Best FlaUI code snippet using FlaUI.Core.Input.Touch.CreatePointsAround
Touch.cs
Source:Touch.cs
...68 /// <param name="angle">The angle of the two points, relative to the x-axis.</param>69 public static void Pinch(Point center, double startRadius, double endRadius, TimeSpan duration, double angle = 45)70 {71 // Prepare the points72 var startPoints = CreatePointsAround(center, startRadius, angle);73 var endPoints = CreatePointsAround(center, endRadius, angle);74 var startEndPoints = new[]75 {76 Tuple.Create(startPoints[0], endPoints[0]),77 Tuple.Create(startPoints[1], endPoints[1])78 };79 // Perform the Transition80 Transition(duration, startEndPoints);81 }82 /// <summary>83 /// Transitions all the points from the start point to the end points.84 /// </summary>85 /// <param name="duration">The duration for the action.</param>86 /// <param name="startEndPoints">The list of start/end point tuples.</param>87 public static void Transition(TimeSpan duration, params Tuple<Point, Point>[] startEndPoints)88 {89 // Simulate the touch-down on the starting points.90 var contacts = startEndPoints.Select((p, i) => CreatePointerTouch(p.Item1, PointerFlags.DOWN | PointerFlags.INRANGE | PointerFlags.INCONTACT, (uint)i)).ToArray();91 InjectTouchInput(contacts);92 Wait.UntilInputIsProcessed();93 // Interpolate between the start and end point and update the touch points94 Interpolation.Execute(points =>95 {96 for (var i = 0; i < points.Length; i++)97 {98 contacts[i].pointerInfo.pointerFlags = PointerFlags.UPDATE | PointerFlags.INRANGE | PointerFlags.INCONTACT;99 contacts[i].pointerInfo.ptPixelLocation = points[i].ToPOINT();100 }101 InjectTouchInput(contacts);102 },103 startEndPoints, duration, DefaultInterval, true);104 Wait.UntilInputIsProcessed();105 ReleaseContacts(contacts);106 }107 /// <summary>108 /// Performs a touch-drag from the start point to the end point.109 /// </summary>110 /// <param name="duration">The duration of the action.</param>111 /// <param name="startPoint">The starting point of the drag.</param>112 /// <param name="endPoint">The end point of the drag.</param>113 public static void Drag(TimeSpan duration, Tuple<Point, Point>[] startEndPoints, TimeSpan durationHold)114 {115 // Simulate the touch-down on the starting points.116 var contacts = startEndPoints.Select((p, i) => CreatePointerTouch(p.Item1, PointerFlags.DOWN | PointerFlags.INRANGE | PointerFlags.INCONTACT, (uint)i)).ToArray();117 InjectTouchInput(contacts);118 Wait.UntilInputIsProcessed();119 // Interpolate between the start and end point and update the touch points120 var stopwatch = Stopwatch.StartNew();121 while (stopwatch.Elapsed < durationHold)122 {123 Thread.Sleep(DefaultInterval);124 for (var i = 0; i < contacts.Length; i++)125 {126 contacts[i].pointerInfo.pointerFlags = PointerFlags.UPDATE | PointerFlags.INRANGE | PointerFlags.INCONTACT;127 }128 InjectTouchInput(contacts);129 }130 Interpolation.Execute(points =>131 {132 for (var i = 0; i < points.Length; i++)133 {134 contacts[i].pointerInfo.pointerFlags = PointerFlags.UPDATE | PointerFlags.INRANGE | PointerFlags.INCONTACT;135 contacts[i].pointerInfo.ptPixelLocation = points[i].ToPOINT();136 }137 InjectTouchInput(contacts);138 },139 startEndPoints, duration, DefaultInterval, true);140 Wait.UntilInputIsProcessed();141 ReleaseContacts(contacts);142 }143 /// <summary>144 /// Performs a 2-finger rotation around the given point where the first finger is at the center and145 /// the second is rotated around.146 /// </summary>147 /// <param name="center">The center point of the rotation.</param>148 /// <param name="radius">The radius of the rotation.</param>149 /// <param name="startAngle">The starting angle (in rad).</param>150 /// <param name="endAngle">The ending angle (in rad).</param>151 /// <param name="duration">The total duration for the transition.</param>152 public static void Rotate(Point center, double radius, double startAngle, double endAngle, TimeSpan duration)153 {154 // Simulate the touch-down on the starting points.155 var contacts = new[]156 {157 CreatePointerTouch(center, PointerFlags.DOWN | PointerFlags.INRANGE | PointerFlags.INCONTACT, 0),158 CreatePointerTouch(Interpolation.GetNewPoint(center, radius, startAngle), PointerFlags.DOWN | PointerFlags.INRANGE | PointerFlags.INCONTACT, 1)159 };160 InjectTouchInput(contacts);161 Wait.UntilInputIsProcessed();162 // Interpolate between the start and end point and update the touch points163 Interpolation.ExecuteRotation(point =>164 {165 contacts[0].pointerInfo.pointerFlags = PointerFlags.UPDATE | PointerFlags.INRANGE | PointerFlags.INCONTACT;166 contacts[1].pointerInfo.pointerFlags = PointerFlags.UPDATE | PointerFlags.INRANGE | PointerFlags.INCONTACT;167 contacts[1].pointerInfo.ptPixelLocation = point.ToPOINT();168 InjectTouchInput(contacts);169 },170 center, radius, startAngle, endAngle, duration, DefaultInterval, true);171 Wait.UntilInputIsProcessed();172 ReleaseContacts(contacts);173 }174 private static void ReleaseContacts(POINTER_TOUCH_INFO[] contacts)175 {176 for (var i = 0; i < contacts.Length; i++)177 {178 contacts[i].pointerInfo.pointerFlags = PointerFlags.UP;179 }180 InjectTouchInput(contacts.ToArray());181 Wait.UntilInputIsProcessed();182 }183 /// <summary>184 /// Create two points around the given center points.185 /// </summary>186 /// <param name="center">The center point.</param>187 /// <param name="radius">The radius.</param>188 /// <param name="angle">The angle to the x axis.</param>189 /// <returns>An array of the two points.</returns>190 private static Point[] CreatePointsAround(Point center, double radius, double angle)191 {192 var v = new Size((int)(radius * Math.Cos(angle * Math.PI / 180)), (int)(radius * Math.Sin(angle * Math.PI / 180)));193 return new[] {194 center + v,195 center - v196 };197 }198 /// <summary>199 /// Helper method to create the most used <see cref="POINTER_TOUCH_INFO"/> structure.200 /// </summary>201 /// <param name="point">The point where the touch action occurs.</param>202 /// <param name="flags">The flags used for the touch action</param>203 /// <param name="id">The id of the point, only needed when more than one.</param>204 /// <returns>A <see cref="POINTER_TOUCH_INFO"/> structure.</returns>...
CreatePointsAround
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core;7using FlaUI.Core.Input;8using FlaUI.Core.WindowsAPI;9{10 {11 static void Main(string[] args)12 {13 TouchPoint touchPoint = new TouchPoint(100, 100, 0, 0, 0, 0, TouchEvent.TouchDown);14 List<TouchPoint> touchPoints = new List<TouchPoint>();15 touchPoints.Add(touchPoint);16 TouchInput touchInput = new TouchInput();17 touchInput.TouchPoints = touchPoints;18 List<TouchInput> touchInputs = new List<TouchInput>();19 touchInputs.Add(touchInput);20 TouchInput[] touchInputsArray = touchInputs.ToArray();21 TouchInputInfo touchInputInfo = new TouchInputInfo();22 touchInputInfo.Inputs = touchInputsArray;23 touchInputInfo.Count = 1;
CreatePointsAround
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core;7using FlaUI.Core.Input;8using FlaUI.Core.WindowsAPI;9using FlaUI.Core.Tools;10using FlaUI.Core.Definitions;11{12 {13 public static void CreatePointsAround(Point point, int radius, int count)14 {15 var angle = 2 * Math.PI / count;16 for (var i = 0; i < count; i++)17 {18 var x = (int)(point.X + radius * Math.Cos(i * angle));19 var y = (int)(point.Y + radius * Math.Sin(i * angle));20 var p = new Point(x, y);21 TouchInjector.InjectTouchInput(1, new[] { new TouchInput { X = p.X, Y = p.Y, Flags = TouchInputFlags.Down | TouchInputFlags.InRange | TouchInputFlags.InContact } });22 TouchInjector.InjectTouchInput(1, new[] { new TouchInput { X = p.X, Y = p.Y, Flags = TouchInputFlags.Up | TouchInputFlags.InRange | TouchInputFlags.InContact } });23 }24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using FlaUI.Core;33using FlaUI.Core.Input;34using FlaUI.Core.WindowsAPI;35using FlaUI.Core.Tools;36using FlaUI.Core.Definitions;37{38 {39 public static void CreatePointsAround(Point point, int radius, int count)40 {41 var angle = 2 * Math.PI / count;42 for (var i = 0; i < count; i++)43 {44 var x = (int)(point.X + radius * Math.Cos(i * angle));45 var y = (int)(point.Y + radius * Math.Sin(i * angle));46 var p = new Point(x, y);47 TouchInjector.InjectTouchInput(1, new[] { new TouchInput { X = p.X, Y = p.Y, Flags = TouchInputFlags.Down | TouchInputFlags.InRange | TouchInputFlags.InContact } });48 TouchInjector.InjectTouchInput(1
CreatePointsAround
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.Input;7using FlaUI.Core.WindowsAPI;8{9 {10 static void Main(string[] args)11 {12 var points = Touch.CreatePointsAround(new System.Drawing.Point(100, 100), 50);13 foreach (var point in points)14 {15 TouchAPI.SendTouchInput(1, new[] { new TouchInput16 {17 X = (int) point.X,18 Y = (int) point.Y,19 } });20 }21 }22 }23}24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29using FlaUI.Core.Input;30using FlaUI.Core.WindowsAPI;31{32 {33 static void Main(string[] args)34 {35 var points = Touch.CreatePointsAround(new System.Drawing.Point(100, 100), 50);36 foreach (var point in points)37 {38 TouchAPI.SendTouchInput(1, new[] { new TouchInput39 {40 X = (int) point.X,41 Y = (int) point.Y,42 } });43 }44 }45 }46}47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52using FlaUI.Core.Input;53using FlaUI.Core.WindowsAPI;54{55 {56 static void Main(string[] args)57 {58 var points = Touch.CreatePointsAround(new System.Drawing.Point(100, 100), 50);59 foreach (var point in points)60 {61 TouchAPI.SendTouchInput(1, new[] { new TouchInput62 {63 X = (int) point.X,64 Y = (int) point.Y,65 } });66 }67 }68 }69}
CreatePointsAround
Using AI Code Generation
1using FlaUI.Core;2using FlaUI.Core.Input;3using FlaUI.Core.WindowsAPI;4using System;5using System.Diagnostics;6{7 {8 static void Main(string[] args)9 {10 var process = Process.Start("notepad.exe");11 var app = Application.Attach(process);12 var window = app.GetMainWindow(AutomationBase.Automation);13 window.WaitWhileBusy();
CreatePointsAround
Using AI Code Generation
1using FlaUI.Core.Input;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Touch.CreatePointsAround(500, 500, 100, 100);12 }13 }14}15using FlaUI.Core.Input;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 Touch.CreatePointsAround(500, 500, 100, 100, 10);26 }27 }28}29using FlaUI.Core.Input;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 Touch.CreatePointsAround(500, 500, 100, 100, 10, 10);40 }41 }42}43using FlaUI.Core.Input;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 Touch.CreatePointsAround(500, 500, 100, 100, 10, 10, 10);54 }55 }56}57using FlaUI.Core.Input;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{64 {65 static void Main(string[] args)66 {67 Touch.CreatePointsAround(500, 500, 100, 100, 10, 10, 10, 10);68 }69 }70}
CreatePointsAround
Using AI Code Generation
1using FlaUI.Core.Input;2using FlaUI.Core.Tools;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public static void CreatePointsAround(int x, int y, int radius, int points = 2)11 {12 var pointsList = new List<TouchPoint>();13 var angle = 360.0 / points;14 for (var i = 0; i < points; i++)15 {16 var pointX = (int)(x + radius * Math.Cos(angle * i * Math.PI / 180));17 var pointY = (int)(y + radius * Math.Sin(angle * i * Math.PI / 180));18 pointsList.Add(new TouchPoint(pointX, pointY));19 }20 TouchInjector.InjectTouchInput(pointsList.ToArray());21 }22 }23}24using FlaUI.Core.Input;25using FlaUI.Core.Tools;26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31{32 {33 static void Main(string[] args)34 {35 var x = 300;36 var y = 300;37 var radius = 50;38 var points = 5;39 Touch.CreatePointsAround(x, y, radius, points);40 }41 }42}43using FlaUI.Core.Input;44using FlaUI.Core.Tools;45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50{51 {52 static void Main(string[] args)53 {54 var x = 300;55 var y = 300;56 var radius = 50;57 var points = 5;58 Touch.CreatePointsAround(x, y, radius, points);59 }60 }61}62using FlaUI.Core.Input;63using FlaUI.Core.Tools;64using System;65using System.Collections.Generic;66using System.Linq;67using System.Text;68using System.Threading.Tasks;69{70 {71 static void Main(string[] args)72 {73 var x = 300;
CreatePointsAround
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.Input;7using FlaUI.Core.Shapes;8{9 {10 public static List<FlaPoint> CreatePointsAround(FlaPoint center, int count, int radius)11 {12 var points = new List<FlaPoint>();13 var angle = 0;14 var angleStep = 360 / count;15 for (var i = 0; i < count; i++)16 {17 var x = (int)(center.X + radius * Math.Cos(angle * Math.PI / 180));18 var y = (int)(center.Y + radius * Math.Sin(angle * Math.PI / 180));19 points.Add(new FlaPoint(x, y));20 angle += angleStep;21 }22 return points;23 }24 }25}26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31using FlaUI.Core.Input;32using FlaUI.Core.Shapes;33using FlaUI.Core.AutomationElements;34using FlaUI.Core.AutomationElements.Infrastructure;35using FlaUI.Core.Conditions;36using FlaUI.Core.Definitions;37using FlaUI.Core.WindowsAPI;38{39 {40 public static List<FlaPoint> CreatePointsAround(FlaPoint center, int count, int radius)41 {42 var points = new List<FlaPoint>();43 var angle = 0;44 var angleStep = 360 / count;45 for (var i = 0; i < count; i++)46 {47 var x = (int)(center.X + radius * Math.Cos(angle * Math.PI / 180));48 var y = (int)(center.Y + radius * Math.Sin(angle * Math.PI / 180));49 points.Add(new FlaPoint(x, y));50 angle += angleStep;51 }52 return points;53 }54 }55}56using System;
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