How to use reset_table method in lisa

Best Python code snippet using lisa_python

test_jq.py

Source:test_jq.py Github

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...11 yield12 xa.set_backend(backend="memory", path="pytest-")13# 防止peb csv 数字位长反复变化14@pytest.fixture15def reset_table():16 l = ["./peb-SH000807.csv", "./sw-801180.csv", "./teb-SH000300.csv"]17 for f in l:18 shutil.copyfile(f, f + ".backup")19 yield20 for f in l:21 shutil.move(f + ".backup", f)22def test_jq_provider():23 assert xa.show_providers() == ["jq"]24def test_peb_history(csv_cache, reset_table):25 h = xa.PEBHistory("SH000807", end="20200302")26 h.summary()27 h.v() # matplotlib is required for this28 assert round(h.df.iloc[0]["pe"], 2) == 19.6729def test_swpeb_history(csv_cache, reset_table):...

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populate_tables.py

Source:populate_tables.py Github

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1import sqlite3, uuid2def reset_table(c, table):3 c.execute('DELETE FROM %s' % table)4def add_race(c, race):5 c.execute('INSERT INTO race(name) VALUES (\'%s\')' % race)6def add_profession(c, profession):7 c.execute('INSERT INTO profession(name) VALUES (\'%s\')' % profession)8def add_biome(c, biome):9 c.execute('INSERT INTO biome(name) VALUES(\'%s\')' % biome)10def add_settlement(c, biome):11 c.execute('INSERT INTO settlement(name) VALUES(\'%s\')' % settlement)12conn = sqlite3.connect('laketown.db')13c = conn.cursor()14reset_table(c, 'race')15reset_table(c, 'profession')16reset_table(c, 'biome')17reset_table(c, 'settlement')18races = ['orc', 'elf', 'human', 'goblin', 'giant', 'troll', 'minotaur', 'dragon', 'beast', 'wyrm', 'dwarf', 'halfling', 'centaur', 'vampire', 'dryad']19for race in races:20 add_race(c, race)21professions = ['warrior', 'mage', 'rogue', 'archer', 'paladin', 'priest', 'necromancer', 'dragon_rider', 'dragon_hunter', 'summoner', 'trader', 'hunter', 'guard', 'worker']22for profession in professions:23 add_profession(c, profession)24biomes = ['desert', 'forest', 'plains', 'marsh', 'tundra', 'mountains', 'plains', 'glacier', 'jungle', 'volcano', 'ocean', 'coast']25for biome in biomes:26 add_biome(c, biome)27settlements = ['village', 'trading_post', 'castle', 'mine', 'hideout', 'camp', 'logging_camp', 'hunting_camp', 'temple', 'city', 'town']28for settlement in settlements:29 add_settlement(c, settlement)30conn.commit()31conn.close()

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KMP.py

Source:KMP.py Github

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1def KMP_preprocess(pattern):2 m = len(pattern)3 reset_table = [0]*(m+1)4 reset_table[0] = -15 i = 06 j = -17 while i<m:8 while j>-1 and pattern[i] != pattern[j]: j = reset_table[j]9 i += 110 j += 111 reset_table[i] = j12 return reset_table13def KMP(pattern,target,table):14 res = []15 m = len(pattern)16 n = len(target)17 i = 018 j = 019 while i<n:20 while j>-1 and target[i] != pattern[j]: j = table[j]21 i += 122 j += 123 if j==m:24 res.append(i-m)25 j = table[j]26 return res27def main():28 p = "ABABA"29 t = "ACABAABABDABABABABBABABA"30 table = KMP_preprocess(p)31 print("Reset table for {}:".format(p))32 print(table)33 res = KMP(p,t,table)34 print("{} is matched in {} at: ".format(p,t))35 print(res)36if __name__ == '__main__':...

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