How to use SynchronizedInputPattern method of FlaUI.UIA3.Patterns.SynchronizedInputPattern class

Best FlaUI code snippet using FlaUI.UIA3.Patterns.SynchronizedInputPattern.SynchronizedInputPattern

SynchronizedInputPattern.cs

Source:SynchronizedInputPattern.cs Github

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...6using FlaUI.UIA3.Identifiers;7using UIA = Interop.UIAutomationClient;8namespace FlaUI.UIA3.Patterns9{10 public class SynchronizedInputPattern : SynchronizedInputPatternBase<UIA.IUIAutomationSynchronizedInputPattern>11 {12 public static readonly PatternId Pattern = PatternId.Register(AutomationType.UIA3, UIA.UIA_PatternIds.UIA_SynchronizedInputPatternId, "SynchronizedInput", AutomationObjectIds.IsSynchronizedInputPatternAvailableProperty);13 public static readonly EventId DiscardedEvent = EventId.Register(AutomationType.UIA3, UIA.UIA_EventIds.UIA_InputDiscardedEventId, "Discarded");14 public static readonly EventId ReachedOtherElementEvent = EventId.Register(AutomationType.UIA3, UIA.UIA_EventIds.UIA_InputReachedOtherElementEventId, "ReachedOtherElement");15 public static readonly EventId ReachedTargetEvent = EventId.Register(AutomationType.UIA3, UIA.UIA_EventIds.UIA_InputReachedTargetEventId, "ReachedTarget");16 public SynchronizedInputPattern(FrameworkAutomationElementBase frameworkAutomationElement, UIA.IUIAutomationSynchronizedInputPattern nativePattern) : base(frameworkAutomationElement, nativePattern)17 {18 }19 public override void Cancel()20 {21 Com.Call(() => NativePattern.Cancel());22 }23 public override void StartListening(SynchronizedInputType inputType)24 {25 Com.Call(() => NativePattern.StartListening((UIA.SynchronizedInputType)inputType));26 }27 }28 public class SynchronizedInputPatternEventIds : ISynchronizedInputPatternEventIds29 {30 public EventId DiscardedEvent => SynchronizedInputPattern.DiscardedEvent;31 public EventId ReachedOtherElementEvent => SynchronizedInputPattern.ReachedOtherElementEvent;32 public EventId ReachedTargetEvent => SynchronizedInputPattern.ReachedTargetEvent;33 }34}...

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SynchronizedInputPattern

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.Core.Definitions;4using FlaUI.Core.Patterns;5using FlaUI.UIA3;6using FlaUI.UIA3.Patterns;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12using UIAutomationClient;13using FlaUI.Core;14{15 {16 public static readonly PatternId Pattern = PatternId.Register(AutomationType.UIA3, UIA_PatternIds.UIA_SynchronizedInputPatternId, "SynchronizedInput", AutomationObjectIds.IsSynchronizedInputPatternAvailableProperty);17 public static readonly PropertyId IsKeyboardBidiNumericProperty = PropertyId.Register(AutomationType.UIA3, UIA_PropertyIds.UIA_IsKeyboardBidiNumericPropertyId, "IsKeyboardBidiNumeric");18 public static readonly PropertyId IsKeyboardDirectionRTLProperty = PropertyId.Register(AutomationType.UIA3, UIA_PropertyIds.UIA_IsKeyboardDirectionRTLPropertyId, "IsKeyboardDirectionRTL");19 public static readonly PropertyId IsKeyboardPreferredForNumLockProperty = PropertyId.Register(AutomationType.UIA3, UIA_PropertyIds.UIA_IsKeyboardPreferredForNumLockPropertyId, "IsKeyboardPreferredForNumLock");20 public static readonly PropertyId IsKeyboardPreferredForNumPadProperty = PropertyId.Register(AutomationType.UIA3, UIA_PropertyIds.UIA_IsKeyboardPreferredForNumPadPropertyId, "IsKeyboardPreferredForNumPad");21 public static readonly PropertyId IsKeyboardPreferredForSpellCheckProperty = PropertyId.Register(AutomationType.UIA3, UIA_PropertyIds.UIA_IsKeyboardPreferredForSpellCheckPropertyId, "IsKeyboardPreferredForSpellCheck");22 public SynchronizedInputPattern(AutomationObjectBase automationObject, IUIAutomationSynchronizedInputPattern nativePattern) : base(automationObject, nativePattern)23 {24 }25 {26 get { return (IUIAutomationSynchronizedInputPattern)NativePattern; }27 }28 protected override SynchronizedInputPatternInformation CreateInformation(bool cached)29 {30 return new SynchronizedInputPatternInformation(AutomationObject, cached);31 }32 }

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SynchronizedInputPattern

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core;7using FlaUI.Core.AutomationElements;8using FlaUI.Core.Definitions;9using FlaUI.UIA3;10{11 {12 static void Main(string[] args)13 {14 var application = FlaUI.Core.Application.Launch(@"C:\Windows\system32\notepad.exe");15 var automation = new UIA3Automation();16 var window = application.GetMainWindow(automation, 2000);17 var synchronizedInputPattern = window.Patterns.SynchronizedInput.Pattern;18 synchronizedInputPattern.SynchronizedInput();19 }20 }21}

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SynchronizedInputPattern

Using AI Code Generation

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1using FlaUI.Core;2using FlaUI.Core.AutomationElements;3using FlaUI.Core.Definitions;4using FlaUI.Core.Identifiers;5using FlaUI.Core.Patterns;6using FlaUI.Core.Shapes;7using FlaUI.UIA3;8using FlaUI.UIA3.Patterns;9using System;10using System.Collections.Generic;11using System.Linq;12using System.Text;13using System.Threading.Tasks;14{15 {16 static void Main(string[] args)17 {18 var app = FlaUI.Core.Application.Launch("notepad.exe");19 var window = app.GetMainWindow(FlaUI.Core.Automation.AutomationFactory.ByProcessId);20 var element = window.FindFirstDescendant(c => c.ByControlType(FlaUI.Core.Definitions.ControlType.Edit));21 var pattern = element.Patterns.SynchronizedInputPattern;22 pattern.SynchronizedInputPattern();23 app.Close();24 }25 }26}27using FlaUI.Core;28using FlaUI.Core.AutomationElements;29using FlaUI.Core.Definitions;30using FlaUI.Core.Identifiers;31using FlaUI.Core.Patterns;32using FlaUI.Core.Shapes;33using FlaUI.UIA3;34using FlaUI.UIA3.Patterns;35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 var app = FlaUI.Core.Application.Launch("calc.exe");45 var window = app.GetMainWindow(FlaUI.Core.Automation.AutomationFactory.ByProcessId);46 var element = window.FindFirstDescendant(c => c.ByControlType(FlaUI.Core.Definitions.ControlType.Table));47 var pattern = element.Patterns.TableItemPattern;48 pattern.TableItemPattern();49 app.Close();50 }51 }52}

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SynchronizedInputPattern

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.Core.Definitions;4using FlaUI.Core.Identifiers;5using FlaUI.Core.Patterns;6using FlaUI.Core.Shapes;7using FlaUI.UIA3.Patterns;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13{14 {15 public static readonly PatternId Pattern = PatternId.Register(AutomationType.UIA3, UIA3PatternIds.SynchronizedInput, "SynchronizedInput", AutomationObjectIds.IsSynchronizedInputPatternAvailableProperty);16 public static readonly PropertyId IsMapPatternAvailableProperty = PropertyId.Register(AutomationType.UIA3, UIA3PropertyIds.IsSynchronizedInputPatternAvailableProperty, "IsMapPatternAvailable");17 public static readonly EventId InputReachedTargetEvent = EventId.Register(AutomationType.UIA3, UIA3EventIds.InputReachedTargetEventId, "InputReachedTarget");18 public static readonly EventId InputReachedOtherElementEvent = EventId.Register(AutomationType.UIA3, UIA3EventIds.InputReachedOtherElementEventId, "InputReachedOtherElement");19 public static readonly EventId InputDiscardedEvent = EventId.Register(AutomationType.UIA3, UIA3EventIds.InputDiscardedEventId, "InputDiscarded");20 public SynchronizedInputPattern(BasicAutomationElementBase basicAutomationElement, Interop.UIAutomationClient.IUIAutomationSynchronizedInputPattern nativePattern) : base(basicAutomationElement, nativePattern)21 {22 }23 IAutomationElement[] ISynchronizedInputPattern.GetSynchronizedInputTargets()24 {25 var nativeTargets = NativePattern.GetSynchronizedInputTargets();26 return nativeTargets.Select(x => AutomationElementConverter.NativeToManaged((Interop.UIAutomationClient.IUIAutomationElement)x)).ToArray();27 }28 void ISynchronizedInputPattern.StartListening(SynchronizedInputType inputType)29 {30 NativePattern.StartListening(inputType);31 }32 void ISynchronizedInputPattern.Cancel()33 {34 NativePattern.Cancel();35 }36 public override SynchronizedInputPatternInformation Cached => GetOrCreateCached(() => new SynchronizedInputPatternInformation(BasicAutomationElement, true));37 public override SynchronizedInputPatternInformation Current => GetOrCreateCurrent(() => new S

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SynchronizedInputPattern

Using AI Code Generation

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1using FlaUI.Core;2using FlaUI.Core.AutomationElements;3using FlaUI.Core.Definitions;4using FlaUI.Core.Input;5using FlaUI.UIA3;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 static void Main(string[] args)14 {15 var app = FlaUI.Core.Application.Launch(@"C:\Windows\System32\calc.exe");16 var automation = new UIA3Automation();17 var window = app.GetMainWindow(automation);18 var btn1 = window.FindFirstDescendant(cf => cf.ByAutomationId("num1Button"));19 var btn2 = window.FindFirstDescendant(cf => cf.ByAutomationId("num2Button"));20 var btn3 = window.FindFirstDescendant(cf => cf.ByAutomationId("num3Button"));21 var btn4 = window.FindFirstDescendant(cf => cf.ByAutomationId("num4Button"));22 var btn5 = window.FindFirstDescendant(cf => cf.ByAutomationId("num5Button"));23 var btn6 = window.FindFirstDescendant(cf => cf.ByAutomationId("num6Button"));24 var btn7 = window.FindFirstDescendant(cf => cf.ByAutomationId("num7Button"));25 var btn8 = window.FindFirstDescendant(cf => cf.ByAutomationId("num8Button"));26 var btn9 = window.FindFirstDescendant(cf => cf.ByAutomationId("num9Button"));27 var btn0 = window.FindFirstDescendant(cf => cf.ByAutomationId("num0Button"));28 var btnPlus = window.FindFirstDescendant(cf => cf.ByAutomationId("plusButton"));29 var btnMinus = window.FindFirstDescendant(cf => cf.ByAutomationId("minusButton"));30 var btnMultiply = window.FindFirstDescendant(cf => cf.ByAutomationId("multiplyButton"));31 var btnDivide = window.FindFirstDescendant(cf => cf.ByAutomationId("divideButton"));32 var btnEquals = window.FindFirstDescendant(cf => cf.ByAutomationId("equalButton"));33 var btnClear = window.FindFirstDescendant(cf => cf.ByAutomationId("clearButton"));34 var txtResult = window.FindFirstDescendant(cf => cf.ByAutomationId("CalculatorResults"));35 var btnClose = window.FindFirstDescendant(cf => cf.ByName("Close Calculator"));

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SynchronizedInputPattern

Using AI Code Generation

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1using System;2using System.Windows.Automation;3using FlaUI.Core;4using FlaUI.Core.AutomationElements;5using FlaUI.Core.Definitions;6using FlaUI.Core.Identifiers;7using FlaUI.Core.Patterns;8using FlaUI.Core.Shapes;9using FlaUI.UIA3.Patterns;10{11 {12 static void Main(string[] args)13 {14 Application application = Application.Launch(@"C:\Windows\System32\calc.exe");15 AutomationBase automation = new UIA3Automation();16 Window mainWindow = application.GetMainWindow(automation);17 SynchronizedInputPattern synchronizedInputPattern = mainWindow.Patterns.SynchronizedInputPattern.Pattern;18 synchronizedInputPattern.SynchronizedInputPattern();19 }20 }21}

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SynchronizedInputPattern

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1using System;2using FlaUI.Core;3using FlaUI.UIA3;4using FlaUI.UIA3.Patterns;5using FlaUI.Core.AutomationElements;6using FlaUI.Core.Input;7using FlaUI.Core.WindowsAPI;8using FlaUI.Core.Definitions;9using FlaUI.Core.Tools;10using FlaUI.Core.Input.Keyboard;11using FlaUI.Core.Input.Mouse;12using FlaUI.Core.WindowsAPI;13{14 {15 static void Main(string[] args)16 {17 var app = FlaUI.Core.Application.Launch("notepad.exe");18 var automation = new UIA3Automation();19 var mainWindow = app.GetMainWindow(automation);20 mainWindow.WaitUntilResponsive();21 var button = mainWindow.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Button).And(cf.ByName("Help")));22 button.AsButton().Click();23 var synchronizedInputPattern = mainWindow.Patterns.SynchronizedInputPattern.Pattern;24 synchronizedInputPattern.SynchronizedInputPattern();25 app.Close();26 }27 }28}

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SynchronizedInputPattern

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1using System;2using System.Windows.Automation;3using FlaUI.Core.AutomationElements;4using FlaUI.Core.Definitions;5using FlaUI.Core.Input;6using FlaUI.UIA3;7using FlaUI.Core;8using FlaUI.Core.Tools;9using FlaUI.Core.AutomationElements.Infrastructure;10using FlaUI.Core.Conditions;11using FlaUI.Core.WindowsAPI;12using FlaUI.Core.WindowsAPI;13using FlaUI.UIA3.Patterns;14using System.Threading;15{16 {17 static void Main(string[] args)18 {19 var app = FlaUI.Core.Application.Launch(@"C:\Program Files (x86)\Notepad++\notepad++.exe");20 var automation = new UIA3Automation();21 Thread.Sleep(5000);22 var mainWindow = app.GetMainWindow(automation);23 var child = mainWindow.FindFirstDescendant(cf => cf.ByAutomationId("15"));24 var synchronizedInputPattern = child.AsSynchronizedInputPattern();25 synchronizedInputPattern.SynchronizedInputPattern();26 }27 }28}

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