How to use CheckUpdatePropagationInvariant method of Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.CheckUpdatePropagationInvariant

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);...

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant;7using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.TestPrograms;8using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.TestPrograms.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.TestPrograms.BugFinding.Bug1;10using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.TestPrograms.BugFinding.Bug2;11using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.TestPrograms.BugFinding.Bug3;12using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.TestPrograms.BugFinding.Bug4;13using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.TestPrograms.BugFinding.Bug5;14using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.TestPrograms.BugFinding.Bug6;15using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.TestPrograms.BugFinding.Bug7;16using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.TestPrograms.BugFinding.Bug8;17using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.TestPrograms.BugFinding.Bug9;18using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.TestPrograms.BugFinding.Bug10;19using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.TestPrograms.BugFinding.Bug11;20using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.TestPrograms.BugFinding.Bug12;21using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.TestPrograms.BugFinding.Bug13;22using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.TestPrograms.BugFinding.Bug14;23using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.TestPrograms.BugFinding.Bug15;24using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.TestPrograms.BugFinding.Bug16;

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using Microsoft.Coyote.SystematicTesting;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.SchedulingIterations = 1;15 configuration.TestingIterations = 1;16 configuration.MaxFairSchedulingSteps = 100;17 configuration.MaxUnfairSchedulingSteps = 100;18 configuration.Verbose = 2;19 configuration.LogWriter = new LogWriter();20 configuration.ReportActivityCoverage = true;21 configuration.ReportFairScheduling = true;22 configuration.ReportUnfairScheduling = true;23 configuration.ReportCodeCoverage = true;24 configuration.ReportActivityCoverage = true;25 configuration.ReportFailureTrace = true;26 configuration.ReportStateGraphs = true;27 configuration.ReportStateGraphsDepth = 2;28 configuration.ReportStateGraphsToFiles = true;29 configuration.ReportStateGraphsDirectory = "C:\\Users\\User\\Desktop\\CoyoteBugFinding\\CoyoteBugFinding\\";30 configuration.ReportStateGraphsFileName = "stateGraph";31 configuration.ReportStateGraphsFormat = StateGraphFormat.DOT;32 configuration.ReportStateGraphsIncludeActorIds = true;33 configuration.ReportStateGraphsIncludeEventNames = true;34 configuration.ReportStateGraphsIncludeStateNames = true;35 configuration.ReportStateGraphsIncludeEventPayloads = true;36 configuration.ReportStateGraphsIncludeStatePayloads = true;37 configuration.ReportStateGraphsIncludeGuards = true;38 configuration.ReportStateGraphsIncludeHistoryStates = true;39 configuration.ReportStateGraphsIncludeInitialStates = true;40 configuration.ReportStateGraphsIncludeOnEntryActions = true;41 configuration.ReportStateGraphsIncludeOnExitActions = true;42 configuration.ReportStateGraphsIncludeOnExceptionActions = true;43 configuration.ReportStateGraphsIncludeOnGotoActions = true;44 configuration.ReportStateGraphsIncludeOnReceiveActions = true;45 configuration.ReportStateGraphsIncludeOnSendActions = true;46 configuration.ReportStateGraphsIncludeOnTimeoutActions = true;47 configuration.ReportStateGraphsIncludeOnWaitActions = true;48 configuration.ReportStateGraphsIncludeOnDequeueActions = true;

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.RegisterMonitor(typeof(FailureDetected));14 runtime.CreateActor(typeof(Actor1));15 runtime.Run();16 }17 }18 {19 protected override async Task OnInitializeAsync(Event initialEvent)20 {21 var actor2 = this.CreateActor(typeof(Actor2));22 await this.SendEventAsync(actor2, new E());23 }24 }25 {26 protected override async Task OnInitializeAsync(Event initialEvent)27 {28 var actor3 = this.CreateActor(typeof(Actor3));29 await this.SendEventAsync(actor3, new E());30 }31 }32 {33 protected override async Task OnInitializeAsync(Event initialEvent)34 {35 var actor4 = this.CreateActor(typeof(Actor4));36 await this.SendEventAsync(actor4, new E());37 }38 }39 {40 protected override async Task OnInitializeAsync(Event initialEvent)41 {42 var actor5 = this.CreateActor(typeof(Actor5));43 await this.SendEventAsync(actor5, new E());44 }45 }46 {47 protected override async Task OnInitializeAsync(Event initialEvent)48 {49 var actor6 = this.CreateActor(typeof(Actor6));50 await this.SendEventAsync(actor6, new E());51 }52 }53 {54 protected override async Task OnInitializeAsync(Event initialEvent)55 {56 await this.SendEventAsync(this.Id, new E());57 }58 }59 {60 }61}62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67using Microsoft.Coyote.Actors;68using Microsoft.Coyote.Actors.BugFinding.Tests;69{70 {

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.CheckUpdatePropagationInvariant;4using Microsoft.Coyote.SystematicTesting;5using System;6using System.Threading.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 using (var runtime = TestingEngineFactory.CreateBugFindingRuntime())12 {13 var testingTask = Task.Run(async () =>14 {15 var actor1 = ActorId.CreateRandom();16 var actor2 = ActorId.CreateRandom();17 var actor3 = ActorId.CreateRandom();18 var actor4 = ActorId.CreateRandom();19 var actor5 = ActorId.CreateRandom();20 var actor6 = ActorId.CreateRandom();21 var actor7 = ActorId.CreateRandom();22 var actor8 = ActorId.CreateRandom();23 var actor9 = ActorId.CreateRandom();24 var actor10 = ActorId.CreateRandom();25 var actor11 = ActorId.CreateRandom();26 var actor12 = ActorId.CreateRandom();27 var actor13 = ActorId.CreateRandom();28 var actor14 = ActorId.CreateRandom();29 var actor15 = ActorId.CreateRandom();30 var actor16 = ActorId.CreateRandom();31 var actor17 = ActorId.CreateRandom();32 var actor18 = ActorId.CreateRandom();33 var actor19 = ActorId.CreateRandom();34 var actor20 = ActorId.CreateRandom();35 var actor21 = ActorId.CreateRandom();36 var actor22 = ActorId.CreateRandom();37 var actor23 = ActorId.CreateRandom();38 var actor24 = ActorId.CreateRandom();39 var actor25 = ActorId.CreateRandom();40 var actor26 = ActorId.CreateRandom();41 var actor27 = ActorId.CreateRandom();42 var actor28 = ActorId.CreateRandom();43 var actor29 = ActorId.CreateRandom();44 var actor30 = ActorId.CreateRandom();45 var actor31 = ActorId.CreateRandom();46 var actor32 = ActorId.CreateRandom();47 var actor33 = ActorId.CreateRandom();48 var actor34 = ActorId.CreateRandom();49 var actor35 = ActorId.CreateRandom();50 var actor36 = ActorId.CreateRandom();51 var actor37 = ActorId.CreateRandom();

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant;4using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.Test;5using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.Test.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.Test.Machines;7using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.Test.Machines.A;8using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.Test.Machines.B;9using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.Test.Machines.C;10using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.Test.Machines.D;11using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.Test.Machines.E;12using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.Test.Machines.F;13using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.Test.Machines.G;14using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.Test.Machines.H;15using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.Test.Machines.I;16using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.Test.Machines.J;17using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.Test.Machines.K;18using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.Test.Machines.L;19using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.Test.Machines.M;20using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.Test.Machines.N;21using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.Test.Machines.O;22using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.Test.Machines.P;23using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.Test.Machines.Q;24using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.Test.Machines.R;25using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.Test.Machines.S;26using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.Test.Machines.T;27using Microsoft.Coyote.Actors.BugFinding.Tests.PropagationInvariant.Test.Machines.U;

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Invariants;10using Microsoft.Coyote.Actors.BugFinding.Strategies;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Execution;13{14 {15 protected override BugFindingStrategy GetBugFindingStrategy()16 {17 return new SchedulingStrategy(this.Configuration, new RandomSchedulingPolicy());18 }19 protected override void OnBugFound()20 {21 if (BugFindingEngine.Test is FailureDetected)22 {23 if (BugFindingEngine.Test.CheckUpdatePropagationInvariant())24 {25 this.Assert(false, "Update propagation invariant is violated.");26 }27 }28 }29 [Fact(Timeout = 5000)]30 public void TestUpdatePropagationInvariant()31 {32 this.Test(r =>33 {34 r.CreateActor(typeof(M));35 });36 }37 }38}39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.BugFinding;47using Microsoft.Coyote.Actors.BugFinding.Invariants;48using Microsoft.Coyote.Actors.BugFinding.Strategies;49using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling;50using Microsoft.Coyote.Actors.BugFinding.Strategies.Execution;51{52 {53 private int v;54 private int w;55 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]56 class Init : MachineState { }57 void InitOnEntry()58 {59 this.v = 0;60 this.w = 0;61 this.Send(this.Id, new UnitEvent());62 }

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.TaskWaitAll;3using Microsoft.Coyote.Specifications;4using System;5using System.Collections.Generic;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var runtime = new Microsoft.Coyote.Runtime();12 var test = new TaskWaitAllTests();13 var result = test.Run(runtime);14 Console.WriteLine(result);15 }16 }17}18{Succeeded = True, NumOfFoundBugs = 0}19var test = new TaskWaitAllTests();20var test = new FailureDetected();21await Task.WhenAll(t1, t2);22await Task.WhenAll(t1, t2);23await Task.WhenAll(t1, t2);24await Task.WhenAll(t1, t2);25await Task.WhenAll(t1, t2);26await Task.WhenAll(t1, t2);27await Task.WhenAll(t1, t2);

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 FailureDetected.CheckUpdatePropagationInvariant();12 }13 }14}

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