How to use NewPredecessor method of Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.NewPredecessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }...

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NewPredecessor

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Specifications;7{8 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]9 {10 private ActorId a;11 private ActorId b;12 private void Init(Event e)13 {14 this.a = this.CreateActor(typeof(A));15 this.b = this.CreateActor(typeof(B));16 this.SendEvent(this.a, new E(this.b));17 }18 }19 {20 private ActorId b;21 [OnEventDoAction(typeof(E), nameof(Configure))]22 private class Init : State { }23 private void Configure(Event e)24 {25 this.b = (e as E).B;26 this.SendEvent(this.b, new E(this.Id));27 }28 [OnEventDoAction(typeof(E), nameof(Handle))]29 private class Configured : State { }30 private void Handle(Event e)31 {32 this.SendEvent(this.b, new E(this.Id));33 }34 }35 {36 private ActorId a;37 [OnEventDoAction(typeof(E), nameof(Configure))]38 private class Init : State { }39 private void Configure(Event e)40 {41 this.a = (e as E).B;42 this.SendEvent(this.a, new E(this.Id));43 }44 [OnEventDoAction(typeof(E), nameof(Handle))]45 private class Configured : State { }46 private void Handle(Event e)47 {48 this.SendEvent(this.a, new E(this.Id));49 }50 }51 {52 public ActorId B;53 public E(ActorId b)54 {55 this.B = b;56 }57 }58}59using System;60using System.Threading.Tasks;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using Microsoft.Coyote.Actors.BugFinding;64using Microsoft.Coyote.Specifications;

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NewPredecessor

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var actorId = await runtime.CreateActorAsync(typeof(FailureDetected));10 await runtime.SendEventAsync(actorId, new NewPredecessor());11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System.Threading.Tasks;17{18 {19 static async Task Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 var actorId = await runtime.CreateActorAsync(typeof(FailureDetected));23 await runtime.SendEventAsync(actorId, new NewPredecessor());24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using System.Threading.Tasks;30{31 {32 static async Task Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 var actorId = await runtime.CreateActorAsync(typeof(FailureDetected));36 await runtime.SendEventAsync(actorId, new NewPredecessor());37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System.Threading.Tasks;43{44 {45 static async Task Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 var actorId = await runtime.CreateActorAsync(typeof(FailureDetected));49 await runtime.SendEventAsync(actorId, new NewPredecessor());50 }51 }52}

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NewPredecessor

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 private void NewPredecessor(int pred)10 {11 Console.WriteLine("NewPredecessor method called");12 }13 }14}15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 private void NewPredecessor(int pred)24 {25 Console.WriteLine("NewPredecessor method called");26 }27 }28}29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 {37 private void NewPredecessor(int pred)38 {39 Console.WriteLine("NewPredecessor method called");40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors.BugFinding.Tests;49{50 {51 private void NewPredecessor(int pred)52 {53 Console.WriteLine("NewPredecessor method called");54 }55 }56}57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62using Microsoft.Coyote.Actors.BugFinding.Tests;

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NewPredecessor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 FailureDetected f = new FailureDetected();12 f.NewPredecessor();13 }14 }15}16using Microsoft.Coyote.Actors;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 protected override Task OnInitializeAsync(Event initialEvent)25 {26 return Task.CompletedTask;27 }28 public void NewPredecessor()29 {30 this.NewPredecessor(1);31 }32 public void NewPredecessor(int id)33 {34 this.Assert(id == 1, "id == 1");35 }36 }37}38 at Microsoft.Coyote.Actors.Actor.Assert(Boolean condition, String message)39 at Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.NewPredecessor(Int32 id) in C:\Users\user\source\repos\Microsoft.Coyote\Source\Microsoft.Coyote.Actors\BugFinding\Tests\FailureDetected.cs:line 2240 at Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.NewPredecessor() in C:\Users\user\source\repos\Microsoft.Coyote\Source\Microsoft.Coyote.Actors\BugFinding\Tests\FailureDetected.cs:line 18

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NewPredecessor

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 await runtime.CreateActor(typeof(FailureDetected));11 await Task.Delay(1000);12 Console.WriteLine("Press any key to exit...");13 Console.ReadKey();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Threading.Tasks;21{22 {23 static async Task Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 await runtime.CreateActor(typeof(FailureDetected));27 await Task.Delay(1000);28 Console.WriteLine("Press any key to exit...");29 Console.ReadKey();30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 static async Task Main(string[] args)40 {41 var runtime = RuntimeFactory.Create();42 await runtime.CreateActor(typeof(FailureDetected));43 await Task.Delay(1000);44 Console.WriteLine("Press any key to exit...");45 Console.ReadKey();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Threading.Tasks;53{54 {55 static async Task Main(string[] args)56 {57 var runtime = RuntimeFactory.Create();58 await runtime.CreateActor(typeof(FailureDetected));59 await Task.Delay(1000);60 Console.WriteLine("Press any key to exit...");61 Console.ReadKey();62 }63 }64}

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NewPredecessor

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(FailureDetected));11 runtime.Wait();12 }13 }14 {15 [OnEventDoAction(typeof(UnitEvent), nameof(NewPredecessor))]16 {17 }18 void NewPredecessor()19 {20 this.SendEvent(this.Id, new UnitEvent());21 }22 }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote;27using Microsoft.Coyote.Actors;28{29 {30 static void Main(string[] args)31 {32 var runtime = RuntimeFactory.Create();33 runtime.CreateActor(typeof(SafetyChecking));34 runtime.Wait();35 }36 }37 {38 [OnEventDoAction(typeof(UnitEvent), nameof(NewPredecessor))]39 {40 }41 void NewPredecessor()42 {43 this.SendEvent(this.Id, new UnitEvent());44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51{52 {53 static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 runtime.CreateActor(typeof(SafetyChecking2));57 runtime.Wait();58 }59 }60 {61 [OnEventDoAction(typeof(UnitEvent), nameof(NewPredecessor))]62 {63 }64 void NewPredecessor()65 {66 this.SendEvent(this.Id, new UnitEvent());67 }68 }69}

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NewPredecessor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors.BugFinding;7using System.Threading;8{9 {10 public static async Task Main(string[] args)11 {12 var config = Configuration.Create();13 config.SchedulingIterations = 10;14 config.SchedulingStrategy = SchedulingStrategy.DFS;15 config.SchedulingRandomSeed = 1;16 config.SchedulingMaxSteps = 100;17 config.SchedulingVerbosity = 1;18 config.SchedulingDebug = true;19 config.SchedulingIterations = 10;

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NewPredecessor

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1Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.NewPredecessor(1, 1, 1, 1);2Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.NewPredecessor(1, 1, 1, 1);3Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.NewPredecessor(1, 1, 1, 1);4Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.NewPredecessor(1, 1, 1, 1);5Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.NewPredecessor(1, 1, 1, 1);6Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.NewPredecessor(1, 1, 1, 1);7Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.NewPredecessor(1, 1, 1, 1);8Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.NewPredecessor(1, 1, 1, 1);

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