How to use InitOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.CancelTimer class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.CancelTimer.InitOnEntry

RaftTests.cs

Source:RaftTests.cs Github

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...824 private ActorId Cluster;825 private int LatestCommand;826 private int Counter;827 [Start]828 [OnEntry(nameof(InitOnEntry))]829 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]830 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]831 private class Init : State832 {833 }834 private void InitOnEntry()835 {836 this.LatestCommand = -1;837 this.Counter = 0;838 }839 private void SetupEvent(Event e)840 {841 this.Cluster = (e as ConfigureEvent).Cluster;842 this.RaiseEvent(new LocalEvent());843 }844 [OnEntry(nameof(PumpRequestOnEntry))]845 [OnEventDoAction(typeof(Response), nameof(ProcessResponse))]846 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]847 private class PumpRequest : State848 {849 }850 private void PumpRequestOnEntry()851 {852 this.LatestCommand = this.RandomInteger(100);853 this.Counter++;854 this.SendEvent(this.Cluster, new Request(this.Id, this.LatestCommand));855 }856 private void ProcessResponse()857 {858 if (this.Counter is 3)859 {860 this.SendEvent(this.Cluster, new ClusterManager.ShutDown());861 this.RaiseHaltEvent();862 }863 else864 {865 this.RaiseEvent(new LocalEvent());866 }867 }868 }869 private class ElectionTimer : StateMachine870 {871 internal class ConfigureEvent : Event872 {873 public ActorId Target;874 public ConfigureEvent(ActorId id)875 : base()876 {877 this.Target = id;878 }879 }880 internal class StartTimerEvent : Event881 {882 }883 internal class CancelTimer : Event884 {885 }886 internal class Timeout : Event887 {888 }889 private class TickEvent : Event890 {891 }892 private ActorId Target;893 [Start]894 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]895 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]896 private class Init : State897 {898 }899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {975 if (this.RandomBoolean())976 {977 this.SendEvent(this.Target, new Timeout());978 }979 this.RaiseEvent(new CancelTimer());980 }981 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983 private class Inactive : State984 {985 }986 }987 private class SafetyMonitor : Monitor988 {989 internal class NotifyLeaderElected : Event990 {991 public int Term;992 public NotifyLeaderElected(int term)993 : base()994 {995 this.Term = term;996 }997 }998 private class LocalEvent : Event999 {1000 }1001 private HashSet<int> TermsWithLeader;1002 [Start]1003 [OnEntry(nameof(InitOnEntry))]1004 [OnEventGotoState(typeof(LocalEvent), typeof(Monitoring))]1005 private class Init : State1006 {1007 }1008 private void InitOnEntry()1009 {1010 this.TermsWithLeader = new HashSet<int>();1011 this.RaiseEvent(new LocalEvent());1012 }1013 [OnEventDoAction(typeof(NotifyLeaderElected), nameof(ProcessLeaderElected))]1014 private class Monitoring : State1015 {1016 }1017 private void ProcessLeaderElected(Event e)1018 {1019 var term = (e as NotifyLeaderElected).Term;1020 this.Assert(!this.TermsWithLeader.Contains(term), $"Detected more than one leader.");1021 this.TermsWithLeader.Add(term);1022 }...

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ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {602 public int NumberOfReplicas;603 public ConfigureEvent(int numOfReplicas)604 : base()605 {606 this.NumberOfReplicas = numOfReplicas;607 }608 }609 public class NotifyNodeCreated : Event610 {611 public int NodeId;612 public NotifyNodeCreated(int id)613 : base()614 {615 this.NodeId = id;616 }617 }618 public class NotifyNodeFail : Event619 {620 public int NodeId;621 public NotifyNodeFail(int id)622 : base()623 {624 this.NodeId = id;625 }626 }627 public class NotifyNodeUpdate : Event628 {629 public int NodeId;630 public int Data;631 public NotifyNodeUpdate(int id, int data)632 : base()633 {634 this.NodeId = id;635 this.Data = data;636 }637 }638 private class LocalEvent : Event639 {640 }641 private Dictionary<int, int> DataMap;642 private int NumberOfReplicas;643 [Start]644 [OnEntry(nameof(InitOnEntry))]645 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647 private class Init : State648 {649 }650 private void InitOnEntry()651 {652 this.DataMap = new Dictionary<int, int>();653 }654 private void SetupEvent(Event e)655 {656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State...

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.Runtime.Scheduling;10using Microsoft.Coyote.Actors.BugFinding;11using Microsoft.Coyote.Actors.BugFinding.Tests;12{13 {14 protected override async Task OnInitializeAsync(Event initialEvent)15 {16 await this.SendEvent(this.Id, new E());17 }18 protected override async Task OnEventAsync(Event e)19 {20 switch (e)21 {22 this.SendEvent(this.Id, new E());

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.CancelTimer;7using Microsoft.Coyote.Actors.BugFinding.Tests.CancelTimer.Machines;8using Microsoft.Coyote.Actors.BugFinding.Tests.CancelTimer.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.CancelTimer.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.CancelTimer.Models;11using Microsoft.Coyote.Actors.BugFinding.Tests.CancelTimer.Controllers;12using Microsoft.Coyote.Actors.BugFinding.Tests.CancelTimer.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.CancelTimer.Operations;14using Microsoft.Coyote.Actors.BugFinding.Tests.CancelTimer.Services;15using Microsoft.Coyote.Actors.BugFinding.Tests.CancelTimer.Utilities;

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(CancelTimer));14 Console.ReadLine();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24{25 {26 protected override async Task OnInitializeAsync(Event initialEvent)27 {28 await this.SendEvent(this.Id, new E1());29 }30 protected override async Task OnEventAsync(Event e)31 {32 switch (e)33 {34 this.CancelTimer(this.Id, "T1");35 this.CancelTimer(this.Id, "T2");36 this.CancelTimer(this.Id, "T3");37 this.CancelTimer(this.Id, "T4");38 this.CancelTimer(this.Id, "T5");39 this.CancelTimer(this.Id, "T6");40 this.CancelTimer(this.Id, "T7");41 this.CancelTimer(this.Id, "T8");42 this.CancelTimer(this.Id, "T9");43 this.CancelTimer(this.Id, "T10");44 this.CancelTimer(this.Id, "T11");45 this.CancelTimer(this.Id, "T12");46 this.CancelTimer(this.Id, "T13");47 this.CancelTimer(this.Id, "T14");48 this.CancelTimer(this.Id, "T15");49 this.CancelTimer(this.Id, "T16");50 this.CancelTimer(this.Id, "T17");51 this.CancelTimer(this.Id, "T18");52 this.CancelTimer(this.Id, "T19");53 this.CancelTimer(this.Id, "T20");54 this.CancelTimer(this.Id, "T21");55 this.CancelTimer(this.Id, "T22");56 this.CancelTimer(this.Id, "T23");57 this.CancelTimer(this.Id, "T24");58 this.CancelTimer(this.Id, "

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.TestingServices;5using Microsoft.Coyote.TestingServices.Coverage;6using Microsoft.Coyote.TestingServices.Rewriting;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.Runtime.Logs;10using Microsoft.Coyote.TestingServices.Scheduling;11using Microsoft.Coyote.TestingServices.Scheduling.Strategies;12{13 {14 private ActorId Timer;15 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]16 private class Init : State { }17 private void InitOnEntry()18 {19 this.Timer = this.CreateActor(typeof(Timer));20 this.SendEvent(this.Timer, new Timer.SetTimer(2000, 0));21 this.SendEvent(this.Timer, new Timer.CancelTimer());22 }23 {24 {25 public int Timeout;26 public int Period;27 public SetTimer(int timeout, int period)28 {29 this.Timeout = timeout;30 this.Period = period;31 }32 }33 private class CancelTimer : Event { }34 [OnEntry(nameof(InitOnEntry))]35 private class Init : State { }36 private void InitOnEntry()37 {38 this.RaiseGotoStateEvent<Wait>();39 }40 [OnEventDoAction(typeof(SetTimer), nameof(HandleSetTimer))]41 private class Wait : State { }42 private void HandleSetTimer(Event e)43 {44 var setTimer = e as SetTimer;45 this.SendEvent(this.Id, new TimerElapsedEvent());46 this.RaiseGotoStateEvent<Wait>();47 }48 [OnEventDoAction(typeof(CancelTimer), nameof(HandleCancelTimer))]49 private class Cancel : State { }50 private void HandleCancelTimer()51 {52 this.RaiseGotoStateEvent<Wait>();53 }54 private class TimerElapsedEvent : Event { }55 }56 }57}58using System;59using System.Threading.Tasks;

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 await runtime.CreateActorAndExecuteAsync(typeof(CancelTimer));11 }12 }13}14using System;15using System.Threading.Tasks;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 {20 static async Task Main(string[] args)21 {22 var runtime = RuntimeFactory.Create();23 await runtime.CreateActorAndExecuteAsync(typeof(CancelTimer));24 }25 }26}27using System;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31{32 {33 static async Task Main(string[] args)34 {35 var runtime = RuntimeFactory.Create();36 await runtime.CreateActorAndExecuteAsync(typeof(CancelTimer));37 }38 }39}40using System;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45 {46 static async Task Main(string[] args)47 {48 var runtime = RuntimeFactory.Create();49 await runtime.CreateActorAndExecuteAsync(typeof(CancelTimer));50 }51 }52}53using System;54using System.Threading.Tasks;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57{58 {59 static async Task Main(string[] args)60 {61 var runtime = RuntimeFactory.Create();62 await runtime.CreateActorAndExecuteAsync(typeof(Cancel

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 private static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var m = new CancelTimer();11 await runtime.CreateActor(typeof(CancelTimer), m);12 await Task.Delay(1000);13 await runtime.DisposeAsync();14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 private static async Task Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 var m = new CancelTimer();27 await runtime.CreateActor(typeof(CancelTimer), m);28 await Task.Delay(1000);29 await runtime.DisposeAsync();30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 private static async Task Main(string[] args)40 {41 var runtime = RuntimeFactory.Create();42 var m = new CancelTimer();43 await runtime.CreateActor(typeof(CancelTimer), m);44 await Task.Delay(1000);45 await runtime.DisposeAsync();46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 private static async Task Main(string[] args)56 {57 var runtime = RuntimeFactory.Create();58 var m = new CancelTimer();59 await runtime.CreateActor(typeof(CancelTimer), m);60 await Task.Delay(1000);61 await runtime.DisposeAsync();62 }63 }64}

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.CancelTimer;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create().WithTestingIterations(10);11 await BugFindingEngine.RunAsync(config, async () =>12 {13 var m = ActorId.CreateActor(typeof(M));14 await ActorRuntime.SendEventAsync(m, new E());15 });16 }17 }18 {19 protected override async Task OnInitializeAsync(Event initialEvent)20 {21 var t = ActorId.CreateActor(typeof(T));22 await ActorRuntime.SendEventAsync(t, new E());23 await ActorRuntime.SendEventAsync(t, new Halt());24 }25 }26 {27 protected override async Task OnInitializeAsync(Event initialEvent)28 {29 await this.RegisterTimerAsync("Timer", new E(), TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1));30 await this.RegisterTimerAsync("Timer2", new E(), TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1));31 }32 protected override Task OnEventAsync(Event e)33 {34 if (e is Halt)35 {36 this.CancelTimer("Timer");37 }38 return Task.CompletedTask;39 }40 }41}42using System;43using System.Threading.Tasks;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors.BugFinding.Tests.CancelTimer;48{49 {50 static async Task Main(string[] args)51 {52 var config = Configuration.Create().WithTestingIterations(10);53 await BugFindingEngine.RunAsync(config, async () =>54 {55 var m = ActorId.CreateActor(typeof(M));56 await ActorRuntime.SendEventAsync(m, new E());57 });58 }59 }60 {61 [InitOnEntry(nameof(InitOn

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InitOnEntry

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Timer;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.Tests.Common;12using Microsoft.Coyote.Tests.Common.EventScheduling;13using Microsoft.Coyote.Tests.Common.Testing;14using Microsoft.Coyote.Tests.Common.Timers;15using Microsoft.Coyote.Tests.Common.Utilities;16using Xunit;17using Xunit.Abstractions;18{19 {20 public CancelTimerTests(ITestOutputHelper output)21 : base(output)22 {23 }24 [Fact(Timeout = 5000)]25 public void TestCancelTimer()26 {27 this.Test(async r =>28 {29 r.CreateActor(typeof(CancelTimer));30 },31 configuration: this.GetConfiguration().WithTestingIterations(100),32 replay: true);33 }34 }35}36using System;37using System.Threading.Tasks;38using Microsoft.Coyote;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding.Tests.Timer;42using Microsoft.Coyote.TestingServices;43using Microsoft.Coyote.TestingServices.Runtime;44using Microsoft.Coyote.TestingServices.SchedulingStrategies;45using Microsoft.Coyote.TestingServices.Tracing.Schedule;46using Microsoft.Coyote.Tests.Common;47using Microsoft.Coyote.Tests.Common.EventScheduling;48using Microsoft.Coyote.Tests.Common.Testing;49using Microsoft.Coyote.Tests.Common.Timers;50using Microsoft.Coyote.Tests.Common.Utilities;51using Xunit;52using Xunit.Abstractions;53{54 {55 public CancelTimerTests(ITestOutputHelper output)56 : base(output)57 {58 }

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main()7 {8 var control = new CancelTimer();9 control.InitOnEntry();10 await Task.Delay(10000);11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18 {19 public static async Task Main()20 {21 var control = new CancelTimer();22 control.InitOnEntry();23 await Task.Delay(10000);24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System;29using System.Threading.Tasks;30{31 {32 public static async Task Main()33 {34 var control = new CancelTimer();35 control.InitOnEntry();36 await Task.Delay(10000);37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Threading.Tasks;43{44 {45 public static async Task Main()46 {47 var control = new CancelTimer();48 control.InitOnEntry();49 await Task.Delay(10000);50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Threading.Tasks;56{57 {58 public static async Task Main()59 {60 var control = new CancelTimer();61 control.InitOnEntry();62 await Task.Delay(10000);63 }64 }65}

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