How to use UpdateFailureDetector method of Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdateFailureDetector

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...345 this.RaiseEvent(new ServerFailed());346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));369 }370 this.RaiseEvent(new Done());371 }372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));...

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UpdateFailureDetector

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 100000;15 config.EnableCycleDetection = true;16 var runtime = RuntimeFactory.Create(config);17 runtime.RegisterMonitor(typeof(FailureCorrected));18 runtime.CreateActor(typeof(A));19 runtime.Run();20 }21 }22 {23 protected override async Task OnInitializeAsync(Event initialEvent)24 {25 var b = this.CreateActor(typeof(B));26 await this.SendEventAsync(b, new E());27 }28 }29 {30 protected override async Task OnInitializeAsync(Event initialEvent)31 {32 }33 protected override async Task OnEventAsync(Event e)34 {35 if (e is E)36 {37 this.RaiseEvent(new H());38 }39 }40 }41 {42 }43 {44 }45}

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UpdateFailureDetector

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8{9 [OnEventDoAction(typeof(StartEvent), nameof(Init))]10 [OnEventDoAction(typeof(FailureDetectorEvent), nameof(UpdateFailureDetector))]11 {12 private int counter;13 private int threshold;14 [OnEntry(nameof(InitOnEntry))]15 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]16 [OnEventDoAction(typeof(FailureDetectorEvent), nameof(UpdateFailureDetector))]17 [OnEventDoAction(typeof(UpdateCounterEvent), nameof(UpdateCounter))]18 private class InitState : MachineState { }19 private void InitOnEntry()20 {21 this.counter = 0;22 this.threshold = 3;23 this.Raise(new UnitEvent());24 }25 private void Init()26 {27 this.Send(this.Id, new UpdateCounterEvent(), 1000);28 }29 private void UpdateCounter()30 {31 this.counter++;32 this.Send(this.Id, new UpdateCounterEvent(), 1000);33 }34 private void UpdateFailureDetector()35 {36 if (this.counter > this.threshold)37 {38 this.Send(this.Id, new UpdateCounterEvent(), 1000);39 }40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Specifications;49using Microsoft.Coyote.Tasks;50{51 [OnEventDoAction(typeof(StartEvent), nameof(Init))]52 [OnEventDoAction(typeof(FailureDetectorEvent), nameof(UpdateFailureDetector))]53 {54 private int counter;55 private int threshold;56 [OnEntry(nameof(InitOnEntry))]57 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]58 [OnEventDoAction(typeof

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UpdateFailureDetector

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;7{8 {9 static async Task Main(string[] args)10 {11 using (var runtime = RuntimeFactory.Create())12 {13 var actor = Actor.Create(runtime, typeof(FailureCorrected));14 await runtime.WaitNextAsync();15 actor.SendEvent(new UpdateFailureDetectorEvent());16 }17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;26{27 {28 static async Task Main(string[] args)29 {30 using (var runtime = RuntimeFactory.Create())31 {32 var actor = Actor.Create(runtime, typeof(FailureCorrected));33 await runtime.WaitNextAsync();34 actor.SendEvent(new UpdateFailureDetectorEvent());35 }36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;45{46 {47 static async Task Main(string[] args)48 {49 using (var runtime = RuntimeFactory.Create())50 {51 var actor = Actor.Create(runtime, typeof(FailureCorrected));52 await runtime.WaitNextAsync();53 actor.SendEvent(new UpdateFailureDetectorEvent());54 }55 }56 }57}58using System;59using System.Threading.Tasks;60using Microsoft.Coyote;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;

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UpdateFailureDetector

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using Microsoft.Coyote.Tests.Common;13using Xunit;14using Xunit.Abstractions;15{16 {17 public FailureCorrectedTests(ITestOutputHelper output)18 : base(output)19 {20 }21 [Fact(Timeout = 5000)]22 public void TestFailureCorrected()23 {24 this.TestWithError(r =>25 {26 r.RegisterMonitor<FailureCorrectedMonitor>();27 r.Run(() => new FailureCorrected());28 },29 configuration: GetConfiguration().WithTestingIterations(100),30 replay: true);31 }32 {33 private int NumFailures = 0;34 [OnEventDoAction(typeof(FailureDetected), nameof(HandleFailure))]35 {36 }37 private void HandleFailure()38 {39 this.NumFailures++;40 if (this.NumFailures == 2)41 {42 this.Assert(false, "Detected an assertion failure.");43 }44 }45 }46 {47 private ActorId FailureDetector;48 protected override Task OnInitializeAsync(Event initialEvent)49 {50 this.FailureDetector = this.CreateActor(typeof(FailureDetector));51 this.SendEvent(this.FailureDetector, new Start());52 return Task.CompletedTask;53 }54 protected override Task OnEventAsync(Event e)55 {56 if (e is UpdateFailureDetector update)57 {58 this.SendEvent(this.FailureDetector, update);59 }60 return Task.CompletedTask;61 }62 }63 {64 private ActorId Monitor;65 private ActorId Corrected;66 protected override Task OnInitializeAsync(Event initialEvent)67 {68 this.Monitor = this.CreateActor(typeof(Failure

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UpdateFailureDetector

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 FailureCorrected failureCorrected = new FailureCorrected();12 failureCorrected.UpdateFailureDetector();13 }14 }15}

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UpdateFailureDetector

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(FailureCorrected));14 runtime.UpdateFailureDetector(2);15 runtime.Dispose();16 }17 }18}

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UpdateFailureDetector

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 ActorId actor = ActorId.CreateRandom();9 ActorRuntime runtime = ActorRuntime.Create();10 runtime.CreateActor(typeof(FailureCorrected), actor);11 runtime.SendEvent(actor, new UpdateFailureDetector(ActorId.CreateRandom(), 10));12 Console.ReadLine();13 }14 }15}16I have tried to use the ActorRuntime.CreateFromConfiguration() method and set the event type in the configuration file, but it

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UpdateFailureDetector

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using System.Threading.Tasks;6using System.Threading;7using System.Collections.Generic;8using System.Linq;9{10 {11 internal static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 var id = runtime.CreateActor(typeof(FailureCorrected));

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UpdateFailureDetector

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 using (var runtime = RuntimeFactory.Create())10 {11 var proxy = runtime.CreateActor(typeof(FailureCorrected));12 runtime.SendEvent(proxy, new UpdateFailureDetector());13 runtime.Wait();14 }15 }16 }17 {18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.BugFinding;25{26 {27 protected override async Task OnInitializeAsync(Event initialEvent)28 {29 }30 protected override async Task OnEventAsync(Event e)31 {32 if (e is UpdateFailureDetector)33 {34 this.UpdateFailureDetector();35 }36 }37 private void UpdateFailureDetector()38 {39 var detector = new FailureDetector();40 detector.Update();41 if (!detector.IsUp)42 {43 this.Assert(false);44 }45 }46 }47}

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