How to use UIA3TreeWalker method of FlaUI.UIA3.UIA3TreeWalker class

Best FlaUI code snippet using FlaUI.UIA3.UIA3TreeWalker.UIA3TreeWalker

UIA3TreeWalkerFactory.cs

Source:UIA3TreeWalkerFactory.cs Github

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...5{6 /// <summary>7 /// Factory to create tree walkers for UIA3.8 /// </summary>9 public class UIA3TreeWalkerFactory : ITreeWalkerFactory10 {11 private readonly UIA3Automation _automation;12 /// <summary>13 /// Creates a UIA3 tree walker factory.14 /// </summary>15 public UIA3TreeWalkerFactory(UIA3Automation automation)16 {17 _automation = automation;18 }19 /// <inheritdoc />20 public ITreeWalker GetControlViewWalker()21 {22 var nativeTreeWalker = _automation.NativeAutomation.ControlViewWalker;23 return new UIA3TreeWalker(_automation, nativeTreeWalker);24 }25 /// <inheritdoc />26 public ITreeWalker GetContentViewWalker()27 {28 var nativeTreeWalker = _automation.NativeAutomation.ContentViewWalker;29 return new UIA3TreeWalker(_automation, nativeTreeWalker);30 }31 /// <inheritdoc />32 public ITreeWalker GetRawViewWalker()33 {34 var nativeTreeWalker = _automation.NativeAutomation.RawViewWalker;35 return new UIA3TreeWalker(_automation, nativeTreeWalker);36 }37 /// <inheritdoc />38 public ITreeWalker GetCustomTreeWalker(ConditionBase condition)39 {40 var nativeCondition = ConditionConverter.ToNative(_automation, condition);41 var nativeTreeWalker = _automation.NativeAutomation.CreateTreeWalker(nativeCondition);42 return new UIA3TreeWalker(_automation, nativeTreeWalker);43 }44 }45}...

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UIA3TreeWalker

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.AutomationElements;7using FlaUI.Core.AutomationElements.Infrastructure;8using FlaUI.Core.Definitions;9using FlaUI.Core.EventHandlers;10using FlaUI.Core.Input;11using FlaUI.Core.Tools;12using FlaUI.Core.WindowsAPI;13using FlaUI.UIA3;14using FlaUI.UIA3.EventHandlers;15using FlaUI.UIA3.Tools;16using FlaUI.UIA3.Patterns;17using FlaUI.UIA3.Identifiers;18using System.Diagnostics;19using FlaUI.Core;20using FlaUI.Core.Conditions;21using FlaUI.Core.WindowsAPI;22using FlaUI.Core.WindowsAPI;23{24 {25 static void Main(string[] args)26 {27 var app = FlaUI.Core.Application.Launch("notepad.exe");28 System.Threading.Thread.Sleep(2000);29 var mainWindow = app.GetMainWindow(AutomationBase.ById("Notepad"));30 var walker = new FlaUI.UIA3.UIA3TreeWalker();31 var root = mainWindow.Automation.GetDesktop();32 var child = walker.GetFirstChild(root);33 var childOfChild = walker.GetFirstChild(child);34 var nextSibling = walker.GetNextSibling(childOfChild);35 var prevSibling = walker.GetPreviousSibling(nextSibling);36 var parent = walker.GetParent(prevSibling);37 var lastChild = walker.GetLastChild(parent);38 var nextSibling1 = walker.GetNextSibling(lastChild);39 var prevSibling1 = walker.GetPreviousSibling(nextSibling1);40 var parent1 = walker.GetParent(prevSibling1);41 var lastChild1 = walker.GetLastChild(parent1);

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UIA3TreeWalker

Using AI Code Generation

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1using FlaUI.Core;2using FlaUI.Core.AutomationElements;3using FlaUI.Core.Definitions;4using FlaUI.UIA3;5using System;6using System.Diagnostics;7using System.Windows.Forms;8{9 {10 static void Main(string[] args)11 {12 Process p = Process.Start(@"C:\Program Files (x86)\Notepad++\notepad++.exe");13 p.WaitForInputIdle();14 var automation = new UIA3Automation();15 var window = automation.GetDesktop().FindFirstChild(cf => cf.ByName("Untitled - Notepad++").And(cf.ByControlType(ControlType.Window))).AsWindow();16 window.WaitWhileBusy();17 var treeWalker = new UIA3TreeWalker(automation);18 AutomationElement firstChild = treeWalker.GetFirstChild(window);19 AutomationElement lastChild = treeWalker.GetLastChild(window);20 AutomationElement nextSibling = treeWalker.GetNextSibling(firstChild);21 AutomationElement previousSibling = treeWalker.GetPreviousSibling(lastChild);22 AutomationElement parent = treeWalker.GetParent(firstChild);23 AutomationElement firstChildOfParent = treeWalker.GetFirstChild(parent);24 AutomationElement lastChildOfParent = treeWalker.GetLastChild(parent);25 AutomationElement nextSiblingOfFirstChildOfParent = treeWalker.GetNextSibling(firstChildOfParent);26 AutomationElement previousSiblingOfLastChildOfParent = treeWalker.GetPreviousSibling(lastChildOfParent);27 Console.WriteLine("First child of the window is: " + firstChild.Properties.Name.Value);28 Console.WriteLine("Last child of the window is: " + lastChild.Properties.Name.Value);29 Console.WriteLine("Next sibling of the first child is: " + next

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UIA3TreeWalker

Using AI Code Generation

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1using FlaUI.Core;2using FlaUI.Core.AutomationElements;3using FlaUI.Core.Definitions;4using FlaUI.Core.Input;5using FlaUI.Core.WindowsAPI;6using FlaUI.UIA3;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 static void Main(string[] args)15 {16 var app = FlaUI.Core.Application.Launch(@"C:\Windows\System32\calc.exe");17 var automation = new UIA3Automation();18 var mainWindow = app.GetMainWindow(automation);19 mainWindow.WaitWhileBusy();20 var childElements = mainWindow.FindAllChildren();21 var oneButton = childElements.First(e => e.Name == "One");22 oneButton.Click();23 var twoButton = childElements.First(e => e.Name == "Two");24 twoButton.Click();25 var threeButton = childElements.First(e => e.Name == "Three");26 threeButton.Click();27 var fourButton = childElements.First(e => e.Name == "Four");28 fourButton.Click();29 var fiveButton = childElements.First(e => e.Name == "Five");30 fiveButton.Click();31 var sixButton = childElements.First(e => e.Name == "Six");32 sixButton.Click();33 var sevenButton = childElements.First(e => e.Name == "Seven");34 sevenButton.Click();35 var eightButton = childElements.First(e => e.Name == "Eight");36 eightButton.Click();37 var nineButton = childElements.First(e => e.Name == "Nine

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UIA3TreeWalker

Using AI Code Generation

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1using System;2using FlaUI.Core;3using FlaUI.UIA3;4using FlaUI.Core.AutomationElements;5using FlaUI.Core.Definitions;6using FlaUI.Core.Conditions;7{8 {9 static void Main(string[] args)10 {11 var app = FlaUI.Core.Application.Launch(@"C:\Program Files (x86)\Notepad++\notepad++.exe");12 var automation = new UIA3Automation();13 var mainWindow = app.GetMainWindow(automation);14 var editControl = mainWindow.FindFirstDescendant(cf => cf.ByControlType(ControlType.Edit)).AsTextBox();15 var nextSibling = editControl.GetNextSibling();16 Console.WriteLine(nextSibling.Name);17 }18 }19}

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UIA3TreeWalker

Using AI Code Generation

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1using System;2using System.Linq;3using FlaUI.Core;4using FlaUI.Core.AutomationElements;5using FlaUI.Core.AutomationElements.Infrastructure;6using FlaUI.Core.Definitions;7using FlaUI.Core.Input;8using FlaUI.Core.Tools;9using FlaUI.UIA3;10using FlaUI.UIA3.Elements;11using FlaUI.UIA3.Tools;12{13 {14 static void Main(string[] args)15 {16 using (var automation = new UIA3Automation())17 {18 var walker = new UIA3TreeWalker(automation);19 var children = walker.GetChildren(automation.GetDesktop());20 var elements = children.AsAutomationElements();21 var element = elements.FirstOrDefault();22 Console.WriteLine("Name: " + element.Name);23 Console.WriteLine("ControlType: " + element.ControlType);24 Console.WriteLine("ClassName: " + element.ClassName);25 }26 }27 }28}

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