How to use IsSorted method of Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.IsSorted

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");...

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IsSorted

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 int[] arr = new int[10];12 for (int i = 0; i < 10; i++)13 {14 arr[i] = 10 - i;15 }16 FailureCorrected obj = new FailureCorrected();17 obj.IsSorted(arr);18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 static void Main(string[] args)30 {31 int[] arr = new int[10];32 for (int i = 0; i < 10; i++)33 {34 arr[i] = i;35 }36 FailureCorrected obj = new FailureCorrected();37 obj.IsSorted(arr);38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 int[] arr = new int[10];52 for (int i = 0; i < 10; i++)53 {54 arr[i] = 10 - i;55 }56 FailureCorrected obj = new FailureCorrected();57 obj.IsSorted(arr);58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors.BugFinding.Tests;67{68 {69 static void Main(string[] args)70 {71 int[] arr = new int[10];72 for (

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IsSorted

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 int[] arr = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };12 Console.WriteLine(FailureCorrected.IsSorted(arr));13 }14 }15}16IsSorted Method (Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected)17Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.IsSorted Method (System.Int32[])18Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.IsSorted Method (System.Int32[],System.Int32,System.Int32)19Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.IsSorted Method (System.Int32[],System.Int32,System.Int32,System.Collections.Generic.IComparer{System.Int32})20Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.IsSorted Method (System.Int32[],System.Int32,System.Int32,System.Collections.Generic.IComparer{System.Int32},System.Boolean)21Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.IsSorted Method (System.Int32[],System.Int32,System.Int32,System.Collections.Generic.IComparer{System.Int32},System.Boolean,System.Boolean)22Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.IsSorted Method (System.Int32[],System.Int32,System.Int32,System.Collections.Generic.IComparer{System.Int32},System.Boolean,System.Boolean,System.Boolean)23Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.IsSorted Method (System.Int32[],System.Int32,System.Int32,System.Collections

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IsSorted

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 int[] a = new int[] { 1, 2, 3, 4, 5 };12 int[] b = new int[] { 1, 2, 3, 4, 4 };13 int[] c = new int[] { 1, 2, 3, 4, 6 };14 int[] d = new int[] { 1, 2, 3, 4, 5, 6 };15 int[] e = new int[] { 1, 2, 3, 4, 3 };16 int[] f = new int[] { 1, 2, 3, 4, 6, 5 };17 Console.WriteLine(FailureCorrected.IsSorted(a));18 Console.WriteLine(FailureCorrected.IsSorted(b));19 Console.WriteLine(FailureCorrected.IsSorted(c));20 Console.WriteLine(FailureCorrected.IsSorted(d));21 Console.WriteLine(FailureCorrected.IsSorted(e));22 Console.WriteLine(FailureCorrected.IsSorted(f));23 }24 }25}

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IsSorted

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 int[] array = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };12 if (FailureCorrected.IsSorted(array))13 {14 Console.WriteLine("Array is sorted!");15 }16 {17 Console.WriteLine("Array is not sorted!");18 }19 }20 }21}22using Microsoft.Coyote.Actors.BugFinding.Tests;23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28{29 {30 static void Main(string[] args)31 {32 int[] array = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };33 array[5] = 0;34 if (FailureCorrected.IsSorted(array))35 {36 Console.WriteLine("Array is sorted!");37 }38 {39 Console.WriteLine("Array is not sorted!");40 }41 }42 }43}44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50{51 {52 static void Main(string[] args)53 {54 int[] array = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };55 array[5] = 0;56 if (FailureCorrected.IsSorted

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IsSorted

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 static void Main(string[] args)6 {7 int[] a = new int[] { 1, 2, 3, 4, 5 };8 bool result = FailureCorrected.IsSorted(a);9 Console.WriteLine("IsSorted: " + result);10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15{16 {17 static void Main(string[] args)18 {19 int[] a = new int[] { 1, 2, 3, 4, 5 };20 bool result = FailureCorrected.IsSorted(a);21 Console.WriteLine("IsSorted: " + result);22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27{28 {29 static void Main(string[] args)30 {31 int[] a = new int[] { 1, 2, 3, 4, 5 };32 bool result = FailureCorrected.IsSorted(a);33 Console.WriteLine("IsSorted: " + result);34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39{40 {41 static void Main(string[] args)42 {43 int[] a = new int[] { 1, 2, 3, 4, 5 };44 bool result = FailureCorrected.IsSorted(a);45 Console.WriteLine("IsSorted: " + result);46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51{

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IsSorted

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected f = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected();11 int[] arr = new int[5] { 1, 2, 3, 4, 5 };12 bool res = f.IsSorted(arr);13 Console.WriteLine("Is Sorted: " + res);14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected f = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected();27 int[] arr = new int[5] { 5, 4, 3, 2, 1 };28 bool res = f.IsSorted(arr);29 Console.WriteLine("Is Sorted: " + res);30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected f = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected();43 int[] arr = new int[5] { 1, 2, 3, 4, 5 };44 bool res = f.IsSorted(arr);45 Console.WriteLine("Is Sorted: " + res);46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54{

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IsSorted

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System.Collections.Generic;5using System;6using System.Threading.Tasks;7{8 {9 public static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(FailureCorrected));13 runtime.WaitAllActors();14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote;20using System.Collections.Generic;21using System;22using System.Threading.Tasks;23{24 {25 public static void Main(string[] args)26 {27 var runtime = RuntimeFactory.Create();28 runtime.CreateActor(typeof(FailureCorrected));29 runtime.WaitAllActors();30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote;36using System.Collections.Generic;37using System;38using System.Threading.Tasks;39{40 {41 public static void Main(string[] args)42 {43 var runtime = RuntimeFactory.Create();44 runtime.CreateActor(typeof(FailureCorrected));45 runtime.WaitAllActors();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote;52using System.Collections.Generic;53using System;54using System.Threading.Tasks;55{56 {57 public static void Main(string[] args)58 {59 var runtime = RuntimeFactory.Create();60 runtime.CreateActor(typeof(FailureCorrected));61 runtime.WaitAllActors();62 }63 }64}65using Microsoft.Coyote.Actors.BugFinding.Tests;

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