How to use _create_sub method in localstack

Best Python code snippet using localstack_python

RetinaNetFilteredDetectionsReplacement.py

Source:RetinaNetFilteredDetectionsReplacement.py Github

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...33 equal to "caffe.PriorBoxParameter.CORNER" produces the same result as the post-processing in the original topology.34 """35 replacement_id = 'RetinaNetFilteredDetectionsReplacement'36 @staticmethod37 def _create_sub(graph: nx.MultiDiGraph, input_1: Node, port_1: int, input_2: Node, port_2: int):38 negate = Power(graph, dict(scale=-1, name=input_2.name + '/negate_'))39 add = Eltwise(graph, dict(operation='sum', name=input_1.name + '/add_'))40 out_node = add.create_node([(input_1, port_1), negate.create_node([(input_2, port_2)])])41 return out_node42 def output_edges_match(self, graph: nx.DiGraph, match: SubgraphMatch, new_sub_graph: dict):43 return {match.output_node(0)[0].id: new_sub_graph['detection_output_node'].id}44 def nodes_to_remove(self, graph: nx.MultiDiGraph, match: SubgraphMatch):45 new_nodes_to_remove = match.matched_nodes_names()46 new_nodes_to_remove.remove(match.single_input_node(0)[0].id)47 new_nodes_to_remove.remove(match.single_input_node(1)[0].id)48 new_nodes_to_remove.remove(match.single_input_node(2)[0].id)49 return new_nodes_to_remove50 def generate_sub_graph(self, graph: nx.MultiDiGraph, match: SubgraphMatch):51 reshape_classes_op = Reshape(graph, {'dim': np.array([0, -1])})52 reshape_classes_node = reshape_classes_op.create_node([match.single_input_node(1)[0]],53 dict(name='do_reshape_classes'))54 priors_node = match.single_input_node(2)[0]55 placeholder = [Node(graph, node_id) for node_id in graph.nodes() if Node(graph, node_id).op == 'Placeholder'][0]56 im_height = placeholder.shape[1]57 im_width = placeholder.shape[2]58 # scale prior boxes to the [0, 1] interval59 priors_scale_const_node = Const(graph, {'value': np.array([1 / im_width,60 1 / im_height,61 1 / im_width,62 1 / im_height])}).create_node([])63 priors_scale_node = Eltwise(graph, {'name': 'scale_priors', 'operation': 'mul'}).create_node(64 [priors_node, priors_scale_const_node])65 # calculate prior boxes widths and heights66 split_node = SplitV(graph, {'axis': 2, 'size_splits': [1, 1, 1, 1]}).create_node([priors_scale_node])67 priors_width_node = __class__._create_sub(graph, split_node, 2, split_node, 0)68 priors_height_node = __class__._create_sub(graph, split_node, 3, split_node, 1)69 # concat weights and heights into a single tensor and multiple with the box coordinates regression values70 concat_width_height_node = Concat(graph, {'name': 'concat_priors_width_height', 'axis': -1}).create_node(71 [priors_width_node, priors_height_node, priors_width_node, priors_height_node])72 applied_width_height_regressions_node = Eltwise(graph, {'name': 'final_regressions', 'operation': 'mul'}). \73 create_node([concat_width_height_node, match.single_input_node(0)[0]])74 # reshape to 2D tensor as Inference Engine Detection Output layer expects75 reshape_regression_op = Reshape(graph, {'dim': np.array([0, -1])})76 reshape_regression_node = reshape_regression_op.create_node([applied_width_height_regressions_node],77 {'name': 'reshape_regression'})78 detection_output_op = DetectionOutput(graph, match.custom_replacement_desc.custom_attributes)79 detection_output_op.attrs['old_infer'] = detection_output_op.attrs['infer']80 detection_output_op.attrs['infer'] = __class__.do_infer81 detection_output_node = detection_output_op.create_node(82 [reshape_regression_node, reshape_classes_node, priors_scale_node],...

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menu.py

Source:menu.py Github

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...19 def _close_sub_janel(self):20 self.sub_window.destroy()21 self.sub_window = None22 self.sub_menu = None23 def _create_sub(self, text, function):24 if self.sub_window is not None:25 self.sub_window.lift()26 else:27 self.sub_window = front_page("200x200", self._close_sub_janel, self)28 self.sub_menu = SubMenu(text, function, self.sub_window)29 def _button_create(self):30 self._create_sub((31 "Create Room",32 "Name Player: ",33 "Name Room: ",34 "Password: "35 ), self.intergame.game_to_server.create_room)36 def _button_enter(self):37 self._create_sub((38 "Enter Room",39 "Name Player: ",40 "Id Room: ",41 "Password: "42 ), self.intergame.game_to_server.enter_room)43 def destroy(self):44 if self.sub_window is not None:45 self.sub_window.destroy()46 self.label = self.button_create = self.button_enter \47 = self.sub_window = self.sub_menu = None...

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