How to use UpdatePredecessor method of Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdatePredecessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(...

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UpdatePredecessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8{9 {10 public static async Task Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.TestingIterations = 100;14 configuration.SchedulingIterations = 100;15 configuration.MaxSchedulingSteps = 1000;16 configuration.MaxFairSchedulingSteps = 1000;17 configuration.MaxUnfairSchedulingSteps = 1000;18 configuration.MaxStepsFromAnyEntryToExit = 1000;19 configuration.MaxStepsFromAnyEntryToExitPerIteration = 1000;20 configuration.MaxStepsFromAnyEntryToExitPerScheduling = 1000;21 configuration.MaxStepsFromAnyEntryToExitPerFairScheduling = 1000;22 configuration.MaxStepsFromAnyEntryToExitPerUnfairScheduling = 1000;23 configuration.MaxStepsFromAnyEntryToExitPerState = 1000;24 configuration.MaxStepsFromAnyEntryToExitPerStatePerIteration = 1000;25 configuration.MaxStepsFromAnyEntryToExitPerStatePerScheduling = 1000;26 configuration.MaxStepsFromAnyEntryToExitPerStatePerFairScheduling = 1000;27 configuration.MaxStepsFromAnyEntryToExitPerStatePerUnfairScheduling = 1000;28 configuration.MaxStepsFromAnyEntryToExitPerStatePerFairScheduling = 1000;29 configuration.MaxStepsFromAnyEntryToExitPerStatePerUnfairScheduling = 1000;30 configuration.MaxStepsFromAnyEntryToExitPerStatePerFairScheduling = 1000;31 configuration.MaxStepsFromAnyEntryToExitPerStatePerUnfairScheduling = 1000;32 configuration.MaxStepsFromAnyEntryToExitPerStatePerFairScheduling = 1000;33 configuration.MaxStepsFromAnyEntryToExitPerStatePerUnfairScheduling = 1000;34 configuration.MaxStepsFromAnyEntryToExitPerStatePerFairScheduling = 1000;35 configuration.MaxStepsFromAnyEntryToExitPerStatePerUnfairScheduling = 1000;36 configuration.MaxStepsFromAnyEntryToExitPerStatePerFairScheduling = 1000;

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UpdatePredecessor

Using AI Code Generation

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1{2 using Microsoft.Coyote.Actors;3 using Microsoft.Coyote.Actors.BugFinding;4 using Microsoft.Coyote.Actors.BugFinding.Tests;5 using Microsoft.Coyote.Actors.BugFinding.Tests.Resources;6 using Microsoft.Coyote.Actors.BugFinding.Tests.Scheduling;7 using Microsoft.Coyote.Actors.BugFinding.Tests.Timers;8 using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Resources;9 using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Resources.Timers;10 using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Resources.Timers.Timer;11 using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Resources.Timers.Timer.Machines;12 using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Resources.Timers.Timer.Machines.Timer;13 using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Resources.Timers.Timer.Machines.Timer.Machines;14 using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Resources.Timers.Timer.Machines.Timer.Machines.Timer;15 using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Resources.Timers.Timer.Machines.Timer.Machines.Timer.Machines;16 using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Resources.Timers.Timer.Machines.Timer.Machines.Timer.Machines.Timer;17 using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Resources.Timers.Timer.Machines.Timer.Machines.Timer.Machines.Timer.Machines;18 using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Resources.Timers.Timer.Machines.Timer.Machines.Timer.Machines.Timer.Machines.Timer;19 using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Resources.Timers.Timer.Machines.Timer.Machines.Timer.Machines.Timer.Machines.Timer.Machines;20 using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Resources.Timers.Timer.Machines.Timer.Machines.Timer.Machines.Timer.Machines.Timer.Machines.Timer;21 using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Resources.Timers.Timer.Machines.Timer.Machines.Timer.Machines.Timer.Machines.Timer.Machines.Timer.Machines;22 using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Resources.Timers.Timer.Machines.Timer.Machines.Timer.Machines.Timer.Machines.Timer.Machines.Timer.Machines.Timer;

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2{3 {4 public ActorId Predecessor;5 public UpdatePredecessor(ActorId predecessor)6 {7 this.Predecessor = predecessor;8 }9 }10}11using Microsoft.Coyote.Actors;12{13 {14 public ActorId Successor;15 public UpdateSuccessor(ActorId successor)16 {17 this.Successor = successor;18 }19 }20}21using Microsoft.Coyote.Actors;22{23 {24 public int Value;25 public UpdateValue(int value)26 {27 this.Value = value;28 }29 }30}31using Microsoft.Coyote.Actors;32{33 {34 public int Value;35 public ValueUpdated(int value)36 {37 this.Value = value;38 }39 }40}41using Microsoft.Coyote.Actors;42{43 {44 public int Value;45 public Value(int value)46 {47 this.Value = value;48 }49 }50}51using Microsoft.Coyote.Actors;52{53 {54 public int Value;55 public Value(int value)56 {57 this.Value = value;58 }59 }

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using System;6using System.Collections.Generic;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.RegisterMonitor(typeof(FailureCorrected));15 runtime.CreateActor(typeof(Actor1));16 runtime.Wait();17 }18 }19 {20 protected override Task OnInitializeAsync(Event initialEvent)21 {22 this.SendEvent(this.Id, new E());23 return Task.CompletedTask;24 }25 protected override Task OnEventAsync(Event e)26 {27 if (e is E)28 {29 this.SendEvent(this.Id, new E());30 }31 return Task.CompletedTask;32 }33 }34 {35 }36}37Microsoft (R) Build Engine version 16.6.0+5ff7b0c9e for .NET Core38 at Microsoft.Coyote.Actors.BugFinding.Runtime.BugFindingRuntime.CheckAssertionFailure(Boolean condition, String s, String file, Int32 line)39 at Microsoft.Coyote.Actors.BugFinding.Runtime.BugFindingRuntime.Assert(Boolean condition, String s, String file, Int32 line)40 at Microsoft.Coyote.Actors.BugFinding.Runtime.BugFindingRuntime.Assert(Boolean condition, String s)41 at Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdatePredecessor(Int32 predecessor, Int32 successor)

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Threading.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 100;13 config.TestingIterations = 10;14 config.Verbose = 2;15 await BugFindingEngine.ExecuteAsync(config, async () =>16 {17 var runtime = await Runtime.CreateAsync(config);18 var actor = await runtime.CreateActorAsync(typeof(FailureCorrected));19 await runtime.SendEventAsync(actor, new UpdatePredecessor(2));20 });21 }22 }23}24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Collections.Generic;28using System.Linq;29using System.Threading.Tasks;30{31 {32 private int predecessor;33 protected override async Task OnInitializeAsync(Event initialEvent)34 {35 predecessor = 0;36 await base.OnInitializeAsync(initialEvent);37 }38 [OnEntry(nameof(OnEntryInitOn))]39 [OnEventDoAction(typeof(UpdatePredecessor), nameof(OnUpdatePredecessor))]40 private class Init : MachineState { }41 private void OnEntryInitOn()42 {43 predecessor = 1;44 }45 private void OnUpdatePredecessor(Event e)46 {47 predecessor = (e as UpdatePredecessor).Value;48 }49 }50}

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using System.Threading.Tasks;8using System;9{10 {11 static async Task Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 var id = new ActorId(1);15 var predecessor = new ActorId(2);16 var successor = new ActorId(3);17 var actor = runtime.CreateActor(typeof(FailureCorrected), new ActorId(1));18 await runtime.CreateActor(typeof(FailureCorrected), new ActorId(2));19 await runtime.CreateActor(typeof(FailureCorrected), new ActorId(3));20 await actor.UpdatePredecessor(predecessor);21 await actor.UpdateSuccessor(successor);22 await actor.UpdatePredecessor(predecessor);23 }24 }25}26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding;29using System.Threading.Tasks;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors.BugFinding;32using System.Threading.Tasks;33using System;34{35 {36 static async Task Main(string[] args)37 {38 var runtime = RuntimeFactory.Create();39 var id = new ActorId(1);40 var predecessor = new ActorId(2);41 var successor = new ActorId(3);42 var actor = runtime.CreateActor(typeof(FailureCorrected), new ActorId(1));43 await runtime.CreateActor(typeof(FailureCorrected), new ActorId(2));44 await runtime.CreateActor(typeof(FailureCorrected), new ActorId(3));45 await actor.UpdatePredecessor(predecessor);46 await actor.UpdateSuccessor(successor);47 await actor.UpdateSuccessor(successor);48 }49 }50}

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 FailureCorrected.UpdatePredecessor(1, 2);12 }13 }14}

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UpdatePredecessor

Using AI Code Generation

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1var bugFinding = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected();2bugFinding.UpdatePredecessor(1, 2);3bugFinding.UpdatePredecessor(2, 3);4bugFinding.UpdatePredecessor(3, 4);5var bugFinding = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected();6bugFinding.UpdatePredecessor(1, 2);7bugFinding.UpdatePredecessor(2, 3);8bugFinding.UpdatePredecessor(3, 4);9var bugFinding = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected();10bugFinding.UpdatePredecessor(1, 2);11bugFinding.UpdatePredecessor(2, 3);12bugFinding.UpdatePredecessor(3, 4);13var bugFinding = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected();14bugFinding.UpdatePredecessor(1, 2);15bugFinding.UpdatePredecessor(2, 3);

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(FailureCorrected));12 runtime.Wait();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding;19using System;20using System.Threading.Tasks;21{22 {23 private int _counter;24 private ActorId _predecessor;25 protected override async Task OnInitializeAsync(Event initialEvent)26 {27 this._predecessor = this.Id;28 await this.UpdatePredecessor();29 }30 private async Task UpdatePredecessor()31 {32 var predecessor = await this.ReceiveEventAsync<UpdatePredecessorEvent>(e => e.Predecessor);33 this._predecessor = predecessor;34 }35 private async Task HandleEventAsync(Event e)36 {37 switch (e)38 {39 await this.UpdatePredecessor();40 break;41 this.SendEvent(this._predecessor, new GetPredecessorResponseEvent(this.Id));42 break;43 this.SendEvent(this._predecessor, new GetCounterResponseEvent(this._counter));44 break;45 this._counter++;46 break;47 }48 }49 protected override async Task OnEventAsync(Event e)50 {51 await this.HandleEventAsync(e);52 }53 }54}55using Microsoft.Coyote.Actors.BugFinding.Tests;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.BugFinding;58using System;59using System.Threading.Tasks;60{61 {62 public ActorId Predecessor;63 public UpdatePredecessorEvent(ActorId predecessor)64 {65 this.Predecessor = predecessor;66 }67 }

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Threading.Tasks;6{7 {8 public ActorId id;9 public UpdatePredecessor(ActorId id)10 {11 this.id = id;12 }13 }14 {15 public static void Main(string[] args)16 {17 ActorId id = ActorId.CreateRandom();18 ActorId id1 = ActorId.CreateRandom();19 ActorId id2 = ActorId.CreateRandom();20 ActorId id3 = ActorId.CreateRandom();21 ActorId id4 = ActorId.CreateRandom();22 ActorId id5 = ActorId.CreateRandom();23 ActorId id6 = ActorId.CreateRandom();24 ActorId id7 = ActorId.CreateRandom();25 ActorId id8 = ActorId.CreateRandom();26 ActorId id9 = ActorId.CreateRandom();27 ActorId id10 = ActorId.CreateRandom();28 ActorId id11 = ActorId.CreateRandom();29 ActorId id12 = ActorId.CreateRandom();30 ActorId id13 = ActorId.CreateRandom();31 ActorId id14 = ActorId.CreateRandom();32 ActorId id15 = ActorId.CreateRandom();33 ActorId id16 = ActorId.CreateRandom();34 ActorId id17 = ActorId.CreateRandom();35 ActorId id18 = ActorId.CreateRandom();36 ActorId id19 = ActorId.CreateRandom();37 ActorId id20 = ActorId.CreateRandom();38 ActorId id21 = ActorId.CreateRandom();39 ActorId id22 = ActorId.CreateRandom();40 ActorId id23 = ActorId.CreateRandom();41 ActorId id24 = ActorId.CreateRandom();42 ActorId id25 = ActorId.CreateRandom();43 ActorId id26 = ActorId.CreateRandom();44 ActorId id27 = ActorId.CreateRandom();45 ActorId id28 = ActorId.CreateRandom();46 ActorId id29 = ActorId.CreateRandom();47 ActorId id30 = ActorId.CreateRandom();48 ActorId id31 = ActorId.CreateRandom();49 ActorId id32 = ActorId.CreateRandom();50 ActorId id33 = ActorId.CreateRandom();51 ActorId id34 = ActorId.CreateRandom();52 ActorId id35 = ActorId.CreateRandom();

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