How to use SocketServer method of Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketServer class

Best Vstest code snippet using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketServer.SocketServer

SocketServerTests.cs

Source:SocketServerTests.cs Github

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...11 using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;12 using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;13 using Microsoft.VisualStudio.TestTools.UnitTesting;14 [TestClass]15 public class SocketServerTests : SocketTestsBase, IDisposable16 {17 private readonly TcpClient tcpClient;18 private readonly string defaultConnection = IPAddress.Loopback.ToString() + ":0";19 private readonly ICommunicationEndPoint socketServer;20 public SocketServerTests()21 {22 this.socketServer = new SocketServer();23 this.tcpClient = new TcpClient();24 }25 protected override TcpClient Client => this.tcpClient;26 public void Dispose()27 {28 this.socketServer.Stop();29#if NETFRAMEWORK30 // tcpClient.Close() calls tcpClient.Dispose().31 this.tcpClient?.Close();32#else33 // tcpClient.Close() not available for netcoreapp1.034 this.tcpClient?.Dispose();35#endif36 GC.SuppressFinalize(this);37 }38 [TestMethod]39 public async Task SocketServerStartShouldHostServer()40 {41 var connectionInfo = this.socketServer.Start(this.defaultConnection);42 Assert.IsFalse(string.IsNullOrEmpty(connectionInfo));43 await this.ConnectToServer(connectionInfo.GetIPEndPoint().Port);44 Assert.IsTrue(this.tcpClient.Connected);45 }46 [TestMethod]47 public void SocketServerStopShouldStopListening()48 {49 var connectionInfo = this.socketServer.Start(this.defaultConnection);50 this.socketServer.Stop();51 try52 {53 // This method throws ExtendedSocketException (which is private). It is not possible54 // to use Assert.ThrowsException in this case.55 this.ConnectToServer(connectionInfo.GetIPEndPoint().Port).GetAwaiter().GetResult();56 }57 catch (SocketException)58 {59 }60 }61 [TestMethod]62 public void SocketServerStopShouldCloseClient()63 {64 ManualResetEvent waitEvent = new ManualResetEvent(false);65 this.socketServer.Disconnected += (s, e) => { waitEvent.Set(); };66 this.SetupChannel(out ConnectedEventArgs clientConnected);67 this.socketServer.Stop();68 waitEvent.WaitOne();69 Assert.ThrowsException<IOException>(() => WriteData(this.tcpClient));70 }71 [TestMethod]72 public void SocketServerStopShouldRaiseClientDisconnectedEventOnClientDisconnection()73 {74 DisconnectedEventArgs disconnected = null;75 ManualResetEvent waitEvent = new ManualResetEvent(false);76 this.socketServer.Disconnected += (s, e) =>77 {78 disconnected = e;79 waitEvent.Set();80 };81 this.SetupChannel(out ConnectedEventArgs clientConnected);82 this.socketServer.Stop();83 waitEvent.WaitOne();84 Assert.IsNotNull(disconnected);85 Assert.IsNull(disconnected.Error);86 }87 [TestMethod]88 public void SocketServerStopShouldCloseChannel()89 {90 var waitEvent = new ManualResetEventSlim(false);91 var channel = this.SetupChannel(out ConnectedEventArgs clientConnected);92 this.socketServer.Disconnected += (s, e) => { waitEvent.Set(); };93 this.socketServer.Stop();94 waitEvent.Wait();95 Assert.ThrowsException<CommunicationException>(() => channel.Send(DUMMYDATA));96 }97 [TestMethod]98 public void SocketServerShouldRaiseClientDisconnectedEventIfConnectionIsBroken()99 {100 DisconnectedEventArgs clientDisconnected = null;101 ManualResetEvent waitEvent = new ManualResetEvent(false);102 this.socketServer.Disconnected += (sender, eventArgs) =>103 {104 clientDisconnected = eventArgs;105 waitEvent.Set();106 };107 var channel = this.SetupChannel(out ConnectedEventArgs clientConnected);108 channel.MessageReceived += (sender, args) =>109 {110 };111 // Close the client channel. Message loop should stop.112#if NETFRAMEWORK...

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SocketServer.cs

Source:SocketServer.cs Github

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...12 using Microsoft.VisualStudio.TestPlatform.Utilities;13 /// <summary>14 /// Communication server implementation over sockets.15 /// </summary>16 public class SocketServer : ICommunicationEndPoint17 {18 private readonly CancellationTokenSource cancellation;19 private readonly Func<Stream, ICommunicationChannel> channelFactory;20 private ICommunicationChannel channel;21 private TcpListener tcpListener;22 private TcpClient tcpClient;23 private bool stopped;24 private string endPoint;25 /// <summary>26 /// Initializes a new instance of the <see cref="SocketServer"/> class.27 /// </summary>28 public SocketServer()29 : this(stream => new LengthPrefixCommunicationChannel(stream))30 {31 }32 /// <summary>33 /// Initializes a new instance of the <see cref="SocketServer"/> class with given channel34 /// factory implementation.35 /// </summary>36 /// <param name="channelFactory">Factory to create communication channel.</param>37 protected SocketServer(Func<Stream, ICommunicationChannel> channelFactory)38 {39 // Used to cancel the message loop40 this.cancellation = new CancellationTokenSource();41 this.channelFactory = channelFactory;42 }43 /// <inheritdoc />44 public event EventHandler<ConnectedEventArgs> Connected;45 /// <inheritdoc />46 public event EventHandler<DisconnectedEventArgs> Disconnected;47 public string Start(string endPoint)48 {49 this.tcpListener = new TcpListener(endPoint.GetIPEndPoint());50 this.tcpListener.Start();51 this.endPoint = this.tcpListener.LocalEndpoint.ToString();52 EqtTrace.Info("SocketServer.Start: Listening on endpoint : {0}", this.endPoint);53 // Serves a single client at the moment. An error in connection, or message loop just54 // terminates the entire server.55 this.tcpListener.AcceptTcpClientAsync().ContinueWith(t => this.OnClientConnected(t.Result));56 return this.endPoint;57 }58 /// <inheritdoc />59 public void Stop()60 {61 EqtTrace.Info("SocketServer.Stop: Stop server endPoint: {0}", this.endPoint);62 if (!this.stopped)63 {64 EqtTrace.Info("SocketServer.Stop: Cancellation requested. Stopping message loop.");65 this.cancellation.Cancel();66 }67 }68 private void OnClientConnected(TcpClient client)69 {70 this.tcpClient = client;71 this.tcpClient.Client.NoDelay = true;72 if (this.Connected != null)73 {74 this.channel = this.channelFactory(this.tcpClient.GetStream());75 this.Connected.SafeInvoke(this, new ConnectedEventArgs(this.channel), "SocketServer: ClientConnected");76 if (EqtTrace.IsVerboseEnabled)77 {78 EqtTrace.Verbose("SocketServer.OnClientConnected: Client connected for endPoint: {0}, starting MessageLoopAsync:", this.endPoint);79 }80 // Start the message loop81 Task.Run(() => this.tcpClient.MessageLoopAsync(this.channel, error => this.Stop(error), this.cancellation.Token)).ConfigureAwait(false);82 }83 }84 private void Stop(Exception error)85 {86 EqtTrace.Info("SocketServer.PrivateStop: Stopping server endPoint: {0} error: {1}", this.endPoint, error);87 if (!this.stopped)88 {89 // Do not allow stop to be called multiple times.90 this.stopped = true;91 // Stop accepting any other connections92 this.tcpListener.Stop();93 // Close the client and dispose the underlying stream94#if NETFRAMEWORK95 // tcpClient.Close() calls tcpClient.Dispose().96 this.tcpClient?.Close();97#else98 // tcpClient.Close() not available for netstandard1.5.99 this.tcpClient?.Dispose();100#endif101 this.channel.Dispose();102 this.cancellation.Dispose();103 EqtTrace.Info("SocketServer.Stop: Raise disconnected event endPoint: {0} error: {1}", this.endPoint, error);104 this.Disconnected?.SafeInvoke(this, new DisconnectedEventArgs { Error = error }, "SocketServer: ClientDisconnected");105 }106 }107 }108}...

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SocketServer

Using AI Code Generation

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1using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 SocketServer server = new SocketServer();12 server.Start();13 Console.ReadLine();14 }15 }16}17using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 SocketClient client = new SocketClient();28 client.Connect();29 Console.ReadLine();30 }31 }32}33using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;34using Microsoft.VisualStudio.TestPlatform.ObjectModel;35using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41{42 {43 static void Main(string[] args)44 {45 SocketCommunicationManager server = new SocketCommunicationManager();46 server.Start();47 server.WaitForClientConnection(1000);48 server.SendMessage(MessageType.TestMessage, "Hello");49 Console.ReadLine();50 }51 }52}53using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;54using Microsoft.VisualStudio.TestPlatform.ObjectModel;55using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;56using System;57using System.Collections.Generic;58using System.Linq;59using System.Text;60using System.Threading.Tasks;61{62 {63 static void Main(string[] args)64 {65 SocketCommunicationManager client = new SocketCommunicationManager();66 client.Connect();67 client.SendMessage(MessageType.TestMessage, "Hello");68 Console.ReadLine();69 }70 }71}

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SocketServer

Using AI Code Generation

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1using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 SocketServer server = new SocketServer();12 server.Start();13 Console.ReadLine();14 }15 }16}17using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 SocketClient client = new SocketClient();28 client.Start();29 Console.ReadLine();30 }31 }32}

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SocketServer

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7using System.Net.Sockets;8using System.Net;9using System.Threading;10using System.IO;11{12 {13 static void Main(string[] args)14 {15 SocketServer server = new SocketServer();16 server.Initialize();17 server.Start();18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;27using System.Net.Sockets;28using System.Net;29using System.Threading;30using System.IO;31{32 {33 static void Main(string[] args)34 {35 SocketServer server = new SocketServer();36 server.Initialize();37 server.Start();38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;47using System.Net.Sockets;48using System.Net;49using System.Threading;50using System.IO;51{52 {53 static void Main(string[] args)54 {55 SocketServer server = new SocketServer();56 server.Initialize();57 server.Start();58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;67using System.Net.Sockets;68using System.Net;69using System.Threading;70using System.IO;71{72 {73 static void Main(string[] args)74 {75 SocketServer server = new SocketServer();76 server.Initialize();77 server.Start();78 }79 }80}81using System;82using System.Collections.Generic;83using System.Linq;84using System.Text;85using System.Threading.Tasks;86using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;

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SocketServer

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7using System.Net.Sockets;8using System.Net;9using System.IO;10{11 {12 static void Main(string[] args)13 {14 SocketServer server = new SocketServer();15 server.Start();16 Console.WriteLine("Server started");17 Console.ReadLine();18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;27using System.Net.Sockets;28using System.Net;29using System.IO;30{31 {32 static void Main(string[] args)33 {34 SocketClient client = new SocketClient();35 client.Connect();36 Console.WriteLine("Client connected");37 Console.ReadLine();38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;47using System.Net.Sockets;48using System.Net;49using System.IO;50{51 {52 static void Main(string[] args)53 {54 SocketCommunicationManager comManager = new SocketCommunicationManager();55 comManager.StartServer();56 Console.WriteLine("Server started");57 Console.ReadLine();58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;67using System.Net.Sockets;68using System.Net;69using System.IO;70{71 {72 static void Main(string[] args)73 {74 SocketCommunicationManager comManager = new SocketCommunicationManager();75 comManager.StartClient();76 Console.WriteLine("Client connected");77 Console.ReadLine();78 }79 }80}

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SocketServer

Using AI Code Generation

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1using System;2using System.Net;3using System.Net.Sockets;4using System.Text;5using System.Threading;6using System.Threading.Tasks;7using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;8using Microsoft.VisualStudio.TestPlatform.ObjectModel;9using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;10using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;11using Microsoft.VisualStudio.TestPlatform.PlatformAbstractions;12using Microsoft.VisualStudio.TestPlatform.PlatformAbstractions.Interfaces;13{14 {15 static void Main(string[] args)16 {17 SocketServer server = new SocketServer();18 SocketClient client = new SocketClient();19 SocketClient testhostClient = new SocketClient();20 SocketServer testhostServer = new SocketServer();21 SocketClient dataCollectorClient = new SocketClient();22 SocketServer dataCollectorServer = new SocketServer();23 SocketClient loggerClient = new SocketClient();24 SocketServer loggerServer = new SocketServer();25 SocketClient metricsClient = new SocketClient();26 SocketServer metricsServer = new SocketServer();27 int port = 1234;28 int testhostPort = 1235;29 int dataCollectorPort = 1236;30 int loggerPort = 1237;31 int metricsPort = 1238;32 server.Start(port);33 testhostServer.Start(testhostPort);34 dataCollectorServer.Start(dataCollectorPort);35 loggerServer.Start(loggerPort);36 metricsServer.Start(metricsPort);37 client.Start(IPAddress.Loopback, port);38 testhostClient.Start(IPAddress.Loopback, testhostPort);

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