How to use _notify_all method in Slash

Best Python code snippet using slash

schedule_handler.py

Source:schedule_handler.py Github

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...32 raise "forecast not set"33 now = clock.now()34 if not now.in_the_future_of(self._lunch_alarm.get_alarm_time()):35 self._lunch_alarm.set_up_and_wait()36 self._notify_all("lunch break")37 now = clock.now()38 if not now.in_the_future_of(self._return_alarm.get_alarm_time()):39 self._return_alarm.set_up_and_wait()40 self._notify_all("lunch return")41 42 now = clock.now()43 if not now.in_the_future_of(self._leave_alarm.get_alarm_time()):44 self._leave_alarm.set_up_and_wait()45 self._notify_all("leave")46 47 def set_next(self, alarm_type):48 now = clock.now()49 if alarm_type == "lunch break":50 worked = now.subtract(self._entry)51 self._remaning = self._working_time.subtract(worked)52 self._return_alarm = Alarm(now.add(TimeClock(1)))53 elif alarm_type == "lunch return":54 self._leave_alarm = Alarm(now.add(self._remaning))55 56 def _notify_all(self, alarm_type):57 for subscriber in self._subscript:58 subscriber(alarm_type, self)59 60 def subscribe(self, subscriber):...

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observer.py

Source:observer.py Github

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...5 def join(self,companion):6 self.companions.append(companion)7 def curse(self,opponet):8 opponet.join(Curse())9 self._notify_all('curse')10 def strike(self, opponet):11 opponet.inflict_damage(10)12 for companion in self.companions:13 companion.notify('strike',opponet)14 def inflict_damage(self,damage):15 self.hp -=damage16 self._notify_all('damage')17 def re_strike(self,damage):18 self.hp -= damage19 self._notify_all('re-strike')20 def heal(self,hp):21 self.hp += hp22 self._notify_all('heal')23 def _notify_all(self,type):24 for companion in self.companions:25 companion.notify(type,self)26class Healer:27 def notify(self,type,warrior):28 if type == 'damage':29 warrior.heal(10)30class Monster:31 def notify(self,type,opponent):32 if type == 'strike':33 opponent.re_strike(20)34class Curse:35 def notify(self,type,warrior):36 if type == 'damage':37 warrior.heal(-10)...

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