How to use WindowPattern class of FlaUI.UIA3.Patterns package

Best FlaUI code snippet using FlaUI.UIA3.Patterns.WindowPattern

WindowPattern.cs

Source:WindowPattern.cs Github

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...7using UIA = Interop.UIAutomationClient;89namespace FlaUI.UIA3.Patterns10{11 public class WindowPattern : WindowPatternBase<UIA.IUIAutomationWindowPattern>12 {13 public static readonly PatternId Pattern = PatternId.Register(AutomationType.UIA3, UIA.UIA_PatternIds.UIA_WindowPatternId, "Window", AutomationObjectIds.IsWindowPatternAvailableProperty);14 public static readonly PropertyId CanMaximizeProperty = PropertyId.Register(AutomationType.UIA3, UIA.UIA_PropertyIds.UIA_WindowCanMaximizePropertyId, "CanMaximize");15 public static readonly PropertyId CanMinimizeProperty = PropertyId.Register(AutomationType.UIA3, UIA.UIA_PropertyIds.UIA_WindowCanMinimizePropertyId, "CanMinimize");16 public static readonly PropertyId IsModalProperty = PropertyId.Register(AutomationType.UIA3, UIA.UIA_PropertyIds.UIA_WindowIsModalPropertyId, "IsModal");17 public static readonly PropertyId IsTopmostProperty = PropertyId.Register(AutomationType.UIA3, UIA.UIA_PropertyIds.UIA_WindowIsTopmostPropertyId, "IsTopmost");18 public static readonly PropertyId WindowInteractionStateProperty = PropertyId.Register(AutomationType.UIA3, UIA.UIA_PropertyIds.UIA_WindowWindowInteractionStatePropertyId, "WindowInteractionState");19 public static readonly PropertyId WindowVisualStateProperty = PropertyId.Register(AutomationType.UIA3, UIA.UIA_PropertyIds.UIA_WindowWindowVisualStatePropertyId, "WindowVisualState");20 public static readonly EventId WindowClosedEvent = EventId.Register(AutomationType.UIA3, UIA.UIA_EventIds.UIA_Window_WindowClosedEventId, "WindowClosed");21 public static readonly EventId WindowOpenedEvent = EventId.Register(AutomationType.UIA3, UIA.UIA_EventIds.UIA_Window_WindowOpenedEventId, "WindowOpened");2223 public WindowPattern(FrameworkAutomationElementBase frameworkAutomationElement, UIA.IUIAutomationWindowPattern nativePattern) : base(frameworkAutomationElement, nativePattern)24 {25 }2627 public override void Close()28 {29 Com.Call(() => NativePattern.Close());30 }3132 public override void SetWindowVisualState(WindowVisualState state)33 {34 Com.Call(() => NativePattern.SetWindowVisualState((UIA.WindowVisualState)state));35 }3637 public override bool WaitForInputIdle(int milliseconds)38 {39 return Com.Call(() => NativePattern.WaitForInputIdle(milliseconds)) != 0;40 }41 }4243 public class WindowPatternPropertyIds : IWindowPatternPropertyIds44 {45 public PropertyId CanMaximize => WindowPattern.CanMaximizeProperty;4647 public PropertyId CanMinimize => WindowPattern.CanMinimizeProperty;4849 public PropertyId IsModal => WindowPattern.IsModalProperty;5051 public PropertyId IsTopmost => WindowPattern.IsTopmostProperty;5253 public PropertyId WindowInteractionState => WindowPattern.WindowInteractionStateProperty;5455 public PropertyId WindowVisualState => WindowPattern.WindowVisualStateProperty;56 }5758 public class WindowPatternEventIds : IWindowPatternEventIds59 {60 public EventId WindowClosedEvent => WindowPattern.WindowClosedEvent;6162 public EventId WindowOpenedEvent => WindowPattern.WindowOpenedEvent;63 }64} ...

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WindowPattern

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.Core.Definitions;4using FlaUI.UIA3;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10using System.Windows.Automation;11using FlaUI.Core.AutomationElements.PatternElements;12using FlaUI.Core.Input;13using FlaUI.Core.WindowsAPI;14using FlaUI.Core;15{16 {17 static void Main(string[] args)18 {19 using (var automation = new UIA3Automation())20 {21 var app = FlaUI.Core.Application.Launch(@"C:\Windows\System32\notepad.exe");22 var window = app.GetMainWindow(automation);23 var windowPattern = window.Patterns.Window.Pattern;24 windowPattern.SetWindowVisualState(WindowVisualState.Maximized);25 windowPattern.SetWindowVisualState(WindowVisualState.Minimized);26 windowPattern.SetWindowVisualState(WindowVisualState.Normal);27 window.Close();28 }29 }30 }31}32FlaUI.Core.AutomationElements.PatternElements.WindowPattern windowPattern = window.Patterns.Window.Pattern;33windowPattern.SetWindowVisualState(FlaUI.Core.Definitions.WindowVisualState.Maximized);34FlaUI.Core.AutomationElements.PatternElements.WindowPattern windowPattern = window.Patterns.Window.Pattern;35windowPattern.SetWindowVisualState(FlaUI.Core.Definitions.WindowVisualState.Maximized);36var windowPattern = window.Patterns.Window.Pattern; windowPattern.SetWindowVisualState(FlaUI.Core.Definitions.WindowVisualState.Maximized);

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WindowPattern

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.Core.Definitions;4using FlaUI.Core.Patterns;5using FlaUI.Core.Tools;6using FlaUI.UIA3.Patterns;7using System;8using System.Linq;9using System.Windows.Automation;10using System.Windows.Automation.Text;11using System.Windows.Forms;12using FlaUI.Core.WindowsAPI;13using FlaUI.Core.Input;14using FlaUI.Core;15using FlaUI.Core.WindowsAPI;16using System.Threading;17using System.Collections.Generic;18using System.Diagnostics;19using System.IO;20using System.Reflection;21using System.Windows.Automation;22using System.Windows.Automation.Text;23using System.Windows.Forms;24using System.Linq;25using System;26using FlaUI.Core.AutomationElements;27using FlaUI.Core.AutomationElements.Infrastructure;28using FlaUI.Core.Definitions;29using FlaUI.Core.Patterns;30using FlaUI.Core.Tools;31using FlaUI.UIA3.Patterns;32using System.Threading;33using System.Collections.Generic;34using System.Diagnostics;35using System.IO;36using System.Reflection;37using System.Windows.Automation;38using System.Windows.Automation.Text;39using System.Windows.Forms;40using System.Linq;41using System;42using FlaUI.Core.AutomationElements;43using FlaUI.Core.AutomationElements.Infrastructure;44using FlaUI.Core.Definitions;45using FlaUI.Core.Patterns;46using FlaUI.Core.Tools;47using FlaUI.UIA3.Patterns;48using System.Threading;49using System.Collections.Generic;50using System.Diagnostics;51using System.IO;52using System.Reflection;53using System.Windows.Automation;54using System.Windows.Automation.Text;55using System.Windows.Forms;56using System.Linq;57using System;58using FlaUI.Core.AutomationElements;59using FlaUI.Core.AutomationElements.Infrastructure;60using FlaUI.Core.Definitions;61using FlaUI.Core.Patterns;62using FlaUI.Core.Tools;63using FlaUI.UIA3.Patterns;64using System.Threading;65using System.Collections.Generic;66using System.Diagnostics;67using System.IO;68using System.Reflection;69using System.Windows.Automation;70using System.Windows.Automation.Text;71using System.Windows.Forms;72using System.Linq;73using System;74using FlaUI.Core.AutomationElements;75using FlaUI.Core.AutomationElements.Infrastructure;76using FlaUI.Core.Definitions;77using FlaUI.Core.Patterns;78using FlaUI.Core.Tools;79using FlaUI.UIA3.Patterns;80using System.Threading;81using System.Collections.Generic;82using System.Diagnostics;83using System.IO;84using System.Reflection;85using System.Windows.Automation;86using System.Windows.Automation.Text;87using System.Windows.Forms;88using System.Linq;89using System;

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WindowPattern

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.Core.Definitions;4using FlaUI.Core.Patterns;5using FlaUI.UIA3;6using System;7using System.Threading;8using System.Windows.Automation;9{10 {11 static void Main(string[] args)12 {13 var automation = new UIA3Automation();14 var app = Application.Launch("C:\\Windows\\System32\\notepad.exe");15 var window = app.GetMainWindow(automation);16 var windowPattern = window.Patterns.Window.PatternOrDefault;17 windowPattern.SetWindowVisualState(WindowVisualState.Maximized);18 Thread.Sleep(5000);19 windowPattern.SetWindowVisualState(WindowVisualState.Minimized);20 Thread.Sleep(5000);21 windowPattern.SetWindowVisualState(WindowVisualState.Normal);22 Thread.Sleep(5000);23 app.Close();24 }25 }26}

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WindowPattern

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.Core.Definitions;4using FlaUI.UIA3.Patterns;5using System;6{7 {8 static void Main(string[] args)9 {10 using (var automation = new UIA3Automation())11 {12 var app = FlaUI.Core.Application.Launch(@"C:\Windows\System32\calc.exe");13 var window = app.GetMainWindow(automation);14 var windowPattern = window.Patterns.Window.Pattern;15 windowPattern.SetWindowVisualState(WindowVisualState.Maximized);16 Console.WriteLine("Maximized");17 Console.WriteLine("Press any key to minimize the window");18 Console.ReadKey();19 windowPattern.SetWindowVisualState(WindowVisualState.Minimized);20 Console.WriteLine("Minimized");21 Console.WriteLine("Press any key to close the window");22 Console.ReadKey();23 windowPattern.Close();24 Console.WriteLine("Closed");25 Console.WriteLine("Press any key to exit");26 Console.ReadKey();27 }28 }29 }30}

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WindowPattern

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.AutomationElements.PatternElements;3using FlaUI.Core.Definitions;4using FlaUI.Core.Patterns;5using FlaUI.UIA3;6using System;7{8 {9 static void Main(string[] args)10 {11 var automation = new UIA3Automation();12 var notepad = automation.GetDesktop().FindFirstChild(cf => cf.ByName("Untitled - Notepad").And(cf.ByControlType(ControlType.Window))).AsWindow();13 var windowPattern = notepad.Patterns.Window.Pattern;14 windowPattern.SetWindowVisualState(WindowVisualState.Maximized);15 Console.WriteLine("Notepad window maximized");16 windowPattern.SetWindowVisualState(WindowVisualState.Minimized);17 Console.WriteLine("Notepad window minimized");18 windowPattern.SetWindowVisualState(WindowVisualState.Normal);19 Console.WriteLine("Notepad window restored");20 Console.ReadKey();21 }22 }23}24using FlaUI.Core.AutomationElements;25using FlaUI.Core.AutomationElements.PatternElements;26using FlaUI.Core.Definitions;27using FlaUI.Core.Patterns;28using FlaUI.UIA3;29using System;30{31 {32 static void Main(string[] args)33 {

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WindowPattern

Using AI Code Generation

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1using System;2using System.Windows.Automation;3using FlaUI.Core.AutomationElements;4using FlaUI.Core.AutomationElements.Infrastructure;5using FlaUI.Core.Definitions;6using FlaUI.UIA3;7{8 {9 static void Main(string[] args)10 {11 var app = FlaUI.Core.Application.Launch("notepad.exe");12 var automation = new UIA3Automation();13 var window = app.GetMainWindow(automation);14 var windowPattern = window.Patterns.Window.Pattern;15 windowPattern.Close();16 }17 }18}

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WindowPattern

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.Definitions;3using FlaUI.UIA3;4using System;5using System.Diagnostics;6{7 {8 static void Main(string[] args)9 {10 Process process = Process.Start("Notepad.exe");11 UIA3Automation automation = new UIA3Automation();12 AutomationElement window = automation.GetDesktop().FindFirstChild(cf => cf.ByProcessId(process.Id));13 var windowPattern = window.Patterns.Window.Pattern;14 string title = windowPattern.Current.Name;15 Console.WriteLine(title);

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