How to use SynchronizedInputPattern class of FlaUI.UIA3.Patterns package

Best FlaUI code snippet using FlaUI.UIA3.Patterns.SynchronizedInputPattern

SynchronizedInputPattern.cs

Source:SynchronizedInputPattern.cs Github

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...6using FlaUI.UIA3.Identifiers;7using UIA = Interop.UIAutomationClient;8namespace FlaUI.UIA3.Patterns9{10 public class SynchronizedInputPattern : SynchronizedInputPatternBase<UIA.IUIAutomationSynchronizedInputPattern>11 {12 public static readonly PatternId Pattern = PatternId.Register(AutomationType.UIA3, UIA.UIA_PatternIds.UIA_SynchronizedInputPatternId, "SynchronizedInput", AutomationObjectIds.IsSynchronizedInputPatternAvailableProperty);13 public static readonly EventId DiscardedEvent = EventId.Register(AutomationType.UIA3, UIA.UIA_EventIds.UIA_InputDiscardedEventId, "Discarded");14 public static readonly EventId ReachedOtherElementEvent = EventId.Register(AutomationType.UIA3, UIA.UIA_EventIds.UIA_InputReachedOtherElementEventId, "ReachedOtherElement");15 public static readonly EventId ReachedTargetEvent = EventId.Register(AutomationType.UIA3, UIA.UIA_EventIds.UIA_InputReachedTargetEventId, "ReachedTarget");16 public SynchronizedInputPattern(FrameworkAutomationElementBase frameworkAutomationElement, UIA.IUIAutomationSynchronizedInputPattern nativePattern) : base(frameworkAutomationElement, nativePattern)17 {18 }19 public override void Cancel()20 {21 Com.Call(() => NativePattern.Cancel());22 }23 public override void StartListening(SynchronizedInputType inputType)24 {25 Com.Call(() => NativePattern.StartListening((UIA.SynchronizedInputType)inputType));26 }27 }28 public class SynchronizedInputPatternEventIds : ISynchronizedInputPatternEventIds29 {30 public EventId DiscardedEvent => SynchronizedInputPattern.DiscardedEvent;31 public EventId ReachedOtherElementEvent => SynchronizedInputPattern.ReachedOtherElementEvent;32 public EventId ReachedTargetEvent => SynchronizedInputPattern.ReachedTargetEvent;33 }34}...

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SynchronizedInputPattern

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.Definitions;3using FlaUI.Core.Input;4using FlaUI.UIA3.Patterns;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var app = FlaUI.Core.Application.Launch(@"C:\Program Files (x86)\Notepad++\notepad++.exe");15 var mainWindow = app.GetMainWindow(FlaUI.Core.Conditions.ConditionFactory.ByAutomationId("Notepad++"));16 var textBox = mainWindow.FindFirstDescendant(FlaUI.Core.Conditions.ConditionFactory.ByAutomationId("15"));17 var pattern = new SynchronizedInputPattern(textBox.AutomationElement);18 pattern.StartListening(SynchronizedInputType.LeftMouseUp);19 var result = pattern.WaitForInput(10000);20 pattern.StopListening();21 app.Close();22 }23 }24}

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SynchronizedInputPattern

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.Core.Definitions;4using FlaUI.Core.Input;5using FlaUI.Core.WindowsAPI;6using FlaUI.UIA3.Patterns;7using System;8{9 {10 public static SynchronizedInputPattern GetSynchronizedInputPattern(this AutomationElement automationElement)11 {12 return SynchronizedInputPattern.FromElement(automationElement);13 }14 public static void Click(this AutomationElement automationElement, MouseButton button = MouseButton.Left)15 {16 var pattern = automationElement.GetSynchronizedInputPattern();17 pattern.Click(button);18 }19 public static void DoubleClick(this AutomationElement automationElement, MouseButton button = MouseButton.Left)20 {21 var pattern = automationElement.GetSynchronizedInputPattern();22 pattern.DoubleClick(button);23 }24 public static void RightClick(this AutomationElement automationElement)25 {26 var pattern = automationElement.GetSynchronizedInputPattern();27 pattern.RightClick();28 }29 }30}31using FlaUI.Core;32using FlaUI.Core.AutomationElements;33using FlaUI.Core.AutomationElements.Infrastructure;34using FlaUI.Core.Definitions;35using FlaUI.Core.Input;36using FlaUI.Core.WindowsAPI;37using FlaUI.UIA3.Patterns;38using System;39{40 {41 public static SynchronizedInputPattern GetSynchronizedInputPattern(this AutomationElement automationElement)42 {43 return SynchronizedInputPattern.FromElement(automationElement);44 }45 public static void Click(this AutomationElement automationElement, MouseButton button = MouseButton.Left)46 {47 var pattern = automationElement.GetSynchronizedInputPattern();48 pattern.Click(button);49 }50 public static void DoubleClick(this AutomationElement automationElement, MouseButton button = MouseButton.Left)51 {52 var pattern = automationElement.GetSynchronizedInputPattern();53 pattern.DoubleClick(button);54 }55 public static void RightClick(this AutomationElement automationElement)56 {57 var pattern = automationElement.GetSynchronizedInputPattern();58 pattern.RightClick();59 }60 }61}62using FlaUI.Core;

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SynchronizedInputPattern

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.Input;3using FlaUI.Core.WindowsAPI;4using FlaUI.UIA3.Patterns;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10using System.Windows.Forms;11{12 {13 static void Main(string[] args)14 {15 Recorder recorder = new Recorder();16 recorder.Start();17 Console.WriteLine("Press any key to stop recording");18 Console.ReadKey();19 recorder.Stop();20 recorder.Save("C:\\Users\\Public\\test.cs");21 }22 }23 {24 private List<RecordedAction> recordedActions;25 private bool recording;26 private AutomationElement rootElement;27 private AutomationElement lastElement;28 private RecordedAction lastAction;29 public Recorder()30 {31 recordedActions = new List<RecordedAction>();32 recording = false;33 rootElement = AutomationElement.RootElement;34 }35 public void Start()36 {37 recording = true;38 rootElement.Events.MouseMoved += OnMouseMoved;39 rootElement.Events.MouseDragged += OnMouseDragged;40 rootElement.Events.MouseClicked += OnMouseClicked;41 rootElement.Events.MousePressed += OnMousePressed;42 rootElement.Events.MouseReleased += OnMouseReleased;43 rootElement.Events.MouseWheel += OnMouseWheel;44 rootElement.Events.KeyPressed += OnKeyPressed;45 rootElement.Events.KeyReleased += OnKeyReleased;46 }47 public void Stop()48 {49 recording = false;50 rootElement.Events.MouseMoved -= OnMouseMoved;51 rootElement.Events.MouseDragged -= OnMouseDragged;52 rootElement.Events.MouseClicked -= OnMouseClicked;53 rootElement.Events.MousePressed -= OnMousePressed;54 rootElement.Events.MouseReleased -= OnMouseReleased;55 rootElement.Events.MouseWheel -= OnMouseWheel;56 rootElement.Events.KeyPressed -= OnKeyPressed;57 rootElement.Events.KeyReleased -= OnKeyReleased;58 }59 public void Save(string filePath)60 {61 StringBuilder sb = new StringBuilder();

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SynchronizedInputPattern

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1using FlaUI.Core.AutomationElements.Infrastructure;2using FlaUI.UIA3.Patterns;3using UIA = interop.UIAutomationCore;4{5 {6 public static SynchronizedInputPattern SynchronizedInputPattern(this AutomationElement automationElement)7 {8 return new SynchronizedInputPattern(automationElement);9 }10 }11}12using FlaUI.Core.Definitions;13using FlaUI.Core.Patterns;14using UIA = interop.UIAutomationCore;15{16 {17 public static readonly PatternId Pattern = PatternId.Register(AutomationType.UIA3, UIA.UIA_PatternIds.UIA_SynchronizedInputPatternId, "SynchronizedInput");18 public static readonly PropertyId IsSynchronizedInputPatternAvailableProperty = PropertyId.Register(AutomationType.UIA3, UIA.UIA_PropertyIds.UIA_IsSynchronizedInputPatternAvailablePropertyId, "IsSynchronizedInputPatternAvailable");19 public SynchronizedInputPattern(FrameworkAutomationElementBase frameworkAutomationElement) : base(frameworkAutomationElement, Pattern)20 {21 }22 public override SynchronizedInputPatternInformation Cached => new SynchronizedInputPatternInformation(AutomationElement, true);23 public override SynchronizedInputPatternInformation Current => new SynchronizedInputPatternInformation(AutomationElement, false);24 public void Cancel()25 {26 ComCallWrapper.Call(ComObject.Cancel);27 }28 public void StartListening(SynchronizedInputType inputType)29 {30 ComCallWrapper.Call(() => ComObject.StartListening(inputType));31 }32 }33 {34 public SynchronizedInputPatternInformation(FrameworkAutomationElementBase frameworkAutomationElement, bool cached) : base(frameworkAutomationElement, cached)35 {36 }37 {38 get { return Get<bool>(SynchronizedInputPattern.IsSynchronizedInputPatternAvailableProperty); }39 }40 }41}42using FlaUI.Core.AutomationElements;

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SynchronizedInputPattern

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1using FlaUI.Core;2using FlaUI.UIA3;3using FlaUI.UIA3.Patterns;4using System;5using System.Windows.Automation;6{7 {8 static void Main(string[] args)9 {10 var application = Application.Launch(@"C:\Windows\System32\calc.exe");11 var automation = new UIA3Automation();12 var window = application.GetMainWindow(automation);13 var editBox = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Edit)).AsTextBox();14 var synchronizedInputPattern = editBox.Patterns.SynchronizedInputPattern;15 string editBoxValue = editBox.Text;16 synchronizedInputPattern.SetValue(editBoxValue + "1");17 application.Close();18 }19 }20}

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SynchronizedInputPattern

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1using FlaUI.Core;2using FlaUI.Core.AutomationElements;3using FlaUI.Core.Definitions;4using FlaUI.Core.EventHandlers;5using FlaUI.Core.Identifiers;6using FlaUI.Core.Patterns;7using FlaUI.Core.Shapes;8using FlaUI.UIA3;9using FlaUI.UIA3.Patterns;10using System;11using System.Collections.Generic;12using System.Linq;13using System.Text;14using System.Threading.Tasks;15{16 {17 static void Main(string[] args)18 {19 using (var app = Application.Launch(@"C:\Program Files\Notepad++\notepad++.exe"))20 {21 var mainWindow = app.GetMainWindow(new UIA3Automation());22 var edit = mainWindow.FindFirstDescendant(cf => cf.ByControlType(ControlType.Edit)).AsTextBox();23 edit.Text = "Hello World";24 var synchronizedInputPattern = edit.Patterns.SynchronizedInput.Pattern;25 var synchronizedInputPatternPropertyIds = edit.Patterns.SynchronizedInput.PropertyIds;26 var synchronizedInputPatternEventIds = edit.Patterns.SynchronizedInput.EventIds;27 var text = edit.Text;28 }29 }30 }31}32using FlaUI.Core;33using FlaUI.Core.AutomationElements;34using FlaUI.Core.Definitions;35using FlaUI.Core.EventHandlers;36using FlaUI.Core.Identifiers;37using FlaUI.Core.Patterns;38using FlaUI.Core.Shapes;39using FlaUI.UIA3;40using FlaUI.UIA3.Patterns;41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;

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SynchronizedInputPattern

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.Definitions;3using FlaUI.Core.Input;4using FlaUI.UIA3.Patterns;5{6 {7 private AutomationElement _element;8 private AutomationElement _element2;9 public Form1()10 {11 InitializeComponent();12 var app = FlaUI.Core.Application.Launch(@"C:\Program Files\WindowsApps\Microsoft.WindowsCalculator_10.2009.5.0_x86__8wekyb3d8bbwe\Calculator.exe");13 var window = app.GetMainWindow(Automation);14 _element = window.FindFirstDescendant(x => x.ByControlType(ControlType.Button).And(x.ByText("1")));15 _element2 = window.FindFirstDescendant(x => x.ByControlType(ControlType.Button).And(x.ByText("2")));16 }17 private AutomationBase Automation => new UIA3Automation();18 private void button1_Click(object sender, EventArgs e)19 {20 _element.AsButton().Click();21 }22 private void button2_Click(object sender, EventArgs e)23 {24 _element2.AsButton().Click();25 }26 private void button3_Click(object sender, EventArgs e)27 {28 _element.AsButton().Click();29 _element2.AsButton().Click();30 }31 private void button4_Click(object sender, EventArgs e)32 {33 _element.AsButton().Click();34 _element2.AsButton().Click();35 _element.AsButton().Click();36 }37 private void button5_Click(object sender, EventArgs e)38 {39 var pattern = _element2.Patterns.SynchronizedInput.Pattern;40 pattern.StartListening(SynchronizedInputType.KeyDownAndUp);41 pattern.SendKey(Key.A);42 pattern.StopListening();43 }44 private void button6_Click(object sender, EventArgs e)45 {46 var pattern = _element2.Patterns.SynchronizedInput.Pattern;47 pattern.StartListening(SynchronizedInputType.KeyDown);48 pattern.SendKey(Key.A);49 pattern.StopListening();50 }51 private void button7_Click(object sender, EventArgs e)52 {53 var pattern = _element2.Patterns.SynchronizedInput.Pattern;54 pattern.StartListening(SynchronizedInputType.KeyUp);55 pattern.SendKey(Key.A);56 pattern.StopListening();57 }58 }59}

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.Definitions;3using FlaUI.UIA3.Patterns;4{5 {6 public static void SynchronizedInputPattern_Method(AutomationElement automationElement)7 {8 var synchronizedInputPattern = new SynchronizedInputPattern(automationElement.Automation, automationElement.NativeElement);9 synchronizedInputPattern.StartListening(SynchronizedInputType.LeftMouseDown);10 synchronizedInputPattern.Cancel();11 }12 }13}14using FlaUI.Core.AutomationElements;15using FlaUI.Core.Definitions;16using FlaUI.UIA3.Patterns;17{18 {19 public static void TableItemPattern_Method(AutomationElement automationElement)20 {21 var tableItemPattern = new TableItemPattern(automationElement.Automation, automationElement.NativeElement);22 tableItemPattern.RowHeaderItems();23 tableItemPattern.ColumnHeaderItems();24 }25 }26}27using FlaUI.Core.AutomationElements;28using FlaUI.Core.Definitions;29using FlaUI.UIA3.Patterns;30{31 {32 public static void TextChildPattern_Method(AutomationElement automationElement)33 {34 var textChildPattern = new TextChildPattern(automationElement.Automation, automationElement.NativeElement);35 textChildPattern.TextContainer();36 }37 }38}39using FlaUI.Core.AutomationElements;40using FlaUI.Core.Definitions;41using FlaUI.UIA3.Patterns;42{43 {44 public static void TextEditPattern_Method(AutomationElement automationElement)45 {46 var textEditPattern = new TextEditPattern(automationElement.Automation, automationElement.NativeElement);47 textEditPattern.TextRange();48 textEditPattern.ConvertTextRangeToChild();49 textEditPattern.ConvertTextRangeFromChild();50 }51 }52}

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