How to use SocketServer class of Microsoft.VisualStudio.TestPlatform.CommunicationUtilities package

Best Vstest code snippet using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketServer

SocketServer.cs

Source:SocketServer.cs Github

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...14 using Microsoft.VisualStudio.TestPlatform.Utilities;15 /// <summary>16 /// Communication server implementation over sockets.17 /// </summary>18 public class SocketServer : ICommunicationServer19 {20 private readonly CancellationTokenSource cancellation;21 private readonly Func<Stream, ICommunicationChannel> channelFactory;22 private ICommunicationChannel channel;23 private TcpListener tcpListener;24 private TcpClient tcpClient;25 private bool stopped;26 /// <summary>27 /// Initializes a new instance of the <see cref="SocketServer"/> class.28 /// </summary>29 public SocketServer()30 : this((stream) => new LengthPrefixCommunicationChannel(stream))31 {32 }33 /// <summary>34 /// Initializes a new instance of the <see cref="SocketServer"/> class with given channel35 /// factory implementation.36 /// </summary>37 /// <param name="channelFactory">Factory to create communication channel.</param>38 protected SocketServer(Func<Stream, ICommunicationChannel> channelFactory)39 {40 // Used to cancel the message loop41 this.cancellation = new CancellationTokenSource();42 this.channelFactory = channelFactory;43 }44 /// <inheritdoc />45 public event EventHandler<ConnectedEventArgs> ClientConnected;46 /// <inheritdoc />47 public event EventHandler<DisconnectedEventArgs> ClientDisconnected;48 /// <inheritdoc />49 public string Start()50 {51 var endpoint = new IPEndPoint(IPAddress.Loopback, 0);52 this.tcpListener = new TcpListener(endpoint);53 this.tcpListener.Start();54 var connectionInfo = ((IPEndPoint)this.tcpListener.LocalEndpoint).Port.ToString();55 EqtTrace.Info("SocketServer: Listening on port : {0}", connectionInfo);56 // Serves a single client at the moment. An error in connection, or message loop just57 // terminates the entire server.58 this.tcpListener.AcceptTcpClientAsync().ContinueWith(t => this.OnClientConnected(t.Result));59 return connectionInfo;60 }61 /// <inheritdoc />62 public void Stop()63 {64 if (!this.stopped)65 {66 EqtTrace.Info("SocketServer: Stop: Cancellation requested. Stopping message loop.");67 this.cancellation.Cancel();68 }69 }70 private void OnClientConnected(TcpClient client)71 {72 this.tcpClient = client;73 this.tcpClient.Client.NoDelay = true;74 if (this.ClientConnected != null)75 {76 this.channel = this.channelFactory(this.tcpClient.GetStream());77 this.ClientConnected.SafeInvoke(this, new ConnectedEventArgs(this.channel), "SocketServer: ClientConnected");78 // Start the message loop79 Task.Run(() => this.tcpClient.MessageLoopAsync(this.channel, error => this.Stop(error), this.cancellation.Token)).ConfigureAwait(false);80 }81 }82 private void Stop(Exception error)83 {84 if (!this.stopped)85 {86 // Do not allow stop to be called multiple times.87 this.stopped = true;88 // Stop accepting any other connections89 this.tcpListener.Stop();90 // Close the client and dispose the underlying stream91#if NET45192 // tcpClient.Close() calls tcpClient.Dispose().93 this.tcpClient?.Close();94#else95 // tcpClient.Close() not available for netstandard1.5.96 this.tcpClient?.Dispose();97#endif98 this.channel.Dispose();99 this.cancellation.Dispose();100 this.ClientDisconnected?.SafeInvoke(this, new DisconnectedEventArgs { Error = error }, "SocketServer: ClientDisconnected");101 }102 }103 }104}...

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CommunicationEndpointFactory.cs

Source:CommunicationEndpointFactory.cs Github

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...14 {15 ICommunicationEndPoint endPoint;16 if (role == ConnectionRole.Host)17 {18 endPoint = new SocketServer();19 }20 else21 {22 endPoint = new SocketClient();23 }24 return endPoint;25 }26 }27}...

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SocketServer

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7{8 {9 static void Main(string[] args)10 {11 SocketServer server = new SocketServer(12345);12 server.AcceptClientAsync().Wait();13 server.SendMessageAsync("Hello").Wait();14 server.SendMessageAsync("World").Wait();15 server.SendMessageAsync("Bye").Wait();16 server.Close().Wait();17 }18 }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;26{27 {28 static void Main(string[] args)29 {30 SocketClient client = new SocketClient();31 client.ConnectAsync("localhost", 12345).Wait();32 Console.WriteLine(client.ReceiveMessageAsync().Result);33 Console.WriteLine(client.ReceiveMessageAsync().Result);34 Console.WriteLine(client.ReceiveMessageAsync().Result);35 client.Close().Wait();36 }37 }38}

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SocketServer

Using AI Code Generation

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1using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 SocketServer server = new SocketServer();12 server.Start();13 Console.ReadKey();14 }15 }16}17using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 SocketClient client = new SocketClient();28 client.Start();29 Console.ReadKey();30 }31 }32}33using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 SocketClient client = new SocketClient();44 client.Start();45 client.SendMessage("Hello World");46 Console.ReadKey();47 }48 }49}

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SocketServer

Using AI Code Generation

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1using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Net;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 SocketServer server = new SocketServer();13 server.Start();14 Console.WriteLine("Socket Server Started");15 Console.ReadLine();16 }17 }18}19using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;20using System;21using System.Collections.Generic;22using System.Linq;23using System.Net;24using System.Text;25using System.Threading.Tasks;26{27 {28 static void Main(string[] args)29 {30 SocketClient client = new SocketClient();31 client.Start();32 Console.WriteLine("Socket Client Started");33 Console.ReadLine();34 }35 }36}37using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;38using System;39using System.Collections.Generic;40using System.Linq;41using System.Net;42using System.Text;43using System.Threading.Tasks;44{45 {46 static void Main(string[] args)47 {48 SocketServer server = new SocketServer();49 server.Start();50 Console.WriteLine("Socket Server Started");51 Console.ReadLine();52 }53 }54}55using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;56using System;57using System.Collections.Generic;58using System.Linq;59using System.Net;60using System.Text;61using System.Threading.Tasks;62{63 {64 static void Main(string[] args)65 {66 SocketClient client = new SocketClient();67 client.Start();68 Console.WriteLine("Socket Client Started");69 Console.ReadLine();70 }71 }72}

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SocketServer

Using AI Code Generation

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1using System;2using System.Net;3using System.Net.Sockets;4using System.Text;5using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;6{7 {8 static void Main(string[] args)9 {10 SocketServer server = new SocketServer();11 server.Start();12 }13 }14}15using System;16using System.Net;17using System.Net.Sockets;18using System.Text;19{20 {21 public void Start()22 {23 IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());24 IPAddress ipAddress = ipHostInfo.AddressList[0];25 IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);26 Socket listener = new Socket(ipAddress.AddressFamily,27 SocketType.Stream, ProtocolType.Tcp);28 {29 listener.Bind(localEndPoint);30 listener.Listen(10);31 while (true)32 {33 Console.WriteLine("Waiting for a connection...");34 Socket handler = listener.Accept();35 string data = null;36 while (true)37 {38 byte[] bytes = new byte[1024];39 int bytesRec = handler.Receive(bytes);40 data += Encoding.ASCII.GetString(bytes, 0, bytesRec);41 if (data.IndexOf("<EOF>") > -1)42 {43 break;44 }45 }46 Console.WriteLine("Text received : {0}", data);47 byte[] msg = Encoding.ASCII.GetBytes(data);48 handler.Send(msg);49 handler.Shutdown(SocketShutdown.Both);50 handler.Close();51 }52 }53 catch (Exception e)54 {55 Console.WriteLine(e.ToString());56 }57 Console.WriteLine("\nPress ENTER

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SocketServer

Using AI Code Generation

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1using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;2using System;3using System.Net;4using System.Net.Sockets;5{6 {7 static void Main(string[] args)8 {9 SocketServer server = new SocketServer(IPAddress.Parse("

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SocketServer

Using AI Code Generation

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1using System;2using System.Net;3using System.Net.Sockets;4using System.Threading;5using System.Threading.Tasks;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7{8 {9 private static void Main(string[] args)10 {11 var server = new SocketServer(12345);12 server.ClientConnected += Server_ClientConnected;13 server.ClientDisconnected += Server_ClientDisconnected;14 server.ClientMessage += Server_ClientMessage;15 server.Start();16 Console.WriteLine("Press any key to exit");17 Console.ReadKey();18 }19 private static void Server_ClientMessage(object sender, EventArgs e)20 {21 var message = (Message)e;22 Console.WriteLine("Received message {0} from client {1}", message.MessageType, message.ClientId);23 }24 private static void Server_ClientDisconnected(object sender, EventArgs e)25 {26 var client = (ClientConnection)e;27 Console.WriteLine("Client {0} disconnected", client.ClientId);28 }29 private static void Server_ClientConnected(object sender, EventArgs e)30 {31 var client = (ClientConnection)e;32 Console.WriteLine("Client {0} connected", client.ClientId);33 }34 }35}36using System;37using System.Net;38using System.Net.Sockets;39using System.Threading;40using System.Threading.Tasks;41using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;42{43 {44 private static void Main(string[] args)45 {46 var client = new SocketClient();47 client.Start();48 Console.WriteLine("Press any key to send message");49 Console.ReadKey();50 client.SendMessage(MessageType.VersionCheck);51 Console.WriteLine("Press any key to exit");52 Console.ReadKey();53 }54 }55}

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