How to use CheckWhichNodeFailed method of Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.CheckWhichNodeFailed

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...316 }317 [OnEventGotoState(typeof(HeadFailed), typeof(CorrectHeadFailure))]318 [OnEventGotoState(typeof(TailFailed), typeof(CorrectTailFailure))]319 [OnEventGotoState(typeof(ServerFailed), typeof(CorrectServerFailure))]320 [OnEventDoAction(typeof(FailureDetector.FailureDetected), nameof(CheckWhichNodeFailed))]321 private class WaitForFailure : State322 {323 }324 private void CheckWhichNodeFailed(Event e)325 {326 this.Assert(this.Servers.Count > 1, "All nodes have failed.");327 var failedServer = (e as FailureDetector.FailureDetected).Server;328 if (this.Head.Equals(failedServer))329 {330 this.RaiseEvent(new HeadFailed());331 }332 else if (this.Tail.Equals(failedServer))333 {334 this.RaiseEvent(new TailFailed());335 }336 else337 {338 for (int i = 0; i < this.Servers.Count - 1; i++)...

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockDetection;9using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockDetection.DeadlockDetectionTest;10using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockDetection.DeadlockDetectionTest2;11using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockDetection.DeadlockDetectionTest3;12using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockDetection.DeadlockDetectionTest4;13using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockDetection.DeadlockDetectionTest5;14using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockDetection.DeadlockDetectionTest6;15using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockDetection.DeadlockDetectionTest7;16using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockDetection.DeadlockDetectionTest8;17using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockDetection.DeadlockDetectionTest9;18using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockDetection.DeadlockDetectionTest10;19using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockDetection.DeadlockDetectionTest11;20using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockDetection.DeadlockDetectionTest12;21using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockDetection.DeadlockDetectionTest13;22using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockDetection.DeadlockDetectionTest14;23using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockDetection.DeadlockDetectionTest15;24using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockDetection.DeadlockDetectionTest16;25using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockDetection.DeadlockDetectionTest17;26using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockDetection.DeadlockDetectionTest18;27using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockDetection.DeadlockDetectionTest19;28using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockDetection.DeadlockDetectionTest20;

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.CreateActor(typeof(FailureDetected));15 runtime.Wait();16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 runtime.CreateActor(typeof(FailureDetected));33 runtime.Wait();34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45{46 {47 static void Main(string[] args)48 {49 var runtime = RuntimeFactory.Create();50 runtime.CreateActor(typeof(FailureDetected));51 runtime.Wait();52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using Microsoft.Coyote;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63{64 {65 static void Main(string[] args)66 {67 var runtime = RuntimeFactory.Create();68 runtime.CreateActor(typeof(FailureDetected));69 runtime.Wait();70 }71 }72}

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10{11 {12 public static void CheckWhichNodeFailed()13 {14 var configuration = Configuration.Create().WithStrategy(new BugFindingStrategy());15 var runtime = RuntimeFactory.Create(configuration);16 runtime.CreateActor(typeof(Node), new ActorId("Node1"));17 runtime.CreateActor(typeof(Node), new ActorId("Node2"));18 runtime.CreateActor(typeof(Node), new ActorId("Node3"));19 runtime.CreateActor(typeof(Node), new ActorId("Node4"));20 runtime.CreateActor(typeof(Node), new ActorId("Node5"));21 runtime.CreateActor(typeof(Node), new ActorId("Node6"));22 runtime.CreateActor(typeof(Node), new ActorId("Node7"));23 runtime.CreateActor(typeof(Node), new ActorId("Node8"));24 runtime.CreateActor(typeof(Node), new ActorId("Node9"));25 runtime.CreateActor(typeof(Node), new ActorId("Node10"));26 runtime.CreateActor(typeof(Node), new ActorId("Node11"));27 runtime.CreateActor(typeof(Node), new ActorId("Node12"));28 runtime.CreateActor(typeof(Node), new ActorId("Node13"));29 runtime.CreateActor(typeof(Node), new ActorId("Node14"));30 runtime.CreateActor(typeof(Node), new ActorId("Node15"));31 runtime.CreateActor(typeof(Node), new ActorId("Node16"));32 runtime.CreateActor(typeof(Node), new ActorId("Node17"));33 runtime.CreateActor(typeof(Node), new ActorId("Node18"));34 runtime.CreateActor(typeof(Node), new ActorId("Node19"));35 runtime.CreateActor(typeof(Node), new ActorId("Node20"));36 runtime.CreateActor(typeof(Node), new ActorId("Node21"));37 runtime.CreateActor(typeof(Node), new ActorId("Node22"));38 runtime.CreateActor(typeof(Node), new ActorId("Node23"));39 runtime.CreateActor(typeof(Node), new ActorId("Node24"));40 runtime.CreateActor(typeof(Node), new ActorId("Node25"));41 runtime.CreateActor(typeof(Node), new ActorId("Node26"));42 runtime.CreateActor(typeof(Node), new ActorId("Node27"));

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Threading;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Tests;11{12 {13 static async Task Main(string[] args)14 {15 Console.WriteLine("Hello World!");16 await BugFindingRuntime.RunAsync(new Config(), async () =>17 {18 var actor = new ActorId();19 await BugFindingRuntime.CreateActorAsync(typeof(CoyoteTest), actor);20 await BugFindingRuntime.SendEventAsync(actor, new e1());21 await BugFindingRuntime.SendEventAsync(actor, new e2());22 await BugFindingRuntime.SendEventAsync(actor, new e3());23 await BugFindingRuntime.SendEventAsync(actor, new e4());24 await BugFindingRuntime.SendEventAsync(actor, new e5());25 await BugFindingRuntime.SendEventAsync(actor, new e6());26 await BugFindingRuntime.SendEventAsync(actor, new e7());27 await BugFindingRuntime.SendEventAsync(actor, new e8());28 await BugFindingRuntime.SendEventAsync(actor, new e9());29 await BugFindingRuntime.SendEventAsync(actor, new e10());30 await BugFindingRuntime.SendEventAsync(actor, new e11());31 await BugFindingRuntime.SendEventAsync(actor, new e12());32 await BugFindingRuntime.SendEventAsync(actor, new e13());33 await BugFindingRuntime.SendEventAsync(actor, new e14());34 await BugFindingRuntime.SendEventAsync(actor, new e15());35 await BugFindingRuntime.SendEventAsync(actor, new e16());36 await BugFindingRuntime.SendEventAsync(actor, new e17());37 await BugFindingRuntime.SendEventAsync(actor, new e18());38 await BugFindingRuntime.SendEventAsync(actor, new e19());39 await BugFindingRuntime.SendEventAsync(actor, new e20());40 await BugFindingRuntime.SendEventAsync(actor, new e21());41 await BugFindingRuntime.SendEventAsync(actor, new e22());42 await BugFindingRuntime.SendEventAsync(actor, new e23());43 await BugFindingRuntime.SendEventAsync(actor, new e24());44 await BugFindingRuntime.SendEventAsync(actor

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding;11using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.Strategies;12using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.Strategies.StateExploration;13using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.Strategies.StateExploration.Strategies;14using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.Strategies.StateExploration.Strategies.RandomWalk;15using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.Strategies.StateExploration.Strategies.RandomWalk.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.Strategies.StateExploration.Strategies.RandomWalk.Strategies.RandomWalkStrategies;17using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.Strategies.StateExploration.Strategies.RandomWalk.Strategies.RandomWalkStrategies.RandomWalkStrategy;18using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.Strategies.StateExploration.Strategies.RandomWalk.Strategies.RandomWalkStrategies.RandomWalkStrategy.Strategies;19using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.Strategies.StateExploration.Strategies.RandomWalk.Strategies.RandomWalkStrategies.RandomWalkStrategy.Strategies.RandomWalkStrategy;20using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.Strategies.StateExploration.Strategies.RandomWalk.Strategies.RandomWalkStrategies.RandomWalkStrategy.Strategies.RandomWalkStrategy.Strategies;21{22 {23 public static void Main(string[] args)24 {25 var configuration = Configuration.Create();26 configuration.WithTestingIterations(10000);27 configuration.WithStrategy(new BugFindingStrategy(28 new StateExplorationStrategy(29 new RandomWalkStrategy(30 new RandomWalkStrategyOptions(31 new RandomWalkStrategyOptions.StrategyOptions(32 new RandomWalkStrategyOptions.StrategyOptions.StrategyOptions(

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6{7 {8 public static async Task Run()9 {10 var config = Configuration.Create();11 config.TestingIterations = 1000;12 config.SchedulingIterations = 1000;13 config.SchedulingStrategy = SchedulingStrategy.FairPCT;14 config.EnableCycleDetection = true;15 config.EnableDataRaceDetection = true;16 config.EnableHotStateDetection = true;17 config.EnableOperationInterleavings = true;18 config.EnablePhaseInterleavings = true;19 config.EnableRandomExecution = true;20 config.EnableStateGraph = true;21 config.EnableStateMap = true;22 config.EnableUnfairScheduling = true;23 config.EnableVerboseTrace = true;24 config.EnableActorMonitoring = true;25 config.EnableActorStatePrinting = true;26 config.EnableActorStateTracking = true;27 config.BugFindingIterationBound = 1000;28 config.BugFindingIterationBound = 1000;29 config.BugFindingRandomExecutionProbability = 0.5;30 config.BugFindingSchedulingStrategy = SchedulingStrategy.FairPCT;31 config.BugFindingMaxFairSchedulingSteps = 1000;32 config.BugFindingMaxFairSchedulingSteps = 1000;33 config.BugFindingMaxUnfairSchedulingSteps = 1000;34 config.BugFindingMaxUnfairSchedulingSteps = 1000;35 config.BugFindingMaxStepsFromHotState = 1000;36 config.BugFindingMaxStepsFromHotState = 1000;37 config.BugFindingMaxStepsFromEntry = 1000;38 config.BugFindingMaxStepsFromEntry = 1000;39 config.BugFindingMaxStepsFromExit = 1000;40 config.BugFindingMaxStepsFromExit = 1000;41 config.BugFindingMaxStepsFromAnyState = 1000;42 config.BugFindingMaxStepsFromAnyState = 1000;43 config.BugFindingMaxUnfairSchedulingSteps = 1000;44 config.BugFindingMaxUnfairSchedulingSteps = 1000;45 config.BugFindingMaxFairSchedulingSteps = 1000;

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CheckWhichNodeFailed

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ActorId actor = ActorId.CreateRandom();13 ActorRuntime runtime = new ActorRuntime();14 FailureDetector failureDetector = new FailureDetector();15 Configuration configuration = Configuration.Create();16 configuration.AddBugFinding(failureDetector);17 using (ActorRuntime runtime = new ActorRuntime(configuration))18 {19 runtime.CreateActor(typeof(Actor), actor);20 runtime.Wait();21 foreach (string node in failureDetector.CheckWhichNodeFailed())22 {23 Console.WriteLine(node);24 }25 }26 Console.WriteLine("Press any key to continue.");27 Console.ReadKey();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors;33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 ActorId actor = ActorId.CreateRandom();43 ActorRuntime runtime = new ActorRuntime();44 FailureDetector failureDetector = new FailureDetector();45 Configuration configuration = Configuration.Create();46 configuration.AddBugFinding(failureDetector);47 using (

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CheckWhichNodeFailed

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System.Threading.Tasks;5using System;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.SchedulingIterations = 1000;12 config.SchedulingStrategy = SchedulingStrategy.DFS;13 config.SchedulingRandomSeed = 0;14 config.EnableCycleDetection = true;15 config.EnableDataRaceDetection = true;16 config.EnableDeadlockDetection = true;17 config.EnableOperationInterleavings = true;18 config.EnableActorGarbageCollection = true;19 config.EnableActorStatePrinting = true;20 config.EnableStateGraphPrinting = true;21 config.EnableStateGraphVisualization = true;22 config.EnableActorCycleDetection = true;23 config.EnableActorMailboxTracking = true;24 config.EnableActorTaskTracking = true;25 config.EnableActorTaskExceptionHandling = true;26 config.EnableActorTaskCancellation = true;27 config.EnableActorTaskWait = true;28 config.EnableActorTaskWaitAll = true;29 config.EnableActorTaskWaitAny = true;30 config.EnableActorTaskWaitAllTimeout = true;31 config.EnableActorTaskWaitAnyTimeout = true;32 config.EnableActorTaskWaitTimeout = true;33 config.EnableActorTaskWaitForIdle = true;34 config.EnableActorTaskWaitForIdleTimeout = true;35 config.EnableActorTaskWaitForNextMessage = true;36 config.EnableActorTaskWaitForNextMessageTimeout = true;37 config.EnableActorTaskWaitForNextEvent = true;38 config.EnableActorTaskWaitForNextEventTimeout = true;39 config.EnableActorTaskWaitForEvent = true;40 config.EnableActorTaskWaitForEventTimeout = true;41 config.EnableActorTaskWaitForEventWithTimeout = true;42 config.EnableActorTaskWaitForEventWithTimeoutTimeout = true;43 config.EnableActorTaskWaitForEventWithTimeoutPredicate = true;44 config.EnableActorTaskWaitForEventWithTimeoutPredicateTimeout = true;45 config.EnableActorTaskWaitForEventPredicate = true;46 config.EnableActorTaskWaitForEventPredicateTimeout = true;47 config.EnableActorTaskWaitForEventPredicateTimeoutPredicate = true;48 config.EnableActorTaskWaitForEventTimeoutPredicate = true;

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 {10 public ActorId Node1;11 public ActorId Node2;12 public Config(ActorId node1, ActorId node2)13 {14 this.Node1 = node1;15 this.Node2 = node2;16 }17 }18 {19 }20 {21 public ActorId Node;22 public Fail(ActorId node)23 {24 this.Node = node;25 }26 }27 {28 }29 ActorId Node1;30 ActorId Node2;31 [OnEventDoAction(typeof(Start), nameof(Init))]32 [OnEventDoAction(typeof(Fail), nameof(FailNode))]33 [OnEventDoAction(typeof(Done), nameof(Check))]34 {35 }36 void Init()37 {38 this.Node1 = (this.ReceivedEvent as Config).Node1;39 this.Node2 = (this.ReceivedEvent as Config).Node2;40 this.SendEvent(this.Node1, new Node.Connect(this.Id, this.Node2));41 this.SendEvent(this.Node2, new Node.Connect(this.Id, this.Node1));42 this.RaiseGotoStateEvent<Wait>();43 }44 void FailNode()45 {46 var failedNode = (this.ReceivedEvent as Fail).Node;47 this.SendEvent(failedNode, new Halt());48 this.RaiseGotoStateEvent<Wait>();49 }50 void Check()51 {52 this.Assert((this.ReceivedEvent as Done).Sender == this.Node1 ||53 (this.ReceivedEvent as Done).Sender == this.Node2, "One of the nodes failed.");54 this.RaiseHaltEvent();55 }56 [OnEventDoAction(typeof(Done), nameof(Check))]57 {58 }59 }60 {61 {62 public ActorId Network;63 public ActorId Peer;64 public Config(Actor

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using System.Threading.Tasks;6using System.Threading;7using System.Collections.Generic;8using System.Linq;9using System.Diagnostics;10using System.Runtime.CompilerServices;11{12 {13 public static bool CheckWhichNodeFailed(Microsoft.Coyote.Actors.BugFinding.Tests.Node node, Microsoft.Coyote.Actors.BugFinding.Tests.Node[] nodes, Microsoft.Coyote.Actors.BugFinding.Tests.Node[] nodes2)14 {15 bool result = false;16 if (nodes != null)17 {18 for (int i = 0; i < nodes.Length; i++)19 {20 if (nodes[i] == node)21 {22 result = true;23 break;24 }25 }26 }27 if (nodes2 != null)28 {29 for (int i = 0; i < nodes2.Length; i++)30 {31 if (nodes2[i] == node)32 {33 result = true;34 break;35 }36 }37 }38 return result;39 }40 }41}42using System;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Actors.BugFinding;46using System.Threading.Tasks;47using System.Threading;48using System.Collections.Generic;49using System.Linq;50using System.Diagnostics;51using System.Runtime.CompilerServices;52{53 {54 public static bool CheckWhichNodeFailed(Microsoft.Coyote.Actors.BugFinding.Tests.Node node, Microsoft.Coyote.Actors.BugFinding.Tests.Node[] nodes, Microsoft.Coyote.Actors.BugFinding.Tests.Node[] nodes2)55 {56 bool result = false;57 if (nodes != null)58 {59 for (int i = 0; i < nodes.Length; i++)60 {61 if (nodes[i] == node)62 {63 result = true;64 break;65 }66 }

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