How to use render method in localstack

Best Python code snippet using localstack_python

SSAOPass.js

Source:SSAOPass.js Github

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...153 render: function ( renderer, writeBuffer /*, readBuffer, deltaTime, maskActive */ ) {154 // render beauty and depth155 renderer.setRenderTarget( this.beautyRenderTarget );156 renderer.clear();157 renderer.render( this.scene, this.camera );158 // render normals159 this.renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0 );160 // render SSAO161 this.ssaoMaterial.uniforms[ 'kernelRadius' ].value = this.kernelRadius;162 this.ssaoMaterial.uniforms[ 'minDistance' ].value = this.minDistance;163 this.ssaoMaterial.uniforms[ 'maxDistance' ].value = this.maxDistance;164 this.renderPass( renderer, this.ssaoMaterial, this.ssaoRenderTarget );165 // render blur166 this.renderPass( renderer, this.blurMaterial, this.blurRenderTarget );167 // output result to screen168 switch ( this.output ) {169 case SSAOPass.OUTPUT.SSAO:170 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssaoRenderTarget.texture;171 this.copyMaterial.blending = NoBlending;172 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );173 break;174 case SSAOPass.OUTPUT.Blur:175 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;176 this.copyMaterial.blending = NoBlending;177 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );178 break;179 case SSAOPass.OUTPUT.Beauty:180 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;181 this.copyMaterial.blending = NoBlending;182 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );183 break;184 case SSAOPass.OUTPUT.Depth:185 this.renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer );186 break;187 case SSAOPass.OUTPUT.Normal:188 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.normalRenderTarget.texture;189 this.copyMaterial.blending = NoBlending;190 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );191 break;192 case SSAOPass.OUTPUT.Default:193 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;194 this.copyMaterial.blending = NoBlending;195 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );196 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;197 this.copyMaterial.blending = CustomBlending;198 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );199 break;200 default:201 console.warn( 'THREE.SSAOPass: Unknown output type.' );202 }203 },204 renderPass: function ( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) {205 // save original state206 this.originalClearColor.copy( renderer.getClearColor() );207 var originalClearAlpha = renderer.getClearAlpha();208 var originalAutoClear = renderer.autoClear;209 renderer.setRenderTarget( renderTarget );210 // setup pass state211 renderer.autoClear = false;212 if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {213 renderer.setClearColor( clearColor );214 renderer.setClearAlpha( clearAlpha || 0.0 );215 renderer.clear();216 }217 this.fsQuad.material = passMaterial;218 this.fsQuad.render( renderer );219 // restore original state220 renderer.autoClear = originalAutoClear;221 renderer.setClearColor( this.originalClearColor );222 renderer.setClearAlpha( originalClearAlpha );223 },224 renderOverride: function ( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {225 this.originalClearColor.copy( renderer.getClearColor() );226 var originalClearAlpha = renderer.getClearAlpha();227 var originalAutoClear = renderer.autoClear;228 renderer.setRenderTarget( renderTarget );229 renderer.autoClear = false;230 clearColor = overrideMaterial.clearColor || clearColor;231 clearAlpha = overrideMaterial.clearAlpha || clearAlpha;232 if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {233 renderer.setClearColor( clearColor );234 renderer.setClearAlpha( clearAlpha || 0.0 );235 renderer.clear();236 }237 this.scene.overrideMaterial = overrideMaterial;238 renderer.render( this.scene, this.camera );239 this.scene.overrideMaterial = null;240 // restore original state241 renderer.autoClear = originalAutoClear;242 renderer.setClearColor( this.originalClearColor );243 renderer.setClearAlpha( originalClearAlpha );244 },245 setSize: function ( width, height ) {246 this.width = width;247 this.height = height;248 this.beautyRenderTarget.setSize( width, height );249 this.ssaoRenderTarget.setSize( width, height );250 this.normalRenderTarget.setSize( width, height );251 this.blurRenderTarget.setSize( width, height );252 this.ssaoMaterial.uniforms[ 'resolution' ].value.set( width, height );...

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renderer.js

Source:renderer.js Github

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1// This file is required by the index.html file and will2// be executed in the renderer process for that window.3// All of the Node.js APIs are available in this process.4const {app, ipcMain, BrowserWindow, ipcRenderer} = require('electron')5const QRCode = require('qrcode')6const Client = require('bitcoin-core');7const adeptiod = require("./aderpc.js")8const shell = require('electron').shell;9function renderTemplate(template, data, container, force_reload = true) {10 if (!force_reload && $("#" + container).length != 0) {11 $("#mainContent").children().addClass('d-none');12 $("#" + container).removeClass('d-none');13 return14 }15 var template = Handlebars.compile(ipcRenderer.sendSync("getTemplateContent", template));16 if ($("#" + container).length == 0) {17 $("#mainContent").append("<div id='" + container + "'></div>");18 }19 /*if (!container) {20 container = $("#mainContent");21 }*/22 $("#mainContent").children().addClass('d-none');23 container = $("#" + container);24 container.removeClass('d-none');25 container.empty();26 container.html(template(data));27}28//open links externally by default29$(document).on('click', 'a[href^="http"]', function(event) {30 event.preventDefault();31 shell.openExternal(this.href);32});33function renderOverview(force_reload = false) {34 var renderData = {35 addressData: [],36 };37 renderTemplate("index.html", renderData, "main-overview", force_reload);38 $(document).trigger("render_overview");39 var canvas = document.getElementById('canvas')40 setTimeout(function() {41 setInterval(function() {42 adeptiod.command('getaccountaddress', "account").then((response) => (response != "undefined") ? qrcodeAddress(response) : console.log("getaccountaddress unknown"));43 }, 5000);44 }, 40000);45 function qrcodeAddress(addr) {46 QRCode.toCanvas(canvas, addr, function(error) {47 if (error) console.error(error)48 })49 }50}51function renderAbout(force_reload = false) {52 var renderData = {53 addressData: [],54 };55 renderTemplate("about.html", renderData, "main-about", force_reload);56 $(document).trigger("render_about");57}58function renderWallets(force_reload = false) {59 var renderData = {60 addressData: [],61 };62 renderTemplate("wallets.html", renderData, "main-wallets", force_reload);63 $(document).trigger("render_wallets");64}65function renderWallets2(force_reload = false) {66 var renderData = {67 addressData: [],68 };69 renderTemplate("wallets.html", renderData, "main-wallets", force_reload);70 $(document).trigger("render_wallets");71}72function renderSend(force_reload = false) {73 var renderData = {74 addressData: [],75 };76 renderTemplate("send.html", renderData, "main-send", force_reload);77 $(document).trigger("render_send");78}79function renderSend2(force_reload = false) {80 var renderData = {81 addressData: [],82 };83 renderTemplate("send.html", renderData, "main-send", force_reload);84 $(document).trigger("render_send");85}86function renderTransactions(force_reload = false) {87 var renderData = {88 addressData: [],89 };90 renderTemplate("transactions.html", renderData, "main-transactions", force_reload);91 $(document).trigger("render_transactions");92}93function renderPeers(force_reload = false) {94 var renderData = {95 addressData: [],96 };97 renderTemplate("peers.html", renderData, "main-peers", force_reload);98 $(document).trigger("render_peers");99}100function renderMasternodes(force_reload = false) {101 var renderData = {102 addressData: [],103 };104 renderTemplate("masternodes.html", renderData, "main-masternodes", force_reload);105 $(document).trigger("render_masternodes");106}107function renderStorade(force_reload = false) {108 var renderData = {109 addressData: [],110 };111 renderTemplate("storade.html", renderData, "main-storade", force_reload);112 $(document).trigger("render_storade");113}114function renderMasternodesList(force_reload = false) {115 var renderData = {116 addressData: [],117 };118 renderTemplate("masternodes_list.html", renderData, "main-masternodes_list", force_reload);119 $(document).trigger("render_masternodes_list");120}121function renderSendAdvanced(force_reload = false) {122 var renderData = {123 addressData: [],124 };125 renderTemplate("send_advanced.html", renderData, "main-send_advanced", force_reload);126 $(document).trigger("render_send_advanced");127}128function renderExchanges(force_reload = false) {129 var renderData = {130 addressData: [],131 };132 renderTemplate("exchanges.html", renderData, "main-exchanges", force_reload);133 $(document).trigger("render_exchanges");134}135function renderSettings(force_reload = false) {136 var renderData = {137 addressData: [],138 };139 renderTemplate("settings.html", renderData, "main-settings", force_reload);140 $(document).trigger("render_settings");141}142$("#mainNavBtnOverview").click(function() {143 renderOverview();144});145$("#mainNavBtnSend").click(function() {146 renderSend();147});148$("#mainNavBtnWallets").click(function() {149 renderWallets();150});151$("#mainNavBtnTransactions").click(function() {152 renderTransactions();153});154$("#mainNavBtnPeers").click(function() {155 renderPeers();156});157$(document).on('click', "#mainNavBtnMasternodes", function() {158 renderMasternodes();159});160$("#mainNavBtnStorade").click(function() {161 renderStorade();162});163$(document).on('click', "#mainNavBtnMasternodes_list", function() {164 renderMasternodesList();165});166$(document).on('click', "#mainNavBtnSend_advanced", function() {167 renderSendAdvanced();168});169$(document).on('click', "#mainNavBtnExchanges", function() {170 renderExchanges();171});172$(document).on('click', "#mainNavBtnSettings", function() {173 renderSettings();174});175$(document).on('click', "#mainNavBtnSend2", function() {176 renderSend2();177});178$(document).on('click', "#mainNavBtnWallets2", function() {179 renderWallets2();180});181$(document).on('click', "#mainNavBtnAbout", function() {182 renderAbout();183 $('#showAbout').modal('toggle');184});185renderAbout();186renderSend();187renderSend2();188renderWallets();189renderWallets2();190renderTransactions();191renderPeers();192renderMasternodes();193renderStorade();194renderMasternodesList();195renderExchanges();196renderSettings();...

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EffectComposer.js

Source:EffectComposer.js Github

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...68 for (i = 0; i < il; i++) {69 pass = this.passes[i];70 if (pass.enabled === false) continue;71 pass.renderToScreen = (this.renderToScreen && this.isLastEnabledPass(i));72 pass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive);73 if (pass.needsSwap) {74 if (maskActive) {75 var context = this.renderer.context;76 context.stencilFunc(context.NOTEQUAL, 1, 0xffffffff);77 this.copyPass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime);78 context.stencilFunc(context.EQUAL, 1, 0xffffffff);79 }80 this.swapBuffers();81 }82 if (THREE.MaskPass !== undefined) {83 if (pass instanceof THREE.MaskPass) {84 maskActive = true;85 } else if (pass instanceof THREE.ClearMaskPass) {86 maskActive = false;87 }88 }89 }90 this.renderer.setRenderTarget(currentRenderTarget);91 },...

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WebGLRenderLists.js

Source:WebGLRenderLists.js Github

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1/**2 * @author mrdoob / http://mrdoob.com/3 */4function painterSortStable( a, b ) {5 if ( a.groupOrder !== b.groupOrder ) {6 return a.groupOrder - b.groupOrder;7 } else if ( a.renderOrder !== b.renderOrder ) {8 return a.renderOrder - b.renderOrder;9 } else if ( a.program !== b.program ) {10 return a.program.id - b.program.id;11 } else if ( a.material.id !== b.material.id ) {12 return a.material.id - b.material.id;13 } else if ( a.z !== b.z ) {14 return a.z - b.z;15 } else {16 return a.id - b.id;17 }18}19function reversePainterSortStable( a, b ) {20 if ( a.groupOrder !== b.groupOrder ) {21 return a.groupOrder - b.groupOrder;22 } else if ( a.renderOrder !== b.renderOrder ) {23 return a.renderOrder - b.renderOrder;24 } else if ( a.z !== b.z ) {25 return b.z - a.z;26 } else {27 return a.id - b.id;28 }29}30function WebGLRenderList() {31 const renderItems = [];32 let renderItemsIndex = 0;33 const opaque = [];34 const transparent = [];35 const defaultProgram = { id: - 1 };36 function init() {37 renderItemsIndex = 0;38 opaque.length = 0;39 transparent.length = 0;40 }41 function getNextRenderItem( object, geometry, material, groupOrder, z, group ) {42 let renderItem = renderItems[ renderItemsIndex ];43 if ( renderItem === undefined ) {44 renderItem = {45 id: object.id,46 object: object,47 geometry: geometry,48 material: material,49 program: material.program || defaultProgram,50 groupOrder: groupOrder,51 renderOrder: object.renderOrder,52 z: z,53 group: group54 };55 renderItems[ renderItemsIndex ] = renderItem;56 } else {57 renderItem.id = object.id;58 renderItem.object = object;59 renderItem.geometry = geometry;60 renderItem.material = material;61 renderItem.program = material.program || defaultProgram;62 renderItem.groupOrder = groupOrder;63 renderItem.renderOrder = object.renderOrder;64 renderItem.z = z;65 renderItem.group = group;66 }67 renderItemsIndex ++;68 return renderItem;69 }70 function push( object, geometry, material, groupOrder, z, group ) {71 const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );72 ( material.transparent === true ? transparent : opaque ).push( renderItem );73 }74 function unshift( object, geometry, material, groupOrder, z, group ) {75 const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );76 ( material.transparent === true ? transparent : opaque ).unshift( renderItem );77 }78 function sort( customOpaqueSort, customTransparentSort ) {79 if ( opaque.length > 1 ) opaque.sort( customOpaqueSort || painterSortStable );80 if ( transparent.length > 1 ) transparent.sort( customTransparentSort || reversePainterSortStable );81 }82 function finish() {83 // Clear references from inactive renderItems in the list84 for ( let i = renderItemsIndex, il = renderItems.length; i < il; i ++ ) {85 const renderItem = renderItems[ i ];86 if ( renderItem.id === null ) break;87 renderItem.id = null;88 renderItem.object = null;89 renderItem.geometry = null;90 renderItem.material = null;91 renderItem.program = null;92 renderItem.group = null;93 }94 }95 return {96 opaque: opaque,97 transparent: transparent,98 init: init,99 push: push,100 unshift: unshift,101 finish: finish,102 sort: sort103 };104}105function WebGLRenderLists() {106 let lists = new WeakMap();107 function onSceneDispose( event ) {108 const scene = event.target;109 scene.removeEventListener( 'dispose', onSceneDispose );110 lists.delete( scene );111 }112 function get( scene, camera ) {113 const cameras = lists.get( scene );114 let list;115 if ( cameras === undefined ) {116 list = new WebGLRenderList();117 lists.set( scene, new WeakMap() );118 lists.get( scene ).set( camera, list );119 scene.addEventListener( 'dispose', onSceneDispose );120 } else {121 list = cameras.get( camera );122 if ( list === undefined ) {123 list = new WebGLRenderList();124 cameras.set( camera, list );125 }126 }127 return list;128 }129 function dispose() {130 lists = new WeakMap();131 }132 return {133 get: get,134 dispose: dispose135 };136}...

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