How to use bullet_list method in yandex-tank

Best Python code snippet using yandex-tank

StarQuake-Game.py

Source:StarQuake-Game.py Github

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1import pygame2import random3from room import Room1, Room2, Room3, Room4, Room5, Room6, Room7, Room8, Room9, Room10, Room11, Room12, Room13, Room14, Room154from Player import Player5from enemy import enemy6from Bullet import Bullet78BLACK = (0, 0, 0)9WHITE = (255, 255, 255)10BLUE = (0, 0, 255)11GREEN = (0, 255, 0)12RED = (255, 0, 0)13PURPLE = (255, 0, 255)14YELLOW = (246, 255, 0)1516_TILE = 4017SPD = None1819# Call this function so the Pygame library can initialize itself20pygame.init()2122Enemy_img_list = ["blue_monster.png", "yellow_monster.png", "green_monster.png", "red_monster.png"]2324movingsprites = pygame.sprite.Group()2526bullet_list = pygame.sprite.Group()27# List of each block in the game28wall_list = pygame.sprite.Group()29# all_sprites_list = pygame.sprite.Group()30Enemies_list = pygame.sprite.Group()313233def game_intro():34 intro = True3536 while intro:37 for event in pygame.event.get():38 if event.type == pygame.KEYDOWN:39 if event.key == pygame.K_SPACE:40 intro = False41 elif event.type == pygame.QUIT:42 pygame.quit()4344 intro_image = pygame.image.load('intro.png')45 screen.blit(intro_image, (0, 0))46 pygame.display.update()47 clock.tick(15)484950def monsters():51 for i in range(5):52 # This represents a enemy53 Enemy_img = random.randint(0, 3)54 Enemies = enemy(BLACK, 40, 40, Enemy_img_list[Enemy_img])55 # Set a random location for the enemy56 Enemies.rect.x = 70057 Enemies.rect.y = 50058 Enemies.change_x = random.randrange(-3, 4)59 Enemies.change_y = random.randrange(-3, 4)60 Enemies.left_boundary = 4061 Enemies.top_boundary = 16062 Enemies.right_boundary = 76063 Enemies.bottom_boundary = 56064 Enemies_list.add(Enemies)65 # Add the block to the list of objects66 movingsprites.add(Enemies)676869moving_right = False70moving_left = False71stay_right = True7273""" Main Program """7475# Create an 800x600 sized screen76screen = pygame.display.set_mode([800, 600])77# Hide the mouse cursor78pygame.mouse.set_visible(0)7980# This is a font we use to draw text on the screen (size 36)81font = pygame.font.Font(None, 30)82font1 = pygame.font.Font(None, 25)8384# Use this boolean variable to trigger if the game is over.85game_over = False86win = False8788# Insert the scoreboard89sb = pygame.image.load('score_board.png')90screen.blit(sb, (0, 0))9192momentum = 093air_timer = 09495# Set the title of the window96pygame.display.set_caption('ZX_SPECTRUM--STARQUAKE')9798# Create the player paddle object99player = Player(40, 150)100monsters()101102movingsprites.add(player)103104rooms = []105106room1 = Room1()107rooms.append(room1)108109room2 = Room2()110rooms.append(room2)111112room3 = Room3()113rooms.append(room3)114115room4 = Room4()116rooms.append(room4)117118room5 = Room5()119rooms.append(room5)120121room6 = Room6()122rooms.append(room6)123124room7 = Room7()125rooms.append(room7)126127room8 = Room8()128rooms.append(room8)129130room9 = Room9()131rooms.append(room9)132133room10 = Room10()134rooms.append(room10)135136room11 = Room11()137rooms.append(room11)138139room12 = Room12()140rooms.append(room12)141142room13 = Room13()143rooms.append(room13)144145room14 = Room14()146rooms.append(room14)147148room15 = Room15()149rooms.append(room15)150151current_room_no = 0152current_room = rooms[current_room_no]153154clock = pygame.time.Clock()155156pygame.mixer.music.load('Starquake.ogg')157pygame.mixer.music.set_endevent(pygame.constants.USEREVENT)158pygame.mixer.music.play(-1)159160loop = 1161score = 0162life = 10163ezises = False164165game_intro()166while loop:167168 screen.fill(BLACK)169 # Tiles are blitted ==========================170 tile_rects = []171 y = 0172 for line_of_symbols in current_room.game_map:173 x = 0174 for symbol in line_of_symbols:175 if symbol in current_room.tl:176 # draw the symbol for image177 screen.blit(178 current_room.tl[symbol], (x * _TILE, y * _TILE))179 # draw a rectangle for every symbol except for the empty one180 if symbol != "-":181 tile_rects.append(pygame.Rect(x * _TILE, y * _TILE, _TILE, _TILE))182 x += 1183 y += 1184 # ================================================185186 # --- Event Processing ---187188 # MOVEMENT OF THE PLAYER189 player_movement = [0, 0]190 if moving_right:191 player_movement[0] += 3192 if moving_left:193 player_movement[0] -= 3194 player_movement[1] += momentum195 momentum += 0.3196 if momentum > 3:197 momentum = 3198199 player.rect, collisions = player.move(player.rect, player_movement, tile_rects)200201 if collisions['bottom']:202 air_timer = 0203 momentum = 0204 else:205 air_timer += 0.5206207 for event in pygame.event.get():208 if event.type == pygame.QUIT:209 loop = 0210 if event.type == pygame.KEYDOWN:211 if event.key == pygame.K_ESCAPE:212 loop = 0213 if event.key == pygame.K_RIGHT:214 moving_right = True215 stay_right = True216 if event.key == pygame.K_LEFT:217 moving_left = True218 stay_right = False219 if event.key == pygame.K_SPACE:220 if air_timer < 6:221 momentum = -7222 if event.key == pygame.K_a:223 # Fire a bullet if the user clicks the mouse button224 bullet = Bullet(stay_right)225 # Set the bullet so it is where the player is226 bullet.rect.x = player.rect.x227 bullet.rect.y = player.rect.y228 # Add the bullet to the lists229 bullet_list.add(bullet)230 movingsprites.add(bullet)231 if event.type == pygame.KEYUP:232 if event.key == pygame.K_RIGHT:233 moving_right = False234 if event.key == pygame.K_LEFT:235 moving_left = False236237 if stay_right:238 player.image = pygame.image.load("player_right.png").convert()239 player.image.set_colorkey(BLACK)240 else:241 player.image = pygame.image.load("player_left.png").convert()242 player.image.set_colorkey(BLACK)243244 # --- Game Logic ---245 # Right246 # player.move(current_room.wall_list)247 if player.rect.x > 790:248 if current_room_no == 0:249 current_room_no = 1250 for Enemies in Enemies_list:251 Enemies.kill()252 for bullet in bullet_list:253 movingsprites.remove(bullet)254 bullet_list.remove(bullet)255 monsters()256 print("ROOM = ", current_room_no + 1)257 current_room = rooms[current_room_no]258 player.rect.x = 0259260 elif current_room_no == 1:261 current_room_no = 2262 for Enemies in Enemies_list:263 Enemies.kill()264 for bullet in bullet_list:265 movingsprites.remove(bullet)266 bullet_list.remove(bullet)267 monsters()268 print("ROOM = ", current_room_no + 1)269 current_room = rooms[current_room_no]270 player.rect.x = 0271272 elif current_room_no == 2:273 current_room_no = 3274 for Enemies in Enemies_list:275 Enemies.kill()276 for bullet in bullet_list:277 movingsprites.remove(bullet)278 bullet_list.remove(bullet)279 monsters()280 print("ROOM = ", current_room_no + 1)281 current_room = rooms[current_room_no]282 player.rect.x = 0283284 elif current_room_no == 3:285 current_room_no = 4286 for Enemies in Enemies_list:287 Enemies.kill()288 for bullet in bullet_list:289 movingsprites.remove(bullet)290 bullet_list.remove(bullet)291 monsters()292 print("ROOM = ", current_room_no + 1)293 current_room = rooms[current_room_no]294 player.rect.x = 0295296 elif current_room_no == 7:297 current_room_no = 8298 ezises = True299 for Enemies in Enemies_list:300 Enemies.kill()301 for bullet in bullet_list:302 movingsprites.remove(bullet)303 bullet_list.remove(bullet)304 monsters()305 print("ROOM = ", current_room_no + 1)306 current_room = rooms[current_room_no]307 player.rect.x = 0308309 elif current_room_no == 11:310 current_room_no = 10311 ezises = True312 for Enemies in Enemies_list:313 Enemies.kill()314 for bullet in bullet_list:315 movingsprites.remove(bullet)316 bullet_list.remove(bullet)317 monsters()318 print("ROOM = ", current_room_no + 1)319 current_room = rooms[current_room_no]320 player.rect.x = 0321 elif current_room_no == 12:322 current_room_no = 11323 ezises = True324 for Enemies in Enemies_list:325 Enemies.kill()326 for bullet in bullet_list:327 movingsprites.remove(bullet)328 bullet_list.remove(bullet)329 monsters()330 print("ROOM = ", current_room_no + 1)331 current_room = rooms[current_room_no]332 player.rect.x = 0333 elif current_room_no == 14:334 current_room_no = 7335 ezises = True336 for Enemies in Enemies_list:337 Enemies.kill()338 for bullet in bullet_list:339 movingsprites.remove(bullet)340 bullet_list.remove(bullet)341 monsters()342 print("ROOM = ", current_room_no + 1)343 current_room = rooms[current_room_no]344 player.rect.x = 0345346 elif current_room_no == 13:347 current_room_no = 12348 ezises = True349 for Enemies in Enemies_list:350 Enemies.kill()351 for bullet in bullet_list:352 movingsprites.remove(bullet)353 bullet_list.remove(bullet)354 monsters()355 print("ROOM = ", current_room_no + 1)356 current_room = rooms[current_room_no]357 player.rect.x = 0358 #left movement359 if player.rect.x < -15:360 if current_room_no == 1:361 current_room_no = 0362 for Enemies in Enemies_list:363 Enemies.kill()364 for bullet in bullet_list:365 movingsprites.remove(bullet)366 bullet_list.remove(bullet)367 print("ROOM = ", current_room_no + 1)368 current_room = rooms[current_room_no]369 player.rect.x = 790370371 elif current_room_no == 2:372 current_room_no = 1373 for Enemies in Enemies_list:374 Enemies.kill()375 for bullet in bullet_list:376 movingsprites.remove(bullet)377 bullet_list.remove(bullet)378 monsters()379 print("ROOM = ", current_room_no + 1)380 current_room = rooms[current_room_no]381 player.rect.x = 790382 elif current_room_no == 3:383 current_room_no = 2384 for Enemies in Enemies_list:385 Enemies.kill()386 for bullet in bullet_list:387 movingsprites.remove(bullet)388 bullet_list.remove(bullet)389 monsters()390 print("ROOM = ", current_room_no + 1)391 current_room = rooms[current_room_no]392 player.rect.x = 790393 elif current_room_no == 4:394 current_room_no = 3395 for Enemies in Enemies_list:396 Enemies.kill()397 for bullet in bullet_list:398 movingsprites.remove(bullet)399 bullet_list.remove(bullet)400 monsters()401 print("ROOM = ", current_room_no + 1)402 current_room = rooms[current_room_no]403 player.rect.x = 790404 elif current_room_no == 8:405 current_room_no = 7406 for Enemies in Enemies_list:407 Enemies.kill()408 for bullet in bullet_list:409 movingsprites.remove(bullet)410 bullet_list.remove(bullet)411 monsters()412 print("ROOM = ", current_room_no + 1)413 current_room = rooms[current_room_no]414 player.rect.x = 790415 elif current_room_no == 7:416 current_room_no = 14417 for Enemies in Enemies_list:418 Enemies.kill()419 for bullet in bullet_list:420 movingsprites.remove(bullet)421 bullet_list.remove(bullet)422 monsters()423 print("ROOM = ", current_room_no + 1)424 current_room = rooms[current_room_no]425 player.rect.x = 790426 elif current_room_no == 10:427 current_room_no = 11428 for Enemies in Enemies_list:429 Enemies.kill()430 for bullet in bullet_list:431 movingsprites.remove(bullet)432 bullet_list.remove(bullet)433 monsters()434 print("ROOM = ", current_room_no + 1)435 current_room = rooms[current_room_no]436 player.rect.x = 790437 elif current_room_no == 11:438 current_room_no = 12439 for Enemies in Enemies_list:440 Enemies.kill()441 for bullet in bullet_list:442 movingsprites.remove(bullet)443 bullet_list.remove(bullet)444 monsters()445 print("ROOM = ", current_room_no + 1)446 current_room = rooms[current_room_no]447 player.rect.x = 790448449 elif current_room_no == 12:450 current_room_no = 13451 for Enemies in Enemies_list:452 Enemies.kill()453 for bullet in bullet_list:454 movingsprites.remove(bullet)455 bullet_list.remove(bullet)456 monsters()457 print("ROOM = ", current_room_no + 1)458 current_room = rooms[current_room_no]459 player.rect.x = 790460461 # Bottom movement462 if player.rect.y > 540:463 if current_room_no == 2:464 current_room_no = 5465 for Enemies in Enemies_list:466 Enemies.kill()467 for bullet in bullet_list:468 movingsprites.remove(bullet)469 bullet_list.remove(bullet)470 monsters()471 print("ROOM = ", current_room_no + 1)472 current_room = rooms[current_room_no]473 player.rect.y = 0474475 elif current_room_no == 5:476 current_room_no = 6477 for Enemies in Enemies_list:478 Enemies.kill()479 for bullet in bullet_list:480 movingsprites.remove(bullet)481 bullet_list.remove(bullet)482 monsters()483 print("ROOM = ", current_room_no + 1)484 current_room = rooms[current_room_no]485 player.rect.y = 0486487 elif current_room_no == 6:488 current_room_no = 7489 for Enemies in Enemies_list:490 Enemies.kill()491 for bullet in bullet_list:492 movingsprites.remove(bullet)493 bullet_list.remove(bullet)494 monsters()495 print("ROOM = ", current_room_no + 1)496 current_room = rooms[current_room_no]497 player.rect.y = 0498499 elif current_room_no == 13:500 current_room_no = 12501 for Enemies in Enemies_list:502 Enemies.kill()503 for bullet in bullet_list:504 movingsprites.remove(bullet)505 bullet_list.remove(bullet)506 monsters()507 print("ROOM = ", current_room_no + 1)508 current_room = rooms[current_room_no]509 player.rect.y = 0510511 elif current_room_no == 14:512 current_room_no = 13513 for Enemies in Enemies_list:514 Enemies.kill()515 for bullet in bullet_list:516 movingsprites.remove(bullet)517 bullet_list.remove(bullet)518 monsters()519 print("ROOM = ", current_room_no + 1)520 current_room = rooms[current_room_no]521 player.rect.y = 0522 elif current_room_no == 8:523 current_room_no = 9524 for Enemies in Enemies_list:525 Enemies.kill()526 for bullet in bullet_list:527 movingsprites.remove(bullet)528 bullet_list.remove(bullet)529 monsters()530 print("ROOM = ", current_room_no + 1)531 current_room = rooms[current_room_no]532 player.rect.y = 0533 elif current_room_no == 9:534 current_room_no = 10535 for Enemies in Enemies_list:536 Enemies.kill()537 for bullet in bullet_list:538 movingsprites.remove(bullet)539 bullet_list.remove(bullet)540 monsters()541 print("ROOM = ", current_room_no + 1)542 current_room = rooms[current_room_no]543 player.rect.y = 0544545 # up movement546 if player.rect.y < -15:547 if current_room_no == 12:548 current_room_no = 13549 for Enemies in Enemies_list:550 Enemies.kill()551 for bullet in bullet_list:552 movingsprites.remove(bullet)553 bullet_list.remove(bullet)554 monsters()555 print("ROOM = ", current_room_no + 1)556 current_room = rooms[current_room_no]557 player.rect.y = 500558 elif current_room_no == 13:559 current_room_no = 14560 for Enemies in Enemies_list:561 Enemies.kill()562 for bullet in bullet_list:563 movingsprites.remove(bullet)564 bullet_list.remove(bullet)565 monsters()566 print("ROOM = ", current_room_no + 1)567 current_room = rooms[current_room_no]568 player.rect.y = 500569 elif current_room_no == 7:570 current_room_no = 6571 for Enemies in Enemies_list:572 Enemies.kill()573 for bullet in bullet_list:574 movingsprites.remove(bullet)575 bullet_list.remove(bullet)576 monsters()577 print("ROOM = ", current_room_no + 1)578 current_room = rooms[current_room_no]579 player.rect.y = 500580 elif current_room_no == 6:581 current_room_no = 5582 for Enemies in Enemies_list:583 Enemies.kill()584 for bullet in bullet_list:585 movingsprites.remove(bullet)586 bullet_list.remove(bullet)587 monsters()588 print("ROOM = ", current_room_no + 1)589 current_room = rooms[current_room_no]590 player.rect.y = 500591 elif current_room_no == 5:592 current_room_no = 2593 for Enemies in Enemies_list:594 Enemies.kill()595 for bullet in bullet_list:596 movingsprites.remove(bullet)597 bullet_list.remove(bullet)598 monsters()599 print("ROOM = ", current_room_no + 1)600 current_room = rooms[current_room_no]601 player.rect.y = 500602 elif current_room_no == 10:603 current_room_no = 9604 for Enemies in Enemies_list:605 Enemies.kill()606 for bullet in bullet_list:607 movingsprites.remove(bullet)608 bullet_list.remove(bullet)609 monsters()610 print("ROOM = ", current_room_no + 1)611 current_room = rooms[current_room_no]612 player.rect.y = 500613 elif current_room_no == 9:614 current_room_no = 8615 for Enemies in Enemies_list:616 Enemies.kill()617 for bullet in bullet_list:618 movingsprites.remove(bullet)619 bullet_list.remove(bullet)620 monsters()621 print("ROOM = ", current_room_no + 1)622 current_room = rooms[current_room_no]623 player.rect.y = 500624625 # --- Drawing ---626627 current_room.wall_list.draw(screen)628629 blocks_hit_list = pygame.sprite.spritecollide(player, Enemies_list, True)630 # Check the list of collisions.631 for block in blocks_hit_list:632 life -= 1633 if life > 0:634 print("life=", life)635 else:636 print("GAME OVER")637638 screen.blit(sb, (0, 0))639640 # See if it hit a block641 for bullet in bullet_list:642 block_hit_list = pygame.sprite.spritecollide(bullet, Enemies_list, True)643 # For each block hit, remove the bullet and add to the score644 for block in block_hit_list:645 bullet_list.remove(bullet)646 movingsprites.remove(bullet)647 score += 500648 print("score=", score)649650 # Remove the bullet if it goes right off the screen651 if bullet.rect.x > 800:652 bullet_list.remove(bullet)653 movingsprites.remove(bullet)654655 text = font.render(str(score), True, WHITE)656 screen.blit(text, [505, 40])657658 text = font1.render("0" + str(life), True, YELLOW)659 screen.blit(text, [350, 70])660661 if life == 0:662 game_over = True663664 elif not Enemies_list and ezises == True:665 win = True666667 if game_over:668 # If game over is true, draw game over669 go = pygame.image.load('game_over.png')670 screen.blit(go, (0, 0))671 movingsprites.remove(player)672 for enemies in Enemies_list:673 enemies.kill()674 for bullet in bullet_list:675 movingsprites.remove(bullet)676677 if win:678 # If game over is true, draw game over679 go = pygame.image.load('win.png')680 screen.blit(go, (0, 0))681 movingsprites.remove(player)682 for bullet in bullet_list:683 movingsprites.remove(bullet)684685 movingsprites.update()686 movingsprites.draw(screen)687 pygame.display.flip()688689 pygame.display.update()690 clock.tick(60)691 ...

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test_environment_toctree.py

Source:test_environment_toctree.py Github

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1"""2 test_environment_toctree3 ~~~~~~~~~~~~~~~~~~~~~~~~4 Test the sphinx.environment.managers.toctree.5 :copyright: Copyright 2007-2018 by the Sphinx team, see AUTHORS.6 :license: BSD, see LICENSE for details.7"""8import pytest9from docutils import nodes10from docutils.nodes import bullet_list, list_item, caption, comment, reference11from sphinx import addnodes12from sphinx.addnodes import compact_paragraph, only13from sphinx.builders.html import StandaloneHTMLBuilder14from sphinx.environment.adapters.toctree import TocTree15from sphinx.testing.util import assert_node16@pytest.mark.sphinx('xml', testroot='toctree')17@pytest.mark.test_params(shared_result='test_environment_toctree_basic')18def test_process_doc(app):19 app.build()20 # tocs21 toctree = app.env.tocs['index']22 assert_node(toctree,23 [bullet_list, ([list_item, (compact_paragraph, # [0][0]24 [bullet_list, (addnodes.toctree, # [0][1][0]25 only, # [0][1][1]26 list_item)])], # [0][1][2]27 [list_item, (compact_paragraph, # [1][0]28 [bullet_list, (addnodes.toctree, # [1][1][0]29 addnodes.toctree)])], # [1][1][1]30 list_item)])31 assert_node(toctree[0][0],32 [compact_paragraph, reference, "Welcome to Sphinx Tests’s documentation!"])33 assert_node(toctree[0][0][0], reference, anchorname='')34 assert_node(toctree[0][1][0], addnodes.toctree,35 caption="Table of Contents", glob=False, hidden=False,36 titlesonly=False, maxdepth=2, numbered=999,37 entries=[(None, 'foo'), (None, 'bar'), (None, 'http://sphinx-doc.org/')],38 includefiles=['foo', 'bar'])39 # only branch40 assert_node(toctree[0][1][1], addnodes.only, expr="html")41 assert_node(toctree[0][1][1],42 [only, list_item, ([compact_paragraph, reference, "Section for HTML"],43 [bullet_list, addnodes.toctree])])44 assert_node(toctree[0][1][1][0][0][0], reference, anchorname='#section-for-html')45 assert_node(toctree[0][1][1][0][1][0], addnodes.toctree,46 caption=None, glob=False, hidden=False, entries=[(None, 'baz')],47 includefiles=['baz'], titlesonly=False, maxdepth=-1, numbered=0)48 assert_node(toctree[0][1][2],49 ([compact_paragraph, reference, "subsection"],50 [bullet_list, list_item, compact_paragraph, reference, "subsubsection"]))51 assert_node(toctree[1][0],52 [compact_paragraph, reference, "Test for issue #1157"])53 assert_node(toctree[1][0][0], reference, anchorname='#test-for-issue-1157')54 assert_node(toctree[1][1][0], addnodes.toctree,55 caption=None, entries=[], glob=False, hidden=False,56 titlesonly=False, maxdepth=-1, numbered=0)57 assert_node(toctree[1][1][1], addnodes.toctree,58 caption=None, glob=False, hidden=True,59 titlesonly=False, maxdepth=-1, numbered=0,60 entries=[('Latest reference', 'http://sphinx-doc.org/latest/'),61 ('Python', 'http://python.org/')])62 assert_node(toctree[2][0],63 [compact_paragraph, reference, "Indices and tables"])64 # other collections65 assert app.env.toc_num_entries['index'] == 666 assert app.env.toctree_includes['index'] == ['foo', 'bar', 'baz']67 assert app.env.files_to_rebuild['foo'] == set(['index'])68 assert app.env.files_to_rebuild['bar'] == set(['index'])69 assert app.env.files_to_rebuild['baz'] == set(['index'])70 assert app.env.glob_toctrees == set()71 assert app.env.numbered_toctrees == set(['index'])72 # qux has no section title73 assert len(app.env.tocs['qux']) == 074 assert_node(app.env.tocs['qux'], nodes.bullet_list)75 assert app.env.toc_num_entries['qux'] == 076 assert 'qux' not in app.env.toctree_includes77@pytest.mark.sphinx('dummy', testroot='toctree-glob')78def test_glob(app):79 includefiles = ['foo', 'bar/index', 'bar/bar_1', 'bar/bar_2',80 'bar/bar_3', 'baz', 'qux/index']81 app.build()82 # tocs83 toctree = app.env.tocs['index']84 assert_node(toctree,85 [bullet_list, list_item, (compact_paragraph, # [0][0]86 [bullet_list, (list_item, # [0][1][0]87 list_item)])]) # [0][1][1]88 assert_node(toctree[0][0],89 [compact_paragraph, reference, "test-toctree-glob"])90 assert_node(toctree[0][1][0],91 [list_item, ([compact_paragraph, reference, "normal order"],92 [bullet_list, addnodes.toctree])]) # [0][1][0][1][0]93 assert_node(toctree[0][1][0][1][0], addnodes.toctree, caption=None,94 glob=True, hidden=False, titlesonly=False,95 maxdepth=-1, numbered=0, includefiles=includefiles,96 entries=[(None, 'foo'), (None, 'bar/index'), (None, 'bar/bar_1'),97 (None, 'bar/bar_2'), (None, 'bar/bar_3'), (None, 'baz'),98 (None, 'qux/index'),99 ('hyperref', 'https://sphinx-doc.org/?q=sphinx')])100 assert_node(toctree[0][1][1],101 [list_item, ([compact_paragraph, reference, "reversed order"],102 [bullet_list, addnodes.toctree])]) # [0][1][1][1][0]103 assert_node(toctree[0][1][1][1][0], addnodes.toctree, caption=None,104 glob=True, hidden=False, titlesonly=False,105 maxdepth=-1, numbered=0, includefiles=includefiles,106 entries=[(None, 'qux/index'), (None, 'baz'), (None, 'bar/bar_3'),107 (None, 'bar/bar_2'), (None, 'bar/bar_1'), (None, 'bar/index'),108 (None, 'foo')])109 includefiles = ['foo', 'bar/index', 'bar/bar_1', 'bar/bar_2',110 'bar/bar_3', 'baz', 'qux/index']111 # other collections112 assert app.env.toc_num_entries['index'] == 3113 assert app.env.toctree_includes['index'] == includefiles + includefiles114 for file in includefiles:115 assert 'index' in app.env.files_to_rebuild[file]116 assert 'index' in app.env.glob_toctrees117 assert app.env.numbered_toctrees == set()118@pytest.mark.sphinx('xml', testroot='toctree')119@pytest.mark.test_params(shared_result='test_environment_toctree_basic')120def test_get_toc_for(app):121 app.build()122 toctree = TocTree(app.env).get_toc_for('index', app.builder)123 assert_node(toctree,124 [bullet_list, ([list_item, (compact_paragraph, # [0][0]125 [bullet_list, (addnodes.toctree, # [0][1][0]126 comment, # [0][1][1]127 list_item)])], # [0][1][2]128 [list_item, (compact_paragraph, # [1][0]129 [bullet_list, (addnodes.toctree,130 addnodes.toctree)])],131 [list_item, compact_paragraph])]) # [2][0]132 assert_node(toctree[0][0],133 [compact_paragraph, reference, "Welcome to Sphinx Tests’s documentation!"])134 assert_node(toctree[0][1][2],135 ([compact_paragraph, reference, "subsection"],136 [bullet_list, list_item, compact_paragraph, reference, "subsubsection"]))137 assert_node(toctree[1][0],138 [compact_paragraph, reference, "Test for issue #1157"])139 assert_node(toctree[2][0],140 [compact_paragraph, reference, "Indices and tables"])141@pytest.mark.sphinx('xml', testroot='toctree')142@pytest.mark.test_params(shared_result='test_environment_toctree_basic')143def test_get_toc_for_only(app):144 app.build()145 builder = StandaloneHTMLBuilder(app)146 toctree = TocTree(app.env).get_toc_for('index', builder)147 assert_node(toctree,148 [bullet_list, ([list_item, (compact_paragraph, # [0][0]149 [bullet_list, (addnodes.toctree, # [0][1][0]150 list_item, # [0][1][1]151 list_item)])], # [0][1][2]152 [list_item, (compact_paragraph, # [1][0]153 [bullet_list, (addnodes.toctree,154 addnodes.toctree)])],155 [list_item, compact_paragraph])]) # [2][0]156 assert_node(toctree[0][0],157 [compact_paragraph, reference, "Welcome to Sphinx Tests’s documentation!"])158 assert_node(toctree[0][1][1],159 ([compact_paragraph, reference, "Section for HTML"],160 [bullet_list, addnodes.toctree]))161 assert_node(toctree[0][1][2],162 ([compact_paragraph, reference, "subsection"],163 [bullet_list, list_item, compact_paragraph, reference, "subsubsection"]))164 assert_node(toctree[1][0],165 [compact_paragraph, reference, "Test for issue #1157"])166 assert_node(toctree[2][0],167 [compact_paragraph, reference, "Indices and tables"])168@pytest.mark.sphinx('xml', testroot='toctree')169@pytest.mark.test_params(shared_result='test_environment_toctree_basic')170def test_get_toc_for_tocdepth(app):171 app.build()172 toctree = TocTree(app.env).get_toc_for('tocdepth', app.builder)173 assert_node(toctree,174 [bullet_list, list_item, (compact_paragraph, # [0][0]175 bullet_list)]) # [0][1]176 assert_node(toctree[0][0],177 [compact_paragraph, reference, "level 1"])178 assert_node(toctree[0][1],179 [bullet_list, list_item, compact_paragraph, reference, "level 2"])180@pytest.mark.sphinx('xml', testroot='toctree')181@pytest.mark.test_params(shared_result='test_environment_toctree_basic')182def test_get_toctree_for(app):183 app.build()184 toctree = TocTree(app.env).get_toctree_for('index', app.builder, collapse=False)185 assert_node(toctree,186 [compact_paragraph, ([caption, "Table of Contents"],187 bullet_list,188 bullet_list,189 bullet_list)])190 assert_node(toctree[1],191 ([list_item, ([compact_paragraph, reference, "foo"],192 bullet_list)],193 [list_item, compact_paragraph, reference, "bar"],194 [list_item, compact_paragraph, reference, "http://sphinx-doc.org/"]))195 assert_node(toctree[1][0][1],196 ([list_item, compact_paragraph, reference, "quux"],197 [list_item, compact_paragraph, reference, "foo.1"],198 [list_item, compact_paragraph, reference, "foo.2"]))199 assert_node(toctree[1][0][0][0], reference, refuri="foo", secnumber=[1])200 assert_node(toctree[1][0][1][0][0][0], reference, refuri="quux", secnumber=[1, 1])201 assert_node(toctree[1][0][1][1][0][0], reference, refuri="foo#foo-1", secnumber=[1, 2])202 assert_node(toctree[1][0][1][2][0][0], reference, refuri="foo#foo-2", secnumber=[1, 3])203 assert_node(toctree[1][1][0][0], reference, refuri="bar", secnumber=[2])204 assert_node(toctree[1][2][0][0], reference, refuri="http://sphinx-doc.org/")205 assert_node(toctree[2],206 [bullet_list, list_item, compact_paragraph, reference, "baz"])207 assert_node(toctree[3],208 ([list_item, compact_paragraph, reference, "Latest reference"],209 [list_item, compact_paragraph, reference, "Python"]))210 assert_node(toctree[3][0][0][0], reference, refuri="http://sphinx-doc.org/latest/")211 assert_node(toctree[3][1][0][0], reference, refuri="http://python.org/")212@pytest.mark.sphinx('xml', testroot='toctree')213@pytest.mark.test_params(shared_result='test_environment_toctree_basic')214def test_get_toctree_for_collapse(app):215 app.build()216 toctree = TocTree(app.env).get_toctree_for('index', app.builder, collapse=True)217 assert_node(toctree,218 [compact_paragraph, ([caption, "Table of Contents"],219 bullet_list,220 bullet_list,221 bullet_list)])222 assert_node(toctree[1],223 ([list_item, compact_paragraph, reference, "foo"],224 [list_item, compact_paragraph, reference, "bar"],225 [list_item, compact_paragraph, reference, "http://sphinx-doc.org/"]))226 assert_node(toctree[1][0][0][0], reference, refuri="foo", secnumber=[1])227 assert_node(toctree[1][1][0][0], reference, refuri="bar", secnumber=[2])228 assert_node(toctree[1][2][0][0], reference, refuri="http://sphinx-doc.org/")229 assert_node(toctree[2],230 [bullet_list, list_item, compact_paragraph, reference, "baz"])231 assert_node(toctree[3],232 ([list_item, compact_paragraph, reference, "Latest reference"],233 [list_item, compact_paragraph, reference, "Python"]))234 assert_node(toctree[3][0][0][0], reference, refuri="http://sphinx-doc.org/latest/")235 assert_node(toctree[3][1][0][0], reference, refuri="http://python.org/")236@pytest.mark.sphinx('xml', testroot='toctree')237@pytest.mark.test_params(shared_result='test_environment_toctree_basic')238def test_get_toctree_for_maxdepth(app):239 app.build()240 toctree = TocTree(app.env).get_toctree_for('index', app.builder,241 collapse=False, maxdepth=3)242 assert_node(toctree,243 [compact_paragraph, ([caption, "Table of Contents"],244 bullet_list,245 bullet_list,246 bullet_list)])247 assert_node(toctree[1],248 ([list_item, ([compact_paragraph, reference, "foo"],249 bullet_list)],250 [list_item, compact_paragraph, reference, "bar"],251 [list_item, compact_paragraph, reference, "http://sphinx-doc.org/"]))252 assert_node(toctree[1][0][1],253 ([list_item, compact_paragraph, reference, "quux"],254 [list_item, ([compact_paragraph, reference, "foo.1"],255 bullet_list)],256 [list_item, compact_paragraph, reference, "foo.2"]))257 assert_node(toctree[1][0][1][1][1],258 [bullet_list, list_item, compact_paragraph, reference, "foo.1-1"])259 assert_node(toctree[1][0][0][0], reference, refuri="foo", secnumber=[1])260 assert_node(toctree[1][0][1][0][0][0], reference, refuri="quux", secnumber=[1, 1])261 assert_node(toctree[1][0][1][1][0][0], reference, refuri="foo#foo-1", secnumber=[1, 2])262 assert_node(toctree[1][0][1][1][1][0][0][0],263 reference, refuri="foo#foo-1-1", secnumber=[1, 2, 1])264 assert_node(toctree[1][0][1][2][0][0], reference, refuri="foo#foo-2", secnumber=[1, 3])265 assert_node(toctree[1][1][0][0], reference, refuri="bar", secnumber=[2])266 assert_node(toctree[1][2][0][0], reference, refuri="http://sphinx-doc.org/")267 assert_node(toctree[2],268 [bullet_list, list_item, compact_paragraph, reference, "baz"])269 assert_node(toctree[3],270 ([list_item, compact_paragraph, reference, "Latest reference"],271 [list_item, compact_paragraph, reference, "Python"]))272 assert_node(toctree[3][0][0][0], reference, refuri="http://sphinx-doc.org/latest/")273 assert_node(toctree[3][1][0][0], reference, refuri="http://python.org/")274@pytest.mark.sphinx('xml', testroot='toctree')275@pytest.mark.test_params(shared_result='test_environment_toctree_basic')276def test_get_toctree_for_includehidden(app):277 app.build()278 toctree = TocTree(app.env).get_toctree_for('index', app.builder, collapse=False,279 includehidden=False)280 assert_node(toctree,281 [compact_paragraph, ([caption, "Table of Contents"],282 bullet_list,283 bullet_list)])284 assert_node(toctree[1],285 ([list_item, ([compact_paragraph, reference, "foo"],286 bullet_list)],287 [list_item, compact_paragraph, reference, "bar"],288 [list_item, compact_paragraph, reference, "http://sphinx-doc.org/"]))289 assert_node(toctree[1][0][1],290 ([list_item, compact_paragraph, reference, "quux"],291 [list_item, compact_paragraph, reference, "foo.1"],292 [list_item, compact_paragraph, reference, "foo.2"]))293 assert_node(toctree[1][0][0][0], reference, refuri="foo", secnumber=[1])294 assert_node(toctree[1][0][1][0][0][0], reference, refuri="quux", secnumber=[1, 1])295 assert_node(toctree[1][0][1][1][0][0], reference, refuri="foo#foo-1", secnumber=[1, 2])296 assert_node(toctree[1][0][1][2][0][0], reference, refuri="foo#foo-2", secnumber=[1, 3])297 assert_node(toctree[1][1][0][0], reference, refuri="bar", secnumber=[2])298 assert_node(toctree[1][2][0][0], reference, refuri="http://sphinx-doc.org/")299 assert_node(toctree[2],...

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space_Invaders2.py

Source:space_Invaders2.py Github

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1import pygame2import sys3from pygame.locals import *4import logging5import random6import time7"""8Notes:9Triple quote string actually was10not meant to be for comments11Control + 3 = Comment out region (IDLE ide only)12Control + 4 = vice versa (Same)13"""14#Starting up pygame15pygame.init()16#Set up font17pygame.font.init()18#Setting screen to the values in the tuple19screen = pygame.display.set_mode((1200,660))20#Set title of screen21pygame.display.set_caption('Space Invaders')22#Setting up logger23logging.basicConfig(filename = 'problems.log',24 level = logging.INFO)25 26logger = logging.getLogger(__name__)27#formatter = logging.Formatter('%(levelname)s:%(name)s:%(message)s')28#Classes:29 #Ship30class Ship:31 def __init__(self):32 self.health = 2033 self.x = 15034 self.y = 60035 self.speed_x = 1836 self.bullet_list = []37 #ship.png38 self.ship_image = pygame.image.load('ship.png').convert()39 self.ship_image = pygame.transform.scale(self.ship_image,(70,70))40 self.rect = self.ship_image.get_rect()41 def update(self):42 for i in self.bullet_list:43 i.ship_bullet()44 if i.y < 0:45 self.bullet_list.remove(i)46 screen.blit(self.ship_image, (self.x, 600))47 self.rect.x = self.x48 self.rect.y = 60049 50 #Invader(s)51class Invader:52 def __init__(self, x, y, image_preference):53 self.time_stamp = random.randint(0,20)54 self.x = x55 self.y = y56 self.speed_x = 257 self.invader_image = pygame.image.load(image_preference).convert()58 self.invader_image = pygame.transform.scale(self.invader_image, (30, 30))59 self.bullet_list = []60 self.rect = self.invader_image.get_rect()61 pygame.time.Clock()62 def update(self):63 delay = pygame.time.get_ticks()//100064 if delay%10 == self.time_stamp:65 self.time_stamp = random.randint(0,7)66 bullet = Bullets(self.x,self.y,'bullet.png')67 self.bullet_list.append(bullet)68 for i in self.bullet_list:69 i.invader_bullet()70 screen.blit(self.invader_image, (self.x, self.y))71 self.x += self.speed_x72 if self.x > 1000:73 self.speed_x = -(self.speed_x)74 self.y += 3575 if self.x < 0:76 self.speed_x = -(self.speed_x)77 self.y += 3578 self.rect.x = self.x79 self.rect.y = self.y80 #Bullets81class Bullets:82 def __init__(self, x, y, image_preference):83 self.x = x84 self.y = y85 self.bullet_image = pygame.image.load(image_preference).convert()86 self.bullet_image = pygame.transform.scale(self.bullet_image, (20,20))87 self.rect = self.bullet_image.get_rect()88 def ship_bullet(self):89 screen.blit(self.bullet_image, (self.x, self.y))90 sound = pygame.mixer.Sound('shoot.wav')91 sound.set_volume(0.05)92 sound.play()93 sound.fadeout(1000)94 self.y -= 4595 96 self.rect.x = self.x97 self.rect.y = self.y98 def invader_bullet(self):99 screen.blit(self.bullet_image,(self.x, self.y))100 self.y += 4101 if self.y > 640:102 self.is_alive = False103 self.rect.x = self.x104 self.rect.y = self.y 105 #Blocks106class Blocks:107 def __init__(self, x, y):108 self.x = x109 self.y = y110 self.surface = pygame.Surface((7,7))111 self.rect = pygame.draw.rect(self.surface, (60, 179, 113), (0, 0, 7, 7)) 112 def update(self):113 screen.blit(self.surface,(self.x,self.y))114 self.rect.x = self.x115 self.rect.y = self.y116 #Blockers117class Blocker:118 def __init__(self, x, y):119 self.x = x120 self.y = y121 self.shape_list = [[0,1,1,1,1,1,1,1,1,1,1,1,1,1,0],122 [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],123 [1,1,1,1,1,1,0,0,0,1,1,1,1,1,1],124 [1,1,1,1,1,0,0,0,0,0,1,1,1,1,1],125 [1,1,1,1,1,0,0,0,0,0,1,1,1,1,1],126 [1,1,1,1,1,0,0,0,0,0,1,1,1,1,1]]127 self.block_list = []128 for m in range(15):129 for n in range(6):130 if self.shape_list[n][m] == 1:131 b = Blocks(x+m*7, y+n*7)132 self.block_list.append(b)133 def update(self):134 for var in self.block_list:135 var.update()136 137#Intro Screen138def game_Intro():139 background = pygame.image.load('Menu.png').convert()140 background = pygame.transform.scale(background, (640, 640))141 while True:142 screen.blit(background, (0,0))143 for event in pygame.event.get():144 if event.type == QUIT:145 pygame.quit()146 sys.exit()147 if event.type == MOUSEBUTTONDOWN:148 game_Loop()149 pygame.display.update()150 151#Game Loop152def game_Loop():153 score = 0154 155 #Variables & Functions156 invader_list = [[],[],[],[],[],[]]157 blocker_list = []158 myfont = pygame.font.SysFont('Comic Sans MS', 30)159 #Creating Objects:160 #Ship 161 s = Ship()162 #Invaders163 for x in range(80, 1000, 60):164 for y in range(30, 100, 70):165 #2166 i = Invader(x, y, 'invader2.png')167 invader_list[0].append(i)168 for y in range(95, 165, 70):169 #4170 i = Invader(x, y , 'invader4.png')171 invader_list[1].append(i)172 for y in range(160, 230, 70):173 i = Invader(x, y , 'invader1.png')174 invader_list[2].append(i)175 for y in range(225, 295, 70):176 i = Invader(x, y , 'invader5.png')177 invader_list[3].append(i)178 for y in range(290, 360, 70):179 i = Invader(x, y , 'invader3.png')180 invader_list[4].append(i)181 for y in range(355, 425, 70):182 i = Invader(x, y , 'invader6.png')183 invader_list[5].append(i)184 #Blockers185 for x in range(30, 1170, 170):186 blocker = Blocker(x,450)187 blocker_list.append(blocker)188 s.health = 20189 while (1):190 pygame.display.update()191 screen.fill((0,0,0))192 #Game Over / Win193 if s.health == 0:194 break195 if (len(invader_list[0]) == 0 and len(invader_list[1]) == 0 and 196 len(invader_list[2]) == 0 and len(invader_list[3]) == 0 and197 len(invader_list[4]) == 0 and len(invader_list[5]) == 0):198 pygame.quit()199 sys.exit()200 #Updates201 s.update()202 for n in range(5):203 for invader in invader_list[n]:204 invader.update()205 for blockers in blocker_list:206 blockers.update()207 #Collisions208 #Ship's bullets and invaders209 for bullet in s.bullet_list:210 for invader in invader_list[0]:211 if bullet.rect.colliderect(invader.rect):212 if bullet not in s.bullet_list:213 continue214 invader_list[0].remove(invader)215 pygame.mixer.music.load('invaderkilled.wav')216 pygame.mixer.music.play(0)217 s.bullet_list.remove(bullet)218 score += 30219 for invader in invader_list[1]:220 if bullet.rect.colliderect(invader.rect):221 if bullet not in s.bullet_list:222 continue223 invader_list[1].remove(invader)224 sound1 = pygame.mixer.Sound('invaderkilled.wav')225 sound1.set_volume(0.1)226 sound1.play()227 sound1.fadeout(1000)228 s.bullet_list.remove(bullet)229 score += 30230 for invader in invader_list[2]:231 if bullet.rect.colliderect(invader.rect):232 if bullet not in s.bullet_list:233 continue234 invader_list[2].remove(invader)235 sound1 = pygame.mixer.Sound('invaderkilled.wav')236 sound1.set_volume(0.1)237 sound1.play()238 sound1.fadeout(1000)239 s.bullet_list.remove(bullet)240 score += 20241 for invader in invader_list[3]:242 if bullet.rect.colliderect(invader.rect):243 if bullet not in s.bullet_list:244 continue245 invader_list[3].remove(invader)246 sound1 = pygame.mixer.Sound('invaderkilled.wav')247 sound1.set_volume(0.1)248 sound1.play()249 sound1.fadeout(1000)250 s.bullet_list.remove(bullet)251 score += 20252 for invader in invader_list[4]:253 if bullet.rect.colliderect(invader.rect):254 if bullet not in s.bullet_list:255 continue256 invader_list[4].remove(invader)257 sound1 = pygame.mixer.Sound('invaderkilled.wav')258 sound1.set_volume(0.1)259 sound1.play()260 sound1.fadeout(1000)261 s.bullet_list.remove(bullet)262 score += 10263 for invader in invader_list[5]:264 265 if bullet.rect.colliderect(invader.rect):266 if bullet not in s.bullet_list:267 continue268 invader_list[5].remove(invader)269 sound1 = pygame.mixer.Sound('invaderkilled.wav')270 sound1.set_volume(0.1)271 sound1.play()272 sound1.fadeout(1000)273 s.bullet_list.remove(bullet)274 score += 10275 for blockers in blocker_list:276 for block in blockers.block_list:277 for bullet in s.bullet_list:278 if bullet.rect.colliderect(block.rect):279 if block not in blockers.block_list:280 continue281 blockers.block_list.remove(block)282 s.bullet_list.remove(bullet)283 #Invader bullets and ship284 for invader in invader_list:285 for invader_bullet in invader[0].bullet_list:286 if s.rect.colliderect(invader_bullet.rect):287 invader[0].bullet_list.remove(invader_bullet)288 s.health -= 1289 290 for invader_bullet in invader[1].bullet_list:291 if s.rect.colliderect(invader_bullet.rect):292 invader[1].bullet_list.remove(invader_bullet)293 s.health -= 1294 295 for invader_bullet in invader[2].bullet_list:296 if s.rect.colliderect(invader_bullet.rect):297 invader[2].bullet_list.remove(invader_bullet)298 s.health -= 1299 300 for invader_bullet in invader[3].bullet_list:301 if s.rect.colliderect(invader_bullet.rect):302 invader[3].bullet_list.remove(invader_bullet)303 s.health -= 1304 305 for invader_bullet in invader[4].bullet_list:306 if s.rect.colliderect(invader_bullet.rect):307 invader[4].bullet_list.remove(invader_bullet)308 s.health -= 1309 310 for invader_bullet in invader[5].bullet_list:311 if s.rect.colliderect(invader_bullet.rect):312 invader[5].bullet_list.remove(invader_bullet)313 s.health -= 1314 315 #Ship "Control" keys316 keys = pygame.key.get_pressed()317 318 if keys[pygame.K_RIGHT]:319 s.x += s.speed_x320 if keys[pygame.K_LEFT]:321 s.x -= s.speed_x322 323 for event in pygame.event.get():324 if event.type == QUIT:325 pygame.quit()326 sys.exit()327 if event.type == MOUSEBUTTONDOWN:328 b = Bullets(s.x+25, s.y, 'greenbullet.png')329 b.ship_bullet()330 s.bullet_list.append(b)331 textsurface = myfont.render('Score: %s'%score, False, (255, 255, 255))332 screen.blit(textsurface, (0,0))333#Calling home screen & game loop334game_Intro()...

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