How to use CreatePointsAround method of FlaUI.Core.Input.Touch class

Best FlaUI code snippet using FlaUI.Core.Input.Touch.CreatePointsAround

Touch.cs

Source:Touch.cs Github

copy

Full Screen

...68 /// <param name="angle">The angle of the two points, relative to the x-axis.</param>69 public static void Pinch(Point center, double startRadius, double endRadius, TimeSpan duration, double angle = 45)70 {71 // Prepare the points72 var startPoints = CreatePointsAround(center, startRadius, angle);73 var endPoints = CreatePointsAround(center, endRadius, angle);74 var startEndPoints = new[]75 {76 Tuple.Create(startPoints[0], endPoints[0]),77 Tuple.Create(startPoints[1], endPoints[1])78 };79 // Perform the Transition80 Transition(duration, startEndPoints);81 }82 /// <summary>83 /// Transitions all the points from the start point to the end points.84 /// </summary>85 /// <param name="duration">The duration for the action.</param>86 /// <param name="startEndPoints">The list of start/end point tuples.</param>87 public static void Transition(TimeSpan duration, params Tuple<Point, Point>[] startEndPoints)88 {89 // Simulate the touch-down on the starting points.90 var contacts = startEndPoints.Select((p, i) => CreatePointerTouch(p.Item1, PointerFlags.DOWN | PointerFlags.INRANGE | PointerFlags.INCONTACT, (uint)i)).ToArray();91 InjectTouchInput(contacts);92 Wait.UntilInputIsProcessed();93 // Interpolate between the start and end point and update the touch points94 Interpolation.Execute(points =>95 {96 for (var i = 0; i < points.Length; i++)97 {98 contacts[i].pointerInfo.pointerFlags = PointerFlags.UPDATE | PointerFlags.INRANGE | PointerFlags.INCONTACT;99 contacts[i].pointerInfo.ptPixelLocation = points[i].ToPOINT();100 }101 InjectTouchInput(contacts);102 },103 startEndPoints, duration, DefaultInterval, true);104 Wait.UntilInputIsProcessed();105 ReleaseContacts(contacts);106 }107 /// <summary>108 /// Performs a touch-drag from the start point to the end point.109 /// </summary>110 /// <param name="duration">The duration of the action.</param>111 /// <param name="startPoint">The starting point of the drag.</param>112 /// <param name="endPoint">The end point of the drag.</param>113 public static void Drag(TimeSpan duration, Tuple<Point, Point>[] startEndPoints, TimeSpan durationHold)114 {115 // Simulate the touch-down on the starting points.116 var contacts = startEndPoints.Select((p, i) => CreatePointerTouch(p.Item1, PointerFlags.DOWN | PointerFlags.INRANGE | PointerFlags.INCONTACT, (uint)i)).ToArray();117 InjectTouchInput(contacts);118 Wait.UntilInputIsProcessed();119 // Interpolate between the start and end point and update the touch points120 var stopwatch = Stopwatch.StartNew();121 while (stopwatch.Elapsed < durationHold)122 {123 Thread.Sleep(DefaultInterval);124 for (var i = 0; i < contacts.Length; i++)125 {126 contacts[i].pointerInfo.pointerFlags = PointerFlags.UPDATE | PointerFlags.INRANGE | PointerFlags.INCONTACT;127 }128 InjectTouchInput(contacts);129 }130 Interpolation.Execute(points =>131 {132 for (var i = 0; i < points.Length; i++)133 {134 contacts[i].pointerInfo.pointerFlags = PointerFlags.UPDATE | PointerFlags.INRANGE | PointerFlags.INCONTACT;135 contacts[i].pointerInfo.ptPixelLocation = points[i].ToPOINT();136 }137 InjectTouchInput(contacts);138 },139 startEndPoints, duration, DefaultInterval, true);140 Wait.UntilInputIsProcessed();141 ReleaseContacts(contacts);142 }143 /// <summary>144 /// Performs a 2-finger rotation around the given point where the first finger is at the center and145 /// the second is rotated around.146 /// </summary>147 /// <param name="center">The center point of the rotation.</param>148 /// <param name="radius">The radius of the rotation.</param>149 /// <param name="startAngle">The starting angle (in rad).</param>150 /// <param name="endAngle">The ending angle (in rad).</param>151 /// <param name="duration">The total duration for the transition.</param>152 public static void Rotate(Point center, double radius, double startAngle, double endAngle, TimeSpan duration)153 {154 // Simulate the touch-down on the starting points.155 var contacts = new[]156 {157 CreatePointerTouch(center, PointerFlags.DOWN | PointerFlags.INRANGE | PointerFlags.INCONTACT, 0),158 CreatePointerTouch(Interpolation.GetNewPoint(center, radius, startAngle), PointerFlags.DOWN | PointerFlags.INRANGE | PointerFlags.INCONTACT, 1)159 };160 InjectTouchInput(contacts);161 Wait.UntilInputIsProcessed();162 // Interpolate between the start and end point and update the touch points163 Interpolation.ExecuteRotation(point =>164 {165 contacts[0].pointerInfo.pointerFlags = PointerFlags.UPDATE | PointerFlags.INRANGE | PointerFlags.INCONTACT;166 contacts[1].pointerInfo.pointerFlags = PointerFlags.UPDATE | PointerFlags.INRANGE | PointerFlags.INCONTACT;167 contacts[1].pointerInfo.ptPixelLocation = point.ToPOINT();168 InjectTouchInput(contacts);169 },170 center, radius, startAngle, endAngle, duration, DefaultInterval, true);171 Wait.UntilInputIsProcessed();172 ReleaseContacts(contacts);173 }174 private static void ReleaseContacts(POINTER_TOUCH_INFO[] contacts)175 {176 for (var i = 0; i < contacts.Length; i++)177 {178 contacts[i].pointerInfo.pointerFlags = PointerFlags.UP;179 }180 InjectTouchInput(contacts.ToArray());181 Wait.UntilInputIsProcessed();182 }183 /// <summary>184 /// Create two points around the given center points.185 /// </summary>186 /// <param name="center">The center point.</param>187 /// <param name="radius">The radius.</param>188 /// <param name="angle">The angle to the x axis.</param>189 /// <returns>An array of the two points.</returns>190 private static Point[] CreatePointsAround(Point center, double radius, double angle)191 {192 var v = new Size((int)(radius * Math.Cos(angle * Math.PI / 180)), (int)(radius * Math.Sin(angle * Math.PI / 180)));193 return new[] {194 center + v,195 center - v196 };197 }198 /// <summary>199 /// Helper method to create the most used <see cref="POINTER_TOUCH_INFO"/> structure.200 /// </summary>201 /// <param name="point">The point where the touch action occurs.</param>202 /// <param name="flags">The flags used for the touch action</param>203 /// <param name="id">The id of the point, only needed when more than one.</param>204 /// <returns>A <see cref="POINTER_TOUCH_INFO"/> structure.</returns>...

Full Screen

Full Screen

CreatePointsAround

Using AI Code Generation

copy

Full Screen

1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core;7using FlaUI.Core.Input;8using FlaUI.Core.WindowsAPI;9{10 {11 static void Main(string[] args)12 {13 TouchPoint touchPoint = new TouchPoint(100, 100, 0, 0, 0, 0, TouchEvent.TouchDown);14 List<TouchPoint> touchPoints = new List<TouchPoint>();15 touchPoints.Add(touchPoint);16 TouchInput touchInput = new TouchInput();17 touchInput.TouchPoints = touchPoints;18 List<TouchInput> touchInputs = new List<TouchInput>();19 touchInputs.Add(touchInput);20 TouchInput[] touchInputsArray = touchInputs.ToArray();21 TouchInputInfo touchInputInfo = new TouchInputInfo();22 touchInputInfo.Inputs = touchInputsArray;23 touchInputInfo.Count = 1;

Full Screen

Full Screen

CreatePointsAround

Using AI Code Generation

copy

Full Screen

1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core;7using FlaUI.Core.Input;8using FlaUI.Core.WindowsAPI;9using FlaUI.Core.Tools;10using FlaUI.Core.Definitions;11{12 {13 public static void CreatePointsAround(Point point, int radius, int count)14 {15 var angle = 2 * Math.PI / count;16 for (var i = 0; i < count; i++)17 {18 var x = (int)(point.X + radius * Math.Cos(i * angle));19 var y = (int)(point.Y + radius * Math.Sin(i * angle));20 var p = new Point(x, y);21 TouchInjector.InjectTouchInput(1, new[] { new TouchInput { X = p.X, Y = p.Y, Flags = TouchInputFlags.Down | TouchInputFlags.InRange | TouchInputFlags.InContact } });22 TouchInjector.InjectTouchInput(1, new[] { new TouchInput { X = p.X, Y = p.Y, Flags = TouchInputFlags.Up | TouchInputFlags.InRange | TouchInputFlags.InContact } });23 }24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using FlaUI.Core;33using FlaUI.Core.Input;34using FlaUI.Core.WindowsAPI;35using FlaUI.Core.Tools;36using FlaUI.Core.Definitions;37{38 {39 public static void CreatePointsAround(Point point, int radius, int count)40 {41 var angle = 2 * Math.PI / count;42 for (var i = 0; i < count; i++)43 {44 var x = (int)(point.X + radius * Math.Cos(i * angle));45 var y = (int)(point.Y + radius * Math.Sin(i * angle));46 var p = new Point(x, y);47 TouchInjector.InjectTouchInput(1, new[] { new TouchInput { X = p.X, Y = p.Y, Flags = TouchInputFlags.Down | TouchInputFlags.InRange | TouchInputFlags.InContact } });48 TouchInjector.InjectTouchInput(1

Full Screen

Full Screen

CreatePointsAround

Using AI Code Generation

copy

Full Screen

1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.Input;7using FlaUI.Core.WindowsAPI;8{9 {10 static void Main(string[] args)11 {12 var points = Touch.CreatePointsAround(new System.Drawing.Point(100, 100), 50);13 foreach (var point in points)14 {15 TouchAPI.SendTouchInput(1, new[] { new TouchInput16 {17 X = (int) point.X,18 Y = (int) point.Y,19 } });20 }21 }22 }23}24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29using FlaUI.Core.Input;30using FlaUI.Core.WindowsAPI;31{32 {33 static void Main(string[] args)34 {35 var points = Touch.CreatePointsAround(new System.Drawing.Point(100, 100), 50);36 foreach (var point in points)37 {38 TouchAPI.SendTouchInput(1, new[] { new TouchInput39 {40 X = (int) point.X,41 Y = (int) point.Y,42 } });43 }44 }45 }46}47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52using FlaUI.Core.Input;53using FlaUI.Core.WindowsAPI;54{55 {56 static void Main(string[] args)57 {58 var points = Touch.CreatePointsAround(new System.Drawing.Point(100, 100), 50);59 foreach (var point in points)60 {61 TouchAPI.SendTouchInput(1, new[] { new TouchInput62 {63 X = (int) point.X,64 Y = (int) point.Y,65 } });66 }67 }68 }69}

Full Screen

Full Screen

CreatePointsAround

Using AI Code Generation

copy

Full Screen

1using FlaUI.Core;2using FlaUI.Core.Input;3using FlaUI.Core.WindowsAPI;4using System;5using System.Diagnostics;6{7 {8 static void Main(string[] args)9 {10 var process = Process.Start("notepad.exe");11 var app = Application.Attach(process);12 var window = app.GetMainWindow(AutomationBase.Automation);13 window.WaitWhileBusy();

Full Screen

Full Screen

CreatePointsAround

Using AI Code Generation

copy

Full Screen

1using FlaUI.Core.Input;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Touch.CreatePointsAround(500, 500, 100, 100);12 }13 }14}15using FlaUI.Core.Input;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 Touch.CreatePointsAround(500, 500, 100, 100, 10);26 }27 }28}29using FlaUI.Core.Input;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 Touch.CreatePointsAround(500, 500, 100, 100, 10, 10);40 }41 }42}43using FlaUI.Core.Input;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 Touch.CreatePointsAround(500, 500, 100, 100, 10, 10, 10);54 }55 }56}57using FlaUI.Core.Input;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{64 {65 static void Main(string[] args)66 {67 Touch.CreatePointsAround(500, 500, 100, 100, 10, 10, 10, 10);68 }69 }70}

Full Screen

Full Screen

CreatePointsAround

Using AI Code Generation

copy

Full Screen

1using FlaUI.Core.Input;2using FlaUI.Core.Tools;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public static void CreatePointsAround(int x, int y, int radius, int points = 2)11 {12 var pointsList = new List<TouchPoint>();13 var angle = 360.0 / points;14 for (var i = 0; i < points; i++)15 {16 var pointX = (int)(x + radius * Math.Cos(angle * i * Math.PI / 180));17 var pointY = (int)(y + radius * Math.Sin(angle * i * Math.PI / 180));18 pointsList.Add(new TouchPoint(pointX, pointY));19 }20 TouchInjector.InjectTouchInput(pointsList.ToArray());21 }22 }23}24using FlaUI.Core.Input;25using FlaUI.Core.Tools;26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31{32 {33 static void Main(string[] args)34 {35 var x = 300;36 var y = 300;37 var radius = 50;38 var points = 5;39 Touch.CreatePointsAround(x, y, radius, points);40 }41 }42}43using FlaUI.Core.Input;44using FlaUI.Core.Tools;45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50{51 {52 static void Main(string[] args)53 {54 var x = 300;55 var y = 300;56 var radius = 50;57 var points = 5;58 Touch.CreatePointsAround(x, y, radius, points);59 }60 }61}62using FlaUI.Core.Input;63using FlaUI.Core.Tools;64using System;65using System.Collections.Generic;66using System.Linq;67using System.Text;68using System.Threading.Tasks;69{70 {71 static void Main(string[] args)72 {73 var x = 300;

Full Screen

Full Screen

CreatePointsAround

Using AI Code Generation

copy

Full Screen

1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.Input;7using FlaUI.Core.Shapes;8{9 {10 public static List<FlaPoint> CreatePointsAround(FlaPoint center, int count, int radius)11 {12 var points = new List<FlaPoint>();13 var angle = 0;14 var angleStep = 360 / count;15 for (var i = 0; i < count; i++)16 {17 var x = (int)(center.X + radius * Math.Cos(angle * Math.PI / 180));18 var y = (int)(center.Y + radius * Math.Sin(angle * Math.PI / 180));19 points.Add(new FlaPoint(x, y));20 angle += angleStep;21 }22 return points;23 }24 }25}26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31using FlaUI.Core.Input;32using FlaUI.Core.Shapes;33using FlaUI.Core.AutomationElements;34using FlaUI.Core.AutomationElements.Infrastructure;35using FlaUI.Core.Conditions;36using FlaUI.Core.Definitions;37using FlaUI.Core.WindowsAPI;38{39 {40 public static List<FlaPoint> CreatePointsAround(FlaPoint center, int count, int radius)41 {42 var points = new List<FlaPoint>();43 var angle = 0;44 var angleStep = 360 / count;45 for (var i = 0; i < count; i++)46 {47 var x = (int)(center.X + radius * Math.Cos(angle * Math.PI / 180));48 var y = (int)(center.Y + radius * Math.Sin(angle * Math.PI / 180));49 points.Add(new FlaPoint(x, y));50 angle += angleStep;51 }52 return points;53 }54 }55}56using System;

Full Screen

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Run FlaUI automation tests on LambdaTest cloud grid

Perform automation testing on 3000+ real desktop and mobile devices online.

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful