How to use press_button method in lettuce_webdriver

Best Python code snippet using lettuce_webdriver_python

bot.py

Source:bot.py Github

copy

Full Screen

...76 def update_screen(self, screen):77 self.lock.acquire()78 self.screen = screen79 self.lock.release()80 def press_button(self, action):81 if action in self.actions:82 if self.actions[action] is not None:83 pyautogui.click(*self.actions[action])84 if action == "D" or action == "P":85 self.bet += 186 return True87 else:88 return False89 def start(self):90 self.stopped = False91 t1 = Thread(target=self.run)92 t1.start()93 def stop(self):94 self.stopped = True95 def run(self):96 while not self.stopped:97 if self.atentie is not None:98 pyautogui.click(*self.atentie)99 self.atentie = None100 if self.continua is not None:101 pyautogui.click(*self.continua)102 self.continua = None103 if self.repariere is not None:104 pyautogui.click(*self.repariere)105 self.lock.acquire()106 self.state = HandState.DEALT_CARDS107 self.hands += 1108 self.bet += 1109 self.lock.release()110 print(f'----- Hand {self.hands} -----')111 self.previous_player_total = None112 sleep(1)113 if self.insurance:114 pyautogui.click(*INSURANCE)115 continue116 if self.state == HandState.DEALT_CARDS:117 if self.previous_player_total is not None and self.previous_player_total == self.player_cards:118 print('Same card as previous')119 self.previous_player_total = None120 sleep(1)121 continue122 if self.actions['H'] is None:123 sleep(0.6)124 continue125 if self.player_cards == "6" and self.actions['P'] is not None:126 self.player_cards = "33"127 if self.player_cards == "8" and self.actions['P'] is not None:128 self.player_cards = "44"129 if self.player_cards == "12" and self.actions['P'] is not None:130 self.player_cards = "66"131 if self.player_cards == "14" and self.actions['P'] is not None:132 self.player_cards = "77"133 if self.player_cards == "16" and self.actions['P'] is not None:134 self.player_cards = "88"135 if self.player_cards == "18" and self.actions['P'] is not None:136 self.player_cards = "99"137 self.previous_player_total = self.player_cards138 decision = self.get_decision(139 self.dealer_card, self.player_cards)140 if decision:141 self.lock.acquire()142 if decision == "S":143 is_pressed = self.press_button(decision)144 if not is_pressed:145 continue146 self.state = HandState.FINISHED147 elif decision == "H":148 is_pressed = self.press_button(decision)149 if not is_pressed:150 continue151 elif decision == "D":152 if self.actions['D'] is not None:153 is_pressed = self.press_button(decision)154 if not is_pressed:155 continue156 self.state = HandState.FINISHED157 else:158 is_pressed = self.press_button("H")159 if not is_pressed:160 continue161 elif decision == "Ds":162 if self.actions['D'] is not None:163 is_pressed = self.press_button("D")164 else:165 is_pressed = self.press_button("S")166 if not is_pressed:167 continue168 self.state = HandState.FINISHED169 elif decision == "P":170 if self.player_cards == "AA":171 is_pressed = self.press_button(decision)172 if not is_pressed:173 continue174 self.state = HandState.FINISHED175 else:176 winsound.Beep(1440, 1000)177 is_pressed = self.press_button(decision)178 if not is_pressed:179 continue180 self.state = HandState.SPLIT_HAND181 self.previous_player_total = None182 sleep(4)183 self.lock.release()184 sleep(2)185 # else:186 # print(187 # f" No hand: {self.player_cards} vs {self.dealer_card}")188 continue189 if self.state == HandState.SPLIT_HAND:190 if self.screen != Screen.split1:191 sleep(0.5)192 continue193 if self.actions['H'] is None:194 sleep(0.5)195 continue196 if self.player_cards is None:197 sleep(0.5)198 continue199 if self.previous_player_total is not None and self.previous_player_total == self.player_cards:200 print('Same card as previous')201 continue202 if self.player_cards == "Bust" and self.previous_player_total is not None:203 self.lock.acquire()204 self.state = HandState.SECOND_SPLIT_HAND205 self.previous_player_total = None206 self.lock.release()207 if self.player_cards == "22":208 self.player_cards = "4"209 self.previous_player_total = self.player_cards210 decision = self.get_decision(211 self.dealer_card, self.player_cards)212 print(213 f"SPLIT1: {self.player_cards} vs {self.dealer_card}: {decision}")214 if decision:215 self.lock.acquire()216 if decision == "S":217 is_pressed = self.press_button("S")218 if not is_pressed:219 continue220 self.player_cards = None221 self.previous_player_total = None222 self.state = HandState.SECOND_SPLIT_HAND223 elif decision == "D":224 if self.actions['D'] is not None:225 is_pressed = self.press_button(decision)226 if not is_pressed:227 continue228 self.player_cards = None229 self.previous_player_total = None230 self.state = HandState.SECOND_SPLIT_HAND231 else:232 is_pressed = self.press_button('H')233 if not is_pressed:234 continue235 elif decision == "Ds":236 if self.actions['D'] is not None:237 is_pressed = self.press_button("D")238 if not is_pressed:239 continue240 else:241 is_pressed = self.press_button("S")242 if not is_pressed:243 continue244 self.player_cards = None245 self.previous_player_total = None246 self.state = HandState.SECOND_SPLIT_HAND247 elif decision == "H":248 is_pressed = self.press_button(decision)249 if not is_pressed:250 continue251 self.lock.release()252 sleep(2)253 continue254 if self.state == HandState.SECOND_SPLIT_HAND:255 if self.screen != Screen.split2:256 continue257 if self.actions['H'] is None:258 continue259 if self.player_cards is None:260 continue261 if self.previous_player_total is not None and self.previous_player_total == self.player_cards:262 print('Previous player total is the same as current total')263 self.player_cards = None264 self.previous_player_total = None265 continue266 if self.player_cards == "Bust":267 self.lock.acquire()268 self.state = HandState.FINISHED269 self.lock.release()270 if self.player_cards == "22":271 self.player_cards = "4"272 self.previous_player_total = self.player_cards273 decision = self.get_decision(274 self.dealer_card, self.player_cards)275 print(276 f"SPLIT2: {self.player_cards} vs {self.dealer_card}: {decision}")277 if decision:278 self.lock.acquire()279 if decision == "S":280 is_pressed = self.press_button("S")281 if not is_pressed:282 continue283 self.state = HandState.FINISHED284 elif decision == "D":285 if self.actions['D'] is not None:286 is_pressed = self.press_button(decision)287 if not is_pressed:288 continue289 self.state = HandState.FINISHED290 else:291 is_pressed = self.press_button('H')292 if not is_pressed:293 continue294 elif decision == "Ds":295 if self.actions['D'] is not None:296 is_pressed = self.press_button("D")297 if not is_pressed:298 continue299 else:300 is_pressed = self.press_button("S")301 if not is_pressed:302 continue303 self.state = HandState.FINISHED304 elif decision == "H":305 is_pressed = self.press_button(decision)306 if not is_pressed:307 continue308 self.lock.release()309 else:310 print(311 f'no decision: {self.player_cards, self.dealer_card}')312 sleep(1.5)313 continue314 if self.state == HandState.FINISHED:...

Full Screen

Full Screen

main.py

Source:main.py Github

copy

Full Screen

...66 gamepad.right_joystick(convertToJoystick(RIGHT_STICK_X.read()),convertToJoystick(RIGHT_STICK_Y.read()))67 gamepad.update()68def updateNavigationKey():69 if START_KEY.read() == 1:70 gamepad.press_button(vg.XUSB_BUTTON.XUSB_GAMEPAD_START)71 gamepad.update()72 if START_KEY.read() == 0:73 gamepad.release_button(vg.XUSB_BUTTON.XUSB_GAMEPAD_START)74 gamepad.update()75 if BACK_KEY.read() == 1:76 gamepad.press_button(vg.XUSB_BUTTON.XUSB_GAMEPAD_BACK)77 gamepad.update()78 if BACK_KEY.read() == 0:79 gamepad.release_button(vg.XUSB_BUTTON.XUSB_GAMEPAD_BACK)80 gamepad.update()81def updateJoyStickKey():82 if LEFT_STICK_KEY.read() == 1:83 gamepad.press_button(vg.XUSB_BUTTON.XUSB_GAMEPAD_LEFT_THUMB)84 gamepad.update()85 if LEFT_STICK_KEY.read() == 0:86 gamepad.release_button(vg.XUSB_BUTTON.XUSB_GAMEPAD_LEFT_THUMB)87 gamepad.update()88 if RIGHT_STICK_KEY.read() == 1:89 gamepad.press_button(vg.XUSB_BUTTON.XUSB_GAMEPAD_RIGHT_THUMB)90 gamepad.update()91 if RIGHT_STICK_KEY.read() == 0:92 gamepad.release_button(vg.XUSB_BUTTON.XUSB_GAMEPAD_RIGHT_THUMB)93 gamepad.update()94def updateSholder():95 if SHOLDER_LEFT.read() == 1:96 gamepad.press_button(vg.XUSB_BUTTON.XUSB_GAMEPAD_LEFT_SHOULDER)97 gamepad.update()98 if SHOLDER_LEFT.read() == 0:99 gamepad.release_button(vg.XUSB_BUTTON.XUSB_GAMEPAD_LEFT_SHOULDER)100 gamepad.update()101 if SHOLDER_RIGHT.read() == 1:102 gamepad.press_button(vg.XUSB_BUTTON.XUSB_GAMEPAD_RIGHT_SHOULDER)103 gamepad.update()104 if SHOLDER_RIGHT.read() == 0:105 gamepad.release_button(vg.XUSB_BUTTON.XUSB_GAMEPAD_RIGHT_SHOULDER)106 gamepad.update()107def updateDpad():108 if D_PAD_LEFT.read() == 1:109 gamepad.press_button(vg.XUSB_BUTTON.XUSB_GAMEPAD_DPAD_LEFT)110 gamepad.update()111 if D_PAD_LEFT.read() == 0:112 gamepad.release_button(vg.XUSB_BUTTON.XUSB_GAMEPAD_DPAD_LEFT)113 gamepad.update()114 if D_PAD_RIGHT.read() == 1:115 gamepad.press_button(vg.XUSB_BUTTON.XUSB_GAMEPAD_DPAD_RIGHT)116 gamepad.update()117 if D_PAD_RIGHT.read() == 0:118 gamepad.release_button(vg.XUSB_BUTTON.XUSB_GAMEPAD_DPAD_RIGHT)119 gamepad.update()120 if D_PAD_UP.read() == 1:121 gamepad.press_button(vg.XUSB_BUTTON.XUSB_GAMEPAD_DPAD_UP)122 gamepad.update()123 if D_PAD_UP.read() == 0:124 gamepad.release_button(vg.XUSB_BUTTON.XUSB_GAMEPAD_DPAD_UP)125 gamepad.update()126 if D_PAD_DOWN.read() == 1:127 gamepad.press_button(vg.XUSB_BUTTON.XUSB_GAMEPAD_DPAD_DOWN)128 gamepad.update()129 if D_PAD_DOWN.read() == 0:130 gamepad.release_button(vg.XUSB_BUTTON.XUSB_GAMEPAD_DPAD_DOWN)131 gamepad.update()132def updateSKey():133 if S_KEY_A.read() == 1:134 gamepad.press_button(vg.XUSB_BUTTON.XUSB_GAMEPAD_A)135 gamepad.update()136 if S_KEY_A.read() == 0:137 gamepad.release_button(vg.XUSB_BUTTON.XUSB_GAMEPAD_A)138 gamepad.update()139 if S_KEY_B.read() == 1:140 gamepad.press_button(vg.XUSB_BUTTON.XUSB_GAMEPAD_B)141 gamepad.update()142 if S_KEY_B.read() == 0:143 gamepad.release_button(vg.XUSB_BUTTON.XUSB_GAMEPAD_B)144 gamepad.update()145 if S_KEY_X.read() == 1:146 gamepad.press_button(vg.XUSB_BUTTON.XUSB_GAMEPAD_X)147 gamepad.update()148 if S_KEY_X.read() == 0:149 gamepad.release_button(vg.XUSB_BUTTON.XUSB_GAMEPAD_X)150 gamepad.update()151 if S_KEY_Y.read() == 1:152 gamepad.press_button(vg.XUSB_BUTTON.XUSB_GAMEPAD_Y)153 gamepad.update()154 if S_KEY_Y.read() == 0:155 gamepad.release_button(vg.XUSB_BUTTON.XUSB_GAMEPAD_Y)156 gamepad.update()157while True:158 try:159 updateTriggers()160 updateJoySticks()161 updateSholder()162 updateDpad()163 updateSKey()164 updateJoyStickKey()165 updateNavigationKey166 except KeyboardInterrupt:...

Full Screen

Full Screen

grafica.py

Source:grafica.py Github

copy

Full Screen

...16 self.janela.title('CALCULADORA')17 self.janela.geometry('320x300')18 self.display = StringVar()19 Label(self.janela, textvariable= self.display).grid(column=0, row=0, columnspan=4)20 ttk.Button(self.janela, text='9', command= lambda:self.press_button(9)).grid(column=2, row=2)21 ttk.Button(self.janela, text='8', command= lambda:self.press_button(8)).grid(column=1, row=2)22 ttk.Button(self.janela, text='7', command= lambda:self.press_button(7)).grid(column=0, row=2)23 ttk.Button(self.janela, text='6', command= lambda:self.press_button(6)).grid(column=2, row=3)24 ttk.Button(self.janela, text='5', command= lambda:self.press_button(5)).grid(column=1, row=3)25 ttk.Button(self.janela, text='4', command= lambda:self.press_button(4)).grid(column=0, row=3)26 ttk.Button(self.janela, text='3', command= lambda:self.press_button(3)).grid(column=2, row=4)27 ttk.Button(self.janela, text='2', command= lambda:self.press_button(2)).grid(column=1, row=4)28 ttk.Button(self.janela, text='1', command= lambda:self.press_button(1)).grid(column=0, row=4)29 ttk.Button(self.janela, text='0', command= lambda:self.press_button('0')).grid(column=1, row=5)30 ttk.Button(self.janela, text='.', command= lambda:self.press_button('float')).grid(column=2, row=5)31 ttk.Button(self.janela, text='=', command= lambda:self.press_button('equal')).grid(column=2, row=6, columnspan=3, sticky= 'ew')32 ttk.Button(self.janela, text='/', command= lambda:self.press_button('div')).grid(column=3, row=2)33 ttk.Button(self.janela, text='x', command= lambda:self.press_button('multi')).grid(column=3, row=3)34 ttk.Button(self.janela, text='-', command= lambda:self.press_button('minus')).grid(column=3, row=4)35 ttk.Button(self.janela, text='+', command= lambda:self.press_button('plus')).grid(column=3, row=5)36 ttk.Button(self.janela, text='FECHAR', command=self.janela.destroy).grid(column=0, row=7, columnspan=4, sticky= 'ew')37 38 self.change_display39 self.janela.mainloop() 40 41 def press_button(self, digit):42 global temp_num143 global temp_num244 global temp_op45 global equal46 if temp_num1 == '' and digit == 'minus':47 temp_num1 = '-'48 elif digit == 'equal':49 equal = True50 51 elif temp_num1 != '' and temp_op == '' and (str(digit)== 'plus' or str(digit)== 'minus' or str(digit)== 'div' or str(digit)== 'multi'):52 temp_op = digit53 elif temp_num1 != '' and temp_op != '' and ((digit == 'float' and temp_num2.count('float') ==0) or float(digit) or digit =='0'):54 temp_num2= temp_num2 + str(digit).replace('float','.')55 elif (digit == 'float' and temp_num2.count('float') ==0) or float(digit) or digit=='0':...

Full Screen

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Run lettuce_webdriver automation tests on LambdaTest cloud grid

Perform automation testing on 3000+ real desktop and mobile devices online.

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful