How to use GetNext method of Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.GetNext

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)...

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GetNext

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Failures;6using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.Crash;7using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.Deadlock;8using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.Livelock;9using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.PoisonMessage;10using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.PoisonState;11using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.PoisonState2;12using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.PoisonState3;13using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.PoisonState4;14using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.PoisonState5;15using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.PoisonState6;16using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.PoisonState7;17using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.PoisonState8;18using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.PoisonState9;19using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.PoisonState10;20using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.PoisonState11;21using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.PoisonState12;22using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.PoisonState13;23using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.PoisonState14;24using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.PoisonState15;25using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.PoisonState16;26using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.PoisonState17;27using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.PoisonState18;28using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.PoisonState19;29using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.PoisonState20;

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GetNext

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 public static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.CreateActor(typeof(FailureDetected));9 var actor = runtime.CreateActor(typeof(Actor));10 runtime.SendEvent(actor, new E());11 runtime.Wait();12 }13 }14 {15 }16 {17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 var actor = this.CreateActor(typeof(FailureDetected));20 var e = await this.ReceiveEventAsync<E>();21 var n = (int)await this.SendEventAndExecuteAsync(actor, new GetNext(), this);22 this.Assert(n == 1, "n is not 1");23 }24 }25}26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28{29 {30 public static void Main(string[] args)31 {32 var runtime = RuntimeFactory.Create();33 runtime.CreateActor(typeof(FailureDetected));34 var actor = runtime.CreateActor(typeof(Actor));35 runtime.SendEvent(actor, new E());36 runtime.Wait();37 }38 }39 {40 }41 {42 protected override async Task OnInitializeAsync(Event initialEvent)43 {44 var actor = this.CreateActor(typeof(FailureDetected));45 var e = await this.ReceiveEventAsync<E>();46 var n = (int)await this.SendEventAndExecuteAsync(actor, new GetNext(), this);47 this.Assert(n == 1, "n is not 1");48 }49 }50}51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 public static void Main(string[] args)56 {57 var runtime = RuntimeFactory.Create();58 runtime.CreateActor(typeof(FailureDetected));

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GetNext

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Threading.Tasks;6{7 {8 public static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var config = new Configuration();12 var failureDetected = new FailureDetected(config);13 var fail = new List<int>();14 fail = failureDetected.GetNext();15 Console.WriteLine(fail[0]);16 Console.WriteLine(fail[1]);17 Console.WriteLine(fail[2]);18 }19 }20}

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Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.SystematicTesting;5using System;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var configuration = Configuration.Create().WithTestingIterations(1000).WithRandomSchedulingSeed(1);12 var testingEngine = TestingEngineFactory.CreateBugFindingEngine(configuration);13 var id = new ActorId();14 var actor = new FailureDetected();15 var e = new GetNext();16 testingEngine.ScheduleEvent(e, actor.Id, false, null, null);17 testingEngine.Run();18 }19 }20}21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Specifications;24using Microsoft.Coyote.SystematicTesting;25using System;26using System.Threading.Tasks;27{28 {29 static void Main(string[] args)30 {31 var configuration = Configuration.Create().WithTestingIterations(1000).WithRandomSchedulingSeed(1);32 var testingEngine = TestingEngineFactory.CreateBugFindingEngine(configuration);33 var id = new ActorId();34 var actor = new FailureDetected();35 var e = new GetNext();36 testingEngine.ScheduleEvent(e, actor.Id, false, null, null);37 testingEngine.Run();38 }39 }40}41using Microsoft.Coyote.Actors;

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GetNext

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 var failureDetected = new FailureDetected();9 while (true)10 {11 Console.WriteLine(failureDetected.GetNext());12 }13 }14 }15}16[OnEventGotoState(typeof(UnitEvent), typeof(Next))]17{18 private int counter;19 [OnEntry(nameof(InitOnEntry))]20 [OnEventDoAction(typeof(UnitEvent), nameof(NextAction))]21 {22 }23 private void InitOnEntry(Event e)24 {25 this.counter = 0;26 }27 private void NextAction()28 {29 this.counter++;30 }31 {32 }33}

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GetNext

Using AI Code Generation

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1using System;2using Microsoft.Coyote.BugFinding;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.BugFinding;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.Pruning;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateExploration;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateExploration.Pruning;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateExploration.Pruning.Policies;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateExploration.Pruning.Policies.Greedy;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateExploration.Pruning.Policies.Greedy.Fair;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateExploration.Pruning.Policies.Greedy.Unfair;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateExploration.Pruning.Policies.Greedy.Unfair.Bounded;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateExploration.Pruning.Policies.Greedy.Unfair.Bounded.Pruning;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateExploration.Pruning.Policies.Greedy.Unfair.Bounded.Pruning.Policies;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateExploration.Pruning.Policies.Greedy.Unfair.Bounded.Pruning.Policies.Greedy;

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Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public static void Main()5 {6 var actor = new Actor1();7 actor.GetNext();8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12{13 {14 public static void Main()15 {16 var actor = new Actor1();17 actor.GetNext();18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 public static void Main()25 {26 var actor = new Actor1();27 actor.GetNext();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 public static void Main()35 {36 var actor = new Actor1();37 actor.GetNext();38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 public static void Main()45 {46 var actor = new Actor1();47 actor.GetNext();48 }49 }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 public static void Main()55 {

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