How to use GetPrev method of Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.GetPrev

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)...

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1{2 using System;3 using System.Collections.Generic;4 using System.Threading.Tasks;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Actors.BugFinding.Tests;7 using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;8 using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models;9 using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Production;10 using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Production.Tests;11 using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Production.Tests.Models;12 using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Production.Tests.Models.Production;13 using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Production.Tests.Models.Production.Models;14 using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Production.Tests.Models.Production.Models.Production;15 using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Production.Tests.Models.Production.Models.Production.Models;16 using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Production.Tests.Models.Production.Models.Production.Models.Production;17 using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Production.Tests.Models.Production.Models.Production.Models.Production.Models;18 using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Production.Tests.Models.Production.Models.Production.Models.Production.Models.Production;19 using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Production.Tests.Models.Production.Models.Production.Models.Production.Models.Production.Models;20 using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Production.Tests.Models.Production.Models.Production.Models.Production.Models.Production.Models.Production;21 using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Production.Tests.Models.Production.Models.Production.Models.Production.Models.Production.Models.Production.Models;22 using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Production.Tests.Models.Production.Models.Production.Models.Production.Models.Production.Models.Production.Models.Production;

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1{2 using Microsoft.Coyote.Actors;3 using Microsoft.Coyote.TestingServices;4 using Xunit;5 using Xunit.Abstractions;6 {7 public FailureCorrectedTests(ITestOutputHelper output)8 : base(output)9 {10 }11 {12 public ActorId Id;13 public E(ActorId id)14 {15 this.Id = id;16 }17 }18 {19 public ActorId Id;20 public M(ActorId id)21 {22 this.Id = id;23 }24 }25 {26 public ActorId Id;27 public N(ActorId id)28 {29 this.Id = id;30 }31 }32 {33 protected ActorId B;34 [OnEntry(nameof(EntryInit))]35 [OnEventDoAction(typeof(E), nameof(Action))]36 [OnEventGotoState(typeof(M), typeof(S2))]37 [OnEventDoAction(typeof(N), nameof(Action))]38 {39 }40 private void EntryInit()41 {42 this.B = this.CreateActor(typeof(B));43 this.SendEvent(this.B, new E(this.Id));44 }45 private void Action()46 {47 this.SendEvent(this.B, new M(this.Id));48 }49 [OnEntry(nameof(EntryS2))]50 [OnEventDoAction(typeof(N), nameof(Action))]51 {52 }53 private void EntryS2()54 {55 this.SendEvent(this.B, new N(this.Id));56 }57 }58 {59 private ActorId A;60 [OnEntry(nameof(EntryInit))]61 [OnEventGotoState(typeof(M), typeof(S2))]62 [OnEventDoAction(typeof(N), nameof(Action))]63 {64 }65 private void EntryInit()66 {67 this.A = (this.ReceivedEvent as E).Id;68 this.SendEvent(this.A, new M(this.Id));69 }70 private void Action()71 {72 this.SendEvent(this.A, new N(this.Id));73 }

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Counter;6using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;7using Microsoft.Coyote.Actors.BugFinding.Tests.Scheduler;8using Microsoft.Coyote.Actors.BugFinding.Tests.Shared;9using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Counter;10using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Scheduler;11using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Shared;12using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Shared.Counter;13using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Shared.Scheduler;14{15 {16 private async Task RunAsync()17 {18 await GetPrev();19 }20 protected override Task OnInitializeAsync(Event initialEvent)21 {22 return this.RunAsync();23 }24 protected override Task OnEventAsync(Event e)25 {26 return Task.CompletedTask;27 }28 }29}30using System;31using System.Threading.Tasks;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors.BugFinding.Tests.Counter;35using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;36using Microsoft.Coyote.Actors.BugFinding.Tests.Scheduler;37using Microsoft.Coyote.Actors.BugFinding.Tests.Shared;38using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Counter;39using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Scheduler;40using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Shared;41using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Shared.Counter;42using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Shared.Scheduler;43{44 {45 private async Task RunAsync()46 {47 await GetNext();48 }49 protected override Task OnInitializeAsync(Event initialEvent)50 {51 return this.RunAsync();52 }

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 public static void Main(string[] args)7 {8 var runtime = new CoyoteRuntime();9 var actor = runtime.CreateActor(typeof(FailureCorrected));10 runtime.SendEvent(actor, new GetPrev(1));11 runtime.SendEvent(actor, new GetPrev(2));12 runtime.SendEvent(actor, new GetPrev(3));13 runtime.SendEvent(actor, new GetPrev(4));14 runtime.SendEvent(actor, new GetPrev(5));15 runtime.SendEvent(actor, new GetPrev(6));16 runtime.SendEvent(actor, new GetPrev(7));17 runtime.SendEvent(actor, new GetPrev(8));18 runtime.SendEvent(actor, new GetPrev(9));19 runtime.SendEvent(actor, new GetPrev(10));20 runtime.SendEvent(actor, new GetPrev(11));21 runtime.SendEvent(actor, new GetPrev(12));22 runtime.SendEvent(actor, new GetPrev(13));23 runtime.SendEvent(actor, new GetPrev(14));24 runtime.SendEvent(actor, new GetPrev(15));25 runtime.SendEvent(actor, new GetPrev(16));26 runtime.SendEvent(actor, new GetPrev(17));27 runtime.SendEvent(actor, new GetPrev(18));28 runtime.SendEvent(actor, new GetPrev(19));29 runtime.SendEvent(actor, new GetPrev(20));30 runtime.SendEvent(actor, new GetPrev(21));31 runtime.SendEvent(actor, new GetPrev(22));32 runtime.SendEvent(actor, new GetPrev(23));33 runtime.SendEvent(actor, new GetPrev(24));34 runtime.SendEvent(actor, new GetPrev(25));35 runtime.SendEvent(actor, new GetPrev(26));36 runtime.SendEvent(actor, new GetPrev(27));37 runtime.SendEvent(actor, new GetPrev(28));38 runtime.SendEvent(actor, new GetPrev(29));39 runtime.SendEvent(actor, new GetPrev(30));40 runtime.SendEvent(actor, new GetPrev(31));41 runtime.SendEvent(actor, new GetPrev(32));42 runtime.SendEvent(actor, new GetPrev(33));43 runtime.SendEvent(actor, new GetPrev(34));44 runtime.SendEvent(actor, new GetPrev(35));45 runtime.SendEvent(actor, new GetPrev

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 {8 }9 {10 }11 [OnEventDoAction(typeof(MyEvent), nameof(HandleMyEvent))]12 {13 }14 protected void HandleMyEvent()15 {16 this.SendEvent(this.Id, new MyEvent2());17 }18 [OnEventGotoState(typeof(MyEvent2), typeof(InitState))]19 {20 }21 }22}23using Microsoft.Coyote.Actors;24using System;25using System.Threading.Tasks;26{27 {28 [Fact(Timeout = 5000)]29 public void TestFailureCorrected()30 {31 this.Test(r =>32 {33 r.CreateActor(typeof(FailureCorrected));34 });35 }36 }37}

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 await runtime.CreateActorAsync(typeof(FailureCorrected));12 await runtime.WaitAsync();13 }14 }15 {16 private int myValue;17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 this.myValue = 0;20 this.SendEvent(this.Id, new E());21 }22 protected override async Task OnEventAsync(Event e)23 {24 switch (e)25 {26 this.myValue = this.GetPrev(this.myValue);27 break;28 }29 }30 }31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;37{38 {39 static async Task Main(string[] args)40 {41 var runtime = RuntimeFactory.Create();42 await runtime.CreateActorAsync(typeof(FailureCorrected));43 await runtime.WaitAsync();44 }45 }46 {47 private int myValue;48 protected override async Task OnInitializeAsync(Event initialEvent)49 {50 this.myValue = 0;51 this.SendEvent(this.Id, new E());52 }53 protected override async Task OnEventAsync(Event e)54 {55 switch (e)56 {57 this.myValue = this.GetNext(this.myValue);58 break;59 }60 }61 }62}63using System;64using System.Threading.Tasks;65using Microsoft.Coyote.Actors;66using Microsoft.Coyote.Actors.BugFinding.Tests;67using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;68{

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;5using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Toy;6using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Toy.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Toy.Events;8{9 {10 public async Task Run()11 {12 var config = this.GetConfiguration();13 config.MaxSchedulingSteps = 1000;14 config.MaxFairSchedulingSteps = 1000;15 config.MaxStepsFromBugFindingStrategy = 1000;16 config.EnableCycleDetection = false;17 config.EnableDataRaceDetection = false;18 config.EnableIntegerOverflowDetection = false;19 config.EnableDeadlockDetection = false;20 config.EnableLivelockDetection = false;21 config.EnableOperationCanceledExceptionSupport = false;22 config.SchedulingIterations = 100;23 await this.TestAsync(config, async r =>24 {25 var m = r.CreateActor(typeof(Machine));26 await r.SendEventAsync(m, new UnitEvent());27 },28 configuration => { },29 replay: true);30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;37using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Toy;38using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Toy.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Toy.Events;40{

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Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.CreateActor(typeof(FailureCorrected));15 runtime.Wait();16 var actor = runtime.GetActor(typeof(FailureCorrected));17 actor.SendEvent(new GetPrev());18 runtime.Wait();19 Console.WriteLine("Press any key to exit...");20 Console.ReadKey();21 }22 }23}24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors.BugFinding;32{33 {34 static void Main(string[] args)35 {36 var runtime = RuntimeFactory.Create();37 runtime.CreateActor(typeof(FailureCorrected));38 runtime.Wait();39 var actor = runtime.GetActor(typeof(FailureCorrected));40 actor.SendEvent(new GetNext());41 runtime.Wait();42 Console.WriteLine("Press any key to exit...");43 Console.ReadKey();44 }45 }46}47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors.BugFinding;55{56 {57 static void Main(string[] args)58 {59 var runtime = RuntimeFactory.Create();60 runtime.CreateActor(typeof(FailureCorrected));61 runtime.Wait();62 var actor = runtime.GetActor(typeof(FailureCorrected));63 actor.SendEvent(new Add());64 runtime.Wait();65 Console.WriteLine("Press any key to exit...");

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