How to use PredSucc method of Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.PredSucc

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...91 else92 {93 succ = this.Servers[this.NumOfServers - 1];94 }95 this.SendEvent(this.Servers[i], new ChainReplicationServer.PredSucc(pred, succ));96 }97 this.Clients.Add(this.CreateActor(typeof(Client),98 new Client.SetupEvent(0, this.Servers[0], this.Servers[this.NumOfServers - 1], 1)));99 this.Clients.Add(this.CreateActor(typeof(Client),100 new Client.SetupEvent(1, this.Servers[0], this.Servers[this.NumOfServers - 1], 100)));101 this.CreateActor(typeof(ChainReplicationMaster),102 new ChainReplicationMaster.SetupEvent(this.Servers, this.Clients));103 this.SendEvent(this.Id, HaltEvent.Instance);104 return Task.CompletedTask;105 }106 }107 private class FailureDetector : StateMachine108 {109 internal class SetupEvent : Event110 {111 public ActorId Main;112 public List<ActorId> Servers;113 public SetupEvent(ActorId main, List<ActorId> servers)114 : base()115 {116 this.Main = main;117 this.Servers = servers;118 }119 }120 internal class FailureDetected : Event121 {122 public ActorId Server;123 public FailureDetected(ActorId server)124 : base()125 {126 this.Server = server;127 }128 }129 internal class FailureCorrected : Event130 {131 public List<ActorId> Servers;132 public FailureCorrected(List<ActorId> servers)133 : base()134 {135 this.Servers = servers;136 }137 }138 internal class Ping : Event139 {140 public ActorId Target;141 public Ping(ActorId target)142 : base()143 {144 this.Target = target;145 }146 }147 internal class Pong : Event148 {149 }150 private class InjectFailure : Event151 {152 }153 private class Local : Event154 {155 }156 private ActorId Main;157 private List<ActorId> Servers;158 private int CheckNodeIdx;159 private int Failures;160 [Start]161 [OnEntry(nameof(InitOnEntry))]162 [OnEventGotoState(typeof(Local), typeof(StartMonitoring))]163 private class Init : State164 {165 }166 private void InitOnEntry(Event e)167 {168 this.Main = (e as SetupEvent).Main;169 this.Servers = (e as SetupEvent).Servers;170 this.CheckNodeIdx = 0;171 this.Failures = 100;172 this.RaiseEvent(new Local());173 }174 [OnEntry(nameof(StartMonitoringOnEntry))]175 [OnEventGotoState(typeof(Pong), typeof(StartMonitoring), nameof(HandlePong))]176 [OnEventGotoState(typeof(InjectFailure), typeof(HandleFailure))]177 private class StartMonitoring : State178 {179 }180 private void StartMonitoringOnEntry()181 {182 if (this.Failures < 1)183 {184 this.RaiseHaltEvent();185 }186 else187 {188 this.SendEvent(this.Servers[this.CheckNodeIdx], new Ping(this.Id));189 if (this.Servers.Count > 1)190 {191 if (this.RandomBoolean())192 {193 this.SendEvent(this.Id, new InjectFailure());194 }195 else196 {197 this.SendEvent(this.Id, new Pong());198 }199 }200 else201 {202 this.SendEvent(this.Id, new Pong());203 }204 this.Failures--;205 }206 }207 private void HandlePong()208 {209 this.CheckNodeIdx++;210 if (this.CheckNodeIdx == this.Servers.Count)211 {212 this.CheckNodeIdx = 0;213 }214 }215 [OnEntry(nameof(HandleFailureOnEntry))]216 [OnEventGotoState(typeof(FailureCorrected), typeof(StartMonitoring), nameof(ProcessFailureCorrected))]217 [IgnoreEvents(typeof(Pong), typeof(InjectFailure))]218 private class HandleFailure : State219 {220 }221 private void HandleFailureOnEntry()222 {223 this.SendEvent(this.Main, new FailureDetected(this.Servers[this.CheckNodeIdx]));224 }225 private void ProcessFailureCorrected(Event e)226 {227 this.CheckNodeIdx = 0;228 this.Servers = (e as FailureCorrected).Servers;229 }230 }231 private class ChainReplicationMaster : StateMachine232 {233 internal class SetupEvent : Event234 {235 public List<ActorId> Servers;236 public List<ActorId> Clients;237 public SetupEvent(List<ActorId> servers, List<ActorId> clients)238 : base()239 {240 this.Servers = servers;241 this.Clients = clients;242 }243 }244 internal class BecomeHead : Event245 {246 public ActorId Target;247 public BecomeHead(ActorId target)248 : base()249 {250 this.Target = target;251 }252 }253 internal class BecomeTail : Event254 {255 public ActorId Target;256 public BecomeTail(ActorId target)257 : base()258 {259 this.Target = target;260 }261 }262 internal class Success : Event263 {264 }265 internal class HeadChanged : Event266 {267 }268 internal class TailChanged : Event269 {270 }271 private class HeadFailed : Event272 {273 }274 private class TailFailed : Event275 {276 }277 private class ServerFailed : Event278 {279 }280 private class FixSuccessor : Event281 {282 }283 private class FixPredecessor : Event284 {285 }286 private class Local : Event287 {288 }289 private class Done : Event290 {291 }292 private List<ActorId> Servers;293 private List<ActorId> Clients;294 private ActorId FailureDetector;295 private ActorId Head;296 private ActorId Tail;297 private int FaultyNodeIndex;298 private int LastUpdateReceivedSucc;299 private int LastAckSent;300 [Start]301 [OnEntry(nameof(InitOnEntry))]302 [OnEventGotoState(typeof(Local), typeof(WaitForFailure))]303 private class Init : State304 {305 }306 private void InitOnEntry(Event e)307 {308 this.Servers = (e as SetupEvent).Servers;309 this.Clients = (e as SetupEvent).Clients;310 this.FailureDetector = this.CreateActor(311 typeof(FailureDetector),312 new FailureDetector.SetupEvent(this.Id, this.Servers));313 this.Head = this.Servers[0];314 this.Tail = this.Servers[this.Servers.Count - 1];315 this.RaiseEvent(new Local());316 }317 [OnEventGotoState(typeof(HeadFailed), typeof(CorrectHeadFailure))]318 [OnEventGotoState(typeof(TailFailed), typeof(CorrectTailFailure))]319 [OnEventGotoState(typeof(ServerFailed), typeof(CorrectServerFailure))]320 [OnEventDoAction(typeof(FailureDetector.FailureDetected), nameof(CheckWhichNodeFailed))]321 private class WaitForFailure : State322 {323 }324 private void CheckWhichNodeFailed(Event e)325 {326 this.Assert(this.Servers.Count > 1, "All nodes have failed.");327 var failedServer = (e as FailureDetector.FailureDetected).Server;328 if (this.Head.Equals(failedServer))329 {330 this.RaiseEvent(new HeadFailed());331 }332 else if (this.Tail.Equals(failedServer))333 {334 this.RaiseEvent(new TailFailed());335 }336 else337 {338 for (int i = 0; i < this.Servers.Count - 1; i++)339 {340 if (this.Servers[i].Equals(failedServer))341 {342 this.FaultyNodeIndex = i;343 }344 }345 this.RaiseEvent(new ServerFailed());346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));369 }370 this.RaiseEvent(new Done());371 }372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;430 public bool IsHead;431 public bool IsTail;432 public SetupEvent(int id, bool isHead, bool isTail)433 : base()434 {435 this.Id = id;436 this.IsHead = isHead;437 this.IsTail = isTail;438 }439 }440 internal class PredSucc : Event441 {442 public ActorId Predecessor;443 public ActorId Successor;444 public PredSucc(ActorId pred, ActorId succ)445 : base()446 {447 this.Predecessor = pred;448 this.Successor = succ;449 }450 }451 internal class ForwardUpdate : Event452 {453 public ActorId Predecessor;454 public int NextSeqId;455 public ActorId Client;456 public int Key;457 public int Value;458 public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459 : base()460 {461 this.Predecessor = pred;462 this.NextSeqId = nextSeqId;463 this.Client = client;464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }...

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PredSucc

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var machine = new FailureDetected();11 machine.CreateActor();12 machine.PredSucc();13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 var machine = new FailureDetected();26 machine.CreateActor();27 }28 }29}30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 var machine = new FailureDetected();40 machine.CreateActor();41 }42 }43}44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 var machine = new FailureDetected();54 machine.CreateActor();55 }56 }57}58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{64 {65 static void Main(string[] args)66 {67 var machine = new FailureDetected();68 machine.CreateActor();69 }70 }71}

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc;7using Microsoft.Coyote.Actors.BugFinding.Tests.PredSucc.PredSucc;8{9 {10 public e() { }11 }12 {13 public f() { }14 }15 {16 public g() { }17 }18 {19 public h() { }20 }21 {22 public i() { }23 }24 {25 public j() { }26 }27 {28 public k() { }29 }30 {31 public l() { }32 }33 {34 public m() { }35 }36 {37 public n() { }38 }39 {40 public o() { }41 }42 {43 public p() { }44 }45 {46 public q() { }47 }48 {49 public r() { }50 }51 {52 public s() { }53 }54 {55 public t() { }56 }57 {58 public u() { }59 }60 {61 public v() { }62 }63 {64 public w() { }65 }66 {67 public x() { }68 }69 {70 public y() { }71 }72 {73 public z() { }74 }75}76{

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 FailureDetected fd = new FailureDetected();12 fd.PredSucc();13 }14 }15}16at Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected..cctor()17at Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected..ctor()18at ConsoleApp1.Program.Main(String[] args) in C:\Users\mariam\source\repos\ConsoleApp1\ConsoleApp1\Program.cs:line 1219at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)20at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)21at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)22at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)23at Microsoft.VisualStudio.TestPlatform.MSTest.TestAdapter.Execution.TestExecutionManager.InvokeTestCleanupMethod(Object testClassInstance, Type testClassType, MethodInfo cleanupMethod)24at Microsoft.VisualStudio.TestPlatform.MSTest.TestAdapter.Execution.TestExecutionManager.InvokeTestCleanupMethods(Object testClassInstance, Type testClassType, IList`1 cleanupMethods)25at Microsoft.VisualStudio.TestPlatform.MSTest.TestAdapter.Execution.TestExecutionManager.InvokeTestCleanupMethods(Object testClassInstance, Type testClassType, IList`1 cleanupMethods)26at Microsoft.VisualStudio.TestPlatform.MSTest.TestAdapter.Execution.TestExecutionManager.InvokeTestCleanupMethods(Object testClassInstance, Type testClassType, IList`1 cleanupMethods)27at Microsoft.VisualStudio.TestPlatform.MSTest.TestAdapter.Execution.TestExecutionManager.InvokeTestCleanupMethods(Object testClassInstance, Type testClassType, IList`1 cleanupMethods)

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 public ActorId ActorId;7 public string FailureName;8 public FailureDetected(ActorId actorId, string failureName)9 {10 this.ActorId = actorId;11 this.FailureName = failureName;12 }13 }14}15using System;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 {20 public ActorId ActorId;21 public string FailureName;22 public FailureDetected(ActorId actorId, string failureName)23 {24 this.ActorId = actorId;25 this.FailureName = failureName;26 }27 }28}29using System;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 public ActorId ActorId;35 public string FailureName;36 public FailureDetected(ActorId actorId, string failureName)37 {38 this.ActorId = actorId;39 this.FailureName = failureName;40 }41 }42}43using System;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 {48 public ActorId ActorId;49 public string FailureName;50 public FailureDetected(ActorId actorId, string failureName)51 {52 this.ActorId = actorId;53 this.FailureName = failureName;54 }55 }56}

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 using (var runtime = RuntimeFactory.Create())9 {10 runtime.CreateActor(typeof(FailureDetected));11 Console.Read();12 }13 }14 }15}16using System;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static void Main(string[] args)22 {23 using (var runtime = RuntimeFactory.Create())24 {25 runtime.CreateActor(typeof(PredSucc));26 Console.Read();27 }28 }29 }30}31using System;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 {36 static void Main(string[] args)37 {38 using (var runtime = RuntimeFactory.Create())39 {40 runtime.CreateActor(typeof(PredSucc));41 Console.Read();42 }43 }44 }45}46using System;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49{50 {51 static void Main(string[] args)52 {53 using (var runtime = RuntimeFactory.Create())54 {55 runtime.CreateActor(typeof(PredSucc));56 Console.Read();57 }58 }59 }60}61using System;62using Microsoft.Coyote.Actors;63using Microsoft.Coyote.Actors.BugFinding.Tests;64{65 {66 static void Main(string[] args)67 {68 using (var runtime = RuntimeFactory.Create())69 {

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 public static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 var actor = runtime.CreateActor(typeof(MyActor));9 runtime.SendEvent(actor, new Event());10 }11 }12 {13 protected override Task OnInitializeAsync(Event initialEvent)14 {15 this.SendEvent(this.Id, new Event());16 return Task.CompletedTask;17 }18 protected override Task OnEventAsync(Event e)19 {20 return Task.CompletedTask;21 }22 }23}24 at Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.PredSucc(ActorId actor, Event e)25 at Microsoft.Coyote.Actors.ActorManager.InvokePredSucc(ActorId actor, Event e)26 at Microsoft.Coyote.Actors.ActorManager.SendEvent(ActorId target, Event e)27 at Microsoft.Coyote.Actors.Actor.SendEvent(ActorId target, Event e)28 at CoyoteTests.MyActor.OnInitializeAsync(Event initialEvent) in C:\Users\user\source\repos\CoyoteTests\CoyoteTests\2.cs:line 2429 at Microsoft.Coyote.Actors.Actor.ExecuteOnInitializeAsync(Event initialEvent)30 at Microsoft.Coyote.Actors.Actor.ExecuteOnInitializeAsync(Event initialEvent)31 at Microsoft.Coyote.Actors.ActorManager.CreateActor(Type type, Event initialEvent, ActorId creator, Int32 creatorOperationGroupId, String creatorOperationName, Int32 creatorInstanceId, Boolean isReentrant, Boolean isHot, Boolean isCold, Boolean isProcessing, ActorId creatorParent, Int32 creatorParentOperationGroupId, String creatorParentOperationName, Int32 creatorParentInstanceId, ActorId creatorParentParent, Int32 creatorParentParentOperationGroupId, String creatorParentParentOperationName, Int32 creatorParentParentInstanceId)32 at Microsoft.Coyote.Actors.ActorManager.CreateActor(Type type, Event initialEvent, ActorId creator, Int32 creatorOperationGroupId, String creatorOperationName, Int32 creatorInstanceId, Boolean isReentrant, Boolean isHot, Boolean isCold, Boolean isProcessing, ActorId creatorParent, Int32

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 static void Main(string[] args)6 {7 Console.WriteLine("Hello World!");8 var f = new FailureDetected();9 f.PredSucc();10 }11}

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Tasks;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6{7 {8 public static async Task Main(string[] args)9 {10 await Task.Run(() => FailureDetected.PredSucc());11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Tasks;16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19{20 {21 public static async Task Main(string[] args)22 {23 await Task.Run(() => FailureDetected.PredSucc());24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Tasks;29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32{33 {34 public static async Task Main(string[] args)35 {36 await Task.Run(() => FailureDetected.PredSucc());37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Tasks;42using System;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors;45{46 {47 public static async Task Main(string[] args)48 {49 await Task.Run(() => FailureDetected.PredSucc());50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Tasks;55using System;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors;58{59 {60 public static async Task Main(string[] args)61 {

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors;9{10 {11 public static void Main()12 {13 var configuration = Configuration.Create();14 configuration.EnableCycleDetection = true;15 configuration.EnableCycleExploration = true;16 configuration.EnableDataRaceDetection = true;17 configuration.EnableDataRaceExploration = true;18 configuration.EnableHotStateExploration = true;

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