 - draw_text.get_width() / 2, HEIGHT/2 - draw_text.get_height()/2))84 pygame.display.update()85 pygame.time.delay(5000)86# this loop allows you to end the game87def main():88 red = pygame.Rect(700, 300, SPACESHIP_WIDTH, SPACESHIP_HEIGHT)89 yellow = pygame.Rect(100, 300, SPACESHIP_WIDTH, SPACESHIP_HEIGHT)90 red_bullets = []91 yellow_bullets = []92 red_health = 1093 yellow_health = 1094 clock = pygame.time.Clock()95 run = True96 while run:97 clock.tick(FPS)98 for event in pygame.event.get():99 if event.type == pygame.QUIT:100 run = False101 pygame.quit()102 103 if event.type == pygame.KEYDOWN:104 if event.key == pygame.K_LCTRL and len(yellow_bullets) < MAX_BULLETS:105 bullet = pygame.Rect(yellow.x + yellow.width, yellow.y + yellow.height//2 - 2, 10, 5)106 yellow_bullets.append(bullet)107 if event.key == pygame.K_RCTRL and len(red_bullets) < MAX_BULLETS:108 bullet = pygame.Rect(red.x, red.y + red.height//2 - 2, 10, 5)109 red_bullets.append(bullet)110 if event.type == RED_HIT:111 red_health -= 1112 if event.type == YELLOW_HIT:113 yellow_health -= 1114 winner_text = ""115 if red_health <= 0:116 winner_text = "Yellow Wins!"117 if yellow_health <= 0:118 winner_text = "Red Wins!"119 if winner_text != "":120 draw_winner(winner_text)121 break122 # these are the declared functons we call above for their each individual uses123 keys_pressed = pygame.key.get_pressed()124 yellow_handle_movement(keys_pressed, yellow)125 red_handle_movement(keys_pressed, red)126 handle_bullets(yellow_bullets, red_bullets, yellow, red)127 draw_window(red, yellow, red_bullets, yellow_bullets, red_health, yellow_health)128 main()129# dont quite understand this130if __name__ == "__main__":...

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main.py

Source:main.py Github

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1import pygame2import os3WIDTH, HEIGHT = 900, 5004WINDOW = pygame.display.set_mode((WIDTH, HEIGHT))5pygame.display.set_caption("Game time baby")6VELOCITY = 57BULLET_VEL = 78MAX_BULLETS = 59WHITE = (255, 255, 255)10BLACK = (0,0,0)11RED = (255, 0, 0)12YELLOW = (255, 255, 0)13BORDER = pygame.Rect(WIDTH // 2 - 5, 0, 10, HEIGHT)14SPACESHIP_WIDTH, SPACESHIP_HEIGHT = 65, 5515FPS = 6016YELLOW_GOT_HIT = pygame.USEREVENT + 1 # code for custom user events that we can check for and handle17RED_GOT_HIT = pygame.USEREVENT + 218YELLOW_SPACESHIP_IMG = pygame.image.load(os.path.join('Assets', 'spaceship_yellow.png'))19YELLOW_SPACESHIP = pygame.transform.rotate(pygame.transform.scale(20 YELLOW_SPACESHIP_IMG, (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 270)21RED_SPACESHIP_IMG = pygame.image.load(os.path.join('Assets', 'spaceship_red.png'))22RED_SPACESHIP = pygame.transform.rotate(pygame.transform.scale(23 RED_SPACESHIP_IMG, (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 90)24BACKGROUND = pygame.image.load(os.path.join('Assets', 'above_earth.png'))25def handle_red_movement(keys_pressed, red):26 if keys_pressed[pygame.K_a] and red.x - VELOCITY > 0: # LEFT for red ship27 red.x -= VELOCITY28 if keys_pressed[pygame.K_d] and red.x + VELOCITY + red.width < BORDER.x: # RIGHT29 red.x += VELOCITY30 if keys_pressed[pygame.K_w] and red.y - VELOCITY > 0: #UP31 red.y -= VELOCITY32 if keys_pressed[pygame.K_s] and red.y + VELOCITY + red.height < HEIGHT - 15: #DOWN33 red.y += VELOCITY34def handle_yellow_movement(keys_pressed, yellow):35 if keys_pressed[pygame.K_LEFT] and yellow.x - VELOCITY > BORDER.x + BORDER.width: # LEFT for yellow ship36 yellow.x -= VELOCITY37 if keys_pressed[pygame.K_RIGHT] and yellow.x + VELOCITY + yellow.width < WIDTH: # RIGHT38 yellow.x += VELOCITY39 if keys_pressed[pygame.K_UP] and yellow.y - VELOCITY > 0: #UP40 yellow.y -= VELOCITY41 if keys_pressed[pygame.K_DOWN] and yellow.y + VELOCITY + yellow.height < HEIGHT - 15: #DOWN42 yellow.y += VELOCITY43def draw_window(red, yellow, red_bullets, yellow_bullets):44 WINDOW.fill(WHITE)45 pygame.draw.rect(WINDOW, BLACK, BORDER)46 WINDOW.blit(YELLOW_SPACESHIP, (yellow.x, yellow.y)) # order of drawing matters. Spaceship would not be visible if we had done it before color fill47 WINDOW.blit(RED_SPACESHIP, (red.x, red.y))48 for bullet in red_bullets:49 pygame.draw.rect(WINDOW, RED, bullet)50 for bullet in yellow_bullets:51 pygame.draw.rect(WINDOW, YELLOW, bullet)52 pygame.display.update()53def handle_bullets(yellow_bullets, red_bullets, yellow, red):54 # loop through red bullets and check if they hit end of screen or collide with other character 55 # vice versa for yellow56 for bullet in red_bullets:57 bullet.x += BULLET_VEL58 if pygame.Rect.colliderect(bullet, yellow):59 pygame.event.post(pygame.event.Event(YELLOW_GOT_HIT))60 red_bullets.remove(bullet)61 62 elif bullet.x > WIDTH:63 red_bullets.remove(bullet)64 for bullet in yellow_bullets:65 bullet.x -= BULLET_VEL66 if red.colliderect(bullet): 67 pygame.event.post(pygame.event.Event(RED_GOT_HIT))68 yellow_bullets.remove(bullet)69 elif bullet.x < 0:70 yellow_bullets.remove(bullet)71def main():72 red = pygame.Rect(100, 300, SPACESHIP_WIDTH, SPACESHIP_HEIGHT)73 yellow = pygame.Rect(850, 300, SPACESHIP_WIDTH, SPACESHIP_HEIGHT)74 yellow_bullets = []75 red_bullets = []76 clock = pygame.time.Clock()77 run = True78 while run:79 clock.tick(FPS) # controls speed of while loop - run it 60 times per second at maximum80 for event in pygame.event.get():81 if event.type == pygame.QUIT:82 run = False83 pygame.quit()84 if event.type == pygame.KEYDOWN:85 if event.key == pygame.K_r and len(red_bullets) < MAX_BULLETS:86 bullet = pygame.Rect(87 red.x + red.width, red.y + red.height // 2 - 2, 10, 5) # display x, display y, rect width, rect height88 red_bullets.append(bullet)89 90 if event.key == pygame.K_m and len(yellow_bullets) < MAX_BULLETS:91 bullet = pygame.Rect(yellow.x, yellow.y + yellow.height // 2 - 2, 10, 5) # display x, display y, rect width, rect height92 yellow_bullets.append(bullet)93 94 keys_pressed = pygame.key.get_pressed()95 handle_red_movement(keys_pressed, red)96 handle_yellow_movement(keys_pressed, yellow)97 handle_bullets(yellow_bullets, red_bullets, red, yellow)98 99 draw_window(red, yellow, red_bullets, yellow_bullets)100 101 102if __name__ == "__main__": #only run main if we directly run this file...

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tocolor.js

Source:tocolor.js Github

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1function toyellow(){2 /* 绿变黄 */3 $('.green').removeClass('green').addClass('yellow');4 $('.green-g').removeClass('green-g').addClass('yellow-y');5 $('.green-none').removeClass('green-none').addClass('yellow-none');6 $('.green-left').removeClass('green-left').addClass('yellow-left');7 $('.green-box').removeClass('green-box').addClass('yellow-box');8 /*蓝变黄 */9 $('.blue').removeClass('blue').addClass('yellow');10 $('.blue-b').removeClass('blue-b').addClass('yellow-y');11 $('.blue-none').removeClass('blue-none').addClass('yellow-none');12 $('.blue-left').removeClass('blue-left').addClass('yellow-left');13 $('.blue-box').removeClass('blue-box').addClass('yellow-box');14 /* 红变黄 */15 $('.red').removeClass('red').addClass('yellow');...

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colors-yellow-deprecated.js

Source:colors-yellow-deprecated.js Github

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1const scaleYellow = require('./scale-yellow');2const colorsYellow = {3 'color-yellow-dark': scaleYellow['yellow-800'],4 'color-yellow-base': scaleYellow['yellow-600'],5 'color-yellow-mid': scaleYellow['yellow-500'],6 'color-yellow-light': scaleYellow['yellow-400'],7 'color-yellow-lightest': scaleYellow['yellow-200'],8};...

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