How to use InputDispatchKeyEventRequest class of PuppeteerSharp.Messaging package

Best Puppeteer-sharp code snippet using PuppeteerSharp.Messaging.InputDispatchKeyEventRequest

Keyboard.cs

Source:Keyboard.cs Github

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...35 var autoRepeat = _pressedKeys.Contains(description.Code);36 _pressedKeys.Add(description.Code);37 Modifiers |= ModifierBit(key);38 var text = options?.Text == null ? description.Text : options.Text;39 return _client.SendAsync("Input.dispatchKeyEvent", new InputDispatchKeyEventRequest40 {41 Type = text != null ? DispatchKeyEventType.KeyDown : DispatchKeyEventType.RawKeyDown,42 Modifiers = Modifiers,43 WindowsVirtualKeyCode = description.KeyCode,44 Code = description.Code,45 Key = description.Key,46 Text = text,47 UnmodifiedText = text,48 AutoRepeat = autoRepeat,49 Location = description.Location,50 IsKeypad = description.Location == 351 });52 }53 /// <summary>54 /// Dispatches a <c>keyup</c> event.55 /// </summary>56 /// <param name="key">Name of key to release, such as `ArrowLeft`. See <see cref="KeyDefinitions"/> for a list of all key names.</param>57 /// <returns>Task</returns>58 public Task UpAsync(string key)59 {60 var description = KeyDescriptionForString(key);61 Modifiers &= ~ModifierBit(key);62 _pressedKeys.Remove(description.Code);63 return _client.SendAsync("Input.dispatchKeyEvent", new InputDispatchKeyEventRequest64 {65 Type = DispatchKeyEventType.KeyUp,66 Modifiers = Modifiers,67 Key = description.Key,68 WindowsVirtualKeyCode = description.KeyCode,69 Code = description.Code,70 Location = description.Location71 });72 }73 /// <summary>74 /// Dispatches a <c>keypress</c> and <c>input</c> event. This does not send a <c>keydown</c> or <c>keyup</c> event.75 /// </summary>76 /// <param name="charText">Character to send into the page</param>77 /// <returns>Task</returns>...

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InputDispatchKeyEventRequest.cs

Source:InputDispatchKeyEventRequest.cs Github

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1using Newtonsoft.Json;2namespace PuppeteerSharp.Messaging3{4 internal class InputDispatchKeyEventRequest5 {6 public DispatchKeyEventType Type { get; set; }7 public int Modifiers { get; set; }8 public int WindowsVirtualKeyCode { get; set; }9 public string Code { get; set; }10 public string Key { get; set; }11 public string Text { get; set; }12 public string UnmodifiedText { get; set; }13 public bool AutoRepeat { get; set; }14 public int Location { get; set; }15 public bool IsKeypad { get; set; }16 }17}...

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InputDispatchKeyEventRequest

Using AI Code Generation

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1{2};3await page.Keyboard.DispatchKeyEventAsync(dispatchKeyEventRequest);4{5};6await page.Keyboard.DispatchKeyEventAsync(dispatchKeyEventRequest);7await page.Keyboard.SendCharacterAsync("a");8await page.Keyboard.SendCharacterAsync("a");9await page.Keyboard.SendCharacterAsync("a");

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InputDispatchKeyEventRequest

Using AI Code Generation

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1using PuppeteerSharp.Messaging;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public string type { get; set; }10 public string modifiers { get; set; }11 public int timestamp { get; set; }12 public string text { get; set; }13 public string unmodifiedText { get; set; }14 public string keyIdentifier { get; set; }15 public string code { get; set; }16 public string key { get; set; }17 public string windowsVirtualKeyCode { get; set; }18 public string nativeVirtualKeyCode { get; set; }19 public string autoRepeat { get; set; }20 public string isKeypad { get; set; }21 public string isSystemKey { get; set; }22 public string location { get; set; }23 }24}25using PuppeteerSharp.Messaging;26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31{32 {33 public string type { get; set; }34 public string modifiers { get; set; }35 public int timestamp { get; set; }36 public string text { get; set; }37 public string unmodifiedText { get; set; }38 public string keyIdentifier { get; set; }39 public string code { get; set; }40 public string key { get; set; }41 public string windowsVirtualKeyCode { get; set; }42 public string nativeVirtualKeyCode { get; set; }43 public string autoRepeat { get; set; }44 public string isKeypad { get; set; }45 public string isSystemKey { get; set; }46 public string location { get; set; }47 }48}49using PuppeteerSharp.Messaging;50using System;51using System.Collections.Generic;52using System.Linq;53using System.Text;54using System.Threading.Tasks;55{56 {57 public string type { get; set; }

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InputDispatchKeyEventRequest

Using AI Code Generation

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1var page = browser.NewPageAsync().Result;2var inputDispatchKeyEventRequest = new InputDispatchKeyEventRequest();3inputDispatchKeyEventRequest.Type = "keyDown";4inputDispatchKeyEventRequest.Key = "Enter";5inputDispatchKeyEventRequest.Code = "Enter";6inputDispatchKeyEventRequest.Text = "\r";7inputDispatchKeyEventRequest.UnmodifiedText = "\r";8inputDispatchKeyEventRequest.NativeVirtualKeyCode = 13;9inputDispatchKeyEventRequest.WindowsVirtualKeyCode = 13;10inputDispatchKeyEventRequest.NativeVirtualKeyCode = 13;11inputDispatchKeyEventRequest.UnmodifiedText = "\r";12inputDispatchKeyEventRequest.Text = "\r";13inputDispatchKeyEventRequest.Key = "Enter";14inputDispatchKeyEventRequest.Code = "Enter";15inputDispatchKeyEventRequest.Type = "keyUp";16page.Input.DispatchKeyEventAsync(inputDispatchKeyEventRequest).Wait();17var page = browser.NewPageAsync().Result;18var inputDispatchKeyEventRequest = new InputDispatchKeyEventRequest();19inputDispatchKeyEventRequest.Type = "keyDown";20inputDispatchKeyEventRequest.Key = "Enter";21inputDispatchKeyEventRequest.Code = "Enter";22inputDispatchKeyEventRequest.Text = "\r";23inputDispatchKeyEventRequest.UnmodifiedText = "\r";24inputDispatchKeyEventRequest.NativeVirtualKeyCode = 13;25inputDispatchKeyEventRequest.WindowsVirtualKeyCode = 13;26inputDispatchKeyEventRequest.NativeVirtualKeyCode = 13;27inputDispatchKeyEventRequest.UnmodifiedText = "\r";28inputDispatchKeyEventRequest.Text = "\r";29inputDispatchKeyEventRequest.Key = "Enter";30inputDispatchKeyEventRequest.Code = "Enter";31inputDispatchKeyEventRequest.Type = "keyUp";32page.Input.DispatchKeyEventAsync(inputDispatchKeyEventRequest).Wait();33var page = browser.NewPageAsync().Result;34var inputDispatchKeyEventRequest = new InputDispatchKeyEventRequest();35inputDispatchKeyEventRequest.Type = "keyDown";36inputDispatchKeyEventRequest.Key = "Enter";37inputDispatchKeyEventRequest.Code = "Enter";38inputDispatchKeyEventRequest.Text = "\r";39inputDispatchKeyEventRequest.UnmodifiedText = "\r";40inputDispatchKeyEventRequest.NativeVirtualKeyCode = 13;41inputDispatchKeyEventRequest.WindowsVirtualKeyCode = 13;42inputDispatchKeyEventRequest.NativeVirtualKeyCode = 13;43inputDispatchKeyEventRequest.UnmodifiedText = "\r";44inputDispatchKeyEventRequest.Text = "\r";

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InputDispatchKeyEventRequest

Using AI Code Generation

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1InputDispatchKeyEventRequest keyEvent = new InputDispatchKeyEventRequest();2keyEvent.Type = "keyDown";3keyEvent.Key = "Enter";4await page.Keyboard.DispatchKeyEventAsync(keyEvent);5InputDispatchKeyEventRequest keyEvent = new InputDispatchKeyEventRequest();6keyEvent.Type = "keyDown";7keyEvent.Key = "Enter";8await page.Keyboard.DispatchKeyEventAsync(keyEvent);9The type or namespace name 'InputDispatchKeyEventRequest' does not exist in the namespace 'PuppeteerSharp.Messaging' (are you missing an assembly reference?)

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