Best FlaUI code snippet using FlaUI.Core.Overlay.NullOverlayManager.ShowBlocking
NullOverlayManager.cs
Source:NullOverlayManager.cs
...16 public void Show(Rectangle rectangle, Color color, int durationInMs)17 {18 // Noop19 }20 public void ShowBlocking(Rectangle rectangle, Color color, int durationInMs)21 {22 Thread.Sleep(durationInMs);23 }24 }25}...
ShowBlocking
Using AI Code Generation
1using System;2using System.Windows.Forms;3using FlaUI.Core;4using FlaUI.Core.AutomationElements;5using FlaUI.Core.Definitions;6using FlaUI.Core.Input;7using FlaUI.Core.Tools;8using FlaUI.UIA3;9using FlaUI.Core.Overlay;10using System.Drawing;11{12 {13 static void Main(string[] args)14 {15 var app = Application.Launch("notepad.exe");16 var automation = new UIA3Automation();17 var window = app.GetMainWindow(automation);18 var button = window.FindFirstDescendant(cf => cf.ByAutomationId("1001")).AsButton();19 button.Click();20 var textBox = window.FindFirstDescendant(cf => cf.ByAutomationId("15")).AsTextBox();21 textBox.Text = "Hello World";22 window.WaitWhileBusy();23 app.Close();24 app.WaitWhileMainHandleIsAlive();25 NullOverlayManager.ShowBlocking(new Rectangle(0, 0, 200, 200), new TimeSpan(0, 0, 5));26 }27 }28}29FlaUI.Core.Overlay.OverlayWindow.ShowBlocking(Rectangle, TimeSpan)30FlaUI.Core.Overlay.OverlayWindow.ShowBlocking(Rectangle)31FlaUI.Core.Overlay.OverlayWindow.ShowBlocking()32FlaUI.Core.Overlay.OverlayWindow.ShowBlocking(TimeSpan)33FlaUI.Core.Overlay.OverlayWindow.ShowBlocking(Rectangle, TimeSpan, Color, Color)34FlaUI.Core.Overlay.OverlayWindow.ShowBlocking(Rectangle, TimeSpan, Color, Color, Color)35FlaUI.Core.Overlay.OverlayWindow.ShowBlocking(Rectangle, TimeSpan, Color, Color, Color, Color)36FlaUI.Core.Overlay.OverlayWindow.ShowBlocking(Rectangle, TimeSpan, Color, Color, Color, Color, Color)
ShowBlocking
Using AI Code Generation
1using FlaUI.Core;2using FlaUI.Core.Overlay;3using System;4using System.Windows.Forms;5{6 {7 public Form1()8 {9 InitializeComponent();10 button1.Click += Button1_Click;11 }12 private void Button1_Click(object sender, EventArgs e)13 {14 var window = Automation.GetDesktop().FindFirstChild(cf => cf.ByAutomationId("Notepad"));15 var overlay = new NullOverlayManager();16 overlay.ShowBlocking(window);17 }18 }19}20using FlaUI.Core;21using FlaUI.Core.Overlay;22using System;23using System.Windows.Forms;24{25 {26 public Form1()27 {28 InitializeComponent();29 button1.Click += Button1_Click;30 }31 private void Button1_Click(object sender, EventArgs e)32 {33 var window = Automation.GetDesktop().FindFirstChild(cf => cf.ByAutomationId("Notepad"));34 var overlay = new NullOverlayManager();35 overlay.ShowBlocking(window);36 }37 }38}39using FlaUI.Core;40using FlaUI.Core.Overlay;41using System;42using System.Windows.Forms;43{44 {45 public Form1()46 {47 InitializeComponent();48 button1.Click += Button1_Click;49 }50 private void Button1_Click(object sender, EventArgs e)51 {52 var window = Automation.GetDesktop().FindFirstChild(cf => cf.ByAutomationId("Notepad"));53 var overlay = new NullOverlayManager();54 overlay.ShowBlocking(window);55 }56 }57}58using FlaUI.Core;59using FlaUI.Core.Overlay;60using System;61using System.Windows.Forms;62{63 {64 public Form1()65 {66 InitializeComponent();67 button1.Click += Button1_Click;68 }69 private void Button1_Click(object sender, EventArgs e)70 {71 var window = Automation.GetDesktop().FindFirstChild(cf => cf.ByAutomation
ShowBlocking
Using AI Code Generation
1using System;2using System.Drawing;3using System.Windows.Forms;4using FlaUI.Core.Overlay;5{6 {7 public Form1()8 {9 InitializeComponent();10 }11 private void button1_Click(object sender, EventArgs e)12 {13 using (var overlay = new NullOverlayManager())14 {15 overlay.ShowBlocking(new Rectangle(100, 100, 200, 200), Color.Red, 0.5);16 }17 }18 }19}20using System;21using System.Drawing;22using System.Windows.Forms;23using FlaUI.Core.Overlay;24{25 {26 public Form1()27 {28 InitializeComponent();29 }30 private void button1_Click(object sender, EventArgs e)31 {32 using (var overlay = new OverlayManager())33 {34 overlay.ShowBlocking(new Rectangle(100, 100, 200, 200), Color.Red, 0.5);35 }36 }37 }38}39using System;40using System.Drawing;41using System.Windows.Forms;42using FlaUI.Core.Overlay;43{44 {45 public Form1()46 {47 InitializeComponent();48 }49 private void button1_Click(object sender, EventArgs e)50 {51 using (var overlay = new OverlayManager())52 {53 overlay.ShowBlocking(new Rectangle(100, 100, 200, 200), Color.Red, 0.5);54 }55 }56 }57}58using System;59using System.Drawing;60using System.Windows.Forms;61using FlaUI.Core.Overlay;62{63 {64 public Form1()65 {66 InitializeComponent();67 }68 private void button1_Click(object sender, EventArgs e)69 {70 using (var overlay = new OverlayManager())71 {72 overlay.ShowBlocking(new Rectangle(100, 100, 200, 200), Color.Red, 0.5);73 }74 }
ShowBlocking
Using AI Code Generation
1using System;2using System.Windows.Forms;3using FlaUI.Core.Overlay;4{5 {6 public void ShowBlocking()7 {8 MessageBox.Show("Hello");9 }10 public void Hide()11 {12 MessageBox.Show("Bye");13 }14 }15}16using FlaUI.Core.Overlay;17using FlaUI.Core.Tools;18using System;19using System.Windows.Forms;20{21 {22 public void ShowBlocking()23 {24 MessageBox.Show("Hello");25 }26 public void Hide()27 {28 MessageBox.Show("Bye");29 }30 }31}32using FlaUI.Core.Overlay;33using FlaUI.Core.Tools;34using System;35using System.Windows.Forms;36{37 {38 public void ShowBlocking()39 {40 MessageBox.Show("Hello");41 }42 public void Hide()43 {44 MessageBox.Show("Bye");45 }46 }47}48using FlaUI.Core.Overlay;49using FlaUI.Core.Tools;50using System;51using System.Windows.Forms;52{53 {54 public void ShowBlocking()55 {56 MessageBox.Show("Hello");57 }58 public void Hide()59 {60 MessageBox.Show("Bye");61 }62 }63}64using FlaUI.Core.Overlay;65using FlaUI.Core.Tools;66using System;67using System.Windows.Forms;68{69 {70 public void ShowBlocking()71 {72 MessageBox.Show("Hello");73 }74 public void Hide()75 {76 MessageBox.Show("Bye");77 }78 }79}
ShowBlocking
Using AI Code Generation
1using FlaUI.Core.Overlay;2using FlaUI.Core;3using FlaUI.Core.AutomationElements;4using FlaUI.Core.Input;5using FlaUI.Core.WindowsAPI;6using System;7using System.Diagnostics;8using System.Drawing;9using System.Threading;10using System.Windows;11using System.Windows.Forms;
ShowBlocking
Using AI Code Generation
1 using System;2 using System.Windows.Forms;3 using FlaUI.Core.Overlay;4{5 {6 static void Main(string[] args)7 {8 NullOverlayManager.ShowBlocking();9 MessageBox.Show( "Hello World!" );10 }11 }12}13 using System;14 using System.Windows.Forms;15 using FlaUI.Core.Overlay;16{17 {18 static void Main(string[] args)19 {20 NullOverlayManager.Show();21 MessageBox.Show( "Hello World!" );22 }23 }24}25 using System;26 using System.Windows.Forms;27 using FlaUI.Core.Overlay;28{29 {30 static void Main(string[] args)31 {32 NullOverlayManager.ShowBlocking();33 MessageBox.Show( "Hello World!" );34 }35 }36}37 using System;38 using System.Windows.Forms;39 using FlaUI.Core.Overlay;40{41 {42 static void Main(string[] args)43 {44 NullOverlayManager.Show();45 MessageBox.Show( "Hello World!" );46 }47 }48}
ShowBlocking
Using AI Code Generation
1using System;2using System.Windows.Forms;3using FlaUI.Core.Overlay;4using FlaUI.Core.Tools;5{6 {7 public void ShowBlocking()8 {9 }10 public void HideBlocking()11 {12 }13 public void ShowHighlighting(Rectangle rectangle)14 {15 }16 public void HideHighlighting()17 {18 }19 public void ShowText(Rectangle rectangle, string text)20 {21 }22 public void HideText()23 {24 }25 public void Dispose()26 {27 }28 }29}30using System;31using System.Windows.Forms;32using FlaUI.Core.Overlay;33using FlaUI.Core.Tools;34{35 {36 private readonly WpfOverlay _overlay;37 public WpfOverlayManager()38 {39 _overlay = new WpfOverlay();40 }41 public void ShowBlocking()42 {43 _overlay.ShowBlocking();44 }45 public void HideBlocking()46 {47 _overlay.HideBlocking();48 }49 public void ShowHighlighting(Rectangle rectangle)50 {51 _overlay.ShowHighlighting(rectangle);52 }53 public void HideHighlighting()54 {55 _overlay.HideHighlighting();56 }57 public void ShowText(Rectangle rectangle, string text)58 {59 _overlay.ShowText(rectangle, text);60 }61 public void HideText()62 {63 _overlay.HideText();64 }65 public void Dispose()66 {67 _overlay.Dispose();68 }69 }70}71using System;72using System.Windows.Forms;73using FlaUI.Core.Overlay;74using FlaUI.Core.Tools;75{76 {77 private readonly WpfOverlay _overlay;78 public WpfOverlayManager()79 {
ShowBlocking
Using AI Code Generation
1using FlaUI.Core.Overlay;2using FlaUI.Core;3using FlaUI.Core.AutomationElements;4using FlaUI.Core.WindowsAPI;5using FlaUI.Core.WindowsAPI;6using System.Windows.Forms;7using System.Threading;8using System;9using System.Drawing;10using System.Diagnostics;11using System.Drawing.Imaging;12using System.Drawing.Drawing2D;13using System.Drawing.Text;14using System.IO;15using System.Runtime.InteropServices;16using System.Text;17using System.Text.RegularExpressions;18using System.Threading.Tasks;19using System.Collections.Generic;20using System.Linq;21using System.Reflection;22using System.Windows.Automation;23using FlaUI.Core.Conditions;24using FlaUI.Core.Definitions;25using FlaUI.Core.EventHandlers;26using FlaUI.Core.Input;27using FlaUI.Core.Tools;28using FlaUI.Core.WindowsAPI;29using FlaUI.UIA3;30using FlaUI.UIA3.EventHandlers;
ShowBlocking
Using AI Code Generation
1using System;2using System.Windows.Forms;3using FlaUI.Core;4using FlaUI.Core.Overlay;5{6 {7 public Form1()8 {9 InitializeComponent();10 }11 private void button1_Click(object sender, EventArgs e)12 {13 var overlayManager = new NullOverlayManager();14 overlayManager.ShowBlocking("Hello World", "Hello World", 5000);15 }16 }17}18using System;19using System.Windows.Forms;20using FlaUI.Core;21using FlaUI.Core.Overlay;22{23 {24 public Form1()25 {26 InitializeComponent();27 }28 private void button1_Click(object sender, EventArgs e)29 {30 var overlayManager = new NullOverlayManager();31 overlayManager.ShowBlocking("Hello World", "Hello World", 5000);32 }33 }34}35using System;36using System.Windows.Forms;37using FlaUI.Core;38using FlaUI.Core.Overlay;39{40 {41 public Form1()42 {43 InitializeComponent();44 }45 private void button1_Click(object sender, EventArgs e)46 {47 var overlayManager = new NullOverlayManager();48 overlayManager.ShowBlocking("Hello World", "Hello World", 5000);49 }50 }51}
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